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Revision: 1.52
Committed: Fri Nov 6 13:31:47 2009 UTC (14 years, 6 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.51: +0 -57 lines
Log Message:
remove or document dead code

File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the Affero GNU General Public License
19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
21 *
22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */
24
25 /* This file contains code relevant to the BOOKS hack -- designed
26 * to allow randomly occuring messages in non-magical texts.
27 */
28
29 /* laid down initial file - dec 1995. -b.t. thomas@astro.psu.edu */
30
31 #include <global.h>
32 #include <book.h>
33 #include <living.h>
34 #include <spells.h>
35
36 /* Define this if you want to archive book titles by contents.
37 * This option should enforce UNIQUE combinations of titles,authors and
38 * msg contents during and *between* game sessions.
39 * Note: a slight degeneracy exists since books are archived based on an integer
40 * index value calculated from the message text (similar to alchemy formulae).
41 * Sometimes two widely different messages have the same index value (rare). In
42 * this case, it is possible to occasionally generate 2 books with same title and
43 * different message content. Not really a bug, but rather a feature. This action
44 * should keeps player on their toes ;).
45 * Also, note that there is *finite* space available for archiving message and titles.
46 * Once this space is used, books will stop being archived. Not a serious problem
47 * under the current regime, since there are generally fewer possible (random)
48 * messages than space available on the titlelists.
49 * One exception (for sure) are the monster messages. But no worries, you should
50 * see all of the monster info in some order (but not all possble combinations)
51 * before the monster titlelist space is run out. You can increase titlelist
52 * space by increasing the array sizes for the monster book_authours and book_names
53 * (see max_titles[] array and include/read.h). Since the unique_book algorthm is
54 * kinda stupid, this program *may* slow down program execution if defined (but I don't
55 * think its a significant problem, at least, I have no problems running this option
56 * on a Sparc 10! Also, once archive title lists are filled and/or all possible msg
57 * combinations have been generated, unique_book isnt called anymore. It takes 5-10
58 * sessions for this to happen).
59 * Final note: the game remembers book/title/msg combinations from reading the
60 * file lib/bookarch. If you REMOVE this file, you will lose your archive. So
61 * be sure to copy it over to the new lib directory when you change versions.
62 * -b.t.
63 */
64
65 /* This flag is useful to see what kind of output messages are created */
66
67 /* #define BOOK_MSG_DEBUG */
68
69 /* This flag is useful for debuging archiving action */
70
71 /* #define ARCHIVE_DEBUG */
72
73 /* Moved these structures from struct.h to this file in 0.94.3 - they
74 * are not needed anyplace else, so why have them globally declared?
75 */
76
77 /* 'title' and 'titlelist' are used by the readable code */
78 struct title : zero_initialised
79 {
80 shstr name; /* the name of the book */
81 shstr authour; /* the name of the book authour */
82 shstr archname; /* the archetype name of the book */
83 int level; /* level of difficulty of this message */
84 int size; /* size of the book message */
85 int msg_index; /* an index value derived from book message */
86 title *next;
87 };
88
89 struct titlelist : zero_initialised
90 {
91 int number; /* number of items in the list */
92 title *first_book; /* pointer to first book in this list */
93 titlelist *next; /* pointer to next book list */
94 };
95
96 /* special structure, used only by art_name_array[] */
97 struct arttypename
98 {
99 const char *name; /* generic name to call artifacts of this type */
100 int type; /* matching type */
101 };
102
103 /* booklist is the buffer of books read in from the bookarch file */
104 static titlelist *booklist = NULL;
105
106 static objectlink *first_mon_info = NULL;
107
108 /* these are needed for creation of a linked list of
109 * pointers to all (hostile) monster objects */
110
111 static int nrofmon = 0, need_to_write_bookarchive = 0;
112
113 /* first_msg is the started of the linked list of messages as read from
114 * the messages file
115 */
116 static linked_char *first_msg = NULL;
117
118 /*
119 * Spellpath information
120 */
121 static uint32 spellpathdef[NRSPELLPATHS] = {
122 PATH_PROT,
123 PATH_FIRE,
124 PATH_FROST,
125 PATH_ELEC,
126 PATH_MISSILE,
127 PATH_SELF,
128 PATH_SUMMON,
129 PATH_ABJURE,
130 PATH_RESTORE,
131 PATH_DETONATE,
132 PATH_MIND,
133 PATH_CREATE,
134 PATH_TELE,
135 PATH_INFO,
136 PATH_TRANSMUTE,
137 PATH_TRANSFER,
138 PATH_TURNING,
139 PATH_WOUNDING,
140 PATH_DEATH,
141 PATH_LIGHT
142 };
143
144 static const char *const path_book_name[] = {
145 "codex",
146 "compendium",
147 "exposition",
148 "tables",
149 "treatise"
150 };
151
152 /* used by spellpath texts */
153 static const char *const path_author[] = {
154 "aether",
155 "astral byways",
156 "connections",
157 "the Grey Council",
158 "deep pathways",
159 "knowledge",
160 "magic",
161 "mystic ways",
162 "pathways",
163 "power",
164 "spells",
165 "transforms",
166 "the mystic veil",
167 "unknown spells"
168 };
169
170 /*
171 * Artiface/item information
172 */
173
174 /* if it isnt listed here, then art_attr_msg will never generate
175 * a message for this type of artifact. -b.t. */
176
177 static arttypename art_name_array[] = {
178 {"Helmet", HELMET},
179 {"Amulet", AMULET},
180 {"Shield", SHIELD},
181 {"Bracers", BRACERS},
182 {"Boots", BOOTS},
183 {"Cloak", CLOAK},
184 {"Gloves", GLOVES},
185 {"Girdle", GIRDLE},
186 {"Ring", RING},
187 {"Horn", HORN},
188 {"Missile Weapon", BOW},
189 {"Missile", ARROW},
190 {"Hand Weapon", WEAPON},
191 {"Artifact", SKILL},
192 {"Food", FOOD},
193 {"Body Armour", ARMOUR}
194 };
195
196 static const char *const art_book_name[] = {
197 "collection",
198 "file",
199 "files",
200 "guide",
201 "handbook",
202 "index",
203 "inventory",
204 "list",
205 "listing",
206 "record",
207 "record book"
208 };
209
210 /* used by artifact texts */
211 static const char *const art_author[] = {
212 "ancient things",
213 "artifacts",
214 "Havlor", /* ancient warrior scribe :) */
215 "items",
216 "lost artifacts",
217 "the ancients",
218 "useful things"
219 };
220
221 /*
222 * Monster book information
223 */
224
225 static const char *const mon_book_name[] = {
226 "beastuary",
227 "catalog",
228 "compilation",
229 "collection",
230 "encyclopedia",
231 "guide",
232 "handbook",
233 "list",
234 "manual",
235 "notes",
236 "record",
237 "register",
238 "volume"
239 };
240
241
242 /* used by monster beastuary texts */
243 static const char *const mon_author[] = {
244 "beasts",
245 "creatures",
246 "dezidens",
247 "dwellers",
248 "evil nature",
249 "life",
250 "monsters",
251 "nature",
252 "new life",
253 "residents",
254 "the spawn",
255 "the living",
256 "things"
257 };
258
259 /*
260 * God book information
261 */
262
263 static const char *const gods_book_name[] = {
264 "devotional",
265 "devout notes",
266 "divine text",
267 "divine work",
268 "holy book",
269 "holy record",
270 "moral text",
271 "sacred guide",
272 "testament",
273 "transcript"
274 };
275
276 /* used by gods texts */
277 static const char *const gods_author[] = {
278 "cults",
279 "joy",
280 "lasting curse",
281 "madness",
282 "religions",
283 "the dead",
284 "the gods",
285 "the heirophant",
286 "the poor priest",
287 "the priestess",
288 "pain",
289 "white"
290 };
291
292
293 /*
294 * Alchemy (formula) information
295 */
296
297 static const char *const formula_book_name[] = {
298 "cookbook",
299 "formulary",
300 "lab book",
301 "lab notes",
302 "recipe book",
303 "experiment record",
304 "work plan",
305 "design notes"
306 };
307
308 /* this isn't used except for empty books */
309 static const char *const formula_author[] = {
310 "Albertus Magnus",
311 "alchemy",
312 "balms",
313 "creation",
314 "dusts",
315 "magical manufacture",
316 "making",
317 "philosophical items",
318 "potions",
319 "powders",
320 "the cauldron",
321 "the lamp black",
322 "transmutation",
323 "waters"
324 };
325
326 /*
327 * Generic book information
328 */
329
330 /* used by msg file and 'generic' books */
331 static const char *const light_book_name[] = {
332 "calendar",
333 "datebook",
334 "diary",
335 "guidebook",
336 "handbook",
337 "ledger",
338 "notes",
339 "notebook",
340 "octavo",
341 "pamphlet",
342 "practicum",
343 "script",
344 "transcript"
345 };
346
347 static const char *const heavy_book_name[] = {
348 "catalog",
349 "compendium",
350 "guide",
351 "manual",
352 "opus",
353 "tome",
354 "treatise",
355 "volume",
356 "work"
357 };
358
359
360 /* used by 'generic' books */
361 static const char *const book_author[] = {
362 "Abdulah",
363 "Al'hezred",
364 "Alywn",
365 "Arundel",
366 "Arvind",
367 "Aerlingas",
368 "Bacon",
369 "Baliqendii",
370 "Bosworth",
371 "Beathis",
372 "Bertil",
373 "Cauchy",
374 "Chakrabarti",
375 "der Waalis",
376 "Dirk",
377 "Djwimii",
378 "Eisenstaadt",
379 "Fendris",
380 "Frank",
381 "Habbi",
382 "Harlod",
383 "Ichibod",
384 "Janus",
385 "June",
386 "Magnuson",
387 "Nandii",
388 "Nitfeder",
389 "Norris",
390 "Parael",
391 "Penhew",
392 "Sophia",
393 "Skilly",
394 "Tahir",
395 "Thockmorton",
396 "Thomas",
397 "van Helsing",
398 "van Pelt",
399 "Voormis",
400 "Xavier",
401 "Xeno",
402 "Zardoz",
403 "Zagy"
404 };
405
406 static const char *const book_descrpt[] = {
407 "ancient",
408 "cryptic",
409 "cryptical",
410 "dusty",
411 "hiearchical",
412 "grizzled",
413 "gold-guilt",
414 "great",
415 "lost",
416 "magnificent",
417 "musty",
418 "mythical",
419 "mystical",
420 "rustic",
421 "stained",
422 "silvered",
423 "transcendental",
424 "weathered"
425 };
426
427 /* Each line of this array is a readable subtype
428 * Be careful to keep the order. If you add readable subtype, add them
429 * at the bottom of the list. Never delete a subtype because index is used as
430 * subtype paramater in arch files!
431 */
432 static readable_message_type readable_message_types[] = {
433 /*subtype 0 */ {0, 0, "info"},
434 /* book messages subtypes */
435 /*subtype 1 */ {MSG_TYPE_BOOK, MSG_TYPE_BOOK_CLASP_1, "readable-book-clasp-1"},
436 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_CLASP_2, "readable-book-clasp-2"},
437 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_ELEGANT_1, "readable-book-elegant-1"},
438 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_ELEGANT_2, "readable-book-elegant-2"},
439 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_QUARTO_1, "readable-book-quarto-1"},
440 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_QUARTO_2, "readable-book-quarto-2"},
441 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_SPELL_EVOKER, "readable-book-spell-evocation"},
442 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_SPELL_PRAYER, "readable-book-spell-praying"},
443 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_SPELL_PYRO, "readable-book-spell-pyromancy"},
444 /*subtype 10 */ {MSG_TYPE_BOOK, MSG_TYPE_BOOK_SPELL_SORCERER, "readable-book-spell-sorcery"},
445 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_SPELL_SUMMONER, "readable-book-spell-summoning"},
446 /* card messages subtypes */
447 {MSG_TYPE_CARD, MSG_TYPE_CARD_SIMPLE_1, "readable-card-simple-1"},
448 {MSG_TYPE_CARD, MSG_TYPE_CARD_SIMPLE_2, "readable-card-simple-2"},
449 {MSG_TYPE_CARD, MSG_TYPE_CARD_SIMPLE_3, "readable-card-simple-3"},
450 {MSG_TYPE_CARD, MSG_TYPE_CARD_ELEGANT_1, "readable-card-elegant-1"},
451 {MSG_TYPE_CARD, MSG_TYPE_CARD_ELEGANT_2, "readable-card-elegant-2"},
452 {MSG_TYPE_CARD, MSG_TYPE_CARD_ELEGANT_3, "readable-card-elegant-3"},
453 {MSG_TYPE_CARD, MSG_TYPE_CARD_STRANGE_1, "readable-card-strange-1"},
454 {MSG_TYPE_CARD, MSG_TYPE_CARD_STRANGE_2, "readable-card-strange-2"},
455 /*subtype 20 */ {MSG_TYPE_CARD, MSG_TYPE_CARD_STRANGE_3, "readable-card-strange-3"},
456 {MSG_TYPE_CARD, MSG_TYPE_CARD_MONEY_1, "readable-card-money-1"},
457 {MSG_TYPE_CARD, MSG_TYPE_CARD_MONEY_2, "readable-card-money-2"},
458 {MSG_TYPE_CARD, MSG_TYPE_CARD_MONEY_3, "readable-card-money-3"},
459
460 /* Paper messages subtypes */
461 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_NOTE_1, "readable-paper-note-1"},
462 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_NOTE_2, "readable-paper-note-2"},
463 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_NOTE_3, "readable-paper-note-3"},
464 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_LETTER_OLD_1, "readable-paper-letter-old-1"},
465 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_LETTER_OLD_2, "readable-paper-letter-old-2"},
466 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_LETTER_NEW_1, "readable-paper-letter-new-1"},
467 /*subtype 30 */ {MSG_TYPE_PAPER, MSG_TYPE_PAPER_LETTER_NEW_2, "readable-paper-letter-new-2"},
468 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_ENVELOPE_1, "readable-paper-envelope-1"},
469 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_ENVELOPE_2, "readable-paper-envelope-2"},
470 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_SCROLL_OLD_1, "readable-paper-scroll-old-1"},
471 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_SCROLL_OLD_2, "readable-paper-scroll-old-2"},
472 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_SCROLL_NEW_1, "readable-paper-scroll-new-1"},
473 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_SCROLL_NEW_2, "readable-paper-scroll-new-2"},
474 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_SCROLL_MAGIC, "readable-paper-scroll-magic"},
475
476 /* road signs messages subtypes */
477 {MSG_TYPE_SIGN, MSG_TYPE_SIGN_BASIC, "readable-sign-basic"},
478 {MSG_TYPE_SIGN, MSG_TYPE_SIGN_DIR_LEFT, "readable-sign-dir-left"},
479 /*subtype 40 */ {MSG_TYPE_SIGN, MSG_TYPE_SIGN_DIR_RIGHT, "readable-sign-dir-right"},
480 {MSG_TYPE_SIGN, MSG_TYPE_SIGN_DIR_BOTH, "readable-sign-dir-both"},
481
482 /* stones and monument messages */
483 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_STONE_1, "readable-monument-stone-1"},
484 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_STONE_2, "readable-monument-stone-2"},
485 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_STONE_3, "readable-monument-stone-3"},
486 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_STATUE_1, "readable-monument-statue-1"},
487 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_STATUE_2, "readable-monument-statue-2"},
488 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_STATUE_3, "readable-monument-statue-3"},
489 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_GRAVESTONE_1, "readable-monument-gravestone-1"},
490 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_GRAVESTONE_2, "readable-monument-gravestone-2"},
491 /*subtype 50 */ {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_GRAVESTONE_3, "readable-monument-gravestone-3"},
492 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_WALL_1, "readable-monument-wall-1"},
493 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_WALL_2, "readable-monument-wall-2"},
494 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_WALL_3, "readable-monument-wall-3"}
495 };
496 static int last_readable_subtype = sizeof (readable_message_types) / sizeof (readable_message_type);
497
498 static int max_titles[6] = {
499 ((sizeof (light_book_name) / sizeof (char *)) + (sizeof (heavy_book_name) / sizeof (char *))) * (sizeof (book_author) / sizeof (char *)),
500 (sizeof (mon_book_name) / sizeof (char *)) * (sizeof (mon_author) / sizeof (char *)),
501 (sizeof (art_book_name) / sizeof (char *)) * (sizeof (art_author) / sizeof (char *)),
502 (sizeof (path_book_name) / sizeof (char *)) * (sizeof (path_author) / sizeof (char *)),
503 (sizeof (formula_book_name) / sizeof (char *)) * (sizeof (formula_author) / sizeof (char *)),
504 (sizeof (gods_book_name) / sizeof (char *)) * (sizeof (gods_author) / sizeof (char *))
505 };
506
507 /******************************************************************************
508 *
509 * Start of misc. readable functions used by others functions in this file
510 *
511 *****************************************************************************/
512
513 static titlelist *
514 get_empty_booklist (void)
515 {
516 titlelist *bl = new titlelist;
517
518 bl->number = 0;
519 bl->first_book = NULL;
520 bl->next = NULL;
521 return bl;
522 }
523
524 static title *
525 get_empty_book (void)
526 {
527 title *t = new title;
528
529 t->name = NULL;
530 t->archname = NULL;
531 t->authour = NULL;
532 t->level = 0;
533 t->size = 0;
534 t->msg_index = 0;
535 t->next = NULL;
536 return t;
537 }
538
539 /* get_titlelist() - returns pointer to the title list referanced by i */
540
541 static titlelist *
542 get_titlelist (int i)
543 {
544 titlelist *tl = booklist;
545 int number = i;
546
547 if (number < 0)
548 return tl;
549
550 while (tl && number)
551 {
552 if (!tl->next)
553 tl->next = get_empty_booklist ();
554
555 tl = tl->next;
556 number--;
557 }
558
559 return tl;
560 }
561
562 /* HANDMADE STRING FUNCTIONS.., perhaps these belong in another file
563 * (shstr.c ?), but the quantity BOOK_BUF will need to be defined. */
564
565 /* nstrtok() - simple routine to return the number of list
566 * items in buf1 as separated by the value of buf2
567 */
568 static int
569 nstrtok (const char *buf1, const char *buf2)
570 {
571 char *tbuf, sbuf[12], buf[MAX_BUF];
572 int number = 0;
573
574 if (!buf1 || !buf2)
575 return 0;
576 sprintf (buf, "%s", buf1);
577 sprintf (sbuf, "%s", buf2);
578 tbuf = strtok (buf, sbuf);
579 while (tbuf)
580 {
581 number++;
582 tbuf = strtok (NULL, sbuf);
583 }
584 return number;
585 }
586
587 /* strtoktolin() - takes a string in buf1 and separates it into
588 * a list of strings delimited by buf2. Then returns a comma
589 * separated string w/ decent punctuation.
590 */
591 static char *
592 strtoktolin (const char *buf1, const char *buf2)
593 {
594 int maxi, i = nstrtok (buf1, buf2);
595 char *tbuf, buf[MAX_BUF], sbuf[12];
596 static char rbuf[BOOK_BUF];
597
598 maxi = i;
599 strcpy (buf, buf1);
600 strcpy (sbuf, buf2);
601 strcpy (rbuf, " ");
602 tbuf = strtok (buf, sbuf);
603 while (tbuf && i > 0)
604 {
605 strcat (rbuf, tbuf);
606 i--;
607 if (i == 1 && maxi > 1)
608 strcat (rbuf, " and ");
609 else if (i > 0 && maxi > 1)
610 strcat (rbuf, ", ");
611 else
612 strcat (rbuf, ".");
613 tbuf = strtok (NULL, sbuf);
614 }
615 return (char *) rbuf;
616 }
617
618 /*****************************************************************************
619 *
620 * Start of initialisation related functions.
621 *
622 ****************************************************************************/
623
624 /* init_book_archive() - if not called before, initialise the info list
625 * This reads in the bookarch file into memory. bookarch is the file
626 * created and updated across multiple runs of the program.
627 */
628 static void
629 init_book_archive (void)
630 {
631 FILE *fp;
632 int comp, nroftitle = 0;
633 char buf[MAX_BUF], fname[MAX_BUF], *cp;
634 title *book = NULL;
635 titlelist *bl = get_empty_booklist ();
636 static int did_init_barch;
637
638 if (did_init_barch)
639 return;
640
641 did_init_barch = 1;
642
643 if (!booklist)
644 booklist = bl;
645
646 sprintf (fname, "%s/bookarch", settings.localdir);
647 LOG (llevDebug, " Reading bookarch from %s...\n", fname);
648
649 if ((fp = open_and_uncompress (fname, 0, &comp)) != NULL)
650 {
651 int value, type = 0;
652 size_t i;
653
654 while (fgets (buf, MAX_BUF, fp) != NULL)
655 {
656 if (*buf == '#')
657 continue;
658 if ((cp = strchr (buf, '\n')) != NULL)
659 *cp = '\0';
660 cp = buf;
661 while (*cp == ' ') /* Skip blanks */
662 cp++;
663 if (!strncmp (cp, "title", 4))
664 {
665 book = get_empty_book (); /* init new book entry */
666 book->name = strchr (cp, ' ') + 1;
667 type = -1;
668 nroftitle++;
669 continue;
670 }
671 if (!strncmp (cp, "authour", 4))
672 {
673 book->authour = strchr (cp, ' ') + 1;
674 }
675 if (!strncmp (cp, "arch", 4))
676 {
677 book->archname = strchr (cp, ' ') + 1;
678 }
679 else if (sscanf (cp, "level %d", &value))
680 {
681 book->level = (uint16) value;
682 }
683 else if (sscanf (cp, "type %d", &value))
684 {
685 type = (uint16) value;
686 }
687 else if (sscanf (cp, "size %d", &value))
688 {
689 book->size = (uint16) value;
690 }
691 else if (sscanf (cp, "index %d", &value))
692 {
693 book->msg_index = (uint16) value;
694 }
695 else if (!strncmp (cp, "end", 3))
696 { /* link it */
697 bl = get_titlelist (type);
698 book->next = bl->first_book;
699 bl->first_book = book;
700 bl->number++;
701 }
702 }
703 LOG (llevDebug, "book archives(used/avail): \n");
704 for (bl = booklist, i = 0; bl != NULL && i < sizeof (max_titles) / sizeof (*max_titles); bl = bl->next, i++)
705 {
706 LOG (llevDebug, " (%d/%d)\n", bl->number, max_titles[i]);
707 }
708 close_and_delete (fp, comp);
709 }
710
711 #ifdef BOOK_MSG_DEBUG
712 LOG (llevDebug, "init_book_archive() got %d titles.\n", nroftitle);
713 #endif
714 LOG (llevDebug, " done.\n");
715 }
716
717 /* init_mon_info() - creates the linked list of pointers to
718 * monster archetype objects if not called previously
719 */
720 static void
721 init_mon_info ()
722 {
723 archetype *at;
724 static int did_init_mon_info = 0;
725
726 if (did_init_mon_info)
727 return;
728
729 did_init_mon_info = 1;
730
731 for_all_archetypes (at)
732 if (at->flag [FLAG_MONSTER]
733 && at->is_head ()
734 && (!at->flag [FLAG_CHANGING] || at->flag [FLAG_UNAGGRESSIVE]))
735 {
736 objectlink *mon = new objectlink;
737
738 mon->ob = at;
739 mon->next = first_mon_info;
740 first_mon_info = mon;
741 nrofmon++;
742 }
743
744 LOG (llevDebug, "init_mon_info() got %d monsters\n", nrofmon);
745 }
746
747 /* init_readable() - initialise linked lists utilized by
748 * message functions in tailor_readable_ob()
749 *
750 * This is the function called by the main routine to initialise
751 * all the readable information.
752 */
753 void
754 init_readable (void)
755 {
756 static int did_this;
757
758 if (did_this)
759 return;
760
761 did_this = 1;
762
763 LOG (llevDebug, "Initialising reading data...\n");
764 init_book_archive ();
765 init_mon_info ();
766 LOG (llevDebug, " Done\n");
767 }
768
769 /*****************************************************************************
770 *
771 * This is the start of the administrative functions when creating
772 * new books (ie, updating title and the like)
773 *
774 *****************************************************************************/
775
776 /* find_title() - Search the titlelist (based on msgtype) to see if
777 * book matches something already there. IF so, return that title.
778 */
779 static title *
780 find_title (const object *book, int msgtype)
781 {
782 title *t = NULL;
783 titlelist *tl = get_titlelist (msgtype);
784 int length = strlen (book->msg);
785 int index = strtoint (book->msg);
786
787 if (msgtype < 0)
788 return (title *) NULL;
789
790 if (tl)
791 t = tl->first_book;
792
793 while (t)
794 if (t->size == length && t->msg_index == index)
795 break;
796 else
797 t = t->next;
798
799 #ifdef ARCHIVE_DEBUG
800 if (t)
801 LOG (llevDebug, "Found title match (list %d): %s %s (%d)\n", msgtype, &t->name, &t->authour, t->msg_index);
802 #endif
803
804 return t;
805 }
806
807 /* new_text_name() - Only for objects of type BOOK. SPELLBOOK stuff is
808 * handled directly in change_book_name(). Names are based on text
809 * msgtype
810 * this sets book book->name based on msgtype given. What name
811 * is given is based on various criteria
812 */
813 static void
814 new_text_name (object *book, int msgtype)
815 {
816 int nbr;
817 char name[MAX_BUF];
818
819 if (book->type != BOOK)
820 return;
821
822 switch (msgtype)
823 {
824 case 1: /*monster */
825 nbr = sizeof (mon_book_name) / sizeof (char *);
826 assign (name, mon_book_name[rndm (nbr)]);
827 break;
828 case 2: /*artifact */
829 nbr = sizeof (art_book_name) / sizeof (char *);
830 assign (name, art_book_name[rndm (nbr)]);
831 break;
832 case 3: /*spellpath */
833 nbr = sizeof (path_book_name) / sizeof (char *);
834 assign (name, path_book_name[rndm (nbr)]);
835 break;
836 case 4: /*alchemy */
837 nbr = sizeof (formula_book_name) / sizeof (char *);
838 assign (name, formula_book_name[rndm (nbr)]);
839 break;
840 case 5: /*gods */
841 nbr = sizeof (gods_book_name) / sizeof (char *);
842 assign (name, gods_book_name[rndm (nbr)]);
843 break;
844 case 6: /*msg file */
845 default:
846 if (book->weight > 2000)
847 { /* based on weight */
848 nbr = sizeof (heavy_book_name) / sizeof (char *);
849 assign (name, heavy_book_name[rndm (nbr)]);
850 }
851 else if (book->weight < 2001)
852 {
853 nbr = sizeof (light_book_name) / sizeof (char *);
854 assign (name, light_book_name[rndm (nbr)]);
855 }
856 break;
857 }
858
859 book->name = name;
860 }
861
862 /* add_book_author()
863 * A lot like new_text_name above, but instead chooses an author
864 * and sets op->title to that value
865 */
866
867 static void
868 add_author (object *op, int msgtype)
869 {
870 char title[MAX_BUF], name[MAX_BUF];
871 int nbr = sizeof (book_author) / sizeof (char *);
872
873 if (msgtype < 0 || strlen (op->msg) < 5)
874 return;
875
876 switch (msgtype)
877 {
878 case 1: /* monster */
879 nbr = sizeof (mon_author) / sizeof (char *);
880 assign (name, mon_author[rndm (nbr)]);
881 break;
882 case 2: /* artifacts */
883 nbr = sizeof (art_author) / sizeof (char *);
884 assign (name, art_author[rndm (nbr)]);
885 break;
886 case 3: /* spellpath */
887 nbr = sizeof (path_author) / sizeof (char *);
888 assign (name, path_author[rndm (nbr)]);
889 break;
890 case 4: /* alchemy */
891 nbr = sizeof (formula_author) / sizeof (char *);
892 assign (name, formula_author[rndm (nbr)]);
893 break;
894 case 5: /* gods */
895 nbr = sizeof (gods_author) / sizeof (char *);
896 assign (name, gods_author[rndm (nbr)]);
897 break;
898 case 6: /* msg file */
899 default:
900 assign (name, book_author[rndm (nbr)]);
901 }
902
903 sprintf (title, "of %s", name);
904 op->title = title;
905 }
906
907 /* unique_book() - check to see if the book title/msg is unique. We
908 * go through the entire list of possibilities each time. If we find
909 * a match, then unique_book returns true (because inst unique).
910 */
911
912 static int
913 unique_book (const object *book, int msgtype)
914 {
915 if (!booklist)
916 return 1; /* No archival entries! Must be unique! */
917
918 /* Go through the booklist. If the author and name match, not unique so
919 * return 0.
920 */
921 for (title *test = get_titlelist (msgtype)->first_book; test; test = test->next)
922 if (test->name == book->name && book->title == test->authour)
923 return 0;
924
925 return 1;
926 }
927
928 /* add_book_to_list() */
929
930 static void
931 add_book_to_list (const object *book, int msgtype)
932 {
933 titlelist *tl = get_titlelist (msgtype);
934 title *t;
935
936 if (!tl)
937 {
938 LOG (llevError, "add_book_to_list can't get booklist!\n");
939 return;
940 }
941
942 t = get_empty_book ();
943 t->name = book->name;
944 t->authour = book->title;
945 t->size = strlen (book->msg);
946 t->msg_index = strtoint (book->msg);
947 t->archname = book->arch->archname;
948 t->level = book->level;
949
950 t->next = tl->first_book;
951 tl->first_book = t;
952 tl->number++;
953
954 /* We have stuff we need to write now */
955 need_to_write_bookarchive = 1;
956
957 #ifdef ARCHIVE_DEBUG
958 LOG (llevDebug, "Archiving new title: %s %s (%d)\n", &book->name, &book->title, msgtype);
959 #endif
960
961 }
962
963
964 /* change_book() - give a new, fancier name to generated
965 * objects of type BOOK and SPELLBOOK.
966 * Aug 96 I changed this so we will attempt to create consistent
967 * authour/title and message content for BOOKs. Also, we will
968 * alter books that match archive entries to the archival
969 * levels and architypes. -b.t.
970 */
971
972 #define MAX_TITLE_CHECK 20
973
974 static void
975 change_book (object *book, int msgtype)
976 {
977 int nbr = sizeof (book_descrpt) / sizeof (char *);
978
979 switch (book->type)
980 {
981 case BOOK:
982 {
983 titlelist *tl = get_titlelist (msgtype);
984 title *t = NULL;
985 int tries = 0;
986
987 /* look to see if our msg already been archived. If so, alter
988 * the book to match the archival text. If we fail to match,
989 * then we archive the new title/name/msg combo if there is
990 * room on the titlelist.
991 */
992
993 if ((strlen (book->msg) > 5) && (t = find_title (book, msgtype)))
994 {
995 /* alter book properties */
996 if (object *tmpbook = get_archetype (t->archname))
997 {
998 tmpbook->msg = book->msg;
999 tmpbook->copy_to (book);
1000 tmpbook->destroy ();
1001 }
1002
1003 book->title = t->authour;
1004 book->name = t->name;
1005 book->level = t->level;
1006 }
1007 /* Don't have any default title, so lets make up a new one */
1008 else
1009 {
1010 int numb, maxnames = max_titles[msgtype];
1011 const char *old_title;
1012 const char *old_name;
1013
1014 old_title = book->title;
1015 old_name = book->name;
1016
1017 /* some pre-generated books have title already set (from
1018 * maps), also don't bother looking for unique title if
1019 * we already used up all the available names! */
1020
1021 if (!tl)
1022 {
1023 LOG (llevError, "change_book_name(): can't find title list\n");
1024 numb = 0;
1025 }
1026 else
1027 numb = tl->number;
1028
1029 if (numb == maxnames)
1030 {
1031 #ifdef ARCHIVE_DEBUG
1032 LOG (llevDebug, "titles for list %d full (%d possible).\n", msgtype, maxnames);
1033 #endif
1034 }
1035 /* shouldnt change map-maker books */
1036 else if (!book->title)
1037 do
1038 {
1039 /* random book name */
1040 new_text_name (book, msgtype);
1041 add_author (book, msgtype); /* random author */
1042 tries++;
1043 }
1044 while (!unique_book (book, msgtype) && tries < MAX_TITLE_CHECK);
1045
1046 /* Now deal with 2 cases.
1047 * 1)If no space for a new title exists lets just restore
1048 * the old book properties. Remember, if the book had
1049 * matchd an older entry on the titlelist, we shouldnt
1050 * have called this routine in the first place!
1051 * 2) If we got a unique title, we need to add it to
1052 * the list.
1053 */
1054
1055 if (tries == MAX_TITLE_CHECK || numb == maxnames)
1056 { /* got to check maxnames again */
1057 #ifdef ARCHIVE_DEBUG
1058 LOG (llevDebug, "Failed to obtain unique title for %s %s (names:%d/%d)\n", &book->name, &book->title, numb, maxnames);
1059 #endif
1060 /* restore old book properties here */
1061 book->title = old_title;
1062
1063 if (rndm (4))
1064 {
1065 /* Lets give the book a description to individualize it some */
1066 char new_name[MAX_BUF];
1067
1068 snprintf (new_name, MAX_BUF, "%s %s", book_descrpt[rndm (nbr)], old_name);
1069
1070 book->name = new_name;
1071 }
1072 else
1073 {
1074 book->name = old_name;
1075 }
1076 }
1077 else if (book->title && strlen (book->msg) > 5)
1078 { /* archive if long msg texts */
1079 add_book_to_list (book, msgtype);
1080 }
1081 }
1082 break;
1083 }
1084
1085 default:
1086 LOG (llevError, "change_book_name() called w/ illegal obj type.\n");
1087 return;
1088 }
1089 }
1090
1091 /*****************************************************************************
1092 *
1093 * This is the start of the area that generates the actual contents
1094 * of the book.
1095 *
1096 *****************************************************************************/
1097
1098 /*****************************************************************************
1099 * Monster msg generation code.
1100 ****************************************************************************/
1101
1102 /* get_random_mon() - returns a random monster slected from linked
1103 * list of all monsters in the current game. If level is non-zero,
1104 * then only monsters greater than that level will be returned.
1105 * Changed 971225 to be greater than equal to level passed. Also
1106 * made choosing by level more random.
1107 */
1108 object *
1109 get_random_mon (int level)
1110 {
1111 objectlink *mon = first_mon_info;
1112 int i = 0, monnr;
1113
1114 /* safety check. Problem w/ init_mon_info list? */
1115 if (!nrofmon || !mon)
1116 return (object *) NULL;
1117
1118 if (!level)
1119 {
1120 /* lets get a random monster from the mon_info linked list */
1121 monnr = rndm (nrofmon);
1122
1123 for (mon = first_mon_info, i = 0; mon; mon = mon->next)
1124 if (i++ == monnr)
1125 break;
1126
1127 if (!mon)
1128 {
1129 LOG (llevError, "get_random_mon: Didn't find a monster when we should have\n");
1130 return NULL;
1131 }
1132 return mon->ob;
1133 }
1134
1135 /* Case where we are searching by level. Redone 971225 to be clearer
1136 * and more random. Before, it looks like it took a random monster from
1137 * the list, and then returned the first monster after that which was
1138 * appropriate level. This wasn't very random because if you had a
1139 * bunch of low level monsters and then a high level one, if the random
1140 * determine took one of the low level ones, it would just forward to the
1141 * high level one and return that. Thus, monsters that immediatly followed
1142 * a bunch of low level monsters would be more heavily returned. It also
1143 * means some of the dragons would be poorly represented, since they
1144 * are a group of high level monsters all around each other.
1145 */
1146
1147 /* First count number of monsters meeting level criteria */
1148 for (mon = first_mon_info, i = 0; mon; mon = mon->next)
1149 if (mon->ob->level >= level)
1150 i++;
1151
1152 if (i == 0)
1153 {
1154 LOG (llevError, "get_random_mon() couldn't return monster for level %d\n", level);
1155 return NULL;
1156 }
1157
1158 monnr = rndm (i);
1159 for (mon = first_mon_info; mon; mon = mon->next)
1160 if (mon->ob->level >= level && monnr-- == 0)
1161 return mon->ob;
1162
1163 if (!mon)
1164 {
1165 LOG (llevError, "get_random_mon(): didn't find a monster when we should have\n");
1166 return NULL;
1167 }
1168 return NULL; /* Should be unreached, by keeps warnings down */
1169 }
1170
1171 /*
1172 * Returns a description of the monster. This really needs to be
1173 * redone, as describe_item really gives a pretty internal description.
1174 */
1175 static const char *
1176 mon_desc (const object *mon)
1177 {
1178 static dynbuf_text buf; buf.clear ();
1179
1180 buf.printf ("B<< %s >>\r", &mon->name);
1181 buf << describe_item (mon, 0);
1182
1183 return buf;
1184 }
1185
1186
1187 /* This function returns the next monsters after 'tmp'. If no match is
1188 * found, it returns NULL (changed 0.94.3 to do this, since the
1189 * calling function (mon_info_msg) seems to expect that.
1190 */
1191 static object *
1192 get_next_mon (object *tmp)
1193 {
1194 objectlink *mon;
1195
1196 for (mon = first_mon_info; mon; mon = mon->next)
1197 if (mon->ob == tmp)
1198 break;
1199
1200 /* didn't find a match */
1201 if (!mon)
1202 return NULL;
1203
1204 if (mon->next)
1205 return mon->next->ob;
1206 else
1207 return first_mon_info->ob;
1208
1209 }
1210
1211 /* mon_info_msg() - generate a message detailing the properties
1212 * of a randomly selected monster.
1213 */
1214 static const char *
1215 mon_info_msg (int level)
1216 {
1217 static dynbuf_text buf; buf.clear ();
1218
1219 /*preamble */
1220 buf << "This beastiary contains:\n";
1221
1222 /* lets print info on as many monsters as will fit in our
1223 * document.
1224 * 8-96 Had to change this a bit, otherwise there would
1225 * have been an impossibly large number of combinations
1226 * of text! (and flood out the available number of titles
1227 * in the archive in a snap!) -b.t.
1228 */
1229 object *tmp = get_random_mon (level * 3);
1230 while (tmp && buf.size () < BOOK_BUF)
1231 {
1232 /* monster description */
1233 buf.printf ("\n%s\n", mon_desc (tmp));
1234
1235 /* Note that the value this returns is not based on level */
1236 tmp = get_next_mon (tmp);
1237 }
1238
1239 return buf;
1240 }
1241
1242
1243 /*****************************************************************************
1244 * Artifact msg generation code.
1245 ****************************************************************************/
1246
1247 /* artifact_msg() - generate a message detailing the properties
1248 * of 1-6 artifacts drawn sequentially from the artifact list.
1249 */
1250 static const char *
1251 artifact_msg (int level)
1252 {
1253 artifactlist *al = NULL;
1254 artifact *art;
1255 int chance, i, type, index;
1256 int book_entries = level > 5 ? rndm (3) + rndm (3) + 2 : rndm (level) + 1;
1257 const char *ch;
1258 char name[MAX_BUF];
1259 object *tmp = NULL;
1260
1261 static dynbuf_text buf; buf.clear ();
1262
1263 /* values greater than 5 create msg buffers that are too big! */
1264 if (book_entries > 5)
1265 book_entries = 5;
1266
1267 /* lets determine what kind of artifact type randomly.
1268 * Right now legal artifacts only come from those listed
1269 * in art_name_array. Also, we check to be sure an artifactlist
1270 * for that type exists!
1271 */
1272 i = 0;
1273 do
1274 {
1275 index = rndm (sizeof (art_name_array) / sizeof (arttypename));
1276 type = art_name_array[index].type;
1277 al = find_artifactlist (type);
1278 i++;
1279 }
1280 while ((al == NULL) && (i < 10));
1281
1282 if (i == 10) /* Unable to find a message */
1283 return "None";
1284
1285 /* There is no reason to start on the artifact list at the begining. Lets
1286 * take our starting position randomly... */
1287 art = al->items;
1288 for (i = rndm (level) + rndm (2) + 1; i > 0; i--)
1289 {
1290 if (!art)
1291 art = al->items; /* hmm, out of stuff, loop back around */
1292
1293 art = art->next;
1294 }
1295
1296 /* the base 'generic' name for our artifact */
1297 assign (name, art_name_array[index].name);
1298
1299 /* Ok, lets print out the contents */
1300 buf.printf ("Herein %s detailed %s...\n",
1301 book_entries > 1 ? "are" : "is",
1302 book_entries > 1 ? "some artifacts" : "an artifact");
1303
1304 /* artifact msg attributes loop. Lets keep adding entries to the 'book'
1305 * as long as we have space up to the allowed max # (book_entires)
1306 */
1307 while (book_entries > 0 && buf.size () < BOOK_BUF)
1308 {
1309
1310 if (!art)
1311 art = al->items;
1312
1313 buf << '\n';
1314
1315 /* Name */
1316 if (art->allowed && art->allowed->name != shstr_All)
1317 {
1318 linked_char *temp, *next = art->allowed;
1319
1320 do
1321 {
1322 temp = next;
1323 next = next->next;
1324 }
1325 while (next && rndm (2));
1326
1327 buf.printf ("A B<< %s of %s >>", &temp->name, &art->item->name);
1328 }
1329 else /* default name is used */
1330 buf.printf ("The B<< %s of %s >>", name, &art->item->name);
1331
1332 buf << " is ";
1333
1334 /* chance of finding */
1335 chance = (int) (100 * ((float) art->chance / al->total_chance));
1336 if (chance >= 20)
1337 buf << "an uncommon";
1338 else if (chance >= 10)
1339 buf << "an unusual";
1340 else if (chance >= 5)
1341 buf << "a rare";
1342 else
1343 buf << "a very rare";
1344
1345 /* value of artifact */
1346 buf << " item with a value that is " << art->item->value << " times normal.\n";
1347
1348 /* include the message about the artifact, if exists, and book
1349 * level is kinda high */
1350 if (art->item->msg
1351 && rndm (4) + 1 < level)
1352 buf << art->item->msg;
1353
1354 /* properties of the artifact */
1355 tmp = object::create ();
1356 add_abilities (tmp, art->item);
1357 tmp->type = type;
1358 SET_FLAG (tmp, FLAG_IDENTIFIED);
1359 if ((ch = describe_item (tmp, 0)) && strlen (ch) > 1)
1360 buf << "\rProperties of this artifact include:\r" << ch << "\n";
1361
1362 tmp->destroy ();
1363
1364 art = art->next;
1365 book_entries--;
1366 }
1367
1368 return buf;
1369 }
1370
1371 /*****************************************************************************
1372 * Spellpath message generation
1373 *****************************************************************************/
1374
1375 /* spellpath_msg() - generate a message detailing the member
1376 * incantations/prayers (and some of their properties) belonging to
1377 * a given spellpath.
1378 */
1379 static char *
1380 spellpath_msg (int level)
1381 {
1382 static dynbuf_text buf; buf.clear ();
1383
1384 static char retbuf[BOOK_BUF];
1385 char tmpbuf[BOOK_BUF];
1386 int path = rndm (NRSPELLPATHS), prayers = rndm (2);
1387 uint32 pnum = (path == -1) ? PATH_NULL : spellpathdef[path];
1388 archetype *at;
1389
1390 /* Preamble */
1391 buf << "Herein are detailed the names of "
1392 << (prayers ? "prayers" : "incantations");
1393
1394 if (path == -1)
1395 buf << " having no known spell path.\n";
1396 else
1397 buf << " belonging to the path of B<< " << spellpathnames[path] << " >>:\n\n";
1398
1399 int seen = 0;
1400
1401 for_all_archetypes (at)
1402 /* Determine if this is an appropriate spell. Must
1403 * be of matching path, must be of appropriate type (prayer
1404 * or not), and must be within the valid level range.
1405 */
1406 if (at->type == SPELL && at->path_attuned & pnum &&
1407 ((at->stats.grace && prayers) || (at->stats.sp && !prayers)) && (at->level < (level * 8)))
1408 {
1409 seen = 1;
1410 buf << at->object::name << '\r';
1411 }
1412
1413 /* Geez, no spells were generated. */
1414 if (!seen)
1415 if (rndm (4)) /* usually, lets make a recursive call... */
1416 return spellpath_msg (level);
1417 else /* give up, cause knowing no spells exist for path is info too. */
1418 buf << "- no known spells exist.\n";
1419
1420 return buf;
1421 }
1422
1423 /* formula_msg() - generate a message detailing the properties
1424 * of a randomly selected alchemical formula.
1425 */
1426 static void
1427 make_formula_book (object *book, int level)
1428 {
1429 char title[MAX_BUF];
1430 recipelist *fl;
1431 recipe *formula = NULL;
1432 int chance;
1433
1434 static dynbuf_text buf; buf.clear ();
1435
1436 /* the higher the book level, the more complex (ie number of
1437 * ingredients) the formula can be.
1438 */
1439 fl = get_formulalist (rndm (level) / 3 + 1);
1440
1441 if (!fl)
1442 fl = get_formulalist (1); /* safety */
1443
1444 if (fl->total_chance == 0)
1445 {
1446 book->msg = "<indecipherable text>\n";
1447 new_text_name (book, 4);
1448 add_author (book, 4);
1449 return;
1450 }
1451
1452 /* get a random formula, weighted by its bookchance */
1453 chance = rndm (fl->total_chance);
1454 for (formula = fl->items; formula; formula = formula->next)
1455 {
1456 chance -= formula->chance;
1457
1458 if (chance <= 0)
1459 break;
1460 }
1461
1462 if (!formula || formula->arch_names <= 0)
1463 {
1464 book->msg = "<indecipherable text>\n";
1465 new_text_name (book, 4);
1466 add_author (book, 4);
1467 return;
1468 }
1469
1470 /* looks like a formula was found. Base the amount
1471 * of information on the booklevel and the spellevel
1472 * of the formula. */
1473
1474 const char *op_name = formula->arch_name [rndm (formula->arch_names)];
1475 archetype *at;
1476
1477 /* preamble */
1478 buf << "Herein is described a project using B<< "
1479 << (formula->skill ? &formula->skill : "an unknown skill")
1480 << " >>:\n\n";
1481
1482 if ((at = archetype::find (op_name)))
1483 op_name = at->object::name;
1484 else
1485 LOG (llevError, "formula_msg() can't find arch %s for formula.\n", op_name);
1486
1487 /* item name */
1488 if (formula->title != shstr_NONE)
1489 {
1490 buf.printf ("The B<< %s of %s >>", op_name, &formula->title);
1491 /* This results in things like pile of philo. sulfur.
1492 * while philo. sulfur may look better, without this,
1493 * you get things like 'the wise' because its missing the
1494 * water of section.
1495 */
1496 sprintf (title, "%s: %s of %s",
1497 formula_book_name [rndm (sizeof (formula_book_name) / sizeof (char *))], op_name, &formula->title);
1498 }
1499 else
1500 {
1501 buf << "The B<< " << op_name;
1502
1503 sprintf (title, "%s: %s", formula_book_name [rndm (sizeof (formula_book_name) / sizeof (char *))], op_name);
1504 if (at->title)
1505 {
1506 buf << " " << at->title;
1507 strcat (title, " ");
1508 strcat (title, at->title);
1509 }
1510
1511 buf << " >>";
1512 }
1513
1514 /* Lets name the book something meaningful ! */
1515 book->name = title;
1516 book->title = NULL;
1517
1518 /* ingredients to make it */
1519 if (formula->ingred)
1520 {
1521 linked_char *next;
1522 archetype *at;
1523
1524 at = archetype::find (formula->cauldron);
1525
1526 buf.printf (" may be made at %s using the following ingredients:\n\n",
1527 at ? query_name (at) : "an appropriate place");
1528
1529 for (next = formula->ingred; next; next = next->next)
1530 buf << next->name << '\r';
1531 }
1532 else
1533 LOG (llevError, "formula_msg() no ingredient list for object %s of %s\n", op_name, &formula->title);
1534
1535 book->msg = buf;
1536 }
1537
1538 #define DESCRIBE_PATH(retbuf, variable, name) \
1539 if(variable) { \
1540 int i,j=0; \
1541 strcat(retbuf,"(" name ": "); \
1542 for(i=0; i<NRSPELLPATHS; i++) \
1543 if(variable & (1<<i)) { \
1544 if (j) \
1545 strcat(retbuf,", "); \
1546 else \
1547 j = 1; \
1548 strcat(retbuf, spellpathnames[i]); \
1549 } \
1550 strcat(retbuf,")"); \
1551 }
1552
1553 /* god_info_msg() - generate a message detailing the properties
1554 * of a random god. Used by the book hack. b.t.
1555 */
1556 static const char *
1557 god_info_msg (int level)
1558 {
1559 const char *name = NULL;
1560 object *god = pntr_to_god_obj (get_rand_god ());
1561
1562 static dynbuf_text buf; buf.clear ();
1563
1564 if (!god)
1565 return 0; /* oops, problems... */
1566
1567 name = god->name;
1568
1569 /* preamble.. */
1570 buf << "This document contains knowledge concerning the diety B<< "
1571 << name << " >>";
1572
1573 /* Always have as default information the god's descriptive terms. */
1574 if (nstrtok (god->msg, ",") > 0)
1575 buf << ", known as" << strtoktolin (god->msg, ",");
1576 else
1577 buf << "...";
1578
1579 buf << "\n\n";
1580
1581 int introlen = buf.size (); /* so we will know if no new info is added later */
1582
1583 /* Information about the god is random, and based on the level of the
1584 * 'book'. Probably there is a more intellegent way to implement
1585 * this ...
1586 */
1587 while (level > 0 && buf.size () < BOOK_BUF)
1588 {
1589 if (level == 2 && rndm (2))
1590 { /* enemy god */
1591 const char *enemy = god->title;
1592
1593 if (enemy)
1594 buf.printf ("The gods %s and %s are enemies.\r", name, enemy);
1595 }
1596
1597 if (level == 3 && rndm (2))
1598 { /* enemy race, what the god's holy word effects */
1599 const char *enemy = god->slaying;
1600 int i;
1601
1602 if (enemy && !(god->path_denied & PATH_TURNING))
1603 if ((i = nstrtok (enemy, ",")) > 0)
1604 {
1605 char tmpbuf[MAX_BUF];
1606
1607 buf << "The holy words of " << name
1608 << " have the power to slay creatures belonging to the ";
1609
1610 if (i > 1)
1611 buf << "following races:" << strtoktolin (enemy, ",");
1612 else
1613 buf << "race of" << strtoktolin (enemy, ",");
1614
1615 buf << '\r';
1616 }
1617 }
1618
1619 if (level == 4 && rndm (2))
1620 { /* Priest of god gets these protect,vulnerable... */
1621 if (const char *cp = describe_resistance (god, 1))
1622 { /* This god does have protections */
1623 buf << name
1624 << " has a potent aura which is extended to"
1625 " faithful priests. The effects of this aura include: "
1626 << cp
1627 << ".\r";
1628 }
1629 }
1630
1631 if (level == 5 && rndm (2))
1632 { /* aligned race, summoning */
1633 const char *race = god->race; /* aligned race */
1634 int i;
1635
1636 if (race && !(god->path_denied & PATH_SUMMON))
1637 if ((i = nstrtok (race, ",")) > 0)
1638 {
1639 buf << "Creatures sacred to " << name << " include the ";
1640 if (i > 1)
1641 buf << "following races:" << strtoktolin (race, ",");
1642 else
1643 buf << "race of" << strtoktolin (race, ",");
1644
1645 buf << '\r';
1646 }
1647 }
1648
1649 if (level == 6 && rndm (2))
1650 { /* blessing,curse properties of the god */
1651 if (const char *cp = describe_resistance (god, 1))
1652 { /* This god does have protections */
1653 buf << "The priests of " << name
1654 << " are known to be able to "
1655 "bestow a blessing which makes the recipient "
1656 << cp
1657 << '\r';
1658 }
1659 }
1660
1661 if (level == 8 && rndm (2))
1662 { /* immunity, holy possession */
1663 buf << "The priests of " << name
1664 << " are known to make cast a mighty"
1665 " prayer of possession";
1666
1667 int first = 1;
1668
1669 for (int i = 0; i < NROFATTACKS; i++)
1670 if (god->resist[i] == 100)
1671 {
1672 if (first)
1673 {
1674 buf << " which gives the recipient";
1675 first = 0;
1676 }
1677 else
1678 buf << ", ";
1679
1680 buf << " immunity to " << attacktype_desc[i];
1681 }
1682
1683 buf << ".\r";
1684 }
1685
1686 if (level == 12 && rndm (2))
1687 { /* spell paths */
1688 //TODO:
1689 int has_effect = 0, tmpvar;
1690 char tmpbuf[MAX_BUF];
1691
1692 sprintf (tmpbuf, "\n");
1693 sprintf (tmpbuf, "It is rarely known fact that the priests of %s\n", name);
1694 strcat (tmpbuf, "are mystically transformed. Effects of this include:\n");
1695
1696 if ((tmpvar = god->path_attuned))
1697 {
1698 has_effect = 1;
1699 DESCRIBE_PATH (tmpbuf, tmpvar, "Attuned");
1700 }
1701
1702 if ((tmpvar = god->path_repelled))
1703 {
1704 has_effect = 1;
1705 DESCRIBE_PATH (tmpbuf, tmpvar, "Repelled");
1706 }
1707
1708 if ((tmpvar = god->path_denied))
1709 {
1710 has_effect = 1;
1711 DESCRIBE_PATH (tmpbuf, tmpvar, "Denied");
1712 }
1713
1714 if (has_effect)
1715 buf << tmpbuf << '\r';
1716 else
1717 buf << '\r';
1718 }
1719
1720 level--;
1721 }
1722
1723 if (buf.size () == introlen)
1724 /* we got no information beyond the preamble! */
1725 buf << "[Unfortunately the rest of the information is hopelessly garbled!]";
1726
1727 return buf;
1728 }
1729
1730 /* tailor_readable_ob()- The main routine. This chooses a random
1731 * message to put in given readable object (type==BOOK) which will
1732 * be referred hereafter as a 'book'. We use the book level to de-
1733 * termine the value of the information we will insert. Higher
1734 * values mean the book will (generally) have better/more info.
1735 * See individual cases as to how this will be utilized.
1736 * "Book" name/content length are based on the weight of the
1737 * document. If the value of msg_type is negative, we will randomly
1738 * choose the kind of message to generate.
1739 * -b.t. thomas@astro.psu.edu
1740 *
1741 * book is the object we are creating into.
1742 * If msg_type is a positive value, we use that to determine the
1743 * message type - otherwise a random value is used.
1744 *
1745 */
1746 void
1747 tailor_readable_ob (object *book, int msg_type)
1748 {
1749 int level = book->level ? rndm (book->level) + 1 : 1;
1750
1751 /* safety */
1752 if (book->type != BOOK)
1753 return;
1754
1755 if (level <= 0)
1756 return; /* if no level no point in doing any more... */
1757
1758 /* &&& The message switch &&& */
1759 /* Below all of the possible types of messages in the "book"s.
1760 */
1761 /*
1762 * IF you add a new type of book msg, you will have to do several things.
1763 * 1) make sure there is an entry in the msg switch below!
1764 * 2) make sure there is an entry in max_titles[] array.
1765 * 3) make sure there are entries for your case in new_text_title()
1766 * and add_authour().
1767 * 4) you may want separate authour/book name arrays in read.h
1768 */
1769 const char *new_msg = "";
1770 msg_type = msg_type > 0 ? msg_type : rndm (8);
1771 switch (msg_type)
1772 {
1773 case 1: /* monster attrib */
1774 new_msg = mon_info_msg (level);
1775 break;
1776 case 2: /* artifact attrib */
1777 new_msg = artifact_msg (level);
1778 break;
1779 case 3: /* grouping incantations/prayers by path */
1780 new_msg = spellpath_msg (level);
1781 break;
1782 case 4: /* describe an alchemy formula */
1783 make_formula_book (book, level);
1784 /* make_formula_book already gives title */
1785 return;
1786 case 5: /* bits of information about a god */
1787 new_msg = god_info_msg (level);
1788 break;
1789 case 0: /* use info list in lib/ */
1790 default:
1791 cfperl_make_book (book, level);
1792 /* already gives title */
1793 return;
1794 }
1795
1796 if (strlen (new_msg) > 1)
1797 {
1798 book->msg = new_msg;
1799 /* lets give the "book" a new name, which may be a compound word */
1800 change_book (book, msg_type);
1801 }
1802 }
1803
1804 /*****************************************************************************
1805 *
1806 * Writeback routine for updating the bookarchive.
1807 *
1808 ****************************************************************************/
1809 /* write_book_archive() - write out the updated book archive */
1810 void
1811 write_book_archive (void)
1812 {
1813 FILE *fp;
1814 int index = 0;
1815 char fname[MAX_BUF];
1816 title *book = NULL;
1817 titlelist *bl = get_titlelist (0);
1818
1819 /* If nothing changed, don't write anything */
1820 if (!need_to_write_bookarchive)
1821 return;
1822
1823 need_to_write_bookarchive = 0;
1824
1825 sprintf (fname, "%s/bookarch", settings.localdir);
1826 LOG (llevDebug, "Updating book archive: %s...\n", fname);
1827
1828 if ((fp = fopen (fname, "w")) == NULL)
1829 LOG (llevDebug, "Can't open book archive file %s\n", fname);
1830 else
1831 {
1832 while (bl)
1833 {
1834 for (book = bl->first_book; book; book = book->next)
1835 if (book && book->authour)
1836 {
1837 fprintf (fp, "title %s\n", &book->name);
1838 fprintf (fp, "authour %s\n", &book->authour);
1839 fprintf (fp, "arch %s\n", &book->archname);
1840 fprintf (fp, "level %d\n", book->level);
1841 fprintf (fp, "type %d\n", index);
1842 fprintf (fp, "size %d\n", book->size);
1843 fprintf (fp, "index %d\n", book->msg_index);
1844 fprintf (fp, "end\n");
1845 }
1846
1847 bl = bl->next;
1848 index++;
1849 }
1850
1851 fclose (fp);
1852 chmod (fname, SAVE_MODE);
1853 }
1854 }
1855
1856 readable_message_type *
1857 get_readable_message_type (object *readable)
1858 {
1859 uint8 subtype = readable->subtype;
1860
1861 if (subtype > last_readable_subtype)
1862 return &readable_message_types[0];
1863
1864 return &readable_message_types[subtype];
1865 }