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/cvs/deliantra/server/common/player.C
Revision: 1.52
Committed: Wed Sep 16 23:33:24 2009 UTC (14 years, 8 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.51: +3 -0 lines
Log Message:
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File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 *
8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */
23
24 #include <global.h>
25
26 /* Determine if the attacktype represented by the
27 * specified attack-number is enabled for dragon players.
28 * A dragon player (quetzal) can gain resistances for
29 * all enabled attacktypes.
30 */
31 int
32 atnr_is_dragon_enabled (int attacknr)
33 {
34 if (attacknr == ATNR_MAGIC || attacknr == ATNR_FIRE ||
35 attacknr == ATNR_ELECTRICITY || attacknr == ATNR_COLD || attacknr == ATNR_ACID || attacknr == ATNR_POISON)
36 return 1;
37
38 return 0;
39 }
40
41 /*
42 * returns true if the adressed object 'ob' is a player
43 * of the dragon race.
44 */
45 int
46 is_dragon_pl (const object *op)
47 {
48 if (op
49 && op->type == PLAYER
50 && op->arch
51 && op->arch->race == shstr_dragon)
52 return 1;
53
54 return 0;
55 }
56
57 /*
58 * If final is set, it a clean/final save, not a backup, ie dont remove objects from inventory
59 */
60 bool
61 player::save_pl (object_freezer &freezer)
62 {
63 INVOKE_PLAYER (SAVE, ob->contr);
64
65 int wiz = ob->flag [FLAG_WIZ];
66
67 /* Eneq(@csd.uu.se): If we have an open container hide it. */
68 object *container = ob->container;
69 ob->container = 0;
70
71 if (ob->map)
72 maplevel = ob->map->path;
73
74 #define PL_OUT(k) freezer.put (KW_ ## k, k)
75 #define PL_OUT2(k,v) freezer.put (KW_ ## k, v)
76
77 PL_OUT (password);
78 PL_OUT2 (title, own_title);
79 PL_OUT (gender);
80 PL_OUT (hintmode);
81 PL_OUT (gen_hp);
82 PL_OUT (gen_sp);
83 PL_OUT (gen_grace);
84 PL_OUT (bowtype);
85 PL_OUT (petmode);
86 PL_OUT (peaceful);
87 PL_OUT (digestion);
88 PL_OUT2 (pickup, mode);
89 PL_OUT (outputs_sync);
90 PL_OUT (outputs_count);
91
92 freezer.put (KW_usekeys, usekeys == key_inventory ? "key_inventory" : (usekeys == keyrings ? "keyrings" : "containers"));
93 freezer.put (KW_unapply, unapply == unapply_nochoice ? "unapply_nochoice" : (unapply == unapply_never ? "unapply_never" : "unapply_always"));
94
95 PL_OUT2 (map, maplevel);
96 PL_OUT (savebed_map);
97 PL_OUT (bed_x);
98 PL_OUT (bed_y);
99 PL_OUT (weapon_sp);
100 PL_OUT (weapon_sp_left);
101 PL_OUT2 (Str, orig_stats.Str);
102 PL_OUT2 (Dex, orig_stats.Dex);
103 PL_OUT2 (Con, orig_stats.Con);
104 PL_OUT2 (Int, orig_stats.Int);
105 PL_OUT2 (Pow, orig_stats.Pow);
106 PL_OUT2 (Wis, orig_stats.Wis);
107 PL_OUT2 (Cha, orig_stats.Cha);
108
109 PL_OUT2 (lev_array, 10);
110
111 for (int i = 1; i <= 10; i++)
112 {
113 freezer.add (levhp [i]); freezer.add ('\n');
114 freezer.add (levsp [i]); freezer.add ('\n');
115 freezer.add (levgrace[i]); freezer.add ('\n');
116 }
117
118 freezer.put (ob->contr);
119 freezer.put (KW_endplst);
120
121 SET_FLAG (ob, FLAG_NO_FIX_PLAYER);
122 CLEAR_FLAG (ob, FLAG_WIZ);
123 ob->write (freezer);
124
125 CLEAR_FLAG (ob, FLAG_NO_FIX_PLAYER);
126
127 /* Eneq(@csd.uu.se): Reveal the container if we have one. */
128 ob->container = container;
129
130 ob->flag [FLAG_WIZ] = wiz;
131
132 INVOKE_PLAYER (SAVE_DONE, ob->contr);
133
134 return true;
135 }
136
137 bool
138 player::save_pl (const char *path)
139 {
140 object_freezer freezer;
141
142 if (!save_pl (freezer))
143 return false;
144
145 return freezer.save (path);
146 }
147
148 player *
149 player::load_pl (object_thawer &f)
150 {
151 int maxerrs = 20;
152
153 player *pl = new player;
154
155 pl->savebed_map = first_map_path;
156
157 /* Loop through the file, loading the rest of the values */
158 for (;;)
159 {
160 switch (f.kw)
161 {
162 case KW_EOF:
163 LOG (llevError, "%s: unexpected EOF while reading player header\n", f.name);
164 goto failure;
165
166 default:
167 LOG (llevError, "%s: skipping unknown key in player header: %s\n", f.name, f.kw_str);
168 if (!--maxerrs) goto failure;
169 break;
170
171 case KW_ERROR:
172 LOG (llevError, "%s: parse error while reading player header, skipping (%s,%s).\n", f.name, f.kw_str, f.value);
173 if (!--maxerrs) goto failure;
174 break;
175
176 case KW_endplst:
177 f.next ();
178
179 if (object *op = pl->ob->read (f))
180 pl->set_object (op);
181 else
182 goto failure;
183
184 INVOKE_PLAYER (LOAD, pl);
185
186 return pl;
187
188 case KW_oid: f.get (pl, f.get_sint32 ()); break;
189 case KW_password: assign (pl->password , f.get_str ()); break;
190 case KW_title: assign (pl->own_title, f.get_str ()); break;
191 case KW_bowtype: pl->bowtype = (bowtype_t) f.get_sint32 (); break;
192 case KW_petmode: pl->petmode = (petmode_t) f.get_sint32 (); break;
193 case KW_gender: f.get (pl->gender); break;
194 case KW_hintmode: f.get (pl->hintmode); break;
195 case KW_listening: /*TODO*/; break;
196 case KW_peaceful: f.get (pl->peaceful); break;
197 case KW_digestion: f.get (pl->digestion); break;
198 case KW_pickup: f.get (pl->mode); break;
199 case KW_outputs_sync: f.get (pl->outputs_sync); break;
200 case KW_outputs_count: f.get (pl->outputs_count); break;
201 case KW_map: f.get (pl->maplevel); break;
202 case KW_savebed_map: f.get (pl->savebed_map); break;
203 case KW_bed_x: f.get (pl->bed_x); break;
204 case KW_bed_y: f.get (pl->bed_y); break;
205 case KW_weapon_sp: f.get (pl->weapon_sp); break;
206 case KW_weapon_sp_left:f.get (pl->weapon_sp_left); break;
207 case KW_Str: f.get (pl->orig_stats.Str); break;
208 case KW_Dex: f.get (pl->orig_stats.Dex); break;
209 case KW_Con: f.get (pl->orig_stats.Con); break;
210 case KW_Int: f.get (pl->orig_stats.Int); break;
211 case KW_Pow: f.get (pl->orig_stats.Pow); break;
212 case KW_Wis: f.get (pl->orig_stats.Wis); break;
213 case KW_Cha: f.get (pl->orig_stats.Cha); break;
214 case KW_gen_hp: f.get (pl->gen_hp); break;
215 case KW_gen_sp: f.get (pl->gen_sp); break;
216 case KW_gen_grace: f.get (pl->gen_grace); break;
217
218 case KW_usekeys:
219 if (!strcmp (f.get_str (), "key_inventory"))
220 pl->usekeys = key_inventory;
221 else if (!strcmp (f.get_str (), "keyrings"))
222 pl->usekeys = keyrings;
223 else if (!strcmp (f.get_str (), "containers"))
224 pl->usekeys = containers;
225 else
226 LOG (llevDebug, "load_player: got unknown usekeys type: %s\n", f.get_str ());
227 break;
228
229 case KW_unapply:
230 if (!strcmp (f.get_str (), "unapply_nochoice"))
231 pl->unapply = unapply_nochoice;
232 else if (!strcmp (f.get_str (), "unapply_never"))
233 pl->unapply = unapply_never;
234 else if (!strcmp (f.get_str (), "unapply_always"))
235 pl->unapply = unapply_always;
236 else
237 LOG (llevDebug, "load_player: got unknown unapply type: %s\n", f.get_str ());
238 break;
239
240 case KW_lev_array:
241 {
242 int count = f.get_sint32 ();
243
244 for (int i = 1; i <= count; i++)
245 {
246 char line [32];
247
248 fgets (line, 32, f); pl->levhp [i] = atoi (line);
249 fgets (line, 32, f); pl->levsp [i] = atoi (line);
250 fgets (line, 32, f); pl->levgrace[i] = atoi (line);
251 }
252 }
253 break;
254 }
255
256 f.next ();
257 }
258
259 failure:
260 LOG (llevError, "%s: too many or too grave errors, aborting player load.\n", f.name);
261
262 if (pl->ob)
263 pl->ob->destroy ();
264
265 pl->destroy ();
266
267 return 0;
268 }
269
270 const char *
271 player::killer_name () const
272 {
273 static char buf [2048];
274
275 if (!killer)
276 return "a dungeon collapse";
277 else if (killer->contr)
278 snprintf (buf, sizeof (buf), "%s the %s", &killer->name,
279 *killer->contr->own_title ? killer->contr->own_title : killer->contr->title);
280 else if (killer->type == DEEP_SWAMP)
281 snprintf (buf, sizeof (buf), "drowning in a %s", &killer->name);
282 else if (killer->owner)
283 snprintf (buf, sizeof (buf), "%s's %s", &killer->outer_owner ()->name, &killer->name);
284 else
285 return &killer->name;
286
287 return buf;
288 }
289
290 // expand one level of cfpod
291 // end == -2, till '\n'
292 // end == -1, till '>'
293 // end == 0, till eos
294 // end >= 1, levels of " >>>"
295 static const char *
296 expand_cfpod (const player *pl, dynbuf_text &buf, const char *cfpod, int end = 0)
297 {
298 static dynbuf_text nest(128, 128);
299
300 for (;;)
301 switch (char ch = *cfpod++)
302 {
303 case 0:
304 return cfpod - 1;
305
306 case ' ':
307 // verbatim block?
308 if (!buf.size () && !end)
309 {
310 --cfpod;
311 goto verbatim;
312 }
313
314 if (end < 1)
315 goto passthrough;
316
317 for (int i = 0; i < end; ++i)
318 if (cfpod [i] != '>')
319 goto passthrough;
320
321 return cfpod + end;
322
323 case '>':
324 if (end != -1)
325 {
326 buf << "&gt;";
327 break;
328 }
329
330 return cfpod;
331
332 case '&':
333 buf << "&amp;";
334 break;
335
336 case '<':
337 buf << "&lt;";
338 break;
339
340 case '\r':
341 buf << '\n';
342 /* \r\n+ becomes one or more newlines */
343 while (*cfpod == '\n')
344 buf << *cfpod++;
345 break;
346
347 case '\n':
348 if (end == -2)
349 return cfpod;
350
351 // \n\ => newline, tt
352 // \n\n => \n\n
353 // \n => single space
354
355 // two or more newlines will be copied verbatim, one is replaced by space
356 if (*cfpod == '\n')
357 {
358 --cfpod;
359 do
360 buf << *cfpod++;
361 while (*cfpod == '\n');
362 }
363 else if (*cfpod == ' ')
364 buf << '\n';
365 else
366 buf << ' ';
367
368 // verbatim block?
369 if (*cfpod == ' ')
370 goto verbatim;
371
372 break;
373
374 case 'B': case 'C': case 'E': case 'G':
375 case 'H': case 'I': case 'T': case 'U':
376 case 'Z':
377 {
378 int end = 0;
379
380 while (cfpod [end] == '<')
381 ++end;
382
383 if (!end)
384 goto passthrough;
385
386 if (end == 1 || cfpod [end] != ' ')
387 {
388 end = -1;
389 ++cfpod;
390 }
391 else
392 cfpod += end + 1;
393
394 const char *pfx, *sfx;
395
396 switch (ch)
397 {
398 case 'B': pfx = "<b>" ; sfx = "</b>" ; break;
399 case 'C': pfx = "<tt>" ; sfx = "</tt>" ; break;
400 case 'E': pfx = "&" ; sfx = ";" ; break;
401 case 'I': pfx = "<i>" ; sfx = "</i>" ; break;
402 case 'U': pfx = "<u>" ; sfx = "</u>" ; break;
403 case 'T': pfx = "<big><b>"; sfx = "</b></big>"; break;
404 case 'Z': pfx = "" ; sfx = "" ; break;
405
406 case 'H': // hint
407 {
408 if (pl->hintmode)
409 {
410 cfpod = expand_cfpod (pl, nest, cfpod, end);
411 nest.clear ();
412
413 if (pl->hintmode == 1)
414 buf << "<fg name=\"lightblue\">[Hint suppressed, see hintmode]</fg>";
415 else
416 while (*cfpod == ' ') // eat trailing whitespace
417 ++cfpod;
418
419 goto skip;
420 }
421 else
422 {
423 pfx = "<fg name=\"lightblue\">[";
424 sfx = " (Use hintmode to suppress hints)]</fg>";
425 }
426 }
427 break;
428
429 case 'G': // gender
430 {
431 cfpod = expand_cfpod (pl, nest, cfpod, end);
432 nest << '\0'; // zero-terminate
433
434 const char *str = nest.linearise ();
435 const char *sep = strchr (str, '|');
436
437 if (sep)
438 {
439 if (pl->gender)
440 buf.add (sep + 1, nest.size () - (sep - str) - 2);
441 else
442 buf.add (str, sep - str);
443 }
444
445 nest.clear ();
446
447 goto skip;
448 }
449 }
450
451 buf << pfx;
452 cfpod = expand_cfpod (pl, buf, cfpod, end);
453 buf << sfx;
454 }
455
456 break;
457
458 default:
459 passthrough:
460 buf << ch;
461 skip:
462 break;
463
464 verbatim:
465 // elements cannot currently span multiple lines
466 do
467 {
468 buf << "<tt>";
469 cfpod = expand_cfpod (pl, buf, cfpod, -2);
470 buf << "</tt>\n";
471
472 while (*cfpod == '\n')
473 buf << *cfpod++;
474 }
475 while (*cfpod == ' ');
476
477 break;
478 }
479 }
480
481 dynbuf_text *
482 player::expand_cfpod (const char *cfpod) const
483 {
484 static dynbuf_text buf(1024, 1024);
485 buf.clear ();
486
487 ::expand_cfpod (this, buf, cfpod);
488
489 return &buf;
490 }
491