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/cvs/deliantra/server/common/readable.C
Revision: 1.28
Committed: Sun Jun 24 04:09:28 2007 UTC (16 years, 11 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.27: +54 -54 lines
Log Message:
first rough cut of msg rewriting, introducing cfpod, a haxored pod variant for crossfire messgaes. where will it end?

File Contents

# Content
1 /*
2 * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game.
3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 *
8 * Crossfire TRT is free software; you can redistribute it and/or modify it
9 * under the terms of the GNU General Public License as published by the Free
10 * Software Foundation; either version 2 of the License, or (at your option)
11 * any later version.
12 *
13 * This program is distributed in the hope that it will be useful, but
14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
16 * for more details.
17 *
18 * You should have received a copy of the GNU General Public License along
19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
21 *
22 * The authors can be reached via e-mail to <crossfire@schmorp.de>
23 */
24
25 /* This file contains code relevant to the BOOKS hack -- designed
26 * to allow randomly occuring messages in non-magical texts.
27 */
28
29 /* laid down initial file - dec 1995. -b.t. thomas@astro.psu.edu */
30
31 #include <global.h>
32 #include <book.h>
33 #include <living.h>
34 #include <spells.h>
35
36
37 /* Define this if you want to archive book titles by contents.
38 * This option should enforce UNIQUE combinations of titles,authors and
39 * msg contents during and *between* game sessions.
40 * Note: a slight degeneracy exists since books are archived based on an integer
41 * index value calculated from the message text (similar to alchemy formulae).
42 * Sometimes two widely different messages have the same index value (rare). In
43 * this case, it is possible to occasionally generate 2 books with same title and
44 * different message content. Not really a bug, but rather a feature. This action
45 * should keeps player on their toes ;).
46 * Also, note that there is *finite* space available for archiving message and titles.
47 * Once this space is used, books will stop being archived. Not a serious problem
48 * under the current regime, since there are generally fewer possible (random)
49 * messages than space available on the titlelists.
50 * One exception (for sure) are the monster messages. But no worries, you should
51 * see all of the monster info in some order (but not all possble combinations)
52 * before the monster titlelist space is run out. You can increase titlelist
53 * space by increasing the array sizes for the monster book_authours and book_names
54 * (see max_titles[] array and include/read.h). Since the unique_book algorthm is
55 * kinda stupid, this program *may* slow down program execution if defined (but I don't
56 * think its a significant problem, at least, I have no problems running this option
57 * on a Sparc 10! Also, once archive title lists are filled and/or all possible msg
58 * combinations have been generated, unique_book isnt called anymore. It takes 5-10
59 * sessions for this to happen).
60 * Final note: the game remembers book/title/msg combinations from reading the
61 * file lib/bookarch. If you REMOVE this file, you will lose your archive. So
62 * be sure to copy it over to the new lib directory when you change versions.
63 * -b.t.
64 */
65
66 /* This flag is useful to see what kind of output messages are created */
67
68 /* #define BOOK_MSG_DEBUG */
69
70 /* This flag is useful for debuging archiving action */
71
72 /* #define ARCHIVE_DEBUG */
73
74 /* Moved these structures from struct.h to this file in 0.94.3 - they
75 * are not needed anyplace else, so why have them globally declared?
76 */
77
78 /* 'title' and 'titlelist' are used by the readable code */
79 struct title : zero_initialised
80 {
81 shstr name; /* the name of the book */
82 shstr authour; /* the name of the book authour */
83 shstr archname; /* the archetype name of the book */
84 int level; /* level of difficulty of this message */
85 int size; /* size of the book message */
86 int msg_index; /* an index value derived from book message */
87 title *next;
88 };
89
90 struct titlelist : zero_initialised
91 {
92 int number; /* number of items in the list */
93 title *first_book; /* pointer to first book in this list */
94 titlelist *next; /* pointer to next book list */
95 };
96
97 /* special structure, used only by art_name_array[] */
98 struct arttypename
99 {
100 const char *name; /* generic name to call artifacts of this type */
101 int type; /* matching type */
102 };
103
104 /* booklist is the buffer of books read in from the bookarch file */
105 static titlelist *booklist = NULL;
106
107 static objectlink *first_mon_info = NULL;
108
109 /* these are needed for creation of a linked list of
110 * pointers to all (hostile) monster objects */
111
112 static int nrofmon = 0, need_to_write_bookarchive = 0;
113
114
115 /* this is needed to keep track of status of initialisation
116 * of the message file */
117 static int nrofmsg = 0;
118
119 /* first_msg is the started of the linked list of messages as read from
120 * the messages file
121 */
122 static linked_char *first_msg = NULL;
123
124 /*
125 * Spellpath information
126 */
127
128 static uint32 spellpathdef[NRSPELLPATHS] = {
129 PATH_PROT,
130 PATH_FIRE,
131 PATH_FROST,
132 PATH_ELEC,
133 PATH_MISSILE,
134 PATH_SELF,
135 PATH_SUMMON,
136 PATH_ABJURE,
137 PATH_RESTORE,
138 PATH_DETONATE,
139 PATH_MIND,
140 PATH_CREATE,
141 PATH_TELE,
142 PATH_INFO,
143 PATH_TRANSMUTE,
144 PATH_TRANSFER,
145 PATH_TURNING,
146 PATH_WOUNDING,
147 PATH_DEATH,
148 PATH_LIGHT
149 };
150
151 static const char *const path_book_name[] = {
152 "codex",
153 "compendium",
154 "exposition",
155 "tables",
156 "treatise"
157 };
158
159 /* used by spellpath texts */
160 static const char *const path_author[] = {
161 "aether",
162 "astral byways",
163 "connections",
164 "the Grey Council",
165 "deep pathways",
166 "knowledge",
167 "magic",
168 "mystic ways",
169 "pathways",
170 "power",
171 "spells",
172 "transforms",
173 "the mystic veil",
174 "unknown spells"
175 };
176
177 /*
178 * Artiface/item information
179 */
180
181 /* if it isnt listed here, then art_attr_msg will never generate
182 * a message for this type of artifact. -b.t. */
183
184 static arttypename art_name_array[] = {
185 {"Helmet", HELMET},
186 {"Amulet", AMULET},
187 {"Shield", SHIELD},
188 {"Bracers", BRACERS},
189 {"Boots", BOOTS},
190 {"Cloak", CLOAK},
191 {"Gloves", GLOVES},
192 {"Girdle", GIRDLE},
193 {"Ring", RING},
194 {"Horn", HORN},
195 {"Missile Weapon", BOW},
196 {"Missile", ARROW},
197 {"Hand Weapon", WEAPON},
198 {"Artifact", SKILL},
199 {"Food", FOOD},
200 {"Body Armour", ARMOUR}
201 };
202
203 static const char *const art_book_name[] = {
204 "collection",
205 "file",
206 "files",
207 "guide",
208 "handbook",
209 "index",
210 "inventory",
211 "list",
212 "listing",
213 "record",
214 "record book"
215 };
216
217 /* used by artifact texts */
218 static const char *const art_author[] = {
219 "ancient things",
220 "artifacts",
221 "Havlor", /* ancient warrior scribe :) */
222 "items",
223 "lost artifacts",
224 "the ancients",
225 "useful things"
226 };
227
228 /*
229 * Monster book information
230 */
231
232 static const char *const mon_book_name[] = {
233 "beastuary",
234 "catalog",
235 "compilation",
236 "collection",
237 "encyclopedia",
238 "guide",
239 "handbook",
240 "list",
241 "manual",
242 "notes",
243 "record",
244 "register",
245 "volume"
246 };
247
248
249 /* used by monster beastuary texts */
250 static const char *const mon_author[] = {
251 "beasts",
252 "creatures",
253 "dezidens",
254 "dwellers",
255 "evil nature",
256 "life",
257 "monsters",
258 "nature",
259 "new life",
260 "residents",
261 "the spawn",
262 "the living",
263 "things"
264 };
265
266 /*
267 * God book information
268 */
269
270 static const char *const gods_book_name[] = {
271 "devotional",
272 "devout notes",
273 "divine text",
274 "divine work",
275 "holy book",
276 "holy record",
277 "moral text",
278 "sacred guide",
279 "testament",
280 "transcript"
281 };
282
283 /* used by gods texts */
284 static const char *const gods_author[] = {
285 "cults",
286 "joy",
287 "lasting curse",
288 "madness",
289 "religions",
290 "the dead",
291 "the gods",
292 "the heirophant",
293 "the poor priest",
294 "the priestess",
295 "pain",
296 "white"
297 };
298
299
300 /*
301 * Alchemy (formula) information
302 */
303
304 static const char *const formula_book_name[] = {
305 "cookbook",
306 "formulary",
307 "lab book",
308 "lab notes",
309 "recipe book",
310 "experiment record",
311 "work plan",
312 "design notes"
313 };
314
315 /* this isn't used except for empty books */
316 static const char *const formula_author[] = {
317 "Albertus Magnus",
318 "alchemy",
319 "balms",
320 "creation",
321 "dusts",
322 "magical manufacture",
323 "making",
324 "philosophical items",
325 "potions",
326 "powders",
327 "the cauldron",
328 "the lamp black",
329 "transmutation",
330 "waters"
331 };
332
333 /*
334 * Generic book information
335 */
336
337 /* used by msg file and 'generic' books */
338 static const char *const light_book_name[] = {
339 "calendar",
340 "datebook",
341 "diary",
342 "guidebook",
343 "handbook",
344 "ledger",
345 "notes",
346 "notebook",
347 "octavo",
348 "pamphlet",
349 "practicum",
350 "script",
351 "transcript"
352 };
353
354 static const char *const heavy_book_name[] = {
355 "catalog",
356 "compendium",
357 "guide",
358 "manual",
359 "opus",
360 "tome",
361 "treatise",
362 "volume",
363 "work"
364 };
365
366
367 /* used by 'generic' books */
368 static const char *const book_author[] = {
369 "Abdulah",
370 "Al'hezred",
371 "Alywn",
372 "Arundel",
373 "Arvind",
374 "Aerlingas",
375 "Bacon",
376 "Baliqendii",
377 "Bosworth",
378 "Beathis",
379 "Bertil",
380 "Cauchy",
381 "Chakrabarti",
382 "der Waalis",
383 "Dirk",
384 "Djwimii",
385 "Eisenstaadt",
386 "Fendris",
387 "Frank",
388 "Habbi",
389 "Harlod",
390 "Ichibod",
391 "Janus",
392 "June",
393 "Magnuson",
394 "Nandii",
395 "Nitfeder",
396 "Norris",
397 "Parael",
398 "Penhew",
399 "Sophia",
400 "Skilly",
401 "Tahir",
402 "Thockmorton",
403 "Thomas",
404 "van Helsing",
405 "van Pelt",
406 "Voormis",
407 "Xavier",
408 "Xeno",
409 "Zardoz",
410 "Zagy"
411 };
412
413 static const char *const book_descrpt[] = {
414 "ancient",
415 "cryptic",
416 "cryptical",
417 "dusty",
418 "hiearchical",
419 "grizzled",
420 "gold-guilt",
421 "great",
422 "lost",
423 "magnificent",
424 "musty",
425 "mythical",
426 "mystical",
427 "rustic",
428 "stained",
429 "silvered",
430 "transcendental",
431 "weathered"
432 };
433
434 /* Each line of this array is a readable subtype
435 * Be careful to keep the order. If you add readable subtype, add them
436 * at the bottom of the list. Never delete a subtype because index is used as
437 * subtype paramater in arch files!
438 */
439 static readable_message_type readable_message_types[] = {
440 /*subtype 0 */ {0, 0, ""},
441 /* book messages subtypes */
442 /*subtype 1 */ {MSG_TYPE_BOOK, MSG_TYPE_BOOK_CLASP_1, "readable-book-clasp-1"},
443 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_CLASP_2, "readable-book-clasp-2"},
444 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_ELEGANT_1, "readable-book-elegant-1"},
445 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_ELEGANT_2, "readable-book-elegant-2"},
446 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_QUARTO_1, "readable-book-quarto-1"},
447 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_QUARTO_2, "readable-book-quarto-2"},
448 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_SPELL_EVOKER, "readable-book-spell-evocation"},
449 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_SPELL_PRAYER, "readable-book-spell-praying"},
450 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_SPELL_PYRO, "readable-book-spell-pyromancy"},
451 /*subtype 10 */ {MSG_TYPE_BOOK, MSG_TYPE_BOOK_SPELL_SORCERER, "readable-book-spell-sorcery"},
452 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_SPELL_SUMMONER, "readable-book-spell-summoning"},
453 /* card messages subtypes */
454 {MSG_TYPE_CARD, MSG_TYPE_CARD_SIMPLE_1, "readable-card-simple-1"},
455 {MSG_TYPE_CARD, MSG_TYPE_CARD_SIMPLE_2, "readable-card-simple-2"},
456 {MSG_TYPE_CARD, MSG_TYPE_CARD_SIMPLE_3, "readable-card-simple-3"},
457 {MSG_TYPE_CARD, MSG_TYPE_CARD_ELEGANT_1, "readable-card-elegant-1"},
458 {MSG_TYPE_CARD, MSG_TYPE_CARD_ELEGANT_2, "readable-card-elegant-2"},
459 {MSG_TYPE_CARD, MSG_TYPE_CARD_ELEGANT_3, "readable-card-elegant-3"},
460 {MSG_TYPE_CARD, MSG_TYPE_CARD_STRANGE_1, "readable-card-strange-1"},
461 {MSG_TYPE_CARD, MSG_TYPE_CARD_STRANGE_2, "readable-card-strange-2"},
462 /*subtype 20 */ {MSG_TYPE_CARD, MSG_TYPE_CARD_STRANGE_3, "readable-card-strange-3"},
463 {MSG_TYPE_CARD, MSG_TYPE_CARD_MONEY_1, "readable-card-money-1"},
464 {MSG_TYPE_CARD, MSG_TYPE_CARD_MONEY_2, "readable-card-money-2"},
465 {MSG_TYPE_CARD, MSG_TYPE_CARD_MONEY_3, "readable-card-money-3"},
466
467 /* Paper messages subtypes */
468 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_NOTE_1, "readable-paper-note-1"},
469 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_NOTE_2, "readable-paper-note-2"},
470 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_NOTE_3, "readable-paper-note-3"},
471 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_LETTER_OLD_1, "readable-paper-letter-old-1"},
472 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_LETTER_OLD_2, "readable-paper-letter-old-2"},
473 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_LETTER_NEW_1, "readable-paper-letter-new-1"},
474 /*subtype 30 */ {MSG_TYPE_PAPER, MSG_TYPE_PAPER_LETTER_NEW_2, "readable-paper-letter-new-2"},
475 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_ENVELOPE_1, "readable-paper-envelope-1"},
476 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_ENVELOPE_2, "readable-paper-envelope-2"},
477 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_SCROLL_OLD_1, "readable-paper-scroll-old-1"},
478 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_SCROLL_OLD_2, "readable-paper-scroll-old-2"},
479 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_SCROLL_NEW_1, "readable-paper-scroll-new-1"},
480 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_SCROLL_NEW_2, "readable-paper-scroll-new-2"},
481 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_SCROLL_MAGIC, "readable-paper-scroll-magic"},
482
483 /* road signs messages subtypes */
484 {MSG_TYPE_SIGN, MSG_TYPE_SIGN_BASIC, "readable-sign-basic"},
485 {MSG_TYPE_SIGN, MSG_TYPE_SIGN_DIR_LEFT, "readable-sign-dir-left"},
486 /*subtype 40 */ {MSG_TYPE_SIGN, MSG_TYPE_SIGN_DIR_RIGHT, "readable-sign-dir-right"},
487 {MSG_TYPE_SIGN, MSG_TYPE_SIGN_DIR_BOTH, "readable-sign-dir-both"},
488
489 /* stones and monument messages */
490 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_STONE_1, "readable-monument-stone-1"},
491 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_STONE_2, "readable-monument-stone-2"},
492 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_STONE_3, "readable-monument-stone-3"},
493 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_STATUE_1, "readable-monument-statue-1"},
494 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_STATUE_2, "readable-monument-statue-2"},
495 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_STATUE_3, "readable-monument-statue-3"},
496 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_GRAVESTONE_1, "readable-monument-gravestone-1"},
497 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_GRAVESTONE_2, "readable-monument-gravestone-2"},
498 /*subtype 50 */ {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_GRAVESTONE_3, "readable-monument-gravestone-3"},
499 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_WALL_1, "readable-monument-wall-1"},
500 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_WALL_2, "readable-monument-wall-2"},
501 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_WALL_3, "readable-monument-wall-3"}
502 };
503 int last_readable_subtype = sizeof (readable_message_types) / sizeof (readable_message_type);
504
505 static int max_titles[6] = {
506 ((sizeof (light_book_name) / sizeof (char *)) + (sizeof (heavy_book_name) / sizeof (char *))) * (sizeof (book_author) / sizeof (char *)),
507 (sizeof (mon_book_name) / sizeof (char *)) * (sizeof (mon_author) / sizeof (char *)),
508 (sizeof (art_book_name) / sizeof (char *)) * (sizeof (art_author) / sizeof (char *)),
509 (sizeof (path_book_name) / sizeof (char *)) * (sizeof (path_author) / sizeof (char *)),
510 (sizeof (formula_book_name) / sizeof (char *)) * (sizeof (formula_author) / sizeof (char *)),
511 (sizeof (gods_book_name) / sizeof (char *)) * (sizeof (gods_author) / sizeof (char *))
512 };
513
514 /******************************************************************************
515 *
516 * Start of misc. readable functions used by others functions in this file
517 *
518 *****************************************************************************/
519
520 static titlelist *
521 get_empty_booklist (void)
522 {
523 titlelist *bl = new titlelist;
524
525 bl->number = 0;
526 bl->first_book = NULL;
527 bl->next = NULL;
528 return bl;
529 }
530
531 static title *
532 get_empty_book (void)
533 {
534 title *t = new title;
535
536 t->name = NULL;
537 t->archname = NULL;
538 t->authour = NULL;
539 t->level = 0;
540 t->size = 0;
541 t->msg_index = 0;
542 t->next = NULL;
543 return t;
544 }
545
546 /* get_titlelist() - returns pointer to the title list referanced by i */
547
548 static titlelist *
549 get_titlelist (int i)
550 {
551 titlelist *tl = booklist;
552 int number = i;
553
554 if (number < 0)
555 return tl;
556
557 while (tl && number)
558 {
559 if (!tl->next)
560 tl->next = get_empty_booklist ();
561
562 tl = tl->next;
563 number--;
564 }
565
566 return tl;
567 }
568
569 /* HANDMADE STRING FUNCTIONS.., perhaps these belong in another file
570 * (shstr.c ?), but the quantity BOOK_BUF will need to be defined. */
571
572 /* nstrtok() - simple routine to return the number of list
573 * items in buf1 as separated by the value of buf2
574 */
575
576 int
577 nstrtok (const char *buf1, const char *buf2)
578 {
579 char *tbuf, sbuf[12], buf[MAX_BUF];
580 int number = 0;
581
582 if (!buf1 || !buf2)
583 return 0;
584 sprintf (buf, "%s", buf1);
585 sprintf (sbuf, "%s", buf2);
586 tbuf = strtok (buf, sbuf);
587 while (tbuf)
588 {
589 number++;
590 tbuf = strtok (NULL, sbuf);
591 }
592 return number;
593 }
594
595 /* strtoktolin() - takes a string in buf1 and separates it into
596 * a list of strings delimited by buf2. Then returns a comma
597 * separated string w/ decent punctuation.
598 */
599
600 char *
601 strtoktolin (const char *buf1, const char *buf2)
602 {
603 int maxi, i = nstrtok (buf1, buf2);
604 char *tbuf, buf[MAX_BUF], sbuf[12];
605 static char rbuf[BOOK_BUF];
606
607 maxi = i;
608 strcpy (buf, buf1);
609 strcpy (sbuf, buf2);
610 strcpy (rbuf, " ");
611 tbuf = strtok (buf, sbuf);
612 while (tbuf && i > 0)
613 {
614 strcat (rbuf, tbuf);
615 i--;
616 if (i == 1 && maxi > 1)
617 strcat (rbuf, " and ");
618 else if (i > 0 && maxi > 1)
619 strcat (rbuf, ", ");
620 else
621 strcat (rbuf, ".");
622 tbuf = strtok (NULL, sbuf);
623 }
624 return (char *) rbuf;
625 }
626
627 int
628 book_overflow (const char *buf1, const char *buf2, int booksize)
629 {
630
631 if (buf_overflow (buf1, buf2, BOOK_BUF - 2) /* 2 less so always room for trailing \n */
632 || buf_overflow (buf1, buf2, booksize))
633 return 1;
634 return 0;
635
636
637 }
638
639 /*****************************************************************************
640 *
641 * Start of initialisation related functions.
642 *
643 ****************************************************************************/
644
645 /* init_book_archive() - if not called before, initialise the info list
646 * This reads in the bookarch file into memory. bookarch is the file
647 * created and updated across multiple runs of the program.
648 */
649 static void
650 init_book_archive (void)
651 {
652 FILE *fp;
653 int comp, nroftitle = 0;
654 char buf[MAX_BUF], fname[MAX_BUF], *cp;
655 title *book = NULL;
656 titlelist *bl = get_empty_booklist ();
657 static int did_init_barch;
658
659 if (did_init_barch)
660 return;
661
662 did_init_barch = 1;
663
664 if (!booklist)
665 booklist = bl;
666
667 sprintf (fname, "%s/bookarch", settings.localdir);
668 LOG (llevDebug, " Reading bookarch from %s...\n", fname);
669
670 if ((fp = open_and_uncompress (fname, 0, &comp)) != NULL)
671 {
672 int value, type = 0;
673 size_t i;
674
675 while (fgets (buf, MAX_BUF, fp) != NULL)
676 {
677 if (*buf == '#')
678 continue;
679 if ((cp = strchr (buf, '\n')) != NULL)
680 *cp = '\0';
681 cp = buf;
682 while (*cp == ' ') /* Skip blanks */
683 cp++;
684 if (!strncmp (cp, "title", 4))
685 {
686 book = get_empty_book (); /* init new book entry */
687 book->name = strchr (cp, ' ') + 1;
688 type = -1;
689 nroftitle++;
690 continue;
691 }
692 if (!strncmp (cp, "authour", 4))
693 {
694 book->authour = strchr (cp, ' ') + 1;
695 }
696 if (!strncmp (cp, "arch", 4))
697 {
698 book->archname = strchr (cp, ' ') + 1;
699 }
700 else if (sscanf (cp, "level %d", &value))
701 {
702 book->level = (uint16) value;
703 }
704 else if (sscanf (cp, "type %d", &value))
705 {
706 type = (uint16) value;
707 }
708 else if (sscanf (cp, "size %d", &value))
709 {
710 book->size = (uint16) value;
711 }
712 else if (sscanf (cp, "index %d", &value))
713 {
714 book->msg_index = (uint16) value;
715 }
716 else if (!strncmp (cp, "end", 3))
717 { /* link it */
718 bl = get_titlelist (type);
719 book->next = bl->first_book;
720 bl->first_book = book;
721 bl->number++;
722 }
723 }
724 LOG (llevDebug, "book archives(used/avail): \n");
725 for (bl = booklist, i = 0; bl != NULL && i < sizeof (max_titles) / sizeof (*max_titles); bl = bl->next, i++)
726 {
727 LOG (llevDebug, " (%d/%d)\n", bl->number, max_titles[i]);
728 }
729 close_and_delete (fp, comp);
730 }
731
732 #ifdef BOOK_MSG_DEBUG
733 LOG (llevDebug, "init_book_archive() got %d titles.\n", nroftitle);
734 #endif
735 LOG (llevDebug, " done.\n");
736 }
737
738 /* init_mon_info() - creates the linked list of pointers to
739 * monster archetype objects if not called previously
740 */
741
742 static void
743 init_mon_info (void)
744 {
745 archetype *at;
746 static int did_init_mon_info = 0;
747
748 if (did_init_mon_info)
749 return;
750
751 did_init_mon_info = 1;
752
753 for_all_archetypes (at)
754 {
755 if (QUERY_FLAG (at, FLAG_MONSTER) && (!QUERY_FLAG (at, FLAG_CHANGING) || QUERY_FLAG (at, FLAG_UNAGGRESSIVE)))
756 {
757 objectlink *mon = new objectlink;
758
759 mon->ob = at;
760 mon->next = first_mon_info;
761 first_mon_info = mon;
762 nrofmon++;
763 }
764 }
765
766 LOG (llevDebug, "init_mon_info() got %d monsters\n", nrofmon);
767 }
768
769 /* init_readable() - initialise linked lists utilized by
770 * message functions in tailor_readable_ob()
771 *
772 * This is the function called by the main routine to initialise
773 * all the readable information.
774 */
775 void
776 init_readable (void)
777 {
778 static int did_this;
779
780 if (did_this)
781 return;
782
783 did_this = 1;
784
785 LOG (llevDebug, "Initialising reading data...\n");
786 init_book_archive ();
787 init_mon_info ();
788 LOG (llevDebug, " Done\n");
789 }
790
791 /*****************************************************************************
792 *
793 * This is the start of the administrative functions when creating
794 * new books (ie, updating title and the like)
795 *
796 *****************************************************************************/
797
798 /* find_title() - Search the titlelist (based on msgtype) to see if
799 * book matches something already there. IF so, return that title.
800 */
801 static title *
802 find_title (const object *book, int msgtype)
803 {
804 title *t = NULL;
805 titlelist *tl = get_titlelist (msgtype);
806 int length = strlen (book->msg);
807 int index = strtoint (book->msg);
808
809 if (msgtype < 0)
810 return (title *) NULL;
811
812 if (tl)
813 t = tl->first_book;
814
815 while (t)
816 if (t->size == length && t->msg_index == index)
817 break;
818 else
819 t = t->next;
820
821 #ifdef ARCHIVE_DEBUG
822 if (t)
823 LOG (llevDebug, "Found title match (list %d): %s %s (%d)\n", msgtype, t->name, t->authour, t->msg_index);
824 #endif
825
826 return t;
827 }
828
829 /* new_text_name() - Only for objects of type BOOK. SPELLBOOK stuff is
830 * handled directly in change_book_name(). Names are based on text
831 * msgtype
832 * this sets book book->name based on msgtype given. What name
833 * is given is based on various criteria
834 */
835
836 static void
837 new_text_name (object *book, int msgtype)
838 {
839 int nbr;
840 char name[MAX_BUF];
841
842 if (book->type != BOOK)
843 return;
844
845 switch (msgtype)
846 {
847 case 1: /*monster */
848 nbr = sizeof (mon_book_name) / sizeof (char *);
849 assign (name, mon_book_name[rndm (nbr)]);
850 break;
851 case 2: /*artifact */
852 nbr = sizeof (art_book_name) / sizeof (char *);
853 assign (name, art_book_name[rndm (nbr)]);
854 break;
855 case 3: /*spellpath */
856 nbr = sizeof (path_book_name) / sizeof (char *);
857 assign (name, path_book_name[rndm (nbr)]);
858 break;
859 case 4: /*alchemy */
860 nbr = sizeof (formula_book_name) / sizeof (char *);
861 assign (name, formula_book_name[rndm (nbr)]);
862 break;
863 case 5: /*gods */
864 nbr = sizeof (gods_book_name) / sizeof (char *);
865 assign (name, gods_book_name[rndm (nbr)]);
866 break;
867 case 6: /*msg file */
868 default:
869 if (book->weight > 2000)
870 { /* based on weight */
871 nbr = sizeof (heavy_book_name) / sizeof (char *);
872 assign (name, heavy_book_name[rndm (nbr)]);
873 }
874 else if (book->weight < 2001)
875 {
876 nbr = sizeof (light_book_name) / sizeof (char *);
877 assign (name, light_book_name[rndm (nbr)]);
878 }
879 break;
880 }
881
882 book->name = name;
883 }
884
885 /* add_book_author()
886 * A lot like new_text_name above, but instead chooses an author
887 * and sets op->title to that value
888 */
889
890 static void
891 add_author (object *op, int msgtype)
892 {
893 char title[MAX_BUF], name[MAX_BUF];
894 int nbr = sizeof (book_author) / sizeof (char *);
895
896 if (msgtype < 0 || strlen (op->msg) < 5)
897 return;
898
899 switch (msgtype)
900 {
901 case 1: /* monster */
902 nbr = sizeof (mon_author) / sizeof (char *);
903 assign (name, mon_author[rndm (nbr)]);
904 break;
905 case 2: /* artifacts */
906 nbr = sizeof (art_author) / sizeof (char *);
907 assign (name, art_author[rndm (nbr)]);
908 break;
909 case 3: /* spellpath */
910 nbr = sizeof (path_author) / sizeof (char *);
911 assign (name, path_author[rndm (nbr)]);
912 break;
913 case 4: /* alchemy */
914 nbr = sizeof (formula_author) / sizeof (char *);
915 assign (name, formula_author[rndm (nbr)]);
916 break;
917 case 5: /* gods */
918 nbr = sizeof (gods_author) / sizeof (char *);
919 assign (name, gods_author[rndm (nbr)]);
920 break;
921 case 6: /* msg file */
922 default:
923 assign (name, book_author[rndm (nbr)]);
924 }
925
926 sprintf (title, "of %s", name);
927 op->title = title;
928 }
929
930 /* unique_book() - check to see if the book title/msg is unique. We
931 * go through the entire list of possibilities each time. If we find
932 * a match, then unique_book returns true (because inst unique).
933 */
934
935 static int
936 unique_book (const object *book, int msgtype)
937 {
938 title *test;
939
940 if (!booklist)
941 return 1; /* No archival entries! Must be unique! */
942
943 /* Go through the booklist. If the author and name match, not unique so
944 * return 0.
945 */
946 for (test = get_titlelist (msgtype)->first_book; test; test = test->next)
947 {
948 if (!strcmp (test->name, book->name) && !strcmp (book->title, test->authour))
949 return 0;
950 }
951 return 1;
952 }
953
954 /* add_book_to_list() */
955
956 static void
957 add_book_to_list (const object *book, int msgtype)
958 {
959 titlelist *tl = get_titlelist (msgtype);
960 title *t;
961
962 if (!tl)
963 {
964 LOG (llevError, "add_book_to_list can't get booklist!\n");
965 return;
966 }
967
968 t = get_empty_book ();
969 t->name = book->name;
970 t->authour = book->title;
971 t->size = strlen (book->msg);
972 t->msg_index = strtoint (book->msg);
973 t->archname = book->arch->archname;
974 t->level = book->level;
975
976 t->next = tl->first_book;
977 tl->first_book = t;
978 tl->number++;
979
980 /* We have stuff we need to write now */
981 need_to_write_bookarchive = 1;
982
983 #ifdef ARCHIVE_DEBUG
984 LOG (llevDebug, "Archiving new title: %s %s (%d)\n", book->name, book->title, msgtype);
985 #endif
986
987 }
988
989
990 /* change_book() - give a new, fancier name to generated
991 * objects of type BOOK and SPELLBOOK.
992 * Aug 96 I changed this so we will attempt to create consistent
993 * authour/title and message content for BOOKs. Also, we will
994 * alter books that match archive entries to the archival
995 * levels and architypes. -b.t.
996 */
997
998 #define MAX_TITLE_CHECK 20
999
1000 void
1001 change_book (object *book, int msgtype)
1002 {
1003 int nbr = sizeof (book_descrpt) / sizeof (char *);
1004
1005 switch (book->type)
1006 {
1007 case BOOK:
1008 {
1009 titlelist *tl = get_titlelist (msgtype);
1010 title *t = NULL;
1011 int tries = 0;
1012
1013 /* look to see if our msg already been archived. If so, alter
1014 * the book to match the archival text. If we fail to match,
1015 * then we archive the new title/name/msg combo if there is
1016 * room on the titlelist.
1017 */
1018
1019 if ((strlen (book->msg) > 5) && (t = find_title (book, msgtype)))
1020 {
1021 object *tmpbook;
1022
1023 /* alter book properties */
1024 if ((tmpbook = get_archetype (t->archname)) != NULL)
1025 {
1026 tmpbook->msg = book->msg;
1027 tmpbook->copy_to (book);
1028 tmpbook->destroy ();
1029 }
1030
1031 book->title = t->authour;
1032 book->name = t->name;
1033 book->level = t->level;
1034 }
1035 /* Don't have any default title, so lets make up a new one */
1036 else
1037 {
1038 int numb, maxnames = max_titles[msgtype];
1039 const char *old_title;
1040 const char *old_name;
1041
1042 old_title = book->title;
1043 old_name = book->name;
1044
1045 /* some pre-generated books have title already set (from
1046 * maps), also don't bother looking for unique title if
1047 * we already used up all the available names! */
1048
1049 if (!tl)
1050 {
1051 LOG (llevError, "change_book_name(): can't find title list\n");
1052 numb = 0;
1053 }
1054 else
1055 numb = tl->number;
1056
1057 if (numb == maxnames)
1058 {
1059 #ifdef ARCHIVE_DEBUG
1060 LOG (llevDebug, "titles for list %d full (%d possible).\n", msgtype, maxnames);
1061 #endif
1062 break;
1063 }
1064 /* shouldnt change map-maker books */
1065 else if (!book->title)
1066 do
1067 {
1068 /* random book name */
1069 new_text_name (book, msgtype);
1070 add_author (book, msgtype); /* random author */
1071 tries++;
1072 }
1073 while (!unique_book (book, msgtype) && tries < MAX_TITLE_CHECK);
1074
1075 /* Now deal with 2 cases.
1076 * 1)If no space for a new title exists lets just restore
1077 * the old book properties. Remember, if the book had
1078 * matchd an older entry on the titlelist, we shouldnt
1079 * have called this routine in the first place!
1080 * 2) If we got a unique title, we need to add it to
1081 * the list.
1082 */
1083
1084 if (tries == MAX_TITLE_CHECK || numb == maxnames)
1085 { /* got to check maxnames again */
1086 #ifdef ARCHIVE_DEBUG
1087 LOG (llevDebug, "Failed to obtain unique title for %s %s (names:%d/%d)\n", book->name, book->title, numb, maxnames);
1088 #endif
1089 /* restore old book properties here */
1090 book->title = old_title;
1091
1092 if (RANDOM () % 4)
1093 {
1094 /* Lets give the book a description to individualize it some */
1095 char new_name[MAX_BUF];
1096
1097 snprintf (new_name, MAX_BUF, "%s %s", book_descrpt[rndm (nbr)], old_name);
1098
1099 book->name = new_name;
1100 }
1101 else
1102 {
1103 book->name = old_name;
1104 }
1105 }
1106 else if (book->title && strlen (book->msg) > 5)
1107 { /* archive if long msg texts */
1108 add_book_to_list (book, msgtype);
1109 }
1110 }
1111 break;
1112 }
1113
1114 default:
1115 LOG (llevError, "change_book_name() called w/ illegal obj type.\n");
1116 return;
1117 }
1118 }
1119
1120 /*****************************************************************************
1121 *
1122 * This is the start of the area that generates the actual contents
1123 * of the book.
1124 *
1125 *****************************************************************************/
1126
1127 /*****************************************************************************
1128 * Monster msg generation code.
1129 ****************************************************************************/
1130
1131 /* get_random_mon() - returns a random monster slected from linked
1132 * list of all monsters in the current game. If level is non-zero,
1133 * then only monsters greater than that level will be returned.
1134 * Changed 971225 to be greater than equal to level passed. Also
1135 * made choosing by level more random.
1136 */
1137
1138 object *
1139 get_random_mon (int level)
1140 {
1141 objectlink *mon = first_mon_info;
1142 int i = 0, monnr;
1143
1144 /* safety check. Problem w/ init_mon_info list? */
1145 if (!nrofmon || !mon)
1146 return (object *) NULL;
1147
1148 if (!level)
1149 {
1150 /* lets get a random monster from the mon_info linked list */
1151 monnr = RANDOM () % nrofmon;
1152
1153 for (mon = first_mon_info, i = 0; mon; mon = mon->next)
1154 if (i++ == monnr)
1155 break;
1156
1157 if (!mon)
1158 {
1159 LOG (llevError, "get_random_mon: Didn't find a monster when we should have\n");
1160 return NULL;
1161 }
1162 return mon->ob;
1163 }
1164
1165 /* Case where we are searching by level. Redone 971225 to be clearer
1166 * and more random. Before, it looks like it took a random monster from
1167 * the list, and then returned the first monster after that which was
1168 * appropriate level. This wasn't very random because if you had a
1169 * bunch of low level monsters and then a high level one, if the random
1170 * determine took one of the low level ones, it would just forward to the
1171 * high level one and return that. Thus, monsters that immediatly followed
1172 * a bunch of low level monsters would be more heavily returned. It also
1173 * means some of the dragons would be poorly represented, since they
1174 * are a group of high level monsters all around each other.
1175 */
1176
1177 /* First count number of monsters meeting level criteria */
1178 for (mon = first_mon_info, i = 0; mon; mon = mon->next)
1179 if (mon->ob->level >= level)
1180 i++;
1181
1182 if (i == 0)
1183 {
1184 LOG (llevError, "get_random_mon() couldn't return monster for level %d\n", level);
1185 return NULL;
1186 }
1187
1188 monnr = RANDOM () % i;
1189 for (mon = first_mon_info; mon; mon = mon->next)
1190 if (mon->ob->level >= level && monnr-- == 0)
1191 return mon->ob;
1192
1193 if (!mon)
1194 {
1195 LOG (llevError, "get_random_mon(): didn't find a monster when we should have\n");
1196 return NULL;
1197 }
1198 return NULL; /* Should be unreached, by keeps warnings down */
1199 }
1200
1201 /*
1202 * Returns a description of the monster. This really needs to be
1203 * redone, as describe_item really gives a pretty internal description.
1204 */
1205
1206 char *
1207 mon_desc (const object *mon)
1208 {
1209 static char retbuf[HUGE_BUF];
1210
1211 sprintf (retbuf, " *** %s ***\n", &mon->name);
1212 strcat (retbuf, describe_item (mon, NULL));
1213
1214 return retbuf;
1215 }
1216
1217
1218 /* This function returns the next monsters after 'tmp'. If no match is
1219 * found, it returns NULL (changed 0.94.3 to do this, since the
1220 * calling function (mon_info_msg) seems to expect that.
1221 */
1222
1223 object *
1224 get_next_mon (object *tmp)
1225 {
1226 objectlink *mon;
1227
1228 for (mon = first_mon_info; mon; mon = mon->next)
1229 if (mon->ob == tmp)
1230 break;
1231
1232 /* didn't find a match */
1233 if (!mon)
1234 return NULL;
1235 if (mon->next)
1236 return mon->next->ob;
1237 else
1238 return first_mon_info->ob;
1239
1240 }
1241
1242
1243
1244 /* mon_info_msg() - generate a message detailing the properties
1245 * of a randomly selected monster.
1246 */
1247
1248 char *
1249 mon_info_msg (int level, int booksize)
1250 {
1251 static char retbuf[BOOK_BUF];
1252 char tmpbuf[HUGE_BUF];
1253 object *tmp;
1254
1255 /*preamble */
1256 strcpy (retbuf, "This beastiary contains:");
1257
1258 /* lets print info on as many monsters as will fit in our
1259 * document.
1260 * 8-96 Had to change this a bit, otherwise there would
1261 * have been an impossibly large number of combinations
1262 * of text! (and flood out the available number of titles
1263 * in the archive in a snap!) -b.t.
1264 */
1265 tmp = get_random_mon (level * 3);
1266 while (tmp)
1267 {
1268 /* monster description */
1269 sprintf (tmpbuf, "\n---\n%s", mon_desc (tmp));
1270
1271 if (!book_overflow (retbuf, tmpbuf, booksize))
1272 strcat (retbuf, tmpbuf);
1273 else
1274 break;
1275
1276 /* Note that the value this returns is not based on level */
1277 tmp = get_next_mon (tmp);
1278 }
1279
1280 #ifdef BOOK_MSG_DEBUG
1281 LOG (llevDebug, "\n mon_info_msg() created strng: %d\n", strlen (retbuf));
1282 fprintf (logfile, " MADE THIS:\n%s\n", retbuf);
1283 #endif
1284
1285 return retbuf;
1286 }
1287
1288
1289 /*****************************************************************************
1290 * Artifact msg generation code.
1291 ****************************************************************************/
1292
1293 /* artifact_msg() - generate a message detailing the properties
1294 * of 1-6 artifacts drawn sequentially from the artifact list.
1295 */
1296 const char *
1297 artifact_msg (int level, int booksize)
1298 {
1299 artifactlist *al = NULL;
1300 artifact *art;
1301 int chance, i, type, index;
1302 int book_entries = level > 5 ? RANDOM () % 3 + RANDOM () % 3 + 2 : RANDOM () % level + 1;
1303 const char *ch;
1304 char name[MAX_BUF], buf[BOOK_BUF], sbuf[MAX_BUF];
1305 static char retbuf[BOOK_BUF];
1306 object *tmp = NULL;
1307
1308 /* values greater than 5 create msg buffers that are too big! */
1309 if (book_entries > 5)
1310 book_entries = 5;
1311
1312 /* lets determine what kind of artifact type randomly.
1313 * Right now legal artifacts only come from those listed
1314 * in art_name_array. Also, we check to be sure an artifactlist
1315 * for that type exists!
1316 */
1317 i = 0;
1318 do
1319 {
1320 index = RANDOM () % (sizeof (art_name_array) / sizeof (arttypename));
1321 type = art_name_array[index].type;
1322 al = find_artifactlist (type);
1323 i++;
1324 }
1325 while ((al == NULL) && (i < 10));
1326
1327 if (i == 10) /* Unable to find a message */
1328 return "None";
1329
1330 /* There is no reason to start on the artifact list at the begining. Lets
1331 * take our starting position randomly... */
1332 art = al->items;
1333 for (i = RANDOM () % level + RANDOM () % 2 + 1; i > 0; i--)
1334 {
1335 if (art == NULL)
1336 art = al->items; /* hmm, out of stuff, loop back around */
1337 art = art->next;
1338 }
1339
1340 /* the base 'generic' name for our artifact */
1341 assign (name, art_name_array[index].name);
1342
1343 /* Ok, lets print out the contents */
1344 sprintf (retbuf, "Herein %s detailed %s...\n", book_entries > 1 ? "are" : "is", book_entries > 1 ? "some artifacts" : "an artifact");
1345
1346 /* artifact msg attributes loop. Lets keep adding entries to the 'book'
1347 * as long as we have space up to the allowed max # (book_entires)
1348 */
1349 while (book_entries > 0)
1350 {
1351
1352 if (art == NULL)
1353 art = al->items;
1354
1355 /* separator of items */
1356 strcpy (buf, "--- \n");
1357
1358 /* Name */
1359 if (art->allowed != NULL && strcmp (art->allowed->name, "All"))
1360 {
1361 linked_char *temp, *next = art->allowed;
1362
1363 do
1364 {
1365 temp = next;
1366 next = next->next;
1367 }
1368 while (next && !RANDOM () % 2);
1369 sprintf (buf, "%s A %s of %s", buf, &temp->name, &art->item->name);
1370 }
1371 else /* default name is used */
1372 sprintf (buf, "%s The %s of %s", buf, name, &art->item->name);
1373
1374 /* chance of finding */
1375 chance = (int) (100 * ((float) art->chance / al->total_chance));
1376 if (chance >= 20)
1377 sprintf (sbuf, "an uncommon");
1378 else if (chance >= 10)
1379 sprintf (sbuf, "an unusual");
1380 else if (chance >= 5)
1381 sprintf (sbuf, "a rare");
1382 else
1383 sprintf (sbuf, "a very rare");
1384 sprintf (buf, "%s is %s\n", buf, sbuf);
1385
1386 /* value of artifact */
1387 sprintf (buf, "%s item with a value that is %d times normal.\n", buf, art->item->value);
1388
1389 /* include the message about the artifact, if exists, and book
1390 * level is kinda high */
1391 if (art->item->msg && (RANDOM () % 4 + 1) < level && !((strlen (art->item->msg) + strlen (buf)) > BOOK_BUF))
1392 strcat (buf, art->item->msg);
1393
1394 /* properties of the artifact */
1395 tmp = object::create ();
1396 add_abilities (tmp, art->item);
1397 tmp->type = type;
1398 SET_FLAG (tmp, FLAG_IDENTIFIED);
1399 if ((ch = describe_item (tmp, NULL)) != NULL && strlen (ch) > 1)
1400 sprintf (buf, "%s Properties of this artifact include: \n %s \n", buf, ch);
1401 tmp->destroy ();
1402 /* add the buf if it will fit */
1403 if (!book_overflow (retbuf, buf, booksize))
1404 strcat (retbuf, buf);
1405 else
1406 break;
1407
1408 art = art->next;
1409 book_entries--;
1410 }
1411
1412 #ifdef BOOK_MSG_DEBUG
1413 LOG (llevDebug, "artifact_msg() created strng: %d\n", strlen (retbuf));
1414 fprintf (logfile, " MADE THIS:\n%s", retbuf);
1415 #endif
1416 return retbuf;
1417 }
1418
1419 /*****************************************************************************
1420 * Spellpath message generation
1421 *****************************************************************************/
1422
1423 /* spellpath_msg() - generate a message detailing the member
1424 * incantations/prayers (and some of their properties) belonging to
1425 * a given spellpath.
1426 */
1427
1428 char *
1429 spellpath_msg (int level, int booksize)
1430 {
1431 static char retbuf[BOOK_BUF];
1432 char tmpbuf[BOOK_BUF];
1433 int path = RANDOM () % NRSPELLPATHS, prayers = RANDOM () % 2;
1434 int did_first_sp = 0;
1435 uint32 pnum = (path == -1) ? PATH_NULL : spellpathdef[path];
1436 archetype *at;
1437
1438 /* Preamble */
1439 sprintf (retbuf, "Herein are detailed the names of %s\n", prayers ? "prayers" : "incantations");
1440
1441 if (path == -1)
1442 strcat (retbuf, "having no known spell path.\n");
1443 else
1444 sprintf (retbuf, "%sbelonging to the path of %s:\n", retbuf, spellpathnames[path]);
1445
1446 for_all_archetypes (at)
1447 {
1448 /* Determine if this is an appropriate spell. Must
1449 * be of matching path, must be of appropriate type (prayer
1450 * or not), and must be within the valid level range.
1451 */
1452 if (at->type == SPELL && at->path_attuned & pnum &&
1453 ((at->stats.grace && prayers) || (at->stats.sp && !prayers)) && (at->level < (level * 8)))
1454 {
1455 assign (tmpbuf, at->object::name);
1456
1457 if (book_overflow (retbuf, tmpbuf, booksize))
1458 break;
1459 else
1460 {
1461 if (did_first_sp)
1462 strcat (retbuf, ",\n");
1463 did_first_sp = 1;
1464 strcat (retbuf, tmpbuf);
1465 }
1466 }
1467 }
1468 /* Geez, no spells were generated. */
1469 if (!did_first_sp)
1470 {
1471 if (RANDOM () % 4) /* usually, lets make a recursive call... */
1472 spellpath_msg (level, booksize);
1473 else /* give up, cause knowing no spells exist for path is info too. */
1474 strcat (retbuf, "\n - no known spells exist -\n");
1475 }
1476 else
1477 {
1478 strcat (retbuf, "\n");
1479 }
1480 return retbuf;
1481 }
1482
1483 /* formula_msg() - generate a message detailing the properties
1484 * of a randomly selected alchemical formula.
1485 */
1486 void
1487 make_formula_book (object *book, int level)
1488 {
1489 char retbuf[BOOK_BUF], title[MAX_BUF];
1490 recipelist *fl;
1491 recipe *formula = NULL;
1492 int chance;
1493
1494 /* the higher the book level, the more complex (ie number of
1495 * ingredients) the formula can be.
1496 */
1497 fl = get_formulalist (((RANDOM () % level) / 3) + 1);
1498
1499 if (!fl)
1500 fl = get_formulalist (1); /* safety */
1501
1502 if (fl->total_chance == 0)
1503 {
1504 book->msg = "<indecipherable text>\n";
1505 new_text_name (book, 4);
1506 add_author (book, 4);
1507 return;
1508 }
1509
1510 /* get a random formula, weighted by its bookchance */
1511 chance = RANDOM () % fl->total_chance;
1512 for (formula = fl->items; formula != NULL; formula = formula->next)
1513 {
1514 chance -= formula->chance;
1515 if (chance <= 0)
1516 break;
1517 }
1518
1519 if (!formula || formula->arch_names <= 0)
1520 {
1521 book->msg = "<indecipherable text>\n";
1522 new_text_name (book, 4);
1523 add_author (book, 4);
1524
1525 }
1526 else
1527 {
1528 /* looks like a formula was found. Base the amount
1529 * of information on the booklevel and the spellevel
1530 * of the formula. */
1531
1532 const char *op_name = formula->arch_name[RANDOM () % formula->arch_names];
1533 archetype *at;
1534
1535 /* preamble */
1536 sprintf (retbuf, "Herein is described a project using %s: \n", formula->skill ? &formula->skill : "an unknown skill");
1537
1538 if ((at = archetype::find (op_name)) != (archetype *) NULL)
1539 op_name = at->object::name;
1540 else
1541 LOG (llevError, "formula_msg() can't find arch %s for formula.\n", op_name);
1542
1543 /* item name */
1544 if (strcmp (formula->title, "NONE"))
1545 {
1546 sprintf (retbuf, "%sThe %s of %s", retbuf, op_name, &formula->title);
1547 /* This results in things like pile of philo. sulfur.
1548 * while philo. sulfur may look better, without this,
1549 * you get things like 'the wise' because its missing the
1550 * water of section.
1551 */
1552 sprintf (title, "%s: %s of %s",
1553 formula_book_name[RANDOM () % (sizeof (formula_book_name) / sizeof (char *))], op_name, &formula->title);
1554 }
1555 else
1556 {
1557 sprintf (retbuf, "%sThe %s", retbuf, op_name);
1558 sprintf (title, "%s: %s", formula_book_name[RANDOM () % (sizeof (formula_book_name) / sizeof (char *))], op_name);
1559 if (at->title)
1560 {
1561 strcat (retbuf, " ");
1562 strcat (retbuf, at->title);
1563 strcat (title, " ");
1564 strcat (title, at->title);
1565 }
1566 }
1567 /* Lets name the book something meaningful ! */
1568 book->name = title;
1569 book->title = NULL;
1570
1571 /* ingredients to make it */
1572 if (formula->ingred != NULL)
1573 {
1574 linked_char *next;
1575 archetype *at;
1576
1577 at = archetype::find (formula->cauldron);
1578
1579 sprintf (retbuf + strlen (retbuf),
1580 " may be made at %s using the following ingredients:\n", at ? query_name (at) : "an unknown place");
1581
1582 for (next = formula->ingred; next != NULL; next = next->next)
1583 {
1584 strcat (retbuf, next->name);
1585 strcat (retbuf, "\n");
1586 }
1587 }
1588 else
1589 LOG (llevError, "formula_msg() no ingredient list for object %s of %s\n", op_name, &formula->title);
1590 if (retbuf[strlen (retbuf) - 1] != '\n')
1591 strcat (retbuf, "\n");
1592
1593 book->msg = retbuf;
1594 }
1595 }
1596
1597 /* god_info_msg() - generate a message detailing the properties
1598 * of a random god. Used by the book hack. b.t.
1599 */
1600 const char *
1601 god_info_msg (int level, int booksize)
1602 {
1603 static char retbuf[BOOK_BUF];
1604 const char *name = NULL;
1605 char buf[BOOK_BUF];
1606 int i;
1607 size_t introlen;
1608 object *god = pntr_to_god_obj (get_rand_god ());
1609
1610 if (!god)
1611 return (char *) NULL; /* oops, problems... */
1612 name = god->name;
1613
1614 /* preamble.. */
1615 sprintf (retbuf, "This document contains knowledge concerning\n");
1616 sprintf (retbuf, "%sthe diety %s", retbuf, name);
1617
1618 /* Always have as default information the god's descriptive terms. */
1619 if (nstrtok (god->msg, ",") > 0)
1620 {
1621 strcat (retbuf, ", known as");
1622 strcat (retbuf, strtoktolin (god->msg, ","));
1623 }
1624 else
1625 strcat (retbuf, "...");
1626
1627 strcat (retbuf, "\n ---\n");
1628 introlen = strlen (retbuf); /* so we will know if no new info is added later */
1629
1630 /* Information about the god is random, and based on the level of the
1631 * 'book'. Probably there is a more intellegent way to implement
1632 * this ...
1633 */
1634
1635 while (level > 0)
1636 {
1637 sprintf (buf, " ");
1638 if (level == 2 && RANDOM () % 2)
1639 { /* enemy god */
1640 const char *enemy = god->title;
1641
1642 if (enemy)
1643 sprintf (buf, "The gods %s and %s are enemies.\n ---\n", name, enemy);
1644 }
1645
1646 if (level == 3 && RANDOM () % 2)
1647 { /* enemy race, what the god's holy word effects */
1648 const char *enemy = god->slaying;
1649
1650 if (enemy && !(god->path_denied & PATH_TURNING))
1651 if ((i = nstrtok (enemy, ",")) > 0)
1652 {
1653 char tmpbuf[MAX_BUF];
1654
1655 sprintf (buf, "The holy words of %s have the power to\n", name);
1656 strcat (buf, "slay creatures belonging to the ");
1657 if (i > 1)
1658 sprintf (tmpbuf, "following \n races:%s", strtoktolin (enemy, ","));
1659 else
1660 sprintf (tmpbuf, "race of%s", strtoktolin (enemy, ","));
1661 sprintf (buf, "%s%s\n ---\n", buf, tmpbuf);
1662 }
1663 }
1664
1665 if (level == 4 && RANDOM () % 2)
1666 { /* Priest of god gets these protect,vulnerable... */
1667 char tmpbuf[MAX_BUF];
1668
1669 if (const char *cp = describe_resistance (god, 1))
1670 { /* This god does have protections */
1671 sprintf (tmpbuf, "%s has a potent aura which is extended\n", name);
1672 strcat (tmpbuf, "faithful priests. The effects of this aura include:\n");
1673 strcat (tmpbuf, cp);
1674 strcat (buf, tmpbuf);
1675 strcat (buf, "\n ---\n");
1676 }
1677 else
1678 sprintf (buf, " ");
1679 }
1680
1681 if (level == 5 && RANDOM () % 2)
1682 { /* aligned race, summoning */
1683 const char *race = god->race; /* aligned race */
1684
1685 if (race && !(god->path_denied & PATH_SUMMON))
1686 if ((i = nstrtok (race, ",")) > 0)
1687 {
1688 char tmpbuf[MAX_BUF];
1689
1690 sprintf (buf, "Creatures sacred to %s include the \n", name);
1691 if (i > 1)
1692 sprintf (tmpbuf, "following \n races:%s", strtoktolin (race, ","));
1693 else
1694 sprintf (tmpbuf, "race of%s", strtoktolin (race, ","));
1695 sprintf (buf, "%s%s\n ---\n", buf, tmpbuf);
1696 }
1697 }
1698
1699 if (level == 6 && RANDOM () % 2)
1700 { /* blessing,curse properties of the god */
1701 char tmpbuf[MAX_BUF];
1702
1703 if (const char *cp = describe_resistance (god, 1))
1704 { /* This god does have protections */
1705 sprintf (tmpbuf, "\nThe priests of %s are known to be able to \n", name);
1706 strcat (tmpbuf, "bestow a blessing which makes the recipient\n");
1707 strcat (tmpbuf, cp);
1708 strcat (buf, tmpbuf);
1709 strcat (buf, "\n ---\n");
1710 }
1711 else
1712 sprintf (buf, " ");
1713
1714 }
1715
1716 if (level == 8 && RANDOM () % 2)
1717 { /* immunity, holy possession */
1718 int has_effect = 0, tmpvar;
1719 char tmpbuf[MAX_BUF];
1720
1721 sprintf (tmpbuf, "\n");
1722 sprintf (tmpbuf, "The priests of %s are known to make cast a mighty \n", name);
1723
1724 strcat (tmpbuf, "prayer of possession which gives the recipient\n");
1725
1726 for (tmpvar = 0; tmpvar < NROFATTACKS; tmpvar++)
1727 {
1728 if (god->resist[tmpvar] == 100)
1729 {
1730 has_effect = 1;
1731 sprintf (tmpbuf + strlen (tmpbuf), "Immunity to %s", attacktype_desc[tmpvar]);
1732 }
1733 }
1734
1735 if (has_effect)
1736 {
1737 strcat (buf, tmpbuf);
1738 strcat (buf, "\n ---\n");
1739 }
1740 else
1741 sprintf (buf, " ");
1742 }
1743
1744 if (level == 12 && RANDOM () % 2)
1745 { /* spell paths */
1746 int has_effect = 0, tmpvar;
1747 char tmpbuf[MAX_BUF];
1748
1749 sprintf (tmpbuf, "\n");
1750 sprintf (tmpbuf, "It is rarely known fact that the priests of %s\n", name);
1751 strcat (tmpbuf, "are mystically transformed. Effects of this include:\n");
1752
1753 if ((tmpvar = god->path_attuned))
1754 {
1755 has_effect = 1;
1756 DESCRIBE_PATH (tmpbuf, tmpvar, "Attuned");
1757 }
1758
1759 if ((tmpvar = god->path_repelled))
1760 {
1761 has_effect = 1;
1762 DESCRIBE_PATH (tmpbuf, tmpvar, "Repelled");
1763 }
1764
1765 if ((tmpvar = god->path_denied))
1766 {
1767 has_effect = 1;
1768 DESCRIBE_PATH (tmpbuf, tmpvar, "Denied");
1769 }
1770
1771 if (has_effect)
1772 {
1773 strcat (buf, tmpbuf);
1774 strcat (buf, "\n ---\n");
1775 }
1776 else
1777 sprintf (buf, " ");
1778 }
1779
1780 /* check to be sure new buffer size dont exceed either
1781 * the maximum buffer size, or the 'natural' size of the
1782 * book...
1783 */
1784 if (book_overflow (retbuf, buf, booksize))
1785 break;
1786 else if (strlen (buf) > 1)
1787 strcat (retbuf, buf);
1788
1789 level--;
1790 }
1791
1792 if (strlen (retbuf) == introlen)
1793 { /* we got no information beyond the preamble! */
1794 strcat (retbuf, " [Unfortunately the rest of the information is\n");
1795 strcat (retbuf, " hopelessly garbled!]\n ---\n");
1796 }
1797 #ifdef BOOK_MSG_DEBUG
1798 LOG (llevDebug, "\n god_info_msg() created strng: %d\n", strlen (retbuf));
1799 fprintf (logfile, " MADE THIS:\n%s", retbuf);
1800 #endif
1801 return retbuf;
1802 }
1803
1804 /* tailor_readable_ob()- The main routine. This chooses a random
1805 * message to put in given readable object (type==BOOK) which will
1806 * be referred hereafter as a 'book'. We use the book level to de-
1807 * termine the value of the information we will insert. Higher
1808 * values mean the book will (generally) have better/more info.
1809 * See individual cases as to how this will be utilized.
1810 * "Book" name/content length are based on the weight of the
1811 * document. If the value of msg_type is negative, we will randomly
1812 * choose the kind of message to generate.
1813 * -b.t. thomas@astro.psu.edu
1814 *
1815 * book is the object we are creating into.
1816 * If msg_type is a positive value, we use that to determine the
1817 * message type - otherwise a random value is used.
1818 *
1819 */
1820 void
1821 tailor_readable_ob (object *book, int msg_type)
1822 {
1823 char msgbuf[BOOK_BUF];
1824 int level = book->level ? (RANDOM () % book->level) + 1 : 1;
1825 int book_buf_size;
1826
1827 /* safety */
1828 if (book->type != BOOK)
1829 return;
1830
1831 if (level <= 0)
1832 return; /* if no level no point in doing any more... */
1833
1834 /* Max text length this book can have. */
1835 book_buf_size = BOOKSIZE (book);
1836
1837 /* &&& The message switch &&& */
1838 /* Below all of the possible types of messages in the "book"s.
1839 */
1840 /*
1841 * IF you add a new type of book msg, you will have to do several things.
1842 * 1) make sure there is an entry in the msg switch below!
1843 * 2) make sure there is an entry in max_titles[] array.
1844 * 3) make sure there are entries for your case in new_text_title()
1845 * and add_authour().
1846 * 4) you may want separate authour/book name arrays in read.h
1847 */
1848
1849 msg_type = msg_type > 0 ? msg_type : (RANDOM () % 6);
1850 switch (msg_type)
1851 {
1852 case 1: /* monster attrib */
1853 strcpy (msgbuf, mon_info_msg (level, book_buf_size));
1854 break;
1855 case 2: /* artifact attrib */
1856 strcpy (msgbuf, artifact_msg (level, book_buf_size));
1857 break;
1858 case 3: /* grouping incantations/prayers by path */
1859 strcpy (msgbuf, spellpath_msg (level, book_buf_size));
1860 break;
1861 case 4: /* describe an alchemy formula */
1862 make_formula_book (book, level);
1863 /* make_formula_book already gives title */
1864 return;
1865 break;
1866 case 5: /* bits of information about a god */
1867 strcpy (msgbuf, god_info_msg (level, book_buf_size));
1868 break;
1869 case 0: /* use info list in lib/ */
1870 default:
1871 cfperl_make_book (book, level);
1872 return;
1873 }
1874
1875 strcat (msgbuf, "\n"); /* safety -- we get ugly map saves/crashes w/o this */
1876
1877 if (strlen (msgbuf) > 1)
1878 {
1879 book->msg = msgbuf;
1880 /* lets give the "book" a new name, which may be a compound word */
1881 change_book (book, msg_type);
1882 }
1883
1884 }
1885
1886
1887 /*****************************************************************************
1888 *
1889 * Cleanup routine for readble stuff.
1890 *
1891 *****************************************************************************/
1892
1893 void
1894 free_all_readable (void)
1895 {
1896 titlelist *tlist, *tnext;
1897 title *title1, *titlenext;
1898 linked_char *lmsg, *nextmsg;
1899 objectlink *monlink, *nextmon;
1900
1901 LOG (llevDebug, "freeing all book information\n");
1902
1903 for (tlist = booklist; tlist != NULL; tlist = tnext)
1904 {
1905 tnext = tlist->next;
1906
1907 for (title1 = tlist->first_book; title1; title1 = titlenext)
1908 {
1909 titlenext = title1->next;
1910 delete title1;
1911 }
1912
1913 delete tlist;
1914 }
1915
1916 for (lmsg = first_msg; lmsg; lmsg = nextmsg)
1917 {
1918 nextmsg = lmsg->next;
1919 delete lmsg;
1920 }
1921
1922 for (monlink = first_mon_info; monlink; monlink = nextmon)
1923 {
1924 nextmon = monlink->next;
1925 delete monlink;
1926 }
1927 }
1928
1929
1930 /*****************************************************************************
1931 *
1932 * Writeback routine for updating the bookarchive.
1933 *
1934 ****************************************************************************/
1935
1936 /* write_book_archive() - write out the updated book archive */
1937
1938 void
1939 write_book_archive (void)
1940 {
1941 FILE *fp;
1942 int index = 0;
1943 char fname[MAX_BUF];
1944 title *book = NULL;
1945 titlelist *bl = get_titlelist (0);
1946
1947 /* If nothing changed, don't write anything */
1948 if (!need_to_write_bookarchive)
1949 return;
1950 need_to_write_bookarchive = 0;
1951
1952 sprintf (fname, "%s/bookarch", settings.localdir);
1953 LOG (llevDebug, "Updating book archive: %s...\n", fname);
1954
1955 if ((fp = fopen (fname, "w")) == NULL)
1956 {
1957 LOG (llevDebug, "Can't open book archive file %s\n", fname);
1958 }
1959 else
1960 {
1961 while (bl)
1962 {
1963 for (book = bl->first_book; book; book = book->next)
1964 if (book && book->authour)
1965 {
1966 fprintf (fp, "title %s\n", &book->name);
1967 fprintf (fp, "authour %s\n", &book->authour);
1968 fprintf (fp, "arch %s\n", &book->archname);
1969 fprintf (fp, "level %d\n", book->level);
1970 fprintf (fp, "type %d\n", index);
1971 fprintf (fp, "size %d\n", book->size);
1972 fprintf (fp, "index %d\n", book->msg_index);
1973 fprintf (fp, "end\n");
1974 }
1975 bl = bl->next;
1976 index++;
1977 }
1978 fclose (fp);
1979 chmod (fname, SAVE_MODE);
1980 }
1981 }
1982 readable_message_type *
1983 get_readable_message_type (object *readable)
1984 {
1985 uint8 subtype = readable->subtype;
1986
1987 if (subtype > last_readable_subtype)
1988 return &(readable_message_types[0]);
1989 return &(readable_message_types[subtype]);
1990 }