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Revision: 1.33
Committed: Thu Nov 8 19:43:23 2007 UTC (16 years, 6 months ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: rel-2_4, rel-2_5, rel-2_52, rel-2_53, rel-2_32, rel-2_43, rel-2_42, rel-2_41
Changes since 1.32: +4 -4 lines
Log Message:
update copyrights and other minor stuff to deliantra

File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 *
8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */
23
24 /* This file contains code relevant to the BOOKS hack -- designed
25 * to allow randomly occuring messages in non-magical texts.
26 */
27
28 /* laid down initial file - dec 1995. -b.t. thomas@astro.psu.edu */
29
30 #include <global.h>
31 #include <book.h>
32 #include <living.h>
33 #include <spells.h>
34
35
36 /* Define this if you want to archive book titles by contents.
37 * This option should enforce UNIQUE combinations of titles,authors and
38 * msg contents during and *between* game sessions.
39 * Note: a slight degeneracy exists since books are archived based on an integer
40 * index value calculated from the message text (similar to alchemy formulae).
41 * Sometimes two widely different messages have the same index value (rare). In
42 * this case, it is possible to occasionally generate 2 books with same title and
43 * different message content. Not really a bug, but rather a feature. This action
44 * should keeps player on their toes ;).
45 * Also, note that there is *finite* space available for archiving message and titles.
46 * Once this space is used, books will stop being archived. Not a serious problem
47 * under the current regime, since there are generally fewer possible (random)
48 * messages than space available on the titlelists.
49 * One exception (for sure) are the monster messages. But no worries, you should
50 * see all of the monster info in some order (but not all possble combinations)
51 * before the monster titlelist space is run out. You can increase titlelist
52 * space by increasing the array sizes for the monster book_authours and book_names
53 * (see max_titles[] array and include/read.h). Since the unique_book algorthm is
54 * kinda stupid, this program *may* slow down program execution if defined (but I don't
55 * think its a significant problem, at least, I have no problems running this option
56 * on a Sparc 10! Also, once archive title lists are filled and/or all possible msg
57 * combinations have been generated, unique_book isnt called anymore. It takes 5-10
58 * sessions for this to happen).
59 * Final note: the game remembers book/title/msg combinations from reading the
60 * file lib/bookarch. If you REMOVE this file, you will lose your archive. So
61 * be sure to copy it over to the new lib directory when you change versions.
62 * -b.t.
63 */
64
65 /* This flag is useful to see what kind of output messages are created */
66
67 /* #define BOOK_MSG_DEBUG */
68
69 /* This flag is useful for debuging archiving action */
70
71 /* #define ARCHIVE_DEBUG */
72
73 /* Moved these structures from struct.h to this file in 0.94.3 - they
74 * are not needed anyplace else, so why have them globally declared?
75 */
76
77 /* 'title' and 'titlelist' are used by the readable code */
78 struct title : zero_initialised
79 {
80 shstr name; /* the name of the book */
81 shstr authour; /* the name of the book authour */
82 shstr archname; /* the archetype name of the book */
83 int level; /* level of difficulty of this message */
84 int size; /* size of the book message */
85 int msg_index; /* an index value derived from book message */
86 title *next;
87 };
88
89 struct titlelist : zero_initialised
90 {
91 int number; /* number of items in the list */
92 title *first_book; /* pointer to first book in this list */
93 titlelist *next; /* pointer to next book list */
94 };
95
96 /* special structure, used only by art_name_array[] */
97 struct arttypename
98 {
99 const char *name; /* generic name to call artifacts of this type */
100 int type; /* matching type */
101 };
102
103 /* booklist is the buffer of books read in from the bookarch file */
104 static titlelist *booklist = NULL;
105
106 static objectlink *first_mon_info = NULL;
107
108 /* these are needed for creation of a linked list of
109 * pointers to all (hostile) monster objects */
110
111 static int nrofmon = 0, need_to_write_bookarchive = 0;
112
113
114 /* this is needed to keep track of status of initialisation
115 * of the message file */
116 static int nrofmsg = 0;
117
118 /* first_msg is the started of the linked list of messages as read from
119 * the messages file
120 */
121 static linked_char *first_msg = NULL;
122
123 /*
124 * Spellpath information
125 */
126
127 static uint32 spellpathdef[NRSPELLPATHS] = {
128 PATH_PROT,
129 PATH_FIRE,
130 PATH_FROST,
131 PATH_ELEC,
132 PATH_MISSILE,
133 PATH_SELF,
134 PATH_SUMMON,
135 PATH_ABJURE,
136 PATH_RESTORE,
137 PATH_DETONATE,
138 PATH_MIND,
139 PATH_CREATE,
140 PATH_TELE,
141 PATH_INFO,
142 PATH_TRANSMUTE,
143 PATH_TRANSFER,
144 PATH_TURNING,
145 PATH_WOUNDING,
146 PATH_DEATH,
147 PATH_LIGHT
148 };
149
150 static const char *const path_book_name[] = {
151 "codex",
152 "compendium",
153 "exposition",
154 "tables",
155 "treatise"
156 };
157
158 /* used by spellpath texts */
159 static const char *const path_author[] = {
160 "aether",
161 "astral byways",
162 "connections",
163 "the Grey Council",
164 "deep pathways",
165 "knowledge",
166 "magic",
167 "mystic ways",
168 "pathways",
169 "power",
170 "spells",
171 "transforms",
172 "the mystic veil",
173 "unknown spells"
174 };
175
176 /*
177 * Artiface/item information
178 */
179
180 /* if it isnt listed here, then art_attr_msg will never generate
181 * a message for this type of artifact. -b.t. */
182
183 static arttypename art_name_array[] = {
184 {"Helmet", HELMET},
185 {"Amulet", AMULET},
186 {"Shield", SHIELD},
187 {"Bracers", BRACERS},
188 {"Boots", BOOTS},
189 {"Cloak", CLOAK},
190 {"Gloves", GLOVES},
191 {"Girdle", GIRDLE},
192 {"Ring", RING},
193 {"Horn", HORN},
194 {"Missile Weapon", BOW},
195 {"Missile", ARROW},
196 {"Hand Weapon", WEAPON},
197 {"Artifact", SKILL},
198 {"Food", FOOD},
199 {"Body Armour", ARMOUR}
200 };
201
202 static const char *const art_book_name[] = {
203 "collection",
204 "file",
205 "files",
206 "guide",
207 "handbook",
208 "index",
209 "inventory",
210 "list",
211 "listing",
212 "record",
213 "record book"
214 };
215
216 /* used by artifact texts */
217 static const char *const art_author[] = {
218 "ancient things",
219 "artifacts",
220 "Havlor", /* ancient warrior scribe :) */
221 "items",
222 "lost artifacts",
223 "the ancients",
224 "useful things"
225 };
226
227 /*
228 * Monster book information
229 */
230
231 static const char *const mon_book_name[] = {
232 "beastuary",
233 "catalog",
234 "compilation",
235 "collection",
236 "encyclopedia",
237 "guide",
238 "handbook",
239 "list",
240 "manual",
241 "notes",
242 "record",
243 "register",
244 "volume"
245 };
246
247
248 /* used by monster beastuary texts */
249 static const char *const mon_author[] = {
250 "beasts",
251 "creatures",
252 "dezidens",
253 "dwellers",
254 "evil nature",
255 "life",
256 "monsters",
257 "nature",
258 "new life",
259 "residents",
260 "the spawn",
261 "the living",
262 "things"
263 };
264
265 /*
266 * God book information
267 */
268
269 static const char *const gods_book_name[] = {
270 "devotional",
271 "devout notes",
272 "divine text",
273 "divine work",
274 "holy book",
275 "holy record",
276 "moral text",
277 "sacred guide",
278 "testament",
279 "transcript"
280 };
281
282 /* used by gods texts */
283 static const char *const gods_author[] = {
284 "cults",
285 "joy",
286 "lasting curse",
287 "madness",
288 "religions",
289 "the dead",
290 "the gods",
291 "the heirophant",
292 "the poor priest",
293 "the priestess",
294 "pain",
295 "white"
296 };
297
298
299 /*
300 * Alchemy (formula) information
301 */
302
303 static const char *const formula_book_name[] = {
304 "cookbook",
305 "formulary",
306 "lab book",
307 "lab notes",
308 "recipe book",
309 "experiment record",
310 "work plan",
311 "design notes"
312 };
313
314 /* this isn't used except for empty books */
315 static const char *const formula_author[] = {
316 "Albertus Magnus",
317 "alchemy",
318 "balms",
319 "creation",
320 "dusts",
321 "magical manufacture",
322 "making",
323 "philosophical items",
324 "potions",
325 "powders",
326 "the cauldron",
327 "the lamp black",
328 "transmutation",
329 "waters"
330 };
331
332 /*
333 * Generic book information
334 */
335
336 /* used by msg file and 'generic' books */
337 static const char *const light_book_name[] = {
338 "calendar",
339 "datebook",
340 "diary",
341 "guidebook",
342 "handbook",
343 "ledger",
344 "notes",
345 "notebook",
346 "octavo",
347 "pamphlet",
348 "practicum",
349 "script",
350 "transcript"
351 };
352
353 static const char *const heavy_book_name[] = {
354 "catalog",
355 "compendium",
356 "guide",
357 "manual",
358 "opus",
359 "tome",
360 "treatise",
361 "volume",
362 "work"
363 };
364
365
366 /* used by 'generic' books */
367 static const char *const book_author[] = {
368 "Abdulah",
369 "Al'hezred",
370 "Alywn",
371 "Arundel",
372 "Arvind",
373 "Aerlingas",
374 "Bacon",
375 "Baliqendii",
376 "Bosworth",
377 "Beathis",
378 "Bertil",
379 "Cauchy",
380 "Chakrabarti",
381 "der Waalis",
382 "Dirk",
383 "Djwimii",
384 "Eisenstaadt",
385 "Fendris",
386 "Frank",
387 "Habbi",
388 "Harlod",
389 "Ichibod",
390 "Janus",
391 "June",
392 "Magnuson",
393 "Nandii",
394 "Nitfeder",
395 "Norris",
396 "Parael",
397 "Penhew",
398 "Sophia",
399 "Skilly",
400 "Tahir",
401 "Thockmorton",
402 "Thomas",
403 "van Helsing",
404 "van Pelt",
405 "Voormis",
406 "Xavier",
407 "Xeno",
408 "Zardoz",
409 "Zagy"
410 };
411
412 static const char *const book_descrpt[] = {
413 "ancient",
414 "cryptic",
415 "cryptical",
416 "dusty",
417 "hiearchical",
418 "grizzled",
419 "gold-guilt",
420 "great",
421 "lost",
422 "magnificent",
423 "musty",
424 "mythical",
425 "mystical",
426 "rustic",
427 "stained",
428 "silvered",
429 "transcendental",
430 "weathered"
431 };
432
433 /* Each line of this array is a readable subtype
434 * Be careful to keep the order. If you add readable subtype, add them
435 * at the bottom of the list. Never delete a subtype because index is used as
436 * subtype paramater in arch files!
437 */
438 static readable_message_type readable_message_types[] = {
439 /*subtype 0 */ {0, 0, "info"},
440 /* book messages subtypes */
441 /*subtype 1 */ {MSG_TYPE_BOOK, MSG_TYPE_BOOK_CLASP_1, "readable-book-clasp-1"},
442 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_CLASP_2, "readable-book-clasp-2"},
443 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_ELEGANT_1, "readable-book-elegant-1"},
444 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_ELEGANT_2, "readable-book-elegant-2"},
445 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_QUARTO_1, "readable-book-quarto-1"},
446 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_QUARTO_2, "readable-book-quarto-2"},
447 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_SPELL_EVOKER, "readable-book-spell-evocation"},
448 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_SPELL_PRAYER, "readable-book-spell-praying"},
449 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_SPELL_PYRO, "readable-book-spell-pyromancy"},
450 /*subtype 10 */ {MSG_TYPE_BOOK, MSG_TYPE_BOOK_SPELL_SORCERER, "readable-book-spell-sorcery"},
451 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_SPELL_SUMMONER, "readable-book-spell-summoning"},
452 /* card messages subtypes */
453 {MSG_TYPE_CARD, MSG_TYPE_CARD_SIMPLE_1, "readable-card-simple-1"},
454 {MSG_TYPE_CARD, MSG_TYPE_CARD_SIMPLE_2, "readable-card-simple-2"},
455 {MSG_TYPE_CARD, MSG_TYPE_CARD_SIMPLE_3, "readable-card-simple-3"},
456 {MSG_TYPE_CARD, MSG_TYPE_CARD_ELEGANT_1, "readable-card-elegant-1"},
457 {MSG_TYPE_CARD, MSG_TYPE_CARD_ELEGANT_2, "readable-card-elegant-2"},
458 {MSG_TYPE_CARD, MSG_TYPE_CARD_ELEGANT_3, "readable-card-elegant-3"},
459 {MSG_TYPE_CARD, MSG_TYPE_CARD_STRANGE_1, "readable-card-strange-1"},
460 {MSG_TYPE_CARD, MSG_TYPE_CARD_STRANGE_2, "readable-card-strange-2"},
461 /*subtype 20 */ {MSG_TYPE_CARD, MSG_TYPE_CARD_STRANGE_3, "readable-card-strange-3"},
462 {MSG_TYPE_CARD, MSG_TYPE_CARD_MONEY_1, "readable-card-money-1"},
463 {MSG_TYPE_CARD, MSG_TYPE_CARD_MONEY_2, "readable-card-money-2"},
464 {MSG_TYPE_CARD, MSG_TYPE_CARD_MONEY_3, "readable-card-money-3"},
465
466 /* Paper messages subtypes */
467 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_NOTE_1, "readable-paper-note-1"},
468 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_NOTE_2, "readable-paper-note-2"},
469 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_NOTE_3, "readable-paper-note-3"},
470 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_LETTER_OLD_1, "readable-paper-letter-old-1"},
471 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_LETTER_OLD_2, "readable-paper-letter-old-2"},
472 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_LETTER_NEW_1, "readable-paper-letter-new-1"},
473 /*subtype 30 */ {MSG_TYPE_PAPER, MSG_TYPE_PAPER_LETTER_NEW_2, "readable-paper-letter-new-2"},
474 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_ENVELOPE_1, "readable-paper-envelope-1"},
475 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_ENVELOPE_2, "readable-paper-envelope-2"},
476 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_SCROLL_OLD_1, "readable-paper-scroll-old-1"},
477 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_SCROLL_OLD_2, "readable-paper-scroll-old-2"},
478 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_SCROLL_NEW_1, "readable-paper-scroll-new-1"},
479 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_SCROLL_NEW_2, "readable-paper-scroll-new-2"},
480 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_SCROLL_MAGIC, "readable-paper-scroll-magic"},
481
482 /* road signs messages subtypes */
483 {MSG_TYPE_SIGN, MSG_TYPE_SIGN_BASIC, "readable-sign-basic"},
484 {MSG_TYPE_SIGN, MSG_TYPE_SIGN_DIR_LEFT, "readable-sign-dir-left"},
485 /*subtype 40 */ {MSG_TYPE_SIGN, MSG_TYPE_SIGN_DIR_RIGHT, "readable-sign-dir-right"},
486 {MSG_TYPE_SIGN, MSG_TYPE_SIGN_DIR_BOTH, "readable-sign-dir-both"},
487
488 /* stones and monument messages */
489 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_STONE_1, "readable-monument-stone-1"},
490 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_STONE_2, "readable-monument-stone-2"},
491 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_STONE_3, "readable-monument-stone-3"},
492 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_STATUE_1, "readable-monument-statue-1"},
493 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_STATUE_2, "readable-monument-statue-2"},
494 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_STATUE_3, "readable-monument-statue-3"},
495 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_GRAVESTONE_1, "readable-monument-gravestone-1"},
496 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_GRAVESTONE_2, "readable-monument-gravestone-2"},
497 /*subtype 50 */ {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_GRAVESTONE_3, "readable-monument-gravestone-3"},
498 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_WALL_1, "readable-monument-wall-1"},
499 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_WALL_2, "readable-monument-wall-2"},
500 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_WALL_3, "readable-monument-wall-3"}
501 };
502 int last_readable_subtype = sizeof (readable_message_types) / sizeof (readable_message_type);
503
504 static int max_titles[6] = {
505 ((sizeof (light_book_name) / sizeof (char *)) + (sizeof (heavy_book_name) / sizeof (char *))) * (sizeof (book_author) / sizeof (char *)),
506 (sizeof (mon_book_name) / sizeof (char *)) * (sizeof (mon_author) / sizeof (char *)),
507 (sizeof (art_book_name) / sizeof (char *)) * (sizeof (art_author) / sizeof (char *)),
508 (sizeof (path_book_name) / sizeof (char *)) * (sizeof (path_author) / sizeof (char *)),
509 (sizeof (formula_book_name) / sizeof (char *)) * (sizeof (formula_author) / sizeof (char *)),
510 (sizeof (gods_book_name) / sizeof (char *)) * (sizeof (gods_author) / sizeof (char *))
511 };
512
513 /******************************************************************************
514 *
515 * Start of misc. readable functions used by others functions in this file
516 *
517 *****************************************************************************/
518
519 static titlelist *
520 get_empty_booklist (void)
521 {
522 titlelist *bl = new titlelist;
523
524 bl->number = 0;
525 bl->first_book = NULL;
526 bl->next = NULL;
527 return bl;
528 }
529
530 static title *
531 get_empty_book (void)
532 {
533 title *t = new title;
534
535 t->name = NULL;
536 t->archname = NULL;
537 t->authour = NULL;
538 t->level = 0;
539 t->size = 0;
540 t->msg_index = 0;
541 t->next = NULL;
542 return t;
543 }
544
545 /* get_titlelist() - returns pointer to the title list referanced by i */
546
547 static titlelist *
548 get_titlelist (int i)
549 {
550 titlelist *tl = booklist;
551 int number = i;
552
553 if (number < 0)
554 return tl;
555
556 while (tl && number)
557 {
558 if (!tl->next)
559 tl->next = get_empty_booklist ();
560
561 tl = tl->next;
562 number--;
563 }
564
565 return tl;
566 }
567
568 /* HANDMADE STRING FUNCTIONS.., perhaps these belong in another file
569 * (shstr.c ?), but the quantity BOOK_BUF will need to be defined. */
570
571 /* nstrtok() - simple routine to return the number of list
572 * items in buf1 as separated by the value of buf2
573 */
574
575 int
576 nstrtok (const char *buf1, const char *buf2)
577 {
578 char *tbuf, sbuf[12], buf[MAX_BUF];
579 int number = 0;
580
581 if (!buf1 || !buf2)
582 return 0;
583 sprintf (buf, "%s", buf1);
584 sprintf (sbuf, "%s", buf2);
585 tbuf = strtok (buf, sbuf);
586 while (tbuf)
587 {
588 number++;
589 tbuf = strtok (NULL, sbuf);
590 }
591 return number;
592 }
593
594 /* strtoktolin() - takes a string in buf1 and separates it into
595 * a list of strings delimited by buf2. Then returns a comma
596 * separated string w/ decent punctuation.
597 */
598
599 char *
600 strtoktolin (const char *buf1, const char *buf2)
601 {
602 int maxi, i = nstrtok (buf1, buf2);
603 char *tbuf, buf[MAX_BUF], sbuf[12];
604 static char rbuf[BOOK_BUF];
605
606 maxi = i;
607 strcpy (buf, buf1);
608 strcpy (sbuf, buf2);
609 strcpy (rbuf, " ");
610 tbuf = strtok (buf, sbuf);
611 while (tbuf && i > 0)
612 {
613 strcat (rbuf, tbuf);
614 i--;
615 if (i == 1 && maxi > 1)
616 strcat (rbuf, " and ");
617 else if (i > 0 && maxi > 1)
618 strcat (rbuf, ", ");
619 else
620 strcat (rbuf, ".");
621 tbuf = strtok (NULL, sbuf);
622 }
623 return (char *) rbuf;
624 }
625
626 int
627 book_overflow (const char *buf1, const char *buf2, int booksize)
628 {
629
630 if (buf_overflow (buf1, buf2, BOOK_BUF - 2) /* 2 less so always room for trailing \n */
631 || buf_overflow (buf1, buf2, booksize))
632 return 1;
633 return 0;
634
635
636 }
637
638 /*****************************************************************************
639 *
640 * Start of initialisation related functions.
641 *
642 ****************************************************************************/
643
644 /* init_book_archive() - if not called before, initialise the info list
645 * This reads in the bookarch file into memory. bookarch is the file
646 * created and updated across multiple runs of the program.
647 */
648 static void
649 init_book_archive (void)
650 {
651 FILE *fp;
652 int comp, nroftitle = 0;
653 char buf[MAX_BUF], fname[MAX_BUF], *cp;
654 title *book = NULL;
655 titlelist *bl = get_empty_booklist ();
656 static int did_init_barch;
657
658 if (did_init_barch)
659 return;
660
661 did_init_barch = 1;
662
663 if (!booklist)
664 booklist = bl;
665
666 sprintf (fname, "%s/bookarch", settings.localdir);
667 LOG (llevDebug, " Reading bookarch from %s...\n", fname);
668
669 if ((fp = open_and_uncompress (fname, 0, &comp)) != NULL)
670 {
671 int value, type = 0;
672 size_t i;
673
674 while (fgets (buf, MAX_BUF, fp) != NULL)
675 {
676 if (*buf == '#')
677 continue;
678 if ((cp = strchr (buf, '\n')) != NULL)
679 *cp = '\0';
680 cp = buf;
681 while (*cp == ' ') /* Skip blanks */
682 cp++;
683 if (!strncmp (cp, "title", 4))
684 {
685 book = get_empty_book (); /* init new book entry */
686 book->name = strchr (cp, ' ') + 1;
687 type = -1;
688 nroftitle++;
689 continue;
690 }
691 if (!strncmp (cp, "authour", 4))
692 {
693 book->authour = strchr (cp, ' ') + 1;
694 }
695 if (!strncmp (cp, "arch", 4))
696 {
697 book->archname = strchr (cp, ' ') + 1;
698 }
699 else if (sscanf (cp, "level %d", &value))
700 {
701 book->level = (uint16) value;
702 }
703 else if (sscanf (cp, "type %d", &value))
704 {
705 type = (uint16) value;
706 }
707 else if (sscanf (cp, "size %d", &value))
708 {
709 book->size = (uint16) value;
710 }
711 else if (sscanf (cp, "index %d", &value))
712 {
713 book->msg_index = (uint16) value;
714 }
715 else if (!strncmp (cp, "end", 3))
716 { /* link it */
717 bl = get_titlelist (type);
718 book->next = bl->first_book;
719 bl->first_book = book;
720 bl->number++;
721 }
722 }
723 LOG (llevDebug, "book archives(used/avail): \n");
724 for (bl = booklist, i = 0; bl != NULL && i < sizeof (max_titles) / sizeof (*max_titles); bl = bl->next, i++)
725 {
726 LOG (llevDebug, " (%d/%d)\n", bl->number, max_titles[i]);
727 }
728 close_and_delete (fp, comp);
729 }
730
731 #ifdef BOOK_MSG_DEBUG
732 LOG (llevDebug, "init_book_archive() got %d titles.\n", nroftitle);
733 #endif
734 LOG (llevDebug, " done.\n");
735 }
736
737 /* init_mon_info() - creates the linked list of pointers to
738 * monster archetype objects if not called previously
739 */
740
741 static void
742 init_mon_info (void)
743 {
744 archetype *at;
745 static int did_init_mon_info = 0;
746
747 if (did_init_mon_info)
748 return;
749
750 did_init_mon_info = 1;
751
752 for_all_archetypes (at)
753 {
754 if (QUERY_FLAG (at, FLAG_MONSTER) && (!QUERY_FLAG (at, FLAG_CHANGING) || QUERY_FLAG (at, FLAG_UNAGGRESSIVE)))
755 {
756 objectlink *mon = new objectlink;
757
758 mon->ob = at;
759 mon->next = first_mon_info;
760 first_mon_info = mon;
761 nrofmon++;
762 }
763 }
764
765 LOG (llevDebug, "init_mon_info() got %d monsters\n", nrofmon);
766 }
767
768 /* init_readable() - initialise linked lists utilized by
769 * message functions in tailor_readable_ob()
770 *
771 * This is the function called by the main routine to initialise
772 * all the readable information.
773 */
774 void
775 init_readable (void)
776 {
777 static int did_this;
778
779 if (did_this)
780 return;
781
782 did_this = 1;
783
784 LOG (llevDebug, "Initialising reading data...\n");
785 init_book_archive ();
786 init_mon_info ();
787 LOG (llevDebug, " Done\n");
788 }
789
790 /*****************************************************************************
791 *
792 * This is the start of the administrative functions when creating
793 * new books (ie, updating title and the like)
794 *
795 *****************************************************************************/
796
797 /* find_title() - Search the titlelist (based on msgtype) to see if
798 * book matches something already there. IF so, return that title.
799 */
800 static title *
801 find_title (const object *book, int msgtype)
802 {
803 title *t = NULL;
804 titlelist *tl = get_titlelist (msgtype);
805 int length = strlen (book->msg);
806 int index = strtoint (book->msg);
807
808 if (msgtype < 0)
809 return (title *) NULL;
810
811 if (tl)
812 t = tl->first_book;
813
814 while (t)
815 if (t->size == length && t->msg_index == index)
816 break;
817 else
818 t = t->next;
819
820 #ifdef ARCHIVE_DEBUG
821 if (t)
822 LOG (llevDebug, "Found title match (list %d): %s %s (%d)\n", msgtype, t->name, t->authour, t->msg_index);
823 #endif
824
825 return t;
826 }
827
828 /* new_text_name() - Only for objects of type BOOK. SPELLBOOK stuff is
829 * handled directly in change_book_name(). Names are based on text
830 * msgtype
831 * this sets book book->name based on msgtype given. What name
832 * is given is based on various criteria
833 */
834
835 static void
836 new_text_name (object *book, int msgtype)
837 {
838 int nbr;
839 char name[MAX_BUF];
840
841 if (book->type != BOOK)
842 return;
843
844 switch (msgtype)
845 {
846 case 1: /*monster */
847 nbr = sizeof (mon_book_name) / sizeof (char *);
848 assign (name, mon_book_name[rndm (nbr)]);
849 break;
850 case 2: /*artifact */
851 nbr = sizeof (art_book_name) / sizeof (char *);
852 assign (name, art_book_name[rndm (nbr)]);
853 break;
854 case 3: /*spellpath */
855 nbr = sizeof (path_book_name) / sizeof (char *);
856 assign (name, path_book_name[rndm (nbr)]);
857 break;
858 case 4: /*alchemy */
859 nbr = sizeof (formula_book_name) / sizeof (char *);
860 assign (name, formula_book_name[rndm (nbr)]);
861 break;
862 case 5: /*gods */
863 nbr = sizeof (gods_book_name) / sizeof (char *);
864 assign (name, gods_book_name[rndm (nbr)]);
865 break;
866 case 6: /*msg file */
867 default:
868 if (book->weight > 2000)
869 { /* based on weight */
870 nbr = sizeof (heavy_book_name) / sizeof (char *);
871 assign (name, heavy_book_name[rndm (nbr)]);
872 }
873 else if (book->weight < 2001)
874 {
875 nbr = sizeof (light_book_name) / sizeof (char *);
876 assign (name, light_book_name[rndm (nbr)]);
877 }
878 break;
879 }
880
881 book->name = name;
882 }
883
884 /* add_book_author()
885 * A lot like new_text_name above, but instead chooses an author
886 * and sets op->title to that value
887 */
888
889 static void
890 add_author (object *op, int msgtype)
891 {
892 char title[MAX_BUF], name[MAX_BUF];
893 int nbr = sizeof (book_author) / sizeof (char *);
894
895 if (msgtype < 0 || strlen (op->msg) < 5)
896 return;
897
898 switch (msgtype)
899 {
900 case 1: /* monster */
901 nbr = sizeof (mon_author) / sizeof (char *);
902 assign (name, mon_author[rndm (nbr)]);
903 break;
904 case 2: /* artifacts */
905 nbr = sizeof (art_author) / sizeof (char *);
906 assign (name, art_author[rndm (nbr)]);
907 break;
908 case 3: /* spellpath */
909 nbr = sizeof (path_author) / sizeof (char *);
910 assign (name, path_author[rndm (nbr)]);
911 break;
912 case 4: /* alchemy */
913 nbr = sizeof (formula_author) / sizeof (char *);
914 assign (name, formula_author[rndm (nbr)]);
915 break;
916 case 5: /* gods */
917 nbr = sizeof (gods_author) / sizeof (char *);
918 assign (name, gods_author[rndm (nbr)]);
919 break;
920 case 6: /* msg file */
921 default:
922 assign (name, book_author[rndm (nbr)]);
923 }
924
925 sprintf (title, "of %s", name);
926 op->title = title;
927 }
928
929 /* unique_book() - check to see if the book title/msg is unique. We
930 * go through the entire list of possibilities each time. If we find
931 * a match, then unique_book returns true (because inst unique).
932 */
933
934 static int
935 unique_book (const object *book, int msgtype)
936 {
937 title *test;
938
939 if (!booklist)
940 return 1; /* No archival entries! Must be unique! */
941
942 /* Go through the booklist. If the author and name match, not unique so
943 * return 0.
944 */
945 for (test = get_titlelist (msgtype)->first_book; test; test = test->next)
946 {
947 if (!strcmp (test->name, book->name) && !strcmp (book->title, test->authour))
948 return 0;
949 }
950 return 1;
951 }
952
953 /* add_book_to_list() */
954
955 static void
956 add_book_to_list (const object *book, int msgtype)
957 {
958 titlelist *tl = get_titlelist (msgtype);
959 title *t;
960
961 if (!tl)
962 {
963 LOG (llevError, "add_book_to_list can't get booklist!\n");
964 return;
965 }
966
967 t = get_empty_book ();
968 t->name = book->name;
969 t->authour = book->title;
970 t->size = strlen (book->msg);
971 t->msg_index = strtoint (book->msg);
972 t->archname = book->arch->archname;
973 t->level = book->level;
974
975 t->next = tl->first_book;
976 tl->first_book = t;
977 tl->number++;
978
979 /* We have stuff we need to write now */
980 need_to_write_bookarchive = 1;
981
982 #ifdef ARCHIVE_DEBUG
983 LOG (llevDebug, "Archiving new title: %s %s (%d)\n", book->name, book->title, msgtype);
984 #endif
985
986 }
987
988
989 /* change_book() - give a new, fancier name to generated
990 * objects of type BOOK and SPELLBOOK.
991 * Aug 96 I changed this so we will attempt to create consistent
992 * authour/title and message content for BOOKs. Also, we will
993 * alter books that match archive entries to the archival
994 * levels and architypes. -b.t.
995 */
996
997 #define MAX_TITLE_CHECK 20
998
999 void
1000 change_book (object *book, int msgtype)
1001 {
1002 int nbr = sizeof (book_descrpt) / sizeof (char *);
1003
1004 switch (book->type)
1005 {
1006 case BOOK:
1007 {
1008 titlelist *tl = get_titlelist (msgtype);
1009 title *t = NULL;
1010 int tries = 0;
1011
1012 /* look to see if our msg already been archived. If so, alter
1013 * the book to match the archival text. If we fail to match,
1014 * then we archive the new title/name/msg combo if there is
1015 * room on the titlelist.
1016 */
1017
1018 if ((strlen (book->msg) > 5) && (t = find_title (book, msgtype)))
1019 {
1020 object *tmpbook;
1021
1022 /* alter book properties */
1023 if ((tmpbook = get_archetype (t->archname)) != NULL)
1024 {
1025 tmpbook->msg = book->msg;
1026 tmpbook->copy_to (book);
1027 tmpbook->destroy ();
1028 }
1029
1030 book->title = t->authour;
1031 book->name = t->name;
1032 book->level = t->level;
1033 }
1034 /* Don't have any default title, so lets make up a new one */
1035 else
1036 {
1037 int numb, maxnames = max_titles[msgtype];
1038 const char *old_title;
1039 const char *old_name;
1040
1041 old_title = book->title;
1042 old_name = book->name;
1043
1044 /* some pre-generated books have title already set (from
1045 * maps), also don't bother looking for unique title if
1046 * we already used up all the available names! */
1047
1048 if (!tl)
1049 {
1050 LOG (llevError, "change_book_name(): can't find title list\n");
1051 numb = 0;
1052 }
1053 else
1054 numb = tl->number;
1055
1056 if (numb == maxnames)
1057 {
1058 #ifdef ARCHIVE_DEBUG
1059 LOG (llevDebug, "titles for list %d full (%d possible).\n", msgtype, maxnames);
1060 #endif
1061 break;
1062 }
1063 /* shouldnt change map-maker books */
1064 else if (!book->title)
1065 do
1066 {
1067 /* random book name */
1068 new_text_name (book, msgtype);
1069 add_author (book, msgtype); /* random author */
1070 tries++;
1071 }
1072 while (!unique_book (book, msgtype) && tries < MAX_TITLE_CHECK);
1073
1074 /* Now deal with 2 cases.
1075 * 1)If no space for a new title exists lets just restore
1076 * the old book properties. Remember, if the book had
1077 * matchd an older entry on the titlelist, we shouldnt
1078 * have called this routine in the first place!
1079 * 2) If we got a unique title, we need to add it to
1080 * the list.
1081 */
1082
1083 if (tries == MAX_TITLE_CHECK || numb == maxnames)
1084 { /* got to check maxnames again */
1085 #ifdef ARCHIVE_DEBUG
1086 LOG (llevDebug, "Failed to obtain unique title for %s %s (names:%d/%d)\n", book->name, book->title, numb, maxnames);
1087 #endif
1088 /* restore old book properties here */
1089 book->title = old_title;
1090
1091 if (RANDOM () % 4)
1092 {
1093 /* Lets give the book a description to individualize it some */
1094 char new_name[MAX_BUF];
1095
1096 snprintf (new_name, MAX_BUF, "%s %s", book_descrpt[rndm (nbr)], old_name);
1097
1098 book->name = new_name;
1099 }
1100 else
1101 {
1102 book->name = old_name;
1103 }
1104 }
1105 else if (book->title && strlen (book->msg) > 5)
1106 { /* archive if long msg texts */
1107 add_book_to_list (book, msgtype);
1108 }
1109 }
1110 break;
1111 }
1112
1113 default:
1114 LOG (llevError, "change_book_name() called w/ illegal obj type.\n");
1115 return;
1116 }
1117 }
1118
1119 /*****************************************************************************
1120 *
1121 * This is the start of the area that generates the actual contents
1122 * of the book.
1123 *
1124 *****************************************************************************/
1125
1126 /*****************************************************************************
1127 * Monster msg generation code.
1128 ****************************************************************************/
1129
1130 /* get_random_mon() - returns a random monster slected from linked
1131 * list of all monsters in the current game. If level is non-zero,
1132 * then only monsters greater than that level will be returned.
1133 * Changed 971225 to be greater than equal to level passed. Also
1134 * made choosing by level more random.
1135 */
1136
1137 object *
1138 get_random_mon (int level)
1139 {
1140 objectlink *mon = first_mon_info;
1141 int i = 0, monnr;
1142
1143 /* safety check. Problem w/ init_mon_info list? */
1144 if (!nrofmon || !mon)
1145 return (object *) NULL;
1146
1147 if (!level)
1148 {
1149 /* lets get a random monster from the mon_info linked list */
1150 monnr = RANDOM () % nrofmon;
1151
1152 for (mon = first_mon_info, i = 0; mon; mon = mon->next)
1153 if (i++ == monnr)
1154 break;
1155
1156 if (!mon)
1157 {
1158 LOG (llevError, "get_random_mon: Didn't find a monster when we should have\n");
1159 return NULL;
1160 }
1161 return mon->ob;
1162 }
1163
1164 /* Case where we are searching by level. Redone 971225 to be clearer
1165 * and more random. Before, it looks like it took a random monster from
1166 * the list, and then returned the first monster after that which was
1167 * appropriate level. This wasn't very random because if you had a
1168 * bunch of low level monsters and then a high level one, if the random
1169 * determine took one of the low level ones, it would just forward to the
1170 * high level one and return that. Thus, monsters that immediatly followed
1171 * a bunch of low level monsters would be more heavily returned. It also
1172 * means some of the dragons would be poorly represented, since they
1173 * are a group of high level monsters all around each other.
1174 */
1175
1176 /* First count number of monsters meeting level criteria */
1177 for (mon = first_mon_info, i = 0; mon; mon = mon->next)
1178 if (mon->ob->level >= level)
1179 i++;
1180
1181 if (i == 0)
1182 {
1183 LOG (llevError, "get_random_mon() couldn't return monster for level %d\n", level);
1184 return NULL;
1185 }
1186
1187 monnr = RANDOM () % i;
1188 for (mon = first_mon_info; mon; mon = mon->next)
1189 if (mon->ob->level >= level && monnr-- == 0)
1190 return mon->ob;
1191
1192 if (!mon)
1193 {
1194 LOG (llevError, "get_random_mon(): didn't find a monster when we should have\n");
1195 return NULL;
1196 }
1197 return NULL; /* Should be unreached, by keeps warnings down */
1198 }
1199
1200 /*
1201 * Returns a description of the monster. This really needs to be
1202 * redone, as describe_item really gives a pretty internal description.
1203 */
1204
1205 char *
1206 mon_desc (const object *mon)
1207 {
1208 static char retbuf[HUGE_BUF];
1209
1210 sprintf (retbuf, " *** %s ***\n", &mon->name);
1211 strcat (retbuf, describe_item (mon, NULL));
1212
1213 return retbuf;
1214 }
1215
1216
1217 /* This function returns the next monsters after 'tmp'. If no match is
1218 * found, it returns NULL (changed 0.94.3 to do this, since the
1219 * calling function (mon_info_msg) seems to expect that.
1220 */
1221
1222 object *
1223 get_next_mon (object *tmp)
1224 {
1225 objectlink *mon;
1226
1227 for (mon = first_mon_info; mon; mon = mon->next)
1228 if (mon->ob == tmp)
1229 break;
1230
1231 /* didn't find a match */
1232 if (!mon)
1233 return NULL;
1234 if (mon->next)
1235 return mon->next->ob;
1236 else
1237 return first_mon_info->ob;
1238
1239 }
1240
1241
1242
1243 /* mon_info_msg() - generate a message detailing the properties
1244 * of a randomly selected monster.
1245 */
1246
1247 char *
1248 mon_info_msg (int level, int booksize)
1249 {
1250 static char retbuf[BOOK_BUF];
1251 char tmpbuf[HUGE_BUF];
1252 object *tmp;
1253
1254 /*preamble */
1255 strcpy (retbuf, "This beastiary contains:");
1256
1257 /* lets print info on as many monsters as will fit in our
1258 * document.
1259 * 8-96 Had to change this a bit, otherwise there would
1260 * have been an impossibly large number of combinations
1261 * of text! (and flood out the available number of titles
1262 * in the archive in a snap!) -b.t.
1263 */
1264 tmp = get_random_mon (level * 3);
1265 while (tmp)
1266 {
1267 /* monster description */
1268 sprintf (tmpbuf, "\n---\n%s", mon_desc (tmp));
1269
1270 if (!book_overflow (retbuf, tmpbuf, booksize))
1271 strcat (retbuf, tmpbuf);
1272 else
1273 break;
1274
1275 /* Note that the value this returns is not based on level */
1276 tmp = get_next_mon (tmp);
1277 }
1278
1279 #ifdef BOOK_MSG_DEBUG
1280 LOG (llevDebug, "\n mon_info_msg() created strng: %d\n", strlen (retbuf));
1281 fprintf (logfile, " MADE THIS:\n%s\n", retbuf);
1282 #endif
1283
1284 return retbuf;
1285 }
1286
1287
1288 /*****************************************************************************
1289 * Artifact msg generation code.
1290 ****************************************************************************/
1291
1292 /* artifact_msg() - generate a message detailing the properties
1293 * of 1-6 artifacts drawn sequentially from the artifact list.
1294 */
1295 const char *
1296 artifact_msg (int level, int booksize)
1297 {
1298 artifactlist *al = NULL;
1299 artifact *art;
1300 int chance, i, type, index;
1301 int book_entries = level > 5 ? RANDOM () % 3 + RANDOM () % 3 + 2 : RANDOM () % level + 1;
1302 const char *ch;
1303 char name[MAX_BUF], buf[BOOK_BUF], sbuf[MAX_BUF];
1304 static char retbuf[BOOK_BUF];
1305 object *tmp = NULL;
1306
1307 /* values greater than 5 create msg buffers that are too big! */
1308 if (book_entries > 5)
1309 book_entries = 5;
1310
1311 /* lets determine what kind of artifact type randomly.
1312 * Right now legal artifacts only come from those listed
1313 * in art_name_array. Also, we check to be sure an artifactlist
1314 * for that type exists!
1315 */
1316 i = 0;
1317 do
1318 {
1319 index = RANDOM () % (sizeof (art_name_array) / sizeof (arttypename));
1320 type = art_name_array[index].type;
1321 al = find_artifactlist (type);
1322 i++;
1323 }
1324 while ((al == NULL) && (i < 10));
1325
1326 if (i == 10) /* Unable to find a message */
1327 return "None";
1328
1329 /* There is no reason to start on the artifact list at the begining. Lets
1330 * take our starting position randomly... */
1331 art = al->items;
1332 for (i = RANDOM () % level + RANDOM () % 2 + 1; i > 0; i--)
1333 {
1334 if (art == NULL)
1335 art = al->items; /* hmm, out of stuff, loop back around */
1336 art = art->next;
1337 }
1338
1339 /* the base 'generic' name for our artifact */
1340 assign (name, art_name_array[index].name);
1341
1342 /* Ok, lets print out the contents */
1343 sprintf (retbuf, "Herein %s detailed %s...\n", book_entries > 1 ? "are" : "is", book_entries > 1 ? "some artifacts" : "an artifact");
1344
1345 /* artifact msg attributes loop. Lets keep adding entries to the 'book'
1346 * as long as we have space up to the allowed max # (book_entires)
1347 */
1348 while (book_entries > 0)
1349 {
1350
1351 if (art == NULL)
1352 art = al->items;
1353
1354 /* separator of items */
1355 strcpy (buf, "--- \n");
1356
1357 /* Name */
1358 if (art->allowed != NULL && strcmp (art->allowed->name, "All"))
1359 {
1360 linked_char *temp, *next = art->allowed;
1361
1362 do
1363 {
1364 temp = next;
1365 next = next->next;
1366 }
1367 while (next && !RANDOM () % 2);
1368 sprintf (buf, "%s A %s of %s", buf, &temp->name, &art->item->name);
1369 }
1370 else /* default name is used */
1371 sprintf (buf, "%s The %s of %s", buf, name, &art->item->name);
1372
1373 /* chance of finding */
1374 chance = (int) (100 * ((float) art->chance / al->total_chance));
1375 if (chance >= 20)
1376 sprintf (sbuf, "an uncommon");
1377 else if (chance >= 10)
1378 sprintf (sbuf, "an unusual");
1379 else if (chance >= 5)
1380 sprintf (sbuf, "a rare");
1381 else
1382 sprintf (sbuf, "a very rare");
1383 sprintf (buf, "%s is %s\n", buf, sbuf);
1384
1385 /* value of artifact */
1386 sprintf (buf, "%s item with a value that is %d times normal.\n", buf, art->item->value);
1387
1388 /* include the message about the artifact, if exists, and book
1389 * level is kinda high */
1390 if (art->item->msg && (RANDOM () % 4 + 1) < level && !((strlen (art->item->msg) + strlen (buf)) > BOOK_BUF))
1391 strcat (buf, art->item->msg);
1392
1393 /* properties of the artifact */
1394 tmp = object::create ();
1395 add_abilities (tmp, art->item);
1396 tmp->type = type;
1397 SET_FLAG (tmp, FLAG_IDENTIFIED);
1398 if ((ch = describe_item (tmp, NULL)) != NULL && strlen (ch) > 1)
1399 sprintf (buf, "%s Properties of this artifact include: \n %s \n", buf, ch);
1400 tmp->destroy ();
1401 /* add the buf if it will fit */
1402 if (!book_overflow (retbuf, buf, booksize))
1403 strcat (retbuf, buf);
1404 else
1405 break;
1406
1407 art = art->next;
1408 book_entries--;
1409 }
1410
1411 #ifdef BOOK_MSG_DEBUG
1412 LOG (llevDebug, "artifact_msg() created strng: %d\n", strlen (retbuf));
1413 fprintf (logfile, " MADE THIS:\n%s", retbuf);
1414 #endif
1415 return retbuf;
1416 }
1417
1418 /*****************************************************************************
1419 * Spellpath message generation
1420 *****************************************************************************/
1421
1422 /* spellpath_msg() - generate a message detailing the member
1423 * incantations/prayers (and some of their properties) belonging to
1424 * a given spellpath.
1425 */
1426
1427 char *
1428 spellpath_msg (int level, int booksize)
1429 {
1430 static char retbuf[BOOK_BUF];
1431 char tmpbuf[BOOK_BUF];
1432 int path = RANDOM () % NRSPELLPATHS, prayers = RANDOM () % 2;
1433 int did_first_sp = 0;
1434 uint32 pnum = (path == -1) ? PATH_NULL : spellpathdef[path];
1435 archetype *at;
1436
1437 /* Preamble */
1438 sprintf (retbuf, "Herein are detailed the names of %s\n", prayers ? "prayers" : "incantations");
1439
1440 if (path == -1)
1441 strcat (retbuf, "having no known spell path.\n");
1442 else
1443 sprintf (retbuf, "%sbelonging to the path of %s:\n", retbuf, spellpathnames[path]);
1444
1445 for_all_archetypes (at)
1446 {
1447 /* Determine if this is an appropriate spell. Must
1448 * be of matching path, must be of appropriate type (prayer
1449 * or not), and must be within the valid level range.
1450 */
1451 if (at->type == SPELL && at->path_attuned & pnum &&
1452 ((at->stats.grace && prayers) || (at->stats.sp && !prayers)) && (at->level < (level * 8)))
1453 {
1454 assign (tmpbuf, at->object::name);
1455
1456 if (book_overflow (retbuf, tmpbuf, booksize))
1457 break;
1458 else
1459 {
1460 if (did_first_sp)
1461 strcat (retbuf, ",\n");
1462 did_first_sp = 1;
1463 strcat (retbuf, tmpbuf);
1464 }
1465 }
1466 }
1467 /* Geez, no spells were generated. */
1468 if (!did_first_sp)
1469 {
1470 if (RANDOM () % 4) /* usually, lets make a recursive call... */
1471 spellpath_msg (level, booksize);
1472 else /* give up, cause knowing no spells exist for path is info too. */
1473 strcat (retbuf, "\n - no known spells exist -\n");
1474 }
1475 else
1476 {
1477 strcat (retbuf, "\n");
1478 }
1479 return retbuf;
1480 }
1481
1482 /* formula_msg() - generate a message detailing the properties
1483 * of a randomly selected alchemical formula.
1484 */
1485 void
1486 make_formula_book (object *book, int level)
1487 {
1488 char retbuf[BOOK_BUF], title[MAX_BUF];
1489 recipelist *fl;
1490 recipe *formula = NULL;
1491 int chance;
1492
1493 /* the higher the book level, the more complex (ie number of
1494 * ingredients) the formula can be.
1495 */
1496 fl = get_formulalist (((RANDOM () % level) / 3) + 1);
1497
1498 if (!fl)
1499 fl = get_formulalist (1); /* safety */
1500
1501 if (fl->total_chance == 0)
1502 {
1503 book->msg = "<indecipherable text>\n";
1504 new_text_name (book, 4);
1505 add_author (book, 4);
1506 return;
1507 }
1508
1509 /* get a random formula, weighted by its bookchance */
1510 chance = RANDOM () % fl->total_chance;
1511 for (formula = fl->items; formula != NULL; formula = formula->next)
1512 {
1513 chance -= formula->chance;
1514 if (chance <= 0)
1515 break;
1516 }
1517
1518 if (!formula || formula->arch_names <= 0)
1519 {
1520 book->msg = "<indecipherable text>\n";
1521 new_text_name (book, 4);
1522 add_author (book, 4);
1523
1524 }
1525 else
1526 {
1527 /* looks like a formula was found. Base the amount
1528 * of information on the booklevel and the spellevel
1529 * of the formula. */
1530
1531 const char *op_name = formula->arch_name[RANDOM () % formula->arch_names];
1532 archetype *at;
1533
1534 /* preamble */
1535 sprintf (retbuf, "Herein is described a project using %s: \n", formula->skill ? &formula->skill : "an unknown skill");
1536
1537 if ((at = archetype::find (op_name)) != (archetype *) NULL)
1538 op_name = at->object::name;
1539 else
1540 LOG (llevError, "formula_msg() can't find arch %s for formula.\n", op_name);
1541
1542 /* item name */
1543 if (strcmp (formula->title, "NONE"))
1544 {
1545 sprintf (retbuf, "%sThe %s of %s", retbuf, op_name, &formula->title);
1546 /* This results in things like pile of philo. sulfur.
1547 * while philo. sulfur may look better, without this,
1548 * you get things like 'the wise' because its missing the
1549 * water of section.
1550 */
1551 sprintf (title, "%s: %s of %s",
1552 formula_book_name[RANDOM () % (sizeof (formula_book_name) / sizeof (char *))], op_name, &formula->title);
1553 }
1554 else
1555 {
1556 sprintf (retbuf, "%sThe %s", retbuf, op_name);
1557 sprintf (title, "%s: %s", formula_book_name[RANDOM () % (sizeof (formula_book_name) / sizeof (char *))], op_name);
1558 if (at->title)
1559 {
1560 strcat (retbuf, " ");
1561 strcat (retbuf, at->title);
1562 strcat (title, " ");
1563 strcat (title, at->title);
1564 }
1565 }
1566 /* Lets name the book something meaningful ! */
1567 book->name = title;
1568 book->title = NULL;
1569
1570 /* ingredients to make it */
1571 if (formula->ingred != NULL)
1572 {
1573 linked_char *next;
1574 archetype *at;
1575
1576 at = archetype::find (formula->cauldron);
1577
1578 sprintf (retbuf + strlen (retbuf),
1579 " may be made at %s using the following ingredients:\n", at ? query_name (at) : "an unknown place");
1580
1581 for (next = formula->ingred; next != NULL; next = next->next)
1582 {
1583 strcat (retbuf, next->name);
1584 strcat (retbuf, "\n");
1585 }
1586 }
1587 else
1588 LOG (llevError, "formula_msg() no ingredient list for object %s of %s\n", op_name, &formula->title);
1589 if (retbuf[strlen (retbuf) - 1] != '\n')
1590 strcat (retbuf, "\n");
1591
1592 book->msg = retbuf;
1593 }
1594 }
1595
1596 #define DESCRIBE_PATH(retbuf, variable, name) \
1597 if(variable) { \
1598 int i,j=0; \
1599 strcat(retbuf,"(" name ": "); \
1600 for(i=0; i<NRSPELLPATHS; i++) \
1601 if(variable & (1<<i)) { \
1602 if (j) \
1603 strcat(retbuf,", "); \
1604 else \
1605 j = 1; \
1606 strcat(retbuf, spellpathnames[i]); \
1607 } \
1608 strcat(retbuf,")"); \
1609 }
1610
1611 /* god_info_msg() - generate a message detailing the properties
1612 * of a random god. Used by the book hack. b.t.
1613 */
1614 const char *
1615 god_info_msg (int level, int booksize)
1616 {
1617 static char retbuf[BOOK_BUF];
1618 const char *name = NULL;
1619 char buf[BOOK_BUF];
1620 int i;
1621 size_t introlen;
1622 object *god = pntr_to_god_obj (get_rand_god ());
1623
1624 if (!god)
1625 return (char *) NULL; /* oops, problems... */
1626 name = god->name;
1627
1628 /* preamble.. */
1629 sprintf (retbuf, "This document contains knowledge concerning\n");
1630 sprintf (retbuf, "%sthe diety %s", retbuf, name);
1631
1632 /* Always have as default information the god's descriptive terms. */
1633 if (nstrtok (god->msg, ",") > 0)
1634 {
1635 strcat (retbuf, ", known as");
1636 strcat (retbuf, strtoktolin (god->msg, ","));
1637 }
1638 else
1639 strcat (retbuf, "...");
1640
1641 strcat (retbuf, "\n ---\n");
1642 introlen = strlen (retbuf); /* so we will know if no new info is added later */
1643
1644 /* Information about the god is random, and based on the level of the
1645 * 'book'. Probably there is a more intellegent way to implement
1646 * this ...
1647 */
1648 while (level > 0)
1649 {
1650 sprintf (buf, " ");
1651 if (level == 2 && RANDOM () % 2)
1652 { /* enemy god */
1653 const char *enemy = god->title;
1654
1655 if (enemy)
1656 sprintf (buf, "The gods %s and %s are enemies.\n ---\n", name, enemy);
1657 }
1658
1659 if (level == 3 && RANDOM () % 2)
1660 { /* enemy race, what the god's holy word effects */
1661 const char *enemy = god->slaying;
1662
1663 if (enemy && !(god->path_denied & PATH_TURNING))
1664 if ((i = nstrtok (enemy, ",")) > 0)
1665 {
1666 char tmpbuf[MAX_BUF];
1667
1668 sprintf (buf, "The holy words of %s have the power to\n", name);
1669 strcat (buf, "slay creatures belonging to the ");
1670 if (i > 1)
1671 sprintf (tmpbuf, "following \n races:%s", strtoktolin (enemy, ","));
1672 else
1673 sprintf (tmpbuf, "race of%s", strtoktolin (enemy, ","));
1674 sprintf (buf, "%s%s\n ---\n", buf, tmpbuf);
1675 }
1676 }
1677
1678 if (level == 4 && RANDOM () % 2)
1679 { /* Priest of god gets these protect,vulnerable... */
1680 char tmpbuf[MAX_BUF];
1681
1682 if (const char *cp = describe_resistance (god, 1))
1683 { /* This god does have protections */
1684 sprintf (tmpbuf, "%s has a potent aura which is extended\n", name);
1685 strcat (tmpbuf, "faithful priests. The effects of this aura include:\n");
1686 strcat (tmpbuf, cp);
1687 strcat (buf, tmpbuf);
1688 strcat (buf, "\n ---\n");
1689 }
1690 else
1691 sprintf (buf, " ");
1692 }
1693
1694 if (level == 5 && RANDOM () % 2)
1695 { /* aligned race, summoning */
1696 const char *race = god->race; /* aligned race */
1697
1698 if (race && !(god->path_denied & PATH_SUMMON))
1699 if ((i = nstrtok (race, ",")) > 0)
1700 {
1701 char tmpbuf[MAX_BUF];
1702
1703 sprintf (buf, "Creatures sacred to %s include the \n", name);
1704 if (i > 1)
1705 sprintf (tmpbuf, "following \n races:%s", strtoktolin (race, ","));
1706 else
1707 sprintf (tmpbuf, "race of%s", strtoktolin (race, ","));
1708 sprintf (buf, "%s%s\n ---\n", buf, tmpbuf);
1709 }
1710 }
1711
1712 if (level == 6 && RANDOM () % 2)
1713 { /* blessing,curse properties of the god */
1714 char tmpbuf[MAX_BUF];
1715
1716 if (const char *cp = describe_resistance (god, 1))
1717 { /* This god does have protections */
1718 sprintf (tmpbuf, "\nThe priests of %s are known to be able to \n", name);
1719 strcat (tmpbuf, "bestow a blessing which makes the recipient\n");
1720 strcat (tmpbuf, cp);
1721 strcat (buf, tmpbuf);
1722 strcat (buf, "\n ---\n");
1723 }
1724 else
1725 sprintf (buf, " ");
1726
1727 }
1728
1729 if (level == 8 && RANDOM () % 2)
1730 { /* immunity, holy possession */
1731 int has_effect = 0, tmpvar;
1732 char tmpbuf[MAX_BUF];
1733
1734 sprintf (tmpbuf, "\n");
1735 sprintf (tmpbuf, "The priests of %s are known to make cast a mighty \n", name);
1736
1737 strcat (tmpbuf, "prayer of possession which gives the recipient\n");
1738
1739 for (tmpvar = 0; tmpvar < NROFATTACKS; tmpvar++)
1740 {
1741 if (god->resist[tmpvar] == 100)
1742 {
1743 has_effect = 1;
1744 sprintf (tmpbuf + strlen (tmpbuf), "Immunity to %s", attacktype_desc[tmpvar]);
1745 }
1746 }
1747
1748 if (has_effect)
1749 {
1750 strcat (buf, tmpbuf);
1751 strcat (buf, "\n ---\n");
1752 }
1753 else
1754 sprintf (buf, " ");
1755 }
1756
1757 if (level == 12 && RANDOM () % 2)
1758 { /* spell paths */
1759 int has_effect = 0, tmpvar;
1760 char tmpbuf[MAX_BUF];
1761
1762 sprintf (tmpbuf, "\n");
1763 sprintf (tmpbuf, "It is rarely known fact that the priests of %s\n", name);
1764 strcat (tmpbuf, "are mystically transformed. Effects of this include:\n");
1765
1766 if ((tmpvar = god->path_attuned))
1767 {
1768 has_effect = 1;
1769 DESCRIBE_PATH (tmpbuf, tmpvar, "Attuned");
1770 }
1771
1772 if ((tmpvar = god->path_repelled))
1773 {
1774 has_effect = 1;
1775 DESCRIBE_PATH (tmpbuf, tmpvar, "Repelled");
1776 }
1777
1778 if ((tmpvar = god->path_denied))
1779 {
1780 has_effect = 1;
1781 DESCRIBE_PATH (tmpbuf, tmpvar, "Denied");
1782 }
1783
1784 if (has_effect)
1785 {
1786 strcat (buf, tmpbuf);
1787 strcat (buf, "\n ---\n");
1788 }
1789 else
1790 sprintf (buf, " ");
1791 }
1792
1793 /* check to be sure new buffer size dont exceed either
1794 * the maximum buffer size, or the 'natural' size of the
1795 * book...
1796 */
1797 if (book_overflow (retbuf, buf, booksize))
1798 break;
1799 else if (strlen (buf) > 1)
1800 strcat (retbuf, buf);
1801
1802 level--;
1803 }
1804
1805 if (strlen (retbuf) == introlen)
1806 { /* we got no information beyond the preamble! */
1807 strcat (retbuf, " [Unfortunately the rest of the information is\n");
1808 strcat (retbuf, " hopelessly garbled!]\n ---\n");
1809 }
1810 #ifdef BOOK_MSG_DEBUG
1811 LOG (llevDebug, "\n god_info_msg() created strng: %d\n", strlen (retbuf));
1812 fprintf (logfile, " MADE THIS:\n%s", retbuf);
1813 #endif
1814 return retbuf;
1815 }
1816
1817 /* tailor_readable_ob()- The main routine. This chooses a random
1818 * message to put in given readable object (type==BOOK) which will
1819 * be referred hereafter as a 'book'. We use the book level to de-
1820 * termine the value of the information we will insert. Higher
1821 * values mean the book will (generally) have better/more info.
1822 * See individual cases as to how this will be utilized.
1823 * "Book" name/content length are based on the weight of the
1824 * document. If the value of msg_type is negative, we will randomly
1825 * choose the kind of message to generate.
1826 * -b.t. thomas@astro.psu.edu
1827 *
1828 * book is the object we are creating into.
1829 * If msg_type is a positive value, we use that to determine the
1830 * message type - otherwise a random value is used.
1831 *
1832 */
1833 void
1834 tailor_readable_ob (object *book, int msg_type)
1835 {
1836 char msgbuf[BOOK_BUF];
1837 int level = book->level ? (RANDOM () % book->level) + 1 : 1;
1838 int book_buf_size;
1839
1840 /* safety */
1841 if (book->type != BOOK)
1842 return;
1843
1844 if (level <= 0)
1845 return; /* if no level no point in doing any more... */
1846
1847 /* Max text length this book can have. */
1848 book_buf_size = BOOKSIZE (book);
1849
1850 /* &&& The message switch &&& */
1851 /* Below all of the possible types of messages in the "book"s.
1852 */
1853 /*
1854 * IF you add a new type of book msg, you will have to do several things.
1855 * 1) make sure there is an entry in the msg switch below!
1856 * 2) make sure there is an entry in max_titles[] array.
1857 * 3) make sure there are entries for your case in new_text_title()
1858 * and add_authour().
1859 * 4) you may want separate authour/book name arrays in read.h
1860 */
1861 msg_type = msg_type > 0 ? msg_type : (RANDOM () % 8);
1862 switch (msg_type)
1863 {
1864 case 1: /* monster attrib */
1865 strcpy (msgbuf, mon_info_msg (level, book_buf_size));
1866 break;
1867 case 2: /* artifact attrib */
1868 strcpy (msgbuf, artifact_msg (level, book_buf_size));
1869 break;
1870 case 3: /* grouping incantations/prayers by path */
1871 strcpy (msgbuf, spellpath_msg (level, book_buf_size));
1872 break;
1873 case 4: /* describe an alchemy formula */
1874 make_formula_book (book, level);
1875 /* make_formula_book already gives title */
1876 return;
1877 break;
1878 case 5: /* bits of information about a god */
1879 strcpy (msgbuf, god_info_msg (level, book_buf_size));
1880 break;
1881 case 0: /* use info list in lib/ */
1882 default:
1883 cfperl_make_book (book, level);
1884 return;
1885 }
1886
1887 strcat (msgbuf, "\n"); /* safety -- we get ugly map saves/crashes w/o this */
1888
1889 if (strlen (msgbuf) > 1)
1890 {
1891 book->msg = msgbuf;
1892 /* lets give the "book" a new name, which may be a compound word */
1893 change_book (book, msg_type);
1894 }
1895
1896 }
1897
1898
1899 /*****************************************************************************
1900 *
1901 * Cleanup routine for readble stuff.
1902 *
1903 *****************************************************************************/
1904
1905 void
1906 free_all_readable (void)
1907 {
1908 titlelist *tlist, *tnext;
1909 title *title1, *titlenext;
1910 linked_char *lmsg, *nextmsg;
1911 objectlink *monlink, *nextmon;
1912
1913 LOG (llevDebug, "freeing all book information\n");
1914
1915 for (tlist = booklist; tlist != NULL; tlist = tnext)
1916 {
1917 tnext = tlist->next;
1918
1919 for (title1 = tlist->first_book; title1; title1 = titlenext)
1920 {
1921 titlenext = title1->next;
1922 delete title1;
1923 }
1924
1925 delete tlist;
1926 }
1927
1928 for (lmsg = first_msg; lmsg; lmsg = nextmsg)
1929 {
1930 nextmsg = lmsg->next;
1931 delete lmsg;
1932 }
1933
1934 for (monlink = first_mon_info; monlink; monlink = nextmon)
1935 {
1936 nextmon = monlink->next;
1937 delete monlink;
1938 }
1939 }
1940
1941
1942 /*****************************************************************************
1943 *
1944 * Writeback routine for updating the bookarchive.
1945 *
1946 ****************************************************************************/
1947
1948 /* write_book_archive() - write out the updated book archive */
1949
1950 void
1951 write_book_archive (void)
1952 {
1953 FILE *fp;
1954 int index = 0;
1955 char fname[MAX_BUF];
1956 title *book = NULL;
1957 titlelist *bl = get_titlelist (0);
1958
1959 /* If nothing changed, don't write anything */
1960 if (!need_to_write_bookarchive)
1961 return;
1962 need_to_write_bookarchive = 0;
1963
1964 sprintf (fname, "%s/bookarch", settings.localdir);
1965 LOG (llevDebug, "Updating book archive: %s...\n", fname);
1966
1967 if ((fp = fopen (fname, "w")) == NULL)
1968 {
1969 LOG (llevDebug, "Can't open book archive file %s\n", fname);
1970 }
1971 else
1972 {
1973 while (bl)
1974 {
1975 for (book = bl->first_book; book; book = book->next)
1976 if (book && book->authour)
1977 {
1978 fprintf (fp, "title %s\n", &book->name);
1979 fprintf (fp, "authour %s\n", &book->authour);
1980 fprintf (fp, "arch %s\n", &book->archname);
1981 fprintf (fp, "level %d\n", book->level);
1982 fprintf (fp, "type %d\n", index);
1983 fprintf (fp, "size %d\n", book->size);
1984 fprintf (fp, "index %d\n", book->msg_index);
1985 fprintf (fp, "end\n");
1986 }
1987 bl = bl->next;
1988 index++;
1989 }
1990 fclose (fp);
1991 chmod (fname, SAVE_MODE);
1992 }
1993 }
1994 readable_message_type *
1995 get_readable_message_type (object *readable)
1996 {
1997 uint8 subtype = readable->subtype;
1998
1999 if (subtype > last_readable_subtype)
2000 return &readable_message_types[0];
2001
2002 return &readable_message_types[subtype];
2003 }