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Revision: 1.68
Committed: Sun Jan 29 02:47:04 2017 UTC (7 years, 3 months ago) by root
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Branch: MAIN
Changes since 1.67: +42 -42 lines
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# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992 Frank Tore Johansen
7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the Affero GNU General Public License
19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
21 *
22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */
24
25 /* This file contains code relevant to the BOOKS hack -- designed
26 * to allow randomly occuring messages in non-magical texts.
27 */
28
29 /* laid down initial file - dec 1995. -b.t. thomas@astro.psu.edu */
30
31 #include <global.h>
32 #include <book.h>
33 #include <living.h>
34 #include <spells.h>
35
36 /* Define this if you want to archive book titles by contents.
37 * This option should enforce UNIQUE combinations of titles,authors and
38 * msg contents during and *between* game sessions.
39 * Note: a slight degeneracy exists since books are archived based on an integer
40 * index value calculated from the message text (similar to alchemy formulae).
41 * Sometimes two widely different messages have the same index value (rare). In
42 * this case, it is possible to occasionally generate 2 books with same title and
43 * different message content. Not really a bug, but rather a feature. This action
44 * should keeps player on their toes ;).
45 * Also, note that there is *finite* space available for archiving message and titles.
46 * Once this space is used, books will stop being archived. Not a serious problem
47 * under the current regime, since there are generally fewer possible (random)
48 * messages than space available on the titlelists.
49 * One exception (for sure) are the monster messages. But no worries, you should
50 * see all of the monster info in some order (but not all possble combinations)
51 * before the monster titlelist space is run out. You can increase titlelist
52 * space by increasing the array sizes for the monster book_authours and book_names
53 * (see max_titles[] array and include/read.h). Since the unique_book algorthm is
54 * kinda stupid, this program *may* slow down program execution if defined (but I don't
55 * think its a significant problem, at least, I have no problems running this option
56 * on a Sparc 10! Also, once archive title lists are filled and/or all possible msg
57 * combinations have been generated, unique_book isnt called anymore. It takes 5-10
58 * sessions for this to happen).
59 * Final note: the game remembers book/title/msg combinations from reading the
60 * file lib/bookarch. If you REMOVE this file, you will lose your archive. So
61 * be sure to copy it over to the new lib directory when you change versions.
62 * -b.t.
63 */
64
65 /* This flag is useful to see what kind of output messages are created */
66
67 /* #define BOOK_MSG_DEBUG */
68
69 /* This flag is useful for debuging archiving action */
70
71 /* #define ARCHIVE_DEBUG */
72
73 /* Moved these structures from struct.h to this file in 0.94.3 - they
74 * are not needed anyplace else, so why have them globally declared?
75 */
76
77 /* 'title' and 'titlelist' are used by the readable code */
78 struct title : zero_initialised
79 {
80 shstr name; /* the name of the book */
81 shstr authour; /* the name of the book authour */
82 shstr archname; /* the archetype name of the book */
83 int level; /* level of difficulty of this message */
84 int size; /* size of the book message */
85 int msg_index; /* an index value derived from book message */
86 title *next;
87 };
88
89 struct titlelist : zero_initialised
90 {
91 int number; /* number of items in the list */
92 title *first_book; /* pointer to first book in this list */
93 titlelist *next; /* pointer to next book list */
94 };
95
96 /* special structure, used only by art_name_array[] */
97 struct arttypename
98 {
99 const char *name; /* generic name to call artifacts of this type */
100 int type; /* matching type */
101 };
102
103 /* booklist is the buffer of books read in from the bookarch file */
104 static titlelist *booklist = NULL;
105
106 static objectlink *first_mon_info = NULL;
107
108 /* these are needed for creation of a linked list of
109 * pointers to all (hostile) monster objects */
110
111 static int nrofmon = 0, need_to_write_bookarchive = 0;
112
113 /*
114 * Spellpath information
115 */
116 static uint32 spellpathdef[NRSPELLPATHS] = {
117 PATH_PROT,
118 PATH_FIRE,
119 PATH_FROST,
120 PATH_ELEC,
121 PATH_MISSILE,
122 PATH_SELF,
123 PATH_SUMMON,
124 PATH_ABJURE,
125 PATH_RESTORE,
126 PATH_DETONATE,
127 PATH_MIND,
128 PATH_CREATE,
129 PATH_TELE,
130 PATH_INFO,
131 PATH_TRANSMUTE,
132 PATH_TRANSFER,
133 PATH_TURNING,
134 PATH_WOUNDING,
135 PATH_DEATH,
136 PATH_LIGHT
137 };
138
139 static const char *const path_book_name[] = {
140 "codex",
141 "compendium",
142 "exposition",
143 "tables",
144 "treatise"
145 };
146
147 /* used by spellpath texts */
148 static const char *const path_author[] = {
149 "aether",
150 "astral byways",
151 "connections",
152 "the Grey Council",
153 "deep pathways",
154 "knowledge",
155 "magic",
156 "mystic ways",
157 "pathways",
158 "power",
159 "spells",
160 "transforms",
161 "the mystic veil",
162 "unknown spells"
163 };
164
165 /*
166 * Artiface/item information
167 */
168
169 /* if it isnt listed here, then art_attr_msg will never generate
170 * a message for this type of artifact. -b.t. */
171
172 static arttypename art_name_array[] = {
173 {"Helmet", HELMET},
174 {"Amulet", AMULET},
175 {"Shield", SHIELD},
176 {"Bracers", BRACERS},
177 {"Boots", BOOTS},
178 {"Cloak", CLOAK},
179 {"Gloves", GLOVES},
180 {"Girdle", GIRDLE},
181 {"Ring", RING},
182 {"Horn", HORN},
183 {"Missile Weapon", BOW},
184 {"Missile", ARROW},
185 {"Hand Weapon", WEAPON},
186 {"Artifact", SKILL},
187 {"Food", FOOD},
188 {"Body Armour", ARMOUR}
189 };
190
191 static const char *const art_book_name[] = {
192 "collection",
193 "file",
194 "files",
195 "guide",
196 "handbook",
197 "index",
198 "inventory",
199 "list",
200 "listing",
201 "record",
202 "record book"
203 };
204
205 /* used by artifact texts */
206 static const char *const art_author[] = {
207 "ancient things",
208 "artifacts",
209 "Havlor", /* ancient warrior scribe :) */
210 "items",
211 "lost artifacts",
212 "the ancients",
213 "useful things"
214 };
215
216 /*
217 * Monster book information
218 */
219
220 static const char *const mon_book_name[] = {
221 "beastuary",
222 "catalog",
223 "compilation",
224 "collection",
225 "encyclopedia",
226 "guide",
227 "handbook",
228 "list",
229 "manual",
230 "notes",
231 "record",
232 "register",
233 "volume"
234 };
235
236
237 /* used by monster beastuary texts */
238 static const char *const mon_author[] = {
239 "beasts",
240 "creatures",
241 "dezidens",
242 "dwellers",
243 "evil nature",
244 "life",
245 "monsters",
246 "nature",
247 "new life",
248 "residents",
249 "the spawn",
250 "the living",
251 "things"
252 };
253
254 /*
255 * God book information
256 */
257
258 static const char *const gods_book_name[] = {
259 "devotional",
260 "devout notes",
261 "divine text",
262 "divine work",
263 "holy book",
264 "holy record",
265 "moral text",
266 "sacred guide",
267 "testament",
268 "transcript"
269 };
270
271 /* used by gods texts */
272 static const char *const gods_author[] = {
273 "cults",
274 "joy",
275 "lasting curse",
276 "madness",
277 "religions",
278 "the dead",
279 "the gods",
280 "the heirophant",
281 "the poor priest",
282 "the priestess",
283 "pain",
284 "white"
285 };
286
287
288 /*
289 * Alchemy (formula) information
290 */
291
292 static const char *const formula_book_name[] = {
293 "cookbook",
294 "formulary",
295 "lab book",
296 "lab notes",
297 "recipe book",
298 "experiment record",
299 "work plan",
300 "design notes"
301 };
302
303 /* this isn't used except for empty books */
304 static const char *const formula_author[] = {
305 "Albertus Magnus",
306 "alchemy",
307 "balms",
308 "creation",
309 "dusts",
310 "magical manufacture",
311 "making",
312 "philosophical items",
313 "potions",
314 "powders",
315 "the cauldron",
316 "the lamp black",
317 "transmutation",
318 "waters"
319 };
320
321 /*
322 * Generic book information
323 */
324
325 /* used by msg file and 'generic' books */
326 static const char *const light_book_name[] = {
327 "calendar",
328 "datebook",
329 "diary",
330 "guidebook",
331 "handbook",
332 "ledger",
333 "notes",
334 "notebook",
335 "octavo",
336 "pamphlet",
337 "practicum",
338 "script",
339 "transcript"
340 };
341
342 static const char *const heavy_book_name[] = {
343 "catalog",
344 "compendium",
345 "guide",
346 "manual",
347 "opus",
348 "tome",
349 "treatise",
350 "volume",
351 "work"
352 };
353
354
355 /* used by 'generic' books */
356 static const char *const book_author[] = {
357 "Abdulah",
358 "Al'hezred",
359 "Alywn",
360 "Arundel",
361 "Arvind",
362 "Aerlingas",
363 "Bacon",
364 "Baliqendii",
365 "Bosworth",
366 "Beathis",
367 "Bertil",
368 "Cauchy",
369 "Chakrabarti",
370 "der Waalis",
371 "Dirk",
372 "Djwimii",
373 "Eisenstaadt",
374 "Fendris",
375 "Frank",
376 "Habbi",
377 "Harlod",
378 "Ichibod",
379 "Janus",
380 "June",
381 "Magnuson",
382 "Nandii",
383 "Nitfeder",
384 "Norris",
385 "Parael",
386 "Penhew",
387 "Sophia",
388 "Skilly",
389 "Tahir",
390 "Thockmorton",
391 "Thomas",
392 "van Helsing",
393 "van Pelt",
394 "Voormis",
395 "Xavier",
396 "Xeno",
397 "Zardoz",
398 "Zagy"
399 };
400
401 static const char *const book_descrpt[] = {
402 "ancient",
403 "cryptic",
404 "cryptical",
405 "dusty",
406 "hierarchical",
407 "grizzled",
408 "gold-guilt",
409 "great",
410 "lost",
411 "magnificent",
412 "musty",
413 "mythical",
414 "mystical",
415 "rustic",
416 "stained",
417 "silvered",
418 "transcendental",
419 "weathered"
420 };
421
422 /* Each line of this array is a readable subtype
423 * Be careful to keep the order. If you add readable subtype, add them
424 * at the bottom of the list. Never delete a subtype because index is used as
425 * subtype paramater in arch files!
426 */
427 static readable_message_type readable_message_types[] = {
428 /*subtype 0 */ {0, 0, "info"},
429 /* book messages subtypes */
430 /*subtype 1 */ {MSG_TYPE_BOOK, MSG_TYPE_BOOK_CLASP_1, "readable-book-clasp-1"},
431 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_CLASP_2, "readable-book-clasp-2"},
432 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_ELEGANT_1, "readable-book-elegant-1"},
433 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_ELEGANT_2, "readable-book-elegant-2"},
434 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_QUARTO_1, "readable-book-quarto-1"},
435 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_QUARTO_2, "readable-book-quarto-2"},
436 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_SPELL_EVOKER, "readable-book-spell-evocation"},
437 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_SPELL_PRAYER, "readable-book-spell-praying"},
438 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_SPELL_PYRO, "readable-book-spell-pyromancy"},
439 /*subtype 10 */ {MSG_TYPE_BOOK, MSG_TYPE_BOOK_SPELL_SORCERER, "readable-book-spell-sorcery"},
440 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_SPELL_SUMMONER, "readable-book-spell-summoning"},
441 /* card messages subtypes */
442 {MSG_TYPE_CARD, MSG_TYPE_CARD_SIMPLE_1, "readable-card-simple-1"},
443 {MSG_TYPE_CARD, MSG_TYPE_CARD_SIMPLE_2, "readable-card-simple-2"},
444 {MSG_TYPE_CARD, MSG_TYPE_CARD_SIMPLE_3, "readable-card-simple-3"},
445 {MSG_TYPE_CARD, MSG_TYPE_CARD_ELEGANT_1, "readable-card-elegant-1"},
446 {MSG_TYPE_CARD, MSG_TYPE_CARD_ELEGANT_2, "readable-card-elegant-2"},
447 {MSG_TYPE_CARD, MSG_TYPE_CARD_ELEGANT_3, "readable-card-elegant-3"},
448 {MSG_TYPE_CARD, MSG_TYPE_CARD_STRANGE_1, "readable-card-strange-1"},
449 {MSG_TYPE_CARD, MSG_TYPE_CARD_STRANGE_2, "readable-card-strange-2"},
450 /*subtype 20 */ {MSG_TYPE_CARD, MSG_TYPE_CARD_STRANGE_3, "readable-card-strange-3"},
451 {MSG_TYPE_CARD, MSG_TYPE_CARD_MONEY_1, "readable-card-money-1"},
452 {MSG_TYPE_CARD, MSG_TYPE_CARD_MONEY_2, "readable-card-money-2"},
453 {MSG_TYPE_CARD, MSG_TYPE_CARD_MONEY_3, "readable-card-money-3"},
454
455 /* Paper messages subtypes */
456 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_NOTE_1, "readable-paper-note-1"},
457 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_NOTE_2, "readable-paper-note-2"},
458 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_NOTE_3, "readable-paper-note-3"},
459 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_LETTER_OLD_1, "readable-paper-letter-old-1"},
460 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_LETTER_OLD_2, "readable-paper-letter-old-2"},
461 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_LETTER_NEW_1, "readable-paper-letter-new-1"},
462 /*subtype 30 */ {MSG_TYPE_PAPER, MSG_TYPE_PAPER_LETTER_NEW_2, "readable-paper-letter-new-2"},
463 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_ENVELOPE_1, "readable-paper-envelope-1"},
464 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_ENVELOPE_2, "readable-paper-envelope-2"},
465 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_SCROLL_OLD_1, "readable-paper-scroll-old-1"},
466 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_SCROLL_OLD_2, "readable-paper-scroll-old-2"},
467 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_SCROLL_NEW_1, "readable-paper-scroll-new-1"},
468 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_SCROLL_NEW_2, "readable-paper-scroll-new-2"},
469 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_SCROLL_MAGIC, "readable-paper-scroll-magic"},
470
471 /* road signs messages subtypes */
472 {MSG_TYPE_SIGN, MSG_TYPE_SIGN_BASIC, "readable-sign-basic"},
473 {MSG_TYPE_SIGN, MSG_TYPE_SIGN_DIR_LEFT, "readable-sign-dir-left"},
474 /*subtype 40 */ {MSG_TYPE_SIGN, MSG_TYPE_SIGN_DIR_RIGHT, "readable-sign-dir-right"},
475 {MSG_TYPE_SIGN, MSG_TYPE_SIGN_DIR_BOTH, "readable-sign-dir-both"},
476
477 /* stones and monument messages */
478 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_STONE_1, "readable-monument-stone-1"},
479 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_STONE_2, "readable-monument-stone-2"},
480 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_STONE_3, "readable-monument-stone-3"},
481 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_STATUE_1, "readable-monument-statue-1"},
482 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_STATUE_2, "readable-monument-statue-2"},
483 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_STATUE_3, "readable-monument-statue-3"},
484 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_GRAVESTONE_1, "readable-monument-gravestone-1"},
485 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_GRAVESTONE_2, "readable-monument-gravestone-2"},
486 /*subtype 50 */ {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_GRAVESTONE_3, "readable-monument-gravestone-3"},
487 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_WALL_1, "readable-monument-wall-1"},
488 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_WALL_2, "readable-monument-wall-2"},
489 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_WALL_3, "readable-monument-wall-3"}
490 };
491 static int last_readable_subtype = sizeof (readable_message_types) / sizeof (readable_message_type);
492
493 static int max_titles[6] = {
494 ((sizeof (light_book_name) / sizeof (char *)) + (sizeof (heavy_book_name) / sizeof (char *))) * (sizeof (book_author) / sizeof (char *)),
495 (sizeof (mon_book_name) / sizeof (char *)) * (sizeof (mon_author) / sizeof (char *)),
496 (sizeof (art_book_name) / sizeof (char *)) * (sizeof (art_author) / sizeof (char *)),
497 (sizeof (path_book_name) / sizeof (char *)) * (sizeof (path_author) / sizeof (char *)),
498 (sizeof (formula_book_name) / sizeof (char *)) * (sizeof (formula_author) / sizeof (char *)),
499 (sizeof (gods_book_name) / sizeof (char *)) * (sizeof (gods_author) / sizeof (char *))
500 };
501
502 /******************************************************************************
503 *
504 * Start of misc. readable functions used by others functions in this file
505 *
506 *****************************************************************************/
507
508 static titlelist *
509 get_empty_booklist ()
510 {
511 titlelist *bl = new titlelist;
512
513 bl->number = 0;
514 bl->first_book = NULL;
515 bl->next = NULL;
516 return bl;
517 }
518
519 static title *
520 get_empty_book ()
521 {
522 title *t = new title;
523
524 t->name = NULL;
525 t->archname = NULL;
526 t->authour = NULL;
527 t->level = 0;
528 t->size = 0;
529 t->msg_index = 0;
530 t->next = NULL;
531 return t;
532 }
533
534 /* get_titlelist() - returns pointer to the title list referanced by i */
535
536 static titlelist *
537 get_titlelist (int i)
538 {
539 if (!booklist)
540 booklist = get_empty_booklist ();
541
542 titlelist *tl = booklist;
543 int number = i;
544
545 if (number < 0)
546 return tl;
547
548 while (tl && number)
549 {
550 if (!tl->next)
551 tl->next = get_empty_booklist ();
552
553 tl = tl->next;
554 --number;
555 }
556
557 return tl;
558 }
559
560 /* HANDMADE STRING FUNCTIONS.., perhaps these belong in another file
561 * (shstr.c ?), but the quantity BOOK_BUF will need to be defined. */
562
563 /* nstrtok() - simple routine to return the number of list
564 * items in buf1 as separated by the value of buf2
565 */
566 static int
567 nstrtok (const char *buf1, const char *buf2)
568 {
569 char *tbuf, sbuf[12], buf[MAX_BUF];
570 int number = 0;
571
572 if (!buf1 || !buf2)
573 return 0;
574
575 strcpy (buf, buf1);
576 strcpy (sbuf, buf2);
577
578 tbuf = strtok (buf, sbuf);
579 while (tbuf)
580 {
581 number++;
582 tbuf = strtok (NULL, sbuf);
583 }
584 return number;
585 }
586
587 /* strtoktolin() - takes a string in buf1 and separates it into
588 * a list of strings delimited by buf2. Then returns a comma
589 * separated string w/ decent punctuation.
590 */
591 static char *
592 strtoktolin (const char *buf1, const char *buf2)
593 {
594 int maxi, i = nstrtok (buf1, buf2);
595 char *tbuf, buf[MAX_BUF], sbuf[12];
596 static char rbuf[BOOK_BUF];
597
598 maxi = i;
599 strcpy (buf, buf1);
600 strcpy (sbuf, buf2);
601 strcpy (rbuf, " ");
602 tbuf = strtok (buf, sbuf);
603 while (tbuf && i > 0)
604 {
605 strcat (rbuf, tbuf);
606
607 i--;
608 if (i == 1 && maxi > 1)
609 strcat (rbuf, " and ");
610 else if (i > 0 && maxi > 1)
611 strcat (rbuf, ", ");
612 else
613 strcat (rbuf, ".");
614
615 tbuf = strtok (NULL, sbuf);
616 }
617
618 return rbuf;
619 }
620
621 /*****************************************************************************
622 *
623 * Start of initialisation related functions.
624 *
625 ****************************************************************************/
626
627 /* init_book_archive() - if not called before, initialise the info list
628 * This reads in the bookarch file into memory. bookarch is the file
629 * created and updated across multiple runs of the program.
630 */
631 static void
632 init_book_archive ()
633 {
634 int nroftitle = 0;
635 titlelist *bl = get_empty_booklist ();
636
637 object_thawer thawer (settings.localdir, "bookarch");
638
639 if (!thawer)
640 {
641 LOG (llevDebug, "could not read bookarch file\n");
642 return;
643 }
644
645 while (thawer.kw)
646 {
647 if (thawer.kw != KW_title)
648 if (!thawer.parse_error ("bookarch file"))
649 break;
650
651 title *book = get_empty_book (); /* init new book entry */
652 thawer.get (book->name);
653
654 int type = -1;
655
656 for (;;)
657 {
658 thawer.next ();
659
660 switch (thawer.kw)
661 {
662 case KW_type: thawer.get (type ); break;
663 case KW_authour: thawer.get (book->authour ); break;
664 case KW_arch: thawer.get (book->archname ); break;
665 case KW_level: thawer.get (book->level ); break;
666 case KW_size: thawer.get (book->size ); break;
667 case KW_index: thawer.get (book->msg_index); break;
668
669 case KW_end:
670 /* link it */
671 bl = get_titlelist (type);
672 book->next = bl->first_book;
673 bl->first_book = book;
674 bl->number++;
675 ++nroftitle;
676 goto book_done;
677
678 default:
679 delete book;
680 goto book_done;
681 }
682 }
683
684 book_done:
685 thawer.next ();
686 }
687
688 LOG (llevDebug, "book archives(used/avail): \n");
689 int i;
690 for (bl = booklist, i = 0; bl && i < sizeof (max_titles) / sizeof (*max_titles); bl = bl->next, i++)
691 LOG (llevDebug, " (%d/%d)\n", bl->number, max_titles[i]);
692
693 LOG (llevDebug, "init_book_archive() got %d titles.\n", nroftitle);
694 }
695
696 /* init_mon_info() - creates the linked list of pointers to
697 * monster archetype objects if not called previously
698 */
699 static void
700 init_mon_info ()
701 {
702 archetype *at;
703 static int did_init_mon_info = 0;
704
705 if (did_init_mon_info)
706 return;
707
708 did_init_mon_info = 1;
709
710 for_all_archetypes (at)
711 if (at->flag [FLAG_MONSTER]
712 && at->is_head ()
713 && (!at->flag [FLAG_CHANGING] || at->flag [FLAG_UNAGGRESSIVE]))
714 {
715 objectlink *mon = new objectlink;
716
717 mon->ob = at;
718 mon->next = first_mon_info;
719 first_mon_info = mon;
720 nrofmon++;
721 }
722
723 LOG (llevDebug, "init_mon_info() got %d monsters\n", nrofmon);
724 }
725
726 /* init_readable() - initialise linked lists utilized by
727 * message functions in tailor_readable_ob()
728 *
729 * This is the function called by the main routine to initialise
730 * all the readable information.
731 */
732 void
733 init_readable ()
734 {
735 static int did_this;
736
737 if (did_this)
738 return;
739
740 did_this = 1;
741
742 LOG (llevDebug, "Initialising reading data...\n");
743 init_book_archive ();
744 init_mon_info ();
745 LOG (llevDebug, " Done\n");
746 }
747
748 /*****************************************************************************
749 *
750 * This is the start of the administrative functions when creating
751 * new books (ie, updating title and the like)
752 *
753 *****************************************************************************/
754
755 /* find_title() - Search the titlelist (based on msgtype) to see if
756 * book matches something already there. IF so, return that title.
757 */
758 static title *
759 find_title (const object *book, int msgtype)
760 {
761 title *t = NULL;
762 titlelist *tl = get_titlelist (msgtype);
763 int length = strlen (book->msg);
764 int index = strtoint (book->msg);
765
766 if (msgtype < 0)
767 return (title *) NULL;
768
769 if (tl)
770 t = tl->first_book;
771
772 while (t)
773 if (t->size == length && t->msg_index == index)
774 break;
775 else
776 t = t->next;
777
778 #ifdef ARCHIVE_DEBUG
779 if (t)
780 LOG (llevDebug, "Found title match (list %d): %s %s (%d)\n", msgtype, &t->name, &t->authour, t->msg_index);
781 #endif
782
783 return t;
784 }
785
786 /* new_text_name() - Only for objects of type BOOK. SPELLBOOK stuff is
787 * handled directly in change_book_name(). Names are based on text
788 * msgtype
789 * this sets book book->name based on msgtype given. What name
790 * is given is based on various criteria
791 */
792 static void
793 new_text_name (object *book, int msgtype)
794 {
795 const char *name;
796
797 if (book->type != BOOK)
798 return;
799
800 switch (msgtype)
801 {
802 case 1: /*monster */
803 name = mon_book_name[rndm (array_length (mon_book_name))];
804 break;
805 case 2: /*artifact */
806 name = art_book_name[rndm (array_length (art_book_name))];
807 break;
808 case 3: /*spellpath */
809 name = path_book_name[rndm (array_length (path_book_name))];
810 break;
811 case 4: /*alchemy */
812 name = formula_book_name[rndm (array_length (formula_book_name))];
813 break;
814 case 5: /*gods */
815 name = gods_book_name[rndm (array_length (gods_book_name))];
816 break;
817 case 6: /*msg file */
818 default:
819 name = book->weight > 2000 /* based on weight */
820 ? heavy_book_name [rndm (array_length (heavy_book_name))]
821 : light_book_name [rndm (array_length (light_book_name))];
822 break;
823 }
824
825 book->name = name;
826 }
827
828 /* add_book_author()
829 * A lot like new_text_name above, but instead chooses an author
830 * and sets op->title to that value
831 */
832
833 static void
834 add_author (object *op, int msgtype)
835 {
836 const char *name;
837
838 if (msgtype < 0 || strlen (op->msg) < 5)
839 return;
840
841 switch (msgtype)
842 {
843 case 1: /* monster */
844 name = mon_author[rndm (array_length (mon_author))];
845 break;
846 case 2: /* artifacts */
847 name = art_author[rndm (array_length (art_author))];
848 break;
849 case 3: /* spellpath */
850 name = path_author[rndm (array_length (path_author))];
851 break;
852 case 4: /* alchemy */
853 name = formula_author[rndm (array_length (formula_author))];
854 break;
855 case 5: /* gods */
856 name = gods_author[rndm (array_length (gods_author))];
857 break;
858 case 6: /* msg file */
859 default:
860 name = book_author[rndm (array_length (book_author))];
861 }
862
863 op->title = format ("of %s", name);
864 }
865
866 /* unique_book() - check to see if the book title/msg is unique. We
867 * go through the entire list of possibilities each time. If we find
868 * a match, then unique_book returns true (because inst unique).
869 */
870
871 static int
872 unique_book (const object *book, int msgtype)
873 {
874 if (!booklist)
875 return 1; /* No archival entries! Must be unique! */
876
877 /* Go through the booklist. If the author and name match, not unique so
878 * return 0.
879 */
880 for (title *test = get_titlelist (msgtype)->first_book; test; test = test->next)
881 if (test->name == book->name && book->title == test->authour)
882 return 0;
883
884 return 1;
885 }
886
887 /* add_book_to_list() */
888
889 static void
890 add_book_to_list (const object *book, int msgtype)
891 {
892 titlelist *tl = get_titlelist (msgtype);
893 title *t;
894
895 if (!tl)
896 {
897 LOG (llevError, "add_book_to_list can't get booklist!\n");
898 return;
899 }
900
901 t = get_empty_book ();
902 t->name = book->name;
903 t->authour = book->title;
904 t->size = strlen (book->msg);
905 t->msg_index = strtoint (book->msg);
906 t->archname = book->arch->archname;
907 t->level = book->level;
908
909 t->next = tl->first_book;
910 tl->first_book = t;
911 tl->number++;
912
913 /* We have stuff we need to write now */
914 need_to_write_bookarchive = 1;
915
916 #ifdef ARCHIVE_DEBUG
917 LOG (llevDebug, "Archiving new title: %s %s (%d)\n", &book->name, &book->title, msgtype);
918 #endif
919
920 }
921
922
923 /* change_book() - give a new, fancier name to generated
924 * objects of type BOOK and SPELLBOOK.
925 * Aug 96 I changed this so we will attempt to create consistent
926 * authour/title and message content for BOOKs. Also, we will
927 * alter books that match archive entries to the archival
928 * levels and architypes. -b.t.
929 */
930
931 #define MAX_TITLE_CHECK 20
932
933 static void
934 change_book (object *book, int msgtype)
935 {
936 int nbr = sizeof (book_descrpt) / sizeof (char *);
937
938 switch (book->type)
939 {
940 case BOOK:
941 {
942 titlelist *tl = get_titlelist (msgtype);
943 title *t = NULL;
944 int tries = 0;
945
946 /* look to see if our msg already been archived. If so, alter
947 * the book to match the archival text. If we fail to match,
948 * then we archive the new title/name/msg combo if there is
949 * room on the titlelist.
950 */
951
952 if ((strlen (book->msg) > 5) && (t = find_title (book, msgtype)))
953 {
954 /* alter book properties */
955 if (object *tmpbook = archetype::get (t->archname))
956 {
957 tmpbook->msg = book->msg;
958 tmpbook->copy_to (book);
959 tmpbook->destroy ();
960 }
961
962 book->title = t->authour;
963 book->name = t->name;
964 book->level = t->level;
965 }
966 /* Don't have any default title, so lets make up a new one */
967 else
968 {
969 int numb, maxnames = max_titles[msgtype];
970 const char *old_title;
971 const char *old_name;
972
973 old_title = book->title;
974 old_name = book->name;
975
976 /* some pre-generated books have title already set (from
977 * maps), also don't bother looking for unique title if
978 * we already used up all the available names! */
979
980 if (!tl)
981 {
982 LOG (llevError, "change_book_name(): can't find title list\n");
983 numb = 0;
984 }
985 else
986 numb = tl->number;
987
988 if (numb == maxnames)
989 {
990 #ifdef ARCHIVE_DEBUG
991 LOG (llevDebug, "titles for list %d full (%d possible).\n", msgtype, maxnames);
992 #endif
993 }
994 /* shouldnt change map-maker books */
995 else if (!book->title)
996 do
997 {
998 /* random book name */
999 new_text_name (book, msgtype);
1000 add_author (book, msgtype); /* random author */
1001 tries++;
1002 }
1003 while (!unique_book (book, msgtype) && tries < MAX_TITLE_CHECK);
1004
1005 /* Now deal with 2 cases.
1006 * 1)If no space for a new title exists lets just restore
1007 * the old book properties. Remember, if the book had
1008 * matchd an older entry on the titlelist, we shouldnt
1009 * have called this routine in the first place!
1010 * 2) If we got a unique title, we need to add it to
1011 * the list.
1012 */
1013
1014 if (tries == MAX_TITLE_CHECK || numb == maxnames)
1015 { /* got to check maxnames again */
1016 #ifdef ARCHIVE_DEBUG
1017 LOG (llevDebug, "Failed to obtain unique title for %s %s (names:%d/%d)\n", &book->name, &book->title, numb, maxnames);
1018 #endif
1019 /* restore old book properties here */
1020 book->title = old_title;
1021
1022 if (rndm (4))
1023 /* Lets give the book a description to individualize it some */
1024 book->name = format ("%s %s", book_descrpt[rndm (nbr)], old_name);
1025 else
1026 book->name = old_name;
1027 }
1028 else if (book->title && strlen (book->msg) > 5)
1029 { /* archive if long msg texts */
1030 add_book_to_list (book, msgtype);
1031 }
1032 }
1033 break;
1034 }
1035
1036 default:
1037 LOG (llevError, "change_book_name() called w/ illegal obj type.\n");
1038 return;
1039 }
1040 }
1041
1042 /*****************************************************************************
1043 *
1044 * This is the start of the area that generates the actual contents
1045 * of the book.
1046 *
1047 *****************************************************************************/
1048
1049 /*****************************************************************************
1050 * Monster msg generation code.
1051 ****************************************************************************/
1052
1053 /* get_random_mon() - returns a random monster slected from linked
1054 * list of all monsters in the current game. If level is non-zero,
1055 * then only monsters greater than that level will be returned.
1056 * Changed 971225 to be greater than equal to level passed. Also
1057 * made choosing by level more random.
1058 */
1059 object *
1060 get_random_mon (int level)
1061 {
1062 objectlink *mon = first_mon_info;
1063 int i = 0, monnr;
1064
1065 /* safety check. Problem w/ init_mon_info list? */
1066 if (!nrofmon || !mon)
1067 return (object *) NULL;
1068
1069 if (!level)
1070 {
1071 /* lets get a random monster from the mon_info linked list */
1072 monnr = rndm (nrofmon);
1073
1074 for (mon = first_mon_info, i = 0; mon; mon = mon->next)
1075 if (i++ == monnr)
1076 break;
1077
1078 if (!mon)
1079 {
1080 LOG (llevError, "get_random_mon: Didn't find a monster when we should have\n");
1081 return NULL;
1082 }
1083 return mon->ob;
1084 }
1085
1086 /* Case where we are searching by level. Redone 971225 to be clearer
1087 * and more random. Before, it looks like it took a random monster from
1088 * the list, and then returned the first monster after that which was
1089 * appropriate level. This wasn't very random because if you had a
1090 * bunch of low level monsters and then a high level one, if the random
1091 * determine took one of the low level ones, it would just forward to the
1092 * high level one and return that. Thus, monsters that immediatly followed
1093 * a bunch of low level monsters would be more heavily returned. It also
1094 * means some of the dragons would be poorly represented, since they
1095 * are a group of high level monsters all around each other.
1096 */
1097
1098 /* First count number of monsters meeting level criteria */
1099 for (mon = first_mon_info, i = 0; mon; mon = mon->next)
1100 if (mon->ob->level >= level)
1101 i++;
1102
1103 if (i == 0)
1104 {
1105 LOG (llevError, "get_random_mon() couldn't return monster for level %d\n", level);
1106 return NULL;
1107 }
1108
1109 monnr = rndm (i);
1110 for (mon = first_mon_info; mon; mon = mon->next)
1111 if (mon->ob->level >= level && monnr-- == 0)
1112 return mon->ob;
1113
1114 if (!mon)
1115 {
1116 LOG (llevError, "get_random_mon(): didn't find a monster when we should have\n");
1117 return NULL;
1118 }
1119 return NULL; /* Should be unreached, by keeps warnings down */
1120 }
1121
1122 /*
1123 * Returns a description of the monster. This really needs to be
1124 * redone, as describe_item really gives a pretty internal description.
1125 */
1126 static const char *
1127 mon_desc (const object *mon)
1128 {
1129 static dynbuf_text buf; buf.clear ();
1130
1131 buf.printf ("B<< %s >>\r", &mon->name);
1132 buf << describe_item (mon, 0);
1133
1134 return buf;
1135 }
1136
1137
1138 /* This function returns the next monsters after 'tmp'. If no match is
1139 * found, it returns NULL (changed 0.94.3 to do this, since the
1140 * calling function (mon_info_msg) seems to expect that.
1141 */
1142 static object *
1143 get_next_mon (object *tmp)
1144 {
1145 objectlink *mon;
1146
1147 for (mon = first_mon_info; mon; mon = mon->next)
1148 if (mon->ob == tmp)
1149 break;
1150
1151 /* didn't find a match */
1152 if (!mon)
1153 return NULL;
1154
1155 if (mon->next)
1156 return mon->next->ob;
1157 else
1158 return first_mon_info->ob;
1159
1160 }
1161
1162 /* mon_info_msg() - generate a message detailing the properties
1163 * of a randomly selected monster.
1164 */
1165 static const char *
1166 mon_info_msg (int level)
1167 {
1168 static dynbuf_text buf; buf.clear ();
1169
1170 /*preamble */
1171 buf << "This beastiary contains:\n";
1172
1173 /* lets print info on as many monsters as will fit in our
1174 * document.
1175 * 8-96 Had to change this a bit, otherwise there would
1176 * have been an impossibly large number of combinations
1177 * of text! (and flood out the available number of titles
1178 * in the archive in a snap!) -b.t.
1179 */
1180 object *tmp = get_random_mon (level * 3);
1181 while (tmp && buf.size () < BOOK_BUF)
1182 {
1183 /* monster description */
1184 buf.printf ("\n%s\n", mon_desc (tmp));
1185
1186 /* Note that the value this returns is not based on level */
1187 tmp = get_next_mon (tmp);
1188 }
1189
1190 return buf;
1191 }
1192
1193
1194 /*****************************************************************************
1195 * Artifact msg generation code.
1196 ****************************************************************************/
1197
1198 /* artifact_msg() - generate a message detailing the properties
1199 * of 1-6 artifacts drawn sequentially from the artifact list.
1200 */
1201 static const char *
1202 artifact_msg (int level)
1203 {
1204 artifactlist *al = NULL;
1205 artifact *art;
1206 int chance, i, type, index;
1207 int book_entries = level > 5 ? rndm (3) + rndm (3) + 2 : rndm (level) + 1;
1208 const char *ch;
1209 char name[MAX_BUF];
1210 object *tmp = NULL;
1211
1212 static dynbuf_text buf; buf.clear ();
1213
1214 /* values greater than 5 create msg buffers that are too big! */
1215 if (book_entries > 5)
1216 book_entries = 5;
1217
1218 /* lets determine what kind of artifact type randomly.
1219 * Right now legal artifacts only come from those listed
1220 * in art_name_array. Also, we check to be sure an artifactlist
1221 * for that type exists!
1222 */
1223 i = 0;
1224 do
1225 {
1226 index = rndm (array_length (art_name_array));
1227 type = art_name_array[index].type;
1228 al = find_artifactlist (type);
1229 i++;
1230 }
1231 while ((al == NULL) && (i < 10));
1232
1233 if (i == 10) /* Unable to find a message */
1234 return "None";
1235
1236 /* There is no reason to start on the artifact list at the begining. Lets
1237 * take our starting position randomly... */
1238 art = al->items;
1239 for (i = rndm (level) + rndm (2) + 1; i > 0; i--)
1240 {
1241 if (!art)
1242 art = al->items; /* hmm, out of stuff, loop back around */
1243
1244 art = art->next;
1245 }
1246
1247 /* the base 'generic' name for our artifact */
1248 assign (name, art_name_array[index].name);
1249
1250 /* Ok, lets print out the contents */
1251 buf.printf ("Herein %s detailed %s...\n",
1252 book_entries > 1 ? "are" : "is",
1253 book_entries > 1 ? "some artifacts" : "an artifact");
1254
1255 /* artifact msg attributes loop. Lets keep adding entries to the 'book'
1256 * as long as we have space up to the allowed max # (book_entires)
1257 */
1258 while (book_entries > 0 && buf.size () < BOOK_BUF)
1259 {
1260
1261 if (!art)
1262 art = al->items;
1263
1264 buf << '\n';
1265
1266 /* Name */
1267 if (art->allowed && art->allowed->name != shstr_All)
1268 {
1269 linked_char *temp, *next = art->allowed;
1270
1271 do
1272 {
1273 temp = next;
1274 next = next->next;
1275 }
1276 while (next && rndm (2));
1277
1278 buf.printf ("A B<< %s of %s >>", &temp->name, &art->item->name);
1279 }
1280 else /* default name is used */
1281 buf.printf ("The B<< %s of %s >>", name, &art->item->name);
1282
1283 buf << " is ";
1284
1285 /* chance of finding */
1286 chance = (int) (100 * ((float) art->chance / al->total_chance));
1287 if (chance >= 20)
1288 buf << "an uncommon";
1289 else if (chance >= 10)
1290 buf << "an unusual";
1291 else if (chance >= 5)
1292 buf << "a rare";
1293 else
1294 buf << "a very rare";
1295
1296 /* value of artifact */
1297 buf << " item with a value that is " << art->item->value << " times normal.\n";
1298
1299 /* include the message about the artifact, if exists, and book
1300 * level is kinda high */
1301 if (art->item->msg
1302 && rndm (4) + 1 < level)
1303 buf << art->item->msg;
1304
1305 /* properties of the artifact */
1306 tmp = object::create ();
1307 add_abilities (tmp, art->item);
1308 tmp->type = type;
1309 tmp->set_flag (FLAG_IDENTIFIED);
1310 if ((ch = describe_item (tmp, 0)) && strlen (ch) > 1)
1311 buf << "\rProperties of this artifact include:\r" << ch << "\n";
1312
1313 tmp->destroy ();
1314
1315 art = art->next;
1316 book_entries--;
1317 }
1318
1319 return buf;
1320 }
1321
1322 /*****************************************************************************
1323 * Spellpath message generation
1324 *****************************************************************************/
1325
1326 /* spellpath_msg() - generate a message detailing the member
1327 * incantations/prayers (and some of their properties) belonging to
1328 * a given spellpath.
1329 */
1330 static char *
1331 spellpath_msg (int level)
1332 {
1333 static dynbuf_text buf; buf.clear ();
1334
1335 int path = rndm (NRSPELLPATHS), prayers = rndm (2);
1336 uint32 pnum = (path == -1) ? PATH_NULL : spellpathdef[path];
1337 archetype *at;
1338
1339 /* Preamble */
1340 buf << "Herein are detailed the names of "
1341 << (prayers ? "prayers" : "incantations");
1342
1343 if (path == -1)
1344 buf << " having no known spell path.\n";
1345 else
1346 buf << " belonging to the path of B<< " << spellpathnames[path] << " >>:\n\n";
1347
1348 int seen = 0;
1349
1350 for_all_archetypes (at)
1351 /* Determine if this is an appropriate spell. Must
1352 * be of matching path, must be of appropriate type (prayer
1353 * or not), and must be within the valid level range.
1354 */
1355 if (at->type == SPELL && at->path_attuned & pnum &&
1356 ((at->stats.grace && prayers) || (at->stats.sp && !prayers)) && (at->level < (level * 8)))
1357 {
1358 seen = 1;
1359 buf << at->object::name << '\r';
1360 }
1361
1362 /* Geez, no spells were generated. */
1363 if (!seen)
1364 if (rndm (4)) /* usually, lets make a recursive call... */
1365 return spellpath_msg (level);
1366 else /* give up, cause knowing no spells exist for path is info too. */
1367 buf << "- no known spells exist.\n";
1368
1369 return buf;
1370 }
1371
1372 /* formula_msg() - generate a message detailing the properties
1373 * of a randomly selected alchemical formula.
1374 */
1375 static void
1376 make_formula_book (object *book, int level)
1377 {
1378 char title[MAX_BUF];
1379 recipelist *fl;
1380 recipe *formula = NULL;
1381 int chance;
1382
1383 static dynbuf_text buf; buf.clear ();
1384
1385 /* the higher the book level, the more complex (ie number of
1386 * ingredients) the formula can be.
1387 */
1388 fl = get_formulalist (rndm (level) / 3 + 1);
1389
1390 if (!fl)
1391 fl = get_formulalist (1); /* safety */
1392
1393 if (fl->total_chance == 0)
1394 {
1395 book->msg = "<indecipherable text>\n";
1396 new_text_name (book, 4);
1397 add_author (book, 4);
1398 return;
1399 }
1400
1401 /* get a random formula, weighted by its bookchance */
1402 chance = rndm (fl->total_chance);
1403 for (formula = fl->items; formula; formula = formula->next)
1404 {
1405 chance -= formula->chance;
1406
1407 if (chance <= 0)
1408 break;
1409 }
1410
1411 if (!formula || formula->arch_names <= 0)
1412 {
1413 book->msg = "<indecipherable text>\n";
1414 new_text_name (book, 4);
1415 add_author (book, 4);
1416 return;
1417 }
1418
1419 /* looks like a formula was found. Base the amount
1420 * of information on the booklevel and the spellevel
1421 * of the formula. */
1422
1423 const char *op_name = formula->arch_name [rndm (formula->arch_names)];
1424 archetype *at;
1425
1426 /* preamble */
1427 buf << "Herein is described a project using B<< "
1428 << (formula->skill ? &formula->skill : "an unknown skill")
1429 << " >>:\n\n";
1430
1431 if ((at = archetype::find (op_name)))
1432 op_name = at->object::name;
1433 else
1434 LOG (llevError, "formula_msg() can't find arch %s for formula.\n", op_name);
1435
1436 /* item name */
1437 if (formula->title != shstr_NONE)
1438 {
1439 buf.printf ("The B<< %s of %s >>", op_name, &formula->title);
1440 /* This results in things like pile of philo. sulfur.
1441 * while philo. sulfur may look better, without this,
1442 * you get things like 'the wise' because its missing the
1443 * water of section.
1444 */
1445 sprintf (title, "%s: %s of %s",
1446 formula_book_name [rndm (sizeof (formula_book_name) / sizeof (char *))], op_name, &formula->title);
1447 }
1448 else
1449 {
1450 buf << "The B<< " << op_name;
1451
1452 sprintf (title, "%s: %s", formula_book_name [rndm (sizeof (formula_book_name) / sizeof (char *))], op_name);
1453 if (at->title)
1454 {
1455 buf << " " << at->title;
1456 strcat (title, " ");
1457 strcat (title, at->title);
1458 }
1459
1460 buf << " >>";
1461 }
1462
1463 /* Lets name the book something meaningful ! */
1464 book->name = title;
1465 book->title = NULL;
1466
1467 /* ingredients to make it */
1468 if (formula->ingred)
1469 {
1470 linked_char *next;
1471 archetype *at;
1472
1473 at = archetype::find (formula->cauldron);
1474
1475 buf.printf (" may be made at %s using the following ingredients:\n\n",
1476 at ? query_name (at) : "an appropriate place");
1477
1478 for (next = formula->ingred; next; next = next->next)
1479 buf << next->name << '\r';
1480 }
1481 else
1482 LOG (llevError, "formula_msg() no ingredient list for object %s of %s\n", op_name, &formula->title);
1483
1484 book->msg = buf;
1485 }
1486
1487 #define DESCRIBE_PATH(retbuf, variable, name) \
1488 if(variable) { \
1489 int i,j=0; \
1490 strcat(retbuf,"(" name ": "); \
1491 for(i=0; i<NRSPELLPATHS; i++) \
1492 if(variable & (1<<i)) { \
1493 if (j) \
1494 strcat(retbuf,", "); \
1495 else \
1496 j = 1; \
1497 strcat(retbuf, spellpathnames[i]); \
1498 } \
1499 strcat(retbuf,")"); \
1500 }
1501
1502 /* god_info_msg() - generate a message detailing the properties
1503 * of a random god. Used by the book hack. b.t.
1504 */
1505 static const char *
1506 god_info_msg (int level)
1507 {
1508 const char *name = NULL;
1509 object *god = pntr_to_god_obj (get_rand_god ());
1510
1511 static dynbuf_text buf; buf.clear ();
1512
1513 if (!god)
1514 return 0; /* oops, problems... */
1515
1516 name = god->name;
1517
1518 /* preamble.. */
1519 buf << "This document contains knowledge concerning the diety B<< "
1520 << name << " >>";
1521
1522 /* Always have as default information the god's descriptive terms. */
1523 if (nstrtok (god->msg, ",") > 0)
1524 buf << ", known as" << strtoktolin (god->msg, ",");
1525 else
1526 buf << "...";
1527
1528 buf << "\n\n";
1529
1530 int introlen = buf.size (); /* so we will know if no new info is added later */
1531
1532 /* Information about the god is random, and based on the level of the
1533 * 'book'. Probably there is a more intellegent way to implement
1534 * this ...
1535 */
1536 while (level > 0 && buf.size () < BOOK_BUF)
1537 {
1538 if (level == 2 && rndm (2))
1539 { /* enemy god */
1540 const char *enemy = god->title;
1541
1542 if (enemy)
1543 buf.printf ("The gods %s and %s are enemies.\r", name, enemy);
1544 }
1545
1546 if (level == 3 && rndm (2))
1547 { /* enemy race, what the god's holy word effects */
1548 const char *enemy = god->slaying;
1549 int i;
1550
1551 if (enemy && !(god->path_denied & PATH_TURNING))
1552 if ((i = nstrtok (enemy, ",")) > 0)
1553 {
1554 buf << "The holy words of " << name
1555 << " have the power to slay creatures belonging to the ";
1556
1557 if (i > 1)
1558 buf << "following races:" << strtoktolin (enemy, ",");
1559 else
1560 buf << "race of" << strtoktolin (enemy, ",");
1561
1562 buf << '\r';
1563 }
1564 }
1565
1566 if (level == 4 && rndm (2))
1567 { /* Priest of god gets these protect,vulnerable... */
1568 if (const char *cp = describe_resistance (god, 1))
1569 { /* This god does have protections */
1570 buf << name
1571 << " has a potent aura which is extended to"
1572 " faithful priests. The effects of this aura include: "
1573 << cp
1574 << ".\r";
1575 }
1576 }
1577
1578 if (level == 5 && rndm (2))
1579 { /* aligned race, summoning */
1580 const char *race = god->race; /* aligned race */
1581 int i;
1582
1583 if (race && !(god->path_denied & PATH_SUMMON))
1584 if ((i = nstrtok (race, ",")) > 0)
1585 {
1586 buf << "Creatures sacred to " << name << " include the ";
1587 if (i > 1)
1588 buf << "following races:" << strtoktolin (race, ",");
1589 else
1590 buf << "race of" << strtoktolin (race, ",");
1591
1592 buf << '\r';
1593 }
1594 }
1595
1596 if (level == 6 && rndm (2))
1597 { /* blessing,curse properties of the god */
1598 if (const char *cp = describe_resistance (god, 1))
1599 { /* This god does have protections */
1600 buf << "The priests of " << name
1601 << " are known to be able to "
1602 "bestow a blessing which makes the recipient "
1603 << cp
1604 << '\r';
1605 }
1606 }
1607
1608 if (level == 8 && rndm (2))
1609 { /* immunity, holy possession */
1610 buf << "The priests of " << name
1611 << " are known to make cast a mighty"
1612 " prayer of possession";
1613
1614 int first = 1;
1615
1616 for (int i = 0; i < NROFATTACKS; i++)
1617 if (god->resist[i] == 100)
1618 {
1619 if (first)
1620 {
1621 buf << " which gives the recipient";
1622 first = 0;
1623 }
1624 else
1625 buf << ", ";
1626
1627 buf << " immunity to " << attacktype_desc[i];
1628 }
1629
1630 buf << ".\r";
1631 }
1632
1633 if (level == 12 && rndm (2))
1634 { /* spell paths */
1635 //TODO:
1636 int has_effect = 0, tmpvar;
1637 char tmpbuf[MAX_BUF];
1638
1639 sprintf (tmpbuf, "It is rarely known fact that the priests of %s\n", name);
1640 strcat (tmpbuf, "are mystically transformed. Effects of this include:\n");
1641
1642 if ((tmpvar = god->path_attuned))
1643 {
1644 has_effect = 1;
1645 DESCRIBE_PATH (tmpbuf, tmpvar, "Attuned");
1646 }
1647
1648 if ((tmpvar = god->path_repelled))
1649 {
1650 has_effect = 1;
1651 DESCRIBE_PATH (tmpbuf, tmpvar, "Repelled");
1652 }
1653
1654 if ((tmpvar = god->path_denied))
1655 {
1656 has_effect = 1;
1657 DESCRIBE_PATH (tmpbuf, tmpvar, "Denied");
1658 }
1659
1660 if (has_effect)
1661 buf << tmpbuf << '\r';
1662 else
1663 buf << '\r';
1664 }
1665
1666 level--;
1667 }
1668
1669 if (buf.size () == introlen)
1670 /* we got no information beyond the preamble! */
1671 buf << "[Unfortunately the rest of the information is hopelessly garbled!]";
1672
1673 return buf;
1674 }
1675
1676 /* tailor_readable_ob()- The main routine. This chooses a random
1677 * message to put in given readable object (type==BOOK) which will
1678 * be referred hereafter as a 'book'. We use the book level to de-
1679 * termine the value of the information we will insert. Higher
1680 * values mean the book will (generally) have better/more info.
1681 * See individual cases as to how this will be utilized.
1682 * "Book" name/content length are based on the weight of the
1683 * document. If the value of msg_type is negative, we will randomly
1684 * choose the kind of message to generate.
1685 * -b.t. thomas@astro.psu.edu
1686 *
1687 * book is the object we are creating into.
1688 * If msg_type is a positive value, we use that to determine the
1689 * message type - otherwise a random value is used.
1690 *
1691 */
1692 void
1693 tailor_readable_ob (object *book, int msg_type)
1694 {
1695 int level = book->level ? rndm (book->level) + 1 : 1;
1696
1697 /* safety */
1698 if (book->type != BOOK)
1699 return;
1700
1701 if (level <= 0)
1702 return; /* if no level no point in doing any more... */
1703
1704 /* &&& The message switch &&& */
1705 /* Below all of the possible types of messages in the "book"s.
1706 */
1707 /*
1708 * IF you add a new type of book msg, you will have to do several things.
1709 * 1) make sure there is an entry in the msg switch below!
1710 * 2) make sure there is an entry in max_titles[] array.
1711 * 3) make sure there are entries for your case in new_text_title()
1712 * and add_authour().
1713 * 4) you may want separate authour/book name arrays in read.h
1714 */
1715 const char *new_msg = "";
1716 msg_type = msg_type > 0 ? msg_type : rndm (8);
1717 switch (msg_type)
1718 {
1719 case 1: /* monster attrib */
1720 new_msg = mon_info_msg (level);
1721 break;
1722 case 2: /* artifact attrib */
1723 new_msg = artifact_msg (level);
1724 break;
1725 case 3: /* grouping incantations/prayers by path */
1726 new_msg = spellpath_msg (level);
1727 break;
1728 case 4: /* describe an alchemy formula */
1729 make_formula_book (book, level);
1730 /* make_formula_book already gives title */
1731 return;
1732 case 5: /* bits of information about a god */
1733 new_msg = god_info_msg (level);
1734 break;
1735 case 0: /* use info list in lib/ */
1736 default:
1737 cfperl_make_book (book, level);
1738 /* already gives title */
1739 return;
1740 }
1741
1742 if (strlen (new_msg) > 1)
1743 {
1744 book->msg = new_msg;
1745 /* lets give the "book" a new name, which may be a compound word */
1746 change_book (book, msg_type);
1747 }
1748 }
1749
1750 /*****************************************************************************
1751 *
1752 * Writeback routine for updating the bookarchive.
1753 *
1754 ****************************************************************************/
1755 /* write_book_archive() - write out the updated book archive */
1756 void
1757 write_book_archive ()
1758 {
1759 FILE *fp;
1760 int index = 0;
1761 char fname[MAX_BUF];
1762 title *book = NULL;
1763 titlelist *bl = get_titlelist (0);
1764
1765 /* If nothing changed, don't write anything */
1766 if (!need_to_write_bookarchive)
1767 return;
1768
1769 need_to_write_bookarchive = 0;
1770
1771 sprintf (fname, "%s/bookarch", settings.localdir);
1772 LOG (llevDebug, "Updating book archive: %s...\n", fname);
1773
1774 if ((fp = fopen (fname, "w")) == NULL)
1775 LOG (llevDebug, "Can't open book archive file %s\n", fname);
1776 else
1777 {
1778 while (bl)
1779 {
1780 for (book = bl->first_book; book; book = book->next)
1781 if (book && book->authour)
1782 {
1783 fprintf (fp, "title %s\n", &book->name);
1784 fprintf (fp, "authour %s\n", &book->authour);
1785 fprintf (fp, "arch %s\n", &book->archname);
1786 fprintf (fp, "level %d\n", book->level);
1787 fprintf (fp, "type %d\n", index);
1788 fprintf (fp, "size %d\n", book->size);
1789 fprintf (fp, "index %d\n", book->msg_index);
1790 fprintf (fp, "end\n");
1791 }
1792
1793 bl = bl->next;
1794 index++;
1795 }
1796
1797 fclose (fp);
1798 chmod (fname, SAVE_MODE);
1799 }
1800 }
1801
1802 readable_message_type *
1803 get_readable_message_type (object *readable)
1804 {
1805 uint8 subtype = readable->subtype;
1806
1807 if (subtype > last_readable_subtype)
1808 return &readable_message_types[0];
1809
1810 return &readable_message_types[subtype];
1811 }