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Revision: 1.58
Committed: Thu Apr 15 21:49:15 2010 UTC (14 years, 2 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.57: +54 -70 lines
Log Message:
bookarch parser et al.

File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992 Frank Tore Johansen
7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the Affero GNU General Public License
19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
21 *
22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */
24
25 /* This file contains code relevant to the BOOKS hack -- designed
26 * to allow randomly occuring messages in non-magical texts.
27 */
28
29 /* laid down initial file - dec 1995. -b.t. thomas@astro.psu.edu */
30
31 #include <global.h>
32 #include <book.h>
33 #include <living.h>
34 #include <spells.h>
35
36 /* Define this if you want to archive book titles by contents.
37 * This option should enforce UNIQUE combinations of titles,authors and
38 * msg contents during and *between* game sessions.
39 * Note: a slight degeneracy exists since books are archived based on an integer
40 * index value calculated from the message text (similar to alchemy formulae).
41 * Sometimes two widely different messages have the same index value (rare). In
42 * this case, it is possible to occasionally generate 2 books with same title and
43 * different message content. Not really a bug, but rather a feature. This action
44 * should keeps player on their toes ;).
45 * Also, note that there is *finite* space available for archiving message and titles.
46 * Once this space is used, books will stop being archived. Not a serious problem
47 * under the current regime, since there are generally fewer possible (random)
48 * messages than space available on the titlelists.
49 * One exception (for sure) are the monster messages. But no worries, you should
50 * see all of the monster info in some order (but not all possble combinations)
51 * before the monster titlelist space is run out. You can increase titlelist
52 * space by increasing the array sizes for the monster book_authours and book_names
53 * (see max_titles[] array and include/read.h). Since the unique_book algorthm is
54 * kinda stupid, this program *may* slow down program execution if defined (but I don't
55 * think its a significant problem, at least, I have no problems running this option
56 * on a Sparc 10! Also, once archive title lists are filled and/or all possible msg
57 * combinations have been generated, unique_book isnt called anymore. It takes 5-10
58 * sessions for this to happen).
59 * Final note: the game remembers book/title/msg combinations from reading the
60 * file lib/bookarch. If you REMOVE this file, you will lose your archive. So
61 * be sure to copy it over to the new lib directory when you change versions.
62 * -b.t.
63 */
64
65 /* This flag is useful to see what kind of output messages are created */
66
67 /* #define BOOK_MSG_DEBUG */
68
69 /* This flag is useful for debuging archiving action */
70
71 /* #define ARCHIVE_DEBUG */
72
73 /* Moved these structures from struct.h to this file in 0.94.3 - they
74 * are not needed anyplace else, so why have them globally declared?
75 */
76
77 /* 'title' and 'titlelist' are used by the readable code */
78 struct title : zero_initialised
79 {
80 shstr name; /* the name of the book */
81 shstr authour; /* the name of the book authour */
82 shstr archname; /* the archetype name of the book */
83 int level; /* level of difficulty of this message */
84 int size; /* size of the book message */
85 int msg_index; /* an index value derived from book message */
86 title *next;
87 };
88
89 struct titlelist : zero_initialised
90 {
91 int number; /* number of items in the list */
92 title *first_book; /* pointer to first book in this list */
93 titlelist *next; /* pointer to next book list */
94 };
95
96 /* special structure, used only by art_name_array[] */
97 struct arttypename
98 {
99 const char *name; /* generic name to call artifacts of this type */
100 int type; /* matching type */
101 };
102
103 /* booklist is the buffer of books read in from the bookarch file */
104 static titlelist *booklist = NULL;
105
106 static objectlink *first_mon_info = NULL;
107
108 /* these are needed for creation of a linked list of
109 * pointers to all (hostile) monster objects */
110
111 static int nrofmon = 0, need_to_write_bookarchive = 0;
112
113 /*
114 * Spellpath information
115 */
116 static uint32 spellpathdef[NRSPELLPATHS] = {
117 PATH_PROT,
118 PATH_FIRE,
119 PATH_FROST,
120 PATH_ELEC,
121 PATH_MISSILE,
122 PATH_SELF,
123 PATH_SUMMON,
124 PATH_ABJURE,
125 PATH_RESTORE,
126 PATH_DETONATE,
127 PATH_MIND,
128 PATH_CREATE,
129 PATH_TELE,
130 PATH_INFO,
131 PATH_TRANSMUTE,
132 PATH_TRANSFER,
133 PATH_TURNING,
134 PATH_WOUNDING,
135 PATH_DEATH,
136 PATH_LIGHT
137 };
138
139 static const char *const path_book_name[] = {
140 "codex",
141 "compendium",
142 "exposition",
143 "tables",
144 "treatise"
145 };
146
147 /* used by spellpath texts */
148 static const char *const path_author[] = {
149 "aether",
150 "astral byways",
151 "connections",
152 "the Grey Council",
153 "deep pathways",
154 "knowledge",
155 "magic",
156 "mystic ways",
157 "pathways",
158 "power",
159 "spells",
160 "transforms",
161 "the mystic veil",
162 "unknown spells"
163 };
164
165 /*
166 * Artiface/item information
167 */
168
169 /* if it isnt listed here, then art_attr_msg will never generate
170 * a message for this type of artifact. -b.t. */
171
172 static arttypename art_name_array[] = {
173 {"Helmet", HELMET},
174 {"Amulet", AMULET},
175 {"Shield", SHIELD},
176 {"Bracers", BRACERS},
177 {"Boots", BOOTS},
178 {"Cloak", CLOAK},
179 {"Gloves", GLOVES},
180 {"Girdle", GIRDLE},
181 {"Ring", RING},
182 {"Horn", HORN},
183 {"Missile Weapon", BOW},
184 {"Missile", ARROW},
185 {"Hand Weapon", WEAPON},
186 {"Artifact", SKILL},
187 {"Food", FOOD},
188 {"Body Armour", ARMOUR}
189 };
190
191 static const char *const art_book_name[] = {
192 "collection",
193 "file",
194 "files",
195 "guide",
196 "handbook",
197 "index",
198 "inventory",
199 "list",
200 "listing",
201 "record",
202 "record book"
203 };
204
205 /* used by artifact texts */
206 static const char *const art_author[] = {
207 "ancient things",
208 "artifacts",
209 "Havlor", /* ancient warrior scribe :) */
210 "items",
211 "lost artifacts",
212 "the ancients",
213 "useful things"
214 };
215
216 /*
217 * Monster book information
218 */
219
220 static const char *const mon_book_name[] = {
221 "beastuary",
222 "catalog",
223 "compilation",
224 "collection",
225 "encyclopedia",
226 "guide",
227 "handbook",
228 "list",
229 "manual",
230 "notes",
231 "record",
232 "register",
233 "volume"
234 };
235
236
237 /* used by monster beastuary texts */
238 static const char *const mon_author[] = {
239 "beasts",
240 "creatures",
241 "dezidens",
242 "dwellers",
243 "evil nature",
244 "life",
245 "monsters",
246 "nature",
247 "new life",
248 "residents",
249 "the spawn",
250 "the living",
251 "things"
252 };
253
254 /*
255 * God book information
256 */
257
258 static const char *const gods_book_name[] = {
259 "devotional",
260 "devout notes",
261 "divine text",
262 "divine work",
263 "holy book",
264 "holy record",
265 "moral text",
266 "sacred guide",
267 "testament",
268 "transcript"
269 };
270
271 /* used by gods texts */
272 static const char *const gods_author[] = {
273 "cults",
274 "joy",
275 "lasting curse",
276 "madness",
277 "religions",
278 "the dead",
279 "the gods",
280 "the heirophant",
281 "the poor priest",
282 "the priestess",
283 "pain",
284 "white"
285 };
286
287
288 /*
289 * Alchemy (formula) information
290 */
291
292 static const char *const formula_book_name[] = {
293 "cookbook",
294 "formulary",
295 "lab book",
296 "lab notes",
297 "recipe book",
298 "experiment record",
299 "work plan",
300 "design notes"
301 };
302
303 /* this isn't used except for empty books */
304 static const char *const formula_author[] = {
305 "Albertus Magnus",
306 "alchemy",
307 "balms",
308 "creation",
309 "dusts",
310 "magical manufacture",
311 "making",
312 "philosophical items",
313 "potions",
314 "powders",
315 "the cauldron",
316 "the lamp black",
317 "transmutation",
318 "waters"
319 };
320
321 /*
322 * Generic book information
323 */
324
325 /* used by msg file and 'generic' books */
326 static const char *const light_book_name[] = {
327 "calendar",
328 "datebook",
329 "diary",
330 "guidebook",
331 "handbook",
332 "ledger",
333 "notes",
334 "notebook",
335 "octavo",
336 "pamphlet",
337 "practicum",
338 "script",
339 "transcript"
340 };
341
342 static const char *const heavy_book_name[] = {
343 "catalog",
344 "compendium",
345 "guide",
346 "manual",
347 "opus",
348 "tome",
349 "treatise",
350 "volume",
351 "work"
352 };
353
354
355 /* used by 'generic' books */
356 static const char *const book_author[] = {
357 "Abdulah",
358 "Al'hezred",
359 "Alywn",
360 "Arundel",
361 "Arvind",
362 "Aerlingas",
363 "Bacon",
364 "Baliqendii",
365 "Bosworth",
366 "Beathis",
367 "Bertil",
368 "Cauchy",
369 "Chakrabarti",
370 "der Waalis",
371 "Dirk",
372 "Djwimii",
373 "Eisenstaadt",
374 "Fendris",
375 "Frank",
376 "Habbi",
377 "Harlod",
378 "Ichibod",
379 "Janus",
380 "June",
381 "Magnuson",
382 "Nandii",
383 "Nitfeder",
384 "Norris",
385 "Parael",
386 "Penhew",
387 "Sophia",
388 "Skilly",
389 "Tahir",
390 "Thockmorton",
391 "Thomas",
392 "van Helsing",
393 "van Pelt",
394 "Voormis",
395 "Xavier",
396 "Xeno",
397 "Zardoz",
398 "Zagy"
399 };
400
401 static const char *const book_descrpt[] = {
402 "ancient",
403 "cryptic",
404 "cryptical",
405 "dusty",
406 "hiearchical",
407 "grizzled",
408 "gold-guilt",
409 "great",
410 "lost",
411 "magnificent",
412 "musty",
413 "mythical",
414 "mystical",
415 "rustic",
416 "stained",
417 "silvered",
418 "transcendental",
419 "weathered"
420 };
421
422 /* Each line of this array is a readable subtype
423 * Be careful to keep the order. If you add readable subtype, add them
424 * at the bottom of the list. Never delete a subtype because index is used as
425 * subtype paramater in arch files!
426 */
427 static readable_message_type readable_message_types[] = {
428 /*subtype 0 */ {0, 0, "info"},
429 /* book messages subtypes */
430 /*subtype 1 */ {MSG_TYPE_BOOK, MSG_TYPE_BOOK_CLASP_1, "readable-book-clasp-1"},
431 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_CLASP_2, "readable-book-clasp-2"},
432 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_ELEGANT_1, "readable-book-elegant-1"},
433 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_ELEGANT_2, "readable-book-elegant-2"},
434 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_QUARTO_1, "readable-book-quarto-1"},
435 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_QUARTO_2, "readable-book-quarto-2"},
436 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_SPELL_EVOKER, "readable-book-spell-evocation"},
437 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_SPELL_PRAYER, "readable-book-spell-praying"},
438 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_SPELL_PYRO, "readable-book-spell-pyromancy"},
439 /*subtype 10 */ {MSG_TYPE_BOOK, MSG_TYPE_BOOK_SPELL_SORCERER, "readable-book-spell-sorcery"},
440 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_SPELL_SUMMONER, "readable-book-spell-summoning"},
441 /* card messages subtypes */
442 {MSG_TYPE_CARD, MSG_TYPE_CARD_SIMPLE_1, "readable-card-simple-1"},
443 {MSG_TYPE_CARD, MSG_TYPE_CARD_SIMPLE_2, "readable-card-simple-2"},
444 {MSG_TYPE_CARD, MSG_TYPE_CARD_SIMPLE_3, "readable-card-simple-3"},
445 {MSG_TYPE_CARD, MSG_TYPE_CARD_ELEGANT_1, "readable-card-elegant-1"},
446 {MSG_TYPE_CARD, MSG_TYPE_CARD_ELEGANT_2, "readable-card-elegant-2"},
447 {MSG_TYPE_CARD, MSG_TYPE_CARD_ELEGANT_3, "readable-card-elegant-3"},
448 {MSG_TYPE_CARD, MSG_TYPE_CARD_STRANGE_1, "readable-card-strange-1"},
449 {MSG_TYPE_CARD, MSG_TYPE_CARD_STRANGE_2, "readable-card-strange-2"},
450 /*subtype 20 */ {MSG_TYPE_CARD, MSG_TYPE_CARD_STRANGE_3, "readable-card-strange-3"},
451 {MSG_TYPE_CARD, MSG_TYPE_CARD_MONEY_1, "readable-card-money-1"},
452 {MSG_TYPE_CARD, MSG_TYPE_CARD_MONEY_2, "readable-card-money-2"},
453 {MSG_TYPE_CARD, MSG_TYPE_CARD_MONEY_3, "readable-card-money-3"},
454
455 /* Paper messages subtypes */
456 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_NOTE_1, "readable-paper-note-1"},
457 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_NOTE_2, "readable-paper-note-2"},
458 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_NOTE_3, "readable-paper-note-3"},
459 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_LETTER_OLD_1, "readable-paper-letter-old-1"},
460 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_LETTER_OLD_2, "readable-paper-letter-old-2"},
461 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_LETTER_NEW_1, "readable-paper-letter-new-1"},
462 /*subtype 30 */ {MSG_TYPE_PAPER, MSG_TYPE_PAPER_LETTER_NEW_2, "readable-paper-letter-new-2"},
463 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_ENVELOPE_1, "readable-paper-envelope-1"},
464 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_ENVELOPE_2, "readable-paper-envelope-2"},
465 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_SCROLL_OLD_1, "readable-paper-scroll-old-1"},
466 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_SCROLL_OLD_2, "readable-paper-scroll-old-2"},
467 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_SCROLL_NEW_1, "readable-paper-scroll-new-1"},
468 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_SCROLL_NEW_2, "readable-paper-scroll-new-2"},
469 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_SCROLL_MAGIC, "readable-paper-scroll-magic"},
470
471 /* road signs messages subtypes */
472 {MSG_TYPE_SIGN, MSG_TYPE_SIGN_BASIC, "readable-sign-basic"},
473 {MSG_TYPE_SIGN, MSG_TYPE_SIGN_DIR_LEFT, "readable-sign-dir-left"},
474 /*subtype 40 */ {MSG_TYPE_SIGN, MSG_TYPE_SIGN_DIR_RIGHT, "readable-sign-dir-right"},
475 {MSG_TYPE_SIGN, MSG_TYPE_SIGN_DIR_BOTH, "readable-sign-dir-both"},
476
477 /* stones and monument messages */
478 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_STONE_1, "readable-monument-stone-1"},
479 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_STONE_2, "readable-monument-stone-2"},
480 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_STONE_3, "readable-monument-stone-3"},
481 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_STATUE_1, "readable-monument-statue-1"},
482 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_STATUE_2, "readable-monument-statue-2"},
483 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_STATUE_3, "readable-monument-statue-3"},
484 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_GRAVESTONE_1, "readable-monument-gravestone-1"},
485 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_GRAVESTONE_2, "readable-monument-gravestone-2"},
486 /*subtype 50 */ {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_GRAVESTONE_3, "readable-monument-gravestone-3"},
487 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_WALL_1, "readable-monument-wall-1"},
488 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_WALL_2, "readable-monument-wall-2"},
489 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_WALL_3, "readable-monument-wall-3"}
490 };
491 static int last_readable_subtype = sizeof (readable_message_types) / sizeof (readable_message_type);
492
493 static int max_titles[6] = {
494 ((sizeof (light_book_name) / sizeof (char *)) + (sizeof (heavy_book_name) / sizeof (char *))) * (sizeof (book_author) / sizeof (char *)),
495 (sizeof (mon_book_name) / sizeof (char *)) * (sizeof (mon_author) / sizeof (char *)),
496 (sizeof (art_book_name) / sizeof (char *)) * (sizeof (art_author) / sizeof (char *)),
497 (sizeof (path_book_name) / sizeof (char *)) * (sizeof (path_author) / sizeof (char *)),
498 (sizeof (formula_book_name) / sizeof (char *)) * (sizeof (formula_author) / sizeof (char *)),
499 (sizeof (gods_book_name) / sizeof (char *)) * (sizeof (gods_author) / sizeof (char *))
500 };
501
502 /******************************************************************************
503 *
504 * Start of misc. readable functions used by others functions in this file
505 *
506 *****************************************************************************/
507
508 static titlelist *
509 get_empty_booklist ()
510 {
511 titlelist *bl = new titlelist;
512
513 bl->number = 0;
514 bl->first_book = NULL;
515 bl->next = NULL;
516 return bl;
517 }
518
519 static title *
520 get_empty_book ()
521 {
522 title *t = new title;
523
524 t->name = NULL;
525 t->archname = NULL;
526 t->authour = NULL;
527 t->level = 0;
528 t->size = 0;
529 t->msg_index = 0;
530 t->next = NULL;
531 return t;
532 }
533
534 /* get_titlelist() - returns pointer to the title list referanced by i */
535
536 static titlelist *
537 get_titlelist (int i)
538 {
539 if (!booklist)
540 booklist = get_empty_booklist ();
541
542 titlelist *tl = booklist;
543 int number = i;
544
545 if (number < 0)
546 return tl;
547
548 while (tl && number)
549 {
550 if (!tl->next)
551 tl->next = get_empty_booklist ();
552
553 tl = tl->next;
554 --number;
555 }
556
557 return tl;
558 }
559
560 /* HANDMADE STRING FUNCTIONS.., perhaps these belong in another file
561 * (shstr.c ?), but the quantity BOOK_BUF will need to be defined. */
562
563 /* nstrtok() - simple routine to return the number of list
564 * items in buf1 as separated by the value of buf2
565 */
566 static int
567 nstrtok (const char *buf1, const char *buf2)
568 {
569 char *tbuf, sbuf[12], buf[MAX_BUF];
570 int number = 0;
571
572 if (!buf1 || !buf2)
573 return 0;
574 sprintf (buf, "%s", buf1);
575 sprintf (sbuf, "%s", buf2);
576 tbuf = strtok (buf, sbuf);
577 while (tbuf)
578 {
579 number++;
580 tbuf = strtok (NULL, sbuf);
581 }
582 return number;
583 }
584
585 /* strtoktolin() - takes a string in buf1 and separates it into
586 * a list of strings delimited by buf2. Then returns a comma
587 * separated string w/ decent punctuation.
588 */
589 static char *
590 strtoktolin (const char *buf1, const char *buf2)
591 {
592 int maxi, i = nstrtok (buf1, buf2);
593 char *tbuf, buf[MAX_BUF], sbuf[12];
594 static char rbuf[BOOK_BUF];
595
596 maxi = i;
597 strcpy (buf, buf1);
598 strcpy (sbuf, buf2);
599 strcpy (rbuf, " ");
600 tbuf = strtok (buf, sbuf);
601 while (tbuf && i > 0)
602 {
603 strcat (rbuf, tbuf);
604 i--;
605 if (i == 1 && maxi > 1)
606 strcat (rbuf, " and ");
607 else if (i > 0 && maxi > 1)
608 strcat (rbuf, ", ");
609 else
610 strcat (rbuf, ".");
611 tbuf = strtok (NULL, sbuf);
612 }
613 return (char *) rbuf;
614 }
615
616 /*****************************************************************************
617 *
618 * Start of initialisation related functions.
619 *
620 ****************************************************************************/
621
622 /* init_book_archive() - if not called before, initialise the info list
623 * This reads in the bookarch file into memory. bookarch is the file
624 * created and updated across multiple runs of the program.
625 */
626 static void
627 init_book_archive ()
628 {
629 int nroftitle = 0;
630 char fname[MAX_BUF];
631 titlelist *bl = get_empty_booklist ();
632
633 sprintf (fname, "%s/bookarch", settings.localdir);
634 LOG (llevDebug, " Reading bookarch from %s...\n", fname);
635
636 object_thawer thawer (fname);
637
638 if (!thawer)
639 {
640 LOG (llevDebug, "could not read bookarch file\n");
641 return;
642 }
643
644 while (thawer.kw)
645 {
646 if (thawer.kw != KW_title)
647 if (!thawer.parse_error ("bookarch file"))
648 break;
649
650 title *book = get_empty_book (); /* init new book entry */
651 thawer.get (book->name);
652
653 int type = -1;
654
655 for (;;)
656 {
657 thawer.next ();
658
659 switch (thawer.kw)
660 {
661 case KW_type: thawer.get (type ); break;
662 case KW_authour: thawer.get (book->authour ); break;
663 case KW_arch: thawer.get (book->archname ); break;
664 case KW_level: thawer.get (book->level ); break;
665 case KW_size: thawer.get (book->size ); break;
666 case KW_index: thawer.get (book->msg_index); break;
667
668 case KW_end:
669 /* link it */
670 bl = get_titlelist (type);
671 book->next = bl->first_book;
672 bl->first_book = book;
673 bl->number++;
674 ++nroftitle;
675 goto book_done;
676
677 default:
678 delete book;
679 goto book_done;
680 }
681 }
682
683 book_done:
684 thawer.next ();
685 }
686
687 LOG (llevDebug, "book archives(used/avail): \n");
688 int i;
689 for (bl = booklist, i = 0; bl && i < sizeof (max_titles) / sizeof (*max_titles); bl = bl->next, i++)
690 LOG (llevDebug, " (%d/%d)\n", bl->number, max_titles[i]);
691
692 LOG (llevDebug, "init_book_archive() got %d titles.\n", nroftitle);
693 LOG (llevDebug, " done.\n");
694 }
695
696 /* init_mon_info() - creates the linked list of pointers to
697 * monster archetype objects if not called previously
698 */
699 static void
700 init_mon_info ()
701 {
702 archetype *at;
703 static int did_init_mon_info = 0;
704
705 if (did_init_mon_info)
706 return;
707
708 did_init_mon_info = 1;
709
710 for_all_archetypes (at)
711 if (at->flag [FLAG_MONSTER]
712 && at->is_head ()
713 && (!at->flag [FLAG_CHANGING] || at->flag [FLAG_UNAGGRESSIVE]))
714 {
715 objectlink *mon = new objectlink;
716
717 mon->ob = at;
718 mon->next = first_mon_info;
719 first_mon_info = mon;
720 nrofmon++;
721 }
722
723 LOG (llevDebug, "init_mon_info() got %d monsters\n", nrofmon);
724 }
725
726 /* init_readable() - initialise linked lists utilized by
727 * message functions in tailor_readable_ob()
728 *
729 * This is the function called by the main routine to initialise
730 * all the readable information.
731 */
732 void
733 init_readable ()
734 {
735 static int did_this;
736
737 if (did_this)
738 return;
739
740 did_this = 1;
741
742 LOG (llevDebug, "Initialising reading data...\n");
743 init_book_archive ();
744 init_mon_info ();
745 LOG (llevDebug, " Done\n");
746 }
747
748 /*****************************************************************************
749 *
750 * This is the start of the administrative functions when creating
751 * new books (ie, updating title and the like)
752 *
753 *****************************************************************************/
754
755 /* find_title() - Search the titlelist (based on msgtype) to see if
756 * book matches something already there. IF so, return that title.
757 */
758 static title *
759 find_title (const object *book, int msgtype)
760 {
761 title *t = NULL;
762 titlelist *tl = get_titlelist (msgtype);
763 int length = strlen (book->msg);
764 int index = strtoint (book->msg);
765
766 if (msgtype < 0)
767 return (title *) NULL;
768
769 if (tl)
770 t = tl->first_book;
771
772 while (t)
773 if (t->size == length && t->msg_index == index)
774 break;
775 else
776 t = t->next;
777
778 #ifdef ARCHIVE_DEBUG
779 if (t)
780 LOG (llevDebug, "Found title match (list %d): %s %s (%d)\n", msgtype, &t->name, &t->authour, t->msg_index);
781 #endif
782
783 return t;
784 }
785
786 /* new_text_name() - Only for objects of type BOOK. SPELLBOOK stuff is
787 * handled directly in change_book_name(). Names are based on text
788 * msgtype
789 * this sets book book->name based on msgtype given. What name
790 * is given is based on various criteria
791 */
792 static void
793 new_text_name (object *book, int msgtype)
794 {
795 int nbr;
796 char name[MAX_BUF];
797
798 if (book->type != BOOK)
799 return;
800
801 switch (msgtype)
802 {
803 case 1: /*monster */
804 nbr = sizeof (mon_book_name) / sizeof (char *);
805 assign (name, mon_book_name[rndm (nbr)]);
806 break;
807 case 2: /*artifact */
808 nbr = sizeof (art_book_name) / sizeof (char *);
809 assign (name, art_book_name[rndm (nbr)]);
810 break;
811 case 3: /*spellpath */
812 nbr = sizeof (path_book_name) / sizeof (char *);
813 assign (name, path_book_name[rndm (nbr)]);
814 break;
815 case 4: /*alchemy */
816 nbr = sizeof (formula_book_name) / sizeof (char *);
817 assign (name, formula_book_name[rndm (nbr)]);
818 break;
819 case 5: /*gods */
820 nbr = sizeof (gods_book_name) / sizeof (char *);
821 assign (name, gods_book_name[rndm (nbr)]);
822 break;
823 case 6: /*msg file */
824 default:
825 if (book->weight > 2000)
826 { /* based on weight */
827 nbr = sizeof (heavy_book_name) / sizeof (char *);
828 assign (name, heavy_book_name[rndm (nbr)]);
829 }
830 else if (book->weight < 2001)
831 {
832 nbr = sizeof (light_book_name) / sizeof (char *);
833 assign (name, light_book_name[rndm (nbr)]);
834 }
835 break;
836 }
837
838 book->name = name;
839 }
840
841 /* add_book_author()
842 * A lot like new_text_name above, but instead chooses an author
843 * and sets op->title to that value
844 */
845
846 static void
847 add_author (object *op, int msgtype)
848 {
849 char title[MAX_BUF], name[MAX_BUF];
850 int nbr = sizeof (book_author) / sizeof (char *);
851
852 if (msgtype < 0 || strlen (op->msg) < 5)
853 return;
854
855 switch (msgtype)
856 {
857 case 1: /* monster */
858 nbr = sizeof (mon_author) / sizeof (char *);
859 assign (name, mon_author[rndm (nbr)]);
860 break;
861 case 2: /* artifacts */
862 nbr = sizeof (art_author) / sizeof (char *);
863 assign (name, art_author[rndm (nbr)]);
864 break;
865 case 3: /* spellpath */
866 nbr = sizeof (path_author) / sizeof (char *);
867 assign (name, path_author[rndm (nbr)]);
868 break;
869 case 4: /* alchemy */
870 nbr = sizeof (formula_author) / sizeof (char *);
871 assign (name, formula_author[rndm (nbr)]);
872 break;
873 case 5: /* gods */
874 nbr = sizeof (gods_author) / sizeof (char *);
875 assign (name, gods_author[rndm (nbr)]);
876 break;
877 case 6: /* msg file */
878 default:
879 assign (name, book_author[rndm (nbr)]);
880 }
881
882 sprintf (title, "of %s", name);
883 op->title = title;
884 }
885
886 /* unique_book() - check to see if the book title/msg is unique. We
887 * go through the entire list of possibilities each time. If we find
888 * a match, then unique_book returns true (because inst unique).
889 */
890
891 static int
892 unique_book (const object *book, int msgtype)
893 {
894 if (!booklist)
895 return 1; /* No archival entries! Must be unique! */
896
897 /* Go through the booklist. If the author and name match, not unique so
898 * return 0.
899 */
900 for (title *test = get_titlelist (msgtype)->first_book; test; test = test->next)
901 if (test->name == book->name && book->title == test->authour)
902 return 0;
903
904 return 1;
905 }
906
907 /* add_book_to_list() */
908
909 static void
910 add_book_to_list (const object *book, int msgtype)
911 {
912 titlelist *tl = get_titlelist (msgtype);
913 title *t;
914
915 if (!tl)
916 {
917 LOG (llevError, "add_book_to_list can't get booklist!\n");
918 return;
919 }
920
921 t = get_empty_book ();
922 t->name = book->name;
923 t->authour = book->title;
924 t->size = strlen (book->msg);
925 t->msg_index = strtoint (book->msg);
926 t->archname = book->arch->archname;
927 t->level = book->level;
928
929 t->next = tl->first_book;
930 tl->first_book = t;
931 tl->number++;
932
933 /* We have stuff we need to write now */
934 need_to_write_bookarchive = 1;
935
936 #ifdef ARCHIVE_DEBUG
937 LOG (llevDebug, "Archiving new title: %s %s (%d)\n", &book->name, &book->title, msgtype);
938 #endif
939
940 }
941
942
943 /* change_book() - give a new, fancier name to generated
944 * objects of type BOOK and SPELLBOOK.
945 * Aug 96 I changed this so we will attempt to create consistent
946 * authour/title and message content for BOOKs. Also, we will
947 * alter books that match archive entries to the archival
948 * levels and architypes. -b.t.
949 */
950
951 #define MAX_TITLE_CHECK 20
952
953 static void
954 change_book (object *book, int msgtype)
955 {
956 int nbr = sizeof (book_descrpt) / sizeof (char *);
957
958 switch (book->type)
959 {
960 case BOOK:
961 {
962 titlelist *tl = get_titlelist (msgtype);
963 title *t = NULL;
964 int tries = 0;
965
966 /* look to see if our msg already been archived. If so, alter
967 * the book to match the archival text. If we fail to match,
968 * then we archive the new title/name/msg combo if there is
969 * room on the titlelist.
970 */
971
972 if ((strlen (book->msg) > 5) && (t = find_title (book, msgtype)))
973 {
974 /* alter book properties */
975 if (object *tmpbook = get_archetype (t->archname))
976 {
977 tmpbook->msg = book->msg;
978 tmpbook->copy_to (book);
979 tmpbook->destroy ();
980 }
981
982 book->title = t->authour;
983 book->name = t->name;
984 book->level = t->level;
985 }
986 /* Don't have any default title, so lets make up a new one */
987 else
988 {
989 int numb, maxnames = max_titles[msgtype];
990 const char *old_title;
991 const char *old_name;
992
993 old_title = book->title;
994 old_name = book->name;
995
996 /* some pre-generated books have title already set (from
997 * maps), also don't bother looking for unique title if
998 * we already used up all the available names! */
999
1000 if (!tl)
1001 {
1002 LOG (llevError, "change_book_name(): can't find title list\n");
1003 numb = 0;
1004 }
1005 else
1006 numb = tl->number;
1007
1008 if (numb == maxnames)
1009 {
1010 #ifdef ARCHIVE_DEBUG
1011 LOG (llevDebug, "titles for list %d full (%d possible).\n", msgtype, maxnames);
1012 #endif
1013 }
1014 /* shouldnt change map-maker books */
1015 else if (!book->title)
1016 do
1017 {
1018 /* random book name */
1019 new_text_name (book, msgtype);
1020 add_author (book, msgtype); /* random author */
1021 tries++;
1022 }
1023 while (!unique_book (book, msgtype) && tries < MAX_TITLE_CHECK);
1024
1025 /* Now deal with 2 cases.
1026 * 1)If no space for a new title exists lets just restore
1027 * the old book properties. Remember, if the book had
1028 * matchd an older entry on the titlelist, we shouldnt
1029 * have called this routine in the first place!
1030 * 2) If we got a unique title, we need to add it to
1031 * the list.
1032 */
1033
1034 if (tries == MAX_TITLE_CHECK || numb == maxnames)
1035 { /* got to check maxnames again */
1036 #ifdef ARCHIVE_DEBUG
1037 LOG (llevDebug, "Failed to obtain unique title for %s %s (names:%d/%d)\n", &book->name, &book->title, numb, maxnames);
1038 #endif
1039 /* restore old book properties here */
1040 book->title = old_title;
1041
1042 if (rndm (4))
1043 {
1044 /* Lets give the book a description to individualize it some */
1045 char new_name[MAX_BUF];
1046
1047 snprintf (new_name, MAX_BUF, "%s %s", book_descrpt[rndm (nbr)], old_name);
1048
1049 book->name = new_name;
1050 }
1051 else
1052 {
1053 book->name = old_name;
1054 }
1055 }
1056 else if (book->title && strlen (book->msg) > 5)
1057 { /* archive if long msg texts */
1058 add_book_to_list (book, msgtype);
1059 }
1060 }
1061 break;
1062 }
1063
1064 default:
1065 LOG (llevError, "change_book_name() called w/ illegal obj type.\n");
1066 return;
1067 }
1068 }
1069
1070 /*****************************************************************************
1071 *
1072 * This is the start of the area that generates the actual contents
1073 * of the book.
1074 *
1075 *****************************************************************************/
1076
1077 /*****************************************************************************
1078 * Monster msg generation code.
1079 ****************************************************************************/
1080
1081 /* get_random_mon() - returns a random monster slected from linked
1082 * list of all monsters in the current game. If level is non-zero,
1083 * then only monsters greater than that level will be returned.
1084 * Changed 971225 to be greater than equal to level passed. Also
1085 * made choosing by level more random.
1086 */
1087 object *
1088 get_random_mon (int level)
1089 {
1090 objectlink *mon = first_mon_info;
1091 int i = 0, monnr;
1092
1093 /* safety check. Problem w/ init_mon_info list? */
1094 if (!nrofmon || !mon)
1095 return (object *) NULL;
1096
1097 if (!level)
1098 {
1099 /* lets get a random monster from the mon_info linked list */
1100 monnr = rndm (nrofmon);
1101
1102 for (mon = first_mon_info, i = 0; mon; mon = mon->next)
1103 if (i++ == monnr)
1104 break;
1105
1106 if (!mon)
1107 {
1108 LOG (llevError, "get_random_mon: Didn't find a monster when we should have\n");
1109 return NULL;
1110 }
1111 return mon->ob;
1112 }
1113
1114 /* Case where we are searching by level. Redone 971225 to be clearer
1115 * and more random. Before, it looks like it took a random monster from
1116 * the list, and then returned the first monster after that which was
1117 * appropriate level. This wasn't very random because if you had a
1118 * bunch of low level monsters and then a high level one, if the random
1119 * determine took one of the low level ones, it would just forward to the
1120 * high level one and return that. Thus, monsters that immediatly followed
1121 * a bunch of low level monsters would be more heavily returned. It also
1122 * means some of the dragons would be poorly represented, since they
1123 * are a group of high level monsters all around each other.
1124 */
1125
1126 /* First count number of monsters meeting level criteria */
1127 for (mon = first_mon_info, i = 0; mon; mon = mon->next)
1128 if (mon->ob->level >= level)
1129 i++;
1130
1131 if (i == 0)
1132 {
1133 LOG (llevError, "get_random_mon() couldn't return monster for level %d\n", level);
1134 return NULL;
1135 }
1136
1137 monnr = rndm (i);
1138 for (mon = first_mon_info; mon; mon = mon->next)
1139 if (mon->ob->level >= level && monnr-- == 0)
1140 return mon->ob;
1141
1142 if (!mon)
1143 {
1144 LOG (llevError, "get_random_mon(): didn't find a monster when we should have\n");
1145 return NULL;
1146 }
1147 return NULL; /* Should be unreached, by keeps warnings down */
1148 }
1149
1150 /*
1151 * Returns a description of the monster. This really needs to be
1152 * redone, as describe_item really gives a pretty internal description.
1153 */
1154 static const char *
1155 mon_desc (const object *mon)
1156 {
1157 static dynbuf_text buf; buf.clear ();
1158
1159 buf.printf ("B<< %s >>\r", &mon->name);
1160 buf << describe_item (mon, 0);
1161
1162 return buf;
1163 }
1164
1165
1166 /* This function returns the next monsters after 'tmp'. If no match is
1167 * found, it returns NULL (changed 0.94.3 to do this, since the
1168 * calling function (mon_info_msg) seems to expect that.
1169 */
1170 static object *
1171 get_next_mon (object *tmp)
1172 {
1173 objectlink *mon;
1174
1175 for (mon = first_mon_info; mon; mon = mon->next)
1176 if (mon->ob == tmp)
1177 break;
1178
1179 /* didn't find a match */
1180 if (!mon)
1181 return NULL;
1182
1183 if (mon->next)
1184 return mon->next->ob;
1185 else
1186 return first_mon_info->ob;
1187
1188 }
1189
1190 /* mon_info_msg() - generate a message detailing the properties
1191 * of a randomly selected monster.
1192 */
1193 static const char *
1194 mon_info_msg (int level)
1195 {
1196 static dynbuf_text buf; buf.clear ();
1197
1198 /*preamble */
1199 buf << "This beastiary contains:\n";
1200
1201 /* lets print info on as many monsters as will fit in our
1202 * document.
1203 * 8-96 Had to change this a bit, otherwise there would
1204 * have been an impossibly large number of combinations
1205 * of text! (and flood out the available number of titles
1206 * in the archive in a snap!) -b.t.
1207 */
1208 object *tmp = get_random_mon (level * 3);
1209 while (tmp && buf.size () < BOOK_BUF)
1210 {
1211 /* monster description */
1212 buf.printf ("\n%s\n", mon_desc (tmp));
1213
1214 /* Note that the value this returns is not based on level */
1215 tmp = get_next_mon (tmp);
1216 }
1217
1218 return buf;
1219 }
1220
1221
1222 /*****************************************************************************
1223 * Artifact msg generation code.
1224 ****************************************************************************/
1225
1226 /* artifact_msg() - generate a message detailing the properties
1227 * of 1-6 artifacts drawn sequentially from the artifact list.
1228 */
1229 static const char *
1230 artifact_msg (int level)
1231 {
1232 artifactlist *al = NULL;
1233 artifact *art;
1234 int chance, i, type, index;
1235 int book_entries = level > 5 ? rndm (3) + rndm (3) + 2 : rndm (level) + 1;
1236 const char *ch;
1237 char name[MAX_BUF];
1238 object *tmp = NULL;
1239
1240 static dynbuf_text buf; buf.clear ();
1241
1242 /* values greater than 5 create msg buffers that are too big! */
1243 if (book_entries > 5)
1244 book_entries = 5;
1245
1246 /* lets determine what kind of artifact type randomly.
1247 * Right now legal artifacts only come from those listed
1248 * in art_name_array. Also, we check to be sure an artifactlist
1249 * for that type exists!
1250 */
1251 i = 0;
1252 do
1253 {
1254 index = rndm (sizeof (art_name_array) / sizeof (arttypename));
1255 type = art_name_array[index].type;
1256 al = find_artifactlist (type);
1257 i++;
1258 }
1259 while ((al == NULL) && (i < 10));
1260
1261 if (i == 10) /* Unable to find a message */
1262 return "None";
1263
1264 /* There is no reason to start on the artifact list at the begining. Lets
1265 * take our starting position randomly... */
1266 art = al->items;
1267 for (i = rndm (level) + rndm (2) + 1; i > 0; i--)
1268 {
1269 if (!art)
1270 art = al->items; /* hmm, out of stuff, loop back around */
1271
1272 art = art->next;
1273 }
1274
1275 /* the base 'generic' name for our artifact */
1276 assign (name, art_name_array[index].name);
1277
1278 /* Ok, lets print out the contents */
1279 buf.printf ("Herein %s detailed %s...\n",
1280 book_entries > 1 ? "are" : "is",
1281 book_entries > 1 ? "some artifacts" : "an artifact");
1282
1283 /* artifact msg attributes loop. Lets keep adding entries to the 'book'
1284 * as long as we have space up to the allowed max # (book_entires)
1285 */
1286 while (book_entries > 0 && buf.size () < BOOK_BUF)
1287 {
1288
1289 if (!art)
1290 art = al->items;
1291
1292 buf << '\n';
1293
1294 /* Name */
1295 if (art->allowed && art->allowed->name != shstr_All)
1296 {
1297 linked_char *temp, *next = art->allowed;
1298
1299 do
1300 {
1301 temp = next;
1302 next = next->next;
1303 }
1304 while (next && rndm (2));
1305
1306 buf.printf ("A B<< %s of %s >>", &temp->name, &art->item->name);
1307 }
1308 else /* default name is used */
1309 buf.printf ("The B<< %s of %s >>", name, &art->item->name);
1310
1311 buf << " is ";
1312
1313 /* chance of finding */
1314 chance = (int) (100 * ((float) art->chance / al->total_chance));
1315 if (chance >= 20)
1316 buf << "an uncommon";
1317 else if (chance >= 10)
1318 buf << "an unusual";
1319 else if (chance >= 5)
1320 buf << "a rare";
1321 else
1322 buf << "a very rare";
1323
1324 /* value of artifact */
1325 buf << " item with a value that is " << art->item->value << " times normal.\n";
1326
1327 /* include the message about the artifact, if exists, and book
1328 * level is kinda high */
1329 if (art->item->msg
1330 && rndm (4) + 1 < level)
1331 buf << art->item->msg;
1332
1333 /* properties of the artifact */
1334 tmp = object::create ();
1335 add_abilities (tmp, art->item);
1336 tmp->type = type;
1337 tmp->set_flag (FLAG_IDENTIFIED);
1338 if ((ch = describe_item (tmp, 0)) && strlen (ch) > 1)
1339 buf << "\rProperties of this artifact include:\r" << ch << "\n";
1340
1341 tmp->destroy ();
1342
1343 art = art->next;
1344 book_entries--;
1345 }
1346
1347 return buf;
1348 }
1349
1350 /*****************************************************************************
1351 * Spellpath message generation
1352 *****************************************************************************/
1353
1354 /* spellpath_msg() - generate a message detailing the member
1355 * incantations/prayers (and some of their properties) belonging to
1356 * a given spellpath.
1357 */
1358 static char *
1359 spellpath_msg (int level)
1360 {
1361 static dynbuf_text buf; buf.clear ();
1362
1363 static char retbuf[BOOK_BUF];
1364 char tmpbuf[BOOK_BUF];
1365 int path = rndm (NRSPELLPATHS), prayers = rndm (2);
1366 uint32 pnum = (path == -1) ? PATH_NULL : spellpathdef[path];
1367 archetype *at;
1368
1369 /* Preamble */
1370 buf << "Herein are detailed the names of "
1371 << (prayers ? "prayers" : "incantations");
1372
1373 if (path == -1)
1374 buf << " having no known spell path.\n";
1375 else
1376 buf << " belonging to the path of B<< " << spellpathnames[path] << " >>:\n\n";
1377
1378 int seen = 0;
1379
1380 for_all_archetypes (at)
1381 /* Determine if this is an appropriate spell. Must
1382 * be of matching path, must be of appropriate type (prayer
1383 * or not), and must be within the valid level range.
1384 */
1385 if (at->type == SPELL && at->path_attuned & pnum &&
1386 ((at->stats.grace && prayers) || (at->stats.sp && !prayers)) && (at->level < (level * 8)))
1387 {
1388 seen = 1;
1389 buf << at->object::name << '\r';
1390 }
1391
1392 /* Geez, no spells were generated. */
1393 if (!seen)
1394 if (rndm (4)) /* usually, lets make a recursive call... */
1395 return spellpath_msg (level);
1396 else /* give up, cause knowing no spells exist for path is info too. */
1397 buf << "- no known spells exist.\n";
1398
1399 return buf;
1400 }
1401
1402 /* formula_msg() - generate a message detailing the properties
1403 * of a randomly selected alchemical formula.
1404 */
1405 static void
1406 make_formula_book (object *book, int level)
1407 {
1408 char title[MAX_BUF];
1409 recipelist *fl;
1410 recipe *formula = NULL;
1411 int chance;
1412
1413 static dynbuf_text buf; buf.clear ();
1414
1415 /* the higher the book level, the more complex (ie number of
1416 * ingredients) the formula can be.
1417 */
1418 fl = get_formulalist (rndm (level) / 3 + 1);
1419
1420 if (!fl)
1421 fl = get_formulalist (1); /* safety */
1422
1423 if (fl->total_chance == 0)
1424 {
1425 book->msg = "<indecipherable text>\n";
1426 new_text_name (book, 4);
1427 add_author (book, 4);
1428 return;
1429 }
1430
1431 /* get a random formula, weighted by its bookchance */
1432 chance = rndm (fl->total_chance);
1433 for (formula = fl->items; formula; formula = formula->next)
1434 {
1435 chance -= formula->chance;
1436
1437 if (chance <= 0)
1438 break;
1439 }
1440
1441 if (!formula || formula->arch_names <= 0)
1442 {
1443 book->msg = "<indecipherable text>\n";
1444 new_text_name (book, 4);
1445 add_author (book, 4);
1446 return;
1447 }
1448
1449 /* looks like a formula was found. Base the amount
1450 * of information on the booklevel and the spellevel
1451 * of the formula. */
1452
1453 const char *op_name = formula->arch_name [rndm (formula->arch_names)];
1454 archetype *at;
1455
1456 /* preamble */
1457 buf << "Herein is described a project using B<< "
1458 << (formula->skill ? &formula->skill : "an unknown skill")
1459 << " >>:\n\n";
1460
1461 if ((at = archetype::find (op_name)))
1462 op_name = at->object::name;
1463 else
1464 LOG (llevError, "formula_msg() can't find arch %s for formula.\n", op_name);
1465
1466 /* item name */
1467 if (formula->title != shstr_NONE)
1468 {
1469 buf.printf ("The B<< %s of %s >>", op_name, &formula->title);
1470 /* This results in things like pile of philo. sulfur.
1471 * while philo. sulfur may look better, without this,
1472 * you get things like 'the wise' because its missing the
1473 * water of section.
1474 */
1475 sprintf (title, "%s: %s of %s",
1476 formula_book_name [rndm (sizeof (formula_book_name) / sizeof (char *))], op_name, &formula->title);
1477 }
1478 else
1479 {
1480 buf << "The B<< " << op_name;
1481
1482 sprintf (title, "%s: %s", formula_book_name [rndm (sizeof (formula_book_name) / sizeof (char *))], op_name);
1483 if (at->title)
1484 {
1485 buf << " " << at->title;
1486 strcat (title, " ");
1487 strcat (title, at->title);
1488 }
1489
1490 buf << " >>";
1491 }
1492
1493 /* Lets name the book something meaningful ! */
1494 book->name = title;
1495 book->title = NULL;
1496
1497 /* ingredients to make it */
1498 if (formula->ingred)
1499 {
1500 linked_char *next;
1501 archetype *at;
1502
1503 at = archetype::find (formula->cauldron);
1504
1505 buf.printf (" may be made at %s using the following ingredients:\n\n",
1506 at ? query_name (at) : "an appropriate place");
1507
1508 for (next = formula->ingred; next; next = next->next)
1509 buf << next->name << '\r';
1510 }
1511 else
1512 LOG (llevError, "formula_msg() no ingredient list for object %s of %s\n", op_name, &formula->title);
1513
1514 book->msg = buf;
1515 }
1516
1517 #define DESCRIBE_PATH(retbuf, variable, name) \
1518 if(variable) { \
1519 int i,j=0; \
1520 strcat(retbuf,"(" name ": "); \
1521 for(i=0; i<NRSPELLPATHS; i++) \
1522 if(variable & (1<<i)) { \
1523 if (j) \
1524 strcat(retbuf,", "); \
1525 else \
1526 j = 1; \
1527 strcat(retbuf, spellpathnames[i]); \
1528 } \
1529 strcat(retbuf,")"); \
1530 }
1531
1532 /* god_info_msg() - generate a message detailing the properties
1533 * of a random god. Used by the book hack. b.t.
1534 */
1535 static const char *
1536 god_info_msg (int level)
1537 {
1538 const char *name = NULL;
1539 object *god = pntr_to_god_obj (get_rand_god ());
1540
1541 static dynbuf_text buf; buf.clear ();
1542
1543 if (!god)
1544 return 0; /* oops, problems... */
1545
1546 name = god->name;
1547
1548 /* preamble.. */
1549 buf << "This document contains knowledge concerning the diety B<< "
1550 << name << " >>";
1551
1552 /* Always have as default information the god's descriptive terms. */
1553 if (nstrtok (god->msg, ",") > 0)
1554 buf << ", known as" << strtoktolin (god->msg, ",");
1555 else
1556 buf << "...";
1557
1558 buf << "\n\n";
1559
1560 int introlen = buf.size (); /* so we will know if no new info is added later */
1561
1562 /* Information about the god is random, and based on the level of the
1563 * 'book'. Probably there is a more intellegent way to implement
1564 * this ...
1565 */
1566 while (level > 0 && buf.size () < BOOK_BUF)
1567 {
1568 if (level == 2 && rndm (2))
1569 { /* enemy god */
1570 const char *enemy = god->title;
1571
1572 if (enemy)
1573 buf.printf ("The gods %s and %s are enemies.\r", name, enemy);
1574 }
1575
1576 if (level == 3 && rndm (2))
1577 { /* enemy race, what the god's holy word effects */
1578 const char *enemy = god->slaying;
1579 int i;
1580
1581 if (enemy && !(god->path_denied & PATH_TURNING))
1582 if ((i = nstrtok (enemy, ",")) > 0)
1583 {
1584 char tmpbuf[MAX_BUF];
1585
1586 buf << "The holy words of " << name
1587 << " have the power to slay creatures belonging to the ";
1588
1589 if (i > 1)
1590 buf << "following races:" << strtoktolin (enemy, ",");
1591 else
1592 buf << "race of" << strtoktolin (enemy, ",");
1593
1594 buf << '\r';
1595 }
1596 }
1597
1598 if (level == 4 && rndm (2))
1599 { /* Priest of god gets these protect,vulnerable... */
1600 if (const char *cp = describe_resistance (god, 1))
1601 { /* This god does have protections */
1602 buf << name
1603 << " has a potent aura which is extended to"
1604 " faithful priests. The effects of this aura include: "
1605 << cp
1606 << ".\r";
1607 }
1608 }
1609
1610 if (level == 5 && rndm (2))
1611 { /* aligned race, summoning */
1612 const char *race = god->race; /* aligned race */
1613 int i;
1614
1615 if (race && !(god->path_denied & PATH_SUMMON))
1616 if ((i = nstrtok (race, ",")) > 0)
1617 {
1618 buf << "Creatures sacred to " << name << " include the ";
1619 if (i > 1)
1620 buf << "following races:" << strtoktolin (race, ",");
1621 else
1622 buf << "race of" << strtoktolin (race, ",");
1623
1624 buf << '\r';
1625 }
1626 }
1627
1628 if (level == 6 && rndm (2))
1629 { /* blessing,curse properties of the god */
1630 if (const char *cp = describe_resistance (god, 1))
1631 { /* This god does have protections */
1632 buf << "The priests of " << name
1633 << " are known to be able to "
1634 "bestow a blessing which makes the recipient "
1635 << cp
1636 << '\r';
1637 }
1638 }
1639
1640 if (level == 8 && rndm (2))
1641 { /* immunity, holy possession */
1642 buf << "The priests of " << name
1643 << " are known to make cast a mighty"
1644 " prayer of possession";
1645
1646 int first = 1;
1647
1648 for (int i = 0; i < NROFATTACKS; i++)
1649 if (god->resist[i] == 100)
1650 {
1651 if (first)
1652 {
1653 buf << " which gives the recipient";
1654 first = 0;
1655 }
1656 else
1657 buf << ", ";
1658
1659 buf << " immunity to " << attacktype_desc[i];
1660 }
1661
1662 buf << ".\r";
1663 }
1664
1665 if (level == 12 && rndm (2))
1666 { /* spell paths */
1667 //TODO:
1668 int has_effect = 0, tmpvar;
1669 char tmpbuf[MAX_BUF];
1670
1671 sprintf (tmpbuf, "\n");
1672 sprintf (tmpbuf, "It is rarely known fact that the priests of %s\n", name);
1673 strcat (tmpbuf, "are mystically transformed. Effects of this include:\n");
1674
1675 if ((tmpvar = god->path_attuned))
1676 {
1677 has_effect = 1;
1678 DESCRIBE_PATH (tmpbuf, tmpvar, "Attuned");
1679 }
1680
1681 if ((tmpvar = god->path_repelled))
1682 {
1683 has_effect = 1;
1684 DESCRIBE_PATH (tmpbuf, tmpvar, "Repelled");
1685 }
1686
1687 if ((tmpvar = god->path_denied))
1688 {
1689 has_effect = 1;
1690 DESCRIBE_PATH (tmpbuf, tmpvar, "Denied");
1691 }
1692
1693 if (has_effect)
1694 buf << tmpbuf << '\r';
1695 else
1696 buf << '\r';
1697 }
1698
1699 level--;
1700 }
1701
1702 if (buf.size () == introlen)
1703 /* we got no information beyond the preamble! */
1704 buf << "[Unfortunately the rest of the information is hopelessly garbled!]";
1705
1706 return buf;
1707 }
1708
1709 /* tailor_readable_ob()- The main routine. This chooses a random
1710 * message to put in given readable object (type==BOOK) which will
1711 * be referred hereafter as a 'book'. We use the book level to de-
1712 * termine the value of the information we will insert. Higher
1713 * values mean the book will (generally) have better/more info.
1714 * See individual cases as to how this will be utilized.
1715 * "Book" name/content length are based on the weight of the
1716 * document. If the value of msg_type is negative, we will randomly
1717 * choose the kind of message to generate.
1718 * -b.t. thomas@astro.psu.edu
1719 *
1720 * book is the object we are creating into.
1721 * If msg_type is a positive value, we use that to determine the
1722 * message type - otherwise a random value is used.
1723 *
1724 */
1725 void
1726 tailor_readable_ob (object *book, int msg_type)
1727 {
1728 int level = book->level ? rndm (book->level) + 1 : 1;
1729
1730 /* safety */
1731 if (book->type != BOOK)
1732 return;
1733
1734 if (level <= 0)
1735 return; /* if no level no point in doing any more... */
1736
1737 /* &&& The message switch &&& */
1738 /* Below all of the possible types of messages in the "book"s.
1739 */
1740 /*
1741 * IF you add a new type of book msg, you will have to do several things.
1742 * 1) make sure there is an entry in the msg switch below!
1743 * 2) make sure there is an entry in max_titles[] array.
1744 * 3) make sure there are entries for your case in new_text_title()
1745 * and add_authour().
1746 * 4) you may want separate authour/book name arrays in read.h
1747 */
1748 const char *new_msg = "";
1749 msg_type = msg_type > 0 ? msg_type : rndm (8);
1750 switch (msg_type)
1751 {
1752 case 1: /* monster attrib */
1753 new_msg = mon_info_msg (level);
1754 break;
1755 case 2: /* artifact attrib */
1756 new_msg = artifact_msg (level);
1757 break;
1758 case 3: /* grouping incantations/prayers by path */
1759 new_msg = spellpath_msg (level);
1760 break;
1761 case 4: /* describe an alchemy formula */
1762 make_formula_book (book, level);
1763 /* make_formula_book already gives title */
1764 return;
1765 case 5: /* bits of information about a god */
1766 new_msg = god_info_msg (level);
1767 break;
1768 case 0: /* use info list in lib/ */
1769 default:
1770 cfperl_make_book (book, level);
1771 /* already gives title */
1772 return;
1773 }
1774
1775 if (strlen (new_msg) > 1)
1776 {
1777 book->msg = new_msg;
1778 /* lets give the "book" a new name, which may be a compound word */
1779 change_book (book, msg_type);
1780 }
1781 }
1782
1783 /*****************************************************************************
1784 *
1785 * Writeback routine for updating the bookarchive.
1786 *
1787 ****************************************************************************/
1788 /* write_book_archive() - write out the updated book archive */
1789 void
1790 write_book_archive ()
1791 {
1792 FILE *fp;
1793 int index = 0;
1794 char fname[MAX_BUF];
1795 title *book = NULL;
1796 titlelist *bl = get_titlelist (0);
1797
1798 /* If nothing changed, don't write anything */
1799 if (!need_to_write_bookarchive)
1800 return;
1801
1802 need_to_write_bookarchive = 0;
1803
1804 sprintf (fname, "%s/bookarch", settings.localdir);
1805 LOG (llevDebug, "Updating book archive: %s...\n", fname);
1806
1807 if ((fp = fopen (fname, "w")) == NULL)
1808 LOG (llevDebug, "Can't open book archive file %s\n", fname);
1809 else
1810 {
1811 while (bl)
1812 {
1813 for (book = bl->first_book; book; book = book->next)
1814 if (book && book->authour)
1815 {
1816 fprintf (fp, "title %s\n", &book->name);
1817 fprintf (fp, "authour %s\n", &book->authour);
1818 fprintf (fp, "arch %s\n", &book->archname);
1819 fprintf (fp, "level %d\n", book->level);
1820 fprintf (fp, "type %d\n", index);
1821 fprintf (fp, "size %d\n", book->size);
1822 fprintf (fp, "index %d\n", book->msg_index);
1823 fprintf (fp, "end\n");
1824 }
1825
1826 bl = bl->next;
1827 index++;
1828 }
1829
1830 fclose (fp);
1831 chmod (fname, SAVE_MODE);
1832 }
1833 }
1834
1835 readable_message_type *
1836 get_readable_message_type (object *readable)
1837 {
1838 uint8 subtype = readable->subtype;
1839
1840 if (subtype > last_readable_subtype)
1841 return &readable_message_types[0];
1842
1843 return &readable_message_types[subtype];
1844 }