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/cvs/deliantra/server/common/player.C
Revision: 1.56
Committed: Mon Oct 19 21:48:49 2009 UTC (14 years, 7 months ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: rel-2_82
Changes since 1.55: +1 -1 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the Affero GNU General Public License
19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
21 *
22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */
24
25 #include <global.h>
26
27 /* Determine if the attacktype represented by the
28 * specified attack-number is enabled for dragon players.
29 * A dragon player (quetzal) can gain resistances for
30 * all enabled attacktypes.
31 */
32 int
33 atnr_is_dragon_enabled (int attacknr)
34 {
35 if (attacknr == ATNR_MAGIC || attacknr == ATNR_FIRE ||
36 attacknr == ATNR_ELECTRICITY || attacknr == ATNR_COLD || attacknr == ATNR_ACID || attacknr == ATNR_POISON)
37 return 1;
38
39 return 0;
40 }
41
42 /*
43 * returns true if the adressed object 'ob' is a player
44 * of the dragon race.
45 */
46 int
47 is_dragon_pl (const object *op)
48 {
49 if (op
50 && op->type == PLAYER
51 && op->arch
52 && op->arch->race == shstr_dragon)
53 return 1;
54
55 return 0;
56 }
57
58 /*
59 * If final is set, it a clean/final save, not a backup, ie dont remove objects from inventory
60 */
61 bool
62 player::save_pl (object_freezer &freezer)
63 {
64 INVOKE_PLAYER (SAVE, ob->contr);
65
66 int wiz = ob->flag [FLAG_WIZ];
67
68 /* Eneq(@csd.uu.se): If we have an open container hide it. */
69 object *container = ob->container_ ();
70 ob->container = 0;
71
72 if (ob->map)
73 maplevel = ob->map->path;
74
75 #define PL_OUT(k) freezer.put (KW_ ## k, k)
76 #define PL_OUT2(k,v) freezer.put (KW_ ## k, v)
77
78 PL_OUT (password);
79 PL_OUT2 (title, own_title);
80 PL_OUT (gender);
81 PL_OUT (hintmode);
82 PL_OUT (gen_hp);
83 PL_OUT (gen_sp);
84 PL_OUT (gen_grace);
85 PL_OUT (bowtype);
86 PL_OUT (petmode);
87 PL_OUT (peaceful);
88 PL_OUT (digestion);
89 PL_OUT2 (pickup, mode);
90 PL_OUT (outputs_sync);
91 PL_OUT (outputs_count);
92
93 freezer.put (KW_usekeys, usekeys == key_inventory ? "key_inventory" : (usekeys == keyrings ? "keyrings" : "containers"));
94 freezer.put (KW_unapply, unapply == unapply_nochoice ? "unapply_nochoice" : (unapply == unapply_never ? "unapply_never" : "unapply_always"));
95
96 PL_OUT2 (map, maplevel);
97 PL_OUT (savebed_map);
98 PL_OUT (bed_x);
99 PL_OUT (bed_y);
100 PL_OUT (weapon_sp);
101 PL_OUT (weapon_sp_left);
102 PL_OUT2 (Str, orig_stats.Str);
103 PL_OUT2 (Dex, orig_stats.Dex);
104 PL_OUT2 (Con, orig_stats.Con);
105 PL_OUT2 (Int, orig_stats.Int);
106 PL_OUT2 (Pow, orig_stats.Pow);
107 PL_OUT2 (Wis, orig_stats.Wis);
108 PL_OUT2 (Cha, orig_stats.Cha);
109
110 PL_OUT2 (lev_array, 10);
111
112 for (int i = 1; i <= 10; i++)
113 {
114 freezer.add (levhp [i]); freezer.add ('\n');
115 freezer.add (levsp [i]); freezer.add ('\n');
116 freezer.add (levgrace[i]); freezer.add ('\n');
117 }
118
119 freezer.put (ob->contr);
120 freezer.put (KW_endplst);
121
122 SET_FLAG (ob, FLAG_NO_FIX_PLAYER);
123 CLEAR_FLAG (ob, FLAG_WIZ);
124 ob->write (freezer);
125
126 CLEAR_FLAG (ob, FLAG_NO_FIX_PLAYER);
127
128 /* Eneq(@csd.uu.se): Reveal the container if we have one. */
129 ob->container = container;
130
131 ob->flag [FLAG_WIZ] = wiz;
132
133 INVOKE_PLAYER (SAVE_DONE, ob->contr);
134
135 return true;
136 }
137
138 bool
139 player::save_pl (const char *path)
140 {
141 object_freezer freezer;
142
143 if (!save_pl (freezer))
144 return false;
145
146 return freezer.save (path);
147 }
148
149 player *
150 player::load_pl (object_thawer &f)
151 {
152 int maxerrs = 20;
153
154 player *pl = new player;
155
156 pl->savebed_map = first_map_path;
157
158 /* Loop through the file, loading the rest of the values */
159 for (;;)
160 {
161 switch (f.kw)
162 {
163 case KW_EOF:
164 LOG (llevError, "%s: unexpected EOF while reading player header\n", f.name);
165 goto failure;
166
167 default:
168 LOG (llevError, "%s: skipping unknown key in player header: %s\n", f.name, f.kw_str);
169 if (!--maxerrs) goto failure;
170 break;
171
172 case KW_ERROR:
173 LOG (llevError, "%s: parse error while reading player header, skipping (%s,%s).\n", f.name, f.kw_str, f.value);
174 if (!--maxerrs) goto failure;
175 break;
176
177 case KW_endplst:
178 f.next ();
179
180 if (object *op = pl->ob->read (f))
181 pl->set_object (op);
182 else
183 goto failure;
184
185 INVOKE_PLAYER (LOAD, pl);
186
187 return pl;
188
189 case KW_oid: f.get (pl, f.get_sint32 ()); break;
190 case KW_password: assign (pl->password , f.get_str ()); break;
191 case KW_title: assign (pl->own_title, f.get_str ()); break;
192 case KW_bowtype: pl->bowtype = (bowtype_t) f.get_sint32 (); break;
193 case KW_petmode: pl->petmode = (petmode_t) f.get_sint32 (); break;
194 case KW_gender: f.get (pl->gender); break;
195 case KW_hintmode: f.get (pl->hintmode); break;
196 case KW_listening: /*TODO*/; break;
197 case KW_peaceful: f.get (pl->peaceful); break;
198 case KW_digestion: f.get (pl->digestion); break;
199 case KW_pickup: f.get (pl->mode); break;
200 case KW_outputs_sync: f.get (pl->outputs_sync); break;
201 case KW_outputs_count: f.get (pl->outputs_count); break;
202 case KW_map: f.get (pl->maplevel); break;
203 case KW_savebed_map: f.get (pl->savebed_map); break;
204 case KW_bed_x: f.get (pl->bed_x); break;
205 case KW_bed_y: f.get (pl->bed_y); break;
206 case KW_weapon_sp: f.get (pl->weapon_sp); break;
207 case KW_weapon_sp_left:f.get (pl->weapon_sp_left); break;
208 case KW_Str: f.get (pl->orig_stats.Str); break;
209 case KW_Dex: f.get (pl->orig_stats.Dex); break;
210 case KW_Con: f.get (pl->orig_stats.Con); break;
211 case KW_Int: f.get (pl->orig_stats.Int); break;
212 case KW_Pow: f.get (pl->orig_stats.Pow); break;
213 case KW_Wis: f.get (pl->orig_stats.Wis); break;
214 case KW_Cha: f.get (pl->orig_stats.Cha); break;
215 case KW_gen_hp: f.get (pl->gen_hp); break;
216 case KW_gen_sp: f.get (pl->gen_sp); break;
217 case KW_gen_grace: f.get (pl->gen_grace); break;
218
219 case KW_usekeys:
220 if (!strcmp (f.get_str (), "key_inventory"))
221 pl->usekeys = key_inventory;
222 else if (!strcmp (f.get_str (), "keyrings"))
223 pl->usekeys = keyrings;
224 else if (!strcmp (f.get_str (), "containers"))
225 pl->usekeys = containers;
226 else
227 LOG (llevDebug, "load_player: got unknown usekeys type: %s\n", f.get_str ());
228 break;
229
230 case KW_unapply:
231 if (!strcmp (f.get_str (), "unapply_nochoice"))
232 pl->unapply = unapply_nochoice;
233 else if (!strcmp (f.get_str (), "unapply_never"))
234 pl->unapply = unapply_never;
235 else if (!strcmp (f.get_str (), "unapply_always"))
236 pl->unapply = unapply_always;
237 else
238 LOG (llevDebug, "load_player: got unknown unapply type: %s\n", f.get_str ());
239 break;
240
241 case KW_lev_array:
242 {
243 int count = f.get_sint32 ();
244
245 for (int i = 1; i <= count; i++)
246 {
247 char line [32];
248
249 fgets (line, 32, f); pl->levhp [i] = atoi (line);
250 fgets (line, 32, f); pl->levsp [i] = atoi (line);
251 fgets (line, 32, f); pl->levgrace[i] = atoi (line);
252 }
253 }
254 break;
255 }
256
257 f.next ();
258 }
259
260 failure:
261 LOG (llevError, "%s: too many or too grave errors, aborting player load.\n", f.name);
262
263 if (pl->ob)
264 pl->ob->destroy ();
265
266 pl->destroy ();
267
268 return 0;
269 }
270
271 const char *
272 player::killer_name () const
273 {
274 static char buf [2048];
275
276 if (!killer)
277 return "a dungeon collapse";
278 else if (killer->contr)
279 snprintf (buf, sizeof (buf), "%s the %s", &killer->name,
280 *killer->contr->own_title ? killer->contr->own_title : killer->contr->title);
281 else if (killer->type == DEEP_SWAMP)
282 snprintf (buf, sizeof (buf), "drowning in a %s", &killer->name);
283 else if (killer->owner)
284 snprintf (buf, sizeof (buf), "%s's %s", &killer->outer_owner ()->name, &killer->name);
285 else
286 return &killer->name;
287
288 return buf;
289 }
290
291 // expand one level of cfpod
292 // end == -2, till '\n'
293 // end == -1, till '>'
294 // end == 0, till eos
295 // end >= 1, levels of " >>>"
296 static const char *
297 expand_cfpod (const player *pl, dynbuf_text &buf, const char *cfpod, int end = 0)
298 {
299 static dynbuf_text nest(128, 128);
300
301 for (;;)
302 switch (char ch = *cfpod++)
303 {
304 case 0:
305 return cfpod - 1;
306
307 case ' ':
308 // verbatim block?
309 if (!buf.size () && !end)
310 {
311 --cfpod;
312 goto verbatim;
313 }
314
315 if (end < 1)
316 goto passthrough;
317
318 for (int i = 0; i < end; ++i)
319 if (cfpod [i] != '>')
320 goto passthrough;
321
322 return cfpod + end;
323
324 case '>':
325 if (end != -1)
326 {
327 buf << "&gt;";
328 break;
329 }
330
331 return cfpod;
332
333 case '&':
334 buf << "&amp;";
335 break;
336
337 case '<':
338 buf << "&lt;";
339 break;
340
341 case '\r':
342 buf << '\n';
343 /* \r\n+ becomes one or more newlines */
344 while (*cfpod == '\n')
345 buf << *cfpod++;
346 break;
347
348 case '\n':
349 if (end == -2)
350 return cfpod;
351
352 // \n\ => newline, tt
353 // \n\n => \n\n
354 // \n => single space
355
356 // two or more newlines will be copied verbatim, one is replaced by space
357 if (*cfpod == '\n')
358 {
359 --cfpod;
360 do
361 buf << *cfpod++;
362 while (*cfpod == '\n');
363 }
364 else if (*cfpod == ' ')
365 buf << '\n';
366 else
367 buf << ' ';
368
369 // verbatim block?
370 if (*cfpod == ' ')
371 goto verbatim;
372
373 break;
374
375 case 'B': case 'C': case 'E': case 'G':
376 case 'H': case 'I': case 'T': case 'U':
377 case 'Z':
378 {
379 int end = 0;
380
381 while (cfpod [end] == '<')
382 ++end;
383
384 if (!end)
385 goto passthrough;
386
387 if (end == 1 || cfpod [end] != ' ')
388 {
389 end = -1;
390 ++cfpod;
391 }
392 else
393 cfpod += end + 1;
394
395 const char *pfx, *sfx;
396
397 switch (ch)
398 {
399 case 'B': pfx = "<b>" ; sfx = "</b>" ; break;
400 case 'C': pfx = "<tt>" ; sfx = "</tt>" ; break;
401 case 'E': pfx = "&" ; sfx = ";" ; break;
402 case 'I': pfx = "<i>" ; sfx = "</i>" ; break;
403 case 'U': pfx = "<u>" ; sfx = "</u>" ; break;
404 case 'T': pfx = "<big><b>"; sfx = "</b></big>"; break;
405 case 'Z': pfx = "" ; sfx = "" ; break;
406
407 case 'H': // hint
408 {
409 if (pl->hintmode)
410 {
411 cfpod = expand_cfpod (pl, nest, cfpod, end);
412 nest.clear ();
413
414 if (pl->hintmode == 1)
415 buf << "<fg name=\"lightblue\">[Hint available]</fg>";
416 else
417 while (*cfpod <= ' '&& *cfpod) // eat trailing whitespace
418 ++cfpod;
419
420 goto skip;
421 }
422 else
423 {
424 pfx = "<fg name=\"lightblue\">[Hint: ";
425 sfx = "]</fg>";
426 }
427 }
428 break;
429
430 case 'G': // gender
431 {
432 cfpod = expand_cfpod (pl, nest, cfpod, end);
433 nest << '\0'; // zero-terminate
434
435 const char *str = nest.linearise ();
436 const char *sep = strchr (str, '|');
437
438 if (sep)
439 {
440 if (pl->gender)
441 buf.add (sep + 1, nest.size () - (sep - str) - 2);
442 else
443 buf.add (str, sep - str);
444 }
445
446 nest.clear ();
447
448 goto skip;
449 }
450 }
451
452 buf << pfx;
453 cfpod = expand_cfpod (pl, buf, cfpod, end);
454 buf << sfx;
455 }
456
457 break;
458
459 default:
460 passthrough:
461 buf << ch;
462 skip:
463 break;
464
465 verbatim:
466 // elements cannot currently span multiple lines
467 do
468 {
469 buf << "<tt>";
470 cfpod = expand_cfpod (pl, buf, cfpod, -2);
471 buf << "</tt>\n";
472
473 while (*cfpod == '\n')
474 buf << *cfpod++;
475 }
476 while (*cfpod == ' ');
477
478 break;
479 }
480 }
481
482 dynbuf_text *
483 player::expand_cfpod (const char *cfpod) const
484 {
485 static dynbuf_text buf(1024, 1024);
486 buf.clear ();
487
488 ::expand_cfpod (this, buf, cfpod);
489
490 return &buf;
491 }
492