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Comparing deliantra/server/common/readable.C (file contents):
Revision 1.54 by root, Sun Nov 29 10:55:18 2009 UTC vs.
Revision 1.69 by root, Sat Nov 17 23:40:00 2018 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2017,2018 Marc Alexander Lehmann / the Deliantra team
4 * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 5 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 6 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 7 * Copyright (©) 1992 Frank Tore Johansen
7 * 8 *
8 * Deliantra is free software: you can redistribute it and/or modify it under 9 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the 10 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your 11 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version. 12 * option) any later version.
12 * 13 *
13 * This program is distributed in the hope that it will be useful, 14 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 17 * GNU General Public License for more details.
17 * 18 *
18 * You should have received a copy of the Affero GNU General Public License 19 * You should have received a copy of the Affero GNU General Public License
19 * and the GNU General Public License along with this program. If not, see 20 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>. 21 * <http://www.gnu.org/licenses/>.
21 * 22 *
22 * The authors can be reached via e-mail to <support@deliantra.net> 23 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 24 */
24 25
25/* This file contains code relevant to the BOOKS hack -- designed 26/* This file contains code relevant to the BOOKS hack -- designed
26 * to allow randomly occuring messages in non-magical texts. 27 * to allow randomly occuring messages in non-magical texts.
31#include <global.h> 32#include <global.h>
32#include <book.h> 33#include <book.h>
33#include <living.h> 34#include <living.h>
34#include <spells.h> 35#include <spells.h>
35 36
36/* Define this if you want to archive book titles by contents. 37/* Define this if you want to archive book titles by contents.
37 * This option should enforce UNIQUE combinations of titles,authors and 38 * This option should enforce UNIQUE combinations of titles,authors and
38 * msg contents during and *between* game sessions. 39 * msg contents during and *between* game sessions.
39 * Note: a slight degeneracy exists since books are archived based on an integer 40 * Note: a slight degeneracy exists since books are archived based on an integer
40 * index value calculated from the message text (similar to alchemy formulae). 41 * index value calculated from the message text (similar to alchemy formulae).
41 * Sometimes two widely different messages have the same index value (rare). In 42 * Sometimes two widely different messages have the same index value (rare). In
42 * this case, it is possible to occasionally generate 2 books with same title and 43 * this case, it is possible to occasionally generate 2 books with same title and
43 * different message content. Not really a bug, but rather a feature. This action 44 * different message content. Not really a bug, but rather a feature. This action
44 * should keeps player on their toes ;). 45 * should keeps player on their toes ;).
45 * Also, note that there is *finite* space available for archiving message and titles. 46 * Also, note that there is *finite* space available for archiving message and titles.
46 * Once this space is used, books will stop being archived. Not a serious problem 47 * Once this space is used, books will stop being archived. Not a serious problem
47 * under the current regime, since there are generally fewer possible (random) 48 * under the current regime, since there are generally fewer possible (random)
48 * messages than space available on the titlelists. 49 * messages than space available on the titlelists.
49 * One exception (for sure) are the monster messages. But no worries, you should 50 * One exception (for sure) are the monster messages. But no worries, you should
50 * see all of the monster info in some order (but not all possble combinations) 51 * see all of the monster info in some order (but not all possble combinations)
51 * before the monster titlelist space is run out. You can increase titlelist 52 * before the monster titlelist space is run out. You can increase titlelist
52 * space by increasing the array sizes for the monster book_authours and book_names 53 * space by increasing the array sizes for the monster book_authours and book_names
53 * (see max_titles[] array and include/read.h). Since the unique_book algorthm is 54 * (see max_titles[] array and include/read.h). Since the unique_book algorthm is
54 * kinda stupid, this program *may* slow down program execution if defined (but I don't 55 * kinda stupid, this program *may* slow down program execution if defined (but I don't
55 * think its a significant problem, at least, I have no problems running this option 56 * think its a significant problem, at least, I have no problems running this option
56 * on a Sparc 10! Also, once archive title lists are filled and/or all possible msg 57 * on a Sparc 10! Also, once archive title lists are filled and/or all possible msg
57 * combinations have been generated, unique_book isnt called anymore. It takes 5-10 58 * combinations have been generated, unique_book isnt called anymore. It takes 5-10
58 * sessions for this to happen). 59 * sessions for this to happen).
59 * Final note: the game remembers book/title/msg combinations from reading the 60 * Final note: the game remembers book/title/msg combinations from reading the
60 * file lib/bookarch. If you REMOVE this file, you will lose your archive. So 61 * file lib/bookarch. If you REMOVE this file, you will lose your archive. So
61 * be sure to copy it over to the new lib directory when you change versions. 62 * be sure to copy it over to the new lib directory when you change versions.
62 * -b.t. 63 * -b.t.
63 */ 64 */
64 65
65/* This flag is useful to see what kind of output messages are created */ 66/* This flag is useful to see what kind of output messages are created */
66 67
401static const char *const book_descrpt[] = { 402static const char *const book_descrpt[] = {
402 "ancient", 403 "ancient",
403 "cryptic", 404 "cryptic",
404 "cryptical", 405 "cryptical",
405 "dusty", 406 "dusty",
406 "hiearchical", 407 "hierarchical",
407 "grizzled", 408 "grizzled",
408 "gold-guilt", 409 "gold-guilt",
409 "great", 410 "great",
410 "lost", 411 "lost",
411 "magnificent", 412 "magnificent",
534/* get_titlelist() - returns pointer to the title list referanced by i */ 535/* get_titlelist() - returns pointer to the title list referanced by i */
535 536
536static titlelist * 537static titlelist *
537get_titlelist (int i) 538get_titlelist (int i)
538{ 539{
540 if (!booklist)
541 booklist = get_empty_booklist ();
542
539 titlelist *tl = booklist; 543 titlelist *tl = booklist;
540 int number = i; 544 int number = i;
541 545
542 if (number < 0) 546 if (number < 0)
543 return tl; 547 return tl;
546 { 550 {
547 if (!tl->next) 551 if (!tl->next)
548 tl->next = get_empty_booklist (); 552 tl->next = get_empty_booklist ();
549 553
550 tl = tl->next; 554 tl = tl->next;
551 number--; 555 --number;
552 } 556 }
553 557
554 return tl; 558 return tl;
555} 559}
556 560
557/* HANDMADE STRING FUNCTIONS.., perhaps these belong in another file 561/* HANDMADE STRING FUNCTIONS.., perhaps these belong in another file
558 * (shstr.c ?), but the quantity BOOK_BUF will need to be defined. */ 562 * (shstr.c ?), but the quantity BOOK_BUF will need to be defined. */
559 563
560/* nstrtok() - simple routine to return the number of list 564/* nstrtok() - simple routine to return the number of list
561 * items in buf1 as separated by the value of buf2 565 * items in buf1 as separated by the value of buf2
562 */ 566 */
566 char *tbuf, sbuf[12], buf[MAX_BUF]; 570 char *tbuf, sbuf[12], buf[MAX_BUF];
567 int number = 0; 571 int number = 0;
568 572
569 if (!buf1 || !buf2) 573 if (!buf1 || !buf2)
570 return 0; 574 return 0;
571 sprintf (buf, "%s", buf1); 575
572 sprintf (sbuf, "%s", buf2); 576 strcpy (buf, buf1);
577 strcpy (sbuf, buf2);
578
573 tbuf = strtok (buf, sbuf); 579 tbuf = strtok (buf, sbuf);
574 while (tbuf) 580 while (tbuf)
575 { 581 {
576 number++; 582 number++;
577 tbuf = strtok (NULL, sbuf); 583 tbuf = strtok (NULL, sbuf);
596 strcpy (rbuf, " "); 602 strcpy (rbuf, " ");
597 tbuf = strtok (buf, sbuf); 603 tbuf = strtok (buf, sbuf);
598 while (tbuf && i > 0) 604 while (tbuf && i > 0)
599 { 605 {
600 strcat (rbuf, tbuf); 606 strcat (rbuf, tbuf);
607
601 i--; 608 i--;
602 if (i == 1 && maxi > 1) 609 if (i == 1 && maxi > 1)
603 strcat (rbuf, " and "); 610 strcat (rbuf, " and ");
604 else if (i > 0 && maxi > 1) 611 else if (i > 0 && maxi > 1)
605 strcat (rbuf, ", "); 612 strcat (rbuf, ", ");
606 else 613 else
607 strcat (rbuf, "."); 614 strcat (rbuf, ".");
615
608 tbuf = strtok (NULL, sbuf); 616 tbuf = strtok (NULL, sbuf);
609 } 617 }
618
610 return (char *) rbuf; 619 return rbuf;
611} 620}
612 621
613/***************************************************************************** 622/*****************************************************************************
614 * 623 *
615 * Start of initialisation related functions. 624 * Start of initialisation related functions.
621 * created and updated across multiple runs of the program. 630 * created and updated across multiple runs of the program.
622 */ 631 */
623static void 632static void
624init_book_archive () 633init_book_archive ()
625{ 634{
626 FILE *fp;
627 int comp, nroftitle = 0; 635 int nroftitle = 0;
628 char buf[MAX_BUF], fname[MAX_BUF], *cp;
629 title *book = NULL;
630 titlelist *bl = get_empty_booklist (); 636 titlelist *bl = get_empty_booklist ();
631 static int did_init_barch;
632 637
633 if (did_init_barch) 638 object_thawer thawer (settings.localdir, "bookarch");
639
640 if (!thawer)
641 {
642 LOG (llevDebug, "could not read bookarch file\n");
634 return; 643 return;
635
636 did_init_barch = 1;
637
638 if (!booklist)
639 booklist = bl;
640
641 sprintf (fname, "%s/bookarch", settings.localdir);
642 LOG (llevDebug, " Reading bookarch from %s...\n", fname);
643
644 if ((fp = open_and_uncompress (fname, 0, &comp)) != NULL)
645 { 644 }
645
646 while (thawer.kw)
647 {
648 if (thawer.kw != KW_title)
649 if (!thawer.parse_error ("bookarch file"))
650 break;
651
652 title *book = get_empty_book (); /* init new book entry */
653 thawer.get (book->name);
654
646 int value, type = 0; 655 int type = -1;
647 size_t i;
648 656
649 while (fgets (buf, MAX_BUF, fp) != NULL) 657 for (;;)
650 { 658 {
651 if (*buf == '#') 659 thawer.next ();
652 continue; 660
653 if ((cp = strchr (buf, '\n')) != NULL) 661 switch (thawer.kw)
654 *cp = '\0';
655 cp = buf;
656 while (*cp == ' ') /* Skip blanks */
657 cp++;
658 if (!strncmp (cp, "title", 4))
659 { 662 {
660 book = get_empty_book (); /* init new book entry */ 663 case KW_type: thawer.get (type ); break;
661 book->name = strchr (cp, ' ') + 1; 664 case KW_authour: thawer.get (book->authour ); break;
662 type = -1; 665 case KW_arch: thawer.get (book->archname ); break;
663 nroftitle++; 666 case KW_level: thawer.get (book->level ); break;
664 continue; 667 case KW_size: thawer.get (book->size ); break;
665 } 668 case KW_index: thawer.get (book->msg_index); break;
666 if (!strncmp (cp, "authour", 4)) 669
667 { 670 case KW_end:
668 book->authour = strchr (cp, ' ') + 1;
669 }
670 if (!strncmp (cp, "arch", 4))
671 {
672 book->archname = strchr (cp, ' ') + 1;
673 }
674 else if (sscanf (cp, "level %d", &value))
675 {
676 book->level = (uint16) value;
677 }
678 else if (sscanf (cp, "type %d", &value))
679 {
680 type = (uint16) value;
681 }
682 else if (sscanf (cp, "size %d", &value))
683 {
684 book->size = (uint16) value;
685 }
686 else if (sscanf (cp, "index %d", &value))
687 {
688 book->msg_index = (uint16) value;
689 }
690 else if (!strncmp (cp, "end", 3))
691 { /* link it */ 671 /* link it */
692 bl = get_titlelist (type); 672 bl = get_titlelist (type);
693 book->next = bl->first_book; 673 book->next = bl->first_book;
694 bl->first_book = book; 674 bl->first_book = book;
695 bl->number++; 675 bl->number++;
676 ++nroftitle;
677 goto book_done;
678
679 default:
680 delete book;
681 goto book_done;
696 } 682 }
697 } 683 }
684
685book_done:
686 thawer.next ();
687 }
688
698 LOG (llevDebug, "book archives(used/avail): \n"); 689 LOG (llevDebug, "book archives(used/avail): \n");
690 int i;
699 for (bl = booklist, i = 0; bl != NULL && i < sizeof (max_titles) / sizeof (*max_titles); bl = bl->next, i++) 691 for (bl = booklist, i = 0; bl && i < sizeof (max_titles) / sizeof (*max_titles); bl = bl->next, i++)
700 {
701 LOG (llevDebug, " (%d/%d)\n", bl->number, max_titles[i]); 692 LOG (llevDebug, " (%d/%d)\n", bl->number, max_titles[i]);
702 }
703 close_and_delete (fp, comp);
704 }
705 693
706#ifdef BOOK_MSG_DEBUG
707 LOG (llevDebug, "init_book_archive() got %d titles.\n", nroftitle); 694 LOG (llevDebug, "init_book_archive() got %d titles.\n", nroftitle);
708#endif
709 LOG (llevDebug, " done.\n");
710} 695}
711 696
712/* init_mon_info() - creates the linked list of pointers to 697/* init_mon_info() - creates the linked list of pointers to
713 * monster archetype objects if not called previously 698 * monster archetype objects if not called previously
714 */ 699 */
715static void 700static void
716init_mon_info () 701init_mon_info ()
717{ 702{
737 } 722 }
738 723
739 LOG (llevDebug, "init_mon_info() got %d monsters\n", nrofmon); 724 LOG (llevDebug, "init_mon_info() got %d monsters\n", nrofmon);
740} 725}
741 726
742/* init_readable() - initialise linked lists utilized by 727/* init_readable() - initialise linked lists utilized by
743 * message functions in tailor_readable_ob() 728 * message functions in tailor_readable_ob()
744 * 729 *
745 * This is the function called by the main routine to initialise 730 * This is the function called by the main routine to initialise
746 * all the readable information. 731 * all the readable information.
747 */ 732 */
748void 733void
798 783
799 return t; 784 return t;
800} 785}
801 786
802/* new_text_name() - Only for objects of type BOOK. SPELLBOOK stuff is 787/* new_text_name() - Only for objects of type BOOK. SPELLBOOK stuff is
803 * handled directly in change_book_name(). Names are based on text 788 * handled directly in change_book_name(). Names are based on text
804 * msgtype 789 * msgtype
805 * this sets book book->name based on msgtype given. What name 790 * this sets book book->name based on msgtype given. What name
806 * is given is based on various criteria 791 * is given is based on various criteria
807 */ 792 */
808static void 793static void
809new_text_name (object *book, int msgtype) 794new_text_name (object *book, int msgtype)
810{ 795{
811 int nbr; 796 const char *name;
812 char name[MAX_BUF];
813 797
814 if (book->type != BOOK) 798 if (book->type != BOOK)
815 return; 799 return;
816 800
817 switch (msgtype) 801 switch (msgtype)
818 { 802 {
819 case 1: /*monster */ 803 case 1: /*monster */
820 nbr = sizeof (mon_book_name) / sizeof (char *); 804 name = mon_book_name[rndm (array_length (mon_book_name))];
821 assign (name, mon_book_name[rndm (nbr)]);
822 break; 805 break;
823 case 2: /*artifact */ 806 case 2: /*artifact */
824 nbr = sizeof (art_book_name) / sizeof (char *); 807 name = art_book_name[rndm (array_length (art_book_name))];
825 assign (name, art_book_name[rndm (nbr)]);
826 break; 808 break;
827 case 3: /*spellpath */ 809 case 3: /*spellpath */
828 nbr = sizeof (path_book_name) / sizeof (char *); 810 name = path_book_name[rndm (array_length (path_book_name))];
829 assign (name, path_book_name[rndm (nbr)]);
830 break; 811 break;
831 case 4: /*alchemy */ 812 case 4: /*alchemy */
832 nbr = sizeof (formula_book_name) / sizeof (char *); 813 name = formula_book_name[rndm (array_length (formula_book_name))];
833 assign (name, formula_book_name[rndm (nbr)]);
834 break; 814 break;
835 case 5: /*gods */ 815 case 5: /*gods */
836 nbr = sizeof (gods_book_name) / sizeof (char *); 816 name = gods_book_name[rndm (array_length (gods_book_name))];
837 assign (name, gods_book_name[rndm (nbr)]);
838 break; 817 break;
839 case 6: /*msg file */ 818 case 6: /*msg file */
840 default: 819 default:
841 if (book->weight > 2000) 820 name = book->weight > 2000 /* based on weight */
842 { /* based on weight */ 821 ? heavy_book_name [rndm (array_length (heavy_book_name))]
843 nbr = sizeof (heavy_book_name) / sizeof (char *); 822 : light_book_name [rndm (array_length (light_book_name))];
844 assign (name, heavy_book_name[rndm (nbr)]);
845 }
846 else if (book->weight < 2001)
847 {
848 nbr = sizeof (light_book_name) / sizeof (char *);
849 assign (name, light_book_name[rndm (nbr)]);
850 }
851 break; 823 break;
852 } 824 }
853 825
854 book->name = name; 826 book->name = name;
855} 827}
856 828
857/* add_book_author() 829/* add_book_author()
858 * A lot like new_text_name above, but instead chooses an author 830 * A lot like new_text_name above, but instead chooses an author
859 * and sets op->title to that value 831 * and sets op->title to that value
860 */ 832 */
861 833
862static void 834static void
863add_author (object *op, int msgtype) 835add_author (object *op, int msgtype)
864{ 836{
865 char title[MAX_BUF], name[MAX_BUF]; 837 const char *name;
866 int nbr = sizeof (book_author) / sizeof (char *);
867 838
868 if (msgtype < 0 || strlen (op->msg) < 5) 839 if (msgtype < 0 || strlen (op->msg) < 5)
869 return; 840 return;
870 841
871 switch (msgtype) 842 switch (msgtype)
872 { 843 {
873 case 1: /* monster */ 844 case 1: /* monster */
874 nbr = sizeof (mon_author) / sizeof (char *); 845 name = mon_author[rndm (array_length (mon_author))];
875 assign (name, mon_author[rndm (nbr)]);
876 break; 846 break;
877 case 2: /* artifacts */ 847 case 2: /* artifacts */
878 nbr = sizeof (art_author) / sizeof (char *); 848 name = art_author[rndm (array_length (art_author))];
879 assign (name, art_author[rndm (nbr)]);
880 break; 849 break;
881 case 3: /* spellpath */ 850 case 3: /* spellpath */
882 nbr = sizeof (path_author) / sizeof (char *); 851 name = path_author[rndm (array_length (path_author))];
883 assign (name, path_author[rndm (nbr)]);
884 break; 852 break;
885 case 4: /* alchemy */ 853 case 4: /* alchemy */
886 nbr = sizeof (formula_author) / sizeof (char *); 854 name = formula_author[rndm (array_length (formula_author))];
887 assign (name, formula_author[rndm (nbr)]);
888 break; 855 break;
889 case 5: /* gods */ 856 case 5: /* gods */
890 nbr = sizeof (gods_author) / sizeof (char *); 857 name = gods_author[rndm (array_length (gods_author))];
891 assign (name, gods_author[rndm (nbr)]);
892 break; 858 break;
893 case 6: /* msg file */ 859 case 6: /* msg file */
894 default: 860 default:
895 assign (name, book_author[rndm (nbr)]); 861 name = book_author[rndm (array_length (book_author))];
896 } 862 }
897 863
898 sprintf (title, "of %s", name); 864 op->title = format ("of %s", name);
899 op->title = title;
900} 865}
901 866
902/* unique_book() - check to see if the book title/msg is unique. We 867/* unique_book() - check to see if the book title/msg is unique. We
903 * go through the entire list of possibilities each time. If we find 868 * go through the entire list of possibilities each time. If we find
904 * a match, then unique_book returns true (because inst unique). 869 * a match, then unique_book returns true (because inst unique).
905 */ 870 */
906 871
907static int 872static int
954#endif 919#endif
955 920
956} 921}
957 922
958 923
959/* change_book() - give a new, fancier name to generated 924/* change_book() - give a new, fancier name to generated
960 * objects of type BOOK and SPELLBOOK. 925 * objects of type BOOK and SPELLBOOK.
961 * Aug 96 I changed this so we will attempt to create consistent 926 * Aug 96 I changed this so we will attempt to create consistent
962 * authour/title and message content for BOOKs. Also, we will 927 * authour/title and message content for BOOKs. Also, we will
963 * alter books that match archive entries to the archival 928 * alter books that match archive entries to the archival
964 * levels and architypes. -b.t. 929 * levels and architypes. -b.t.
965 */ 930 */
966 931
967#define MAX_TITLE_CHECK 20 932#define MAX_TITLE_CHECK 20
968 933
969static void 934static void
979 title *t = NULL; 944 title *t = NULL;
980 int tries = 0; 945 int tries = 0;
981 946
982 /* look to see if our msg already been archived. If so, alter 947 /* look to see if our msg already been archived. If so, alter
983 * the book to match the archival text. If we fail to match, 948 * the book to match the archival text. If we fail to match,
984 * then we archive the new title/name/msg combo if there is 949 * then we archive the new title/name/msg combo if there is
985 * room on the titlelist. 950 * room on the titlelist.
986 */ 951 */
987 952
988 if ((strlen (book->msg) > 5) && (t = find_title (book, msgtype))) 953 if ((strlen (book->msg) > 5) && (t = find_title (book, msgtype)))
989 { 954 {
990 /* alter book properties */ 955 /* alter book properties */
991 if (object *tmpbook = get_archetype (t->archname)) 956 if (object *tmpbook = archetype::get (t->archname))
992 { 957 {
993 tmpbook->msg = book->msg; 958 tmpbook->msg = book->msg;
994 tmpbook->copy_to (book); 959 tmpbook->copy_to (book);
995 tmpbook->destroy (); 960 tmpbook->destroy ();
996 } 961 }
1040 1005
1041 /* Now deal with 2 cases. 1006 /* Now deal with 2 cases.
1042 * 1)If no space for a new title exists lets just restore 1007 * 1)If no space for a new title exists lets just restore
1043 * the old book properties. Remember, if the book had 1008 * the old book properties. Remember, if the book had
1044 * matchd an older entry on the titlelist, we shouldnt 1009 * matchd an older entry on the titlelist, we shouldnt
1045 * have called this routine in the first place! 1010 * have called this routine in the first place!
1046 * 2) If we got a unique title, we need to add it to 1011 * 2) If we got a unique title, we need to add it to
1047 * the list. 1012 * the list.
1048 */ 1013 */
1049 1014
1050 if (tries == MAX_TITLE_CHECK || numb == maxnames) 1015 if (tries == MAX_TITLE_CHECK || numb == maxnames)
1054#endif 1019#endif
1055 /* restore old book properties here */ 1020 /* restore old book properties here */
1056 book->title = old_title; 1021 book->title = old_title;
1057 1022
1058 if (rndm (4)) 1023 if (rndm (4))
1059 {
1060 /* Lets give the book a description to individualize it some */ 1024 /* Lets give the book a description to individualize it some */
1061 char new_name[MAX_BUF];
1062
1063 snprintf (new_name, MAX_BUF, "%s %s", book_descrpt[rndm (nbr)], old_name); 1025 book->name = format ("%s %s", book_descrpt[rndm (nbr)], old_name);
1064
1065 book->name = new_name;
1066 }
1067 else 1026 else
1068 {
1069 book->name = old_name; 1027 book->name = old_name;
1070 }
1071 } 1028 }
1072 else if (book->title && strlen (book->msg) > 5) 1029 else if (book->title && strlen (book->msg) > 5)
1073 { /* archive if long msg texts */ 1030 { /* archive if long msg texts */
1074 add_book_to_list (book, msgtype); 1031 add_book_to_list (book, msgtype);
1075 } 1032 }
1092 1049
1093/***************************************************************************** 1050/*****************************************************************************
1094 * Monster msg generation code. 1051 * Monster msg generation code.
1095 ****************************************************************************/ 1052 ****************************************************************************/
1096 1053
1097/* get_random_mon() - returns a random monster slected from linked 1054/* get_random_mon() - returns a random monster slected from linked
1098 * list of all monsters in the current game. If level is non-zero, 1055 * list of all monsters in the current game. If level is non-zero,
1099 * then only monsters greater than that level will be returned. 1056 * then only monsters greater than that level will be returned.
1100 * Changed 971225 to be greater than equal to level passed. Also 1057 * Changed 971225 to be greater than equal to level passed. Also
1101 * made choosing by level more random. 1058 * made choosing by level more random.
1102 */ 1059 */
1128 } 1085 }
1129 1086
1130 /* Case where we are searching by level. Redone 971225 to be clearer 1087 /* Case where we are searching by level. Redone 971225 to be clearer
1131 * and more random. Before, it looks like it took a random monster from 1088 * and more random. Before, it looks like it took a random monster from
1132 * the list, and then returned the first monster after that which was 1089 * the list, and then returned the first monster after that which was
1133 * appropriate level. This wasn't very random because if you had a 1090 * appropriate level. This wasn't very random because if you had a
1134 * bunch of low level monsters and then a high level one, if the random 1091 * bunch of low level monsters and then a high level one, if the random
1135 * determine took one of the low level ones, it would just forward to the 1092 * determine took one of the low level ones, it would just forward to the
1136 * high level one and return that. Thus, monsters that immediatly followed 1093 * high level one and return that. Thus, monsters that immediatly followed
1137 * a bunch of low level monsters would be more heavily returned. It also 1094 * a bunch of low level monsters would be more heavily returned. It also
1138 * means some of the dragons would be poorly represented, since they 1095 * means some of the dragons would be poorly represented, since they
1201 else 1158 else
1202 return first_mon_info->ob; 1159 return first_mon_info->ob;
1203 1160
1204} 1161}
1205 1162
1206/* mon_info_msg() - generate a message detailing the properties 1163/* mon_info_msg() - generate a message detailing the properties
1207 * of a randomly selected monster. 1164 * of a randomly selected monster.
1208 */ 1165 */
1209static const char * 1166static const char *
1210mon_info_msg (int level) 1167mon_info_msg (int level)
1211{ 1168{
1212 static dynbuf_text buf; buf.clear (); 1169 static dynbuf_text buf; buf.clear ();
1213 1170
1214 /*preamble */ 1171 /*preamble */
1215 buf << "This beastiary contains:\n"; 1172 buf << "This beastiary contains:\n";
1216 1173
1217 /* lets print info on as many monsters as will fit in our 1174 /* lets print info on as many monsters as will fit in our
1218 * document. 1175 * document.
1219 * 8-96 Had to change this a bit, otherwise there would 1176 * 8-96 Had to change this a bit, otherwise there would
1220 * have been an impossibly large number of combinations 1177 * have been an impossibly large number of combinations
1221 * of text! (and flood out the available number of titles 1178 * of text! (and flood out the available number of titles
1222 * in the archive in a snap!) -b.t. 1179 * in the archive in a snap!) -b.t.
1223 */ 1180 */
1224 object *tmp = get_random_mon (level * 3); 1181 object *tmp = get_random_mon (level * 3);
1225 while (tmp && buf.size () < BOOK_BUF) 1182 while (tmp && buf.size () < BOOK_BUF)
1226 { 1183 {
1227 /* monster description */ 1184 /* monster description */
1265 * for that type exists! 1222 * for that type exists!
1266 */ 1223 */
1267 i = 0; 1224 i = 0;
1268 do 1225 do
1269 { 1226 {
1270 index = rndm (sizeof (art_name_array) / sizeof (arttypename)); 1227 index = rndm (array_length (art_name_array));
1271 type = art_name_array[index].type; 1228 type = art_name_array[index].type;
1272 al = find_artifactlist (type); 1229 al = find_artifactlist (type);
1273 i++; 1230 i++;
1274 } 1231 }
1275 while ((al == NULL) && (i < 10)); 1232 while ((al == NULL) && (i < 10));
1295 buf.printf ("Herein %s detailed %s...\n", 1252 buf.printf ("Herein %s detailed %s...\n",
1296 book_entries > 1 ? "are" : "is", 1253 book_entries > 1 ? "are" : "is",
1297 book_entries > 1 ? "some artifacts" : "an artifact"); 1254 book_entries > 1 ? "some artifacts" : "an artifact");
1298 1255
1299 /* artifact msg attributes loop. Lets keep adding entries to the 'book' 1256 /* artifact msg attributes loop. Lets keep adding entries to the 'book'
1300 * as long as we have space up to the allowed max # (book_entires) 1257 * as long as we have space up to the allowed max # (book_entires)
1301 */ 1258 */
1302 while (book_entries > 0 && buf.size () < BOOK_BUF) 1259 while (book_entries > 0 && buf.size () < BOOK_BUF)
1303 { 1260 {
1304 1261
1305 if (!art) 1262 if (!art)
1348 1305
1349 /* properties of the artifact */ 1306 /* properties of the artifact */
1350 tmp = object::create (); 1307 tmp = object::create ();
1351 add_abilities (tmp, art->item); 1308 add_abilities (tmp, art->item);
1352 tmp->type = type; 1309 tmp->type = type;
1353 SET_FLAG (tmp, FLAG_IDENTIFIED); 1310 tmp->set_flag (FLAG_IDENTIFIED);
1354 if ((ch = describe_item (tmp, 0)) && strlen (ch) > 1) 1311 if ((ch = describe_item (tmp, 0)) && strlen (ch) > 1)
1355 buf << "\rProperties of this artifact include:\r" << ch << "\n"; 1312 buf << "\rProperties of this artifact include:\r" << ch << "\n";
1356 1313
1357 tmp->destroy (); 1314 tmp->destroy ();
1358 1315
1366/***************************************************************************** 1323/*****************************************************************************
1367 * Spellpath message generation 1324 * Spellpath message generation
1368 *****************************************************************************/ 1325 *****************************************************************************/
1369 1326
1370/* spellpath_msg() - generate a message detailing the member 1327/* spellpath_msg() - generate a message detailing the member
1371 * incantations/prayers (and some of their properties) belonging to 1328 * incantations/prayers (and some of their properties) belonging to
1372 * a given spellpath. 1329 * a given spellpath.
1373 */ 1330 */
1374static char * 1331static char *
1375spellpath_msg (int level) 1332spellpath_msg (int level)
1376{ 1333{
1377 static dynbuf_text buf; buf.clear (); 1334 static dynbuf_text buf; buf.clear ();
1378 1335
1379 static char retbuf[BOOK_BUF];
1380 char tmpbuf[BOOK_BUF];
1381 int path = rndm (NRSPELLPATHS), prayers = rndm (2); 1336 int path = rndm (NRSPELLPATHS), prayers = rndm (2);
1382 uint32 pnum = (path == -1) ? PATH_NULL : spellpathdef[path]; 1337 uint32 pnum = (path == -1) ? PATH_NULL : spellpathdef[path];
1383 archetype *at; 1338 archetype *at;
1384 1339
1385 /* Preamble */ 1340 /* Preamble */
1427 int chance; 1382 int chance;
1428 1383
1429 static dynbuf_text buf; buf.clear (); 1384 static dynbuf_text buf; buf.clear ();
1430 1385
1431 /* the higher the book level, the more complex (ie number of 1386 /* the higher the book level, the more complex (ie number of
1432 * ingredients) the formula can be. 1387 * ingredients) the formula can be.
1433 */ 1388 */
1434 fl = get_formulalist (rndm (level) / 3 + 1); 1389 fl = get_formulalist (rndm (level) / 3 + 1);
1435 1390
1436 if (!fl) 1391 if (!fl)
1437 fl = get_formulalist (1); /* safety */ 1392 fl = get_formulalist (1); /* safety */
1595 int i; 1550 int i;
1596 1551
1597 if (enemy && !(god->path_denied & PATH_TURNING)) 1552 if (enemy && !(god->path_denied & PATH_TURNING))
1598 if ((i = nstrtok (enemy, ",")) > 0) 1553 if ((i = nstrtok (enemy, ",")) > 0)
1599 { 1554 {
1600 char tmpbuf[MAX_BUF];
1601
1602 buf << "The holy words of " << name 1555 buf << "The holy words of " << name
1603 << " have the power to slay creatures belonging to the "; 1556 << " have the power to slay creatures belonging to the ";
1604 1557
1605 if (i > 1) 1558 if (i > 1)
1606 buf << "following races:" << strtoktolin (enemy, ","); 1559 buf << "following races:" << strtoktolin (enemy, ",");
1682 { /* spell paths */ 1635 { /* spell paths */
1683 //TODO: 1636 //TODO:
1684 int has_effect = 0, tmpvar; 1637 int has_effect = 0, tmpvar;
1685 char tmpbuf[MAX_BUF]; 1638 char tmpbuf[MAX_BUF];
1686 1639
1687 sprintf (tmpbuf, "\n");
1688 sprintf (tmpbuf, "It is rarely known fact that the priests of %s\n", name); 1640 sprintf (tmpbuf, "It is rarely known fact that the priests of %s\n", name);
1689 strcat (tmpbuf, "are mystically transformed. Effects of this include:\n"); 1641 strcat (tmpbuf, "are mystically transformed. Effects of this include:\n");
1690 1642
1691 if ((tmpvar = god->path_attuned)) 1643 if ((tmpvar = god->path_attuned))
1692 { 1644 {
1720 buf << "[Unfortunately the rest of the information is hopelessly garbled!]"; 1672 buf << "[Unfortunately the rest of the information is hopelessly garbled!]";
1721 1673
1722 return buf; 1674 return buf;
1723} 1675}
1724 1676
1725/* tailor_readable_ob()- The main routine. This chooses a random 1677/* tailor_readable_ob()- The main routine. This chooses a random
1726 * message to put in given readable object (type==BOOK) which will 1678 * message to put in given readable object (type==BOOK) which will
1727 * be referred hereafter as a 'book'. We use the book level to de- 1679 * be referred hereafter as a 'book'. We use the book level to de-
1728 * termine the value of the information we will insert. Higher 1680 * termine the value of the information we will insert. Higher
1729 * values mean the book will (generally) have better/more info. 1681 * values mean the book will (generally) have better/more info.
1730 * See individual cases as to how this will be utilized. 1682 * See individual cases as to how this will be utilized.
1731 * "Book" name/content length are based on the weight of the 1683 * "Book" name/content length are based on the weight of the
1732 * document. If the value of msg_type is negative, we will randomly 1684 * document. If the value of msg_type is negative, we will randomly
1733 * choose the kind of message to generate. 1685 * choose the kind of message to generate.
1734 * -b.t. thomas@astro.psu.edu 1686 * -b.t. thomas@astro.psu.edu
1735 * 1687 *
1736 * book is the object we are creating into. 1688 * book is the object we are creating into.
1737 * If msg_type is a positive value, we use that to determine the 1689 * If msg_type is a positive value, we use that to determine the
1738 * message type - otherwise a random value is used. 1690 * message type - otherwise a random value is used.

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