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Revision: 1.49
Committed: Fri Oct 16 00:02:22 2009 UTC (14 years, 7 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.48: +12 -12 lines
Log Message:
avoid monster heads for info

File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the Affero GNU General Public License
19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
21 *
22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */
24
25 /* This file contains code relevant to the BOOKS hack -- designed
26 * to allow randomly occuring messages in non-magical texts.
27 */
28
29 /* laid down initial file - dec 1995. -b.t. thomas@astro.psu.edu */
30
31 #include <global.h>
32 #include <book.h>
33 #include <living.h>
34 #include <spells.h>
35
36 /* Define this if you want to archive book titles by contents.
37 * This option should enforce UNIQUE combinations of titles,authors and
38 * msg contents during and *between* game sessions.
39 * Note: a slight degeneracy exists since books are archived based on an integer
40 * index value calculated from the message text (similar to alchemy formulae).
41 * Sometimes two widely different messages have the same index value (rare). In
42 * this case, it is possible to occasionally generate 2 books with same title and
43 * different message content. Not really a bug, but rather a feature. This action
44 * should keeps player on their toes ;).
45 * Also, note that there is *finite* space available for archiving message and titles.
46 * Once this space is used, books will stop being archived. Not a serious problem
47 * under the current regime, since there are generally fewer possible (random)
48 * messages than space available on the titlelists.
49 * One exception (for sure) are the monster messages. But no worries, you should
50 * see all of the monster info in some order (but not all possble combinations)
51 * before the monster titlelist space is run out. You can increase titlelist
52 * space by increasing the array sizes for the monster book_authours and book_names
53 * (see max_titles[] array and include/read.h). Since the unique_book algorthm is
54 * kinda stupid, this program *may* slow down program execution if defined (but I don't
55 * think its a significant problem, at least, I have no problems running this option
56 * on a Sparc 10! Also, once archive title lists are filled and/or all possible msg
57 * combinations have been generated, unique_book isnt called anymore. It takes 5-10
58 * sessions for this to happen).
59 * Final note: the game remembers book/title/msg combinations from reading the
60 * file lib/bookarch. If you REMOVE this file, you will lose your archive. So
61 * be sure to copy it over to the new lib directory when you change versions.
62 * -b.t.
63 */
64
65 /* This flag is useful to see what kind of output messages are created */
66
67 /* #define BOOK_MSG_DEBUG */
68
69 /* This flag is useful for debuging archiving action */
70
71 /* #define ARCHIVE_DEBUG */
72
73 /* Moved these structures from struct.h to this file in 0.94.3 - they
74 * are not needed anyplace else, so why have them globally declared?
75 */
76
77 /* 'title' and 'titlelist' are used by the readable code */
78 struct title : zero_initialised
79 {
80 shstr name; /* the name of the book */
81 shstr authour; /* the name of the book authour */
82 shstr archname; /* the archetype name of the book */
83 int level; /* level of difficulty of this message */
84 int size; /* size of the book message */
85 int msg_index; /* an index value derived from book message */
86 title *next;
87 };
88
89 struct titlelist : zero_initialised
90 {
91 int number; /* number of items in the list */
92 title *first_book; /* pointer to first book in this list */
93 titlelist *next; /* pointer to next book list */
94 };
95
96 /* special structure, used only by art_name_array[] */
97 struct arttypename
98 {
99 const char *name; /* generic name to call artifacts of this type */
100 int type; /* matching type */
101 };
102
103 /* booklist is the buffer of books read in from the bookarch file */
104 static titlelist *booklist = NULL;
105
106 static objectlink *first_mon_info = NULL;
107
108 /* these are needed for creation of a linked list of
109 * pointers to all (hostile) monster objects */
110
111 static int nrofmon = 0, need_to_write_bookarchive = 0;
112
113
114 /* this is needed to keep track of status of initialisation
115 * of the message file */
116 static int nrofmsg = 0;
117
118 /* first_msg is the started of the linked list of messages as read from
119 * the messages file
120 */
121 static linked_char *first_msg = NULL;
122
123 /*
124 * Spellpath information
125 */
126
127 static uint32 spellpathdef[NRSPELLPATHS] = {
128 PATH_PROT,
129 PATH_FIRE,
130 PATH_FROST,
131 PATH_ELEC,
132 PATH_MISSILE,
133 PATH_SELF,
134 PATH_SUMMON,
135 PATH_ABJURE,
136 PATH_RESTORE,
137 PATH_DETONATE,
138 PATH_MIND,
139 PATH_CREATE,
140 PATH_TELE,
141 PATH_INFO,
142 PATH_TRANSMUTE,
143 PATH_TRANSFER,
144 PATH_TURNING,
145 PATH_WOUNDING,
146 PATH_DEATH,
147 PATH_LIGHT
148 };
149
150 static const char *const path_book_name[] = {
151 "codex",
152 "compendium",
153 "exposition",
154 "tables",
155 "treatise"
156 };
157
158 /* used by spellpath texts */
159 static const char *const path_author[] = {
160 "aether",
161 "astral byways",
162 "connections",
163 "the Grey Council",
164 "deep pathways",
165 "knowledge",
166 "magic",
167 "mystic ways",
168 "pathways",
169 "power",
170 "spells",
171 "transforms",
172 "the mystic veil",
173 "unknown spells"
174 };
175
176 /*
177 * Artiface/item information
178 */
179
180 /* if it isnt listed here, then art_attr_msg will never generate
181 * a message for this type of artifact. -b.t. */
182
183 static arttypename art_name_array[] = {
184 {"Helmet", HELMET},
185 {"Amulet", AMULET},
186 {"Shield", SHIELD},
187 {"Bracers", BRACERS},
188 {"Boots", BOOTS},
189 {"Cloak", CLOAK},
190 {"Gloves", GLOVES},
191 {"Girdle", GIRDLE},
192 {"Ring", RING},
193 {"Horn", HORN},
194 {"Missile Weapon", BOW},
195 {"Missile", ARROW},
196 {"Hand Weapon", WEAPON},
197 {"Artifact", SKILL},
198 {"Food", FOOD},
199 {"Body Armour", ARMOUR}
200 };
201
202 static const char *const art_book_name[] = {
203 "collection",
204 "file",
205 "files",
206 "guide",
207 "handbook",
208 "index",
209 "inventory",
210 "list",
211 "listing",
212 "record",
213 "record book"
214 };
215
216 /* used by artifact texts */
217 static const char *const art_author[] = {
218 "ancient things",
219 "artifacts",
220 "Havlor", /* ancient warrior scribe :) */
221 "items",
222 "lost artifacts",
223 "the ancients",
224 "useful things"
225 };
226
227 /*
228 * Monster book information
229 */
230
231 static const char *const mon_book_name[] = {
232 "beastuary",
233 "catalog",
234 "compilation",
235 "collection",
236 "encyclopedia",
237 "guide",
238 "handbook",
239 "list",
240 "manual",
241 "notes",
242 "record",
243 "register",
244 "volume"
245 };
246
247
248 /* used by monster beastuary texts */
249 static const char *const mon_author[] = {
250 "beasts",
251 "creatures",
252 "dezidens",
253 "dwellers",
254 "evil nature",
255 "life",
256 "monsters",
257 "nature",
258 "new life",
259 "residents",
260 "the spawn",
261 "the living",
262 "things"
263 };
264
265 /*
266 * God book information
267 */
268
269 static const char *const gods_book_name[] = {
270 "devotional",
271 "devout notes",
272 "divine text",
273 "divine work",
274 "holy book",
275 "holy record",
276 "moral text",
277 "sacred guide",
278 "testament",
279 "transcript"
280 };
281
282 /* used by gods texts */
283 static const char *const gods_author[] = {
284 "cults",
285 "joy",
286 "lasting curse",
287 "madness",
288 "religions",
289 "the dead",
290 "the gods",
291 "the heirophant",
292 "the poor priest",
293 "the priestess",
294 "pain",
295 "white"
296 };
297
298
299 /*
300 * Alchemy (formula) information
301 */
302
303 static const char *const formula_book_name[] = {
304 "cookbook",
305 "formulary",
306 "lab book",
307 "lab notes",
308 "recipe book",
309 "experiment record",
310 "work plan",
311 "design notes"
312 };
313
314 /* this isn't used except for empty books */
315 static const char *const formula_author[] = {
316 "Albertus Magnus",
317 "alchemy",
318 "balms",
319 "creation",
320 "dusts",
321 "magical manufacture",
322 "making",
323 "philosophical items",
324 "potions",
325 "powders",
326 "the cauldron",
327 "the lamp black",
328 "transmutation",
329 "waters"
330 };
331
332 /*
333 * Generic book information
334 */
335
336 /* used by msg file and 'generic' books */
337 static const char *const light_book_name[] = {
338 "calendar",
339 "datebook",
340 "diary",
341 "guidebook",
342 "handbook",
343 "ledger",
344 "notes",
345 "notebook",
346 "octavo",
347 "pamphlet",
348 "practicum",
349 "script",
350 "transcript"
351 };
352
353 static const char *const heavy_book_name[] = {
354 "catalog",
355 "compendium",
356 "guide",
357 "manual",
358 "opus",
359 "tome",
360 "treatise",
361 "volume",
362 "work"
363 };
364
365
366 /* used by 'generic' books */
367 static const char *const book_author[] = {
368 "Abdulah",
369 "Al'hezred",
370 "Alywn",
371 "Arundel",
372 "Arvind",
373 "Aerlingas",
374 "Bacon",
375 "Baliqendii",
376 "Bosworth",
377 "Beathis",
378 "Bertil",
379 "Cauchy",
380 "Chakrabarti",
381 "der Waalis",
382 "Dirk",
383 "Djwimii",
384 "Eisenstaadt",
385 "Fendris",
386 "Frank",
387 "Habbi",
388 "Harlod",
389 "Ichibod",
390 "Janus",
391 "June",
392 "Magnuson",
393 "Nandii",
394 "Nitfeder",
395 "Norris",
396 "Parael",
397 "Penhew",
398 "Sophia",
399 "Skilly",
400 "Tahir",
401 "Thockmorton",
402 "Thomas",
403 "van Helsing",
404 "van Pelt",
405 "Voormis",
406 "Xavier",
407 "Xeno",
408 "Zardoz",
409 "Zagy"
410 };
411
412 static const char *const book_descrpt[] = {
413 "ancient",
414 "cryptic",
415 "cryptical",
416 "dusty",
417 "hiearchical",
418 "grizzled",
419 "gold-guilt",
420 "great",
421 "lost",
422 "magnificent",
423 "musty",
424 "mythical",
425 "mystical",
426 "rustic",
427 "stained",
428 "silvered",
429 "transcendental",
430 "weathered"
431 };
432
433 /* Each line of this array is a readable subtype
434 * Be careful to keep the order. If you add readable subtype, add them
435 * at the bottom of the list. Never delete a subtype because index is used as
436 * subtype paramater in arch files!
437 */
438 static readable_message_type readable_message_types[] = {
439 /*subtype 0 */ {0, 0, "info"},
440 /* book messages subtypes */
441 /*subtype 1 */ {MSG_TYPE_BOOK, MSG_TYPE_BOOK_CLASP_1, "readable-book-clasp-1"},
442 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_CLASP_2, "readable-book-clasp-2"},
443 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_ELEGANT_1, "readable-book-elegant-1"},
444 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_ELEGANT_2, "readable-book-elegant-2"},
445 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_QUARTO_1, "readable-book-quarto-1"},
446 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_QUARTO_2, "readable-book-quarto-2"},
447 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_SPELL_EVOKER, "readable-book-spell-evocation"},
448 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_SPELL_PRAYER, "readable-book-spell-praying"},
449 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_SPELL_PYRO, "readable-book-spell-pyromancy"},
450 /*subtype 10 */ {MSG_TYPE_BOOK, MSG_TYPE_BOOK_SPELL_SORCERER, "readable-book-spell-sorcery"},
451 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_SPELL_SUMMONER, "readable-book-spell-summoning"},
452 /* card messages subtypes */
453 {MSG_TYPE_CARD, MSG_TYPE_CARD_SIMPLE_1, "readable-card-simple-1"},
454 {MSG_TYPE_CARD, MSG_TYPE_CARD_SIMPLE_2, "readable-card-simple-2"},
455 {MSG_TYPE_CARD, MSG_TYPE_CARD_SIMPLE_3, "readable-card-simple-3"},
456 {MSG_TYPE_CARD, MSG_TYPE_CARD_ELEGANT_1, "readable-card-elegant-1"},
457 {MSG_TYPE_CARD, MSG_TYPE_CARD_ELEGANT_2, "readable-card-elegant-2"},
458 {MSG_TYPE_CARD, MSG_TYPE_CARD_ELEGANT_3, "readable-card-elegant-3"},
459 {MSG_TYPE_CARD, MSG_TYPE_CARD_STRANGE_1, "readable-card-strange-1"},
460 {MSG_TYPE_CARD, MSG_TYPE_CARD_STRANGE_2, "readable-card-strange-2"},
461 /*subtype 20 */ {MSG_TYPE_CARD, MSG_TYPE_CARD_STRANGE_3, "readable-card-strange-3"},
462 {MSG_TYPE_CARD, MSG_TYPE_CARD_MONEY_1, "readable-card-money-1"},
463 {MSG_TYPE_CARD, MSG_TYPE_CARD_MONEY_2, "readable-card-money-2"},
464 {MSG_TYPE_CARD, MSG_TYPE_CARD_MONEY_3, "readable-card-money-3"},
465
466 /* Paper messages subtypes */
467 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_NOTE_1, "readable-paper-note-1"},
468 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_NOTE_2, "readable-paper-note-2"},
469 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_NOTE_3, "readable-paper-note-3"},
470 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_LETTER_OLD_1, "readable-paper-letter-old-1"},
471 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_LETTER_OLD_2, "readable-paper-letter-old-2"},
472 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_LETTER_NEW_1, "readable-paper-letter-new-1"},
473 /*subtype 30 */ {MSG_TYPE_PAPER, MSG_TYPE_PAPER_LETTER_NEW_2, "readable-paper-letter-new-2"},
474 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_ENVELOPE_1, "readable-paper-envelope-1"},
475 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_ENVELOPE_2, "readable-paper-envelope-2"},
476 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_SCROLL_OLD_1, "readable-paper-scroll-old-1"},
477 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_SCROLL_OLD_2, "readable-paper-scroll-old-2"},
478 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_SCROLL_NEW_1, "readable-paper-scroll-new-1"},
479 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_SCROLL_NEW_2, "readable-paper-scroll-new-2"},
480 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_SCROLL_MAGIC, "readable-paper-scroll-magic"},
481
482 /* road signs messages subtypes */
483 {MSG_TYPE_SIGN, MSG_TYPE_SIGN_BASIC, "readable-sign-basic"},
484 {MSG_TYPE_SIGN, MSG_TYPE_SIGN_DIR_LEFT, "readable-sign-dir-left"},
485 /*subtype 40 */ {MSG_TYPE_SIGN, MSG_TYPE_SIGN_DIR_RIGHT, "readable-sign-dir-right"},
486 {MSG_TYPE_SIGN, MSG_TYPE_SIGN_DIR_BOTH, "readable-sign-dir-both"},
487
488 /* stones and monument messages */
489 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_STONE_1, "readable-monument-stone-1"},
490 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_STONE_2, "readable-monument-stone-2"},
491 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_STONE_3, "readable-monument-stone-3"},
492 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_STATUE_1, "readable-monument-statue-1"},
493 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_STATUE_2, "readable-monument-statue-2"},
494 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_STATUE_3, "readable-monument-statue-3"},
495 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_GRAVESTONE_1, "readable-monument-gravestone-1"},
496 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_GRAVESTONE_2, "readable-monument-gravestone-2"},
497 /*subtype 50 */ {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_GRAVESTONE_3, "readable-monument-gravestone-3"},
498 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_WALL_1, "readable-monument-wall-1"},
499 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_WALL_2, "readable-monument-wall-2"},
500 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_WALL_3, "readable-monument-wall-3"}
501 };
502 int last_readable_subtype = sizeof (readable_message_types) / sizeof (readable_message_type);
503
504 static int max_titles[6] = {
505 ((sizeof (light_book_name) / sizeof (char *)) + (sizeof (heavy_book_name) / sizeof (char *))) * (sizeof (book_author) / sizeof (char *)),
506 (sizeof (mon_book_name) / sizeof (char *)) * (sizeof (mon_author) / sizeof (char *)),
507 (sizeof (art_book_name) / sizeof (char *)) * (sizeof (art_author) / sizeof (char *)),
508 (sizeof (path_book_name) / sizeof (char *)) * (sizeof (path_author) / sizeof (char *)),
509 (sizeof (formula_book_name) / sizeof (char *)) * (sizeof (formula_author) / sizeof (char *)),
510 (sizeof (gods_book_name) / sizeof (char *)) * (sizeof (gods_author) / sizeof (char *))
511 };
512
513 /******************************************************************************
514 *
515 * Start of misc. readable functions used by others functions in this file
516 *
517 *****************************************************************************/
518
519 static titlelist *
520 get_empty_booklist (void)
521 {
522 titlelist *bl = new titlelist;
523
524 bl->number = 0;
525 bl->first_book = NULL;
526 bl->next = NULL;
527 return bl;
528 }
529
530 static title *
531 get_empty_book (void)
532 {
533 title *t = new title;
534
535 t->name = NULL;
536 t->archname = NULL;
537 t->authour = NULL;
538 t->level = 0;
539 t->size = 0;
540 t->msg_index = 0;
541 t->next = NULL;
542 return t;
543 }
544
545 /* get_titlelist() - returns pointer to the title list referanced by i */
546
547 static titlelist *
548 get_titlelist (int i)
549 {
550 titlelist *tl = booklist;
551 int number = i;
552
553 if (number < 0)
554 return tl;
555
556 while (tl && number)
557 {
558 if (!tl->next)
559 tl->next = get_empty_booklist ();
560
561 tl = tl->next;
562 number--;
563 }
564
565 return tl;
566 }
567
568 /* HANDMADE STRING FUNCTIONS.., perhaps these belong in another file
569 * (shstr.c ?), but the quantity BOOK_BUF will need to be defined. */
570
571 /* nstrtok() - simple routine to return the number of list
572 * items in buf1 as separated by the value of buf2
573 */
574 static int
575 nstrtok (const char *buf1, const char *buf2)
576 {
577 char *tbuf, sbuf[12], buf[MAX_BUF];
578 int number = 0;
579
580 if (!buf1 || !buf2)
581 return 0;
582 sprintf (buf, "%s", buf1);
583 sprintf (sbuf, "%s", buf2);
584 tbuf = strtok (buf, sbuf);
585 while (tbuf)
586 {
587 number++;
588 tbuf = strtok (NULL, sbuf);
589 }
590 return number;
591 }
592
593 /* strtoktolin() - takes a string in buf1 and separates it into
594 * a list of strings delimited by buf2. Then returns a comma
595 * separated string w/ decent punctuation.
596 */
597 static char *
598 strtoktolin (const char *buf1, const char *buf2)
599 {
600 int maxi, i = nstrtok (buf1, buf2);
601 char *tbuf, buf[MAX_BUF], sbuf[12];
602 static char rbuf[BOOK_BUF];
603
604 maxi = i;
605 strcpy (buf, buf1);
606 strcpy (sbuf, buf2);
607 strcpy (rbuf, " ");
608 tbuf = strtok (buf, sbuf);
609 while (tbuf && i > 0)
610 {
611 strcat (rbuf, tbuf);
612 i--;
613 if (i == 1 && maxi > 1)
614 strcat (rbuf, " and ");
615 else if (i > 0 && maxi > 1)
616 strcat (rbuf, ", ");
617 else
618 strcat (rbuf, ".");
619 tbuf = strtok (NULL, sbuf);
620 }
621 return (char *) rbuf;
622 }
623
624 static int
625 book_overflow (const char *buf1, const char *buf2, int booksize)
626 {
627 if (buf_overflow (buf1, buf2, BOOK_BUF - 2) /* 2 less so always room for trailing \n */
628 || buf_overflow (buf1, buf2, booksize))
629 return 1;
630
631 return 0;
632 }
633
634 /*****************************************************************************
635 *
636 * Start of initialisation related functions.
637 *
638 ****************************************************************************/
639
640 /* init_book_archive() - if not called before, initialise the info list
641 * This reads in the bookarch file into memory. bookarch is the file
642 * created and updated across multiple runs of the program.
643 */
644 static void
645 init_book_archive (void)
646 {
647 FILE *fp;
648 int comp, nroftitle = 0;
649 char buf[MAX_BUF], fname[MAX_BUF], *cp;
650 title *book = NULL;
651 titlelist *bl = get_empty_booklist ();
652 static int did_init_barch;
653
654 if (did_init_barch)
655 return;
656
657 did_init_barch = 1;
658
659 if (!booklist)
660 booklist = bl;
661
662 sprintf (fname, "%s/bookarch", settings.localdir);
663 LOG (llevDebug, " Reading bookarch from %s...\n", fname);
664
665 if ((fp = open_and_uncompress (fname, 0, &comp)) != NULL)
666 {
667 int value, type = 0;
668 size_t i;
669
670 while (fgets (buf, MAX_BUF, fp) != NULL)
671 {
672 if (*buf == '#')
673 continue;
674 if ((cp = strchr (buf, '\n')) != NULL)
675 *cp = '\0';
676 cp = buf;
677 while (*cp == ' ') /* Skip blanks */
678 cp++;
679 if (!strncmp (cp, "title", 4))
680 {
681 book = get_empty_book (); /* init new book entry */
682 book->name = strchr (cp, ' ') + 1;
683 type = -1;
684 nroftitle++;
685 continue;
686 }
687 if (!strncmp (cp, "authour", 4))
688 {
689 book->authour = strchr (cp, ' ') + 1;
690 }
691 if (!strncmp (cp, "arch", 4))
692 {
693 book->archname = strchr (cp, ' ') + 1;
694 }
695 else if (sscanf (cp, "level %d", &value))
696 {
697 book->level = (uint16) value;
698 }
699 else if (sscanf (cp, "type %d", &value))
700 {
701 type = (uint16) value;
702 }
703 else if (sscanf (cp, "size %d", &value))
704 {
705 book->size = (uint16) value;
706 }
707 else if (sscanf (cp, "index %d", &value))
708 {
709 book->msg_index = (uint16) value;
710 }
711 else if (!strncmp (cp, "end", 3))
712 { /* link it */
713 bl = get_titlelist (type);
714 book->next = bl->first_book;
715 bl->first_book = book;
716 bl->number++;
717 }
718 }
719 LOG (llevDebug, "book archives(used/avail): \n");
720 for (bl = booklist, i = 0; bl != NULL && i < sizeof (max_titles) / sizeof (*max_titles); bl = bl->next, i++)
721 {
722 LOG (llevDebug, " (%d/%d)\n", bl->number, max_titles[i]);
723 }
724 close_and_delete (fp, comp);
725 }
726
727 #ifdef BOOK_MSG_DEBUG
728 LOG (llevDebug, "init_book_archive() got %d titles.\n", nroftitle);
729 #endif
730 LOG (llevDebug, " done.\n");
731 }
732
733 /* init_mon_info() - creates the linked list of pointers to
734 * monster archetype objects if not called previously
735 */
736 static void
737 init_mon_info ()
738 {
739 archetype *at;
740 static int did_init_mon_info = 0;
741
742 if (did_init_mon_info)
743 return;
744
745 did_init_mon_info = 1;
746
747 for_all_archetypes (at)
748 if (at->flag [FLAG_MONSTER]
749 && at->is_head ()
750 && (!at->flag [FLAG_CHANGING] || at->flag [FLAG_UNAGGRESSIVE]))
751 {
752 objectlink *mon = new objectlink;
753
754 mon->ob = at;
755 mon->next = first_mon_info;
756 first_mon_info = mon;
757 nrofmon++;
758 }
759
760 LOG (llevDebug, "init_mon_info() got %d monsters\n", nrofmon);
761 }
762
763 /* init_readable() - initialise linked lists utilized by
764 * message functions in tailor_readable_ob()
765 *
766 * This is the function called by the main routine to initialise
767 * all the readable information.
768 */
769 void
770 init_readable (void)
771 {
772 static int did_this;
773
774 if (did_this)
775 return;
776
777 did_this = 1;
778
779 LOG (llevDebug, "Initialising reading data...\n");
780 init_book_archive ();
781 init_mon_info ();
782 LOG (llevDebug, " Done\n");
783 }
784
785 /*****************************************************************************
786 *
787 * This is the start of the administrative functions when creating
788 * new books (ie, updating title and the like)
789 *
790 *****************************************************************************/
791
792 /* find_title() - Search the titlelist (based on msgtype) to see if
793 * book matches something already there. IF so, return that title.
794 */
795 static title *
796 find_title (const object *book, int msgtype)
797 {
798 title *t = NULL;
799 titlelist *tl = get_titlelist (msgtype);
800 int length = strlen (book->msg);
801 int index = strtoint (book->msg);
802
803 if (msgtype < 0)
804 return (title *) NULL;
805
806 if (tl)
807 t = tl->first_book;
808
809 while (t)
810 if (t->size == length && t->msg_index == index)
811 break;
812 else
813 t = t->next;
814
815 #ifdef ARCHIVE_DEBUG
816 if (t)
817 LOG (llevDebug, "Found title match (list %d): %s %s (%d)\n", msgtype, &t->name, &t->authour, t->msg_index);
818 #endif
819
820 return t;
821 }
822
823 /* new_text_name() - Only for objects of type BOOK. SPELLBOOK stuff is
824 * handled directly in change_book_name(). Names are based on text
825 * msgtype
826 * this sets book book->name based on msgtype given. What name
827 * is given is based on various criteria
828 */
829 static void
830 new_text_name (object *book, int msgtype)
831 {
832 int nbr;
833 char name[MAX_BUF];
834
835 if (book->type != BOOK)
836 return;
837
838 switch (msgtype)
839 {
840 case 1: /*monster */
841 nbr = sizeof (mon_book_name) / sizeof (char *);
842 assign (name, mon_book_name[rndm (nbr)]);
843 break;
844 case 2: /*artifact */
845 nbr = sizeof (art_book_name) / sizeof (char *);
846 assign (name, art_book_name[rndm (nbr)]);
847 break;
848 case 3: /*spellpath */
849 nbr = sizeof (path_book_name) / sizeof (char *);
850 assign (name, path_book_name[rndm (nbr)]);
851 break;
852 case 4: /*alchemy */
853 nbr = sizeof (formula_book_name) / sizeof (char *);
854 assign (name, formula_book_name[rndm (nbr)]);
855 break;
856 case 5: /*gods */
857 nbr = sizeof (gods_book_name) / sizeof (char *);
858 assign (name, gods_book_name[rndm (nbr)]);
859 break;
860 case 6: /*msg file */
861 default:
862 if (book->weight > 2000)
863 { /* based on weight */
864 nbr = sizeof (heavy_book_name) / sizeof (char *);
865 assign (name, heavy_book_name[rndm (nbr)]);
866 }
867 else if (book->weight < 2001)
868 {
869 nbr = sizeof (light_book_name) / sizeof (char *);
870 assign (name, light_book_name[rndm (nbr)]);
871 }
872 break;
873 }
874
875 book->name = name;
876 }
877
878 /* add_book_author()
879 * A lot like new_text_name above, but instead chooses an author
880 * and sets op->title to that value
881 */
882
883 static void
884 add_author (object *op, int msgtype)
885 {
886 char title[MAX_BUF], name[MAX_BUF];
887 int nbr = sizeof (book_author) / sizeof (char *);
888
889 if (msgtype < 0 || strlen (op->msg) < 5)
890 return;
891
892 switch (msgtype)
893 {
894 case 1: /* monster */
895 nbr = sizeof (mon_author) / sizeof (char *);
896 assign (name, mon_author[rndm (nbr)]);
897 break;
898 case 2: /* artifacts */
899 nbr = sizeof (art_author) / sizeof (char *);
900 assign (name, art_author[rndm (nbr)]);
901 break;
902 case 3: /* spellpath */
903 nbr = sizeof (path_author) / sizeof (char *);
904 assign (name, path_author[rndm (nbr)]);
905 break;
906 case 4: /* alchemy */
907 nbr = sizeof (formula_author) / sizeof (char *);
908 assign (name, formula_author[rndm (nbr)]);
909 break;
910 case 5: /* gods */
911 nbr = sizeof (gods_author) / sizeof (char *);
912 assign (name, gods_author[rndm (nbr)]);
913 break;
914 case 6: /* msg file */
915 default:
916 assign (name, book_author[rndm (nbr)]);
917 }
918
919 sprintf (title, "of %s", name);
920 op->title = title;
921 }
922
923 /* unique_book() - check to see if the book title/msg is unique. We
924 * go through the entire list of possibilities each time. If we find
925 * a match, then unique_book returns true (because inst unique).
926 */
927
928 static int
929 unique_book (const object *book, int msgtype)
930 {
931 if (!booklist)
932 return 1; /* No archival entries! Must be unique! */
933
934 /* Go through the booklist. If the author and name match, not unique so
935 * return 0.
936 */
937 for (title *test = get_titlelist (msgtype)->first_book; test; test = test->next)
938 if (test->name == book->name && book->title == test->authour)
939 return 0;
940
941 return 1;
942 }
943
944 /* add_book_to_list() */
945
946 static void
947 add_book_to_list (const object *book, int msgtype)
948 {
949 titlelist *tl = get_titlelist (msgtype);
950 title *t;
951
952 if (!tl)
953 {
954 LOG (llevError, "add_book_to_list can't get booklist!\n");
955 return;
956 }
957
958 t = get_empty_book ();
959 t->name = book->name;
960 t->authour = book->title;
961 t->size = strlen (book->msg);
962 t->msg_index = strtoint (book->msg);
963 t->archname = book->arch->archname;
964 t->level = book->level;
965
966 t->next = tl->first_book;
967 tl->first_book = t;
968 tl->number++;
969
970 /* We have stuff we need to write now */
971 need_to_write_bookarchive = 1;
972
973 #ifdef ARCHIVE_DEBUG
974 LOG (llevDebug, "Archiving new title: %s %s (%d)\n", &book->name, &book->title, msgtype);
975 #endif
976
977 }
978
979
980 /* change_book() - give a new, fancier name to generated
981 * objects of type BOOK and SPELLBOOK.
982 * Aug 96 I changed this so we will attempt to create consistent
983 * authour/title and message content for BOOKs. Also, we will
984 * alter books that match archive entries to the archival
985 * levels and architypes. -b.t.
986 */
987
988 #define MAX_TITLE_CHECK 20
989
990 static void
991 change_book (object *book, int msgtype)
992 {
993 int nbr = sizeof (book_descrpt) / sizeof (char *);
994
995 switch (book->type)
996 {
997 case BOOK:
998 {
999 titlelist *tl = get_titlelist (msgtype);
1000 title *t = NULL;
1001 int tries = 0;
1002
1003 /* look to see if our msg already been archived. If so, alter
1004 * the book to match the archival text. If we fail to match,
1005 * then we archive the new title/name/msg combo if there is
1006 * room on the titlelist.
1007 */
1008
1009 if ((strlen (book->msg) > 5) && (t = find_title (book, msgtype)))
1010 {
1011 /* alter book properties */
1012 if (object *tmpbook = get_archetype (t->archname))
1013 {
1014 tmpbook->msg = book->msg;
1015 tmpbook->copy_to (book);
1016 tmpbook->destroy ();
1017 }
1018
1019 book->title = t->authour;
1020 book->name = t->name;
1021 book->level = t->level;
1022 }
1023 /* Don't have any default title, so lets make up a new one */
1024 else
1025 {
1026 int numb, maxnames = max_titles[msgtype];
1027 const char *old_title;
1028 const char *old_name;
1029
1030 old_title = book->title;
1031 old_name = book->name;
1032
1033 /* some pre-generated books have title already set (from
1034 * maps), also don't bother looking for unique title if
1035 * we already used up all the available names! */
1036
1037 if (!tl)
1038 {
1039 LOG (llevError, "change_book_name(): can't find title list\n");
1040 numb = 0;
1041 }
1042 else
1043 numb = tl->number;
1044
1045 if (numb == maxnames)
1046 {
1047 #ifdef ARCHIVE_DEBUG
1048 LOG (llevDebug, "titles for list %d full (%d possible).\n", msgtype, maxnames);
1049 #endif
1050 }
1051 /* shouldnt change map-maker books */
1052 else if (!book->title)
1053 do
1054 {
1055 /* random book name */
1056 new_text_name (book, msgtype);
1057 add_author (book, msgtype); /* random author */
1058 tries++;
1059 }
1060 while (!unique_book (book, msgtype) && tries < MAX_TITLE_CHECK);
1061
1062 /* Now deal with 2 cases.
1063 * 1)If no space for a new title exists lets just restore
1064 * the old book properties. Remember, if the book had
1065 * matchd an older entry on the titlelist, we shouldnt
1066 * have called this routine in the first place!
1067 * 2) If we got a unique title, we need to add it to
1068 * the list.
1069 */
1070
1071 if (tries == MAX_TITLE_CHECK || numb == maxnames)
1072 { /* got to check maxnames again */
1073 #ifdef ARCHIVE_DEBUG
1074 LOG (llevDebug, "Failed to obtain unique title for %s %s (names:%d/%d)\n", &book->name, &book->title, numb, maxnames);
1075 #endif
1076 /* restore old book properties here */
1077 book->title = old_title;
1078
1079 if (rndm (4))
1080 {
1081 /* Lets give the book a description to individualize it some */
1082 char new_name[MAX_BUF];
1083
1084 snprintf (new_name, MAX_BUF, "%s %s", book_descrpt[rndm (nbr)], old_name);
1085
1086 book->name = new_name;
1087 }
1088 else
1089 {
1090 book->name = old_name;
1091 }
1092 }
1093 else if (book->title && strlen (book->msg) > 5)
1094 { /* archive if long msg texts */
1095 add_book_to_list (book, msgtype);
1096 }
1097 }
1098 break;
1099 }
1100
1101 default:
1102 LOG (llevError, "change_book_name() called w/ illegal obj type.\n");
1103 return;
1104 }
1105 }
1106
1107 /*****************************************************************************
1108 *
1109 * This is the start of the area that generates the actual contents
1110 * of the book.
1111 *
1112 *****************************************************************************/
1113
1114 /*****************************************************************************
1115 * Monster msg generation code.
1116 ****************************************************************************/
1117
1118 /* get_random_mon() - returns a random monster slected from linked
1119 * list of all monsters in the current game. If level is non-zero,
1120 * then only monsters greater than that level will be returned.
1121 * Changed 971225 to be greater than equal to level passed. Also
1122 * made choosing by level more random.
1123 */
1124 object *
1125 get_random_mon (int level)
1126 {
1127 objectlink *mon = first_mon_info;
1128 int i = 0, monnr;
1129
1130 /* safety check. Problem w/ init_mon_info list? */
1131 if (!nrofmon || !mon)
1132 return (object *) NULL;
1133
1134 if (!level)
1135 {
1136 /* lets get a random monster from the mon_info linked list */
1137 monnr = rndm (nrofmon);
1138
1139 for (mon = first_mon_info, i = 0; mon; mon = mon->next)
1140 if (i++ == monnr)
1141 break;
1142
1143 if (!mon)
1144 {
1145 LOG (llevError, "get_random_mon: Didn't find a monster when we should have\n");
1146 return NULL;
1147 }
1148 return mon->ob;
1149 }
1150
1151 /* Case where we are searching by level. Redone 971225 to be clearer
1152 * and more random. Before, it looks like it took a random monster from
1153 * the list, and then returned the first monster after that which was
1154 * appropriate level. This wasn't very random because if you had a
1155 * bunch of low level monsters and then a high level one, if the random
1156 * determine took one of the low level ones, it would just forward to the
1157 * high level one and return that. Thus, monsters that immediatly followed
1158 * a bunch of low level monsters would be more heavily returned. It also
1159 * means some of the dragons would be poorly represented, since they
1160 * are a group of high level monsters all around each other.
1161 */
1162
1163 /* First count number of monsters meeting level criteria */
1164 for (mon = first_mon_info, i = 0; mon; mon = mon->next)
1165 if (mon->ob->level >= level)
1166 i++;
1167
1168 if (i == 0)
1169 {
1170 LOG (llevError, "get_random_mon() couldn't return monster for level %d\n", level);
1171 return NULL;
1172 }
1173
1174 monnr = rndm (i);
1175 for (mon = first_mon_info; mon; mon = mon->next)
1176 if (mon->ob->level >= level && monnr-- == 0)
1177 return mon->ob;
1178
1179 if (!mon)
1180 {
1181 LOG (llevError, "get_random_mon(): didn't find a monster when we should have\n");
1182 return NULL;
1183 }
1184 return NULL; /* Should be unreached, by keeps warnings down */
1185 }
1186
1187 /*
1188 * Returns a description of the monster. This really needs to be
1189 * redone, as describe_item really gives a pretty internal description.
1190 */
1191 static const char *
1192 mon_desc (const object *mon)
1193 {
1194 static dynbuf_text buf; buf.clear ();
1195
1196 buf.printf ("B<< %s >>\r", &mon->name);
1197 buf << describe_item (mon, 0);
1198
1199 return buf;
1200 }
1201
1202
1203 /* This function returns the next monsters after 'tmp'. If no match is
1204 * found, it returns NULL (changed 0.94.3 to do this, since the
1205 * calling function (mon_info_msg) seems to expect that.
1206 */
1207 static object *
1208 get_next_mon (object *tmp)
1209 {
1210 objectlink *mon;
1211
1212 for (mon = first_mon_info; mon; mon = mon->next)
1213 if (mon->ob == tmp)
1214 break;
1215
1216 /* didn't find a match */
1217 if (!mon)
1218 return NULL;
1219
1220 if (mon->next)
1221 return mon->next->ob;
1222 else
1223 return first_mon_info->ob;
1224
1225 }
1226
1227 /* mon_info_msg() - generate a message detailing the properties
1228 * of a randomly selected monster.
1229 */
1230 static const char *
1231 mon_info_msg (int level, int booksize)
1232 {
1233 static dynbuf_text buf; buf.clear ();
1234
1235 /*preamble */
1236 buf << "This beastiary contains:\n";
1237
1238 /* lets print info on as many monsters as will fit in our
1239 * document.
1240 * 8-96 Had to change this a bit, otherwise there would
1241 * have been an impossibly large number of combinations
1242 * of text! (and flood out the available number of titles
1243 * in the archive in a snap!) -b.t.
1244 */
1245 object *tmp = get_random_mon (level * 3);
1246 while (tmp && buf.size () < BOOK_BUF)
1247 {
1248 /* monster description */
1249 buf.printf ("\n%s\n", mon_desc (tmp));
1250
1251 /* Note that the value this returns is not based on level */
1252 tmp = get_next_mon (tmp);
1253 }
1254
1255 return buf;
1256 }
1257
1258
1259 /*****************************************************************************
1260 * Artifact msg generation code.
1261 ****************************************************************************/
1262
1263 /* artifact_msg() - generate a message detailing the properties
1264 * of 1-6 artifacts drawn sequentially from the artifact list.
1265 */
1266 static const char *
1267 artifact_msg (int level, int booksize)
1268 {
1269 artifactlist *al = NULL;
1270 artifact *art;
1271 int chance, i, type, index;
1272 int book_entries = level > 5 ? rndm (3) + rndm (3) + 2 : rndm (level) + 1;
1273 const char *ch;
1274 char name[MAX_BUF];
1275 object *tmp = NULL;
1276
1277 static dynbuf_text buf; buf.clear ();
1278
1279 /* values greater than 5 create msg buffers that are too big! */
1280 if (book_entries > 5)
1281 book_entries = 5;
1282
1283 /* lets determine what kind of artifact type randomly.
1284 * Right now legal artifacts only come from those listed
1285 * in art_name_array. Also, we check to be sure an artifactlist
1286 * for that type exists!
1287 */
1288 i = 0;
1289 do
1290 {
1291 index = rndm (sizeof (art_name_array) / sizeof (arttypename));
1292 type = art_name_array[index].type;
1293 al = find_artifactlist (type);
1294 i++;
1295 }
1296 while ((al == NULL) && (i < 10));
1297
1298 if (i == 10) /* Unable to find a message */
1299 return "None";
1300
1301 /* There is no reason to start on the artifact list at the begining. Lets
1302 * take our starting position randomly... */
1303 art = al->items;
1304 for (i = rndm (level) + rndm (2) + 1; i > 0; i--)
1305 {
1306 if (!art)
1307 art = al->items; /* hmm, out of stuff, loop back around */
1308
1309 art = art->next;
1310 }
1311
1312 /* the base 'generic' name for our artifact */
1313 assign (name, art_name_array[index].name);
1314
1315 /* Ok, lets print out the contents */
1316 buf.printf ("Herein %s detailed %s...\n",
1317 book_entries > 1 ? "are" : "is",
1318 book_entries > 1 ? "some artifacts" : "an artifact");
1319
1320 /* artifact msg attributes loop. Lets keep adding entries to the 'book'
1321 * as long as we have space up to the allowed max # (book_entires)
1322 */
1323 while (book_entries > 0 && buf.size () < BOOK_BUF)
1324 {
1325
1326 if (!art)
1327 art = al->items;
1328
1329 buf << '\n';
1330
1331 /* Name */
1332 if (art->allowed && art->allowed->name != shstr_All)
1333 {
1334 linked_char *temp, *next = art->allowed;
1335
1336 do
1337 {
1338 temp = next;
1339 next = next->next;
1340 }
1341 while (next && rndm (2));
1342
1343 buf.printf ("A B<< %s of %s >>", &temp->name, &art->item->name);
1344 }
1345 else /* default name is used */
1346 buf.printf ("The B<< %s of %s >>", name, &art->item->name);
1347
1348 buf << " is ";
1349
1350 /* chance of finding */
1351 chance = (int) (100 * ((float) art->chance / al->total_chance));
1352 if (chance >= 20)
1353 buf << "an uncommon";
1354 else if (chance >= 10)
1355 buf << "an unusual";
1356 else if (chance >= 5)
1357 buf << "a rare";
1358 else
1359 buf << "a very rare";
1360
1361 /* value of artifact */
1362 buf << " item with a value that is " << art->item->value << " times normal.\n";
1363
1364 /* include the message about the artifact, if exists, and book
1365 * level is kinda high */
1366 if (art->item->msg
1367 && rndm (4) + 1 < level)
1368 buf << art->item->msg;
1369
1370 /* properties of the artifact */
1371 tmp = object::create ();
1372 add_abilities (tmp, art->item);
1373 tmp->type = type;
1374 SET_FLAG (tmp, FLAG_IDENTIFIED);
1375 if ((ch = describe_item (tmp, 0)) && strlen (ch) > 1)
1376 buf << "\rProperties of this artifact include:\r" << ch << "\n";
1377
1378 tmp->destroy ();
1379
1380 art = art->next;
1381 book_entries--;
1382 }
1383
1384 return buf;
1385 }
1386
1387 /*****************************************************************************
1388 * Spellpath message generation
1389 *****************************************************************************/
1390
1391 /* spellpath_msg() - generate a message detailing the member
1392 * incantations/prayers (and some of their properties) belonging to
1393 * a given spellpath.
1394 */
1395 static char *
1396 spellpath_msg (int level, int booksize)
1397 {
1398 static dynbuf_text buf; buf.clear ();
1399
1400 static char retbuf[BOOK_BUF];
1401 char tmpbuf[BOOK_BUF];
1402 int path = rndm (NRSPELLPATHS), prayers = rndm (2);
1403 uint32 pnum = (path == -1) ? PATH_NULL : spellpathdef[path];
1404 archetype *at;
1405
1406 /* Preamble */
1407 buf << "Herein are detailed the names of "
1408 << (prayers ? "prayers" : "incantations");
1409
1410 if (path == -1)
1411 buf << " having no known spell path.\n";
1412 else
1413 buf << " belonging to the path of B<< " << spellpathnames[path] << " >>:\n\n";
1414
1415 int seen = 0;
1416
1417 for_all_archetypes (at)
1418 /* Determine if this is an appropriate spell. Must
1419 * be of matching path, must be of appropriate type (prayer
1420 * or not), and must be within the valid level range.
1421 */
1422 if (at->type == SPELL && at->path_attuned & pnum &&
1423 ((at->stats.grace && prayers) || (at->stats.sp && !prayers)) && (at->level < (level * 8)))
1424 {
1425 seen = 1;
1426 buf << at->object::name << '\r';
1427 }
1428
1429 /* Geez, no spells were generated. */
1430 if (!seen)
1431 if (rndm (4)) /* usually, lets make a recursive call... */
1432 return spellpath_msg (level, booksize);
1433 else /* give up, cause knowing no spells exist for path is info too. */
1434 buf << "- no known spells exist.\n";
1435
1436 return buf;
1437 }
1438
1439 /* formula_msg() - generate a message detailing the properties
1440 * of a randomly selected alchemical formula.
1441 */
1442 static void
1443 make_formula_book (object *book, int level)
1444 {
1445 char title[MAX_BUF];
1446 recipelist *fl;
1447 recipe *formula = NULL;
1448 int chance;
1449
1450 static dynbuf_text buf; buf.clear ();
1451
1452 /* the higher the book level, the more complex (ie number of
1453 * ingredients) the formula can be.
1454 */
1455 fl = get_formulalist (rndm (level) / 3 + 1);
1456
1457 if (!fl)
1458 fl = get_formulalist (1); /* safety */
1459
1460 if (fl->total_chance == 0)
1461 {
1462 book->msg = "<indecipherable text>\n";
1463 new_text_name (book, 4);
1464 add_author (book, 4);
1465 return;
1466 }
1467
1468 /* get a random formula, weighted by its bookchance */
1469 chance = rndm (fl->total_chance);
1470 for (formula = fl->items; formula; formula = formula->next)
1471 {
1472 chance -= formula->chance;
1473
1474 if (chance <= 0)
1475 break;
1476 }
1477
1478 if (!formula || formula->arch_names <= 0)
1479 {
1480 book->msg = "<indecipherable text>\n";
1481 new_text_name (book, 4);
1482 add_author (book, 4);
1483 return;
1484 }
1485
1486 /* looks like a formula was found. Base the amount
1487 * of information on the booklevel and the spellevel
1488 * of the formula. */
1489
1490 const char *op_name = formula->arch_name [rndm (formula->arch_names)];
1491 archetype *at;
1492
1493 /* preamble */
1494 buf << "Herein is described a project using B<< "
1495 << (formula->skill ? &formula->skill : "an unknown skill")
1496 << " >>:\n\n";
1497
1498 if ((at = archetype::find (op_name)))
1499 op_name = at->object::name;
1500 else
1501 LOG (llevError, "formula_msg() can't find arch %s for formula.\n", op_name);
1502
1503 /* item name */
1504 if (formula->title != shstr_NONE)
1505 {
1506 buf.printf ("The B<< %s of %s >>", op_name, &formula->title);
1507 /* This results in things like pile of philo. sulfur.
1508 * while philo. sulfur may look better, without this,
1509 * you get things like 'the wise' because its missing the
1510 * water of section.
1511 */
1512 sprintf (title, "%s: %s of %s",
1513 formula_book_name [rndm (sizeof (formula_book_name) / sizeof (char *))], op_name, &formula->title);
1514 }
1515 else
1516 {
1517 buf << "The B<< " << op_name;
1518
1519 sprintf (title, "%s: %s", formula_book_name [rndm (sizeof (formula_book_name) / sizeof (char *))], op_name);
1520 if (at->title)
1521 {
1522 buf << " " << at->title;
1523 strcat (title, " ");
1524 strcat (title, at->title);
1525 }
1526
1527 buf << " >>";
1528 }
1529
1530 /* Lets name the book something meaningful ! */
1531 book->name = title;
1532 book->title = NULL;
1533
1534 /* ingredients to make it */
1535 if (formula->ingred)
1536 {
1537 linked_char *next;
1538 archetype *at;
1539
1540 at = archetype::find (formula->cauldron);
1541
1542 buf.printf (" may be made at %s using the following ingredients:\n\n",
1543 at ? query_name (at) : "an appropriate place");
1544
1545 for (next = formula->ingred; next; next = next->next)
1546 buf << next->name << '\r';
1547 }
1548 else
1549 LOG (llevError, "formula_msg() no ingredient list for object %s of %s\n", op_name, &formula->title);
1550
1551 book->msg = buf;
1552 }
1553
1554 #define DESCRIBE_PATH(retbuf, variable, name) \
1555 if(variable) { \
1556 int i,j=0; \
1557 strcat(retbuf,"(" name ": "); \
1558 for(i=0; i<NRSPELLPATHS; i++) \
1559 if(variable & (1<<i)) { \
1560 if (j) \
1561 strcat(retbuf,", "); \
1562 else \
1563 j = 1; \
1564 strcat(retbuf, spellpathnames[i]); \
1565 } \
1566 strcat(retbuf,")"); \
1567 }
1568
1569 /* god_info_msg() - generate a message detailing the properties
1570 * of a random god. Used by the book hack. b.t.
1571 */
1572 static const char *
1573 god_info_msg (int level, int booksize)
1574 {
1575 const char *name = NULL;
1576 object *god = pntr_to_god_obj (get_rand_god ());
1577
1578 static dynbuf_text buf; buf.clear ();
1579
1580 if (!god)
1581 return 0; /* oops, problems... */
1582
1583 name = god->name;
1584
1585 /* preamble.. */
1586 buf << "This document contains knowledge concerning the diety B<< "
1587 << name << " >>";
1588
1589 /* Always have as default information the god's descriptive terms. */
1590 if (nstrtok (god->msg, ",") > 0)
1591 buf << ", known as" << strtoktolin (god->msg, ",");
1592 else
1593 buf << "...";
1594
1595 buf << "\n\n";
1596
1597 int introlen = buf.size (); /* so we will know if no new info is added later */
1598
1599 /* Information about the god is random, and based on the level of the
1600 * 'book'. Probably there is a more intellegent way to implement
1601 * this ...
1602 */
1603 while (level > 0 && buf.size () < BOOK_BUF)
1604 {
1605 if (level == 2 && rndm (2))
1606 { /* enemy god */
1607 const char *enemy = god->title;
1608
1609 if (enemy)
1610 buf.printf ("The gods %s and %s are enemies.\r", name, enemy);
1611 }
1612
1613 if (level == 3 && rndm (2))
1614 { /* enemy race, what the god's holy word effects */
1615 const char *enemy = god->slaying;
1616 int i;
1617
1618 if (enemy && !(god->path_denied & PATH_TURNING))
1619 if ((i = nstrtok (enemy, ",")) > 0)
1620 {
1621 char tmpbuf[MAX_BUF];
1622
1623 buf << "The holy words of " << name
1624 << " have the power to slay creatures belonging to the ";
1625
1626 if (i > 1)
1627 buf << "following races:" << strtoktolin (enemy, ",");
1628 else
1629 buf << "race of" << strtoktolin (enemy, ",");
1630
1631 buf << '\r';
1632 }
1633 }
1634
1635 if (level == 4 && rndm (2))
1636 { /* Priest of god gets these protect,vulnerable... */
1637 if (const char *cp = describe_resistance (god, 1))
1638 { /* This god does have protections */
1639 buf << name
1640 << " has a potent aura which is extended to"
1641 " faithful priests. The effects of this aura include: "
1642 << cp
1643 << ".\r";
1644 }
1645 }
1646
1647 if (level == 5 && rndm (2))
1648 { /* aligned race, summoning */
1649 const char *race = god->race; /* aligned race */
1650 int i;
1651
1652 if (race && !(god->path_denied & PATH_SUMMON))
1653 if ((i = nstrtok (race, ",")) > 0)
1654 {
1655 buf << "Creatures sacred to " << name << " include the ";
1656 if (i > 1)
1657 buf << "following races:" << strtoktolin (race, ",");
1658 else
1659 buf << "race of" << strtoktolin (race, ",");
1660
1661 buf << '\r';
1662 }
1663 }
1664
1665 if (level == 6 && rndm (2))
1666 { /* blessing,curse properties of the god */
1667 if (const char *cp = describe_resistance (god, 1))
1668 { /* This god does have protections */
1669 buf << "The priests of " << name
1670 << " are known to be able to "
1671 "bestow a blessing which makes the recipient "
1672 << cp
1673 << '\r';
1674 }
1675 }
1676
1677 if (level == 8 && rndm (2))
1678 { /* immunity, holy possession */
1679 buf << "The priests of " << name
1680 << " are known to make cast a mighty"
1681 " prayer of possession";
1682
1683 int first = 1;
1684
1685 for (int i = 0; i < NROFATTACKS; i++)
1686 if (god->resist[i] == 100)
1687 {
1688 if (first)
1689 {
1690 buf << " which gives the recipient";
1691 first = 0;
1692 }
1693 else
1694 buf << ", ";
1695
1696 buf << " immunity to " << attacktype_desc[i];
1697 }
1698
1699 buf << ".\r";
1700 }
1701
1702 if (level == 12 && rndm (2))
1703 { /* spell paths */
1704 //TODO:
1705 int has_effect = 0, tmpvar;
1706 char tmpbuf[MAX_BUF];
1707
1708 sprintf (tmpbuf, "\n");
1709 sprintf (tmpbuf, "It is rarely known fact that the priests of %s\n", name);
1710 strcat (tmpbuf, "are mystically transformed. Effects of this include:\n");
1711
1712 if ((tmpvar = god->path_attuned))
1713 {
1714 has_effect = 1;
1715 DESCRIBE_PATH (tmpbuf, tmpvar, "Attuned");
1716 }
1717
1718 if ((tmpvar = god->path_repelled))
1719 {
1720 has_effect = 1;
1721 DESCRIBE_PATH (tmpbuf, tmpvar, "Repelled");
1722 }
1723
1724 if ((tmpvar = god->path_denied))
1725 {
1726 has_effect = 1;
1727 DESCRIBE_PATH (tmpbuf, tmpvar, "Denied");
1728 }
1729
1730 if (has_effect)
1731 buf << tmpbuf << '\r';
1732 else
1733 buf << '\r';
1734 }
1735
1736 level--;
1737 }
1738
1739 if (buf.size () == introlen)
1740 /* we got no information beyond the preamble! */
1741 buf << "[Unfortunately the rest of the information is hopelessly garbled!]";
1742
1743 return buf;
1744 }
1745
1746 /* tailor_readable_ob()- The main routine. This chooses a random
1747 * message to put in given readable object (type==BOOK) which will
1748 * be referred hereafter as a 'book'. We use the book level to de-
1749 * termine the value of the information we will insert. Higher
1750 * values mean the book will (generally) have better/more info.
1751 * See individual cases as to how this will be utilized.
1752 * "Book" name/content length are based on the weight of the
1753 * document. If the value of msg_type is negative, we will randomly
1754 * choose the kind of message to generate.
1755 * -b.t. thomas@astro.psu.edu
1756 *
1757 * book is the object we are creating into.
1758 * If msg_type is a positive value, we use that to determine the
1759 * message type - otherwise a random value is used.
1760 *
1761 */
1762 void
1763 tailor_readable_ob (object *book, int msg_type)
1764 {
1765 char msgbuf[BOOK_BUF];
1766 int level = book->level ? rndm (book->level) + 1 : 1;
1767 int book_buf_size;
1768
1769 /* safety */
1770 if (book->type != BOOK)
1771 return;
1772
1773 if (level <= 0)
1774 return; /* if no level no point in doing any more... */
1775
1776 /* Max text length this book can have. */
1777 book_buf_size = BOOKSIZE (book);
1778
1779 /* &&& The message switch &&& */
1780 /* Below all of the possible types of messages in the "book"s.
1781 */
1782 /*
1783 * IF you add a new type of book msg, you will have to do several things.
1784 * 1) make sure there is an entry in the msg switch below!
1785 * 2) make sure there is an entry in max_titles[] array.
1786 * 3) make sure there are entries for your case in new_text_title()
1787 * and add_authour().
1788 * 4) you may want separate authour/book name arrays in read.h
1789 */
1790 msg_type = msg_type > 0 ? msg_type : rndm (8);
1791 switch (msg_type)
1792 {
1793 case 1: /* monster attrib */
1794 strcpy (msgbuf, mon_info_msg (level, book_buf_size));
1795 break;
1796 case 2: /* artifact attrib */
1797 strcpy (msgbuf, artifact_msg (level, book_buf_size));
1798 break;
1799 case 3: /* grouping incantations/prayers by path */
1800 strcpy (msgbuf, spellpath_msg (level, book_buf_size));
1801 break;
1802 case 4: /* describe an alchemy formula */
1803 make_formula_book (book, level);
1804 /* make_formula_book already gives title */
1805 return;
1806 case 5: /* bits of information about a god */
1807 strcpy (msgbuf, god_info_msg (level, book_buf_size));
1808 break;
1809 case 0: /* use info list in lib/ */
1810 default:
1811 cfperl_make_book (book, level);
1812 /* already gives title */
1813 return;
1814 }
1815
1816 if (strlen (msgbuf) > 1)
1817 {
1818 book->msg = msgbuf;
1819 /* lets give the "book" a new name, which may be a compound word */
1820 change_book (book, msg_type);
1821 }
1822 }
1823
1824
1825 /*****************************************************************************
1826 *
1827 * Cleanup routine for readble stuff.
1828 *
1829 *****************************************************************************/
1830
1831 void
1832 free_all_readable (void)
1833 {
1834 titlelist *tlist, *tnext;
1835 title *title1, *titlenext;
1836 linked_char *lmsg, *nextmsg;
1837 objectlink *monlink, *nextmon;
1838
1839 LOG (llevDebug, "freeing all book information\n");
1840
1841 for (tlist = booklist; tlist; tlist = tnext)
1842 {
1843 tnext = tlist->next;
1844
1845 for (title1 = tlist->first_book; title1; title1 = titlenext)
1846 {
1847 titlenext = title1->next;
1848 delete title1;
1849 }
1850
1851 delete tlist;
1852 }
1853
1854 for (lmsg = first_msg; lmsg; lmsg = nextmsg)
1855 {
1856 nextmsg = lmsg->next;
1857 delete lmsg;
1858 }
1859
1860 for (monlink = first_mon_info; monlink; monlink = nextmon)
1861 {
1862 nextmon = monlink->next;
1863 delete monlink;
1864 }
1865 }
1866
1867
1868 /*****************************************************************************
1869 *
1870 * Writeback routine for updating the bookarchive.
1871 *
1872 ****************************************************************************/
1873
1874 /* write_book_archive() - write out the updated book archive */
1875
1876 void
1877 write_book_archive (void)
1878 {
1879 FILE *fp;
1880 int index = 0;
1881 char fname[MAX_BUF];
1882 title *book = NULL;
1883 titlelist *bl = get_titlelist (0);
1884
1885 /* If nothing changed, don't write anything */
1886 if (!need_to_write_bookarchive)
1887 return;
1888 need_to_write_bookarchive = 0;
1889
1890 sprintf (fname, "%s/bookarch", settings.localdir);
1891 LOG (llevDebug, "Updating book archive: %s...\n", fname);
1892
1893 if ((fp = fopen (fname, "w")) == NULL)
1894 {
1895 LOG (llevDebug, "Can't open book archive file %s\n", fname);
1896 }
1897 else
1898 {
1899 while (bl)
1900 {
1901 for (book = bl->first_book; book; book = book->next)
1902 if (book && book->authour)
1903 {
1904 fprintf (fp, "title %s\n", &book->name);
1905 fprintf (fp, "authour %s\n", &book->authour);
1906 fprintf (fp, "arch %s\n", &book->archname);
1907 fprintf (fp, "level %d\n", book->level);
1908 fprintf (fp, "type %d\n", index);
1909 fprintf (fp, "size %d\n", book->size);
1910 fprintf (fp, "index %d\n", book->msg_index);
1911 fprintf (fp, "end\n");
1912 }
1913 bl = bl->next;
1914 index++;
1915 }
1916 fclose (fp);
1917 chmod (fname, SAVE_MODE);
1918 }
1919 }
1920 readable_message_type *
1921 get_readable_message_type (object *readable)
1922 {
1923 uint8 subtype = readable->subtype;
1924
1925 if (subtype > last_readable_subtype)
1926 return &readable_message_types[0];
1927
1928 return &readable_message_types[subtype];
1929 }