/* * This file is part of Deliantra, the Roguelike Realtime MMORPG. * * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team * Copyright (©) 2002 Mark Wedel & Crossfire Development Team * Copyright (©) 1992 Frank Tore Johansen * * Deliantra is free software: you can redistribute it and/or modify it under * the terms of the Affero GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the Affero GNU General Public License * and the GNU General Public License along with this program. If not, see * . * * The authors can be reached via e-mail to */ #include //+GPL /* Determine if the attacktype represented by the * specified attack-number is enabled for dragon players. * A dragon player (quetzal) can gain resistances for * all enabled attacktypes. */ int atnr_is_dragon_enabled (int attacknr) { if (attacknr == ATNR_MAGIC || attacknr == ATNR_FIRE || attacknr == ATNR_ELECTRICITY || attacknr == ATNR_COLD || attacknr == ATNR_ACID || attacknr == ATNR_POISON) return 1; return 0; } /* * If final is set, it a clean/final save, not a backup, ie dont remove objects from inventory */ bool player::save_pl (object_freezer &freezer) { INVOKE_PLAYER (SAVE, ob->contr); int wiz = ob->flag [FLAG_WIZ]; /* Eneq(@csd.uu.se): If we have an open container hide it. */ object *container = ob->container_ (); ob->container = 0; if (ob->map) maplevel = ob->map->path; #define PL_OUT(k) freezer.put (KW(k), k) #define PL_OUT2(k,v) freezer.put (KW(k), v) PL_OUT (password); PL_OUT2 (title, own_title); PL_OUT (gender); PL_OUT (hintmode); PL_OUT (gen_hp); PL_OUT (gen_sp); PL_OUT (gen_grace); PL_OUT (bowtype); PL_OUT (petmode); PL_OUT (peaceful); PL_OUT (digestion); PL_OUT2 (pickup, mode); PL_OUT (outputs_sync); PL_OUT (outputs_count); freezer.put (KW(usekeys), usekeys == key_inventory ? CS(key_inventory) : (usekeys == keyrings ? CS(keyrings) : CS(containers))); freezer.put (KW(unapply), unapply == unapply_nochoice ? CS(unapply_nochoice) : (unapply == unapply_never ? CS(unapply_never) : CS(unapply_always))); PL_OUT2 (map, maplevel); PL_OUT (savebed_map); PL_OUT (bed_x); PL_OUT (bed_y); PL_OUT (weapon_sp); PL_OUT (weapon_sp_left); PL_OUT2 (str, orig_stats.Str); PL_OUT2 (dex, orig_stats.Dex); PL_OUT2 (con, orig_stats.Con); PL_OUT2 (int, orig_stats.Int); PL_OUT2 (pow, orig_stats.Pow); PL_OUT2 (wis, orig_stats.Wis); PL_OUT2 (cha, orig_stats.Cha); PL_OUT2 (lev_array, 10); for (int i = 1; i <= 10; i++) { freezer.add (levhp [i]); freezer.add ('\n'); freezer.add (levsp [i]); freezer.add ('\n'); freezer.add (levgrace[i]); freezer.add ('\n'); } freezer.put (ob->contr); freezer.put (KW(endplst)); ob->clr_flag (FLAG_WIZ); ob->write (freezer); /* Eneq(@csd.uu.se): Reveal the container if we have one. */ ob->container = container; ob->flag [FLAG_WIZ] = wiz; INVOKE_PLAYER (SAVE_DONE, ob->contr); return true; } //-GPL bool player::save_pl (const char *path) { object_freezer freezer; if (!save_pl (freezer)) return false; return freezer.save (path); } player * player::load_pl (object_thawer &f) { int maxerrs = 20; player *pl = new player; pl->savebed_map = first_map_path; /* Loop through the file, loading the rest of the values */ for (;;) { switch (f.kw) { case KW_EOF: LOG (llevError, "%s: unexpected EOF while reading player header\n", f.name); goto failure; default: LOG (llevError, "%s: skipping unknown key in player header: %s\n", f.name, f.kw_str); if (!--maxerrs) goto failure; break; case KW_ERROR: LOG (llevError, "%s: parse error while reading player header, skipping (%s,%s).\n", f.name, f.kw_str, f.value); if (!--maxerrs) goto failure; break; case KW_endplst: f.next (); if (object *op = pl->ob->read (f)) pl->set_object (op); else goto failure; INVOKE_PLAYER (LOAD, pl); return pl; case KW_oid: f.get (pl, f.get_sint32 ()); break; case KW_password: assign (pl->password , f.get_str ()); break; case KW_title: assign (pl->own_title, f.get_str ()); break; case KW_bowtype: pl->bowtype = (bowtype_t) f.get_sint32 (); break; case KW_petmode: pl->petmode = (petmode_t) f.get_sint32 (); break; case KW_gender: f.get (pl->gender); break; case KW_hintmode: f.get (pl->hintmode); break; case KW_listening: /*TODO*/; break; case KW_peaceful: f.get (pl->peaceful); break; case KW_digestion: f.get (pl->digestion); break; case KW_pickup: f.get (pl->mode); break; case KW_outputs_sync: f.get (pl->outputs_sync); break; case KW_outputs_count: f.get (pl->outputs_count); break; case KW_map: f.get (pl->maplevel); break; case KW_savebed_map: f.get (pl->savebed_map); break; case KW_bed_x: f.get (pl->bed_x); break; case KW_bed_y: f.get (pl->bed_y); break; case KW_weapon_sp: f.get (pl->weapon_sp); break; case KW_weapon_sp_left:f.get (pl->weapon_sp_left); break; case KW_Str: // uppercase alias case KW_str: f.get (pl->orig_stats.Str); break; case KW_Dex: // uppercase alias case KW_dex: f.get (pl->orig_stats.Dex); break; case KW_Con: // uppercase alias case KW_con: f.get (pl->orig_stats.Con); break; case KW_Int: // uppercase alias case KW_int: f.get (pl->orig_stats.Int); break; case KW_Pow: // uppercase alias case KW_pow: f.get (pl->orig_stats.Pow); break; case KW_Wis: // uppercase alias case KW_wis: f.get (pl->orig_stats.Wis); break; case KW_Cha: // uppercase alias case KW_cha: f.get (pl->orig_stats.Cha); break; case KW_gen_hp: f.get (pl->gen_hp); break; case KW_gen_sp: f.get (pl->gen_sp); break; case KW_gen_grace: f.get (pl->gen_grace); break; case KW_usekeys: if (!strcmp (f.get_str (), "key_inventory")) pl->usekeys = key_inventory; else if (!strcmp (f.get_str (), "keyrings")) pl->usekeys = keyrings; else if (!strcmp (f.get_str (), "containers")) pl->usekeys = containers; else LOG (llevDebug, "load_player: got unknown usekeys type: %s\n", f.get_str ()); break; case KW_unapply: if (!strcmp (f.get_str (), "unapply_nochoice")) pl->unapply = unapply_nochoice; else if (!strcmp (f.get_str (), "unapply_never")) pl->unapply = unapply_never; else if (!strcmp (f.get_str (), "unapply_always")) pl->unapply = unapply_always; else LOG (llevDebug, "load_player: got unknown unapply type: %s\n", f.get_str ()); break; case KW_lev_array: { int count = f.get_sint32 (); for (int i = 1; i <= count; i++) { f.next_line (); f.get (pl->levhp [i]); f.next_line (); f.get (pl->levsp [i]); f.next_line (); f.get (pl->levgrace[i]); } } break; } f.next (); } failure: LOG (llevError, "%s: too many or too grave errors, aborting player load.\n", f.name); if (pl->ob) pl->ob->destroy (); pl->destroy (); return 0; } const_utf8_string player::killer_name () const { static char buf [2048]; if (!killer) return "a dungeon collapse"; else if (killer->contr) snprintf (buf, sizeof (buf), "%s the %s", &killer->name, *killer->contr->own_title ? killer->contr->own_title : killer->contr->title); else if (killer->type == DEEP_SWAMP) snprintf (buf, sizeof (buf), "drowning in a %s", &killer->name); else if (killer->owner) snprintf (buf, sizeof (buf), "%s's %s", &killer->outer_owner ()->name, &killer->name); else return &killer->name; return buf; } // expand one level of cfpod // end == -2, till '\n' // end == -1, till '>' // end == 0, till eos // end >= 1, levels of " >>>" // pod sequences not handled: F, S, X static const char * expand_cfpod (int hintmode, int gender, dynbuf_text &buf, const char *cfpod, int end = 0) { static dynbuf_text nest(128, 128); for (;;) switch (char ch = *cfpod++) { case 0: return cfpod - 1; case ' ': // verbatim block? if (!buf.size () && !end) { --cfpod; goto verbatim; } if (end < 1) goto passthrough; for (int i = 0; i < end; ++i) if (cfpod [i] != '>') goto passthrough; return cfpod + end; case '>': if (end != -1) { buf << ">"; break; } return cfpod; case '&': buf << "&"; break; case '<': buf << "<"; break; case '\r': buf << '\n'; /* \r\n+ becomes one or more newlines */ while (*cfpod == '\n') buf << *cfpod++; break; case '\n': if (end == -2) return cfpod; // \n\ => newline, tt // \n\n => \n\n // \n => single space // two or more newlines will be copied verbatim, one is replaced by space if (*cfpod == '\n') { --cfpod; do buf << *cfpod++; while (*cfpod == '\n'); } else if (*cfpod == ' ') buf << '\n'; else buf << ' '; // verbatim block? if (*cfpod == ' ') goto verbatim; break; case 'B': case 'C': case 'E': case 'G': case 'H': case 'I': case 'L': case 'T': case 'U': case 'Z': { int end = 0; while (cfpod [end] == '<') ++end; if (!end) goto passthrough; if (end == 1 || cfpod [end] != ' ') { end = -1; ++cfpod; } else cfpod += end + 1; const char *pfx, *sfx; switch (ch) { case 'B': pfx = "" ; sfx = "" ; break; case 'C': pfx = "" ; sfx = "" ; break; case 'E': pfx = "&" ; sfx = ";" ; break; case 'I': pfx = "" ; sfx = "" ; break; case 'U': pfx = "" ; sfx = "" ; break; case 'T': pfx = ""; sfx = ""; break; case 'Z': pfx = "" ; sfx = "" ; break; case 'L': // link, not really supported - always use first (or only) component { cfpod = expand_cfpod (hintmode, gender, nest, cfpod, end); nest << '\0'; // zero-terminate const char *str = nest.linearise (); const char *sep = strchr (str, '|'); buf.add (str, sep ? sep - str : nest.size ()); nest.clear (); goto skip; } case 'H': // hint { if (hintmode) { cfpod = expand_cfpod (hintmode, gender, nest, cfpod, end); nest.clear (); if (hintmode == 1) buf << "[Hint available]"; else while (*cfpod <= ' '&& *cfpod) // eat trailing whitespace ++cfpod; goto skip; } else { pfx = "[Hint: "; sfx = "]"; } } break; case 'G': // gender { cfpod = expand_cfpod (hintmode, gender, nest, cfpod, end); nest << '\0'; // zero-terminate const char *str = nest.linearise (); const char *sep = strchr (str, '|'); if (sep) { if (gender) buf.add (sep + 1, nest.size () - (sep - str) - 2); else buf.add (str, sep - str); } nest.clear (); goto skip; } default: pfx = "UNKNOWN_DIRECTIVE{"; sfx = "}"; break; } buf << pfx; cfpod = expand_cfpod (hintmode, gender, buf, cfpod, end); buf << sfx; } break; default: passthrough: buf << ch; skip: break; verbatim: // elements cannot currently span multiple lines do { buf << ""; cfpod = expand_cfpod (hintmode, gender, buf, cfpod, -2); buf << "\n"; while (*cfpod == '\n') buf << *cfpod++; } while (*cfpod == ' '); break; } } dynbuf_text * player::expand_cfpod (int hintmode, int gender, const_utf8_string cfpod) { static dynbuf_text buf(65536, 1024); buf.clear (); ::expand_cfpod (hintmode, gender, buf, cfpod); return &buf; } dynbuf_text * player::expand_cfpod (const_utf8_string cfpod) const { return expand_cfpod (hintmode, gender, cfpod); }