replace amny strcpy by checked assign's
- avoid negative event priorities like the plague. they are actually worse because they introduce random memory corruption and endless loops and worse, if worse exists. - aggressively swap out maps when #actives exceeds threshold - sweep and cede after server tick - increase player command handling priorities, just in case. - fix a bug in mortal checking, this was the reason for the enourmous memory leaks in map-world.ext - mark c++-side watchers as non-reentrant
just experimenting
comments
added some copyrights
initialised :)
1 date/line
started a fix of the log
- more ooficiation - removed now superfluous remove calls
replace some function- by method-calls
more now invalid tag_t uses replaced by refcounting. reduced codesize quite a bit.
indent
indent
cleanup
*** empty log message ***
*** empty log message ***
indent
removed ox/oy, and then added shstr stuff to the recipes in alchemy
THIS CODE WILL NOT COMPILE use the STABLE tag instead. - major changes in object lifetime and memory management - replaced manual refcounting by shstr class - removed quest system - many optimisations - major changes
expand initial tabs to spaces
Made server compile with C++. Removed cfanim plugin and crossedit. C++ here we come.
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