… | |
… | |
1084 | LOG (llevDebug, "Failed to obtain unique title for %s %s (names:%d/%d)\n", book->name, book->title, numb, maxnames); |
1084 | LOG (llevDebug, "Failed to obtain unique title for %s %s (names:%d/%d)\n", book->name, book->title, numb, maxnames); |
1085 | #endif |
1085 | #endif |
1086 | /* restore old book properties here */ |
1086 | /* restore old book properties here */ |
1087 | book->title = old_title; |
1087 | book->title = old_title; |
1088 | |
1088 | |
1089 | if (RANDOM () % 4) |
1089 | if (rndm (4)) |
1090 | { |
1090 | { |
1091 | /* Lets give the book a description to individualize it some */ |
1091 | /* Lets give the book a description to individualize it some */ |
1092 | char new_name[MAX_BUF]; |
1092 | char new_name[MAX_BUF]; |
1093 | |
1093 | |
1094 | snprintf (new_name, MAX_BUF, "%s %s", book_descrpt[rndm (nbr)], old_name); |
1094 | snprintf (new_name, MAX_BUF, "%s %s", book_descrpt[rndm (nbr)], old_name); |
… | |
… | |
1143 | return (object *) NULL; |
1143 | return (object *) NULL; |
1144 | |
1144 | |
1145 | if (!level) |
1145 | if (!level) |
1146 | { |
1146 | { |
1147 | /* lets get a random monster from the mon_info linked list */ |
1147 | /* lets get a random monster from the mon_info linked list */ |
1148 | monnr = RANDOM () % nrofmon; |
1148 | monnr = rndm (nrofmon); |
1149 | |
1149 | |
1150 | for (mon = first_mon_info, i = 0; mon; mon = mon->next) |
1150 | for (mon = first_mon_info, i = 0; mon; mon = mon->next) |
1151 | if (i++ == monnr) |
1151 | if (i++ == monnr) |
1152 | break; |
1152 | break; |
1153 | |
1153 | |
… | |
… | |
1180 | { |
1180 | { |
1181 | LOG (llevError, "get_random_mon() couldn't return monster for level %d\n", level); |
1181 | LOG (llevError, "get_random_mon() couldn't return monster for level %d\n", level); |
1182 | return NULL; |
1182 | return NULL; |
1183 | } |
1183 | } |
1184 | |
1184 | |
1185 | monnr = RANDOM () % i; |
1185 | monnr = rndm (i); |
1186 | for (mon = first_mon_info; mon; mon = mon->next) |
1186 | for (mon = first_mon_info; mon; mon = mon->next) |
1187 | if (mon->ob->level >= level && monnr-- == 0) |
1187 | if (mon->ob->level >= level && monnr-- == 0) |
1188 | return mon->ob; |
1188 | return mon->ob; |
1189 | |
1189 | |
1190 | if (!mon) |
1190 | if (!mon) |
… | |
… | |
1294 | artifact_msg (int level, int booksize) |
1294 | artifact_msg (int level, int booksize) |
1295 | { |
1295 | { |
1296 | artifactlist *al = NULL; |
1296 | artifactlist *al = NULL; |
1297 | artifact *art; |
1297 | artifact *art; |
1298 | int chance, i, type, index; |
1298 | int chance, i, type, index; |
1299 | int book_entries = level > 5 ? RANDOM () % 3 + RANDOM () % 3 + 2 : RANDOM () % level + 1; |
1299 | int book_entries = level > 5 ? rndm (3) + rndm (3) + 2 : rndm (level) + 1; |
1300 | const char *ch; |
1300 | const char *ch; |
1301 | char name[MAX_BUF], buf[BOOK_BUF], sbuf[MAX_BUF]; |
1301 | char name[MAX_BUF], buf[BOOK_BUF], sbuf[MAX_BUF]; |
1302 | static char retbuf[BOOK_BUF]; |
1302 | static char retbuf[BOOK_BUF]; |
1303 | object *tmp = NULL; |
1303 | object *tmp = NULL; |
1304 | |
1304 | |
… | |
… | |
1312 | * for that type exists! |
1312 | * for that type exists! |
1313 | */ |
1313 | */ |
1314 | i = 0; |
1314 | i = 0; |
1315 | do |
1315 | do |
1316 | { |
1316 | { |
1317 | index = RANDOM () % (sizeof (art_name_array) / sizeof (arttypename)); |
1317 | index = rndm (sizeof (art_name_array) / sizeof (arttypename)); |
1318 | type = art_name_array[index].type; |
1318 | type = art_name_array[index].type; |
1319 | al = find_artifactlist (type); |
1319 | al = find_artifactlist (type); |
1320 | i++; |
1320 | i++; |
1321 | } |
1321 | } |
1322 | while ((al == NULL) && (i < 10)); |
1322 | while ((al == NULL) && (i < 10)); |
… | |
… | |
1325 | return "None"; |
1325 | return "None"; |
1326 | |
1326 | |
1327 | /* There is no reason to start on the artifact list at the begining. Lets |
1327 | /* There is no reason to start on the artifact list at the begining. Lets |
1328 | * take our starting position randomly... */ |
1328 | * take our starting position randomly... */ |
1329 | art = al->items; |
1329 | art = al->items; |
1330 | for (i = RANDOM () % level + RANDOM () % 2 + 1; i > 0; i--) |
1330 | for (i = rndm (level) + rndm (2) + 1; i > 0; i--) |
1331 | { |
1331 | { |
1332 | if (art == NULL) |
1332 | if (!art) |
1333 | art = al->items; /* hmm, out of stuff, loop back around */ |
1333 | art = al->items; /* hmm, out of stuff, loop back around */ |
|
|
1334 | |
1334 | art = art->next; |
1335 | art = art->next; |
1335 | } |
1336 | } |
1336 | |
1337 | |
1337 | /* the base 'generic' name for our artifact */ |
1338 | /* the base 'generic' name for our artifact */ |
1338 | assign (name, art_name_array[index].name); |
1339 | assign (name, art_name_array[index].name); |
… | |
… | |
1360 | do |
1361 | do |
1361 | { |
1362 | { |
1362 | temp = next; |
1363 | temp = next; |
1363 | next = next->next; |
1364 | next = next->next; |
1364 | } |
1365 | } |
1365 | while (next && !RANDOM () % 2); |
1366 | while (next && rndm (2)); |
1366 | sprintf (buf, "%s A %s of %s", buf, &temp->name, &art->item->name); |
1367 | sprintf (buf, "%s A %s of %s", buf, &temp->name, &art->item->name); |
1367 | } |
1368 | } |
1368 | else /* default name is used */ |
1369 | else /* default name is used */ |
1369 | sprintf (buf, "%s The %s of %s", buf, name, &art->item->name); |
1370 | sprintf (buf, "%s The %s of %s", buf, name, &art->item->name); |
1370 | |
1371 | |
… | |
… | |
1383 | /* value of artifact */ |
1384 | /* value of artifact */ |
1384 | sprintf (buf, "%s item with a value that is %d times normal.\n", buf, art->item->value); |
1385 | sprintf (buf, "%s item with a value that is %d times normal.\n", buf, art->item->value); |
1385 | |
1386 | |
1386 | /* include the message about the artifact, if exists, and book |
1387 | /* include the message about the artifact, if exists, and book |
1387 | * level is kinda high */ |
1388 | * level is kinda high */ |
1388 | if (art->item->msg && (RANDOM () % 4 + 1) < level && !((strlen (art->item->msg) + strlen (buf)) > BOOK_BUF)) |
1389 | if (art->item->msg |
|
|
1390 | && rndm (4) + 1 < level |
|
|
1391 | && !(strlen (art->item->msg) + strlen (buf) > BOOK_BUF)) |
1389 | strcat (buf, art->item->msg); |
1392 | strcat (buf, art->item->msg); |
1390 | |
1393 | |
1391 | /* properties of the artifact */ |
1394 | /* properties of the artifact */ |
1392 | tmp = object::create (); |
1395 | tmp = object::create (); |
1393 | add_abilities (tmp, art->item); |
1396 | add_abilities (tmp, art->item); |
… | |
… | |
1425 | char * |
1428 | char * |
1426 | spellpath_msg (int level, int booksize) |
1429 | spellpath_msg (int level, int booksize) |
1427 | { |
1430 | { |
1428 | static char retbuf[BOOK_BUF]; |
1431 | static char retbuf[BOOK_BUF]; |
1429 | char tmpbuf[BOOK_BUF]; |
1432 | char tmpbuf[BOOK_BUF]; |
1430 | int path = RANDOM () % NRSPELLPATHS, prayers = RANDOM () % 2; |
1433 | int path = rndm (NRSPELLPATHS), prayers = rndm (2); |
1431 | int did_first_sp = 0; |
1434 | int did_first_sp = 0; |
1432 | uint32 pnum = (path == -1) ? PATH_NULL : spellpathdef[path]; |
1435 | uint32 pnum = (path == -1) ? PATH_NULL : spellpathdef[path]; |
1433 | archetype *at; |
1436 | archetype *at; |
1434 | |
1437 | |
1435 | /* Preamble */ |
1438 | /* Preamble */ |
… | |
… | |
1463 | } |
1466 | } |
1464 | } |
1467 | } |
1465 | /* Geez, no spells were generated. */ |
1468 | /* Geez, no spells were generated. */ |
1466 | if (!did_first_sp) |
1469 | if (!did_first_sp) |
1467 | { |
1470 | { |
1468 | if (RANDOM () % 4) /* usually, lets make a recursive call... */ |
1471 | if (rndm (4)) /* usually, lets make a recursive call... */ |
1469 | spellpath_msg (level, booksize); |
1472 | spellpath_msg (level, booksize); |
1470 | else /* give up, cause knowing no spells exist for path is info too. */ |
1473 | else /* give up, cause knowing no spells exist for path is info too. */ |
1471 | strcat (retbuf, "\n - no known spells exist -\n"); |
1474 | strcat (retbuf, "\n - no known spells exist -\n"); |
1472 | } |
1475 | } |
1473 | else |
1476 | else |
… | |
… | |
1489 | int chance; |
1492 | int chance; |
1490 | |
1493 | |
1491 | /* the higher the book level, the more complex (ie number of |
1494 | /* the higher the book level, the more complex (ie number of |
1492 | * ingredients) the formula can be. |
1495 | * ingredients) the formula can be. |
1493 | */ |
1496 | */ |
1494 | fl = get_formulalist (((RANDOM () % level) / 3) + 1); |
1497 | fl = get_formulalist (rndm (level) / 3 + 1); |
1495 | |
1498 | |
1496 | if (!fl) |
1499 | if (!fl) |
1497 | fl = get_formulalist (1); /* safety */ |
1500 | fl = get_formulalist (1); /* safety */ |
1498 | |
1501 | |
1499 | if (fl->total_chance == 0) |
1502 | if (fl->total_chance == 0) |
… | |
… | |
1503 | add_author (book, 4); |
1506 | add_author (book, 4); |
1504 | return; |
1507 | return; |
1505 | } |
1508 | } |
1506 | |
1509 | |
1507 | /* get a random formula, weighted by its bookchance */ |
1510 | /* get a random formula, weighted by its bookchance */ |
1508 | chance = RANDOM () % fl->total_chance; |
1511 | chance = rndm (fl->total_chance); |
1509 | for (formula = fl->items; formula != NULL; formula = formula->next) |
1512 | for (formula = fl->items; formula; formula = formula->next) |
1510 | { |
1513 | { |
1511 | chance -= formula->chance; |
1514 | chance -= formula->chance; |
1512 | if (chance <= 0) |
1515 | if (chance <= 0) |
1513 | break; |
1516 | break; |
1514 | } |
1517 | } |
… | |
… | |
1524 | { |
1527 | { |
1525 | /* looks like a formula was found. Base the amount |
1528 | /* looks like a formula was found. Base the amount |
1526 | * of information on the booklevel and the spellevel |
1529 | * of information on the booklevel and the spellevel |
1527 | * of the formula. */ |
1530 | * of the formula. */ |
1528 | |
1531 | |
1529 | const char *op_name = formula->arch_name[RANDOM () % formula->arch_names]; |
1532 | const char *op_name = formula->arch_name [rndm (formula->arch_names)]; |
1530 | archetype *at; |
1533 | archetype *at; |
1531 | |
1534 | |
1532 | /* preamble */ |
1535 | /* preamble */ |
1533 | sprintf (retbuf, "Herein is described a project using %s: \n", formula->skill ? &formula->skill : "an unknown skill"); |
1536 | sprintf (retbuf, "Herein is described a project using %s: \n", formula->skill ? &formula->skill : "an unknown skill"); |
1534 | |
1537 | |
… | |
… | |
1545 | * while philo. sulfur may look better, without this, |
1548 | * while philo. sulfur may look better, without this, |
1546 | * you get things like 'the wise' because its missing the |
1549 | * you get things like 'the wise' because its missing the |
1547 | * water of section. |
1550 | * water of section. |
1548 | */ |
1551 | */ |
1549 | sprintf (title, "%s: %s of %s", |
1552 | sprintf (title, "%s: %s of %s", |
1550 | formula_book_name[RANDOM () % (sizeof (formula_book_name) / sizeof (char *))], op_name, &formula->title); |
1553 | formula_book_name [rndm (sizeof (formula_book_name) / sizeof (char *))], op_name, &formula->title); |
1551 | } |
1554 | } |
1552 | else |
1555 | else |
1553 | { |
1556 | { |
1554 | sprintf (retbuf, "%sThe %s", retbuf, op_name); |
1557 | sprintf (retbuf, "%sThe %s", retbuf, op_name); |
1555 | sprintf (title, "%s: %s", formula_book_name[RANDOM () % (sizeof (formula_book_name) / sizeof (char *))], op_name); |
1558 | sprintf (title, "%s: %s", formula_book_name [rndm (sizeof (formula_book_name) / sizeof (char *))], op_name); |
1556 | if (at->title) |
1559 | if (at->title) |
1557 | { |
1560 | { |
1558 | strcat (retbuf, " "); |
1561 | strcat (retbuf, " "); |
1559 | strcat (retbuf, at->title); |
1562 | strcat (retbuf, at->title); |
1560 | strcat (title, " "); |
1563 | strcat (title, " "); |
… | |
… | |
1644 | * this ... |
1647 | * this ... |
1645 | */ |
1648 | */ |
1646 | while (level > 0) |
1649 | while (level > 0) |
1647 | { |
1650 | { |
1648 | sprintf (buf, " "); |
1651 | sprintf (buf, " "); |
1649 | if (level == 2 && RANDOM () % 2) |
1652 | if (level == 2 && rndm (2)) |
1650 | { /* enemy god */ |
1653 | { /* enemy god */ |
1651 | const char *enemy = god->title; |
1654 | const char *enemy = god->title; |
1652 | |
1655 | |
1653 | if (enemy) |
1656 | if (enemy) |
1654 | sprintf (buf, "The gods %s and %s are enemies.\n ---\n", name, enemy); |
1657 | sprintf (buf, "The gods %s and %s are enemies.\n ---\n", name, enemy); |
1655 | } |
1658 | } |
1656 | |
1659 | |
1657 | if (level == 3 && RANDOM () % 2) |
1660 | if (level == 3 && rndm (2)) |
1658 | { /* enemy race, what the god's holy word effects */ |
1661 | { /* enemy race, what the god's holy word effects */ |
1659 | const char *enemy = god->slaying; |
1662 | const char *enemy = god->slaying; |
1660 | |
1663 | |
1661 | if (enemy && !(god->path_denied & PATH_TURNING)) |
1664 | if (enemy && !(god->path_denied & PATH_TURNING)) |
1662 | if ((i = nstrtok (enemy, ",")) > 0) |
1665 | if ((i = nstrtok (enemy, ",")) > 0) |
… | |
… | |
1671 | sprintf (tmpbuf, "race of%s", strtoktolin (enemy, ",")); |
1674 | sprintf (tmpbuf, "race of%s", strtoktolin (enemy, ",")); |
1672 | sprintf (buf, "%s%s\n ---\n", buf, tmpbuf); |
1675 | sprintf (buf, "%s%s\n ---\n", buf, tmpbuf); |
1673 | } |
1676 | } |
1674 | } |
1677 | } |
1675 | |
1678 | |
1676 | if (level == 4 && RANDOM () % 2) |
1679 | if (level == 4 && rndm (2)) |
1677 | { /* Priest of god gets these protect,vulnerable... */ |
1680 | { /* Priest of god gets these protect,vulnerable... */ |
1678 | char tmpbuf[MAX_BUF]; |
1681 | char tmpbuf[MAX_BUF]; |
1679 | |
1682 | |
1680 | if (const char *cp = describe_resistance (god, 1)) |
1683 | if (const char *cp = describe_resistance (god, 1)) |
1681 | { /* This god does have protections */ |
1684 | { /* This god does have protections */ |
… | |
… | |
1687 | } |
1690 | } |
1688 | else |
1691 | else |
1689 | sprintf (buf, " "); |
1692 | sprintf (buf, " "); |
1690 | } |
1693 | } |
1691 | |
1694 | |
1692 | if (level == 5 && RANDOM () % 2) |
1695 | if (level == 5 && rndm (2)) |
1693 | { /* aligned race, summoning */ |
1696 | { /* aligned race, summoning */ |
1694 | const char *race = god->race; /* aligned race */ |
1697 | const char *race = god->race; /* aligned race */ |
1695 | |
1698 | |
1696 | if (race && !(god->path_denied & PATH_SUMMON)) |
1699 | if (race && !(god->path_denied & PATH_SUMMON)) |
1697 | if ((i = nstrtok (race, ",")) > 0) |
1700 | if ((i = nstrtok (race, ",")) > 0) |
… | |
… | |
1705 | sprintf (tmpbuf, "race of%s", strtoktolin (race, ",")); |
1708 | sprintf (tmpbuf, "race of%s", strtoktolin (race, ",")); |
1706 | sprintf (buf, "%s%s\n ---\n", buf, tmpbuf); |
1709 | sprintf (buf, "%s%s\n ---\n", buf, tmpbuf); |
1707 | } |
1710 | } |
1708 | } |
1711 | } |
1709 | |
1712 | |
1710 | if (level == 6 && RANDOM () % 2) |
1713 | if (level == 6 && rndm (2)) |
1711 | { /* blessing,curse properties of the god */ |
1714 | { /* blessing,curse properties of the god */ |
1712 | char tmpbuf[MAX_BUF]; |
1715 | char tmpbuf[MAX_BUF]; |
1713 | |
1716 | |
1714 | if (const char *cp = describe_resistance (god, 1)) |
1717 | if (const char *cp = describe_resistance (god, 1)) |
1715 | { /* This god does have protections */ |
1718 | { /* This god does have protections */ |
… | |
… | |
1722 | else |
1725 | else |
1723 | sprintf (buf, " "); |
1726 | sprintf (buf, " "); |
1724 | |
1727 | |
1725 | } |
1728 | } |
1726 | |
1729 | |
1727 | if (level == 8 && RANDOM () % 2) |
1730 | if (level == 8 && rndm (2)) |
1728 | { /* immunity, holy possession */ |
1731 | { /* immunity, holy possession */ |
1729 | int has_effect = 0, tmpvar; |
1732 | int has_effect = 0, tmpvar; |
1730 | char tmpbuf[MAX_BUF]; |
1733 | char tmpbuf[MAX_BUF]; |
1731 | |
1734 | |
1732 | sprintf (tmpbuf, "\n"); |
1735 | sprintf (tmpbuf, "\n"); |
… | |
… | |
1750 | } |
1753 | } |
1751 | else |
1754 | else |
1752 | sprintf (buf, " "); |
1755 | sprintf (buf, " "); |
1753 | } |
1756 | } |
1754 | |
1757 | |
1755 | if (level == 12 && RANDOM () % 2) |
1758 | if (level == 12 && rndm (2)) |
1756 | { /* spell paths */ |
1759 | { /* spell paths */ |
1757 | int has_effect = 0, tmpvar; |
1760 | int has_effect = 0, tmpvar; |
1758 | char tmpbuf[MAX_BUF]; |
1761 | char tmpbuf[MAX_BUF]; |
1759 | |
1762 | |
1760 | sprintf (tmpbuf, "\n"); |
1763 | sprintf (tmpbuf, "\n"); |
… | |
… | |
1830 | */ |
1833 | */ |
1831 | void |
1834 | void |
1832 | tailor_readable_ob (object *book, int msg_type) |
1835 | tailor_readable_ob (object *book, int msg_type) |
1833 | { |
1836 | { |
1834 | char msgbuf[BOOK_BUF]; |
1837 | char msgbuf[BOOK_BUF]; |
1835 | int level = book->level ? (RANDOM () % book->level) + 1 : 1; |
1838 | int level = book->level ? rndm (book->level) + 1 : 1; |
1836 | int book_buf_size; |
1839 | int book_buf_size; |
1837 | |
1840 | |
1838 | /* safety */ |
1841 | /* safety */ |
1839 | if (book->type != BOOK) |
1842 | if (book->type != BOOK) |
1840 | return; |
1843 | return; |
… | |
… | |
1854 | * 2) make sure there is an entry in max_titles[] array. |
1857 | * 2) make sure there is an entry in max_titles[] array. |
1855 | * 3) make sure there are entries for your case in new_text_title() |
1858 | * 3) make sure there are entries for your case in new_text_title() |
1856 | * and add_authour(). |
1859 | * and add_authour(). |
1857 | * 4) you may want separate authour/book name arrays in read.h |
1860 | * 4) you may want separate authour/book name arrays in read.h |
1858 | */ |
1861 | */ |
1859 | msg_type = msg_type > 0 ? msg_type : (RANDOM () % 8); |
1862 | msg_type = msg_type > 0 ? msg_type : rndm (8); |
1860 | switch (msg_type) |
1863 | switch (msg_type) |
1861 | { |
1864 | { |
1862 | case 1: /* monster attrib */ |
1865 | case 1: /* monster attrib */ |
1863 | strcpy (msgbuf, mon_info_msg (level, book_buf_size)); |
1866 | strcpy (msgbuf, mon_info_msg (level, book_buf_size)); |
1864 | break; |
1867 | break; |