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Comparing deliantra/server/common/readable.C (file contents):
Revision 1.30 by root, Sun Jul 1 05:00:17 2007 UTC vs.
Revision 1.33 by root, Thu Nov 8 19:43:23 2007 UTC

1/* 1/*
2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Crossfire TRT is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * 20 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 22 */
23 23
24/* This file contains code relevant to the BOOKS hack -- designed 24/* This file contains code relevant to the BOOKS hack -- designed
25 * to allow randomly occuring messages in non-magical texts. 25 * to allow randomly occuring messages in non-magical texts.
26 */ 26 */
1591 1591
1592 book->msg = retbuf; 1592 book->msg = retbuf;
1593 } 1593 }
1594} 1594}
1595 1595
1596#define DESCRIBE_PATH(retbuf, variable, name) \
1597 if(variable) { \
1598 int i,j=0; \
1599 strcat(retbuf,"(" name ": "); \
1600 for(i=0; i<NRSPELLPATHS; i++) \
1601 if(variable & (1<<i)) { \
1602 if (j) \
1603 strcat(retbuf,", "); \
1604 else \
1605 j = 1; \
1606 strcat(retbuf, spellpathnames[i]); \
1607 } \
1608 strcat(retbuf,")"); \
1609 }
1610
1596/* god_info_msg() - generate a message detailing the properties 1611/* god_info_msg() - generate a message detailing the properties
1597 * of a random god. Used by the book hack. b.t. 1612 * of a random god. Used by the book hack. b.t.
1598 */ 1613 */
1599const char * 1614const char *
1600god_info_msg (int level, int booksize) 1615god_info_msg (int level, int booksize)
1628 1643
1629 /* Information about the god is random, and based on the level of the 1644 /* Information about the god is random, and based on the level of the
1630 * 'book'. Probably there is a more intellegent way to implement 1645 * 'book'. Probably there is a more intellegent way to implement
1631 * this ... 1646 * this ...
1632 */ 1647 */
1633
1634 while (level > 0) 1648 while (level > 0)
1635 { 1649 {
1636 sprintf (buf, " "); 1650 sprintf (buf, " ");
1637 if (level == 2 && RANDOM () % 2) 1651 if (level == 2 && RANDOM () % 2)
1638 { /* enemy god */ 1652 { /* enemy god */
1842 * 2) make sure there is an entry in max_titles[] array. 1856 * 2) make sure there is an entry in max_titles[] array.
1843 * 3) make sure there are entries for your case in new_text_title() 1857 * 3) make sure there are entries for your case in new_text_title()
1844 * and add_authour(). 1858 * and add_authour().
1845 * 4) you may want separate authour/book name arrays in read.h 1859 * 4) you may want separate authour/book name arrays in read.h
1846 */ 1860 */
1847
1848 msg_type = msg_type > 0 ? msg_type : (RANDOM () % 6); 1861 msg_type = msg_type > 0 ? msg_type : (RANDOM () % 8);
1849 switch (msg_type) 1862 switch (msg_type)
1850 { 1863 {
1851 case 1: /* monster attrib */ 1864 case 1: /* monster attrib */
1852 strcpy (msgbuf, mon_info_msg (level, book_buf_size)); 1865 strcpy (msgbuf, mon_info_msg (level, book_buf_size));
1853 break; 1866 break;

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