--- deliantra/server/common/readable.C 2007/06/04 13:04:00 1.27
+++ deliantra/server/common/readable.C 2008/12/27 02:31:19 1.38
@@ -1,25 +1,24 @@
/*
- * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game.
+ * This file is part of Deliantra, the Roguelike Realtime MMORPG.
*
- * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
+ * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
* Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
* Copyright (©) 1992,2007 Frank Tore Johansen
*
- * Crossfire TRT is free software; you can redistribute it and/or modify it
- * under the terms of the GNU General Public License as published by the Free
- * Software Foundation; either version 2 of the License, or (at your option)
- * any later version.
+ * Deliantra is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
*
- * This program is distributed in the hope that it will be useful, but
- * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
- * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
- * for more details.
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
*
- * You should have received a copy of the GNU General Public License along
- * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
- * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see .
*
- * The authors can be reached via e-mail to
+ * The authors can be reached via e-mail to
*/
/* This file contains code relevant to the BOOKS hack -- designed
@@ -437,68 +436,68 @@
* subtype paramater in arch files!
*/
static readable_message_type readable_message_types[] = {
- /*subtype 0 */ {0, 0},
+ /*subtype 0 */ {0, 0, "info"},
/* book messages subtypes */
- /*subtype 1 */ {MSG_TYPE_BOOK, MSG_TYPE_BOOK_CLASP_1},
- {MSG_TYPE_BOOK, MSG_TYPE_BOOK_CLASP_2},
- {MSG_TYPE_BOOK, MSG_TYPE_BOOK_ELEGANT_1},
- {MSG_TYPE_BOOK, MSG_TYPE_BOOK_ELEGANT_2},
- {MSG_TYPE_BOOK, MSG_TYPE_BOOK_QUARTO_1},
- {MSG_TYPE_BOOK, MSG_TYPE_BOOK_QUARTO_2},
- {MSG_TYPE_BOOK, MSG_TYPE_BOOK_SPELL_EVOKER},
- {MSG_TYPE_BOOK, MSG_TYPE_BOOK_SPELL_PRAYER},
- {MSG_TYPE_BOOK, MSG_TYPE_BOOK_SPELL_PYRO},
- /*subtype 10 */ {MSG_TYPE_BOOK, MSG_TYPE_BOOK_SPELL_SORCERER},
- {MSG_TYPE_BOOK, MSG_TYPE_BOOK_SPELL_SUMMONER},
+ /*subtype 1 */ {MSG_TYPE_BOOK, MSG_TYPE_BOOK_CLASP_1, "readable-book-clasp-1"},
+ {MSG_TYPE_BOOK, MSG_TYPE_BOOK_CLASP_2, "readable-book-clasp-2"},
+ {MSG_TYPE_BOOK, MSG_TYPE_BOOK_ELEGANT_1, "readable-book-elegant-1"},
+ {MSG_TYPE_BOOK, MSG_TYPE_BOOK_ELEGANT_2, "readable-book-elegant-2"},
+ {MSG_TYPE_BOOK, MSG_TYPE_BOOK_QUARTO_1, "readable-book-quarto-1"},
+ {MSG_TYPE_BOOK, MSG_TYPE_BOOK_QUARTO_2, "readable-book-quarto-2"},
+ {MSG_TYPE_BOOK, MSG_TYPE_BOOK_SPELL_EVOKER, "readable-book-spell-evocation"},
+ {MSG_TYPE_BOOK, MSG_TYPE_BOOK_SPELL_PRAYER, "readable-book-spell-praying"},
+ {MSG_TYPE_BOOK, MSG_TYPE_BOOK_SPELL_PYRO, "readable-book-spell-pyromancy"},
+ /*subtype 10 */ {MSG_TYPE_BOOK, MSG_TYPE_BOOK_SPELL_SORCERER, "readable-book-spell-sorcery"},
+ {MSG_TYPE_BOOK, MSG_TYPE_BOOK_SPELL_SUMMONER, "readable-book-spell-summoning"},
/* card messages subtypes */
- {MSG_TYPE_CARD, MSG_TYPE_CARD_SIMPLE_1},
- {MSG_TYPE_CARD, MSG_TYPE_CARD_SIMPLE_2},
- {MSG_TYPE_CARD, MSG_TYPE_CARD_SIMPLE_3},
- {MSG_TYPE_CARD, MSG_TYPE_CARD_ELEGANT_1},
- {MSG_TYPE_CARD, MSG_TYPE_CARD_ELEGANT_2},
- {MSG_TYPE_CARD, MSG_TYPE_CARD_ELEGANT_3},
- {MSG_TYPE_CARD, MSG_TYPE_CARD_STRANGE_1},
- {MSG_TYPE_CARD, MSG_TYPE_CARD_STRANGE_2},
- /*subtype 20 */ {MSG_TYPE_CARD, MSG_TYPE_CARD_STRANGE_3},
- {MSG_TYPE_CARD, MSG_TYPE_CARD_MONEY_1},
- {MSG_TYPE_CARD, MSG_TYPE_CARD_MONEY_2},
- {MSG_TYPE_CARD, MSG_TYPE_CARD_MONEY_3},
+ {MSG_TYPE_CARD, MSG_TYPE_CARD_SIMPLE_1, "readable-card-simple-1"},
+ {MSG_TYPE_CARD, MSG_TYPE_CARD_SIMPLE_2, "readable-card-simple-2"},
+ {MSG_TYPE_CARD, MSG_TYPE_CARD_SIMPLE_3, "readable-card-simple-3"},
+ {MSG_TYPE_CARD, MSG_TYPE_CARD_ELEGANT_1, "readable-card-elegant-1"},
+ {MSG_TYPE_CARD, MSG_TYPE_CARD_ELEGANT_2, "readable-card-elegant-2"},
+ {MSG_TYPE_CARD, MSG_TYPE_CARD_ELEGANT_3, "readable-card-elegant-3"},
+ {MSG_TYPE_CARD, MSG_TYPE_CARD_STRANGE_1, "readable-card-strange-1"},
+ {MSG_TYPE_CARD, MSG_TYPE_CARD_STRANGE_2, "readable-card-strange-2"},
+ /*subtype 20 */ {MSG_TYPE_CARD, MSG_TYPE_CARD_STRANGE_3, "readable-card-strange-3"},
+ {MSG_TYPE_CARD, MSG_TYPE_CARD_MONEY_1, "readable-card-money-1"},
+ {MSG_TYPE_CARD, MSG_TYPE_CARD_MONEY_2, "readable-card-money-2"},
+ {MSG_TYPE_CARD, MSG_TYPE_CARD_MONEY_3, "readable-card-money-3"},
/* Paper messages subtypes */
- {MSG_TYPE_PAPER, MSG_TYPE_PAPER_NOTE_1},
- {MSG_TYPE_PAPER, MSG_TYPE_PAPER_NOTE_2},
- {MSG_TYPE_PAPER, MSG_TYPE_PAPER_NOTE_3},
- {MSG_TYPE_PAPER, MSG_TYPE_PAPER_LETTER_OLD_1},
- {MSG_TYPE_PAPER, MSG_TYPE_PAPER_LETTER_OLD_2},
- {MSG_TYPE_PAPER, MSG_TYPE_PAPER_LETTER_NEW_1},
- /*subtype 30 */ {MSG_TYPE_PAPER, MSG_TYPE_PAPER_LETTER_NEW_2},
- {MSG_TYPE_PAPER, MSG_TYPE_PAPER_ENVELOPE_1},
- {MSG_TYPE_PAPER, MSG_TYPE_PAPER_ENVELOPE_2},
- {MSG_TYPE_PAPER, MSG_TYPE_PAPER_SCROLL_OLD_1},
- {MSG_TYPE_PAPER, MSG_TYPE_PAPER_SCROLL_OLD_2},
- {MSG_TYPE_PAPER, MSG_TYPE_PAPER_SCROLL_NEW_1},
- {MSG_TYPE_PAPER, MSG_TYPE_PAPER_SCROLL_NEW_2},
- {MSG_TYPE_PAPER, MSG_TYPE_PAPER_SCROLL_MAGIC},
+ {MSG_TYPE_PAPER, MSG_TYPE_PAPER_NOTE_1, "readable-paper-note-1"},
+ {MSG_TYPE_PAPER, MSG_TYPE_PAPER_NOTE_2, "readable-paper-note-2"},
+ {MSG_TYPE_PAPER, MSG_TYPE_PAPER_NOTE_3, "readable-paper-note-3"},
+ {MSG_TYPE_PAPER, MSG_TYPE_PAPER_LETTER_OLD_1, "readable-paper-letter-old-1"},
+ {MSG_TYPE_PAPER, MSG_TYPE_PAPER_LETTER_OLD_2, "readable-paper-letter-old-2"},
+ {MSG_TYPE_PAPER, MSG_TYPE_PAPER_LETTER_NEW_1, "readable-paper-letter-new-1"},
+ /*subtype 30 */ {MSG_TYPE_PAPER, MSG_TYPE_PAPER_LETTER_NEW_2, "readable-paper-letter-new-2"},
+ {MSG_TYPE_PAPER, MSG_TYPE_PAPER_ENVELOPE_1, "readable-paper-envelope-1"},
+ {MSG_TYPE_PAPER, MSG_TYPE_PAPER_ENVELOPE_2, "readable-paper-envelope-2"},
+ {MSG_TYPE_PAPER, MSG_TYPE_PAPER_SCROLL_OLD_1, "readable-paper-scroll-old-1"},
+ {MSG_TYPE_PAPER, MSG_TYPE_PAPER_SCROLL_OLD_2, "readable-paper-scroll-old-2"},
+ {MSG_TYPE_PAPER, MSG_TYPE_PAPER_SCROLL_NEW_1, "readable-paper-scroll-new-1"},
+ {MSG_TYPE_PAPER, MSG_TYPE_PAPER_SCROLL_NEW_2, "readable-paper-scroll-new-2"},
+ {MSG_TYPE_PAPER, MSG_TYPE_PAPER_SCROLL_MAGIC, "readable-paper-scroll-magic"},
/* road signs messages subtypes */
- {MSG_TYPE_SIGN, MSG_TYPE_SIGN_BASIC},
- {MSG_TYPE_SIGN, MSG_TYPE_SIGN_DIR_LEFT},
- /*subtype 40 */ {MSG_TYPE_SIGN, MSG_TYPE_SIGN_DIR_RIGHT},
- {MSG_TYPE_SIGN, MSG_TYPE_SIGN_DIR_BOTH},
+ {MSG_TYPE_SIGN, MSG_TYPE_SIGN_BASIC, "readable-sign-basic"},
+ {MSG_TYPE_SIGN, MSG_TYPE_SIGN_DIR_LEFT, "readable-sign-dir-left"},
+ /*subtype 40 */ {MSG_TYPE_SIGN, MSG_TYPE_SIGN_DIR_RIGHT, "readable-sign-dir-right"},
+ {MSG_TYPE_SIGN, MSG_TYPE_SIGN_DIR_BOTH, "readable-sign-dir-both"},
/* stones and monument messages */
- {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_STONE_1},
- {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_STONE_2},
- {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_STONE_3},
- {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_STATUE_1},
- {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_STATUE_2},
- {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_STATUE_3},
- {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_GRAVESTONE_1},
- {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_GRAVESTONE_2},
- /*subtype 50 */ {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_GRAVESTONE_3},
- {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_WALL_1},
- {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_WALL_2},
- {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_WALL_3}
+ {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_STONE_1, "readable-monument-stone-1"},
+ {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_STONE_2, "readable-monument-stone-2"},
+ {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_STONE_3, "readable-monument-stone-3"},
+ {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_STATUE_1, "readable-monument-statue-1"},
+ {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_STATUE_2, "readable-monument-statue-2"},
+ {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_STATUE_3, "readable-monument-statue-3"},
+ {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_GRAVESTONE_1, "readable-monument-gravestone-1"},
+ {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_GRAVESTONE_2, "readable-monument-gravestone-2"},
+ /*subtype 50 */ {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_GRAVESTONE_3, "readable-monument-gravestone-3"},
+ {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_WALL_1, "readable-monument-wall-1"},
+ {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_WALL_2, "readable-monument-wall-2"},
+ {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_WALL_3, "readable-monument-wall-3"}
};
int last_readable_subtype = sizeof (readable_message_types) / sizeof (readable_message_type);
@@ -1004,116 +1003,114 @@
switch (book->type)
{
- case BOOK:
- {
- titlelist *tl = get_titlelist (msgtype);
- title *t = NULL;
- int tries = 0;
-
- /* look to see if our msg already been archived. If so, alter
- * the book to match the archival text. If we fail to match,
- * then we archive the new title/name/msg combo if there is
- * room on the titlelist.
- */
-
- if ((strlen (book->msg) > 5) && (t = find_title (book, msgtype)))
- {
- object *tmpbook;
+ case BOOK:
+ {
+ titlelist *tl = get_titlelist (msgtype);
+ title *t = NULL;
+ int tries = 0;
+
+ /* look to see if our msg already been archived. If so, alter
+ * the book to match the archival text. If we fail to match,
+ * then we archive the new title/name/msg combo if there is
+ * room on the titlelist.
+ */
- /* alter book properties */
- if ((tmpbook = get_archetype (t->archname)) != NULL)
- {
- tmpbook->msg = book->msg;
- tmpbook->copy_to (book);
- tmpbook->destroy ();
- }
+ if ((strlen (book->msg) > 5) && (t = find_title (book, msgtype)))
+ {
+ /* alter book properties */
+ if (object *tmpbook = get_archetype (t->archname))
+ {
+ tmpbook->msg = book->msg;
+ tmpbook->copy_to (book);
+ tmpbook->destroy ();
+ }
- book->title = t->authour;
- book->name = t->name;
- book->level = t->level;
- }
- /* Don't have any default title, so lets make up a new one */
- else
- {
- int numb, maxnames = max_titles[msgtype];
- const char *old_title;
- const char *old_name;
-
- old_title = book->title;
- old_name = book->name;
-
- /* some pre-generated books have title already set (from
- * maps), also don't bother looking for unique title if
- * we already used up all the available names! */
+ book->title = t->authour;
+ book->name = t->name;
+ book->level = t->level;
+ }
+ /* Don't have any default title, so lets make up a new one */
+ else
+ {
+ int numb, maxnames = max_titles[msgtype];
+ const char *old_title;
+ const char *old_name;
+
+ old_title = book->title;
+ old_name = book->name;
+
+ /* some pre-generated books have title already set (from
+ * maps), also don't bother looking for unique title if
+ * we already used up all the available names! */
- if (!tl)
- {
- LOG (llevError, "change_book_name(): can't find title list\n");
- numb = 0;
- }
- else
- numb = tl->number;
+ if (!tl)
+ {
+ LOG (llevError, "change_book_name(): can't find title list\n");
+ numb = 0;
+ }
+ else
+ numb = tl->number;
- if (numb == maxnames)
- {
+ if (numb == maxnames)
+ {
#ifdef ARCHIVE_DEBUG
- LOG (llevDebug, "titles for list %d full (%d possible).\n", msgtype, maxnames);
+ LOG (llevDebug, "titles for list %d full (%d possible).\n", msgtype, maxnames);
#endif
- break;
+ break;
+ }
+ /* shouldnt change map-maker books */
+ else if (!book->title)
+ do
+ {
+ /* random book name */
+ new_text_name (book, msgtype);
+ add_author (book, msgtype); /* random author */
+ tries++;
}
- /* shouldnt change map-maker books */
- else if (!book->title)
- do
- {
- /* random book name */
- new_text_name (book, msgtype);
- add_author (book, msgtype); /* random author */
- tries++;
- }
- while (!unique_book (book, msgtype) && tries < MAX_TITLE_CHECK);
+ while (!unique_book (book, msgtype) && tries < MAX_TITLE_CHECK);
- /* Now deal with 2 cases.
- * 1)If no space for a new title exists lets just restore
- * the old book properties. Remember, if the book had
- * matchd an older entry on the titlelist, we shouldnt
- * have called this routine in the first place!
- * 2) If we got a unique title, we need to add it to
- * the list.
- */
+ /* Now deal with 2 cases.
+ * 1)If no space for a new title exists lets just restore
+ * the old book properties. Remember, if the book had
+ * matchd an older entry on the titlelist, we shouldnt
+ * have called this routine in the first place!
+ * 2) If we got a unique title, we need to add it to
+ * the list.
+ */
- if (tries == MAX_TITLE_CHECK || numb == maxnames)
- { /* got to check maxnames again */
+ if (tries == MAX_TITLE_CHECK || numb == maxnames)
+ { /* got to check maxnames again */
#ifdef ARCHIVE_DEBUG
- LOG (llevDebug, "Failed to obtain unique title for %s %s (names:%d/%d)\n", book->name, book->title, numb, maxnames);
+ LOG (llevDebug, "Failed to obtain unique title for %s %s (names:%d/%d)\n", book->name, book->title, numb, maxnames);
#endif
- /* restore old book properties here */
- book->title = old_title;
+ /* restore old book properties here */
+ book->title = old_title;
- if (RANDOM () % 4)
- {
- /* Lets give the book a description to individualize it some */
- char new_name[MAX_BUF];
-
- snprintf (new_name, MAX_BUF, "%s %s", book_descrpt[rndm (nbr)], old_name);
-
- book->name = new_name;
- }
- else
- {
- book->name = old_name;
- }
- }
- else if (book->title && strlen (book->msg) > 5)
- { /* archive if long msg texts */
- add_book_to_list (book, msgtype);
- }
- }
- break;
- }
+ if (rndm (4))
+ {
+ /* Lets give the book a description to individualize it some */
+ char new_name[MAX_BUF];
+
+ snprintf (new_name, MAX_BUF, "%s %s", book_descrpt[rndm (nbr)], old_name);
+
+ book->name = new_name;
+ }
+ else
+ {
+ book->name = old_name;
+ }
+ }
+ else if (book->title && strlen (book->msg) > 5)
+ { /* archive if long msg texts */
+ add_book_to_list (book, msgtype);
+ }
+ }
+ break;
+ }
- default:
- LOG (llevError, "change_book_name() called w/ illegal obj type.\n");
- return;
+ default:
+ LOG (llevError, "change_book_name() called w/ illegal obj type.\n");
+ return;
}
}
@@ -1148,7 +1145,7 @@
if (!level)
{
/* lets get a random monster from the mon_info linked list */
- monnr = RANDOM () % nrofmon;
+ monnr = rndm (nrofmon);
for (mon = first_mon_info, i = 0; mon; mon = mon->next)
if (i++ == monnr)
@@ -1185,7 +1182,7 @@
return NULL;
}
- monnr = RANDOM () % i;
+ monnr = rndm (i);
for (mon = first_mon_info; mon; mon = mon->next)
if (mon->ob->level >= level && monnr-- == 0)
return mon->ob;
@@ -1299,7 +1296,7 @@
artifactlist *al = NULL;
artifact *art;
int chance, i, type, index;
- int book_entries = level > 5 ? RANDOM () % 3 + RANDOM () % 3 + 2 : RANDOM () % level + 1;
+ int book_entries = level > 5 ? rndm (3) + rndm (3) + 2 : rndm (level) + 1;
const char *ch;
char name[MAX_BUF], buf[BOOK_BUF], sbuf[MAX_BUF];
static char retbuf[BOOK_BUF];
@@ -1317,7 +1314,7 @@
i = 0;
do
{
- index = RANDOM () % (sizeof (art_name_array) / sizeof (arttypename));
+ index = rndm (sizeof (art_name_array) / sizeof (arttypename));
type = art_name_array[index].type;
al = find_artifactlist (type);
i++;
@@ -1330,10 +1327,11 @@
/* There is no reason to start on the artifact list at the begining. Lets
* take our starting position randomly... */
art = al->items;
- for (i = RANDOM () % level + RANDOM () % 2 + 1; i > 0; i--)
+ for (i = rndm (level) + rndm (2) + 1; i > 0; i--)
{
- if (art == NULL)
+ if (!art)
art = al->items; /* hmm, out of stuff, loop back around */
+
art = art->next;
}
@@ -1365,7 +1363,7 @@
temp = next;
next = next->next;
}
- while (next && !RANDOM () % 2);
+ while (next && rndm (2));
sprintf (buf, "%s A %s of %s", buf, &temp->name, &art->item->name);
}
else /* default name is used */
@@ -1388,7 +1386,9 @@
/* include the message about the artifact, if exists, and book
* level is kinda high */
- if (art->item->msg && (RANDOM () % 4 + 1) < level && !((strlen (art->item->msg) + strlen (buf)) > BOOK_BUF))
+ if (art->item->msg
+ && rndm (4) + 1 < level
+ && !(strlen (art->item->msg) + strlen (buf) > BOOK_BUF))
strcat (buf, art->item->msg);
/* properties of the artifact */
@@ -1430,7 +1430,7 @@
{
static char retbuf[BOOK_BUF];
char tmpbuf[BOOK_BUF];
- int path = RANDOM () % NRSPELLPATHS, prayers = RANDOM () % 2;
+ int path = rndm (NRSPELLPATHS), prayers = rndm (2);
int did_first_sp = 0;
uint32 pnum = (path == -1) ? PATH_NULL : spellpathdef[path];
archetype *at;
@@ -1468,7 +1468,7 @@
/* Geez, no spells were generated. */
if (!did_first_sp)
{
- if (RANDOM () % 4) /* usually, lets make a recursive call... */
+ if (rndm (4)) /* usually, lets make a recursive call... */
spellpath_msg (level, booksize);
else /* give up, cause knowing no spells exist for path is info too. */
strcat (retbuf, "\n - no known spells exist -\n");
@@ -1494,7 +1494,7 @@
/* the higher the book level, the more complex (ie number of
* ingredients) the formula can be.
*/
- fl = get_formulalist (((RANDOM () % level) / 3) + 1);
+ fl = get_formulalist (rndm (level) / 3 + 1);
if (!fl)
fl = get_formulalist (1); /* safety */
@@ -1508,8 +1508,8 @@
}
/* get a random formula, weighted by its bookchance */
- chance = RANDOM () % fl->total_chance;
- for (formula = fl->items; formula != NULL; formula = formula->next)
+ chance = rndm (fl->total_chance);
+ for (formula = fl->items; formula; formula = formula->next)
{
chance -= formula->chance;
if (chance <= 0)
@@ -1529,7 +1529,7 @@
* of information on the booklevel and the spellevel
* of the formula. */
- const char *op_name = formula->arch_name[RANDOM () % formula->arch_names];
+ const char *op_name = formula->arch_name [rndm (formula->arch_names)];
archetype *at;
/* preamble */
@@ -1550,12 +1550,12 @@
* water of section.
*/
sprintf (title, "%s: %s of %s",
- formula_book_name[RANDOM () % (sizeof (formula_book_name) / sizeof (char *))], op_name, &formula->title);
+ formula_book_name [rndm (sizeof (formula_book_name) / sizeof (char *))], op_name, &formula->title);
}
else
{
sprintf (retbuf, "%sThe %s", retbuf, op_name);
- sprintf (title, "%s: %s", formula_book_name[RANDOM () % (sizeof (formula_book_name) / sizeof (char *))], op_name);
+ sprintf (title, "%s: %s", formula_book_name [rndm (sizeof (formula_book_name) / sizeof (char *))], op_name);
if (at->title)
{
strcat (retbuf, " ");
@@ -1594,6 +1594,21 @@
}
}
+#define DESCRIBE_PATH(retbuf, variable, name) \
+ if(variable) { \
+ int i,j=0; \
+ strcat(retbuf,"(" name ": "); \
+ for(i=0; i 0)
{
sprintf (buf, " ");
- if (level == 2 && RANDOM () % 2)
+ if (level == 2 && rndm (2))
{ /* enemy god */
const char *enemy = god->title;
@@ -1643,7 +1657,7 @@
sprintf (buf, "The gods %s and %s are enemies.\n ---\n", name, enemy);
}
- if (level == 3 && RANDOM () % 2)
+ if (level == 3 && rndm (2))
{ /* enemy race, what the god's holy word effects */
const char *enemy = god->slaying;
@@ -1662,7 +1676,7 @@
}
}
- if (level == 4 && RANDOM () % 2)
+ if (level == 4 && rndm (2))
{ /* Priest of god gets these protect,vulnerable... */
char tmpbuf[MAX_BUF];
@@ -1678,7 +1692,7 @@
sprintf (buf, " ");
}
- if (level == 5 && RANDOM () % 2)
+ if (level == 5 && rndm (2))
{ /* aligned race, summoning */
const char *race = god->race; /* aligned race */
@@ -1696,7 +1710,7 @@
}
}
- if (level == 6 && RANDOM () % 2)
+ if (level == 6 && rndm (2))
{ /* blessing,curse properties of the god */
char tmpbuf[MAX_BUF];
@@ -1713,7 +1727,7 @@
}
- if (level == 8 && RANDOM () % 2)
+ if (level == 8 && rndm (2))
{ /* immunity, holy possession */
int has_effect = 0, tmpvar;
char tmpbuf[MAX_BUF];
@@ -1741,7 +1755,7 @@
sprintf (buf, " ");
}
- if (level == 12 && RANDOM () % 2)
+ if (level == 12 && rndm (2))
{ /* spell paths */
int has_effect = 0, tmpvar;
char tmpbuf[MAX_BUF];
@@ -1821,7 +1835,7 @@
tailor_readable_ob (object *book, int msg_type)
{
char msgbuf[BOOK_BUF];
- int level = book->level ? (RANDOM () % book->level) + 1 : 1;
+ int level = book->level ? rndm (book->level) + 1 : 1;
int book_buf_size;
/* safety */
@@ -1845,8 +1859,7 @@
* and add_authour().
* 4) you may want separate authour/book name arrays in read.h
*/
-
- msg_type = msg_type > 0 ? msg_type : (RANDOM () % 6);
+ msg_type = msg_type > 0 ? msg_type : rndm (8);
switch (msg_type)
{
case 1: /* monster attrib */
@@ -1880,7 +1893,6 @@
/* lets give the "book" a new name, which may be a compound word */
change_book (book, msg_type);
}
-
}
@@ -1985,6 +1997,7 @@
uint8 subtype = readable->subtype;
if (subtype > last_readable_subtype)
- return &(readable_message_types[0]);
- return &(readable_message_types[subtype]);
+ return &readable_message_types[0];
+
+ return &readable_message_types[subtype];
}