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Comparing deliantra/server/common/readable.C (file contents):
Revision 1.11 by root, Sun Oct 15 02:16:34 2006 UTC vs.
Revision 1.68 by root, Sun Jan 29 02:47:04 2017 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
8 it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
9 the Free Software Foundation; either version 2 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
10 (at your option) any later version. 11 * option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
18 along with this program; if not, write to the Free Software 19 * and the GNU General Public License along with this program. If not, see
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * <http://www.gnu.org/licenses/>.
20 21 *
21 The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail to <support@deliantra.net>
22*/ 23 */
23
24 24
25/* This file contains code relevant to the BOOKS hack -- designed 25/* This file contains code relevant to the BOOKS hack -- designed
26 * to allow randomly occuring messages in non-magical texts. 26 * to allow randomly occuring messages in non-magical texts.
27 */ 27 */
28 28
31#include <global.h> 31#include <global.h>
32#include <book.h> 32#include <book.h>
33#include <living.h> 33#include <living.h>
34#include <spells.h> 34#include <spells.h>
35 35
36
37/* Define this if you want to archive book titles by contents. 36/* Define this if you want to archive book titles by contents.
38 * This option should enforce UNIQUE combinations of titles,authors and 37 * This option should enforce UNIQUE combinations of titles,authors and
39 * msg contents during and *between* game sessions. 38 * msg contents during and *between* game sessions.
40 * Note: a slight degeneracy exists since books are archived based on an integer 39 * Note: a slight degeneracy exists since books are archived based on an integer
41 * index value calculated from the message text (similar to alchemy formulae). 40 * index value calculated from the message text (similar to alchemy formulae).
42 * Sometimes two widely different messages have the same index value (rare). In 41 * Sometimes two widely different messages have the same index value (rare). In
43 * this case, it is possible to occasionally generate 2 books with same title and 42 * this case, it is possible to occasionally generate 2 books with same title and
44 * different message content. Not really a bug, but rather a feature. This action 43 * different message content. Not really a bug, but rather a feature. This action
45 * should keeps player on their toes ;). 44 * should keeps player on their toes ;).
46 * Also, note that there is *finite* space available for archiving message and titles. 45 * Also, note that there is *finite* space available for archiving message and titles.
47 * Once this space is used, books will stop being archived. Not a serious problem 46 * Once this space is used, books will stop being archived. Not a serious problem
48 * under the current regime, since there are generally fewer possible (random) 47 * under the current regime, since there are generally fewer possible (random)
49 * messages than space available on the titlelists. 48 * messages than space available on the titlelists.
50 * One exception (for sure) are the monster messages. But no worries, you should 49 * One exception (for sure) are the monster messages. But no worries, you should
51 * see all of the monster info in some order (but not all possble combinations) 50 * see all of the monster info in some order (but not all possble combinations)
52 * before the monster titlelist space is run out. You can increase titlelist 51 * before the monster titlelist space is run out. You can increase titlelist
53 * space by increasing the array sizes for the monster book_authours and book_names 52 * space by increasing the array sizes for the monster book_authours and book_names
54 * (see max_titles[] array and include/read.h). Since the unique_book algorthm is 53 * (see max_titles[] array and include/read.h). Since the unique_book algorthm is
55 * kinda stupid, this program *may* slow down program execution if defined (but I don't 54 * kinda stupid, this program *may* slow down program execution if defined (but I don't
56 * think its a significant problem, at least, I have no problems running this option 55 * think its a significant problem, at least, I have no problems running this option
57 * on a Sparc 10! Also, once archive title lists are filled and/or all possible msg 56 * on a Sparc 10! Also, once archive title lists are filled and/or all possible msg
58 * combinations have been generated, unique_book isnt called anymore. It takes 5-10 57 * combinations have been generated, unique_book isnt called anymore. It takes 5-10
59 * sessions for this to happen). 58 * sessions for this to happen).
60 * Final note: the game remembers book/title/msg combinations from reading the 59 * Final note: the game remembers book/title/msg combinations from reading the
61 * file lib/bookarch. If you REMOVE this file, you will lose your archive. So 60 * file lib/bookarch. If you REMOVE this file, you will lose your archive. So
62 * be sure to copy it over to the new lib directory when you change versions. 61 * be sure to copy it over to the new lib directory when you change versions.
63 * -b.t. 62 * -b.t.
64 */ 63 */
65 64
66/* This flag is useful to see what kind of output messages are created */ 65/* This flag is useful to see what kind of output messages are created */
67 66
109/* these are needed for creation of a linked list of 108/* these are needed for creation of a linked list of
110 * pointers to all (hostile) monster objects */ 109 * pointers to all (hostile) monster objects */
111 110
112static int nrofmon = 0, need_to_write_bookarchive = 0; 111static int nrofmon = 0, need_to_write_bookarchive = 0;
113 112
114
115/* this is needed to keep track of status of initialization
116 * of the message file */
117static int nrofmsg = 0;
118
119/* first_msg is the started of the linked list of messages as read from
120 * the messages file
121 */
122static linked_char *first_msg = NULL;
123
124/* 113/*
125 * Spellpath information 114 * Spellpath information
126 */ 115 */
127
128static uint32 spellpathdef[NRSPELLPATHS] = { 116static uint32 spellpathdef[NRSPELLPATHS] = {
129 PATH_PROT, 117 PATH_PROT,
130 PATH_FIRE, 118 PATH_FIRE,
131 PATH_FROST, 119 PATH_FROST,
132 PATH_ELEC, 120 PATH_ELEC,
187 {"Shield", SHIELD}, 175 {"Shield", SHIELD},
188 {"Bracers", BRACERS}, 176 {"Bracers", BRACERS},
189 {"Boots", BOOTS}, 177 {"Boots", BOOTS},
190 {"Cloak", CLOAK}, 178 {"Cloak", CLOAK},
191 {"Gloves", GLOVES}, 179 {"Gloves", GLOVES},
192 {"Gridle", GIRDLE}, 180 {"Girdle", GIRDLE},
193 {"Ring", RING}, 181 {"Ring", RING},
194 {"Horn", HORN}, 182 {"Horn", HORN},
195 {"Missile Weapon", BOW}, 183 {"Missile Weapon", BOW},
196 {"Missile", ARROW}, 184 {"Missile", ARROW},
197 {"Hand Weapon", WEAPON}, 185 {"Hand Weapon", WEAPON},
413static const char *const book_descrpt[] = { 401static const char *const book_descrpt[] = {
414 "ancient", 402 "ancient",
415 "cryptic", 403 "cryptic",
416 "cryptical", 404 "cryptical",
417 "dusty", 405 "dusty",
418 "hiearchical", 406 "hierarchical",
419 "grizzled", 407 "grizzled",
420 "gold-guilt", 408 "gold-guilt",
421 "great", 409 "great",
422 "lost", 410 "lost",
423 "magnificent", 411 "magnificent",
435 * Be careful to keep the order. If you add readable subtype, add them 423 * Be careful to keep the order. If you add readable subtype, add them
436 * at the bottom of the list. Never delete a subtype because index is used as 424 * at the bottom of the list. Never delete a subtype because index is used as
437 * subtype paramater in arch files! 425 * subtype paramater in arch files!
438 */ 426 */
439static readable_message_type readable_message_types[] = { 427static readable_message_type readable_message_types[] = {
440 /*subtype 0 */ {0, 0}, 428 /*subtype 0 */ {0, 0, "info"},
441 /* book messages subtypes */ 429 /* book messages subtypes */
442 /*subtype 1 */ {MSG_TYPE_BOOK, MSG_TYPE_BOOK_CLASP_1}, 430 /*subtype 1 */ {MSG_TYPE_BOOK, MSG_TYPE_BOOK_CLASP_1, "readable-book-clasp-1"},
443 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_CLASP_2}, 431 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_CLASP_2, "readable-book-clasp-2"},
444 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_ELEGANT_1}, 432 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_ELEGANT_1, "readable-book-elegant-1"},
445 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_ELEGANT_2}, 433 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_ELEGANT_2, "readable-book-elegant-2"},
446 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_QUARTO_1}, 434 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_QUARTO_1, "readable-book-quarto-1"},
447 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_QUARTO_2}, 435 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_QUARTO_2, "readable-book-quarto-2"},
448 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_SPELL_EVOKER}, 436 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_SPELL_EVOKER, "readable-book-spell-evocation"},
449 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_SPELL_PRAYER}, 437 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_SPELL_PRAYER, "readable-book-spell-praying"},
450 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_SPELL_PYRO}, 438 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_SPELL_PYRO, "readable-book-spell-pyromancy"},
451 /*subtype 10 */ {MSG_TYPE_BOOK, MSG_TYPE_BOOK_SPELL_SORCERER}, 439 /*subtype 10 */ {MSG_TYPE_BOOK, MSG_TYPE_BOOK_SPELL_SORCERER, "readable-book-spell-sorcery"},
452 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_SPELL_SUMMONER}, 440 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_SPELL_SUMMONER, "readable-book-spell-summoning"},
453 /* card messages subtypes */ 441 /* card messages subtypes */
454 {MSG_TYPE_CARD, MSG_TYPE_CARD_SIMPLE_1}, 442 {MSG_TYPE_CARD, MSG_TYPE_CARD_SIMPLE_1, "readable-card-simple-1"},
455 {MSG_TYPE_CARD, MSG_TYPE_CARD_SIMPLE_2}, 443 {MSG_TYPE_CARD, MSG_TYPE_CARD_SIMPLE_2, "readable-card-simple-2"},
456 {MSG_TYPE_CARD, MSG_TYPE_CARD_SIMPLE_3}, 444 {MSG_TYPE_CARD, MSG_TYPE_CARD_SIMPLE_3, "readable-card-simple-3"},
457 {MSG_TYPE_CARD, MSG_TYPE_CARD_ELEGANT_1}, 445 {MSG_TYPE_CARD, MSG_TYPE_CARD_ELEGANT_1, "readable-card-elegant-1"},
458 {MSG_TYPE_CARD, MSG_TYPE_CARD_ELEGANT_2}, 446 {MSG_TYPE_CARD, MSG_TYPE_CARD_ELEGANT_2, "readable-card-elegant-2"},
459 {MSG_TYPE_CARD, MSG_TYPE_CARD_ELEGANT_3}, 447 {MSG_TYPE_CARD, MSG_TYPE_CARD_ELEGANT_3, "readable-card-elegant-3"},
460 {MSG_TYPE_CARD, MSG_TYPE_CARD_STRANGE_1}, 448 {MSG_TYPE_CARD, MSG_TYPE_CARD_STRANGE_1, "readable-card-strange-1"},
461 {MSG_TYPE_CARD, MSG_TYPE_CARD_STRANGE_2}, 449 {MSG_TYPE_CARD, MSG_TYPE_CARD_STRANGE_2, "readable-card-strange-2"},
462 /*subtype 20 */ {MSG_TYPE_CARD, MSG_TYPE_CARD_STRANGE_3}, 450 /*subtype 20 */ {MSG_TYPE_CARD, MSG_TYPE_CARD_STRANGE_3, "readable-card-strange-3"},
463 {MSG_TYPE_CARD, MSG_TYPE_CARD_MONEY_1}, 451 {MSG_TYPE_CARD, MSG_TYPE_CARD_MONEY_1, "readable-card-money-1"},
464 {MSG_TYPE_CARD, MSG_TYPE_CARD_MONEY_2}, 452 {MSG_TYPE_CARD, MSG_TYPE_CARD_MONEY_2, "readable-card-money-2"},
465 {MSG_TYPE_CARD, MSG_TYPE_CARD_MONEY_3}, 453 {MSG_TYPE_CARD, MSG_TYPE_CARD_MONEY_3, "readable-card-money-3"},
466 454
467 /* Paper messages subtypes */ 455 /* Paper messages subtypes */
468 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_NOTE_1}, 456 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_NOTE_1, "readable-paper-note-1"},
469 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_NOTE_2}, 457 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_NOTE_2, "readable-paper-note-2"},
470 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_NOTE_3}, 458 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_NOTE_3, "readable-paper-note-3"},
471 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_LETTER_OLD_1}, 459 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_LETTER_OLD_1, "readable-paper-letter-old-1"},
472 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_LETTER_OLD_2}, 460 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_LETTER_OLD_2, "readable-paper-letter-old-2"},
473 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_LETTER_NEW_1}, 461 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_LETTER_NEW_1, "readable-paper-letter-new-1"},
474 /*subtype 30 */ {MSG_TYPE_PAPER, MSG_TYPE_PAPER_LETTER_NEW_2}, 462 /*subtype 30 */ {MSG_TYPE_PAPER, MSG_TYPE_PAPER_LETTER_NEW_2, "readable-paper-letter-new-2"},
475 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_ENVELOPE_1}, 463 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_ENVELOPE_1, "readable-paper-envelope-1"},
476 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_ENVELOPE_2}, 464 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_ENVELOPE_2, "readable-paper-envelope-2"},
477 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_SCROLL_OLD_1}, 465 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_SCROLL_OLD_1, "readable-paper-scroll-old-1"},
478 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_SCROLL_OLD_2}, 466 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_SCROLL_OLD_2, "readable-paper-scroll-old-2"},
479 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_SCROLL_NEW_1}, 467 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_SCROLL_NEW_1, "readable-paper-scroll-new-1"},
480 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_SCROLL_NEW_2}, 468 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_SCROLL_NEW_2, "readable-paper-scroll-new-2"},
481 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_SCROLL_MAGIC}, 469 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_SCROLL_MAGIC, "readable-paper-scroll-magic"},
482 470
483 /* road signs messages subtypes */ 471 /* road signs messages subtypes */
484 {MSG_TYPE_SIGN, MSG_TYPE_SIGN_BASIC}, 472 {MSG_TYPE_SIGN, MSG_TYPE_SIGN_BASIC, "readable-sign-basic"},
485 {MSG_TYPE_SIGN, MSG_TYPE_SIGN_DIR_LEFT}, 473 {MSG_TYPE_SIGN, MSG_TYPE_SIGN_DIR_LEFT, "readable-sign-dir-left"},
486 /*subtype 40 */ {MSG_TYPE_SIGN, MSG_TYPE_SIGN_DIR_RIGHT}, 474 /*subtype 40 */ {MSG_TYPE_SIGN, MSG_TYPE_SIGN_DIR_RIGHT, "readable-sign-dir-right"},
487 {MSG_TYPE_SIGN, MSG_TYPE_SIGN_DIR_BOTH}, 475 {MSG_TYPE_SIGN, MSG_TYPE_SIGN_DIR_BOTH, "readable-sign-dir-both"},
488 476
489 /* stones and monument messages */ 477 /* stones and monument messages */
490 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_STONE_1}, 478 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_STONE_1, "readable-monument-stone-1"},
491 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_STONE_2}, 479 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_STONE_2, "readable-monument-stone-2"},
492 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_STONE_3}, 480 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_STONE_3, "readable-monument-stone-3"},
493 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_STATUE_1}, 481 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_STATUE_1, "readable-monument-statue-1"},
494 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_STATUE_2}, 482 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_STATUE_2, "readable-monument-statue-2"},
495 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_STATUE_3}, 483 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_STATUE_3, "readable-monument-statue-3"},
496 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_GRAVESTONE_1}, 484 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_GRAVESTONE_1, "readable-monument-gravestone-1"},
497 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_GRAVESTONE_2}, 485 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_GRAVESTONE_2, "readable-monument-gravestone-2"},
498 /*subtype 50 */ {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_GRAVESTONE_3}, 486 /*subtype 50 */ {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_GRAVESTONE_3, "readable-monument-gravestone-3"},
499 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_WALL_1}, 487 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_WALL_1, "readable-monument-wall-1"},
500 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_WALL_2}, 488 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_WALL_2, "readable-monument-wall-2"},
501 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_WALL_3} 489 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_WALL_3, "readable-monument-wall-3"}
502}; 490};
503int last_readable_subtype = sizeof (readable_message_types) / sizeof (readable_message_type); 491static int last_readable_subtype = sizeof (readable_message_types) / sizeof (readable_message_type);
504 492
505static int max_titles[6] = { 493static int max_titles[6] = {
506 ((sizeof (light_book_name) / sizeof (char *)) + (sizeof (heavy_book_name) / sizeof (char *))) * (sizeof (book_author) / sizeof (char *)), 494 ((sizeof (light_book_name) / sizeof (char *)) + (sizeof (heavy_book_name) / sizeof (char *))) * (sizeof (book_author) / sizeof (char *)),
507 (sizeof (mon_book_name) / sizeof (char *)) * (sizeof (mon_author) / sizeof (char *)), 495 (sizeof (mon_book_name) / sizeof (char *)) * (sizeof (mon_author) / sizeof (char *)),
508 (sizeof (art_book_name) / sizeof (char *)) * (sizeof (art_author) / sizeof (char *)), 496 (sizeof (art_book_name) / sizeof (char *)) * (sizeof (art_author) / sizeof (char *)),
516 * Start of misc. readable functions used by others functions in this file 504 * Start of misc. readable functions used by others functions in this file
517 * 505 *
518 *****************************************************************************/ 506 *****************************************************************************/
519 507
520static titlelist * 508static titlelist *
521get_empty_booklist (void) 509get_empty_booklist ()
522{ 510{
523 titlelist *bl = new titlelist; 511 titlelist *bl = new titlelist;
524 512
525 bl->number = 0; 513 bl->number = 0;
526 bl->first_book = NULL; 514 bl->first_book = NULL;
527 bl->next = NULL; 515 bl->next = NULL;
528 return bl; 516 return bl;
529} 517}
530 518
531static title * 519static title *
532get_empty_book (void) 520get_empty_book ()
533{ 521{
534 title *t = new title; 522 title *t = new title;
535 523
536 t->name = NULL; 524 t->name = NULL;
537 t->archname = NULL; 525 t->archname = NULL;
546/* get_titlelist() - returns pointer to the title list referanced by i */ 534/* get_titlelist() - returns pointer to the title list referanced by i */
547 535
548static titlelist * 536static titlelist *
549get_titlelist (int i) 537get_titlelist (int i)
550{ 538{
539 if (!booklist)
540 booklist = get_empty_booklist ();
541
551 titlelist *tl = booklist; 542 titlelist *tl = booklist;
552 int number = i; 543 int number = i;
553 544
554 if (number < 0) 545 if (number < 0)
555 return tl; 546 return tl;
558 { 549 {
559 if (!tl->next) 550 if (!tl->next)
560 tl->next = get_empty_booklist (); 551 tl->next = get_empty_booklist ();
561 552
562 tl = tl->next; 553 tl = tl->next;
563 number--; 554 --number;
564 } 555 }
565 556
566 return tl; 557 return tl;
567} 558}
568 559
569/* HANDMADE STRING FUNCTIONS.., perhaps these belong in another file 560/* HANDMADE STRING FUNCTIONS.., perhaps these belong in another file
570 * (shstr.c ?), but the quantity BOOK_BUF will need to be defined. */ 561 * (shstr.c ?), but the quantity BOOK_BUF will need to be defined. */
571 562
572/* nstrtok() - simple routine to return the number of list 563/* nstrtok() - simple routine to return the number of list
573 * items in buf1 as separated by the value of buf2 564 * items in buf1 as separated by the value of buf2
574 */ 565 */
575 566static int
576int
577nstrtok (const char *buf1, const char *buf2) 567nstrtok (const char *buf1, const char *buf2)
578{ 568{
579 char *tbuf, sbuf[12], buf[MAX_BUF]; 569 char *tbuf, sbuf[12], buf[MAX_BUF];
580 int number = 0; 570 int number = 0;
581 571
582 if (!buf1 || !buf2) 572 if (!buf1 || !buf2)
583 return 0; 573 return 0;
584 sprintf (buf, "%s", buf1); 574
585 sprintf (sbuf, "%s", buf2); 575 strcpy (buf, buf1);
576 strcpy (sbuf, buf2);
577
586 tbuf = strtok (buf, sbuf); 578 tbuf = strtok (buf, sbuf);
587 while (tbuf) 579 while (tbuf)
588 { 580 {
589 number++; 581 number++;
590 tbuf = strtok (NULL, sbuf); 582 tbuf = strtok (NULL, sbuf);
594 586
595/* strtoktolin() - takes a string in buf1 and separates it into 587/* strtoktolin() - takes a string in buf1 and separates it into
596 * a list of strings delimited by buf2. Then returns a comma 588 * a list of strings delimited by buf2. Then returns a comma
597 * separated string w/ decent punctuation. 589 * separated string w/ decent punctuation.
598 */ 590 */
599 591static char *
600char *
601strtoktolin (const char *buf1, const char *buf2) 592strtoktolin (const char *buf1, const char *buf2)
602{ 593{
603 int maxi, i = nstrtok (buf1, buf2); 594 int maxi, i = nstrtok (buf1, buf2);
604 char *tbuf, buf[MAX_BUF], sbuf[12]; 595 char *tbuf, buf[MAX_BUF], sbuf[12];
605 static char rbuf[BOOK_BUF]; 596 static char rbuf[BOOK_BUF];
610 strcpy (rbuf, " "); 601 strcpy (rbuf, " ");
611 tbuf = strtok (buf, sbuf); 602 tbuf = strtok (buf, sbuf);
612 while (tbuf && i > 0) 603 while (tbuf && i > 0)
613 { 604 {
614 strcat (rbuf, tbuf); 605 strcat (rbuf, tbuf);
606
615 i--; 607 i--;
616 if (i == 1 && maxi > 1) 608 if (i == 1 && maxi > 1)
617 strcat (rbuf, " and "); 609 strcat (rbuf, " and ");
618 else if (i > 0 && maxi > 1) 610 else if (i > 0 && maxi > 1)
619 strcat (rbuf, ", "); 611 strcat (rbuf, ", ");
620 else 612 else
621 strcat (rbuf, "."); 613 strcat (rbuf, ".");
614
622 tbuf = strtok (NULL, sbuf); 615 tbuf = strtok (NULL, sbuf);
623 } 616 }
624 return (char *) rbuf;
625}
626 617
627int
628book_overflow (const char *buf1, const char *buf2, int booksize)
629{
630
631 if (buf_overflow (buf1, buf2, BOOK_BUF - 2) /* 2 less so always room for trailing \n */
632 || buf_overflow (buf1, buf2, booksize))
633 return 1;
634 return 0; 618 return rbuf;
635
636
637} 619}
638 620
639/***************************************************************************** 621/*****************************************************************************
640 * 622 *
641 * Start of initialization related functions. 623 * Start of initialisation related functions.
642 * 624 *
643 ****************************************************************************/ 625 ****************************************************************************/
644 626
645/* init_msgfile() - if not called before, initialize the info list 627/* init_book_archive() - if not called before, initialise the info list
646 * reads the messages file into the list pointed to by first_msg 628 * This reads in the bookarch file into memory. bookarch is the file
629 * created and updated across multiple runs of the program.
647*/ 630 */
648
649static void 631static void
650init_msgfile (void) 632init_book_archive ()
651{ 633{
652 FILE *fp; 634 int nroftitle = 0;
653 char buf[MAX_BUF], msgbuf[HUGE_BUF], fname[MAX_BUF], *cp; 635 titlelist *bl = get_empty_booklist ();
654 int comp;
655 static int did_init_msgfile;
656 636
657 if (did_init_msgfile) 637 object_thawer thawer (settings.localdir, "bookarch");
638
639 if (!thawer)
640 {
641 LOG (llevDebug, "could not read bookarch file\n");
658 return; 642 return;
659 did_init_msgfile = 1;
660
661 sprintf (fname, "%s/messages", settings.datadir);
662 LOG (llevDebug, "Reading messages from %s...", fname);
663
664 if ((fp = open_and_uncompress (fname, 0, &comp)) != NULL)
665 { 643 }
666 linked_char *tmp = NULL;
667 644
668 while (fgets (buf, MAX_BUF, fp) != NULL) 645 while (thawer.kw)
646 {
647 if (thawer.kw != KW_title)
648 if (!thawer.parse_error ("bookarch file"))
649 break;
650
651 title *book = get_empty_book (); /* init new book entry */
652 thawer.get (book->name);
653
654 int type = -1;
655
656 for (;;)
669 { 657 {
670 if (*buf == '#') 658 thawer.next ();
671 continue; 659
672 if ((cp = strchr (buf, '\n')) != NULL) 660 switch (thawer.kw)
673 *cp = '\0';
674 cp = buf;
675 while (*cp == ' ') /* Skip blanks */
676 cp++;
677 if (!strncmp (cp, "ENDMSG", 6))
678 { 661 {
679 if (strlen (msgbuf) > BOOK_BUF) 662 case KW_type: thawer.get (type ); break;
680 { 663 case KW_authour: thawer.get (book->authour ); break;
681 LOG (llevDebug, "Warning: this string exceeded max book buf size:"); 664 case KW_arch: thawer.get (book->archname ); break;
682 LOG (llevDebug, " %s", msgbuf); 665 case KW_level: thawer.get (book->level ); break;
683 } 666 case KW_size: thawer.get (book->size ); break;
684 tmp->name = msgbuf; 667 case KW_index: thawer.get (book->msg_index); break;
668
669 case KW_end:
670 /* link it */
671 bl = get_titlelist (type);
685 tmp->next = first_msg; 672 book->next = bl->first_book;
686 first_msg = tmp; 673 bl->first_book = book;
687 nrofmsg++; 674 bl->number++;
688 continue; 675 ++nroftitle;
689 } 676 goto book_done;
690 else if (!strncmp (cp, "MSG", 3))
691 {
692 tmp = new linked_char;
693 677
694 strcpy (msgbuf, " "); /* reset msgbuf for new message */ 678 default:
695 continue; 679 delete book;
696 } 680 goto book_done;
697 else if (!buf_overflow (msgbuf, cp, HUGE_BUF - 1))
698 {
699 strcat (msgbuf, cp);
700 strcat (msgbuf, "\n");
701 } 681 }
702 } 682 }
703 close_and_delete (fp, comp);
704 }
705 683
706#ifdef BOOK_MSG_DEBUG 684book_done:
707 LOG (llevDebug, "\ninit_info_listfile() got %d messages.\n", nrofmsg); 685 thawer.next ();
708#endif 686 }
709 LOG (llevDebug, "done.\n");
710}
711 687
688 LOG (llevDebug, "book archives(used/avail): \n");
689 int i;
690 for (bl = booklist, i = 0; bl && i < sizeof (max_titles) / sizeof (*max_titles); bl = bl->next, i++)
691 LOG (llevDebug, " (%d/%d)\n", bl->number, max_titles[i]);
712 692
713/* init_book_archive() - if not called before, initialize the info list 693 LOG (llevDebug, "init_book_archive() got %d titles.\n", nroftitle);
714 * This reads in the bookarch file into memory. bookarch is the file 694}
715 * created and updated across multiple runs of the program.
716 */
717 695
696/* init_mon_info() - creates the linked list of pointers to
697 * monster archetype objects if not called previously
698 */
718static void 699static void
719init_book_archive (void)
720{
721 FILE *fp;
722 int comp, nroftitle = 0;
723 char buf[MAX_BUF], fname[MAX_BUF], *cp;
724 title *book = NULL;
725 titlelist *bl = get_empty_booklist ();
726 static int did_init_barch;
727
728 if (did_init_barch)
729 return;
730
731 did_init_barch = 1;
732
733 if (!booklist)
734 booklist = bl;
735
736 sprintf (fname, "%s/bookarch", settings.localdir);
737 LOG (llevDebug, " Reading bookarch from %s...\n", fname);
738
739 if ((fp = open_and_uncompress (fname, 0, &comp)) != NULL)
740 {
741 int value, type = 0;
742 size_t i;
743
744 while (fgets (buf, MAX_BUF, fp) != NULL)
745 {
746 if (*buf == '#')
747 continue;
748 if ((cp = strchr (buf, '\n')) != NULL)
749 *cp = '\0';
750 cp = buf;
751 while (*cp == ' ') /* Skip blanks */
752 cp++;
753 if (!strncmp (cp, "title", 4))
754 {
755 book = get_empty_book (); /* init new book entry */
756 book->name = strchr (cp, ' ') + 1;
757 type = -1;
758 nroftitle++;
759 continue;
760 }
761 if (!strncmp (cp, "authour", 4))
762 {
763 book->authour = strchr (cp, ' ') + 1;
764 }
765 if (!strncmp (cp, "arch", 4))
766 {
767 book->archname = strchr (cp, ' ') + 1;
768 }
769 else if (sscanf (cp, "level %d", &value))
770 {
771 book->level = (uint16) value;
772 }
773 else if (sscanf (cp, "type %d", &value))
774 {
775 type = (uint16) value;
776 }
777 else if (sscanf (cp, "size %d", &value))
778 {
779 book->size = (uint16) value;
780 }
781 else if (sscanf (cp, "index %d", &value))
782 {
783 book->msg_index = (uint16) value;
784 }
785 else if (!strncmp (cp, "end", 3))
786 { /* link it */
787 bl = get_titlelist (type);
788 book->next = bl->first_book;
789 bl->first_book = book;
790 bl->number++;
791 }
792 }
793 LOG (llevDebug, " book archives(used/avail): ");
794 for (bl = booklist, i = 0; bl != NULL && i < sizeof (max_titles) / sizeof (*max_titles); bl = bl->next, i++)
795 {
796 LOG (llevDebug, "(%d/%d)", bl->number, max_titles[i]);
797 }
798 LOG (llevDebug, "\n");
799 close_and_delete (fp, comp);
800 }
801
802#ifdef BOOK_MSG_DEBUG
803 LOG (llevDebug, "\n init_book_archive() got %d titles.\n", nroftitle);
804#endif
805 LOG (llevDebug, " done.\n");
806}
807
808/* init_mon_info() - creates the linked list of pointers to
809 * monster archetype objects if not called previously
810 */
811
812static void
813init_mon_info (void) 700init_mon_info ()
814{ 701{
815 archetype *at; 702 archetype *at;
816 static int did_init_mon_info = 0; 703 static int did_init_mon_info = 0;
817 704
818 if (did_init_mon_info) 705 if (did_init_mon_info)
819 return; 706 return;
820 707
821 did_init_mon_info = 1; 708 did_init_mon_info = 1;
822 709
823 710 for_all_archetypes (at)
824 for (at = first_archetype; at != NULL; at = at->next) 711 if (at->flag [FLAG_MONSTER]
825 { 712 && at->is_head ()
826 if (QUERY_FLAG (&at->clone, FLAG_MONSTER) && (!QUERY_FLAG (&at->clone, FLAG_CHANGING) || QUERY_FLAG (&at->clone, FLAG_UNAGGRESSIVE))) 713 && (!at->flag [FLAG_CHANGING] || at->flag [FLAG_UNAGGRESSIVE]))
827 { 714 {
828 objectlink *mon = new objectlink; 715 objectlink *mon = new objectlink;
829 716
830 mon->ob = &at->clone; 717 mon->ob = at;
831 mon->next = first_mon_info; 718 mon->next = first_mon_info;
832 first_mon_info = mon; 719 first_mon_info = mon;
833 nrofmon++; 720 nrofmon++;
834 } 721 }
835 }
836 722
837 LOG (llevDebug, "init_mon_info() got %d monsters\n", nrofmon); 723 LOG (llevDebug, "init_mon_info() got %d monsters\n", nrofmon);
838} 724}
839 725
840
841/* init_readable() - initialize linked lists utilized by 726/* init_readable() - initialise linked lists utilized by
842 * message functions in tailor_readable_ob() 727 * message functions in tailor_readable_ob()
843 * 728 *
844 * This is the function called by the main routine to initialize 729 * This is the function called by the main routine to initialise
845 * all the readable information. 730 * all the readable information.
846 */ 731 */
847
848void 732void
849init_readable (void) 733init_readable ()
850{ 734{
851 static int did_this; 735 static int did_this;
852 736
853 if (did_this) 737 if (did_this)
854 return; 738 return;
855 739
856 did_this = 1; 740 did_this = 1;
857 741
858 LOG (llevDebug, "Initializing reading data..."); 742 LOG (llevDebug, "Initialising reading data...\n");
859 init_msgfile ();
860 init_book_archive (); 743 init_book_archive ();
861 init_mon_info (); 744 init_mon_info ();
862 LOG (llevDebug, " Done\n"); 745 LOG (llevDebug, " Done\n");
863
864} 746}
865 747
866/***************************************************************************** 748/*****************************************************************************
867 * 749 *
868 * This is the start of the administrative functions when creating 750 * This is the start of the administrative functions when creating
869 * new books (ie, updating title and the like) 751 * new books (ie, updating title and the like)
870 * 752 *
871 *****************************************************************************/ 753 *****************************************************************************/
872 754
873
874/* find_title() - Search the titlelist (based on msgtype) to see if 755/* find_title() - Search the titlelist (based on msgtype) to see if
875 * book matches something already there. IF so, return that title. 756 * book matches something already there. IF so, return that title.
876 */ 757 */
877
878static title * 758static title *
879find_title (const object *book, int msgtype) 759find_title (const object *book, int msgtype)
880{ 760{
881 title *t = NULL; 761 title *t = NULL;
882 titlelist *tl = get_titlelist (msgtype); 762 titlelist *tl = get_titlelist (msgtype);
895 else 775 else
896 t = t->next; 776 t = t->next;
897 777
898#ifdef ARCHIVE_DEBUG 778#ifdef ARCHIVE_DEBUG
899 if (t) 779 if (t)
900 LOG (llevDebug, "Found title match (list %d): %s %s (%d)\n", msgtype, t->name, t->authour, t->msg_index); 780 LOG (llevDebug, "Found title match (list %d): %s %s (%d)\n", msgtype, &t->name, &t->authour, t->msg_index);
901#endif 781#endif
902 782
903 return t; 783 return t;
904} 784}
905 785
906/* new_text_name() - Only for objects of type BOOK. SPELLBOOK stuff is 786/* new_text_name() - Only for objects of type BOOK. SPELLBOOK stuff is
907 * handled directly in change_book_name(). Names are based on text 787 * handled directly in change_book_name(). Names are based on text
908 * msgtype 788 * msgtype
909 * this sets book book->name based on msgtype given. What name 789 * this sets book book->name based on msgtype given. What name
910 * is given is based on various criteria 790 * is given is based on various criteria
911 */ 791 */
912
913static void 792static void
914new_text_name (object *book, int msgtype) 793new_text_name (object *book, int msgtype)
915{ 794{
916 int nbr; 795 const char *name;
917 char name[MAX_BUF];
918 796
919 if (book->type != BOOK) 797 if (book->type != BOOK)
920 return; 798 return;
921 799
922 switch (msgtype) 800 switch (msgtype)
923 { 801 {
924 case 1: /*monster */ 802 case 1: /*monster */
925 nbr = sizeof (mon_book_name) / sizeof (char *); 803 name = mon_book_name[rndm (array_length (mon_book_name))];
926 strcpy (name, mon_book_name[RANDOM () % nbr]);
927 break; 804 break;
928 case 2: /*artifact */ 805 case 2: /*artifact */
929 nbr = sizeof (art_book_name) / sizeof (char *); 806 name = art_book_name[rndm (array_length (art_book_name))];
930 strcpy (name, art_book_name[RANDOM () % nbr]);
931 break; 807 break;
932 case 3: /*spellpath */ 808 case 3: /*spellpath */
933 nbr = sizeof (path_book_name) / sizeof (char *); 809 name = path_book_name[rndm (array_length (path_book_name))];
934 strcpy (name, path_book_name[RANDOM () % nbr]);
935 break; 810 break;
936 case 4: /*alchemy */ 811 case 4: /*alchemy */
937 nbr = sizeof (formula_book_name) / sizeof (char *); 812 name = formula_book_name[rndm (array_length (formula_book_name))];
938 strcpy (name, formula_book_name[RANDOM () % nbr]);
939 break; 813 break;
940 case 5: /*gods */ 814 case 5: /*gods */
941 nbr = sizeof (gods_book_name) / sizeof (char *); 815 name = gods_book_name[rndm (array_length (gods_book_name))];
942 strcpy (name, gods_book_name[RANDOM () % nbr]);
943 break; 816 break;
944 case 6: /*msg file */ 817 case 6: /*msg file */
945 default: 818 default:
946 if (book->weight > 2000) 819 name = book->weight > 2000 /* based on weight */
947 { /* based on weight */ 820 ? heavy_book_name [rndm (array_length (heavy_book_name))]
948 nbr = sizeof (heavy_book_name) / sizeof (char *); 821 : light_book_name [rndm (array_length (light_book_name))];
949 strcpy (name, heavy_book_name[RANDOM () % nbr]);
950 }
951 else if (book->weight < 2001)
952 {
953 nbr = sizeof (light_book_name) / sizeof (char *);
954 strcpy (name, light_book_name[RANDOM () % nbr]);
955 }
956 break; 822 break;
957 } 823 }
958 824
959 book->name = name; 825 book->name = name;
960} 826}
961 827
962/* add_book_author() 828/* add_book_author()
963 * A lot like new_text_name above, but instead chooses an author 829 * A lot like new_text_name above, but instead chooses an author
964 * and sets op->title to that value 830 * and sets op->title to that value
965 */ 831 */
966 832
967static void 833static void
968add_author (object *op, int msgtype) 834add_author (object *op, int msgtype)
969{ 835{
970 char title[MAX_BUF], name[MAX_BUF]; 836 const char *name;
971 int nbr = sizeof (book_author) / sizeof (char *);
972 837
973 if (msgtype < 0 || strlen (op->msg) < 5) 838 if (msgtype < 0 || strlen (op->msg) < 5)
974 return; 839 return;
975 840
976 switch (msgtype) 841 switch (msgtype)
977 { 842 {
978 case 1: /* monster */ 843 case 1: /* monster */
979 nbr = sizeof (mon_author) / sizeof (char *); 844 name = mon_author[rndm (array_length (mon_author))];
980 strcpy (name, mon_author[RANDOM () % nbr]);
981 break; 845 break;
982 case 2: /* artifacts */ 846 case 2: /* artifacts */
983 nbr = sizeof (art_author) / sizeof (char *); 847 name = art_author[rndm (array_length (art_author))];
984 strcpy (name, art_author[RANDOM () % nbr]);
985 break; 848 break;
986 case 3: /* spellpath */ 849 case 3: /* spellpath */
987 nbr = sizeof (path_author) / sizeof (char *); 850 name = path_author[rndm (array_length (path_author))];
988 strcpy (name, path_author[RANDOM () % nbr]);
989 break; 851 break;
990 case 4: /* alchemy */ 852 case 4: /* alchemy */
991 nbr = sizeof (formula_author) / sizeof (char *); 853 name = formula_author[rndm (array_length (formula_author))];
992 strcpy (name, formula_author[RANDOM () % nbr]);
993 break; 854 break;
994 case 5: /* gods */ 855 case 5: /* gods */
995 nbr = sizeof (gods_author) / sizeof (char *); 856 name = gods_author[rndm (array_length (gods_author))];
996 strcpy (name, gods_author[RANDOM () % nbr]);
997 break; 857 break;
998 case 6: /* msg file */ 858 case 6: /* msg file */
999 default: 859 default:
1000 strcpy (name, book_author[RANDOM () % nbr]); 860 name = book_author[rndm (array_length (book_author))];
1001 } 861 }
1002 862
1003 sprintf (title, "of %s", name); 863 op->title = format ("of %s", name);
1004 op->title = title;
1005} 864}
1006 865
1007/* unique_book() - check to see if the book title/msg is unique. We 866/* unique_book() - check to see if the book title/msg is unique. We
1008 * go through the entire list of possibilities each time. If we find 867 * go through the entire list of possibilities each time. If we find
1009 * a match, then unique_book returns true (because inst unique). 868 * a match, then unique_book returns true (because inst unique).
1010 */ 869 */
1011 870
1012static int 871static int
1013unique_book (const object *book, int msgtype) 872unique_book (const object *book, int msgtype)
1014{ 873{
1015 title *test;
1016
1017 if (!booklist) 874 if (!booklist)
1018 return 1; /* No archival entries! Must be unique! */ 875 return 1; /* No archival entries! Must be unique! */
1019 876
1020 /* Go through the booklist. If the author and name match, not unique so 877 /* Go through the booklist. If the author and name match, not unique so
1021 * return 0. 878 * return 0.
1022 */ 879 */
1023 for (test = get_titlelist (msgtype)->first_book; test; test = test->next) 880 for (title *test = get_titlelist (msgtype)->first_book; test; test = test->next)
1024 {
1025 if (!strcmp (test->name, book->name) && !strcmp (book->title, test->authour)) 881 if (test->name == book->name && book->title == test->authour)
1026 return 0; 882 return 0;
1027 } 883
1028 return 1; 884 return 1;
1029} 885}
1030 886
1031/* add_book_to_list() */ 887/* add_book_to_list() */
1032 888
1045 t = get_empty_book (); 901 t = get_empty_book ();
1046 t->name = book->name; 902 t->name = book->name;
1047 t->authour = book->title; 903 t->authour = book->title;
1048 t->size = strlen (book->msg); 904 t->size = strlen (book->msg);
1049 t->msg_index = strtoint (book->msg); 905 t->msg_index = strtoint (book->msg);
1050 t->archname = book->arch->name; 906 t->archname = book->arch->archname;
1051 t->level = book->level; 907 t->level = book->level;
1052 908
1053 t->next = tl->first_book; 909 t->next = tl->first_book;
1054 tl->first_book = t; 910 tl->first_book = t;
1055 tl->number++; 911 tl->number++;
1056 912
1057 /* We have stuff we need to write now */ 913 /* We have stuff we need to write now */
1058 need_to_write_bookarchive = 1; 914 need_to_write_bookarchive = 1;
1059 915
1060#ifdef ARCHIVE_DEBUG 916#ifdef ARCHIVE_DEBUG
1061 LOG (llevDebug, "Archiving new title: %s %s (%d)\n", book->name, book->title, msgtype); 917 LOG (llevDebug, "Archiving new title: %s %s (%d)\n", &book->name, &book->title, msgtype);
1062#endif 918#endif
1063 919
1064} 920}
1065 921
1066 922
1067/* change_book() - give a new, fancier name to generated 923/* change_book() - give a new, fancier name to generated
1068 * objects of type BOOK and SPELLBOOK. 924 * objects of type BOOK and SPELLBOOK.
1069 * Aug 96 I changed this so we will attempt to create consistent 925 * Aug 96 I changed this so we will attempt to create consistent
1070 * authour/title and message content for BOOKs. Also, we will 926 * authour/title and message content for BOOKs. Also, we will
1071 * alter books that match archive entries to the archival 927 * alter books that match archive entries to the archival
1072 * levels and architypes. -b.t. 928 * levels and architypes. -b.t.
1073 */ 929 */
1074 930
1075#define MAX_TITLE_CHECK 20 931#define MAX_TITLE_CHECK 20
1076 932
1077void 933static void
1078change_book (object *book, int msgtype) 934change_book (object *book, int msgtype)
1079{ 935{
1080 int nbr = sizeof (book_descrpt) / sizeof (char *); 936 int nbr = sizeof (book_descrpt) / sizeof (char *);
1081 937
1082 switch (book->type) 938 switch (book->type)
1083 { 939 {
1084 case BOOK: 940 case BOOK:
1085 { 941 {
1086 titlelist *tl = get_titlelist (msgtype); 942 titlelist *tl = get_titlelist (msgtype);
1087 title *t = NULL; 943 title *t = NULL;
1088 int tries = 0; 944 int tries = 0;
1089 945
1090 /* look to see if our msg already been archived. If so, alter 946 /* look to see if our msg already been archived. If so, alter
1091 * the book to match the archival text. If we fail to match, 947 * the book to match the archival text. If we fail to match,
1092 * then we archive the new title/name/msg combo if there is 948 * then we archive the new title/name/msg combo if there is
1093 * room on the titlelist. 949 * room on the titlelist.
1094 */ 950 */
1095 951
1096 if ((strlen (book->msg) > 5) && (t = find_title (book, msgtype))) 952 if ((strlen (book->msg) > 5) && (t = find_title (book, msgtype)))
1097 { 953 {
1098 object *tmpbook;
1099
1100 /* alter book properties */ 954 /* alter book properties */
1101 if ((tmpbook = get_archetype (t->archname)) != NULL) 955 if (object *tmpbook = archetype::get (t->archname))
956 {
957 tmpbook->msg = book->msg;
958 tmpbook->copy_to (book);
959 tmpbook->destroy ();
960 }
961
962 book->title = t->authour;
963 book->name = t->name;
964 book->level = t->level;
965 }
966 /* Don't have any default title, so lets make up a new one */
967 else
968 {
969 int numb, maxnames = max_titles[msgtype];
970 const char *old_title;
971 const char *old_name;
972
973 old_title = book->title;
974 old_name = book->name;
975
976 /* some pre-generated books have title already set (from
977 * maps), also don't bother looking for unique title if
978 * we already used up all the available names! */
979
980 if (!tl)
981 {
982 LOG (llevError, "change_book_name(): can't find title list\n");
983 numb = 0;
984 }
985 else
986 numb = tl->number;
987
988 if (numb == maxnames)
989 {
990#ifdef ARCHIVE_DEBUG
991 LOG (llevDebug, "titles for list %d full (%d possible).\n", msgtype, maxnames);
992#endif
993 }
994 /* shouldnt change map-maker books */
995 else if (!book->title)
996 do
1102 { 997 {
1103 tmpbook->msg = book->msg; 998 /* random book name */
1104 copy_object (tmpbook, book); 999 new_text_name (book, msgtype);
1105 free_object (tmpbook); 1000 add_author (book, msgtype); /* random author */
1001 tries++;
1106 } 1002 }
1003 while (!unique_book (book, msgtype) && tries < MAX_TITLE_CHECK);
1107 1004
1108 book->title = t->authour; 1005 /* Now deal with 2 cases.
1109 book->name = t->name; 1006 * 1)If no space for a new title exists lets just restore
1110 book->level = t->level; 1007 * the old book properties. Remember, if the book had
1008 * matchd an older entry on the titlelist, we shouldnt
1009 * have called this routine in the first place!
1010 * 2) If we got a unique title, we need to add it to
1011 * the list.
1111 } 1012 */
1112 /* Don't have any default title, so lets make up a new one */
1113 else
1114 {
1115 int numb, maxnames = max_titles[msgtype];
1116 const char *old_title;
1117 const char *old_name;
1118 1013
1119 old_title = book->title; 1014 if (tries == MAX_TITLE_CHECK || numb == maxnames)
1120 old_name = book->name; 1015 { /* got to check maxnames again */
1121
1122 /* some pre-generated books have title already set (from
1123 * maps), also don't bother looking for unique title if
1124 * we already used up all the available names! */
1125
1126 if (!tl)
1127 {
1128 LOG (llevError, "change_book_name(): can't find title list\n");
1129 numb = 0;
1130 }
1131 else
1132 numb = tl->number;
1133
1134 if (numb == maxnames)
1135 {
1136#ifdef ARCHIVE_DEBUG 1016#ifdef ARCHIVE_DEBUG
1137 LOG (llevDebug, "titles for list %d full (%d possible).\n", msgtype, maxnames); 1017 LOG (llevDebug, "Failed to obtain unique title for %s %s (names:%d/%d)\n", &book->name, &book->title, numb, maxnames);
1138#endif 1018#endif
1139 break;
1140 }
1141 /* shouldnt change map-maker books */
1142 else if (!book->title)
1143 do
1144 {
1145 /* random book name */
1146 new_text_name (book, msgtype);
1147 add_author (book, msgtype); /* random author */
1148 tries++;
1149 }
1150 while (!unique_book (book, msgtype) && tries < MAX_TITLE_CHECK);
1151
1152 /* Now deal with 2 cases.
1153 * 1)If no space for a new title exists lets just restore
1154 * the old book properties. Remember, if the book had
1155 * matchd an older entry on the titlelist, we shouldnt
1156 * have called this routine in the first place!
1157 * 2) If we got a unique title, we need to add it to
1158 * the list.
1159 */
1160
1161 if (tries == MAX_TITLE_CHECK || numb == maxnames)
1162 { /* got to check maxnames again */
1163#ifdef ARCHIVE_DEBUG
1164 LOG (llevDebug, "Failed to obtain unique title for %s %s (names:%d/%d)\n", book->name, book->title, numb, maxnames);
1165#endif
1166 /* restore old book properties here */ 1019 /* restore old book properties here */
1167 book->title = old_title; 1020 book->title = old_title;
1168 1021
1169 if (RANDOM () % 4) 1022 if (rndm (4))
1170 {
1171 /* Lets give the book a description to individualize it some */ 1023 /* Lets give the book a description to individualize it some */
1172 char new_name[MAX_BUF]; 1024 book->name = format ("%s %s", book_descrpt[rndm (nbr)], old_name);
1173
1174 snprintf (new_name, MAX_BUF, "%s %s", book_descrpt[RANDOM () % nbr], old_name);
1175
1176 book->name = new_name;
1177 }
1178 else 1025 else
1179 {
1180 book->name = old_name; 1026 book->name = old_name;
1181 }
1182 } 1027 }
1183 else if (book->title && strlen (book->msg) > 5) 1028 else if (book->title && strlen (book->msg) > 5)
1184 { /* archive if long msg texts */ 1029 { /* archive if long msg texts */
1185 add_book_to_list (book, msgtype); 1030 add_book_to_list (book, msgtype);
1186 } 1031 }
1187 } 1032 }
1188 break; 1033 break;
1189 } 1034 }
1190 1035
1191 default: 1036 default:
1192 LOG (llevError, "change_book_name() called w/ illegal obj type.\n"); 1037 LOG (llevError, "change_book_name() called w/ illegal obj type.\n");
1193 return; 1038 return;
1194 } 1039 }
1195} 1040}
1196 1041
1197/***************************************************************************** 1042/*****************************************************************************
1198 * 1043 *
1203 1048
1204/***************************************************************************** 1049/*****************************************************************************
1205 * Monster msg generation code. 1050 * Monster msg generation code.
1206 ****************************************************************************/ 1051 ****************************************************************************/
1207 1052
1208/* get_random_mon() - returns a random monster slected from linked 1053/* get_random_mon() - returns a random monster slected from linked
1209 * list of all monsters in the current game. If level is non-zero, 1054 * list of all monsters in the current game. If level is non-zero,
1210 * then only monsters greater than that level will be returned. 1055 * then only monsters greater than that level will be returned.
1211 * Changed 971225 to be greater than equal to level passed. Also 1056 * Changed 971225 to be greater than equal to level passed. Also
1212 * made choosing by level more random. 1057 * made choosing by level more random.
1213 */ 1058 */
1214
1215object * 1059object *
1216get_random_mon (int level) 1060get_random_mon (int level)
1217{ 1061{
1218 objectlink *mon = first_mon_info; 1062 objectlink *mon = first_mon_info;
1219 int i = 0, monnr; 1063 int i = 0, monnr;
1223 return (object *) NULL; 1067 return (object *) NULL;
1224 1068
1225 if (!level) 1069 if (!level)
1226 { 1070 {
1227 /* lets get a random monster from the mon_info linked list */ 1071 /* lets get a random monster from the mon_info linked list */
1228 monnr = RANDOM () % nrofmon; 1072 monnr = rndm (nrofmon);
1229 1073
1230 for (mon = first_mon_info, i = 0; mon; mon = mon->next) 1074 for (mon = first_mon_info, i = 0; mon; mon = mon->next)
1231 if (i++ == monnr) 1075 if (i++ == monnr)
1232 break; 1076 break;
1233 1077
1240 } 1084 }
1241 1085
1242 /* Case where we are searching by level. Redone 971225 to be clearer 1086 /* Case where we are searching by level. Redone 971225 to be clearer
1243 * and more random. Before, it looks like it took a random monster from 1087 * and more random. Before, it looks like it took a random monster from
1244 * the list, and then returned the first monster after that which was 1088 * the list, and then returned the first monster after that which was
1245 * appropriate level. This wasn't very random because if you had a 1089 * appropriate level. This wasn't very random because if you had a
1246 * bunch of low level monsters and then a high level one, if the random 1090 * bunch of low level monsters and then a high level one, if the random
1247 * determine took one of the low level ones, it would just forward to the 1091 * determine took one of the low level ones, it would just forward to the
1248 * high level one and return that. Thus, monsters that immediatly followed 1092 * high level one and return that. Thus, monsters that immediatly followed
1249 * a bunch of low level monsters would be more heavily returned. It also 1093 * a bunch of low level monsters would be more heavily returned. It also
1250 * means some of the dragons would be poorly represented, since they 1094 * means some of the dragons would be poorly represented, since they
1260 { 1104 {
1261 LOG (llevError, "get_random_mon() couldn't return monster for level %d\n", level); 1105 LOG (llevError, "get_random_mon() couldn't return monster for level %d\n", level);
1262 return NULL; 1106 return NULL;
1263 } 1107 }
1264 1108
1265 monnr = RANDOM () % i; 1109 monnr = rndm (i);
1266 for (mon = first_mon_info; mon; mon = mon->next) 1110 for (mon = first_mon_info; mon; mon = mon->next)
1267 if (mon->ob->level >= level && monnr-- == 0) 1111 if (mon->ob->level >= level && monnr-- == 0)
1268 return mon->ob; 1112 return mon->ob;
1269 1113
1270 if (!mon) 1114 if (!mon)
1277 1121
1278/* 1122/*
1279 * Returns a description of the monster. This really needs to be 1123 * Returns a description of the monster. This really needs to be
1280 * redone, as describe_item really gives a pretty internal description. 1124 * redone, as describe_item really gives a pretty internal description.
1281 */ 1125 */
1282 1126static const char *
1283char *
1284mon_desc (const object *mon) 1127mon_desc (const object *mon)
1285{ 1128{
1286 static char retbuf[HUGE_BUF]; 1129 static dynbuf_text buf; buf.clear ();
1287 1130
1288 sprintf (retbuf, " *** %s ***\n", &mon->name); 1131 buf.printf ("B<< %s >>\r", &mon->name);
1289 strcat (retbuf, describe_item (mon, NULL)); 1132 buf << describe_item (mon, 0);
1290 1133
1291 return retbuf; 1134 return buf;
1292} 1135}
1293 1136
1294 1137
1295/* This function returns the next monsters after 'tmp'. If no match is 1138/* This function returns the next monsters after 'tmp'. If no match is
1296 * found, it returns NULL (changed 0.94.3 to do this, since the 1139 * found, it returns NULL (changed 0.94.3 to do this, since the
1297 * calling function (mon_info_msg) seems to expect that. 1140 * calling function (mon_info_msg) seems to expect that.
1298 */ 1141 */
1299 1142static object *
1300object *
1301get_next_mon (object *tmp) 1143get_next_mon (object *tmp)
1302{ 1144{
1303 objectlink *mon; 1145 objectlink *mon;
1304 1146
1305 for (mon = first_mon_info; mon; mon = mon->next) 1147 for (mon = first_mon_info; mon; mon = mon->next)
1307 break; 1149 break;
1308 1150
1309 /* didn't find a match */ 1151 /* didn't find a match */
1310 if (!mon) 1152 if (!mon)
1311 return NULL; 1153 return NULL;
1154
1312 if (mon->next) 1155 if (mon->next)
1313 return mon->next->ob; 1156 return mon->next->ob;
1314 else 1157 else
1315 return first_mon_info->ob; 1158 return first_mon_info->ob;
1316 1159
1317} 1160}
1318 1161
1319
1320
1321/* mon_info_msg() - generate a message detailing the properties 1162/* mon_info_msg() - generate a message detailing the properties
1322 * of a randomly selected monster. 1163 * of a randomly selected monster.
1323 */ 1164 */
1324 1165static const char *
1325char *
1326mon_info_msg (int level, int booksize) 1166mon_info_msg (int level)
1327{ 1167{
1328 static char retbuf[BOOK_BUF]; 1168 static dynbuf_text buf; buf.clear ();
1329 char tmpbuf[HUGE_BUF];
1330 object *tmp;
1331 1169
1332 /*preamble */ 1170 /*preamble */
1333 strcpy (retbuf, "This beastiary contains:"); 1171 buf << "This beastiary contains:\n";
1334 1172
1335 /* lets print info on as many monsters as will fit in our 1173 /* lets print info on as many monsters as will fit in our
1336 * document. 1174 * document.
1337 * 8-96 Had to change this a bit, otherwise there would 1175 * 8-96 Had to change this a bit, otherwise there would
1338 * have been an impossibly large number of combinations 1176 * have been an impossibly large number of combinations
1339 * of text! (and flood out the available number of titles 1177 * of text! (and flood out the available number of titles
1340 * in the archive in a snap!) -b.t. 1178 * in the archive in a snap!) -b.t.
1341 */ 1179 */
1342 tmp = get_random_mon (level * 3); 1180 object *tmp = get_random_mon (level * 3);
1343 while (tmp) 1181 while (tmp && buf.size () < BOOK_BUF)
1344 { 1182 {
1345 /* monster description */ 1183 /* monster description */
1346 sprintf (tmpbuf, "\n---\n%s", mon_desc (tmp)); 1184 buf.printf ("\n%s\n", mon_desc (tmp));
1347
1348 if (!book_overflow (retbuf, tmpbuf, booksize))
1349 strcat (retbuf, tmpbuf);
1350 else
1351 break;
1352 1185
1353 /* Note that the value this returns is not based on level */ 1186 /* Note that the value this returns is not based on level */
1354 tmp = get_next_mon (tmp); 1187 tmp = get_next_mon (tmp);
1355 } 1188 }
1356 1189
1357#ifdef BOOK_MSG_DEBUG
1358 LOG (llevDebug, "\n mon_info_msg() created strng: %d\n", strlen (retbuf));
1359 fprintf (logfile, " MADE THIS:\n%s\n", retbuf);
1360#endif
1361
1362 return retbuf; 1190 return buf;
1363} 1191}
1364 1192
1365 1193
1366/***************************************************************************** 1194/*****************************************************************************
1367 * Artifact msg generation code. 1195 * Artifact msg generation code.
1368 ****************************************************************************/ 1196 ****************************************************************************/
1369 1197
1370/* artifact_msg() - generate a message detailing the properties 1198/* artifact_msg() - generate a message detailing the properties
1371 * of 1-6 artifacts drawn sequentially from the artifact list. 1199 * of 1-6 artifacts drawn sequentially from the artifact list.
1372 */ 1200 */
1373 1201static const char *
1374char *
1375artifact_msg (int level, int booksize) 1202artifact_msg (int level)
1376{ 1203{
1377 artifactlist *al = NULL; 1204 artifactlist *al = NULL;
1378 artifact *art; 1205 artifact *art;
1379 int chance, i, type, index; 1206 int chance, i, type, index;
1380 int book_entries = level > 5 ? RANDOM () % 3 + RANDOM () % 3 + 2 : RANDOM () % level + 1; 1207 int book_entries = level > 5 ? rndm (3) + rndm (3) + 2 : rndm (level) + 1;
1381 char *ch, name[MAX_BUF], buf[BOOK_BUF], sbuf[MAX_BUF]; 1208 const char *ch;
1382 static char retbuf[BOOK_BUF]; 1209 char name[MAX_BUF];
1383 object *tmp = NULL; 1210 object *tmp = NULL;
1211
1212 static dynbuf_text buf; buf.clear ();
1384 1213
1385 /* values greater than 5 create msg buffers that are too big! */ 1214 /* values greater than 5 create msg buffers that are too big! */
1386 if (book_entries > 5) 1215 if (book_entries > 5)
1387 book_entries = 5; 1216 book_entries = 5;
1388 1217
1392 * for that type exists! 1221 * for that type exists!
1393 */ 1222 */
1394 i = 0; 1223 i = 0;
1395 do 1224 do
1396 { 1225 {
1397 index = RANDOM () % (sizeof (art_name_array) / sizeof (arttypename)); 1226 index = rndm (array_length (art_name_array));
1398 type = art_name_array[index].type; 1227 type = art_name_array[index].type;
1399 al = find_artifactlist (type); 1228 al = find_artifactlist (type);
1400 i++; 1229 i++;
1401 } 1230 }
1402 while ((al == NULL) && (i < 10)); 1231 while ((al == NULL) && (i < 10));
1403 1232
1404 if (i == 10) /* Unable to find a message */ 1233 if (i == 10) /* Unable to find a message */
1405 return ("None"); 1234 return "None";
1406 1235
1407 /* There is no reason to start on the artifact list at the begining. Lets 1236 /* There is no reason to start on the artifact list at the begining. Lets
1408 * take our starting position randomly... */ 1237 * take our starting position randomly... */
1409 art = al->items; 1238 art = al->items;
1410 for (i = RANDOM () % level + RANDOM () % 2 + 1; i > 0; i--) 1239 for (i = rndm (level) + rndm (2) + 1; i > 0; i--)
1411 { 1240 {
1412 if (art == NULL) 1241 if (!art)
1413 art = al->items; /* hmm, out of stuff, loop back around */ 1242 art = al->items; /* hmm, out of stuff, loop back around */
1243
1414 art = art->next; 1244 art = art->next;
1415 } 1245 }
1416 1246
1417 /* the base 'generic' name for our artifact */ 1247 /* the base 'generic' name for our artifact */
1418 strcpy (name, art_name_array[index].name); 1248 assign (name, art_name_array[index].name);
1419 1249
1420 /* Ok, lets print out the contents */ 1250 /* Ok, lets print out the contents */
1421 sprintf (retbuf, "Herein %s detailed %s...\n", book_entries > 1 ? "are" : "is", book_entries > 1 ? "some artifacts" : "an artifact"); 1251 buf.printf ("Herein %s detailed %s...\n",
1252 book_entries > 1 ? "are" : "is",
1253 book_entries > 1 ? "some artifacts" : "an artifact");
1422 1254
1423 /* artifact msg attributes loop. Lets keep adding entries to the 'book' 1255 /* artifact msg attributes loop. Lets keep adding entries to the 'book'
1424 * as long as we have space up to the allowed max # (book_entires) 1256 * as long as we have space up to the allowed max # (book_entires)
1425 */ 1257 */
1426 while (book_entries > 0) 1258 while (book_entries > 0 && buf.size () < BOOK_BUF)
1427 { 1259 {
1428 1260
1429 if (art == NULL) 1261 if (!art)
1430 art = al->items; 1262 art = al->items;
1431 1263
1432 /* separator of items */ 1264 buf << '\n';
1433 strcpy (buf, "--- \n");
1434 1265
1435 /* Name */ 1266 /* Name */
1436 if (art->allowed != NULL && strcmp (art->allowed->name, "All")) 1267 if (art->allowed && art->allowed->name != shstr_All)
1437 { 1268 {
1438 linked_char *temp, *next = art->allowed; 1269 linked_char *temp, *next = art->allowed;
1439 1270
1440 do 1271 do
1441 { 1272 {
1442 temp = next; 1273 temp = next;
1443 next = next->next; 1274 next = next->next;
1444 } 1275 }
1445 while (next && !RANDOM () % 2); 1276 while (next && rndm (2));
1277
1446 sprintf (buf, "%s A %s of %s", buf, &temp->name, &art->item->name); 1278 buf.printf ("A B<< %s of %s >>", &temp->name, &art->item->name);
1447 } 1279 }
1448 else /* default name is used */ 1280 else /* default name is used */
1449 sprintf (buf, "%s The %s of %s", buf, name, &art->item->name); 1281 buf.printf ("The B<< %s of %s >>", name, &art->item->name);
1282
1283 buf << " is ";
1450 1284
1451 /* chance of finding */ 1285 /* chance of finding */
1452 chance = (int) (100 * ((float) art->chance / al->total_chance)); 1286 chance = (int) (100 * ((float) art->chance / al->total_chance));
1453 if (chance >= 20) 1287 if (chance >= 20)
1454 sprintf (sbuf, "an uncommon"); 1288 buf << "an uncommon";
1455 else if (chance >= 10) 1289 else if (chance >= 10)
1456 sprintf (sbuf, "an unusual"); 1290 buf << "an unusual";
1457 else if (chance >= 5) 1291 else if (chance >= 5)
1458 sprintf (sbuf, "a rare"); 1292 buf << "a rare";
1459 else 1293 else
1460 sprintf (sbuf, "a very rare"); 1294 buf << "a very rare";
1461 sprintf (buf, "%s is %s\n", buf, sbuf);
1462 1295
1463 /* value of artifact */ 1296 /* value of artifact */
1464 sprintf (buf, "%s item with a value that is %d times normal.\n", buf, art->item->value); 1297 buf << " item with a value that is " << art->item->value << " times normal.\n";
1465 1298
1466 /* include the message about the artifact, if exists, and book 1299 /* include the message about the artifact, if exists, and book
1467 * level is kinda high */ 1300 * level is kinda high */
1468 if (art->item->msg && (RANDOM () % 4 + 1) < level && !((strlen (art->item->msg) + strlen (buf)) > BOOK_BUF)) 1301 if (art->item->msg
1302 && rndm (4) + 1 < level)
1469 strcat (buf, art->item->msg); 1303 buf << art->item->msg;
1470 1304
1471 /* properties of the artifact */ 1305 /* properties of the artifact */
1472 tmp = get_object (); 1306 tmp = object::create ();
1473 add_abilities (tmp, art->item); 1307 add_abilities (tmp, art->item);
1474 tmp->type = type; 1308 tmp->type = type;
1475 SET_FLAG (tmp, FLAG_IDENTIFIED); 1309 tmp->set_flag (FLAG_IDENTIFIED);
1476 if ((ch = describe_item (tmp, NULL)) != NULL && strlen (ch) > 1) 1310 if ((ch = describe_item (tmp, 0)) && strlen (ch) > 1)
1477 sprintf (buf, "%s Properties of this artifact include: \n %s \n", buf, ch); 1311 buf << "\rProperties of this artifact include:\r" << ch << "\n";
1478 free_object (tmp); 1312
1479 /* add the buf if it will fit */ 1313 tmp->destroy ();
1480 if (!book_overflow (retbuf, buf, booksize))
1481 strcat (retbuf, buf);
1482 else
1483 break;
1484 1314
1485 art = art->next; 1315 art = art->next;
1486 book_entries--; 1316 book_entries--;
1487 } 1317 }
1488 1318
1489#ifdef BOOK_MSG_DEBUG
1490 LOG (llevDebug, "artifact_msg() created strng: %d\n", strlen (retbuf));
1491 fprintf (logfile, " MADE THIS:\n%s", retbuf);
1492#endif
1493 return retbuf; 1319 return buf;
1494} 1320}
1495 1321
1496/***************************************************************************** 1322/*****************************************************************************
1497 * Spellpath message generation 1323 * Spellpath message generation
1498 *****************************************************************************/ 1324 *****************************************************************************/
1499 1325
1500/* spellpath_msg() - generate a message detailing the member 1326/* spellpath_msg() - generate a message detailing the member
1501 * incantations/prayers (and some of their properties) belonging to 1327 * incantations/prayers (and some of their properties) belonging to
1502 * a given spellpath. 1328 * a given spellpath.
1503 */ 1329 */
1504 1330static char *
1505char *
1506spellpath_msg (int level, int booksize) 1331spellpath_msg (int level)
1507{ 1332{
1508 static char retbuf[BOOK_BUF]; 1333 static dynbuf_text buf; buf.clear ();
1509 char tmpbuf[BOOK_BUF]; 1334
1510 int path = RANDOM () % NRSPELLPATHS, prayers = RANDOM () % 2; 1335 int path = rndm (NRSPELLPATHS), prayers = rndm (2);
1511 int did_first_sp = 0;
1512 uint32 pnum = (path == -1) ? PATH_NULL : spellpathdef[path]; 1336 uint32 pnum = (path == -1) ? PATH_NULL : spellpathdef[path];
1513 archetype *at; 1337 archetype *at;
1514 1338
1515 /* Preamble */ 1339 /* Preamble */
1516 sprintf (retbuf, "Herein are detailed the names of %s\n", prayers ? "prayers" : "incantations"); 1340 buf << "Herein are detailed the names of "
1341 << (prayers ? "prayers" : "incantations");
1517 1342
1518 if (path == -1) 1343 if (path == -1)
1519 strcat (retbuf, "having no known spell path.\n"); 1344 buf << " having no known spell path.\n";
1520 else 1345 else
1521 sprintf (retbuf, "%sbelonging to the path of %s:\n", retbuf, spellpathnames[path]); 1346 buf << " belonging to the path of B<< " << spellpathnames[path] << " >>:\n\n";
1522 1347
1523 for (at = first_archetype; at != NULL; at = at->next) 1348 int seen = 0;
1524 { 1349
1350 for_all_archetypes (at)
1525 /* Determine if this is an appropriate spell. Must 1351 /* Determine if this is an appropriate spell. Must
1526 * be of matching path, must be of appropriate type (prayer 1352 * be of matching path, must be of appropriate type (prayer
1527 * or not), and must be within the valid level range. 1353 * or not), and must be within the valid level range.
1528 */ 1354 */
1529 if (at->clone.type == SPELL && at->clone.path_attuned & pnum && 1355 if (at->type == SPELL && at->path_attuned & pnum &&
1530 ((at->clone.stats.grace && prayers) || (at->clone.stats.sp && !prayers)) && (at->clone.level < (level * 8))) 1356 ((at->stats.grace && prayers) || (at->stats.sp && !prayers)) && (at->level < (level * 8)))
1531 { 1357 {
1532 strcpy (tmpbuf, at->clone.name); 1358 seen = 1;
1533 1359 buf << at->object::name << '\r';
1534 if (book_overflow (retbuf, tmpbuf, booksize))
1535 break;
1536 else
1537 {
1538 if (did_first_sp)
1539 strcat (retbuf, ",\n");
1540 did_first_sp = 1;
1541 strcat (retbuf, tmpbuf);
1542 }
1543 } 1360 }
1544 } 1361
1545 /* Geez, no spells were generated. */ 1362 /* Geez, no spells were generated. */
1546 if (!did_first_sp) 1363 if (!seen)
1547 {
1548 if (RANDOM () % 4) /* usually, lets make a recursive call... */ 1364 if (rndm (4)) /* usually, lets make a recursive call... */
1549 spellpath_msg (level, booksize); 1365 return spellpath_msg (level);
1550 else /* give up, cause knowing no spells exist for path is info too. */ 1366 else /* give up, cause knowing no spells exist for path is info too. */
1551 strcat (retbuf, "\n - no known spells exist -\n"); 1367 buf << "- no known spells exist.\n";
1552 } 1368
1553 else
1554 {
1555 strcat (retbuf, "\n");
1556 }
1557 return retbuf; 1369 return buf;
1558} 1370}
1559
1560
1561 1371
1562/* formula_msg() - generate a message detailing the properties 1372/* formula_msg() - generate a message detailing the properties
1563 * of a randomly selected alchemical formula. 1373 * of a randomly selected alchemical formula.
1564 */ 1374 */
1565 1375static void
1566void
1567make_formula_book (object *book, int level) 1376make_formula_book (object *book, int level)
1568{ 1377{
1569 char retbuf[BOOK_BUF], title[MAX_BUF]; 1378 char title[MAX_BUF];
1570 recipelist *fl; 1379 recipelist *fl;
1571 recipe *formula = NULL; 1380 recipe *formula = NULL;
1572 int chance; 1381 int chance;
1573 1382
1383 static dynbuf_text buf; buf.clear ();
1384
1574 /* the higher the book level, the more complex (ie number of 1385 /* the higher the book level, the more complex (ie number of
1575 * ingredients) the formula can be. 1386 * ingredients) the formula can be.
1576 */ 1387 */
1577 fl = get_formulalist (((RANDOM () % level) / 3) + 1); 1388 fl = get_formulalist (rndm (level) / 3 + 1);
1578 1389
1579 if (!fl) 1390 if (!fl)
1580 fl = get_formulalist (1); /* safety */ 1391 fl = get_formulalist (1); /* safety */
1581 1392
1582 if (fl->total_chance == 0) 1393 if (fl->total_chance == 0)
1586 add_author (book, 4); 1397 add_author (book, 4);
1587 return; 1398 return;
1588 } 1399 }
1589 1400
1590 /* get a random formula, weighted by its bookchance */ 1401 /* get a random formula, weighted by its bookchance */
1591 chance = RANDOM () % fl->total_chance; 1402 chance = rndm (fl->total_chance);
1592 for (formula = fl->items; formula != NULL; formula = formula->next) 1403 for (formula = fl->items; formula; formula = formula->next)
1593 { 1404 {
1594 chance -= formula->chance; 1405 chance -= formula->chance;
1406
1595 if (chance <= 0) 1407 if (chance <= 0)
1596 break; 1408 break;
1597 } 1409 }
1598 1410
1599 if (!formula || formula->arch_names <= 0) 1411 if (!formula || formula->arch_names <= 0)
1600 { 1412 {
1601 book->msg = "<indecipherable text>\n"; 1413 book->msg = "<indecipherable text>\n";
1602 new_text_name (book, 4); 1414 new_text_name (book, 4);
1603 add_author (book, 4); 1415 add_author (book, 4);
1604 1416 return;
1605 } 1417 }
1418
1419 /* looks like a formula was found. Base the amount
1420 * of information on the booklevel and the spellevel
1421 * of the formula. */
1422
1423 const char *op_name = formula->arch_name [rndm (formula->arch_names)];
1424 archetype *at;
1425
1426 /* preamble */
1427 buf << "Herein is described a project using B<< "
1428 << (formula->skill ? &formula->skill : "an unknown skill")
1429 << " >>:\n\n";
1430
1431 if ((at = archetype::find (op_name)))
1432 op_name = at->object::name;
1606 else 1433 else
1434 LOG (llevError, "formula_msg() can't find arch %s for formula.\n", op_name);
1435
1436 /* item name */
1437 if (formula->title != shstr_NONE)
1438 {
1439 buf.printf ("The B<< %s of %s >>", op_name, &formula->title);
1440 /* This results in things like pile of philo. sulfur.
1441 * while philo. sulfur may look better, without this,
1442 * you get things like 'the wise' because its missing the
1443 * water of section.
1444 */
1445 sprintf (title, "%s: %s of %s",
1446 formula_book_name [rndm (sizeof (formula_book_name) / sizeof (char *))], op_name, &formula->title);
1607 { 1447 }
1608 /* looks like a formula was found. Base the amount 1448 else
1609 * of information on the booklevel and the spellevel 1449 {
1610 * of the formula. */ 1450 buf << "The B<< " << op_name;
1611 1451
1612 const char *op_name = formula->arch_name[RANDOM () % formula->arch_names]; 1452 sprintf (title, "%s: %s", formula_book_name [rndm (sizeof (formula_book_name) / sizeof (char *))], op_name);
1453 if (at->title)
1454 {
1455 buf << " " << at->title;
1456 strcat (title, " ");
1457 strcat (title, at->title);
1458 }
1459
1460 buf << " >>";
1461 }
1462
1463 /* Lets name the book something meaningful ! */
1464 book->name = title;
1465 book->title = NULL;
1466
1467 /* ingredients to make it */
1468 if (formula->ingred)
1469 {
1470 linked_char *next;
1613 archetype *at; 1471 archetype *at;
1614 1472
1615 /* preamble */
1616 sprintf (retbuf, "Herein is described a project using %s: \n", formula->skill ? &formula->skill : "an unknown skill");
1617
1618 if ((at = archetype::find (op_name)) != (archetype *) NULL)
1619 op_name = at->clone.name;
1620 else
1621 LOG (llevError, "formula_msg() can't find arch %s for formula.\n", op_name);
1622
1623 /* item name */
1624 if (strcmp (formula->title, "NONE"))
1625 {
1626 sprintf (retbuf, "%sThe %s of %s", retbuf, op_name, &formula->title);
1627 /* This results in things like pile of philo. sulfur.
1628 * while philo. sulfur may look better, without this,
1629 * you get things like 'the wise' because its missing the
1630 * water of section.
1631 */
1632 sprintf (title, "%s: %s of %s",
1633 formula_book_name[RANDOM () % (sizeof (formula_book_name) / sizeof (char *))], op_name, &formula->title);
1634 }
1635 else
1636 {
1637 sprintf (retbuf, "%sThe %s", retbuf, op_name);
1638 sprintf (title, "%s: %s", formula_book_name[RANDOM () % (sizeof (formula_book_name) / sizeof (char *))], op_name);
1639 if (at->clone.title)
1640 {
1641 strcat (retbuf, " ");
1642 strcat (retbuf, at->clone.title);
1643 strcat (title, " ");
1644 strcat (title, at->clone.title);
1645 }
1646 }
1647 /* Lets name the book something meaningful ! */
1648 book->name = title;
1649 book->title = NULL;
1650
1651 /* ingredients to make it */
1652 if (formula->ingred != NULL)
1653 {
1654 linked_char *next;
1655 archetype *at;
1656
1657 at = archetype::find (formula->cauldron); 1473 at = archetype::find (formula->cauldron);
1658 1474
1659 sprintf (retbuf + strlen (retbuf), 1475 buf.printf (" may be made at %s using the following ingredients:\n\n",
1660 " may be made at %s using the following ingredients:\n", at ? query_name (&at->clone) : "an unknown place"); 1476 at ? query_name (at) : "an appropriate place");
1661 1477
1662 for (next = formula->ingred; next != NULL; next = next->next) 1478 for (next = formula->ingred; next; next = next->next)
1663 { 1479 buf << next->name << '\r';
1664 strcat (retbuf, next->name);
1665 strcat (retbuf, "\n");
1666 }
1667 }
1668 else
1669 LOG (llevError, "formula_msg() no ingredient list for object %s of %s\n", op_name, &formula->title);
1670 if (retbuf[strlen (retbuf) - 1] != '\n')
1671 strcat (retbuf, "\n");
1672
1673 book->msg = retbuf;
1674 }
1675}
1676
1677
1678/* msgfile_msg() - generate a message drawn randomly from a
1679 * file in lib/. Level currently has no effect on the message
1680 * which is returned.
1681 */
1682
1683char *
1684msgfile_msg (int level, int booksize)
1685{
1686 static char retbuf[BOOK_BUF];
1687 int i, msgnum;
1688 linked_char *msg = NULL;
1689
1690 /* get a random message for the 'book' from linked list */
1691 if (nrofmsg > 1)
1692 { 1480 }
1693 msg = first_msg;
1694 msgnum = RANDOM () % nrofmsg;
1695 for (i = 0; msg && i < nrofmsg && i != msgnum; i++)
1696 msg = msg->next;
1697 }
1698
1699 if (msg && !book_overflow (retbuf, msg->name, booksize))
1700 strcpy (retbuf, msg->name);
1701 else 1481 else
1702 sprintf (retbuf, "\n <undecipherable text>"); 1482 LOG (llevError, "formula_msg() no ingredient list for object %s of %s\n", op_name, &formula->title);
1703 1483
1704#ifdef BOOK_MSG_DEBUG 1484 book->msg = buf;
1705 LOG (llevDebug, "\n info_list_msg() created strng: %d\n", strlen (retbuf));
1706 LOG (llevDebug, " MADE THIS:\n%s\n", retbuf);
1707#endif
1708
1709 return retbuf;
1710} 1485}
1711 1486
1487#define DESCRIBE_PATH(retbuf, variable, name) \
1488 if(variable) { \
1489 int i,j=0; \
1490 strcat(retbuf,"(" name ": "); \
1491 for(i=0; i<NRSPELLPATHS; i++) \
1492 if(variable & (1<<i)) { \
1493 if (j) \
1494 strcat(retbuf,", "); \
1495 else \
1496 j = 1; \
1497 strcat(retbuf, spellpathnames[i]); \
1498 } \
1499 strcat(retbuf,")"); \
1500 }
1712 1501
1713/* god_info_msg() - generate a message detailing the properties 1502/* god_info_msg() - generate a message detailing the properties
1714 * of a random god. Used by the book hack. b.t. 1503 * of a random god. Used by the book hack. b.t.
1715 */ 1504 */
1716
1717const char * 1505static const char *
1718god_info_msg (int level, int booksize) 1506god_info_msg (int level)
1719{ 1507{
1720 static char retbuf[BOOK_BUF];
1721 const char *name = NULL; 1508 const char *name = NULL;
1722 char buf[BOOK_BUF];
1723 int i;
1724 size_t introlen;
1725 object *god = pntr_to_god_obj (get_rand_god ()); 1509 object *god = pntr_to_god_obj (get_rand_god ());
1726 1510
1511 static dynbuf_text buf; buf.clear ();
1512
1727 if (!god) 1513 if (!god)
1728 return (char *) NULL; /* oops, problems... */ 1514 return 0; /* oops, problems... */
1515
1729 name = god->name; 1516 name = god->name;
1730 1517
1731 /* preamble.. */ 1518 /* preamble.. */
1732 sprintf (retbuf, "This document contains knowledge concerning\n"); 1519 buf << "This document contains knowledge concerning the diety B<< "
1733 sprintf (retbuf, "%sthe diety %s", retbuf, name); 1520 << name << " >>";
1734 1521
1735 /* Always have as default information the god's descriptive terms. */ 1522 /* Always have as default information the god's descriptive terms. */
1736 if (nstrtok (god->msg, ",") > 0) 1523 if (nstrtok (god->msg, ",") > 0)
1737 { 1524 buf << ", known as" << strtoktolin (god->msg, ",");
1738 strcat (retbuf, ", known as");
1739 strcat (retbuf, strtoktolin (god->msg, ","));
1740 }
1741 else 1525 else
1742 strcat (retbuf, "..."); 1526 buf << "...";
1743 1527
1744 strcat (retbuf, "\n ---\n"); 1528 buf << "\n\n";
1529
1745 introlen = strlen (retbuf); /* so we will know if no new info is added later */ 1530 int introlen = buf.size (); /* so we will know if no new info is added later */
1746 1531
1747 /* Information about the god is random, and based on the level of the 1532 /* Information about the god is random, and based on the level of the
1748 * 'book'. Probably there is a more intellegent way to implement 1533 * 'book'. Probably there is a more intellegent way to implement
1749 * this ... 1534 * this ...
1750 */ 1535 */
1751 1536 while (level > 0 && buf.size () < BOOK_BUF)
1752 while (level > 0)
1753 { 1537 {
1754 sprintf (buf, " ");
1755 if (level == 2 && RANDOM () % 2) 1538 if (level == 2 && rndm (2))
1756 { /* enemy god */ 1539 { /* enemy god */
1757 const char *enemy = god->title; 1540 const char *enemy = god->title;
1758 1541
1759 if (enemy) 1542 if (enemy)
1760 sprintf (buf, "The gods %s and %s are enemies.\n ---\n", name, enemy); 1543 buf.printf ("The gods %s and %s are enemies.\r", name, enemy);
1761 } 1544 }
1545
1762 if (level == 3 && RANDOM () % 2) 1546 if (level == 3 && rndm (2))
1763 { /* enemy race, what the god's holy word effects */ 1547 { /* enemy race, what the god's holy word effects */
1764 const char *enemy = god->slaying; 1548 const char *enemy = god->slaying;
1549 int i;
1765 1550
1766 if (enemy && !(god->path_denied & PATH_TURNING)) 1551 if (enemy && !(god->path_denied & PATH_TURNING))
1767 if ((i = nstrtok (enemy, ",")) > 0) 1552 if ((i = nstrtok (enemy, ",")) > 0)
1768 { 1553 {
1769 char tmpbuf[MAX_BUF]; 1554 buf << "The holy words of " << name
1555 << " have the power to slay creatures belonging to the ";
1770 1556
1771 sprintf (buf, "The holy words of %s have the power to\n", name);
1772 strcat (buf, "slay creatures belonging to the ");
1773 if (i > 1) 1557 if (i > 1)
1774 sprintf (tmpbuf, "following \n races:%s", strtoktolin (enemy, ",")); 1558 buf << "following races:" << strtoktolin (enemy, ",");
1775 else 1559 else
1776 sprintf (tmpbuf, "race of%s", strtoktolin (enemy, ",")); 1560 buf << "race of" << strtoktolin (enemy, ",");
1777 sprintf (buf, "%s%s\n ---\n", buf, tmpbuf); 1561
1562 buf << '\r';
1778 } 1563 }
1779 } 1564 }
1565
1780 if (level == 4 && RANDOM () % 2) 1566 if (level == 4 && rndm (2))
1781 { /* Priest of god gets these protect,vulnerable... */ 1567 { /* Priest of god gets these protect,vulnerable... */
1782 char tmpbuf[MAX_BUF], *cp;
1783
1784 cp = describe_resistance (god, 1); 1568 if (const char *cp = describe_resistance (god, 1))
1785
1786 if (*cp)
1787 { /* This god does have protections */ 1569 { /* This god does have protections */
1788 sprintf (tmpbuf, "%s has a potent aura which is extended\n", name); 1570 buf << name
1571 << " has a potent aura which is extended to"
1789 strcat (tmpbuf, "faithful priests. The effects of this aura include:\n"); 1572 " faithful priests. The effects of this aura include: "
1790 strcat (tmpbuf, cp); 1573 << cp
1791 strcat (buf, tmpbuf); 1574 << ".\r";
1792 strcat (buf, "\n ---\n");
1793 } 1575 }
1794 else
1795 sprintf (buf, " ");
1796 } 1576 }
1577
1797 if (level == 5 && RANDOM () % 2) 1578 if (level == 5 && rndm (2))
1798 { /* aligned race, summoning */ 1579 { /* aligned race, summoning */
1799 const char *race = god->race; /* aligned race */ 1580 const char *race = god->race; /* aligned race */
1581 int i;
1800 1582
1801 if (race && !(god->path_denied & PATH_SUMMON)) 1583 if (race && !(god->path_denied & PATH_SUMMON))
1802 if ((i = nstrtok (race, ",")) > 0) 1584 if ((i = nstrtok (race, ",")) > 0)
1803 { 1585 {
1804 char tmpbuf[MAX_BUF]; 1586 buf << "Creatures sacred to " << name << " include the ";
1805
1806 sprintf (buf, "Creatures sacred to %s include the \n", name);
1807 if (i > 1) 1587 if (i > 1)
1808 sprintf (tmpbuf, "following \n races:%s", strtoktolin (race, ",")); 1588 buf << "following races:" << strtoktolin (race, ",");
1809 else 1589 else
1810 sprintf (tmpbuf, "race of%s", strtoktolin (race, ",")); 1590 buf << "race of" << strtoktolin (race, ",");
1811 sprintf (buf, "%s%s\n ---\n", buf, tmpbuf); 1591
1592 buf << '\r';
1812 } 1593 }
1813 } 1594 }
1595
1814 if (level == 6 && RANDOM () % 2) 1596 if (level == 6 && rndm (2))
1815 { /* blessing,curse properties of the god */ 1597 { /* blessing,curse properties of the god */
1816 char tmpbuf[MAX_BUF], *cp;
1817
1818 cp = describe_resistance (god, 1); 1598 if (const char *cp = describe_resistance (god, 1))
1819
1820 if (*cp)
1821 { /* This god does have protections */ 1599 { /* This god does have protections */
1822 sprintf (tmpbuf, "\nThe priests of %s are known to be able to \n", name); 1600 buf << "The priests of " << name
1601 << " are known to be able to "
1823 strcat (tmpbuf, "bestow a blessing which makes the recipient\n"); 1602 "bestow a blessing which makes the recipient "
1824 strcat (tmpbuf, cp); 1603 << cp
1825 strcat (buf, tmpbuf); 1604 << '\r';
1826 strcat (buf, "\n ---\n");
1827 } 1605 }
1828 else
1829 sprintf (buf, " ");
1830
1831 } 1606 }
1607
1832 if (level == 8 && RANDOM () % 2) 1608 if (level == 8 && rndm (2))
1833 { /* immunity, holy possession */ 1609 { /* immunity, holy possession */
1610 buf << "The priests of " << name
1611 << " are known to make cast a mighty"
1612 " prayer of possession";
1613
1614 int first = 1;
1615
1616 for (int i = 0; i < NROFATTACKS; i++)
1617 if (god->resist[i] == 100)
1618 {
1619 if (first)
1620 {
1621 buf << " which gives the recipient";
1622 first = 0;
1623 }
1624 else
1625 buf << ", ";
1626
1627 buf << " immunity to " << attacktype_desc[i];
1628 }
1629
1630 buf << ".\r";
1631 }
1632
1633 if (level == 12 && rndm (2))
1634 { /* spell paths */
1635 //TODO:
1834 int has_effect = 0, tmpvar; 1636 int has_effect = 0, tmpvar;
1835 char tmpbuf[MAX_BUF]; 1637 char tmpbuf[MAX_BUF];
1836 1638
1837 sprintf (tmpbuf, "\n");
1838 sprintf (tmpbuf, "The priests of %s are known to make cast a mighty \n", name);
1839
1840 strcat (tmpbuf, "prayer of possession which gives the recipient\n");
1841
1842 for (tmpvar = 0; tmpvar < NROFATTACKS; tmpvar++)
1843 {
1844 if (god->resist[tmpvar] == 100)
1845 {
1846 has_effect = 1;
1847 sprintf (tmpbuf + strlen (tmpbuf), "Immunity to %s", attacktype_desc[tmpvar]);
1848 }
1849 }
1850 if (has_effect)
1851 {
1852 strcat (buf, tmpbuf);
1853 strcat (buf, "\n ---\n");
1854 }
1855 else
1856 sprintf (buf, " ");
1857 }
1858 if (level == 12 && RANDOM () % 2)
1859 { /* spell paths */
1860 int has_effect = 0, tmpvar;
1861 char tmpbuf[MAX_BUF];
1862
1863 sprintf (tmpbuf, "\n");
1864 sprintf (tmpbuf, "It is rarely known fact that the priests of %s\n", name); 1639 sprintf (tmpbuf, "It is rarely known fact that the priests of %s\n", name);
1865 strcat (tmpbuf, "are mystically transformed. Effects of this include:\n"); 1640 strcat (tmpbuf, "are mystically transformed. Effects of this include:\n");
1641
1866 if ((tmpvar = god->path_attuned)) 1642 if ((tmpvar = god->path_attuned))
1867 { 1643 {
1868 has_effect = 1; 1644 has_effect = 1;
1869 DESCRIBE_PATH (tmpbuf, tmpvar, "Attuned"); 1645 DESCRIBE_PATH (tmpbuf, tmpvar, "Attuned");
1870 } 1646 }
1647
1871 if ((tmpvar = god->path_repelled)) 1648 if ((tmpvar = god->path_repelled))
1872 { 1649 {
1873 has_effect = 1; 1650 has_effect = 1;
1874 DESCRIBE_PATH (tmpbuf, tmpvar, "Repelled"); 1651 DESCRIBE_PATH (tmpbuf, tmpvar, "Repelled");
1875 } 1652 }
1653
1876 if ((tmpvar = god->path_denied)) 1654 if ((tmpvar = god->path_denied))
1877 { 1655 {
1878 has_effect = 1; 1656 has_effect = 1;
1879 DESCRIBE_PATH (tmpbuf, tmpvar, "Denied"); 1657 DESCRIBE_PATH (tmpbuf, tmpvar, "Denied");
1880 } 1658 }
1659
1881 if (has_effect) 1660 if (has_effect)
1882 { 1661 buf << tmpbuf << '\r';
1883 strcat (buf, tmpbuf);
1884 strcat (buf, "\n ---\n");
1885 }
1886 else 1662 else
1887 sprintf (buf, " "); 1663 buf << '\r';
1888 } 1664 }
1889 1665
1890 /* check to be sure new buffer size dont exceed either
1891 * the maximum buffer size, or the 'natural' size of the
1892 * book...
1893 */
1894 if (book_overflow (retbuf, buf, booksize))
1895 break;
1896 else if (strlen (buf) > 1)
1897 strcat (retbuf, buf);
1898 level--; 1666 level--;
1899 } 1667 }
1900 if (strlen (retbuf) == introlen) 1668
1669 if (buf.size () == introlen)
1901 { /* we got no information beyond the preamble! */ 1670 /* we got no information beyond the preamble! */
1902 strcat (retbuf, " [Unfortunately the rest of the information is\n"); 1671 buf << "[Unfortunately the rest of the information is hopelessly garbled!]";
1903 strcat (retbuf, " hopelessly garbled!]\n ---\n"); 1672
1904 }
1905#ifdef BOOK_MSG_DEBUG
1906 LOG (llevDebug, "\n god_info_msg() created strng: %d\n", strlen (retbuf));
1907 fprintf (logfile, " MADE THIS:\n%s", retbuf);
1908#endif
1909 return retbuf; 1673 return buf;
1910} 1674}
1911 1675
1912/* tailor_readable_ob()- The main routine. This chooses a random 1676/* tailor_readable_ob()- The main routine. This chooses a random
1913 * message to put in given readable object (type==BOOK) which will 1677 * message to put in given readable object (type==BOOK) which will
1914 * be referred hereafter as a 'book'. We use the book level to de- 1678 * be referred hereafter as a 'book'. We use the book level to de-
1915 * termine the value of the information we will insert. Higher 1679 * termine the value of the information we will insert. Higher
1916 * values mean the book will (generally) have better/more info. 1680 * values mean the book will (generally) have better/more info.
1917 * See individual cases as to how this will be utilized. 1681 * See individual cases as to how this will be utilized.
1918 * "Book" name/content length are based on the weight of the 1682 * "Book" name/content length are based on the weight of the
1919 * document. If the value of msg_type is negative, we will randomly 1683 * document. If the value of msg_type is negative, we will randomly
1920 * choose the kind of message to generate. 1684 * choose the kind of message to generate.
1921 * -b.t. thomas@astro.psu.edu 1685 * -b.t. thomas@astro.psu.edu
1922 * 1686 *
1923 * book is the object we are creating into. 1687 * book is the object we are creating into.
1924 * If msg_type is a positive value, we use that to determine the 1688 * If msg_type is a positive value, we use that to determine the
1925 * message type - otherwise a random value is used. 1689 * message type - otherwise a random value is used.
1926 * 1690 *
1927 */ 1691 */
1928
1929void 1692void
1930tailor_readable_ob (object *book, int msg_type) 1693tailor_readable_ob (object *book, int msg_type)
1931{ 1694{
1932 char msgbuf[BOOK_BUF];
1933 int level = book->level ? (RANDOM () % book->level) + 1 : 1; 1695 int level = book->level ? rndm (book->level) + 1 : 1;
1934 int book_buf_size;
1935 1696
1936 /* safety */ 1697 /* safety */
1937 if (book->type != BOOK) 1698 if (book->type != BOOK)
1938 return; 1699 return;
1939 1700
1940 if (level <= 0) 1701 if (level <= 0)
1941 return; /* if no level no point in doing any more... */ 1702 return; /* if no level no point in doing any more... */
1942
1943 /* Max text length this book can have. */
1944 book_buf_size = BOOKSIZE (book);
1945 1703
1946 /* &&& The message switch &&& */ 1704 /* &&& The message switch &&& */
1947 /* Below all of the possible types of messages in the "book"s. 1705 /* Below all of the possible types of messages in the "book"s.
1948 */ 1706 */
1949 /* 1707 /*
1952 * 2) make sure there is an entry in max_titles[] array. 1710 * 2) make sure there is an entry in max_titles[] array.
1953 * 3) make sure there are entries for your case in new_text_title() 1711 * 3) make sure there are entries for your case in new_text_title()
1954 * and add_authour(). 1712 * and add_authour().
1955 * 4) you may want separate authour/book name arrays in read.h 1713 * 4) you may want separate authour/book name arrays in read.h
1956 */ 1714 */
1957 1715 const char *new_msg = "";
1958 msg_type = msg_type > 0 ? msg_type : (RANDOM () % 6); 1716 msg_type = msg_type > 0 ? msg_type : rndm (8);
1959 switch (msg_type) 1717 switch (msg_type)
1960 { 1718 {
1961 case 1: /* monster attrib */ 1719 case 1: /* monster attrib */
1962 strcpy (msgbuf, mon_info_msg (level, book_buf_size)); 1720 new_msg = mon_info_msg (level);
1963 break; 1721 break;
1964 case 2: /* artifact attrib */ 1722 case 2: /* artifact attrib */
1965 strcpy (msgbuf, artifact_msg (level, book_buf_size)); 1723 new_msg = artifact_msg (level);
1966 break; 1724 break;
1967 case 3: /* grouping incantations/prayers by path */ 1725 case 3: /* grouping incantations/prayers by path */
1968 strcpy (msgbuf, spellpath_msg (level, book_buf_size)); 1726 new_msg = spellpath_msg (level);
1969 break; 1727 break;
1970 case 4: /* describe an alchemy formula */ 1728 case 4: /* describe an alchemy formula */
1971 make_formula_book (book, level); 1729 make_formula_book (book, level);
1972 /* make_formula_book already gives title */ 1730 /* make_formula_book already gives title */
1973 return; 1731 return;
1974 break;
1975 case 5: /* bits of information about a god */ 1732 case 5: /* bits of information about a god */
1976 strcpy (msgbuf, god_info_msg (level, book_buf_size)); 1733 new_msg = god_info_msg (level);
1977 break; 1734 break;
1978 case 0: /* use info list in lib/ */ 1735 case 0: /* use info list in lib/ */
1979 default: 1736 default:
1980 strcpy (msgbuf, msgfile_msg (level, book_buf_size)); 1737 cfperl_make_book (book, level);
1981 break; 1738 /* already gives title */
1739 return;
1982 } 1740 }
1983 1741
1984 strcat (msgbuf, "\n"); /* safety -- we get ugly map saves/crashes w/o this */
1985
1986 if (strlen (msgbuf) > 1) 1742 if (strlen (new_msg) > 1)
1987 { 1743 {
1988 book->msg = msgbuf; 1744 book->msg = new_msg;
1989 /* lets give the "book" a new name, which may be a compound word */ 1745 /* lets give the "book" a new name, which may be a compound word */
1990 change_book (book, msg_type); 1746 change_book (book, msg_type);
1991 } 1747 }
1992
1993} 1748}
1994
1995
1996/*****************************************************************************
1997 *
1998 * Cleanup routine for readble stuff.
1999 *
2000 *****************************************************************************/
2001
2002void
2003free_all_readable (void)
2004{
2005 titlelist *tlist, *tnext;
2006 title *title1, *titlenext;
2007 linked_char *lmsg, *nextmsg;
2008 objectlink *monlink, *nextmon;
2009
2010 LOG (llevDebug, "freeing all book information\n");
2011
2012 for (tlist = booklist; tlist != NULL; tlist = tnext)
2013 {
2014 tnext = tlist->next;
2015
2016 for (title1 = tlist->first_book; title1; title1 = titlenext)
2017 {
2018 titlenext = title1->next;
2019 delete title1;
2020 }
2021
2022 delete tlist;
2023 }
2024
2025 for (lmsg = first_msg; lmsg; lmsg = nextmsg)
2026 {
2027 nextmsg = lmsg->next;
2028 delete lmsg;
2029 }
2030
2031 for (monlink = first_mon_info; monlink; monlink = nextmon)
2032 {
2033 nextmon = monlink->next;
2034 delete monlink;
2035 }
2036}
2037
2038 1749
2039/***************************************************************************** 1750/*****************************************************************************
2040 * 1751 *
2041 * Writeback routine for updating the bookarchive. 1752 * Writeback routine for updating the bookarchive.
2042 * 1753 *
2043 ****************************************************************************/ 1754 ****************************************************************************/
2044
2045/* write_book_archive() - write out the updated book archive */ 1755/* write_book_archive() - write out the updated book archive */
2046
2047void 1756void
2048write_book_archive (void) 1757write_book_archive ()
2049{ 1758{
2050 FILE *fp; 1759 FILE *fp;
2051 int index = 0; 1760 int index = 0;
2052 char fname[MAX_BUF]; 1761 char fname[MAX_BUF];
2053 title *book = NULL; 1762 title *book = NULL;
2054 titlelist *bl = get_titlelist (0); 1763 titlelist *bl = get_titlelist (0);
2055 1764
2056 /* If nothing changed, don't write anything */ 1765 /* If nothing changed, don't write anything */
2057 if (!need_to_write_bookarchive) 1766 if (!need_to_write_bookarchive)
2058 return; 1767 return;
1768
2059 need_to_write_bookarchive = 0; 1769 need_to_write_bookarchive = 0;
2060 1770
2061 sprintf (fname, "%s/bookarch", settings.localdir); 1771 sprintf (fname, "%s/bookarch", settings.localdir);
2062 LOG (llevDebug, "Updating book archive: %s...\n", fname); 1772 LOG (llevDebug, "Updating book archive: %s...\n", fname);
2063 1773
2064 if ((fp = fopen (fname, "w")) == NULL) 1774 if ((fp = fopen (fname, "w")) == NULL)
2065 {
2066 LOG (llevDebug, "Can't open book archive file %s\n", fname); 1775 LOG (llevDebug, "Can't open book archive file %s\n", fname);
2067 }
2068 else 1776 else
2069 { 1777 {
2070 while (bl) 1778 while (bl)
2071 { 1779 {
2072 for (book = bl->first_book; book; book = book->next) 1780 for (book = bl->first_book; book; book = book->next)
2079 fprintf (fp, "type %d\n", index); 1787 fprintf (fp, "type %d\n", index);
2080 fprintf (fp, "size %d\n", book->size); 1788 fprintf (fp, "size %d\n", book->size);
2081 fprintf (fp, "index %d\n", book->msg_index); 1789 fprintf (fp, "index %d\n", book->msg_index);
2082 fprintf (fp, "end\n"); 1790 fprintf (fp, "end\n");
2083 } 1791 }
1792
2084 bl = bl->next; 1793 bl = bl->next;
2085 index++; 1794 index++;
2086 } 1795 }
1796
2087 fclose (fp); 1797 fclose (fp);
2088 chmod (fname, SAVE_MODE); 1798 chmod (fname, SAVE_MODE);
2089 } 1799 }
2090} 1800}
1801
2091readable_message_type * 1802readable_message_type *
2092get_readable_message_type (object *readable) 1803get_readable_message_type (object *readable)
2093{ 1804{
2094 uint8 subtype = readable->subtype; 1805 uint8 subtype = readable->subtype;
2095 1806
2096 if (subtype > last_readable_subtype) 1807 if (subtype > last_readable_subtype)
2097 return &(readable_message_types[0]); 1808 return &readable_message_types[0];
1809
2098 return &(readable_message_types[subtype]); 1810 return &readable_message_types[subtype];
2099} 1811}

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