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Comparing deliantra/server/common/readable.C (file contents):
Revision 1.25 by root, Mon May 28 21:21:40 2007 UTC vs.
Revision 1.38 by root, Sat Dec 27 02:31:19 2008 UTC

1/* 1/*
2 * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Crossfire TRT is free software; you can redistribute it and/or modify it 8 * Deliantra is free software: you can redistribute it and/or modify
9 * under the terms of the GNU General Public License as published by the Free 9 * it under the terms of the GNU General Public License as published by
10 * Software Foundation; either version 2 of the License, or (at your option) 10 * the Free Software Foundation, either version 3 of the License, or
11 * any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, but 13 * This program is distributed in the hope that it will be useful,
14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License along 18 * You should have received a copy of the GNU General Public License
19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
21 * 20 *
22 * The authors can be reached via e-mail to <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 22 */
24 23
25/* This file contains code relevant to the BOOKS hack -- designed 24/* This file contains code relevant to the BOOKS hack -- designed
26 * to allow randomly occuring messages in non-magical texts. 25 * to allow randomly occuring messages in non-magical texts.
27 */ 26 */
435 * Be careful to keep the order. If you add readable subtype, add them 434 * Be careful to keep the order. If you add readable subtype, add them
436 * at the bottom of the list. Never delete a subtype because index is used as 435 * at the bottom of the list. Never delete a subtype because index is used as
437 * subtype paramater in arch files! 436 * subtype paramater in arch files!
438 */ 437 */
439static readable_message_type readable_message_types[] = { 438static readable_message_type readable_message_types[] = {
440 /*subtype 0 */ {0, 0}, 439 /*subtype 0 */ {0, 0, "info"},
441 /* book messages subtypes */ 440 /* book messages subtypes */
442 /*subtype 1 */ {MSG_TYPE_BOOK, MSG_TYPE_BOOK_CLASP_1}, 441 /*subtype 1 */ {MSG_TYPE_BOOK, MSG_TYPE_BOOK_CLASP_1, "readable-book-clasp-1"},
443 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_CLASP_2}, 442 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_CLASP_2, "readable-book-clasp-2"},
444 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_ELEGANT_1}, 443 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_ELEGANT_1, "readable-book-elegant-1"},
445 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_ELEGANT_2}, 444 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_ELEGANT_2, "readable-book-elegant-2"},
446 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_QUARTO_1}, 445 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_QUARTO_1, "readable-book-quarto-1"},
447 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_QUARTO_2}, 446 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_QUARTO_2, "readable-book-quarto-2"},
448 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_SPELL_EVOKER}, 447 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_SPELL_EVOKER, "readable-book-spell-evocation"},
449 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_SPELL_PRAYER}, 448 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_SPELL_PRAYER, "readable-book-spell-praying"},
450 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_SPELL_PYRO}, 449 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_SPELL_PYRO, "readable-book-spell-pyromancy"},
451 /*subtype 10 */ {MSG_TYPE_BOOK, MSG_TYPE_BOOK_SPELL_SORCERER}, 450 /*subtype 10 */ {MSG_TYPE_BOOK, MSG_TYPE_BOOK_SPELL_SORCERER, "readable-book-spell-sorcery"},
452 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_SPELL_SUMMONER}, 451 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_SPELL_SUMMONER, "readable-book-spell-summoning"},
453 /* card messages subtypes */ 452 /* card messages subtypes */
454 {MSG_TYPE_CARD, MSG_TYPE_CARD_SIMPLE_1}, 453 {MSG_TYPE_CARD, MSG_TYPE_CARD_SIMPLE_1, "readable-card-simple-1"},
455 {MSG_TYPE_CARD, MSG_TYPE_CARD_SIMPLE_2}, 454 {MSG_TYPE_CARD, MSG_TYPE_CARD_SIMPLE_2, "readable-card-simple-2"},
456 {MSG_TYPE_CARD, MSG_TYPE_CARD_SIMPLE_3}, 455 {MSG_TYPE_CARD, MSG_TYPE_CARD_SIMPLE_3, "readable-card-simple-3"},
457 {MSG_TYPE_CARD, MSG_TYPE_CARD_ELEGANT_1}, 456 {MSG_TYPE_CARD, MSG_TYPE_CARD_ELEGANT_1, "readable-card-elegant-1"},
458 {MSG_TYPE_CARD, MSG_TYPE_CARD_ELEGANT_2}, 457 {MSG_TYPE_CARD, MSG_TYPE_CARD_ELEGANT_2, "readable-card-elegant-2"},
459 {MSG_TYPE_CARD, MSG_TYPE_CARD_ELEGANT_3}, 458 {MSG_TYPE_CARD, MSG_TYPE_CARD_ELEGANT_3, "readable-card-elegant-3"},
460 {MSG_TYPE_CARD, MSG_TYPE_CARD_STRANGE_1}, 459 {MSG_TYPE_CARD, MSG_TYPE_CARD_STRANGE_1, "readable-card-strange-1"},
461 {MSG_TYPE_CARD, MSG_TYPE_CARD_STRANGE_2}, 460 {MSG_TYPE_CARD, MSG_TYPE_CARD_STRANGE_2, "readable-card-strange-2"},
462 /*subtype 20 */ {MSG_TYPE_CARD, MSG_TYPE_CARD_STRANGE_3}, 461 /*subtype 20 */ {MSG_TYPE_CARD, MSG_TYPE_CARD_STRANGE_3, "readable-card-strange-3"},
463 {MSG_TYPE_CARD, MSG_TYPE_CARD_MONEY_1}, 462 {MSG_TYPE_CARD, MSG_TYPE_CARD_MONEY_1, "readable-card-money-1"},
464 {MSG_TYPE_CARD, MSG_TYPE_CARD_MONEY_2}, 463 {MSG_TYPE_CARD, MSG_TYPE_CARD_MONEY_2, "readable-card-money-2"},
465 {MSG_TYPE_CARD, MSG_TYPE_CARD_MONEY_3}, 464 {MSG_TYPE_CARD, MSG_TYPE_CARD_MONEY_3, "readable-card-money-3"},
466 465
467 /* Paper messages subtypes */ 466 /* Paper messages subtypes */
468 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_NOTE_1}, 467 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_NOTE_1, "readable-paper-note-1"},
469 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_NOTE_2}, 468 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_NOTE_2, "readable-paper-note-2"},
470 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_NOTE_3}, 469 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_NOTE_3, "readable-paper-note-3"},
471 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_LETTER_OLD_1}, 470 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_LETTER_OLD_1, "readable-paper-letter-old-1"},
472 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_LETTER_OLD_2}, 471 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_LETTER_OLD_2, "readable-paper-letter-old-2"},
473 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_LETTER_NEW_1}, 472 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_LETTER_NEW_1, "readable-paper-letter-new-1"},
474 /*subtype 30 */ {MSG_TYPE_PAPER, MSG_TYPE_PAPER_LETTER_NEW_2}, 473 /*subtype 30 */ {MSG_TYPE_PAPER, MSG_TYPE_PAPER_LETTER_NEW_2, "readable-paper-letter-new-2"},
475 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_ENVELOPE_1}, 474 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_ENVELOPE_1, "readable-paper-envelope-1"},
476 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_ENVELOPE_2}, 475 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_ENVELOPE_2, "readable-paper-envelope-2"},
477 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_SCROLL_OLD_1}, 476 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_SCROLL_OLD_1, "readable-paper-scroll-old-1"},
478 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_SCROLL_OLD_2}, 477 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_SCROLL_OLD_2, "readable-paper-scroll-old-2"},
479 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_SCROLL_NEW_1}, 478 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_SCROLL_NEW_1, "readable-paper-scroll-new-1"},
480 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_SCROLL_NEW_2}, 479 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_SCROLL_NEW_2, "readable-paper-scroll-new-2"},
481 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_SCROLL_MAGIC}, 480 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_SCROLL_MAGIC, "readable-paper-scroll-magic"},
482 481
483 /* road signs messages subtypes */ 482 /* road signs messages subtypes */
484 {MSG_TYPE_SIGN, MSG_TYPE_SIGN_BASIC}, 483 {MSG_TYPE_SIGN, MSG_TYPE_SIGN_BASIC, "readable-sign-basic"},
485 {MSG_TYPE_SIGN, MSG_TYPE_SIGN_DIR_LEFT}, 484 {MSG_TYPE_SIGN, MSG_TYPE_SIGN_DIR_LEFT, "readable-sign-dir-left"},
486 /*subtype 40 */ {MSG_TYPE_SIGN, MSG_TYPE_SIGN_DIR_RIGHT}, 485 /*subtype 40 */ {MSG_TYPE_SIGN, MSG_TYPE_SIGN_DIR_RIGHT, "readable-sign-dir-right"},
487 {MSG_TYPE_SIGN, MSG_TYPE_SIGN_DIR_BOTH}, 486 {MSG_TYPE_SIGN, MSG_TYPE_SIGN_DIR_BOTH, "readable-sign-dir-both"},
488 487
489 /* stones and monument messages */ 488 /* stones and monument messages */
490 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_STONE_1}, 489 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_STONE_1, "readable-monument-stone-1"},
491 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_STONE_2}, 490 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_STONE_2, "readable-monument-stone-2"},
492 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_STONE_3}, 491 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_STONE_3, "readable-monument-stone-3"},
493 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_STATUE_1}, 492 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_STATUE_1, "readable-monument-statue-1"},
494 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_STATUE_2}, 493 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_STATUE_2, "readable-monument-statue-2"},
495 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_STATUE_3}, 494 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_STATUE_3, "readable-monument-statue-3"},
496 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_GRAVESTONE_1}, 495 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_GRAVESTONE_1, "readable-monument-gravestone-1"},
497 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_GRAVESTONE_2}, 496 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_GRAVESTONE_2, "readable-monument-gravestone-2"},
498 /*subtype 50 */ {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_GRAVESTONE_3}, 497 /*subtype 50 */ {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_GRAVESTONE_3, "readable-monument-gravestone-3"},
499 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_WALL_1}, 498 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_WALL_1, "readable-monument-wall-1"},
500 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_WALL_2}, 499 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_WALL_2, "readable-monument-wall-2"},
501 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_WALL_3} 500 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_WALL_3, "readable-monument-wall-3"}
502}; 501};
503int last_readable_subtype = sizeof (readable_message_types) / sizeof (readable_message_type); 502int last_readable_subtype = sizeof (readable_message_types) / sizeof (readable_message_type);
504 503
505static int max_titles[6] = { 504static int max_titles[6] = {
506 ((sizeof (light_book_name) / sizeof (char *)) + (sizeof (heavy_book_name) / sizeof (char *))) * (sizeof (book_author) / sizeof (char *)), 505 ((sizeof (light_book_name) / sizeof (char *)) + (sizeof (heavy_book_name) / sizeof (char *))) * (sizeof (book_author) / sizeof (char *)),
748 if (did_init_mon_info) 747 if (did_init_mon_info)
749 return; 748 return;
750 749
751 did_init_mon_info = 1; 750 did_init_mon_info = 1;
752 751
753 752 for_all_archetypes (at)
754 for (at = first_archetype; at != NULL; at = at->next)
755 { 753 {
756 if (QUERY_FLAG (&at->clone, FLAG_MONSTER) && (!QUERY_FLAG (&at->clone, FLAG_CHANGING) || QUERY_FLAG (&at->clone, FLAG_UNAGGRESSIVE))) 754 if (QUERY_FLAG (at, FLAG_MONSTER) && (!QUERY_FLAG (at, FLAG_CHANGING) || QUERY_FLAG (at, FLAG_UNAGGRESSIVE)))
757 { 755 {
758 objectlink *mon = new objectlink; 756 objectlink *mon = new objectlink;
759 757
760 mon->ob = &at->clone; 758 mon->ob = at;
761 mon->next = first_mon_info; 759 mon->next = first_mon_info;
762 first_mon_info = mon; 760 first_mon_info = mon;
763 nrofmon++; 761 nrofmon++;
764 } 762 }
765 } 763 }
969 t = get_empty_book (); 967 t = get_empty_book ();
970 t->name = book->name; 968 t->name = book->name;
971 t->authour = book->title; 969 t->authour = book->title;
972 t->size = strlen (book->msg); 970 t->size = strlen (book->msg);
973 t->msg_index = strtoint (book->msg); 971 t->msg_index = strtoint (book->msg);
974 t->archname = book->arch->name; 972 t->archname = book->arch->archname;
975 t->level = book->level; 973 t->level = book->level;
976 974
977 t->next = tl->first_book; 975 t->next = tl->first_book;
978 tl->first_book = t; 976 tl->first_book = t;
979 tl->number++; 977 tl->number++;
1003{ 1001{
1004 int nbr = sizeof (book_descrpt) / sizeof (char *); 1002 int nbr = sizeof (book_descrpt) / sizeof (char *);
1005 1003
1006 switch (book->type) 1004 switch (book->type)
1007 { 1005 {
1008 case BOOK: 1006 case BOOK:
1009 { 1007 {
1010 titlelist *tl = get_titlelist (msgtype); 1008 titlelist *tl = get_titlelist (msgtype);
1011 title *t = NULL; 1009 title *t = NULL;
1012 int tries = 0; 1010 int tries = 0;
1013 1011
1014 /* look to see if our msg already been archived. If so, alter 1012 /* look to see if our msg already been archived. If so, alter
1015 * the book to match the archival text. If we fail to match, 1013 * the book to match the archival text. If we fail to match,
1016 * then we archive the new title/name/msg combo if there is 1014 * then we archive the new title/name/msg combo if there is
1017 * room on the titlelist. 1015 * room on the titlelist.
1018 */ 1016 */
1019 1017
1020 if ((strlen (book->msg) > 5) && (t = find_title (book, msgtype))) 1018 if ((strlen (book->msg) > 5) && (t = find_title (book, msgtype)))
1021 { 1019 {
1022 object *tmpbook;
1023
1024 /* alter book properties */ 1020 /* alter book properties */
1025 if ((tmpbook = get_archetype (t->archname)) != NULL) 1021 if (object *tmpbook = get_archetype (t->archname))
1022 {
1023 tmpbook->msg = book->msg;
1024 tmpbook->copy_to (book);
1025 tmpbook->destroy ();
1026 }
1027
1028 book->title = t->authour;
1029 book->name = t->name;
1030 book->level = t->level;
1031 }
1032 /* Don't have any default title, so lets make up a new one */
1033 else
1034 {
1035 int numb, maxnames = max_titles[msgtype];
1036 const char *old_title;
1037 const char *old_name;
1038
1039 old_title = book->title;
1040 old_name = book->name;
1041
1042 /* some pre-generated books have title already set (from
1043 * maps), also don't bother looking for unique title if
1044 * we already used up all the available names! */
1045
1046 if (!tl)
1047 {
1048 LOG (llevError, "change_book_name(): can't find title list\n");
1049 numb = 0;
1050 }
1051 else
1052 numb = tl->number;
1053
1054 if (numb == maxnames)
1055 {
1056#ifdef ARCHIVE_DEBUG
1057 LOG (llevDebug, "titles for list %d full (%d possible).\n", msgtype, maxnames);
1058#endif
1059 break;
1060 }
1061 /* shouldnt change map-maker books */
1062 else if (!book->title)
1063 do
1026 { 1064 {
1027 tmpbook->msg = book->msg; 1065 /* random book name */
1028 tmpbook->copy_to (book); 1066 new_text_name (book, msgtype);
1029 tmpbook->destroy (); 1067 add_author (book, msgtype); /* random author */
1068 tries++;
1030 } 1069 }
1070 while (!unique_book (book, msgtype) && tries < MAX_TITLE_CHECK);
1031 1071
1032 book->title = t->authour; 1072 /* Now deal with 2 cases.
1033 book->name = t->name; 1073 * 1)If no space for a new title exists lets just restore
1034 book->level = t->level; 1074 * the old book properties. Remember, if the book had
1075 * matchd an older entry on the titlelist, we shouldnt
1076 * have called this routine in the first place!
1077 * 2) If we got a unique title, we need to add it to
1078 * the list.
1035 } 1079 */
1036 /* Don't have any default title, so lets make up a new one */
1037 else
1038 {
1039 int numb, maxnames = max_titles[msgtype];
1040 const char *old_title;
1041 const char *old_name;
1042 1080
1043 old_title = book->title; 1081 if (tries == MAX_TITLE_CHECK || numb == maxnames)
1044 old_name = book->name; 1082 { /* got to check maxnames again */
1045
1046 /* some pre-generated books have title already set (from
1047 * maps), also don't bother looking for unique title if
1048 * we already used up all the available names! */
1049
1050 if (!tl)
1051 {
1052 LOG (llevError, "change_book_name(): can't find title list\n");
1053 numb = 0;
1054 }
1055 else
1056 numb = tl->number;
1057
1058 if (numb == maxnames)
1059 {
1060#ifdef ARCHIVE_DEBUG 1083#ifdef ARCHIVE_DEBUG
1061 LOG (llevDebug, "titles for list %d full (%d possible).\n", msgtype, maxnames); 1084 LOG (llevDebug, "Failed to obtain unique title for %s %s (names:%d/%d)\n", book->name, book->title, numb, maxnames);
1062#endif 1085#endif
1063 break; 1086 /* restore old book properties here */
1064 } 1087 book->title = old_title;
1065 /* shouldnt change map-maker books */ 1088
1066 else if (!book->title) 1089 if (rndm (4))
1067 do
1068 { 1090 {
1069 /* random book name */ 1091 /* Lets give the book a description to individualize it some */
1070 new_text_name (book, msgtype); 1092 char new_name[MAX_BUF];
1071 add_author (book, msgtype); /* random author */ 1093
1072 tries++; 1094 snprintf (new_name, MAX_BUF, "%s %s", book_descrpt[rndm (nbr)], old_name);
1095
1096 book->name = new_name;
1073 } 1097 }
1074 while (!unique_book (book, msgtype) && tries < MAX_TITLE_CHECK);
1075
1076 /* Now deal with 2 cases.
1077 * 1)If no space for a new title exists lets just restore
1078 * the old book properties. Remember, if the book had
1079 * matchd an older entry on the titlelist, we shouldnt
1080 * have called this routine in the first place!
1081 * 2) If we got a unique title, we need to add it to
1082 * the list.
1083 */
1084
1085 if (tries == MAX_TITLE_CHECK || numb == maxnames)
1086 { /* got to check maxnames again */
1087#ifdef ARCHIVE_DEBUG
1088 LOG (llevDebug, "Failed to obtain unique title for %s %s (names:%d/%d)\n", book->name, book->title, numb, maxnames);
1089#endif
1090 /* restore old book properties here */
1091 book->title = old_title;
1092
1093 if (RANDOM () % 4)
1094 {
1095 /* Lets give the book a description to individualize it some */
1096 char new_name[MAX_BUF];
1097
1098 snprintf (new_name, MAX_BUF, "%s %s", book_descrpt[rndm (nbr)], old_name);
1099
1100 book->name = new_name;
1101 }
1102 else 1098 else
1103 { 1099 {
1104 book->name = old_name; 1100 book->name = old_name;
1105 } 1101 }
1106 } 1102 }
1107 else if (book->title && strlen (book->msg) > 5) 1103 else if (book->title && strlen (book->msg) > 5)
1108 { /* archive if long msg texts */ 1104 { /* archive if long msg texts */
1109 add_book_to_list (book, msgtype); 1105 add_book_to_list (book, msgtype);
1110 } 1106 }
1111 } 1107 }
1112 break; 1108 break;
1113 } 1109 }
1114 1110
1115 default: 1111 default:
1116 LOG (llevError, "change_book_name() called w/ illegal obj type.\n"); 1112 LOG (llevError, "change_book_name() called w/ illegal obj type.\n");
1117 return; 1113 return;
1118 } 1114 }
1119} 1115}
1120 1116
1121/***************************************************************************** 1117/*****************************************************************************
1122 * 1118 *
1147 return (object *) NULL; 1143 return (object *) NULL;
1148 1144
1149 if (!level) 1145 if (!level)
1150 { 1146 {
1151 /* lets get a random monster from the mon_info linked list */ 1147 /* lets get a random monster from the mon_info linked list */
1152 monnr = RANDOM () % nrofmon; 1148 monnr = rndm (nrofmon);
1153 1149
1154 for (mon = first_mon_info, i = 0; mon; mon = mon->next) 1150 for (mon = first_mon_info, i = 0; mon; mon = mon->next)
1155 if (i++ == monnr) 1151 if (i++ == monnr)
1156 break; 1152 break;
1157 1153
1184 { 1180 {
1185 LOG (llevError, "get_random_mon() couldn't return monster for level %d\n", level); 1181 LOG (llevError, "get_random_mon() couldn't return monster for level %d\n", level);
1186 return NULL; 1182 return NULL;
1187 } 1183 }
1188 1184
1189 monnr = RANDOM () % i; 1185 monnr = rndm (i);
1190 for (mon = first_mon_info; mon; mon = mon->next) 1186 for (mon = first_mon_info; mon; mon = mon->next)
1191 if (mon->ob->level >= level && monnr-- == 0) 1187 if (mon->ob->level >= level && monnr-- == 0)
1192 return mon->ob; 1188 return mon->ob;
1193 1189
1194 if (!mon) 1190 if (!mon)
1298artifact_msg (int level, int booksize) 1294artifact_msg (int level, int booksize)
1299{ 1295{
1300 artifactlist *al = NULL; 1296 artifactlist *al = NULL;
1301 artifact *art; 1297 artifact *art;
1302 int chance, i, type, index; 1298 int chance, i, type, index;
1303 int book_entries = level > 5 ? RANDOM () % 3 + RANDOM () % 3 + 2 : RANDOM () % level + 1; 1299 int book_entries = level > 5 ? rndm (3) + rndm (3) + 2 : rndm (level) + 1;
1304 const char *ch; 1300 const char *ch;
1305 char name[MAX_BUF], buf[BOOK_BUF], sbuf[MAX_BUF]; 1301 char name[MAX_BUF], buf[BOOK_BUF], sbuf[MAX_BUF];
1306 static char retbuf[BOOK_BUF]; 1302 static char retbuf[BOOK_BUF];
1307 object *tmp = NULL; 1303 object *tmp = NULL;
1308 1304
1316 * for that type exists! 1312 * for that type exists!
1317 */ 1313 */
1318 i = 0; 1314 i = 0;
1319 do 1315 do
1320 { 1316 {
1321 index = RANDOM () % (sizeof (art_name_array) / sizeof (arttypename)); 1317 index = rndm (sizeof (art_name_array) / sizeof (arttypename));
1322 type = art_name_array[index].type; 1318 type = art_name_array[index].type;
1323 al = find_artifactlist (type); 1319 al = find_artifactlist (type);
1324 i++; 1320 i++;
1325 } 1321 }
1326 while ((al == NULL) && (i < 10)); 1322 while ((al == NULL) && (i < 10));
1329 return "None"; 1325 return "None";
1330 1326
1331 /* There is no reason to start on the artifact list at the begining. Lets 1327 /* There is no reason to start on the artifact list at the begining. Lets
1332 * take our starting position randomly... */ 1328 * take our starting position randomly... */
1333 art = al->items; 1329 art = al->items;
1334 for (i = RANDOM () % level + RANDOM () % 2 + 1; i > 0; i--) 1330 for (i = rndm (level) + rndm (2) + 1; i > 0; i--)
1335 { 1331 {
1336 if (art == NULL) 1332 if (!art)
1337 art = al->items; /* hmm, out of stuff, loop back around */ 1333 art = al->items; /* hmm, out of stuff, loop back around */
1334
1338 art = art->next; 1335 art = art->next;
1339 } 1336 }
1340 1337
1341 /* the base 'generic' name for our artifact */ 1338 /* the base 'generic' name for our artifact */
1342 assign (name, art_name_array[index].name); 1339 assign (name, art_name_array[index].name);
1364 do 1361 do
1365 { 1362 {
1366 temp = next; 1363 temp = next;
1367 next = next->next; 1364 next = next->next;
1368 } 1365 }
1369 while (next && !RANDOM () % 2); 1366 while (next && rndm (2));
1370 sprintf (buf, "%s A %s of %s", buf, &temp->name, &art->item->name); 1367 sprintf (buf, "%s A %s of %s", buf, &temp->name, &art->item->name);
1371 } 1368 }
1372 else /* default name is used */ 1369 else /* default name is used */
1373 sprintf (buf, "%s The %s of %s", buf, name, &art->item->name); 1370 sprintf (buf, "%s The %s of %s", buf, name, &art->item->name);
1374 1371
1387 /* value of artifact */ 1384 /* value of artifact */
1388 sprintf (buf, "%s item with a value that is %d times normal.\n", buf, art->item->value); 1385 sprintf (buf, "%s item with a value that is %d times normal.\n", buf, art->item->value);
1389 1386
1390 /* include the message about the artifact, if exists, and book 1387 /* include the message about the artifact, if exists, and book
1391 * level is kinda high */ 1388 * level is kinda high */
1392 if (art->item->msg && (RANDOM () % 4 + 1) < level && !((strlen (art->item->msg) + strlen (buf)) > BOOK_BUF)) 1389 if (art->item->msg
1390 && rndm (4) + 1 < level
1391 && !(strlen (art->item->msg) + strlen (buf) > BOOK_BUF))
1393 strcat (buf, art->item->msg); 1392 strcat (buf, art->item->msg);
1394 1393
1395 /* properties of the artifact */ 1394 /* properties of the artifact */
1396 tmp = object::create (); 1395 tmp = object::create ();
1397 add_abilities (tmp, art->item); 1396 add_abilities (tmp, art->item);
1429char * 1428char *
1430spellpath_msg (int level, int booksize) 1429spellpath_msg (int level, int booksize)
1431{ 1430{
1432 static char retbuf[BOOK_BUF]; 1431 static char retbuf[BOOK_BUF];
1433 char tmpbuf[BOOK_BUF]; 1432 char tmpbuf[BOOK_BUF];
1434 int path = RANDOM () % NRSPELLPATHS, prayers = RANDOM () % 2; 1433 int path = rndm (NRSPELLPATHS), prayers = rndm (2);
1435 int did_first_sp = 0; 1434 int did_first_sp = 0;
1436 uint32 pnum = (path == -1) ? PATH_NULL : spellpathdef[path]; 1435 uint32 pnum = (path == -1) ? PATH_NULL : spellpathdef[path];
1437 archetype *at; 1436 archetype *at;
1438 1437
1439 /* Preamble */ 1438 /* Preamble */
1442 if (path == -1) 1441 if (path == -1)
1443 strcat (retbuf, "having no known spell path.\n"); 1442 strcat (retbuf, "having no known spell path.\n");
1444 else 1443 else
1445 sprintf (retbuf, "%sbelonging to the path of %s:\n", retbuf, spellpathnames[path]); 1444 sprintf (retbuf, "%sbelonging to the path of %s:\n", retbuf, spellpathnames[path]);
1446 1445
1447 for (at = first_archetype; at != NULL; at = at->next) 1446 for_all_archetypes (at)
1448 { 1447 {
1449 /* Determine if this is an appropriate spell. Must 1448 /* Determine if this is an appropriate spell. Must
1450 * be of matching path, must be of appropriate type (prayer 1449 * be of matching path, must be of appropriate type (prayer
1451 * or not), and must be within the valid level range. 1450 * or not), and must be within the valid level range.
1452 */ 1451 */
1453 if (at->clone.type == SPELL && at->clone.path_attuned & pnum && 1452 if (at->type == SPELL && at->path_attuned & pnum &&
1454 ((at->clone.stats.grace && prayers) || (at->clone.stats.sp && !prayers)) && (at->clone.level < (level * 8))) 1453 ((at->stats.grace && prayers) || (at->stats.sp && !prayers)) && (at->level < (level * 8)))
1455 { 1454 {
1456 assign (tmpbuf, at->clone.name); 1455 assign (tmpbuf, at->object::name);
1457 1456
1458 if (book_overflow (retbuf, tmpbuf, booksize)) 1457 if (book_overflow (retbuf, tmpbuf, booksize))
1459 break; 1458 break;
1460 else 1459 else
1461 { 1460 {
1467 } 1466 }
1468 } 1467 }
1469 /* Geez, no spells were generated. */ 1468 /* Geez, no spells were generated. */
1470 if (!did_first_sp) 1469 if (!did_first_sp)
1471 { 1470 {
1472 if (RANDOM () % 4) /* usually, lets make a recursive call... */ 1471 if (rndm (4)) /* usually, lets make a recursive call... */
1473 spellpath_msg (level, booksize); 1472 spellpath_msg (level, booksize);
1474 else /* give up, cause knowing no spells exist for path is info too. */ 1473 else /* give up, cause knowing no spells exist for path is info too. */
1475 strcat (retbuf, "\n - no known spells exist -\n"); 1474 strcat (retbuf, "\n - no known spells exist -\n");
1476 } 1475 }
1477 else 1476 else
1493 int chance; 1492 int chance;
1494 1493
1495 /* the higher the book level, the more complex (ie number of 1494 /* the higher the book level, the more complex (ie number of
1496 * ingredients) the formula can be. 1495 * ingredients) the formula can be.
1497 */ 1496 */
1498 fl = get_formulalist (((RANDOM () % level) / 3) + 1); 1497 fl = get_formulalist (rndm (level) / 3 + 1);
1499 1498
1500 if (!fl) 1499 if (!fl)
1501 fl = get_formulalist (1); /* safety */ 1500 fl = get_formulalist (1); /* safety */
1502 1501
1503 if (fl->total_chance == 0) 1502 if (fl->total_chance == 0)
1507 add_author (book, 4); 1506 add_author (book, 4);
1508 return; 1507 return;
1509 } 1508 }
1510 1509
1511 /* get a random formula, weighted by its bookchance */ 1510 /* get a random formula, weighted by its bookchance */
1512 chance = RANDOM () % fl->total_chance; 1511 chance = rndm (fl->total_chance);
1513 for (formula = fl->items; formula != NULL; formula = formula->next) 1512 for (formula = fl->items; formula; formula = formula->next)
1514 { 1513 {
1515 chance -= formula->chance; 1514 chance -= formula->chance;
1516 if (chance <= 0) 1515 if (chance <= 0)
1517 break; 1516 break;
1518 } 1517 }
1528 { 1527 {
1529 /* looks like a formula was found. Base the amount 1528 /* looks like a formula was found. Base the amount
1530 * of information on the booklevel and the spellevel 1529 * of information on the booklevel and the spellevel
1531 * of the formula. */ 1530 * of the formula. */
1532 1531
1533 const char *op_name = formula->arch_name[RANDOM () % formula->arch_names]; 1532 const char *op_name = formula->arch_name [rndm (formula->arch_names)];
1534 archetype *at; 1533 archetype *at;
1535 1534
1536 /* preamble */ 1535 /* preamble */
1537 sprintf (retbuf, "Herein is described a project using %s: \n", formula->skill ? &formula->skill : "an unknown skill"); 1536 sprintf (retbuf, "Herein is described a project using %s: \n", formula->skill ? &formula->skill : "an unknown skill");
1538 1537
1539 if ((at = archetype::find (op_name)) != (archetype *) NULL) 1538 if ((at = archetype::find (op_name)) != (archetype *) NULL)
1540 op_name = at->clone.name; 1539 op_name = at->object::name;
1541 else 1540 else
1542 LOG (llevError, "formula_msg() can't find arch %s for formula.\n", op_name); 1541 LOG (llevError, "formula_msg() can't find arch %s for formula.\n", op_name);
1543 1542
1544 /* item name */ 1543 /* item name */
1545 if (strcmp (formula->title, "NONE")) 1544 if (strcmp (formula->title, "NONE"))
1549 * while philo. sulfur may look better, without this, 1548 * while philo. sulfur may look better, without this,
1550 * you get things like 'the wise' because its missing the 1549 * you get things like 'the wise' because its missing the
1551 * water of section. 1550 * water of section.
1552 */ 1551 */
1553 sprintf (title, "%s: %s of %s", 1552 sprintf (title, "%s: %s of %s",
1554 formula_book_name[RANDOM () % (sizeof (formula_book_name) / sizeof (char *))], op_name, &formula->title); 1553 formula_book_name [rndm (sizeof (formula_book_name) / sizeof (char *))], op_name, &formula->title);
1555 } 1554 }
1556 else 1555 else
1557 { 1556 {
1558 sprintf (retbuf, "%sThe %s", retbuf, op_name); 1557 sprintf (retbuf, "%sThe %s", retbuf, op_name);
1559 sprintf (title, "%s: %s", formula_book_name[RANDOM () % (sizeof (formula_book_name) / sizeof (char *))], op_name); 1558 sprintf (title, "%s: %s", formula_book_name [rndm (sizeof (formula_book_name) / sizeof (char *))], op_name);
1560 if (at->clone.title) 1559 if (at->title)
1561 { 1560 {
1562 strcat (retbuf, " "); 1561 strcat (retbuf, " ");
1563 strcat (retbuf, at->clone.title); 1562 strcat (retbuf, at->title);
1564 strcat (title, " "); 1563 strcat (title, " ");
1565 strcat (title, at->clone.title); 1564 strcat (title, at->title);
1566 } 1565 }
1567 } 1566 }
1568 /* Lets name the book something meaningful ! */ 1567 /* Lets name the book something meaningful ! */
1569 book->name = title; 1568 book->name = title;
1570 book->title = NULL; 1569 book->title = NULL;
1576 archetype *at; 1575 archetype *at;
1577 1576
1578 at = archetype::find (formula->cauldron); 1577 at = archetype::find (formula->cauldron);
1579 1578
1580 sprintf (retbuf + strlen (retbuf), 1579 sprintf (retbuf + strlen (retbuf),
1581 " may be made at %s using the following ingredients:\n", at ? query_name (&at->clone) : "an unknown place"); 1580 " may be made at %s using the following ingredients:\n", at ? query_name (at) : "an unknown place");
1582 1581
1583 for (next = formula->ingred; next != NULL; next = next->next) 1582 for (next = formula->ingred; next != NULL; next = next->next)
1584 { 1583 {
1585 strcat (retbuf, next->name); 1584 strcat (retbuf, next->name);
1586 strcat (retbuf, "\n"); 1585 strcat (retbuf, "\n");
1592 strcat (retbuf, "\n"); 1591 strcat (retbuf, "\n");
1593 1592
1594 book->msg = retbuf; 1593 book->msg = retbuf;
1595 } 1594 }
1596} 1595}
1596
1597#define DESCRIBE_PATH(retbuf, variable, name) \
1598 if(variable) { \
1599 int i,j=0; \
1600 strcat(retbuf,"(" name ": "); \
1601 for(i=0; i<NRSPELLPATHS; i++) \
1602 if(variable & (1<<i)) { \
1603 if (j) \
1604 strcat(retbuf,", "); \
1605 else \
1606 j = 1; \
1607 strcat(retbuf, spellpathnames[i]); \
1608 } \
1609 strcat(retbuf,")"); \
1610 }
1597 1611
1598/* god_info_msg() - generate a message detailing the properties 1612/* god_info_msg() - generate a message detailing the properties
1599 * of a random god. Used by the book hack. b.t. 1613 * of a random god. Used by the book hack. b.t.
1600 */ 1614 */
1601const char * 1615const char *
1630 1644
1631 /* Information about the god is random, and based on the level of the 1645 /* Information about the god is random, and based on the level of the
1632 * 'book'. Probably there is a more intellegent way to implement 1646 * 'book'. Probably there is a more intellegent way to implement
1633 * this ... 1647 * this ...
1634 */ 1648 */
1635
1636 while (level > 0) 1649 while (level > 0)
1637 { 1650 {
1638 sprintf (buf, " "); 1651 sprintf (buf, " ");
1639 if (level == 2 && RANDOM () % 2) 1652 if (level == 2 && rndm (2))
1640 { /* enemy god */ 1653 { /* enemy god */
1641 const char *enemy = god->title; 1654 const char *enemy = god->title;
1642 1655
1643 if (enemy) 1656 if (enemy)
1644 sprintf (buf, "The gods %s and %s are enemies.\n ---\n", name, enemy); 1657 sprintf (buf, "The gods %s and %s are enemies.\n ---\n", name, enemy);
1645 } 1658 }
1646 1659
1647 if (level == 3 && RANDOM () % 2) 1660 if (level == 3 && rndm (2))
1648 { /* enemy race, what the god's holy word effects */ 1661 { /* enemy race, what the god's holy word effects */
1649 const char *enemy = god->slaying; 1662 const char *enemy = god->slaying;
1650 1663
1651 if (enemy && !(god->path_denied & PATH_TURNING)) 1664 if (enemy && !(god->path_denied & PATH_TURNING))
1652 if ((i = nstrtok (enemy, ",")) > 0) 1665 if ((i = nstrtok (enemy, ",")) > 0)
1661 sprintf (tmpbuf, "race of%s", strtoktolin (enemy, ",")); 1674 sprintf (tmpbuf, "race of%s", strtoktolin (enemy, ","));
1662 sprintf (buf, "%s%s\n ---\n", buf, tmpbuf); 1675 sprintf (buf, "%s%s\n ---\n", buf, tmpbuf);
1663 } 1676 }
1664 } 1677 }
1665 1678
1666 if (level == 4 && RANDOM () % 2) 1679 if (level == 4 && rndm (2))
1667 { /* Priest of god gets these protect,vulnerable... */ 1680 { /* Priest of god gets these protect,vulnerable... */
1668 char tmpbuf[MAX_BUF]; 1681 char tmpbuf[MAX_BUF];
1669 1682
1670 if (const char *cp = describe_resistance (god, 1)) 1683 if (const char *cp = describe_resistance (god, 1))
1671 { /* This god does have protections */ 1684 { /* This god does have protections */
1677 } 1690 }
1678 else 1691 else
1679 sprintf (buf, " "); 1692 sprintf (buf, " ");
1680 } 1693 }
1681 1694
1682 if (level == 5 && RANDOM () % 2) 1695 if (level == 5 && rndm (2))
1683 { /* aligned race, summoning */ 1696 { /* aligned race, summoning */
1684 const char *race = god->race; /* aligned race */ 1697 const char *race = god->race; /* aligned race */
1685 1698
1686 if (race && !(god->path_denied & PATH_SUMMON)) 1699 if (race && !(god->path_denied & PATH_SUMMON))
1687 if ((i = nstrtok (race, ",")) > 0) 1700 if ((i = nstrtok (race, ",")) > 0)
1695 sprintf (tmpbuf, "race of%s", strtoktolin (race, ",")); 1708 sprintf (tmpbuf, "race of%s", strtoktolin (race, ","));
1696 sprintf (buf, "%s%s\n ---\n", buf, tmpbuf); 1709 sprintf (buf, "%s%s\n ---\n", buf, tmpbuf);
1697 } 1710 }
1698 } 1711 }
1699 1712
1700 if (level == 6 && RANDOM () % 2) 1713 if (level == 6 && rndm (2))
1701 { /* blessing,curse properties of the god */ 1714 { /* blessing,curse properties of the god */
1702 char tmpbuf[MAX_BUF]; 1715 char tmpbuf[MAX_BUF];
1703 1716
1704 if (const char *cp = describe_resistance (god, 1)) 1717 if (const char *cp = describe_resistance (god, 1))
1705 { /* This god does have protections */ 1718 { /* This god does have protections */
1712 else 1725 else
1713 sprintf (buf, " "); 1726 sprintf (buf, " ");
1714 1727
1715 } 1728 }
1716 1729
1717 if (level == 8 && RANDOM () % 2) 1730 if (level == 8 && rndm (2))
1718 { /* immunity, holy possession */ 1731 { /* immunity, holy possession */
1719 int has_effect = 0, tmpvar; 1732 int has_effect = 0, tmpvar;
1720 char tmpbuf[MAX_BUF]; 1733 char tmpbuf[MAX_BUF];
1721 1734
1722 sprintf (tmpbuf, "\n"); 1735 sprintf (tmpbuf, "\n");
1740 } 1753 }
1741 else 1754 else
1742 sprintf (buf, " "); 1755 sprintf (buf, " ");
1743 } 1756 }
1744 1757
1745 if (level == 12 && RANDOM () % 2) 1758 if (level == 12 && rndm (2))
1746 { /* spell paths */ 1759 { /* spell paths */
1747 int has_effect = 0, tmpvar; 1760 int has_effect = 0, tmpvar;
1748 char tmpbuf[MAX_BUF]; 1761 char tmpbuf[MAX_BUF];
1749 1762
1750 sprintf (tmpbuf, "\n"); 1763 sprintf (tmpbuf, "\n");
1820 */ 1833 */
1821void 1834void
1822tailor_readable_ob (object *book, int msg_type) 1835tailor_readable_ob (object *book, int msg_type)
1823{ 1836{
1824 char msgbuf[BOOK_BUF]; 1837 char msgbuf[BOOK_BUF];
1825 int level = book->level ? (RANDOM () % book->level) + 1 : 1; 1838 int level = book->level ? rndm (book->level) + 1 : 1;
1826 int book_buf_size; 1839 int book_buf_size;
1827 1840
1828 /* safety */ 1841 /* safety */
1829 if (book->type != BOOK) 1842 if (book->type != BOOK)
1830 return; 1843 return;
1844 * 2) make sure there is an entry in max_titles[] array. 1857 * 2) make sure there is an entry in max_titles[] array.
1845 * 3) make sure there are entries for your case in new_text_title() 1858 * 3) make sure there are entries for your case in new_text_title()
1846 * and add_authour(). 1859 * and add_authour().
1847 * 4) you may want separate authour/book name arrays in read.h 1860 * 4) you may want separate authour/book name arrays in read.h
1848 */ 1861 */
1849
1850 msg_type = msg_type > 0 ? msg_type : (RANDOM () % 6); 1862 msg_type = msg_type > 0 ? msg_type : rndm (8);
1851 switch (msg_type) 1863 switch (msg_type)
1852 { 1864 {
1853 case 1: /* monster attrib */ 1865 case 1: /* monster attrib */
1854 strcpy (msgbuf, mon_info_msg (level, book_buf_size)); 1866 strcpy (msgbuf, mon_info_msg (level, book_buf_size));
1855 break; 1867 break;
1879 { 1891 {
1880 book->msg = msgbuf; 1892 book->msg = msgbuf;
1881 /* lets give the "book" a new name, which may be a compound word */ 1893 /* lets give the "book" a new name, which may be a compound word */
1882 change_book (book, msg_type); 1894 change_book (book, msg_type);
1883 } 1895 }
1884
1885} 1896}
1886 1897
1887 1898
1888/***************************************************************************** 1899/*****************************************************************************
1889 * 1900 *
1984get_readable_message_type (object *readable) 1995get_readable_message_type (object *readable)
1985{ 1996{
1986 uint8 subtype = readable->subtype; 1997 uint8 subtype = readable->subtype;
1987 1998
1988 if (subtype > last_readable_subtype) 1999 if (subtype > last_readable_subtype)
1989 return &(readable_message_types[0]); 2000 return &readable_message_types[0];
2001
1990 return &(readable_message_types[subtype]); 2002 return &readable_message_types[subtype];
1991} 2003}

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