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Comparing deliantra/server/common/readable.C (file contents):
Revision 1.24 by root, Thu May 24 03:33:28 2007 UTC vs.
Revision 1.45 by root, Thu Oct 15 22:50:41 2009 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation; either version 2 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * along with this program; if not, write to the Free Software 19 * and the GNU General Public License along with this program. If not, see
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * <http://www.gnu.org/licenses/>.
21 * 21 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 23 */
24
25 24
26/* This file contains code relevant to the BOOKS hack -- designed 25/* This file contains code relevant to the BOOKS hack -- designed
27 * to allow randomly occuring messages in non-magical texts. 26 * to allow randomly occuring messages in non-magical texts.
28 */ 27 */
29 28
31 30
32#include <global.h> 31#include <global.h>
33#include <book.h> 32#include <book.h>
34#include <living.h> 33#include <living.h>
35#include <spells.h> 34#include <spells.h>
36
37 35
38/* Define this if you want to archive book titles by contents. 36/* Define this if you want to archive book titles by contents.
39 * This option should enforce UNIQUE combinations of titles,authors and 37 * This option should enforce UNIQUE combinations of titles,authors and
40 * msg contents during and *between* game sessions. 38 * msg contents during and *between* game sessions.
41 * Note: a slight degeneracy exists since books are archived based on an integer 39 * Note: a slight degeneracy exists since books are archived based on an integer
436 * Be careful to keep the order. If you add readable subtype, add them 434 * Be careful to keep the order. If you add readable subtype, add them
437 * at the bottom of the list. Never delete a subtype because index is used as 435 * at the bottom of the list. Never delete a subtype because index is used as
438 * subtype paramater in arch files! 436 * subtype paramater in arch files!
439 */ 437 */
440static readable_message_type readable_message_types[] = { 438static readable_message_type readable_message_types[] = {
441 /*subtype 0 */ {0, 0}, 439 /*subtype 0 */ {0, 0, "info"},
442 /* book messages subtypes */ 440 /* book messages subtypes */
443 /*subtype 1 */ {MSG_TYPE_BOOK, MSG_TYPE_BOOK_CLASP_1}, 441 /*subtype 1 */ {MSG_TYPE_BOOK, MSG_TYPE_BOOK_CLASP_1, "readable-book-clasp-1"},
444 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_CLASP_2}, 442 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_CLASP_2, "readable-book-clasp-2"},
445 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_ELEGANT_1}, 443 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_ELEGANT_1, "readable-book-elegant-1"},
446 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_ELEGANT_2}, 444 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_ELEGANT_2, "readable-book-elegant-2"},
447 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_QUARTO_1}, 445 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_QUARTO_1, "readable-book-quarto-1"},
448 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_QUARTO_2}, 446 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_QUARTO_2, "readable-book-quarto-2"},
449 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_SPELL_EVOKER}, 447 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_SPELL_EVOKER, "readable-book-spell-evocation"},
450 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_SPELL_PRAYER}, 448 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_SPELL_PRAYER, "readable-book-spell-praying"},
451 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_SPELL_PYRO}, 449 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_SPELL_PYRO, "readable-book-spell-pyromancy"},
452 /*subtype 10 */ {MSG_TYPE_BOOK, MSG_TYPE_BOOK_SPELL_SORCERER}, 450 /*subtype 10 */ {MSG_TYPE_BOOK, MSG_TYPE_BOOK_SPELL_SORCERER, "readable-book-spell-sorcery"},
453 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_SPELL_SUMMONER}, 451 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_SPELL_SUMMONER, "readable-book-spell-summoning"},
454 /* card messages subtypes */ 452 /* card messages subtypes */
455 {MSG_TYPE_CARD, MSG_TYPE_CARD_SIMPLE_1}, 453 {MSG_TYPE_CARD, MSG_TYPE_CARD_SIMPLE_1, "readable-card-simple-1"},
456 {MSG_TYPE_CARD, MSG_TYPE_CARD_SIMPLE_2}, 454 {MSG_TYPE_CARD, MSG_TYPE_CARD_SIMPLE_2, "readable-card-simple-2"},
457 {MSG_TYPE_CARD, MSG_TYPE_CARD_SIMPLE_3}, 455 {MSG_TYPE_CARD, MSG_TYPE_CARD_SIMPLE_3, "readable-card-simple-3"},
458 {MSG_TYPE_CARD, MSG_TYPE_CARD_ELEGANT_1}, 456 {MSG_TYPE_CARD, MSG_TYPE_CARD_ELEGANT_1, "readable-card-elegant-1"},
459 {MSG_TYPE_CARD, MSG_TYPE_CARD_ELEGANT_2}, 457 {MSG_TYPE_CARD, MSG_TYPE_CARD_ELEGANT_2, "readable-card-elegant-2"},
460 {MSG_TYPE_CARD, MSG_TYPE_CARD_ELEGANT_3}, 458 {MSG_TYPE_CARD, MSG_TYPE_CARD_ELEGANT_3, "readable-card-elegant-3"},
461 {MSG_TYPE_CARD, MSG_TYPE_CARD_STRANGE_1}, 459 {MSG_TYPE_CARD, MSG_TYPE_CARD_STRANGE_1, "readable-card-strange-1"},
462 {MSG_TYPE_CARD, MSG_TYPE_CARD_STRANGE_2}, 460 {MSG_TYPE_CARD, MSG_TYPE_CARD_STRANGE_2, "readable-card-strange-2"},
463 /*subtype 20 */ {MSG_TYPE_CARD, MSG_TYPE_CARD_STRANGE_3}, 461 /*subtype 20 */ {MSG_TYPE_CARD, MSG_TYPE_CARD_STRANGE_3, "readable-card-strange-3"},
464 {MSG_TYPE_CARD, MSG_TYPE_CARD_MONEY_1}, 462 {MSG_TYPE_CARD, MSG_TYPE_CARD_MONEY_1, "readable-card-money-1"},
465 {MSG_TYPE_CARD, MSG_TYPE_CARD_MONEY_2}, 463 {MSG_TYPE_CARD, MSG_TYPE_CARD_MONEY_2, "readable-card-money-2"},
466 {MSG_TYPE_CARD, MSG_TYPE_CARD_MONEY_3}, 464 {MSG_TYPE_CARD, MSG_TYPE_CARD_MONEY_3, "readable-card-money-3"},
467 465
468 /* Paper messages subtypes */ 466 /* Paper messages subtypes */
469 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_NOTE_1}, 467 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_NOTE_1, "readable-paper-note-1"},
470 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_NOTE_2}, 468 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_NOTE_2, "readable-paper-note-2"},
471 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_NOTE_3}, 469 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_NOTE_3, "readable-paper-note-3"},
472 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_LETTER_OLD_1}, 470 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_LETTER_OLD_1, "readable-paper-letter-old-1"},
473 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_LETTER_OLD_2}, 471 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_LETTER_OLD_2, "readable-paper-letter-old-2"},
474 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_LETTER_NEW_1}, 472 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_LETTER_NEW_1, "readable-paper-letter-new-1"},
475 /*subtype 30 */ {MSG_TYPE_PAPER, MSG_TYPE_PAPER_LETTER_NEW_2}, 473 /*subtype 30 */ {MSG_TYPE_PAPER, MSG_TYPE_PAPER_LETTER_NEW_2, "readable-paper-letter-new-2"},
476 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_ENVELOPE_1}, 474 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_ENVELOPE_1, "readable-paper-envelope-1"},
477 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_ENVELOPE_2}, 475 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_ENVELOPE_2, "readable-paper-envelope-2"},
478 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_SCROLL_OLD_1}, 476 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_SCROLL_OLD_1, "readable-paper-scroll-old-1"},
479 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_SCROLL_OLD_2}, 477 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_SCROLL_OLD_2, "readable-paper-scroll-old-2"},
480 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_SCROLL_NEW_1}, 478 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_SCROLL_NEW_1, "readable-paper-scroll-new-1"},
481 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_SCROLL_NEW_2}, 479 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_SCROLL_NEW_2, "readable-paper-scroll-new-2"},
482 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_SCROLL_MAGIC}, 480 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_SCROLL_MAGIC, "readable-paper-scroll-magic"},
483 481
484 /* road signs messages subtypes */ 482 /* road signs messages subtypes */
485 {MSG_TYPE_SIGN, MSG_TYPE_SIGN_BASIC}, 483 {MSG_TYPE_SIGN, MSG_TYPE_SIGN_BASIC, "readable-sign-basic"},
486 {MSG_TYPE_SIGN, MSG_TYPE_SIGN_DIR_LEFT}, 484 {MSG_TYPE_SIGN, MSG_TYPE_SIGN_DIR_LEFT, "readable-sign-dir-left"},
487 /*subtype 40 */ {MSG_TYPE_SIGN, MSG_TYPE_SIGN_DIR_RIGHT}, 485 /*subtype 40 */ {MSG_TYPE_SIGN, MSG_TYPE_SIGN_DIR_RIGHT, "readable-sign-dir-right"},
488 {MSG_TYPE_SIGN, MSG_TYPE_SIGN_DIR_BOTH}, 486 {MSG_TYPE_SIGN, MSG_TYPE_SIGN_DIR_BOTH, "readable-sign-dir-both"},
489 487
490 /* stones and monument messages */ 488 /* stones and monument messages */
491 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_STONE_1}, 489 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_STONE_1, "readable-monument-stone-1"},
492 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_STONE_2}, 490 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_STONE_2, "readable-monument-stone-2"},
493 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_STONE_3}, 491 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_STONE_3, "readable-monument-stone-3"},
494 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_STATUE_1}, 492 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_STATUE_1, "readable-monument-statue-1"},
495 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_STATUE_2}, 493 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_STATUE_2, "readable-monument-statue-2"},
496 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_STATUE_3}, 494 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_STATUE_3, "readable-monument-statue-3"},
497 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_GRAVESTONE_1}, 495 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_GRAVESTONE_1, "readable-monument-gravestone-1"},
498 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_GRAVESTONE_2}, 496 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_GRAVESTONE_2, "readable-monument-gravestone-2"},
499 /*subtype 50 */ {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_GRAVESTONE_3}, 497 /*subtype 50 */ {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_GRAVESTONE_3, "readable-monument-gravestone-3"},
500 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_WALL_1}, 498 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_WALL_1, "readable-monument-wall-1"},
501 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_WALL_2}, 499 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_WALL_2, "readable-monument-wall-2"},
502 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_WALL_3} 500 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_WALL_3, "readable-monument-wall-3"}
503}; 501};
504int last_readable_subtype = sizeof (readable_message_types) / sizeof (readable_message_type); 502int last_readable_subtype = sizeof (readable_message_types) / sizeof (readable_message_type);
505 503
506static int max_titles[6] = { 504static int max_titles[6] = {
507 ((sizeof (light_book_name) / sizeof (char *)) + (sizeof (heavy_book_name) / sizeof (char *))) * (sizeof (book_author) / sizeof (char *)), 505 ((sizeof (light_book_name) / sizeof (char *)) + (sizeof (heavy_book_name) / sizeof (char *))) * (sizeof (book_author) / sizeof (char *)),
571 * (shstr.c ?), but the quantity BOOK_BUF will need to be defined. */ 569 * (shstr.c ?), but the quantity BOOK_BUF will need to be defined. */
572 570
573/* nstrtok() - simple routine to return the number of list 571/* nstrtok() - simple routine to return the number of list
574 * items in buf1 as separated by the value of buf2 572 * items in buf1 as separated by the value of buf2
575 */ 573 */
576 574static int
577int
578nstrtok (const char *buf1, const char *buf2) 575nstrtok (const char *buf1, const char *buf2)
579{ 576{
580 char *tbuf, sbuf[12], buf[MAX_BUF]; 577 char *tbuf, sbuf[12], buf[MAX_BUF];
581 int number = 0; 578 int number = 0;
582 579
595 592
596/* strtoktolin() - takes a string in buf1 and separates it into 593/* strtoktolin() - takes a string in buf1 and separates it into
597 * a list of strings delimited by buf2. Then returns a comma 594 * a list of strings delimited by buf2. Then returns a comma
598 * separated string w/ decent punctuation. 595 * separated string w/ decent punctuation.
599 */ 596 */
600 597static char *
601char *
602strtoktolin (const char *buf1, const char *buf2) 598strtoktolin (const char *buf1, const char *buf2)
603{ 599{
604 int maxi, i = nstrtok (buf1, buf2); 600 int maxi, i = nstrtok (buf1, buf2);
605 char *tbuf, buf[MAX_BUF], sbuf[12]; 601 char *tbuf, buf[MAX_BUF], sbuf[12];
606 static char rbuf[BOOK_BUF]; 602 static char rbuf[BOOK_BUF];
623 tbuf = strtok (NULL, sbuf); 619 tbuf = strtok (NULL, sbuf);
624 } 620 }
625 return (char *) rbuf; 621 return (char *) rbuf;
626} 622}
627 623
628int 624static int
629book_overflow (const char *buf1, const char *buf2, int booksize) 625book_overflow (const char *buf1, const char *buf2, int booksize)
630{ 626{
631
632 if (buf_overflow (buf1, buf2, BOOK_BUF - 2) /* 2 less so always room for trailing \n */ 627 if (buf_overflow (buf1, buf2, BOOK_BUF - 2) /* 2 less so always room for trailing \n */
633 || buf_overflow (buf1, buf2, booksize)) 628 || buf_overflow (buf1, buf2, booksize))
634 return 1; 629 return 1;
630
635 return 0; 631 return 0;
636
637
638} 632}
639 633
640/***************************************************************************** 634/*****************************************************************************
641 * 635 *
642 * Start of initialisation related functions. 636 * Start of initialisation related functions.
749 if (did_init_mon_info) 743 if (did_init_mon_info)
750 return; 744 return;
751 745
752 did_init_mon_info = 1; 746 did_init_mon_info = 1;
753 747
754 748 for_all_archetypes (at)
755 for (at = first_archetype; at != NULL; at = at->next)
756 { 749 {
757 if (QUERY_FLAG (&at->clone, FLAG_MONSTER) && (!QUERY_FLAG (&at->clone, FLAG_CHANGING) || QUERY_FLAG (&at->clone, FLAG_UNAGGRESSIVE))) 750 if (QUERY_FLAG (at, FLAG_MONSTER) && (!QUERY_FLAG (at, FLAG_CHANGING) || QUERY_FLAG (at, FLAG_UNAGGRESSIVE)))
758 { 751 {
759 objectlink *mon = new objectlink; 752 objectlink *mon = new objectlink;
760 753
761 mon->ob = &at->clone; 754 mon->ob = at;
762 mon->next = first_mon_info; 755 mon->next = first_mon_info;
763 first_mon_info = mon; 756 first_mon_info = mon;
764 nrofmon++; 757 nrofmon++;
765 } 758 }
766 } 759 }
820 else 813 else
821 t = t->next; 814 t = t->next;
822 815
823#ifdef ARCHIVE_DEBUG 816#ifdef ARCHIVE_DEBUG
824 if (t) 817 if (t)
825 LOG (llevDebug, "Found title match (list %d): %s %s (%d)\n", msgtype, t->name, t->authour, t->msg_index); 818 LOG (llevDebug, "Found title match (list %d): %s %s (%d)\n", msgtype, &t->name, &t->authour, t->msg_index);
826#endif 819#endif
827 820
828 return t; 821 return t;
829} 822}
830 823
832 * handled directly in change_book_name(). Names are based on text 825 * handled directly in change_book_name(). Names are based on text
833 * msgtype 826 * msgtype
834 * this sets book book->name based on msgtype given. What name 827 * this sets book book->name based on msgtype given. What name
835 * is given is based on various criteria 828 * is given is based on various criteria
836 */ 829 */
837
838static void 830static void
839new_text_name (object *book, int msgtype) 831new_text_name (object *book, int msgtype)
840{ 832{
841 int nbr; 833 int nbr;
842 char name[MAX_BUF]; 834 char name[MAX_BUF];
935 */ 927 */
936 928
937static int 929static int
938unique_book (const object *book, int msgtype) 930unique_book (const object *book, int msgtype)
939{ 931{
940 title *test;
941
942 if (!booklist) 932 if (!booklist)
943 return 1; /* No archival entries! Must be unique! */ 933 return 1; /* No archival entries! Must be unique! */
944 934
945 /* Go through the booklist. If the author and name match, not unique so 935 /* Go through the booklist. If the author and name match, not unique so
946 * return 0. 936 * return 0.
947 */ 937 */
948 for (test = get_titlelist (msgtype)->first_book; test; test = test->next) 938 for (title *test = get_titlelist (msgtype)->first_book; test; test = test->next)
949 {
950 if (!strcmp (test->name, book->name) && !strcmp (book->title, test->authour)) 939 if (test->name == book->name && book->title == test->authour)
951 return 0; 940 return 0;
952 } 941
953 return 1; 942 return 1;
954} 943}
955 944
956/* add_book_to_list() */ 945/* add_book_to_list() */
957 946
970 t = get_empty_book (); 959 t = get_empty_book ();
971 t->name = book->name; 960 t->name = book->name;
972 t->authour = book->title; 961 t->authour = book->title;
973 t->size = strlen (book->msg); 962 t->size = strlen (book->msg);
974 t->msg_index = strtoint (book->msg); 963 t->msg_index = strtoint (book->msg);
975 t->archname = book->arch->name; 964 t->archname = book->arch->archname;
976 t->level = book->level; 965 t->level = book->level;
977 966
978 t->next = tl->first_book; 967 t->next = tl->first_book;
979 tl->first_book = t; 968 tl->first_book = t;
980 tl->number++; 969 tl->number++;
981 970
982 /* We have stuff we need to write now */ 971 /* We have stuff we need to write now */
983 need_to_write_bookarchive = 1; 972 need_to_write_bookarchive = 1;
984 973
985#ifdef ARCHIVE_DEBUG 974#ifdef ARCHIVE_DEBUG
986 LOG (llevDebug, "Archiving new title: %s %s (%d)\n", book->name, book->title, msgtype); 975 LOG (llevDebug, "Archiving new title: %s %s (%d)\n", &book->name, &book->title, msgtype);
987#endif 976#endif
988 977
989} 978}
990 979
991 980
997 * levels and architypes. -b.t. 986 * levels and architypes. -b.t.
998 */ 987 */
999 988
1000#define MAX_TITLE_CHECK 20 989#define MAX_TITLE_CHECK 20
1001 990
1002void 991static void
1003change_book (object *book, int msgtype) 992change_book (object *book, int msgtype)
1004{ 993{
1005 int nbr = sizeof (book_descrpt) / sizeof (char *); 994 int nbr = sizeof (book_descrpt) / sizeof (char *);
1006 995
1007 switch (book->type) 996 switch (book->type)
1008 { 997 {
1009 case BOOK: 998 case BOOK:
1010 { 999 {
1011 titlelist *tl = get_titlelist (msgtype); 1000 titlelist *tl = get_titlelist (msgtype);
1012 title *t = NULL; 1001 title *t = NULL;
1013 int tries = 0; 1002 int tries = 0;
1014 1003
1015 /* look to see if our msg already been archived. If so, alter 1004 /* look to see if our msg already been archived. If so, alter
1016 * the book to match the archival text. If we fail to match, 1005 * the book to match the archival text. If we fail to match,
1017 * then we archive the new title/name/msg combo if there is 1006 * then we archive the new title/name/msg combo if there is
1018 * room on the titlelist. 1007 * room on the titlelist.
1019 */ 1008 */
1020 1009
1021 if ((strlen (book->msg) > 5) && (t = find_title (book, msgtype))) 1010 if ((strlen (book->msg) > 5) && (t = find_title (book, msgtype)))
1022 { 1011 {
1023 object *tmpbook;
1024
1025 /* alter book properties */ 1012 /* alter book properties */
1026 if ((tmpbook = get_archetype (t->archname)) != NULL) 1013 if (object *tmpbook = get_archetype (t->archname))
1014 {
1015 tmpbook->msg = book->msg;
1016 tmpbook->copy_to (book);
1017 tmpbook->destroy ();
1018 }
1019
1020 book->title = t->authour;
1021 book->name = t->name;
1022 book->level = t->level;
1023 }
1024 /* Don't have any default title, so lets make up a new one */
1025 else
1026 {
1027 int numb, maxnames = max_titles[msgtype];
1028 const char *old_title;
1029 const char *old_name;
1030
1031 old_title = book->title;
1032 old_name = book->name;
1033
1034 /* some pre-generated books have title already set (from
1035 * maps), also don't bother looking for unique title if
1036 * we already used up all the available names! */
1037
1038 if (!tl)
1039 {
1040 LOG (llevError, "change_book_name(): can't find title list\n");
1041 numb = 0;
1042 }
1043 else
1044 numb = tl->number;
1045
1046 if (numb == maxnames)
1047 {
1048#ifdef ARCHIVE_DEBUG
1049 LOG (llevDebug, "titles for list %d full (%d possible).\n", msgtype, maxnames);
1050#endif
1051 }
1052 /* shouldnt change map-maker books */
1053 else if (!book->title)
1054 do
1027 { 1055 {
1028 tmpbook->msg = book->msg; 1056 /* random book name */
1029 tmpbook->copy_to (book); 1057 new_text_name (book, msgtype);
1030 tmpbook->destroy (); 1058 add_author (book, msgtype); /* random author */
1059 tries++;
1031 } 1060 }
1061 while (!unique_book (book, msgtype) && tries < MAX_TITLE_CHECK);
1032 1062
1033 book->title = t->authour; 1063 /* Now deal with 2 cases.
1034 book->name = t->name; 1064 * 1)If no space for a new title exists lets just restore
1035 book->level = t->level; 1065 * the old book properties. Remember, if the book had
1066 * matchd an older entry on the titlelist, we shouldnt
1067 * have called this routine in the first place!
1068 * 2) If we got a unique title, we need to add it to
1069 * the list.
1036 } 1070 */
1037 /* Don't have any default title, so lets make up a new one */
1038 else
1039 {
1040 int numb, maxnames = max_titles[msgtype];
1041 const char *old_title;
1042 const char *old_name;
1043 1071
1044 old_title = book->title; 1072 if (tries == MAX_TITLE_CHECK || numb == maxnames)
1045 old_name = book->name; 1073 { /* got to check maxnames again */
1046
1047 /* some pre-generated books have title already set (from
1048 * maps), also don't bother looking for unique title if
1049 * we already used up all the available names! */
1050
1051 if (!tl)
1052 {
1053 LOG (llevError, "change_book_name(): can't find title list\n");
1054 numb = 0;
1055 }
1056 else
1057 numb = tl->number;
1058
1059 if (numb == maxnames)
1060 {
1061#ifdef ARCHIVE_DEBUG 1074#ifdef ARCHIVE_DEBUG
1062 LOG (llevDebug, "titles for list %d full (%d possible).\n", msgtype, maxnames); 1075 LOG (llevDebug, "Failed to obtain unique title for %s %s (names:%d/%d)\n", &book->name, &book->title, numb, maxnames);
1063#endif 1076#endif
1064 break; 1077 /* restore old book properties here */
1065 } 1078 book->title = old_title;
1066 /* shouldnt change map-maker books */ 1079
1067 else if (!book->title) 1080 if (rndm (4))
1068 do
1069 { 1081 {
1070 /* random book name */ 1082 /* Lets give the book a description to individualize it some */
1071 new_text_name (book, msgtype); 1083 char new_name[MAX_BUF];
1072 add_author (book, msgtype); /* random author */ 1084
1073 tries++; 1085 snprintf (new_name, MAX_BUF, "%s %s", book_descrpt[rndm (nbr)], old_name);
1086
1087 book->name = new_name;
1074 } 1088 }
1075 while (!unique_book (book, msgtype) && tries < MAX_TITLE_CHECK);
1076
1077 /* Now deal with 2 cases.
1078 * 1)If no space for a new title exists lets just restore
1079 * the old book properties. Remember, if the book had
1080 * matchd an older entry on the titlelist, we shouldnt
1081 * have called this routine in the first place!
1082 * 2) If we got a unique title, we need to add it to
1083 * the list.
1084 */
1085
1086 if (tries == MAX_TITLE_CHECK || numb == maxnames)
1087 { /* got to check maxnames again */
1088#ifdef ARCHIVE_DEBUG
1089 LOG (llevDebug, "Failed to obtain unique title for %s %s (names:%d/%d)\n", book->name, book->title, numb, maxnames);
1090#endif
1091 /* restore old book properties here */
1092 book->title = old_title;
1093
1094 if (RANDOM () % 4)
1095 {
1096 /* Lets give the book a description to individualize it some */
1097 char new_name[MAX_BUF];
1098
1099 snprintf (new_name, MAX_BUF, "%s %s", book_descrpt[rndm (nbr)], old_name);
1100
1101 book->name = new_name;
1102 }
1103 else 1089 else
1104 { 1090 {
1105 book->name = old_name; 1091 book->name = old_name;
1106 } 1092 }
1107 } 1093 }
1108 else if (book->title && strlen (book->msg) > 5) 1094 else if (book->title && strlen (book->msg) > 5)
1109 { /* archive if long msg texts */ 1095 { /* archive if long msg texts */
1110 add_book_to_list (book, msgtype); 1096 add_book_to_list (book, msgtype);
1111 } 1097 }
1112 } 1098 }
1113 break; 1099 break;
1114 } 1100 }
1115 1101
1116 default: 1102 default:
1117 LOG (llevError, "change_book_name() called w/ illegal obj type.\n"); 1103 LOG (llevError, "change_book_name() called w/ illegal obj type.\n");
1118 return; 1104 return;
1119 } 1105 }
1120} 1106}
1121 1107
1122/***************************************************************************** 1108/*****************************************************************************
1123 * 1109 *
1134 * list of all monsters in the current game. If level is non-zero, 1120 * list of all monsters in the current game. If level is non-zero,
1135 * then only monsters greater than that level will be returned. 1121 * then only monsters greater than that level will be returned.
1136 * Changed 971225 to be greater than equal to level passed. Also 1122 * Changed 971225 to be greater than equal to level passed. Also
1137 * made choosing by level more random. 1123 * made choosing by level more random.
1138 */ 1124 */
1139
1140object * 1125object *
1141get_random_mon (int level) 1126get_random_mon (int level)
1142{ 1127{
1143 objectlink *mon = first_mon_info; 1128 objectlink *mon = first_mon_info;
1144 int i = 0, monnr; 1129 int i = 0, monnr;
1148 return (object *) NULL; 1133 return (object *) NULL;
1149 1134
1150 if (!level) 1135 if (!level)
1151 { 1136 {
1152 /* lets get a random monster from the mon_info linked list */ 1137 /* lets get a random monster from the mon_info linked list */
1153 monnr = RANDOM () % nrofmon; 1138 monnr = rndm (nrofmon);
1154 1139
1155 for (mon = first_mon_info, i = 0; mon; mon = mon->next) 1140 for (mon = first_mon_info, i = 0; mon; mon = mon->next)
1156 if (i++ == monnr) 1141 if (i++ == monnr)
1157 break; 1142 break;
1158 1143
1185 { 1170 {
1186 LOG (llevError, "get_random_mon() couldn't return monster for level %d\n", level); 1171 LOG (llevError, "get_random_mon() couldn't return monster for level %d\n", level);
1187 return NULL; 1172 return NULL;
1188 } 1173 }
1189 1174
1190 monnr = RANDOM () % i; 1175 monnr = rndm (i);
1191 for (mon = first_mon_info; mon; mon = mon->next) 1176 for (mon = first_mon_info; mon; mon = mon->next)
1192 if (mon->ob->level >= level && monnr-- == 0) 1177 if (mon->ob->level >= level && monnr-- == 0)
1193 return mon->ob; 1178 return mon->ob;
1194 1179
1195 if (!mon) 1180 if (!mon)
1202 1187
1203/* 1188/*
1204 * Returns a description of the monster. This really needs to be 1189 * Returns a description of the monster. This really needs to be
1205 * redone, as describe_item really gives a pretty internal description. 1190 * redone, as describe_item really gives a pretty internal description.
1206 */ 1191 */
1207 1192static const char *
1208char *
1209mon_desc (const object *mon) 1193mon_desc (const object *mon)
1210{ 1194{
1211 static char retbuf[HUGE_BUF]; 1195 static dynbuf_text buf; buf.clear ();
1212 1196
1213 sprintf (retbuf, " *** %s ***\n", &mon->name); 1197 buf.printf ("B<< %s >>\r", &mon->name);
1214 strcat (retbuf, describe_item (mon, NULL)); 1198 buf << describe_item (mon, 0);
1215 1199
1216 return retbuf; 1200 return buf;
1217} 1201}
1218 1202
1219 1203
1220/* This function returns the next monsters after 'tmp'. If no match is 1204/* This function returns the next monsters after 'tmp'. If no match is
1221 * found, it returns NULL (changed 0.94.3 to do this, since the 1205 * found, it returns NULL (changed 0.94.3 to do this, since the
1222 * calling function (mon_info_msg) seems to expect that. 1206 * calling function (mon_info_msg) seems to expect that.
1223 */ 1207 */
1224 1208static object *
1225object *
1226get_next_mon (object *tmp) 1209get_next_mon (object *tmp)
1227{ 1210{
1228 objectlink *mon; 1211 objectlink *mon;
1229 1212
1230 for (mon = first_mon_info; mon; mon = mon->next) 1213 for (mon = first_mon_info; mon; mon = mon->next)
1239 else 1222 else
1240 return first_mon_info->ob; 1223 return first_mon_info->ob;
1241 1224
1242} 1225}
1243 1226
1244
1245
1246/* mon_info_msg() - generate a message detailing the properties 1227/* mon_info_msg() - generate a message detailing the properties
1247 * of a randomly selected monster. 1228 * of a randomly selected monster.
1248 */ 1229 */
1249 1230static const char *
1250char *
1251mon_info_msg (int level, int booksize) 1231mon_info_msg (int level, int booksize)
1252{ 1232{
1253 static char retbuf[BOOK_BUF]; 1233 static dynbuf_text buf; buf.clear ();
1254 char tmpbuf[HUGE_BUF];
1255 object *tmp;
1256 1234
1257 /*preamble */ 1235 /*preamble */
1258 strcpy (retbuf, "This beastiary contains:"); 1236 buf << "This beastiary contains:\n";
1259 1237
1260 /* lets print info on as many monsters as will fit in our 1238 /* lets print info on as many monsters as will fit in our
1261 * document. 1239 * document.
1262 * 8-96 Had to change this a bit, otherwise there would 1240 * 8-96 Had to change this a bit, otherwise there would
1263 * have been an impossibly large number of combinations 1241 * have been an impossibly large number of combinations
1264 * of text! (and flood out the available number of titles 1242 * of text! (and flood out the available number of titles
1265 * in the archive in a snap!) -b.t. 1243 * in the archive in a snap!) -b.t.
1266 */ 1244 */
1267 tmp = get_random_mon (level * 3); 1245 object *tmp = get_random_mon (level * 3);
1268 while (tmp) 1246 while (tmp && buf.size () < BOOK_BUF)
1269 { 1247 {
1270 /* monster description */ 1248 /* monster description */
1271 sprintf (tmpbuf, "\n---\n%s", mon_desc (tmp)); 1249 buf.printf ("\n%s\n", mon_desc (tmp));
1272
1273 if (!book_overflow (retbuf, tmpbuf, booksize))
1274 strcat (retbuf, tmpbuf);
1275 else
1276 break;
1277 1250
1278 /* Note that the value this returns is not based on level */ 1251 /* Note that the value this returns is not based on level */
1279 tmp = get_next_mon (tmp); 1252 tmp = get_next_mon (tmp);
1280 } 1253 }
1281 1254
1282#ifdef BOOK_MSG_DEBUG
1283 LOG (llevDebug, "\n mon_info_msg() created strng: %d\n", strlen (retbuf));
1284 fprintf (logfile, " MADE THIS:\n%s\n", retbuf);
1285#endif
1286
1287 return retbuf; 1255 return buf;
1288} 1256}
1289 1257
1290 1258
1291/***************************************************************************** 1259/*****************************************************************************
1292 * Artifact msg generation code. 1260 * Artifact msg generation code.
1293 ****************************************************************************/ 1261 ****************************************************************************/
1294 1262
1295/* artifact_msg() - generate a message detailing the properties 1263/* artifact_msg() - generate a message detailing the properties
1296 * of 1-6 artifacts drawn sequentially from the artifact list. 1264 * of 1-6 artifacts drawn sequentially from the artifact list.
1297 */ 1265 */
1298const char * 1266static const char *
1299artifact_msg (int level, int booksize) 1267artifact_msg (int level, int booksize)
1300{ 1268{
1301 artifactlist *al = NULL; 1269 artifactlist *al = NULL;
1302 artifact *art; 1270 artifact *art;
1303 int chance, i, type, index; 1271 int chance, i, type, index;
1304 int book_entries = level > 5 ? RANDOM () % 3 + RANDOM () % 3 + 2 : RANDOM () % level + 1; 1272 int book_entries = level > 5 ? rndm (3) + rndm (3) + 2 : rndm (level) + 1;
1305 const char *ch; 1273 const char *ch;
1306 char name[MAX_BUF], buf[BOOK_BUF], sbuf[MAX_BUF]; 1274 char name[MAX_BUF];
1307 static char retbuf[BOOK_BUF];
1308 object *tmp = NULL; 1275 object *tmp = NULL;
1276
1277 static dynbuf_text buf; buf.clear ();
1309 1278
1310 /* values greater than 5 create msg buffers that are too big! */ 1279 /* values greater than 5 create msg buffers that are too big! */
1311 if (book_entries > 5) 1280 if (book_entries > 5)
1312 book_entries = 5; 1281 book_entries = 5;
1313 1282
1317 * for that type exists! 1286 * for that type exists!
1318 */ 1287 */
1319 i = 0; 1288 i = 0;
1320 do 1289 do
1321 { 1290 {
1322 index = RANDOM () % (sizeof (art_name_array) / sizeof (arttypename)); 1291 index = rndm (sizeof (art_name_array) / sizeof (arttypename));
1323 type = art_name_array[index].type; 1292 type = art_name_array[index].type;
1324 al = find_artifactlist (type); 1293 al = find_artifactlist (type);
1325 i++; 1294 i++;
1326 } 1295 }
1327 while ((al == NULL) && (i < 10)); 1296 while ((al == NULL) && (i < 10));
1330 return "None"; 1299 return "None";
1331 1300
1332 /* There is no reason to start on the artifact list at the begining. Lets 1301 /* There is no reason to start on the artifact list at the begining. Lets
1333 * take our starting position randomly... */ 1302 * take our starting position randomly... */
1334 art = al->items; 1303 art = al->items;
1335 for (i = RANDOM () % level + RANDOM () % 2 + 1; i > 0; i--) 1304 for (i = rndm (level) + rndm (2) + 1; i > 0; i--)
1336 { 1305 {
1337 if (art == NULL) 1306 if (!art)
1338 art = al->items; /* hmm, out of stuff, loop back around */ 1307 art = al->items; /* hmm, out of stuff, loop back around */
1308
1339 art = art->next; 1309 art = art->next;
1340 } 1310 }
1341 1311
1342 /* the base 'generic' name for our artifact */ 1312 /* the base 'generic' name for our artifact */
1343 assign (name, art_name_array[index].name); 1313 assign (name, art_name_array[index].name);
1344 1314
1345 /* Ok, lets print out the contents */ 1315 /* Ok, lets print out the contents */
1346 sprintf (retbuf, "Herein %s detailed %s...\n", book_entries > 1 ? "are" : "is", book_entries > 1 ? "some artifacts" : "an artifact"); 1316 buf.printf ("Herein %s detailed %s...\n",
1317 book_entries > 1 ? "are" : "is",
1318 book_entries > 1 ? "some artifacts" : "an artifact");
1347 1319
1348 /* artifact msg attributes loop. Lets keep adding entries to the 'book' 1320 /* artifact msg attributes loop. Lets keep adding entries to the 'book'
1349 * as long as we have space up to the allowed max # (book_entires) 1321 * as long as we have space up to the allowed max # (book_entires)
1350 */ 1322 */
1351 while (book_entries > 0) 1323 while (book_entries > 0 && buf.size () < BOOK_BUF)
1352 { 1324 {
1353 1325
1354 if (art == NULL) 1326 if (!art)
1355 art = al->items; 1327 art = al->items;
1356 1328
1357 /* separator of items */ 1329 buf << '\n';
1358 strcpy (buf, "--- \n");
1359 1330
1360 /* Name */ 1331 /* Name */
1361 if (art->allowed != NULL && strcmp (art->allowed->name, "All")) 1332 if (art->allowed && art->allowed->name != shstr_All)
1362 { 1333 {
1363 linked_char *temp, *next = art->allowed; 1334 linked_char *temp, *next = art->allowed;
1364 1335
1365 do 1336 do
1366 { 1337 {
1367 temp = next; 1338 temp = next;
1368 next = next->next; 1339 next = next->next;
1369 } 1340 }
1370 while (next && !RANDOM () % 2); 1341 while (next && rndm (2));
1342
1371 sprintf (buf, "%s A %s of %s", buf, &temp->name, &art->item->name); 1343 buf.printf ("A B<< %s of %s >>", &temp->name, &art->item->name);
1372 } 1344 }
1373 else /* default name is used */ 1345 else /* default name is used */
1374 sprintf (buf, "%s The %s of %s", buf, name, &art->item->name); 1346 buf.printf ("The B<< %s of %s >>", name, &art->item->name);
1347
1348 buf << " is ";
1375 1349
1376 /* chance of finding */ 1350 /* chance of finding */
1377 chance = (int) (100 * ((float) art->chance / al->total_chance)); 1351 chance = (int) (100 * ((float) art->chance / al->total_chance));
1378 if (chance >= 20) 1352 if (chance >= 20)
1379 sprintf (sbuf, "an uncommon"); 1353 buf << "an uncommon";
1380 else if (chance >= 10) 1354 else if (chance >= 10)
1381 sprintf (sbuf, "an unusual"); 1355 buf << "an unusual";
1382 else if (chance >= 5) 1356 else if (chance >= 5)
1383 sprintf (sbuf, "a rare"); 1357 buf << "a rare";
1384 else 1358 else
1385 sprintf (sbuf, "a very rare"); 1359 buf << "a very rare";
1386 sprintf (buf, "%s is %s\n", buf, sbuf);
1387 1360
1388 /* value of artifact */ 1361 /* value of artifact */
1389 sprintf (buf, "%s item with a value that is %d times normal.\n", buf, art->item->value); 1362 buf << " item with a value that is " << art->item->value << " times normal.\n";
1390 1363
1391 /* include the message about the artifact, if exists, and book 1364 /* include the message about the artifact, if exists, and book
1392 * level is kinda high */ 1365 * level is kinda high */
1393 if (art->item->msg && (RANDOM () % 4 + 1) < level && !((strlen (art->item->msg) + strlen (buf)) > BOOK_BUF)) 1366 if (art->item->msg
1367 && rndm (4) + 1 < level)
1394 strcat (buf, art->item->msg); 1368 buf << art->item->msg;
1395 1369
1396 /* properties of the artifact */ 1370 /* properties of the artifact */
1397 tmp = object::create (); 1371 tmp = object::create ();
1398 add_abilities (tmp, art->item); 1372 add_abilities (tmp, art->item);
1399 tmp->type = type; 1373 tmp->type = type;
1400 SET_FLAG (tmp, FLAG_IDENTIFIED); 1374 SET_FLAG (tmp, FLAG_IDENTIFIED);
1401 if ((ch = describe_item (tmp, NULL)) != NULL && strlen (ch) > 1) 1375 if ((ch = describe_item (tmp, 0)) && strlen (ch) > 1)
1402 sprintf (buf, "%s Properties of this artifact include: \n %s \n", buf, ch); 1376 buf << "\rProperties of this artifact include:\r" << ch << "\n";
1377
1403 tmp->destroy (); 1378 tmp->destroy ();
1404 /* add the buf if it will fit */
1405 if (!book_overflow (retbuf, buf, booksize))
1406 strcat (retbuf, buf);
1407 else
1408 break;
1409 1379
1410 art = art->next; 1380 art = art->next;
1411 book_entries--; 1381 book_entries--;
1412 } 1382 }
1413 1383
1414#ifdef BOOK_MSG_DEBUG
1415 LOG (llevDebug, "artifact_msg() created strng: %d\n", strlen (retbuf));
1416 fprintf (logfile, " MADE THIS:\n%s", retbuf);
1417#endif
1418 return retbuf; 1384 return buf;
1419} 1385}
1420 1386
1421/***************************************************************************** 1387/*****************************************************************************
1422 * Spellpath message generation 1388 * Spellpath message generation
1423 *****************************************************************************/ 1389 *****************************************************************************/
1424 1390
1425/* spellpath_msg() - generate a message detailing the member 1391/* spellpath_msg() - generate a message detailing the member
1426 * incantations/prayers (and some of their properties) belonging to 1392 * incantations/prayers (and some of their properties) belonging to
1427 * a given spellpath. 1393 * a given spellpath.
1428 */ 1394 */
1429 1395static char *
1430char *
1431spellpath_msg (int level, int booksize) 1396spellpath_msg (int level, int booksize)
1432{ 1397{
1398 static dynbuf_text buf; buf.clear ();
1399
1433 static char retbuf[BOOK_BUF]; 1400 static char retbuf[BOOK_BUF];
1434 char tmpbuf[BOOK_BUF]; 1401 char tmpbuf[BOOK_BUF];
1435 int path = RANDOM () % NRSPELLPATHS, prayers = RANDOM () % 2; 1402 int path = rndm (NRSPELLPATHS), prayers = rndm (2);
1436 int did_first_sp = 0;
1437 uint32 pnum = (path == -1) ? PATH_NULL : spellpathdef[path]; 1403 uint32 pnum = (path == -1) ? PATH_NULL : spellpathdef[path];
1438 archetype *at; 1404 archetype *at;
1439 1405
1440 /* Preamble */ 1406 /* Preamble */
1441 sprintf (retbuf, "Herein are detailed the names of %s\n", prayers ? "prayers" : "incantations"); 1407 buf << "Herein are detailed the names of "
1408 << (prayers ? "prayers" : "incantations");
1442 1409
1443 if (path == -1) 1410 if (path == -1)
1444 strcat (retbuf, "having no known spell path.\n"); 1411 buf << " having no known spell path.\n";
1445 else 1412 else
1446 sprintf (retbuf, "%sbelonging to the path of %s:\n", retbuf, spellpathnames[path]); 1413 buf << " belonging to the path of B<< " << spellpathnames[path] << " >>:\n\n";
1447 1414
1448 for (at = first_archetype; at != NULL; at = at->next) 1415 int seen = 0;
1449 { 1416
1417 for_all_archetypes (at)
1450 /* Determine if this is an appropriate spell. Must 1418 /* Determine if this is an appropriate spell. Must
1451 * be of matching path, must be of appropriate type (prayer 1419 * be of matching path, must be of appropriate type (prayer
1452 * or not), and must be within the valid level range. 1420 * or not), and must be within the valid level range.
1453 */ 1421 */
1454 if (at->clone.type == SPELL && at->clone.path_attuned & pnum && 1422 if (at->type == SPELL && at->path_attuned & pnum &&
1455 ((at->clone.stats.grace && prayers) || (at->clone.stats.sp && !prayers)) && (at->clone.level < (level * 8))) 1423 ((at->stats.grace && prayers) || (at->stats.sp && !prayers)) && (at->level < (level * 8)))
1456 { 1424 {
1457 assign (tmpbuf, at->clone.name); 1425 seen = 1;
1458 1426 buf << at->object::name << '\r';
1459 if (book_overflow (retbuf, tmpbuf, booksize))
1460 break;
1461 else
1462 {
1463 if (did_first_sp)
1464 strcat (retbuf, ",\n");
1465 did_first_sp = 1;
1466 strcat (retbuf, tmpbuf);
1467 }
1468 } 1427 }
1469 } 1428
1470 /* Geez, no spells were generated. */ 1429 /* Geez, no spells were generated. */
1471 if (!did_first_sp) 1430 if (!seen)
1472 {
1473 if (RANDOM () % 4) /* usually, lets make a recursive call... */ 1431 if (rndm (4)) /* usually, lets make a recursive call... */
1474 spellpath_msg (level, booksize); 1432 return spellpath_msg (level, booksize);
1475 else /* give up, cause knowing no spells exist for path is info too. */ 1433 else /* give up, cause knowing no spells exist for path is info too. */
1476 strcat (retbuf, "\n - no known spells exist -\n"); 1434 buf << "- no known spells exist.\n";
1477 } 1435
1478 else
1479 {
1480 strcat (retbuf, "\n");
1481 }
1482 return retbuf; 1436 return buf;
1483} 1437}
1484 1438
1485/* formula_msg() - generate a message detailing the properties 1439/* formula_msg() - generate a message detailing the properties
1486 * of a randomly selected alchemical formula. 1440 * of a randomly selected alchemical formula.
1487 */ 1441 */
1488void 1442static void
1489make_formula_book (object *book, int level) 1443make_formula_book (object *book, int level)
1490{ 1444{
1491 char retbuf[BOOK_BUF], title[MAX_BUF]; 1445 char retbuf[BOOK_BUF], title[MAX_BUF];
1492 recipelist *fl; 1446 recipelist *fl;
1493 recipe *formula = NULL; 1447 recipe *formula = NULL;
1494 int chance; 1448 int chance;
1495 1449
1496 /* the higher the book level, the more complex (ie number of 1450 /* the higher the book level, the more complex (ie number of
1497 * ingredients) the formula can be. 1451 * ingredients) the formula can be.
1498 */ 1452 */
1499 fl = get_formulalist (((RANDOM () % level) / 3) + 1); 1453 fl = get_formulalist (rndm (level) / 3 + 1);
1500 1454
1501 if (!fl) 1455 if (!fl)
1502 fl = get_formulalist (1); /* safety */ 1456 fl = get_formulalist (1); /* safety */
1503 1457
1504 if (fl->total_chance == 0) 1458 if (fl->total_chance == 0)
1508 add_author (book, 4); 1462 add_author (book, 4);
1509 return; 1463 return;
1510 } 1464 }
1511 1465
1512 /* get a random formula, weighted by its bookchance */ 1466 /* get a random formula, weighted by its bookchance */
1513 chance = RANDOM () % fl->total_chance; 1467 chance = rndm (fl->total_chance);
1514 for (formula = fl->items; formula != NULL; formula = formula->next) 1468 for (formula = fl->items; formula; formula = formula->next)
1515 { 1469 {
1516 chance -= formula->chance; 1470 chance -= formula->chance;
1517 if (chance <= 0) 1471 if (chance <= 0)
1518 break; 1472 break;
1519 } 1473 }
1529 { 1483 {
1530 /* looks like a formula was found. Base the amount 1484 /* looks like a formula was found. Base the amount
1531 * of information on the booklevel and the spellevel 1485 * of information on the booklevel and the spellevel
1532 * of the formula. */ 1486 * of the formula. */
1533 1487
1534 const char *op_name = formula->arch_name[RANDOM () % formula->arch_names]; 1488 const char *op_name = formula->arch_name [rndm (formula->arch_names)];
1535 archetype *at; 1489 archetype *at;
1536 1490
1537 /* preamble */ 1491 /* preamble */
1538 sprintf (retbuf, "Herein is described a project using %s: \n", formula->skill ? &formula->skill : "an unknown skill"); 1492 sprintf (retbuf, "Herein is described a project using %s: \n", formula->skill ? &formula->skill : "an unknown skill");
1539 1493
1540 if ((at = archetype::find (op_name)) != (archetype *) NULL) 1494 if ((at = archetype::find (op_name)) != (archetype *) NULL)
1541 op_name = at->clone.name; 1495 op_name = at->object::name;
1542 else 1496 else
1543 LOG (llevError, "formula_msg() can't find arch %s for formula.\n", op_name); 1497 LOG (llevError, "formula_msg() can't find arch %s for formula.\n", op_name);
1544 1498
1545 /* item name */ 1499 /* item name */
1546 if (strcmp (formula->title, "NONE")) 1500 if (formula->title != shstr_NONE)
1547 { 1501 {
1548 sprintf (retbuf, "%sThe %s of %s", retbuf, op_name, &formula->title); 1502 sprintf (retbuf, "%sThe %s of %s", retbuf, op_name, &formula->title);
1549 /* This results in things like pile of philo. sulfur. 1503 /* This results in things like pile of philo. sulfur.
1550 * while philo. sulfur may look better, without this, 1504 * while philo. sulfur may look better, without this,
1551 * you get things like 'the wise' because its missing the 1505 * you get things like 'the wise' because its missing the
1552 * water of section. 1506 * water of section.
1553 */ 1507 */
1554 sprintf (title, "%s: %s of %s", 1508 sprintf (title, "%s: %s of %s",
1555 formula_book_name[RANDOM () % (sizeof (formula_book_name) / sizeof (char *))], op_name, &formula->title); 1509 formula_book_name [rndm (sizeof (formula_book_name) / sizeof (char *))], op_name, &formula->title);
1556 } 1510 }
1557 else 1511 else
1558 { 1512 {
1559 sprintf (retbuf, "%sThe %s", retbuf, op_name); 1513 sprintf (retbuf, "%sThe %s", retbuf, op_name);
1560 sprintf (title, "%s: %s", formula_book_name[RANDOM () % (sizeof (formula_book_name) / sizeof (char *))], op_name); 1514 sprintf (title, "%s: %s", formula_book_name [rndm (sizeof (formula_book_name) / sizeof (char *))], op_name);
1561 if (at->clone.title) 1515 if (at->title)
1562 { 1516 {
1563 strcat (retbuf, " "); 1517 strcat (retbuf, " ");
1564 strcat (retbuf, at->clone.title); 1518 strcat (retbuf, at->title);
1565 strcat (title, " "); 1519 strcat (title, " ");
1566 strcat (title, at->clone.title); 1520 strcat (title, at->title);
1567 } 1521 }
1568 } 1522 }
1523
1569 /* Lets name the book something meaningful ! */ 1524 /* Lets name the book something meaningful ! */
1570 book->name = title; 1525 book->name = title;
1571 book->title = NULL; 1526 book->title = NULL;
1572 1527
1573 /* ingredients to make it */ 1528 /* ingredients to make it */
1577 archetype *at; 1532 archetype *at;
1578 1533
1579 at = archetype::find (formula->cauldron); 1534 at = archetype::find (formula->cauldron);
1580 1535
1581 sprintf (retbuf + strlen (retbuf), 1536 sprintf (retbuf + strlen (retbuf),
1582 " may be made at %s using the following ingredients:\n", at ? query_name (&at->clone) : "an unknown place"); 1537 " may be made at %s using the following ingredients:\n", at ? query_name (at) : "an unknown place");
1583 1538
1584 for (next = formula->ingred; next != NULL; next = next->next) 1539 for (next = formula->ingred; next != NULL; next = next->next)
1585 { 1540 {
1586 strcat (retbuf, next->name); 1541 strcat (retbuf, next->name);
1587 strcat (retbuf, "\n"); 1542 strcat (retbuf, "\n");
1594 1549
1595 book->msg = retbuf; 1550 book->msg = retbuf;
1596 } 1551 }
1597} 1552}
1598 1553
1554#define DESCRIBE_PATH(retbuf, variable, name) \
1555 if(variable) { \
1556 int i,j=0; \
1557 strcat(retbuf,"(" name ": "); \
1558 for(i=0; i<NRSPELLPATHS; i++) \
1559 if(variable & (1<<i)) { \
1560 if (j) \
1561 strcat(retbuf,", "); \
1562 else \
1563 j = 1; \
1564 strcat(retbuf, spellpathnames[i]); \
1565 } \
1566 strcat(retbuf,")"); \
1567 }
1568
1599/* god_info_msg() - generate a message detailing the properties 1569/* god_info_msg() - generate a message detailing the properties
1600 * of a random god. Used by the book hack. b.t. 1570 * of a random god. Used by the book hack. b.t.
1601 */ 1571 */
1602const char * 1572static const char *
1603god_info_msg (int level, int booksize) 1573god_info_msg (int level, int booksize)
1604{ 1574{
1605 static char retbuf[BOOK_BUF]; 1575 static char retbuf[BOOK_BUF];
1606 const char *name = NULL; 1576 const char *name = NULL;
1607 char buf[BOOK_BUF]; 1577 char buf[BOOK_BUF];
1631 1601
1632 /* Information about the god is random, and based on the level of the 1602 /* Information about the god is random, and based on the level of the
1633 * 'book'. Probably there is a more intellegent way to implement 1603 * 'book'. Probably there is a more intellegent way to implement
1634 * this ... 1604 * this ...
1635 */ 1605 */
1636
1637 while (level > 0) 1606 while (level > 0)
1638 { 1607 {
1639 sprintf (buf, " "); 1608 sprintf (buf, " ");
1640 if (level == 2 && RANDOM () % 2) 1609 if (level == 2 && rndm (2))
1641 { /* enemy god */ 1610 { /* enemy god */
1642 const char *enemy = god->title; 1611 const char *enemy = god->title;
1643 1612
1644 if (enemy) 1613 if (enemy)
1645 sprintf (buf, "The gods %s and %s are enemies.\n ---\n", name, enemy); 1614 sprintf (buf, "The gods %s and %s are enemies.\n ---\n", name, enemy);
1646 } 1615 }
1647 1616
1648 if (level == 3 && RANDOM () % 2) 1617 if (level == 3 && rndm (2))
1649 { /* enemy race, what the god's holy word effects */ 1618 { /* enemy race, what the god's holy word effects */
1650 const char *enemy = god->slaying; 1619 const char *enemy = god->slaying;
1651 1620
1652 if (enemy && !(god->path_denied & PATH_TURNING)) 1621 if (enemy && !(god->path_denied & PATH_TURNING))
1653 if ((i = nstrtok (enemy, ",")) > 0) 1622 if ((i = nstrtok (enemy, ",")) > 0)
1662 sprintf (tmpbuf, "race of%s", strtoktolin (enemy, ",")); 1631 sprintf (tmpbuf, "race of%s", strtoktolin (enemy, ","));
1663 sprintf (buf, "%s%s\n ---\n", buf, tmpbuf); 1632 sprintf (buf, "%s%s\n ---\n", buf, tmpbuf);
1664 } 1633 }
1665 } 1634 }
1666 1635
1667 if (level == 4 && RANDOM () % 2) 1636 if (level == 4 && rndm (2))
1668 { /* Priest of god gets these protect,vulnerable... */ 1637 { /* Priest of god gets these protect,vulnerable... */
1669 char tmpbuf[MAX_BUF]; 1638 char tmpbuf[MAX_BUF];
1670 1639
1671 if (const char *cp = describe_resistance (god, 1)) 1640 if (const char *cp = describe_resistance (god, 1))
1672 { /* This god does have protections */ 1641 { /* This god does have protections */
1678 } 1647 }
1679 else 1648 else
1680 sprintf (buf, " "); 1649 sprintf (buf, " ");
1681 } 1650 }
1682 1651
1683 if (level == 5 && RANDOM () % 2) 1652 if (level == 5 && rndm (2))
1684 { /* aligned race, summoning */ 1653 { /* aligned race, summoning */
1685 const char *race = god->race; /* aligned race */ 1654 const char *race = god->race; /* aligned race */
1686 1655
1687 if (race && !(god->path_denied & PATH_SUMMON)) 1656 if (race && !(god->path_denied & PATH_SUMMON))
1688 if ((i = nstrtok (race, ",")) > 0) 1657 if ((i = nstrtok (race, ",")) > 0)
1696 sprintf (tmpbuf, "race of%s", strtoktolin (race, ",")); 1665 sprintf (tmpbuf, "race of%s", strtoktolin (race, ","));
1697 sprintf (buf, "%s%s\n ---\n", buf, tmpbuf); 1666 sprintf (buf, "%s%s\n ---\n", buf, tmpbuf);
1698 } 1667 }
1699 } 1668 }
1700 1669
1701 if (level == 6 && RANDOM () % 2) 1670 if (level == 6 && rndm (2))
1702 { /* blessing,curse properties of the god */ 1671 { /* blessing,curse properties of the god */
1703 char tmpbuf[MAX_BUF]; 1672 char tmpbuf[MAX_BUF];
1704 1673
1705 if (const char *cp = describe_resistance (god, 1)) 1674 if (const char *cp = describe_resistance (god, 1))
1706 { /* This god does have protections */ 1675 { /* This god does have protections */
1713 else 1682 else
1714 sprintf (buf, " "); 1683 sprintf (buf, " ");
1715 1684
1716 } 1685 }
1717 1686
1718 if (level == 8 && RANDOM () % 2) 1687 if (level == 8 && rndm (2))
1719 { /* immunity, holy possession */ 1688 { /* immunity, holy possession */
1720 int has_effect = 0, tmpvar; 1689 int has_effect = 0, tmpvar;
1721 char tmpbuf[MAX_BUF]; 1690 char tmpbuf[MAX_BUF];
1722 1691
1723 sprintf (tmpbuf, "\n"); 1692 sprintf (tmpbuf, "\n");
1741 } 1710 }
1742 else 1711 else
1743 sprintf (buf, " "); 1712 sprintf (buf, " ");
1744 } 1713 }
1745 1714
1746 if (level == 12 && RANDOM () % 2) 1715 if (level == 12 && rndm (2))
1747 { /* spell paths */ 1716 { /* spell paths */
1748 int has_effect = 0, tmpvar; 1717 int has_effect = 0, tmpvar;
1749 char tmpbuf[MAX_BUF]; 1718 char tmpbuf[MAX_BUF];
1750 1719
1751 sprintf (tmpbuf, "\n"); 1720 sprintf (tmpbuf, "\n");
1795 { /* we got no information beyond the preamble! */ 1764 { /* we got no information beyond the preamble! */
1796 strcat (retbuf, " [Unfortunately the rest of the information is\n"); 1765 strcat (retbuf, " [Unfortunately the rest of the information is\n");
1797 strcat (retbuf, " hopelessly garbled!]\n ---\n"); 1766 strcat (retbuf, " hopelessly garbled!]\n ---\n");
1798 } 1767 }
1799#ifdef BOOK_MSG_DEBUG 1768#ifdef BOOK_MSG_DEBUG
1800 LOG (llevDebug, "\n god_info_msg() created strng: %d\n", strlen (retbuf)); 1769 LOG (llevDebug, "\n god_info_msg() created string: %d\n", strlen (retbuf));
1801 fprintf (logfile, " MADE THIS:\n%s", retbuf); 1770 LOG (llevDebug, " MADE THIS:\n%s", retbuf);
1802#endif 1771#endif
1803 return retbuf; 1772 return retbuf;
1804} 1773}
1805 1774
1806/* tailor_readable_ob()- The main routine. This chooses a random 1775/* tailor_readable_ob()- The main routine. This chooses a random
1821 */ 1790 */
1822void 1791void
1823tailor_readable_ob (object *book, int msg_type) 1792tailor_readable_ob (object *book, int msg_type)
1824{ 1793{
1825 char msgbuf[BOOK_BUF]; 1794 char msgbuf[BOOK_BUF];
1826 int level = book->level ? (RANDOM () % book->level) + 1 : 1; 1795 int level = book->level ? rndm (book->level) + 1 : 1;
1827 int book_buf_size; 1796 int book_buf_size;
1828 1797
1829 /* safety */ 1798 /* safety */
1830 if (book->type != BOOK) 1799 if (book->type != BOOK)
1831 return; 1800 return;
1845 * 2) make sure there is an entry in max_titles[] array. 1814 * 2) make sure there is an entry in max_titles[] array.
1846 * 3) make sure there are entries for your case in new_text_title() 1815 * 3) make sure there are entries for your case in new_text_title()
1847 * and add_authour(). 1816 * and add_authour().
1848 * 4) you may want separate authour/book name arrays in read.h 1817 * 4) you may want separate authour/book name arrays in read.h
1849 */ 1818 */
1850
1851 msg_type = msg_type > 0 ? msg_type : (RANDOM () % 6); 1819 msg_type = msg_type > 0 ? msg_type : rndm (8);
1852 switch (msg_type) 1820 switch (msg_type*0+2)//D
1853 { 1821 {
1854 case 1: /* monster attrib */ 1822 case 1: /* monster attrib */
1855 strcpy (msgbuf, mon_info_msg (level, book_buf_size)); 1823 strcpy (msgbuf, mon_info_msg (level, book_buf_size));
1856 break; 1824 break;
1857 case 2: /* artifact attrib */ 1825 case 2: /* artifact attrib */
1880 { 1848 {
1881 book->msg = msgbuf; 1849 book->msg = msgbuf;
1882 /* lets give the "book" a new name, which may be a compound word */ 1850 /* lets give the "book" a new name, which may be a compound word */
1883 change_book (book, msg_type); 1851 change_book (book, msg_type);
1884 } 1852 }
1885
1886} 1853}
1887 1854
1888 1855
1889/***************************************************************************** 1856/*****************************************************************************
1890 * 1857 *
1985get_readable_message_type (object *readable) 1952get_readable_message_type (object *readable)
1986{ 1953{
1987 uint8 subtype = readable->subtype; 1954 uint8 subtype = readable->subtype;
1988 1955
1989 if (subtype > last_readable_subtype) 1956 if (subtype > last_readable_subtype)
1990 return &(readable_message_types[0]); 1957 return &readable_message_types[0];
1958
1991 return &(readable_message_types[subtype]); 1959 return &readable_message_types[subtype];
1992} 1960}

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