--- deliantra/server/common/readable.C 2007/07/10 06:05:55 1.31
+++ deliantra/server/common/readable.C 2008/12/27 02:31:19 1.38
@@ -1,11 +1,11 @@
/*
- * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
+ * This file is part of Deliantra, the Roguelike Realtime MMORPG.
*
- * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
+ * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
* Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
* Copyright (©) 1992,2007 Frank Tore Johansen
*
- * Crossfire TRT is free software: you can redistribute it and/or modify
+ * Deliantra is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
@@ -18,7 +18,7 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
- * The authors can be reached via e-mail to
+ * The authors can be reached via e-mail to
*/
/* This file contains code relevant to the BOOKS hack -- designed
@@ -1003,116 +1003,114 @@
switch (book->type)
{
- case BOOK:
- {
- titlelist *tl = get_titlelist (msgtype);
- title *t = NULL;
- int tries = 0;
-
- /* look to see if our msg already been archived. If so, alter
- * the book to match the archival text. If we fail to match,
- * then we archive the new title/name/msg combo if there is
- * room on the titlelist.
- */
-
- if ((strlen (book->msg) > 5) && (t = find_title (book, msgtype)))
- {
- object *tmpbook;
+ case BOOK:
+ {
+ titlelist *tl = get_titlelist (msgtype);
+ title *t = NULL;
+ int tries = 0;
+
+ /* look to see if our msg already been archived. If so, alter
+ * the book to match the archival text. If we fail to match,
+ * then we archive the new title/name/msg combo if there is
+ * room on the titlelist.
+ */
- /* alter book properties */
- if ((tmpbook = get_archetype (t->archname)) != NULL)
- {
- tmpbook->msg = book->msg;
- tmpbook->copy_to (book);
- tmpbook->destroy ();
- }
+ if ((strlen (book->msg) > 5) && (t = find_title (book, msgtype)))
+ {
+ /* alter book properties */
+ if (object *tmpbook = get_archetype (t->archname))
+ {
+ tmpbook->msg = book->msg;
+ tmpbook->copy_to (book);
+ tmpbook->destroy ();
+ }
- book->title = t->authour;
- book->name = t->name;
- book->level = t->level;
- }
- /* Don't have any default title, so lets make up a new one */
- else
- {
- int numb, maxnames = max_titles[msgtype];
- const char *old_title;
- const char *old_name;
-
- old_title = book->title;
- old_name = book->name;
-
- /* some pre-generated books have title already set (from
- * maps), also don't bother looking for unique title if
- * we already used up all the available names! */
+ book->title = t->authour;
+ book->name = t->name;
+ book->level = t->level;
+ }
+ /* Don't have any default title, so lets make up a new one */
+ else
+ {
+ int numb, maxnames = max_titles[msgtype];
+ const char *old_title;
+ const char *old_name;
+
+ old_title = book->title;
+ old_name = book->name;
+
+ /* some pre-generated books have title already set (from
+ * maps), also don't bother looking for unique title if
+ * we already used up all the available names! */
- if (!tl)
- {
- LOG (llevError, "change_book_name(): can't find title list\n");
- numb = 0;
- }
- else
- numb = tl->number;
+ if (!tl)
+ {
+ LOG (llevError, "change_book_name(): can't find title list\n");
+ numb = 0;
+ }
+ else
+ numb = tl->number;
- if (numb == maxnames)
- {
+ if (numb == maxnames)
+ {
#ifdef ARCHIVE_DEBUG
- LOG (llevDebug, "titles for list %d full (%d possible).\n", msgtype, maxnames);
+ LOG (llevDebug, "titles for list %d full (%d possible).\n", msgtype, maxnames);
#endif
- break;
+ break;
+ }
+ /* shouldnt change map-maker books */
+ else if (!book->title)
+ do
+ {
+ /* random book name */
+ new_text_name (book, msgtype);
+ add_author (book, msgtype); /* random author */
+ tries++;
}
- /* shouldnt change map-maker books */
- else if (!book->title)
- do
- {
- /* random book name */
- new_text_name (book, msgtype);
- add_author (book, msgtype); /* random author */
- tries++;
- }
- while (!unique_book (book, msgtype) && tries < MAX_TITLE_CHECK);
+ while (!unique_book (book, msgtype) && tries < MAX_TITLE_CHECK);
- /* Now deal with 2 cases.
- * 1)If no space for a new title exists lets just restore
- * the old book properties. Remember, if the book had
- * matchd an older entry on the titlelist, we shouldnt
- * have called this routine in the first place!
- * 2) If we got a unique title, we need to add it to
- * the list.
- */
+ /* Now deal with 2 cases.
+ * 1)If no space for a new title exists lets just restore
+ * the old book properties. Remember, if the book had
+ * matchd an older entry on the titlelist, we shouldnt
+ * have called this routine in the first place!
+ * 2) If we got a unique title, we need to add it to
+ * the list.
+ */
- if (tries == MAX_TITLE_CHECK || numb == maxnames)
- { /* got to check maxnames again */
+ if (tries == MAX_TITLE_CHECK || numb == maxnames)
+ { /* got to check maxnames again */
#ifdef ARCHIVE_DEBUG
- LOG (llevDebug, "Failed to obtain unique title for %s %s (names:%d/%d)\n", book->name, book->title, numb, maxnames);
+ LOG (llevDebug, "Failed to obtain unique title for %s %s (names:%d/%d)\n", book->name, book->title, numb, maxnames);
#endif
- /* restore old book properties here */
- book->title = old_title;
+ /* restore old book properties here */
+ book->title = old_title;
- if (RANDOM () % 4)
- {
- /* Lets give the book a description to individualize it some */
- char new_name[MAX_BUF];
-
- snprintf (new_name, MAX_BUF, "%s %s", book_descrpt[rndm (nbr)], old_name);
-
- book->name = new_name;
- }
- else
- {
- book->name = old_name;
- }
- }
- else if (book->title && strlen (book->msg) > 5)
- { /* archive if long msg texts */
- add_book_to_list (book, msgtype);
- }
- }
- break;
- }
+ if (rndm (4))
+ {
+ /* Lets give the book a description to individualize it some */
+ char new_name[MAX_BUF];
+
+ snprintf (new_name, MAX_BUF, "%s %s", book_descrpt[rndm (nbr)], old_name);
+
+ book->name = new_name;
+ }
+ else
+ {
+ book->name = old_name;
+ }
+ }
+ else if (book->title && strlen (book->msg) > 5)
+ { /* archive if long msg texts */
+ add_book_to_list (book, msgtype);
+ }
+ }
+ break;
+ }
- default:
- LOG (llevError, "change_book_name() called w/ illegal obj type.\n");
- return;
+ default:
+ LOG (llevError, "change_book_name() called w/ illegal obj type.\n");
+ return;
}
}
@@ -1147,7 +1145,7 @@
if (!level)
{
/* lets get a random monster from the mon_info linked list */
- monnr = RANDOM () % nrofmon;
+ monnr = rndm (nrofmon);
for (mon = first_mon_info, i = 0; mon; mon = mon->next)
if (i++ == monnr)
@@ -1184,7 +1182,7 @@
return NULL;
}
- monnr = RANDOM () % i;
+ monnr = rndm (i);
for (mon = first_mon_info; mon; mon = mon->next)
if (mon->ob->level >= level && monnr-- == 0)
return mon->ob;
@@ -1298,7 +1296,7 @@
artifactlist *al = NULL;
artifact *art;
int chance, i, type, index;
- int book_entries = level > 5 ? RANDOM () % 3 + RANDOM () % 3 + 2 : RANDOM () % level + 1;
+ int book_entries = level > 5 ? rndm (3) + rndm (3) + 2 : rndm (level) + 1;
const char *ch;
char name[MAX_BUF], buf[BOOK_BUF], sbuf[MAX_BUF];
static char retbuf[BOOK_BUF];
@@ -1316,7 +1314,7 @@
i = 0;
do
{
- index = RANDOM () % (sizeof (art_name_array) / sizeof (arttypename));
+ index = rndm (sizeof (art_name_array) / sizeof (arttypename));
type = art_name_array[index].type;
al = find_artifactlist (type);
i++;
@@ -1329,10 +1327,11 @@
/* There is no reason to start on the artifact list at the begining. Lets
* take our starting position randomly... */
art = al->items;
- for (i = RANDOM () % level + RANDOM () % 2 + 1; i > 0; i--)
+ for (i = rndm (level) + rndm (2) + 1; i > 0; i--)
{
- if (art == NULL)
+ if (!art)
art = al->items; /* hmm, out of stuff, loop back around */
+
art = art->next;
}
@@ -1364,7 +1363,7 @@
temp = next;
next = next->next;
}
- while (next && !RANDOM () % 2);
+ while (next && rndm (2));
sprintf (buf, "%s A %s of %s", buf, &temp->name, &art->item->name);
}
else /* default name is used */
@@ -1387,7 +1386,9 @@
/* include the message about the artifact, if exists, and book
* level is kinda high */
- if (art->item->msg && (RANDOM () % 4 + 1) < level && !((strlen (art->item->msg) + strlen (buf)) > BOOK_BUF))
+ if (art->item->msg
+ && rndm (4) + 1 < level
+ && !(strlen (art->item->msg) + strlen (buf) > BOOK_BUF))
strcat (buf, art->item->msg);
/* properties of the artifact */
@@ -1429,7 +1430,7 @@
{
static char retbuf[BOOK_BUF];
char tmpbuf[BOOK_BUF];
- int path = RANDOM () % NRSPELLPATHS, prayers = RANDOM () % 2;
+ int path = rndm (NRSPELLPATHS), prayers = rndm (2);
int did_first_sp = 0;
uint32 pnum = (path == -1) ? PATH_NULL : spellpathdef[path];
archetype *at;
@@ -1467,7 +1468,7 @@
/* Geez, no spells were generated. */
if (!did_first_sp)
{
- if (RANDOM () % 4) /* usually, lets make a recursive call... */
+ if (rndm (4)) /* usually, lets make a recursive call... */
spellpath_msg (level, booksize);
else /* give up, cause knowing no spells exist for path is info too. */
strcat (retbuf, "\n - no known spells exist -\n");
@@ -1493,7 +1494,7 @@
/* the higher the book level, the more complex (ie number of
* ingredients) the formula can be.
*/
- fl = get_formulalist (((RANDOM () % level) / 3) + 1);
+ fl = get_formulalist (rndm (level) / 3 + 1);
if (!fl)
fl = get_formulalist (1); /* safety */
@@ -1507,8 +1508,8 @@
}
/* get a random formula, weighted by its bookchance */
- chance = RANDOM () % fl->total_chance;
- for (formula = fl->items; formula != NULL; formula = formula->next)
+ chance = rndm (fl->total_chance);
+ for (formula = fl->items; formula; formula = formula->next)
{
chance -= formula->chance;
if (chance <= 0)
@@ -1528,7 +1529,7 @@
* of information on the booklevel and the spellevel
* of the formula. */
- const char *op_name = formula->arch_name[RANDOM () % formula->arch_names];
+ const char *op_name = formula->arch_name [rndm (formula->arch_names)];
archetype *at;
/* preamble */
@@ -1549,12 +1550,12 @@
* water of section.
*/
sprintf (title, "%s: %s of %s",
- formula_book_name[RANDOM () % (sizeof (formula_book_name) / sizeof (char *))], op_name, &formula->title);
+ formula_book_name [rndm (sizeof (formula_book_name) / sizeof (char *))], op_name, &formula->title);
}
else
{
sprintf (retbuf, "%sThe %s", retbuf, op_name);
- sprintf (title, "%s: %s", formula_book_name[RANDOM () % (sizeof (formula_book_name) / sizeof (char *))], op_name);
+ sprintf (title, "%s: %s", formula_book_name [rndm (sizeof (formula_book_name) / sizeof (char *))], op_name);
if (at->title)
{
strcat (retbuf, " ");
@@ -1648,7 +1649,7 @@
while (level > 0)
{
sprintf (buf, " ");
- if (level == 2 && RANDOM () % 2)
+ if (level == 2 && rndm (2))
{ /* enemy god */
const char *enemy = god->title;
@@ -1656,7 +1657,7 @@
sprintf (buf, "The gods %s and %s are enemies.\n ---\n", name, enemy);
}
- if (level == 3 && RANDOM () % 2)
+ if (level == 3 && rndm (2))
{ /* enemy race, what the god's holy word effects */
const char *enemy = god->slaying;
@@ -1675,7 +1676,7 @@
}
}
- if (level == 4 && RANDOM () % 2)
+ if (level == 4 && rndm (2))
{ /* Priest of god gets these protect,vulnerable... */
char tmpbuf[MAX_BUF];
@@ -1691,7 +1692,7 @@
sprintf (buf, " ");
}
- if (level == 5 && RANDOM () % 2)
+ if (level == 5 && rndm (2))
{ /* aligned race, summoning */
const char *race = god->race; /* aligned race */
@@ -1709,7 +1710,7 @@
}
}
- if (level == 6 && RANDOM () % 2)
+ if (level == 6 && rndm (2))
{ /* blessing,curse properties of the god */
char tmpbuf[MAX_BUF];
@@ -1726,7 +1727,7 @@
}
- if (level == 8 && RANDOM () % 2)
+ if (level == 8 && rndm (2))
{ /* immunity, holy possession */
int has_effect = 0, tmpvar;
char tmpbuf[MAX_BUF];
@@ -1754,7 +1755,7 @@
sprintf (buf, " ");
}
- if (level == 12 && RANDOM () % 2)
+ if (level == 12 && rndm (2))
{ /* spell paths */
int has_effect = 0, tmpvar;
char tmpbuf[MAX_BUF];
@@ -1834,7 +1835,7 @@
tailor_readable_ob (object *book, int msg_type)
{
char msgbuf[BOOK_BUF];
- int level = book->level ? (RANDOM () % book->level) + 1 : 1;
+ int level = book->level ? rndm (book->level) + 1 : 1;
int book_buf_size;
/* safety */
@@ -1858,8 +1859,7 @@
* and add_authour().
* 4) you may want separate authour/book name arrays in read.h
*/
-
- msg_type = msg_type > 0 ? msg_type : (RANDOM () % 6);
+ msg_type = msg_type > 0 ? msg_type : rndm (8);
switch (msg_type)
{
case 1: /* monster attrib */
@@ -1893,7 +1893,6 @@
/* lets give the "book" a new name, which may be a compound word */
change_book (book, msg_type);
}
-
}