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/* |
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* static char *rcsid_player_c = |
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* "$Id: player.c,v 1.17 2005/10/28 18:19:53 akirschbaum Exp $"; |
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*/ |
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|
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/* |
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CrossFire, A Multiplayer game for X-windows |
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|
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Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
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Copyright (C) 1992 Frank Tore Johansen |
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|
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This program is free software; you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation; either version 2 of the License, or |
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(at your option) any later version. |
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|
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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|
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You should have received a copy of the GNU General Public License |
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along with this program; if not, write to the Free Software |
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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|
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The authors can be reached via e-mail at crossfire-devel@real-time.com |
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*/ |
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|
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#include <global.h> |
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#include <funcpoint.h> |
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|
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void free_player(player *pl) { |
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|
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if (first_player!=pl) { |
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player *prev=first_player; |
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while(prev!=NULL&&prev->next!=NULL&&prev->next!=pl) |
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prev=prev->next; |
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if(prev->next!=pl) { |
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LOG(llevError,"Free_player: Can't find previous player.\n"); |
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exit(1); |
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} |
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prev->next=pl->next; |
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} else first_player=pl->next; |
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|
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if(pl->ob != NULL) { |
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if (!QUERY_FLAG(pl->ob, FLAG_REMOVED)) remove_ob(pl->ob); |
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free_object(pl->ob); |
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} |
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/* Clear item stack */ |
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if (pl->stack_items) free( pl->stack_items ); |
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|
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free(pl->socket.faces_sent); |
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|
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CFREE(pl); |
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} |
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|
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|
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/* Determine if the attacktype represented by the |
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* specified attack-number is enabled for dragon players. |
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* A dragon player (quetzal) can gain resistances for |
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* all enabled attacktypes. |
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*/ |
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int atnr_is_dragon_enabled(int attacknr) { |
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if (attacknr == ATNR_MAGIC || attacknr == ATNR_FIRE || |
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attacknr == ATNR_ELECTRICITY || attacknr == ATNR_COLD || |
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attacknr == ATNR_ACID || attacknr == ATNR_POISON) |
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return 1; |
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return 0; |
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} |
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|
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/* |
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* returns true if the adressed object 'ob' is a player |
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* of the dragon race. |
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*/ |
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int is_dragon_pl(object* op) { |
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if (op != NULL && op->type == PLAYER && op->arch != NULL |
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&& op->arch->clone.race != NULL && |
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strcmp(op->arch->clone.race, "dragon")==0) |
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return 1; |
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return 0; |
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} |