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/* |
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* This file is part of Deliantra, the Roguelike Realtime MMORPG. |
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* |
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* Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
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* Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
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* Copyright (©) 1992 Frank Tore Johansen |
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* |
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* Deliantra is free software: you can redistribute it and/or modify it under |
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* the terms of the Affero GNU General Public License as published by the |
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* Free Software Foundation, either version 3 of the License, or (at your |
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* option) any later version. |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the Affero GNU General Public License |
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* and the GNU General Public License along with this program. If not, see |
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* <http://www.gnu.org/licenses/>. |
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* |
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* The authors can be reached via e-mail to <support@deliantra.net> |
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*/ |
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|
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/* This file contains code relevant to the BOOKS hack -- designed |
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* to allow randomly occuring messages in non-magical texts. |
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*/ |
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|
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/* laid down initial file - dec 1995. -b.t. thomas@astro.psu.edu */ |
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|
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#include <global.h> |
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#include <book.h> |
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#include <living.h> |
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#include <spells.h> |
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|
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/* Define this if you want to archive book titles by contents. |
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* This option should enforce UNIQUE combinations of titles,authors and |
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* msg contents during and *between* game sessions. |
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* Note: a slight degeneracy exists since books are archived based on an integer |
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* index value calculated from the message text (similar to alchemy formulae). |
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* Sometimes two widely different messages have the same index value (rare). In |
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* this case, it is possible to occasionally generate 2 books with same title and |
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* different message content. Not really a bug, but rather a feature. This action |
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* should keeps player on their toes ;). |
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* Also, note that there is *finite* space available for archiving message and titles. |
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* Once this space is used, books will stop being archived. Not a serious problem |
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* under the current regime, since there are generally fewer possible (random) |
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* messages than space available on the titlelists. |
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* One exception (for sure) are the monster messages. But no worries, you should |
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* see all of the monster info in some order (but not all possble combinations) |
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* before the monster titlelist space is run out. You can increase titlelist |
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* space by increasing the array sizes for the monster book_authours and book_names |
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* (see max_titles[] array and include/read.h). Since the unique_book algorthm is |
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* kinda stupid, this program *may* slow down program execution if defined (but I don't |
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* think its a significant problem, at least, I have no problems running this option |
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* on a Sparc 10! Also, once archive title lists are filled and/or all possible msg |
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* combinations have been generated, unique_book isnt called anymore. It takes 5-10 |
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* sessions for this to happen). |
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* Final note: the game remembers book/title/msg combinations from reading the |
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* file lib/bookarch. If you REMOVE this file, you will lose your archive. So |
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* be sure to copy it over to the new lib directory when you change versions. |
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* -b.t. |
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*/ |
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|
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/* This flag is useful to see what kind of output messages are created */ |
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|
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/* #define BOOK_MSG_DEBUG */ |
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|
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/* This flag is useful for debuging archiving action */ |
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|
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/* #define ARCHIVE_DEBUG */ |
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|
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/* Moved these structures from struct.h to this file in 0.94.3 - they |
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* are not needed anyplace else, so why have them globally declared? |
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*/ |
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|
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/* 'title' and 'titlelist' are used by the readable code */ |
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struct title : zero_initialised |
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{ |
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shstr name; /* the name of the book */ |
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shstr authour; /* the name of the book authour */ |
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shstr archname; /* the archetype name of the book */ |
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int level; /* level of difficulty of this message */ |
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int size; /* size of the book message */ |
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int msg_index; /* an index value derived from book message */ |
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title *next; |
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}; |
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|
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struct titlelist : zero_initialised |
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{ |
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int number; /* number of items in the list */ |
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title *first_book; /* pointer to first book in this list */ |
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titlelist *next; /* pointer to next book list */ |
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}; |
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|
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/* special structure, used only by art_name_array[] */ |
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struct arttypename |
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{ |
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const char *name; /* generic name to call artifacts of this type */ |
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int type; /* matching type */ |
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}; |
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|
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/* booklist is the buffer of books read in from the bookarch file */ |
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static titlelist *booklist = NULL; |
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|
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static objectlink *first_mon_info = NULL; |
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|
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/* these are needed for creation of a linked list of |
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* pointers to all (hostile) monster objects */ |
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|
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static int nrofmon = 0, need_to_write_bookarchive = 0; |
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|
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/* |
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* Spellpath information |
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*/ |
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static uint32 spellpathdef[NRSPELLPATHS] = { |
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PATH_PROT, |
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PATH_FIRE, |
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PATH_FROST, |
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PATH_ELEC, |
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PATH_MISSILE, |
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PATH_SELF, |
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PATH_SUMMON, |
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PATH_ABJURE, |
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PATH_RESTORE, |
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PATH_DETONATE, |
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PATH_MIND, |
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PATH_CREATE, |
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PATH_TELE, |
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PATH_INFO, |
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PATH_TRANSMUTE, |
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PATH_TRANSFER, |
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PATH_TURNING, |
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PATH_WOUNDING, |
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PATH_DEATH, |
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PATH_LIGHT |
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}; |
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|
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static const char *const path_book_name[] = { |
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"codex", |
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"compendium", |
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"exposition", |
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"tables", |
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"treatise" |
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}; |
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|
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/* used by spellpath texts */ |
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static const char *const path_author[] = { |
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"aether", |
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"astral byways", |
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"connections", |
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"the Grey Council", |
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"deep pathways", |
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"knowledge", |
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"magic", |
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"mystic ways", |
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"pathways", |
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"power", |
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"spells", |
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"transforms", |
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"the mystic veil", |
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"unknown spells" |
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}; |
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|
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/* |
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* Artiface/item information |
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*/ |
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|
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/* if it isnt listed here, then art_attr_msg will never generate |
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* a message for this type of artifact. -b.t. */ |
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|
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static arttypename art_name_array[] = { |
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{"Helmet", HELMET}, |
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{"Amulet", AMULET}, |
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{"Shield", SHIELD}, |
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{"Bracers", BRACERS}, |
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{"Boots", BOOTS}, |
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{"Cloak", CLOAK}, |
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{"Gloves", GLOVES}, |
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{"Girdle", GIRDLE}, |
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{"Ring", RING}, |
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{"Horn", HORN}, |
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{"Missile Weapon", BOW}, |
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{"Missile", ARROW}, |
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{"Hand Weapon", WEAPON}, |
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{"Artifact", SKILL}, |
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{"Food", FOOD}, |
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{"Body Armour", ARMOUR} |
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}; |
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|
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static const char *const art_book_name[] = { |
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"collection", |
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"file", |
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"files", |
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"guide", |
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"handbook", |
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"index", |
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"inventory", |
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"list", |
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"listing", |
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"record", |
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"record book" |
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}; |
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|
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/* used by artifact texts */ |
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static const char *const art_author[] = { |
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"ancient things", |
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"artifacts", |
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"Havlor", /* ancient warrior scribe :) */ |
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"items", |
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"lost artifacts", |
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"the ancients", |
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"useful things" |
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}; |
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|
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/* |
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* Monster book information |
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*/ |
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|
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static const char *const mon_book_name[] = { |
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"beastuary", |
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"catalog", |
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"compilation", |
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"collection", |
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"encyclopedia", |
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"guide", |
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"handbook", |
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"list", |
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"manual", |
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"notes", |
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"record", |
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"register", |
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"volume" |
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}; |
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|
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|
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/* used by monster beastuary texts */ |
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static const char *const mon_author[] = { |
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"beasts", |
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"creatures", |
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"dezidens", |
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"dwellers", |
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"evil nature", |
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"life", |
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"monsters", |
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"nature", |
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"new life", |
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"residents", |
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"the spawn", |
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"the living", |
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"things" |
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}; |
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|
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/* |
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* God book information |
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*/ |
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|
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static const char *const gods_book_name[] = { |
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"devotional", |
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"devout notes", |
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"divine text", |
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"divine work", |
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"holy book", |
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"holy record", |
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"moral text", |
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"sacred guide", |
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"testament", |
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"transcript" |
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}; |
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|
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/* used by gods texts */ |
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static const char *const gods_author[] = { |
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"cults", |
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"joy", |
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"lasting curse", |
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"madness", |
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"religions", |
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"the dead", |
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"the gods", |
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"the heirophant", |
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"the poor priest", |
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"the priestess", |
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"pain", |
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"white" |
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}; |
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|
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|
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/* |
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* Alchemy (formula) information |
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*/ |
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|
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static const char *const formula_book_name[] = { |
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"cookbook", |
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"formulary", |
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"lab book", |
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"lab notes", |
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"recipe book", |
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"experiment record", |
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"work plan", |
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"design notes" |
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}; |
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|
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/* this isn't used except for empty books */ |
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static const char *const formula_author[] = { |
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"Albertus Magnus", |
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"alchemy", |
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"balms", |
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"creation", |
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"dusts", |
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"magical manufacture", |
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"making", |
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"philosophical items", |
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"potions", |
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"powders", |
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"the cauldron", |
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"the lamp black", |
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"transmutation", |
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"waters" |
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}; |
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|
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/* |
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* Generic book information |
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*/ |
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|
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/* used by msg file and 'generic' books */ |
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static const char *const light_book_name[] = { |
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"calendar", |
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"datebook", |
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"diary", |
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"guidebook", |
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"handbook", |
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"ledger", |
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"notes", |
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"notebook", |
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"octavo", |
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"pamphlet", |
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"practicum", |
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"script", |
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"transcript" |
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}; |
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|
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static const char *const heavy_book_name[] = { |
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"catalog", |
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"compendium", |
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"guide", |
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"manual", |
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"opus", |
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"tome", |
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"treatise", |
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"volume", |
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"work" |
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}; |
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|
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|
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/* used by 'generic' books */ |
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static const char *const book_author[] = { |
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"Abdulah", |
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"Al'hezred", |
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"Alywn", |
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"Arundel", |
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"Arvind", |
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"Aerlingas", |
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"Bacon", |
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"Baliqendii", |
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"Bosworth", |
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"Beathis", |
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"Bertil", |
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"Cauchy", |
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"Chakrabarti", |
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"der Waalis", |
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"Dirk", |
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"Djwimii", |
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"Eisenstaadt", |
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"Fendris", |
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"Frank", |
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"Habbi", |
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"Harlod", |
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"Ichibod", |
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"Janus", |
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"June", |
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"Magnuson", |
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"Nandii", |
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"Nitfeder", |
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"Norris", |
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"Parael", |
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"Penhew", |
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"Sophia", |
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"Skilly", |
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"Tahir", |
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"Thockmorton", |
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"Thomas", |
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"van Helsing", |
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"van Pelt", |
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"Voormis", |
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"Xavier", |
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"Xeno", |
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"Zardoz", |
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"Zagy" |
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}; |
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|
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static const char *const book_descrpt[] = { |
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"ancient", |
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"cryptic", |
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"cryptical", |
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"dusty", |
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"hierarchical", |
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"grizzled", |
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"gold-guilt", |
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"great", |
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"lost", |
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"magnificent", |
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"musty", |
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"mythical", |
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"mystical", |
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"rustic", |
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"stained", |
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"silvered", |
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"transcendental", |
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"weathered" |
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}; |
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|
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/* Each line of this array is a readable subtype |
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* Be careful to keep the order. If you add readable subtype, add them |
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* at the bottom of the list. Never delete a subtype because index is used as |
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* subtype paramater in arch files! |
426 |
*/ |
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static readable_message_type readable_message_types[] = { |
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/*subtype 0 */ {0, 0, "info"}, |
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/* book messages subtypes */ |
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/*subtype 1 */ {MSG_TYPE_BOOK, MSG_TYPE_BOOK_CLASP_1, "readable-book-clasp-1"}, |
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{MSG_TYPE_BOOK, MSG_TYPE_BOOK_CLASP_2, "readable-book-clasp-2"}, |
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{MSG_TYPE_BOOK, MSG_TYPE_BOOK_ELEGANT_1, "readable-book-elegant-1"}, |
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{MSG_TYPE_BOOK, MSG_TYPE_BOOK_ELEGANT_2, "readable-book-elegant-2"}, |
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{MSG_TYPE_BOOK, MSG_TYPE_BOOK_QUARTO_1, "readable-book-quarto-1"}, |
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{MSG_TYPE_BOOK, MSG_TYPE_BOOK_QUARTO_2, "readable-book-quarto-2"}, |
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{MSG_TYPE_BOOK, MSG_TYPE_BOOK_SPELL_EVOKER, "readable-book-spell-evocation"}, |
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{MSG_TYPE_BOOK, MSG_TYPE_BOOK_SPELL_PRAYER, "readable-book-spell-praying"}, |
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{MSG_TYPE_BOOK, MSG_TYPE_BOOK_SPELL_PYRO, "readable-book-spell-pyromancy"}, |
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/*subtype 10 */ {MSG_TYPE_BOOK, MSG_TYPE_BOOK_SPELL_SORCERER, "readable-book-spell-sorcery"}, |
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{MSG_TYPE_BOOK, MSG_TYPE_BOOK_SPELL_SUMMONER, "readable-book-spell-summoning"}, |
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/* card messages subtypes */ |
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{MSG_TYPE_CARD, MSG_TYPE_CARD_SIMPLE_1, "readable-card-simple-1"}, |
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{MSG_TYPE_CARD, MSG_TYPE_CARD_SIMPLE_2, "readable-card-simple-2"}, |
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{MSG_TYPE_CARD, MSG_TYPE_CARD_SIMPLE_3, "readable-card-simple-3"}, |
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{MSG_TYPE_CARD, MSG_TYPE_CARD_ELEGANT_1, "readable-card-elegant-1"}, |
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{MSG_TYPE_CARD, MSG_TYPE_CARD_ELEGANT_2, "readable-card-elegant-2"}, |
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{MSG_TYPE_CARD, MSG_TYPE_CARD_ELEGANT_3, "readable-card-elegant-3"}, |
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{MSG_TYPE_CARD, MSG_TYPE_CARD_STRANGE_1, "readable-card-strange-1"}, |
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{MSG_TYPE_CARD, MSG_TYPE_CARD_STRANGE_2, "readable-card-strange-2"}, |
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/*subtype 20 */ {MSG_TYPE_CARD, MSG_TYPE_CARD_STRANGE_3, "readable-card-strange-3"}, |
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{MSG_TYPE_CARD, MSG_TYPE_CARD_MONEY_1, "readable-card-money-1"}, |
452 |
{MSG_TYPE_CARD, MSG_TYPE_CARD_MONEY_2, "readable-card-money-2"}, |
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{MSG_TYPE_CARD, MSG_TYPE_CARD_MONEY_3, "readable-card-money-3"}, |
454 |
|
455 |
/* Paper messages subtypes */ |
456 |
{MSG_TYPE_PAPER, MSG_TYPE_PAPER_NOTE_1, "readable-paper-note-1"}, |
457 |
{MSG_TYPE_PAPER, MSG_TYPE_PAPER_NOTE_2, "readable-paper-note-2"}, |
458 |
{MSG_TYPE_PAPER, MSG_TYPE_PAPER_NOTE_3, "readable-paper-note-3"}, |
459 |
{MSG_TYPE_PAPER, MSG_TYPE_PAPER_LETTER_OLD_1, "readable-paper-letter-old-1"}, |
460 |
{MSG_TYPE_PAPER, MSG_TYPE_PAPER_LETTER_OLD_2, "readable-paper-letter-old-2"}, |
461 |
{MSG_TYPE_PAPER, MSG_TYPE_PAPER_LETTER_NEW_1, "readable-paper-letter-new-1"}, |
462 |
/*subtype 30 */ {MSG_TYPE_PAPER, MSG_TYPE_PAPER_LETTER_NEW_2, "readable-paper-letter-new-2"}, |
463 |
{MSG_TYPE_PAPER, MSG_TYPE_PAPER_ENVELOPE_1, "readable-paper-envelope-1"}, |
464 |
{MSG_TYPE_PAPER, MSG_TYPE_PAPER_ENVELOPE_2, "readable-paper-envelope-2"}, |
465 |
{MSG_TYPE_PAPER, MSG_TYPE_PAPER_SCROLL_OLD_1, "readable-paper-scroll-old-1"}, |
466 |
{MSG_TYPE_PAPER, MSG_TYPE_PAPER_SCROLL_OLD_2, "readable-paper-scroll-old-2"}, |
467 |
{MSG_TYPE_PAPER, MSG_TYPE_PAPER_SCROLL_NEW_1, "readable-paper-scroll-new-1"}, |
468 |
{MSG_TYPE_PAPER, MSG_TYPE_PAPER_SCROLL_NEW_2, "readable-paper-scroll-new-2"}, |
469 |
{MSG_TYPE_PAPER, MSG_TYPE_PAPER_SCROLL_MAGIC, "readable-paper-scroll-magic"}, |
470 |
|
471 |
/* road signs messages subtypes */ |
472 |
{MSG_TYPE_SIGN, MSG_TYPE_SIGN_BASIC, "readable-sign-basic"}, |
473 |
{MSG_TYPE_SIGN, MSG_TYPE_SIGN_DIR_LEFT, "readable-sign-dir-left"}, |
474 |
/*subtype 40 */ {MSG_TYPE_SIGN, MSG_TYPE_SIGN_DIR_RIGHT, "readable-sign-dir-right"}, |
475 |
{MSG_TYPE_SIGN, MSG_TYPE_SIGN_DIR_BOTH, "readable-sign-dir-both"}, |
476 |
|
477 |
/* stones and monument messages */ |
478 |
{MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_STONE_1, "readable-monument-stone-1"}, |
479 |
{MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_STONE_2, "readable-monument-stone-2"}, |
480 |
{MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_STONE_3, "readable-monument-stone-3"}, |
481 |
{MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_STATUE_1, "readable-monument-statue-1"}, |
482 |
{MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_STATUE_2, "readable-monument-statue-2"}, |
483 |
{MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_STATUE_3, "readable-monument-statue-3"}, |
484 |
{MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_GRAVESTONE_1, "readable-monument-gravestone-1"}, |
485 |
{MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_GRAVESTONE_2, "readable-monument-gravestone-2"}, |
486 |
/*subtype 50 */ {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_GRAVESTONE_3, "readable-monument-gravestone-3"}, |
487 |
{MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_WALL_1, "readable-monument-wall-1"}, |
488 |
{MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_WALL_2, "readable-monument-wall-2"}, |
489 |
{MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_WALL_3, "readable-monument-wall-3"} |
490 |
}; |
491 |
static int last_readable_subtype = sizeof (readable_message_types) / sizeof (readable_message_type); |
492 |
|
493 |
static int max_titles[6] = { |
494 |
((sizeof (light_book_name) / sizeof (char *)) + (sizeof (heavy_book_name) / sizeof (char *))) * (sizeof (book_author) / sizeof (char *)), |
495 |
(sizeof (mon_book_name) / sizeof (char *)) * (sizeof (mon_author) / sizeof (char *)), |
496 |
(sizeof (art_book_name) / sizeof (char *)) * (sizeof (art_author) / sizeof (char *)), |
497 |
(sizeof (path_book_name) / sizeof (char *)) * (sizeof (path_author) / sizeof (char *)), |
498 |
(sizeof (formula_book_name) / sizeof (char *)) * (sizeof (formula_author) / sizeof (char *)), |
499 |
(sizeof (gods_book_name) / sizeof (char *)) * (sizeof (gods_author) / sizeof (char *)) |
500 |
}; |
501 |
|
502 |
/****************************************************************************** |
503 |
* |
504 |
* Start of misc. readable functions used by others functions in this file |
505 |
* |
506 |
*****************************************************************************/ |
507 |
|
508 |
static titlelist * |
509 |
get_empty_booklist () |
510 |
{ |
511 |
titlelist *bl = new titlelist; |
512 |
|
513 |
bl->number = 0; |
514 |
bl->first_book = NULL; |
515 |
bl->next = NULL; |
516 |
return bl; |
517 |
} |
518 |
|
519 |
static title * |
520 |
get_empty_book () |
521 |
{ |
522 |
title *t = new title; |
523 |
|
524 |
t->name = NULL; |
525 |
t->archname = NULL; |
526 |
t->authour = NULL; |
527 |
t->level = 0; |
528 |
t->size = 0; |
529 |
t->msg_index = 0; |
530 |
t->next = NULL; |
531 |
return t; |
532 |
} |
533 |
|
534 |
/* get_titlelist() - returns pointer to the title list referanced by i */ |
535 |
|
536 |
static titlelist * |
537 |
get_titlelist (int i) |
538 |
{ |
539 |
if (!booklist) |
540 |
booklist = get_empty_booklist (); |
541 |
|
542 |
titlelist *tl = booklist; |
543 |
int number = i; |
544 |
|
545 |
if (number < 0) |
546 |
return tl; |
547 |
|
548 |
while (tl && number) |
549 |
{ |
550 |
if (!tl->next) |
551 |
tl->next = get_empty_booklist (); |
552 |
|
553 |
tl = tl->next; |
554 |
--number; |
555 |
} |
556 |
|
557 |
return tl; |
558 |
} |
559 |
|
560 |
/* HANDMADE STRING FUNCTIONS.., perhaps these belong in another file |
561 |
* (shstr.c ?), but the quantity BOOK_BUF will need to be defined. */ |
562 |
|
563 |
/* nstrtok() - simple routine to return the number of list |
564 |
* items in buf1 as separated by the value of buf2 |
565 |
*/ |
566 |
static int |
567 |
nstrtok (const char *buf1, const char *buf2) |
568 |
{ |
569 |
char *tbuf, sbuf[12], buf[MAX_BUF]; |
570 |
int number = 0; |
571 |
|
572 |
if (!buf1 || !buf2) |
573 |
return 0; |
574 |
|
575 |
strcpy (buf, buf1); |
576 |
strcpy (sbuf, buf2); |
577 |
|
578 |
tbuf = strtok (buf, sbuf); |
579 |
while (tbuf) |
580 |
{ |
581 |
number++; |
582 |
tbuf = strtok (NULL, sbuf); |
583 |
} |
584 |
return number; |
585 |
} |
586 |
|
587 |
/* strtoktolin() - takes a string in buf1 and separates it into |
588 |
* a list of strings delimited by buf2. Then returns a comma |
589 |
* separated string w/ decent punctuation. |
590 |
*/ |
591 |
static char * |
592 |
strtoktolin (const char *buf1, const char *buf2) |
593 |
{ |
594 |
int maxi, i = nstrtok (buf1, buf2); |
595 |
char *tbuf, buf[MAX_BUF], sbuf[12]; |
596 |
static char rbuf[BOOK_BUF]; |
597 |
|
598 |
maxi = i; |
599 |
strcpy (buf, buf1); |
600 |
strcpy (sbuf, buf2); |
601 |
strcpy (rbuf, " "); |
602 |
tbuf = strtok (buf, sbuf); |
603 |
while (tbuf && i > 0) |
604 |
{ |
605 |
strcat (rbuf, tbuf); |
606 |
|
607 |
i--; |
608 |
if (i == 1 && maxi > 1) |
609 |
strcat (rbuf, " and "); |
610 |
else if (i > 0 && maxi > 1) |
611 |
strcat (rbuf, ", "); |
612 |
else |
613 |
strcat (rbuf, "."); |
614 |
|
615 |
tbuf = strtok (NULL, sbuf); |
616 |
} |
617 |
|
618 |
return rbuf; |
619 |
} |
620 |
|
621 |
/***************************************************************************** |
622 |
* |
623 |
* Start of initialisation related functions. |
624 |
* |
625 |
****************************************************************************/ |
626 |
|
627 |
/* init_book_archive() - if not called before, initialise the info list |
628 |
* This reads in the bookarch file into memory. bookarch is the file |
629 |
* created and updated across multiple runs of the program. |
630 |
*/ |
631 |
static void |
632 |
init_book_archive () |
633 |
{ |
634 |
int nroftitle = 0; |
635 |
titlelist *bl = get_empty_booklist (); |
636 |
|
637 |
object_thawer thawer (settings.localdir, "bookarch"); |
638 |
|
639 |
if (!thawer) |
640 |
{ |
641 |
LOG (llevDebug, "could not read bookarch file\n"); |
642 |
return; |
643 |
} |
644 |
|
645 |
while (thawer.kw) |
646 |
{ |
647 |
if (thawer.kw != KW_title) |
648 |
if (!thawer.parse_error ("bookarch file")) |
649 |
break; |
650 |
|
651 |
title *book = get_empty_book (); /* init new book entry */ |
652 |
thawer.get (book->name); |
653 |
|
654 |
int type = -1; |
655 |
|
656 |
for (;;) |
657 |
{ |
658 |
thawer.next (); |
659 |
|
660 |
switch (thawer.kw) |
661 |
{ |
662 |
case KW_type: thawer.get (type ); break; |
663 |
case KW_authour: thawer.get (book->authour ); break; |
664 |
case KW_arch: thawer.get (book->archname ); break; |
665 |
case KW_level: thawer.get (book->level ); break; |
666 |
case KW_size: thawer.get (book->size ); break; |
667 |
case KW_index: thawer.get (book->msg_index); break; |
668 |
|
669 |
case KW_end: |
670 |
/* link it */ |
671 |
bl = get_titlelist (type); |
672 |
book->next = bl->first_book; |
673 |
bl->first_book = book; |
674 |
bl->number++; |
675 |
++nroftitle; |
676 |
goto book_done; |
677 |
|
678 |
default: |
679 |
delete book; |
680 |
goto book_done; |
681 |
} |
682 |
} |
683 |
|
684 |
book_done: |
685 |
thawer.next (); |
686 |
} |
687 |
|
688 |
LOG (llevDebug, "book archives(used/avail): \n"); |
689 |
int i; |
690 |
for (bl = booklist, i = 0; bl && i < sizeof (max_titles) / sizeof (*max_titles); bl = bl->next, i++) |
691 |
LOG (llevDebug, " (%d/%d)\n", bl->number, max_titles[i]); |
692 |
|
693 |
LOG (llevDebug, "init_book_archive() got %d titles.\n", nroftitle); |
694 |
} |
695 |
|
696 |
/* init_mon_info() - creates the linked list of pointers to |
697 |
* monster archetype objects if not called previously |
698 |
*/ |
699 |
static void |
700 |
init_mon_info () |
701 |
{ |
702 |
archetype *at; |
703 |
static int did_init_mon_info = 0; |
704 |
|
705 |
if (did_init_mon_info) |
706 |
return; |
707 |
|
708 |
did_init_mon_info = 1; |
709 |
|
710 |
for_all_archetypes (at) |
711 |
if (at->flag [FLAG_MONSTER] |
712 |
&& at->is_head () |
713 |
&& (!at->flag [FLAG_CHANGING] || at->flag [FLAG_UNAGGRESSIVE])) |
714 |
{ |
715 |
objectlink *mon = new objectlink; |
716 |
|
717 |
mon->ob = at; |
718 |
mon->next = first_mon_info; |
719 |
first_mon_info = mon; |
720 |
nrofmon++; |
721 |
} |
722 |
|
723 |
LOG (llevDebug, "init_mon_info() got %d monsters\n", nrofmon); |
724 |
} |
725 |
|
726 |
/* init_readable() - initialise linked lists utilized by |
727 |
* message functions in tailor_readable_ob() |
728 |
* |
729 |
* This is the function called by the main routine to initialise |
730 |
* all the readable information. |
731 |
*/ |
732 |
void |
733 |
init_readable () |
734 |
{ |
735 |
static int did_this; |
736 |
|
737 |
if (did_this) |
738 |
return; |
739 |
|
740 |
did_this = 1; |
741 |
|
742 |
LOG (llevDebug, "Initialising reading data...\n"); |
743 |
init_book_archive (); |
744 |
init_mon_info (); |
745 |
LOG (llevDebug, " Done\n"); |
746 |
} |
747 |
|
748 |
/***************************************************************************** |
749 |
* |
750 |
* This is the start of the administrative functions when creating |
751 |
* new books (ie, updating title and the like) |
752 |
* |
753 |
*****************************************************************************/ |
754 |
|
755 |
/* find_title() - Search the titlelist (based on msgtype) to see if |
756 |
* book matches something already there. IF so, return that title. |
757 |
*/ |
758 |
static title * |
759 |
find_title (const object *book, int msgtype) |
760 |
{ |
761 |
title *t = NULL; |
762 |
titlelist *tl = get_titlelist (msgtype); |
763 |
int length = strlen (book->msg); |
764 |
int index = strtoint (book->msg); |
765 |
|
766 |
if (msgtype < 0) |
767 |
return (title *) NULL; |
768 |
|
769 |
if (tl) |
770 |
t = tl->first_book; |
771 |
|
772 |
while (t) |
773 |
if (t->size == length && t->msg_index == index) |
774 |
break; |
775 |
else |
776 |
t = t->next; |
777 |
|
778 |
#ifdef ARCHIVE_DEBUG |
779 |
if (t) |
780 |
LOG (llevDebug, "Found title match (list %d): %s %s (%d)\n", msgtype, &t->name, &t->authour, t->msg_index); |
781 |
#endif |
782 |
|
783 |
return t; |
784 |
} |
785 |
|
786 |
/* new_text_name() - Only for objects of type BOOK. SPELLBOOK stuff is |
787 |
* handled directly in change_book_name(). Names are based on text |
788 |
* msgtype |
789 |
* this sets book book->name based on msgtype given. What name |
790 |
* is given is based on various criteria |
791 |
*/ |
792 |
static void |
793 |
new_text_name (object *book, int msgtype) |
794 |
{ |
795 |
const char *name; |
796 |
|
797 |
if (book->type != BOOK) |
798 |
return; |
799 |
|
800 |
switch (msgtype) |
801 |
{ |
802 |
case 1: /*monster */ |
803 |
name = mon_book_name[rndm (array_length (mon_book_name))]; |
804 |
break; |
805 |
case 2: /*artifact */ |
806 |
name = art_book_name[rndm (array_length (art_book_name))]; |
807 |
break; |
808 |
case 3: /*spellpath */ |
809 |
name = path_book_name[rndm (array_length (path_book_name))]; |
810 |
break; |
811 |
case 4: /*alchemy */ |
812 |
name = formula_book_name[rndm (array_length (formula_book_name))]; |
813 |
break; |
814 |
case 5: /*gods */ |
815 |
name = gods_book_name[rndm (array_length (gods_book_name))]; |
816 |
break; |
817 |
case 6: /*msg file */ |
818 |
default: |
819 |
name = book->weight > 2000 /* based on weight */ |
820 |
? heavy_book_name [rndm (array_length (heavy_book_name))] |
821 |
: light_book_name [rndm (array_length (light_book_name))]; |
822 |
break; |
823 |
} |
824 |
|
825 |
book->name = name; |
826 |
} |
827 |
|
828 |
/* add_book_author() |
829 |
* A lot like new_text_name above, but instead chooses an author |
830 |
* and sets op->title to that value |
831 |
*/ |
832 |
|
833 |
static void |
834 |
add_author (object *op, int msgtype) |
835 |
{ |
836 |
const char *name; |
837 |
|
838 |
if (msgtype < 0 || strlen (op->msg) < 5) |
839 |
return; |
840 |
|
841 |
switch (msgtype) |
842 |
{ |
843 |
case 1: /* monster */ |
844 |
name = mon_author[rndm (array_length (mon_author))]; |
845 |
break; |
846 |
case 2: /* artifacts */ |
847 |
name = art_author[rndm (array_length (art_author))]; |
848 |
break; |
849 |
case 3: /* spellpath */ |
850 |
name = path_author[rndm (array_length (path_author))]; |
851 |
break; |
852 |
case 4: /* alchemy */ |
853 |
name = formula_author[rndm (array_length (formula_author))]; |
854 |
break; |
855 |
case 5: /* gods */ |
856 |
name = gods_author[rndm (array_length (gods_author))]; |
857 |
break; |
858 |
case 6: /* msg file */ |
859 |
default: |
860 |
name = book_author[rndm (array_length (book_author))]; |
861 |
} |
862 |
|
863 |
op->title = format ("of %s", name); |
864 |
} |
865 |
|
866 |
/* unique_book() - check to see if the book title/msg is unique. We |
867 |
* go through the entire list of possibilities each time. If we find |
868 |
* a match, then unique_book returns true (because inst unique). |
869 |
*/ |
870 |
|
871 |
static int |
872 |
unique_book (const object *book, int msgtype) |
873 |
{ |
874 |
if (!booklist) |
875 |
return 1; /* No archival entries! Must be unique! */ |
876 |
|
877 |
/* Go through the booklist. If the author and name match, not unique so |
878 |
* return 0. |
879 |
*/ |
880 |
for (title *test = get_titlelist (msgtype)->first_book; test; test = test->next) |
881 |
if (test->name == book->name && book->title == test->authour) |
882 |
return 0; |
883 |
|
884 |
return 1; |
885 |
} |
886 |
|
887 |
/* add_book_to_list() */ |
888 |
|
889 |
static void |
890 |
add_book_to_list (const object *book, int msgtype) |
891 |
{ |
892 |
titlelist *tl = get_titlelist (msgtype); |
893 |
title *t; |
894 |
|
895 |
if (!tl) |
896 |
{ |
897 |
LOG (llevError, "add_book_to_list can't get booklist!\n"); |
898 |
return; |
899 |
} |
900 |
|
901 |
t = get_empty_book (); |
902 |
t->name = book->name; |
903 |
t->authour = book->title; |
904 |
t->size = strlen (book->msg); |
905 |
t->msg_index = strtoint (book->msg); |
906 |
t->archname = book->arch->archname; |
907 |
t->level = book->level; |
908 |
|
909 |
t->next = tl->first_book; |
910 |
tl->first_book = t; |
911 |
tl->number++; |
912 |
|
913 |
/* We have stuff we need to write now */ |
914 |
need_to_write_bookarchive = 1; |
915 |
|
916 |
#ifdef ARCHIVE_DEBUG |
917 |
LOG (llevDebug, "Archiving new title: %s %s (%d)\n", &book->name, &book->title, msgtype); |
918 |
#endif |
919 |
|
920 |
} |
921 |
|
922 |
|
923 |
/* change_book() - give a new, fancier name to generated |
924 |
* objects of type BOOK and SPELLBOOK. |
925 |
* Aug 96 I changed this so we will attempt to create consistent |
926 |
* authour/title and message content for BOOKs. Also, we will |
927 |
* alter books that match archive entries to the archival |
928 |
* levels and architypes. -b.t. |
929 |
*/ |
930 |
|
931 |
#define MAX_TITLE_CHECK 20 |
932 |
|
933 |
static void |
934 |
change_book (object *book, int msgtype) |
935 |
{ |
936 |
int nbr = sizeof (book_descrpt) / sizeof (char *); |
937 |
|
938 |
switch (book->type) |
939 |
{ |
940 |
case BOOK: |
941 |
{ |
942 |
titlelist *tl = get_titlelist (msgtype); |
943 |
title *t = NULL; |
944 |
int tries = 0; |
945 |
|
946 |
/* look to see if our msg already been archived. If so, alter |
947 |
* the book to match the archival text. If we fail to match, |
948 |
* then we archive the new title/name/msg combo if there is |
949 |
* room on the titlelist. |
950 |
*/ |
951 |
|
952 |
if ((strlen (book->msg) > 5) && (t = find_title (book, msgtype))) |
953 |
{ |
954 |
/* alter book properties */ |
955 |
if (object *tmpbook = archetype::get (t->archname)) |
956 |
{ |
957 |
tmpbook->msg = book->msg; |
958 |
tmpbook->copy_to (book); |
959 |
tmpbook->destroy (); |
960 |
} |
961 |
|
962 |
book->title = t->authour; |
963 |
book->name = t->name; |
964 |
book->level = t->level; |
965 |
} |
966 |
/* Don't have any default title, so lets make up a new one */ |
967 |
else |
968 |
{ |
969 |
int numb, maxnames = max_titles[msgtype]; |
970 |
const char *old_title; |
971 |
const char *old_name; |
972 |
|
973 |
old_title = book->title; |
974 |
old_name = book->name; |
975 |
|
976 |
/* some pre-generated books have title already set (from |
977 |
* maps), also don't bother looking for unique title if |
978 |
* we already used up all the available names! */ |
979 |
|
980 |
if (!tl) |
981 |
{ |
982 |
LOG (llevError, "change_book_name(): can't find title list\n"); |
983 |
numb = 0; |
984 |
} |
985 |
else |
986 |
numb = tl->number; |
987 |
|
988 |
if (numb == maxnames) |
989 |
{ |
990 |
#ifdef ARCHIVE_DEBUG |
991 |
LOG (llevDebug, "titles for list %d full (%d possible).\n", msgtype, maxnames); |
992 |
#endif |
993 |
} |
994 |
/* shouldnt change map-maker books */ |
995 |
else if (!book->title) |
996 |
do |
997 |
{ |
998 |
/* random book name */ |
999 |
new_text_name (book, msgtype); |
1000 |
add_author (book, msgtype); /* random author */ |
1001 |
tries++; |
1002 |
} |
1003 |
while (!unique_book (book, msgtype) && tries < MAX_TITLE_CHECK); |
1004 |
|
1005 |
/* Now deal with 2 cases. |
1006 |
* 1)If no space for a new title exists lets just restore |
1007 |
* the old book properties. Remember, if the book had |
1008 |
* matchd an older entry on the titlelist, we shouldnt |
1009 |
* have called this routine in the first place! |
1010 |
* 2) If we got a unique title, we need to add it to |
1011 |
* the list. |
1012 |
*/ |
1013 |
|
1014 |
if (tries == MAX_TITLE_CHECK || numb == maxnames) |
1015 |
{ /* got to check maxnames again */ |
1016 |
#ifdef ARCHIVE_DEBUG |
1017 |
LOG (llevDebug, "Failed to obtain unique title for %s %s (names:%d/%d)\n", &book->name, &book->title, numb, maxnames); |
1018 |
#endif |
1019 |
/* restore old book properties here */ |
1020 |
book->title = old_title; |
1021 |
|
1022 |
if (rndm (4)) |
1023 |
/* Lets give the book a description to individualize it some */ |
1024 |
book->name = format ("%s %s", book_descrpt[rndm (nbr)], old_name); |
1025 |
else |
1026 |
book->name = old_name; |
1027 |
} |
1028 |
else if (book->title && strlen (book->msg) > 5) |
1029 |
{ /* archive if long msg texts */ |
1030 |
add_book_to_list (book, msgtype); |
1031 |
} |
1032 |
} |
1033 |
break; |
1034 |
} |
1035 |
|
1036 |
default: |
1037 |
LOG (llevError, "change_book_name() called w/ illegal obj type.\n"); |
1038 |
return; |
1039 |
} |
1040 |
} |
1041 |
|
1042 |
/***************************************************************************** |
1043 |
* |
1044 |
* This is the start of the area that generates the actual contents |
1045 |
* of the book. |
1046 |
* |
1047 |
*****************************************************************************/ |
1048 |
|
1049 |
/***************************************************************************** |
1050 |
* Monster msg generation code. |
1051 |
****************************************************************************/ |
1052 |
|
1053 |
/* get_random_mon() - returns a random monster slected from linked |
1054 |
* list of all monsters in the current game. If level is non-zero, |
1055 |
* then only monsters greater than that level will be returned. |
1056 |
* Changed 971225 to be greater than equal to level passed. Also |
1057 |
* made choosing by level more random. |
1058 |
*/ |
1059 |
object * |
1060 |
get_random_mon (int level) |
1061 |
{ |
1062 |
objectlink *mon = first_mon_info; |
1063 |
int i = 0, monnr; |
1064 |
|
1065 |
/* safety check. Problem w/ init_mon_info list? */ |
1066 |
if (!nrofmon || !mon) |
1067 |
return (object *) NULL; |
1068 |
|
1069 |
if (!level) |
1070 |
{ |
1071 |
/* lets get a random monster from the mon_info linked list */ |
1072 |
monnr = rndm (nrofmon); |
1073 |
|
1074 |
for (mon = first_mon_info, i = 0; mon; mon = mon->next) |
1075 |
if (i++ == monnr) |
1076 |
break; |
1077 |
|
1078 |
if (!mon) |
1079 |
{ |
1080 |
LOG (llevError, "get_random_mon: Didn't find a monster when we should have\n"); |
1081 |
return NULL; |
1082 |
} |
1083 |
return mon->ob; |
1084 |
} |
1085 |
|
1086 |
/* Case where we are searching by level. Redone 971225 to be clearer |
1087 |
* and more random. Before, it looks like it took a random monster from |
1088 |
* the list, and then returned the first monster after that which was |
1089 |
* appropriate level. This wasn't very random because if you had a |
1090 |
* bunch of low level monsters and then a high level one, if the random |
1091 |
* determine took one of the low level ones, it would just forward to the |
1092 |
* high level one and return that. Thus, monsters that immediatly followed |
1093 |
* a bunch of low level monsters would be more heavily returned. It also |
1094 |
* means some of the dragons would be poorly represented, since they |
1095 |
* are a group of high level monsters all around each other. |
1096 |
*/ |
1097 |
|
1098 |
/* First count number of monsters meeting level criteria */ |
1099 |
for (mon = first_mon_info, i = 0; mon; mon = mon->next) |
1100 |
if (mon->ob->level >= level) |
1101 |
i++; |
1102 |
|
1103 |
if (i == 0) |
1104 |
{ |
1105 |
LOG (llevError, "get_random_mon() couldn't return monster for level %d\n", level); |
1106 |
return NULL; |
1107 |
} |
1108 |
|
1109 |
monnr = rndm (i); |
1110 |
for (mon = first_mon_info; mon; mon = mon->next) |
1111 |
if (mon->ob->level >= level && monnr-- == 0) |
1112 |
return mon->ob; |
1113 |
|
1114 |
if (!mon) |
1115 |
{ |
1116 |
LOG (llevError, "get_random_mon(): didn't find a monster when we should have\n"); |
1117 |
return NULL; |
1118 |
} |
1119 |
return NULL; /* Should be unreached, by keeps warnings down */ |
1120 |
} |
1121 |
|
1122 |
/* |
1123 |
* Returns a description of the monster. This really needs to be |
1124 |
* redone, as describe_item really gives a pretty internal description. |
1125 |
*/ |
1126 |
static const char * |
1127 |
mon_desc (const object *mon) |
1128 |
{ |
1129 |
static dynbuf_text buf; buf.clear (); |
1130 |
|
1131 |
buf.printf ("B<< %s >>\r", &mon->name); |
1132 |
buf << describe_item (mon, 0); |
1133 |
|
1134 |
return buf; |
1135 |
} |
1136 |
|
1137 |
|
1138 |
/* This function returns the next monsters after 'tmp'. If no match is |
1139 |
* found, it returns NULL (changed 0.94.3 to do this, since the |
1140 |
* calling function (mon_info_msg) seems to expect that. |
1141 |
*/ |
1142 |
static object * |
1143 |
get_next_mon (object *tmp) |
1144 |
{ |
1145 |
objectlink *mon; |
1146 |
|
1147 |
for (mon = first_mon_info; mon; mon = mon->next) |
1148 |
if (mon->ob == tmp) |
1149 |
break; |
1150 |
|
1151 |
/* didn't find a match */ |
1152 |
if (!mon) |
1153 |
return NULL; |
1154 |
|
1155 |
if (mon->next) |
1156 |
return mon->next->ob; |
1157 |
else |
1158 |
return first_mon_info->ob; |
1159 |
|
1160 |
} |
1161 |
|
1162 |
/* mon_info_msg() - generate a message detailing the properties |
1163 |
* of a randomly selected monster. |
1164 |
*/ |
1165 |
static const char * |
1166 |
mon_info_msg (int level) |
1167 |
{ |
1168 |
static dynbuf_text buf; buf.clear (); |
1169 |
|
1170 |
/*preamble */ |
1171 |
buf << "This beastiary contains:\n"; |
1172 |
|
1173 |
/* lets print info on as many monsters as will fit in our |
1174 |
* document. |
1175 |
* 8-96 Had to change this a bit, otherwise there would |
1176 |
* have been an impossibly large number of combinations |
1177 |
* of text! (and flood out the available number of titles |
1178 |
* in the archive in a snap!) -b.t. |
1179 |
*/ |
1180 |
object *tmp = get_random_mon (level * 3); |
1181 |
while (tmp && buf.size () < BOOK_BUF) |
1182 |
{ |
1183 |
/* monster description */ |
1184 |
buf.printf ("\n%s\n", mon_desc (tmp)); |
1185 |
|
1186 |
/* Note that the value this returns is not based on level */ |
1187 |
tmp = get_next_mon (tmp); |
1188 |
} |
1189 |
|
1190 |
return buf; |
1191 |
} |
1192 |
|
1193 |
|
1194 |
/***************************************************************************** |
1195 |
* Artifact msg generation code. |
1196 |
****************************************************************************/ |
1197 |
|
1198 |
/* artifact_msg() - generate a message detailing the properties |
1199 |
* of 1-6 artifacts drawn sequentially from the artifact list. |
1200 |
*/ |
1201 |
static const char * |
1202 |
artifact_msg (int level) |
1203 |
{ |
1204 |
artifactlist *al = NULL; |
1205 |
artifact *art; |
1206 |
int chance, i, type, index; |
1207 |
int book_entries = level > 5 ? rndm (3) + rndm (3) + 2 : rndm (level) + 1; |
1208 |
const char *ch; |
1209 |
char name[MAX_BUF]; |
1210 |
object *tmp = NULL; |
1211 |
|
1212 |
static dynbuf_text buf; buf.clear (); |
1213 |
|
1214 |
/* values greater than 5 create msg buffers that are too big! */ |
1215 |
if (book_entries > 5) |
1216 |
book_entries = 5; |
1217 |
|
1218 |
/* lets determine what kind of artifact type randomly. |
1219 |
* Right now legal artifacts only come from those listed |
1220 |
* in art_name_array. Also, we check to be sure an artifactlist |
1221 |
* for that type exists! |
1222 |
*/ |
1223 |
i = 0; |
1224 |
do |
1225 |
{ |
1226 |
index = rndm (array_length (art_name_array)); |
1227 |
type = art_name_array[index].type; |
1228 |
al = find_artifactlist (type); |
1229 |
i++; |
1230 |
} |
1231 |
while ((al == NULL) && (i < 10)); |
1232 |
|
1233 |
if (i == 10) /* Unable to find a message */ |
1234 |
return "None"; |
1235 |
|
1236 |
/* There is no reason to start on the artifact list at the begining. Lets |
1237 |
* take our starting position randomly... */ |
1238 |
art = al->items; |
1239 |
for (i = rndm (level) + rndm (2) + 1; i > 0; i--) |
1240 |
{ |
1241 |
if (!art) |
1242 |
art = al->items; /* hmm, out of stuff, loop back around */ |
1243 |
|
1244 |
art = art->next; |
1245 |
} |
1246 |
|
1247 |
/* the base 'generic' name for our artifact */ |
1248 |
assign (name, art_name_array[index].name); |
1249 |
|
1250 |
/* Ok, lets print out the contents */ |
1251 |
buf.printf ("Herein %s detailed %s...\n", |
1252 |
book_entries > 1 ? "are" : "is", |
1253 |
book_entries > 1 ? "some artifacts" : "an artifact"); |
1254 |
|
1255 |
/* artifact msg attributes loop. Lets keep adding entries to the 'book' |
1256 |
* as long as we have space up to the allowed max # (book_entires) |
1257 |
*/ |
1258 |
while (book_entries > 0 && buf.size () < BOOK_BUF) |
1259 |
{ |
1260 |
|
1261 |
if (!art) |
1262 |
art = al->items; |
1263 |
|
1264 |
buf << '\n'; |
1265 |
|
1266 |
/* Name */ |
1267 |
if (art->allowed && art->allowed->name != shstr_All) |
1268 |
{ |
1269 |
linked_char *temp, *next = art->allowed; |
1270 |
|
1271 |
do |
1272 |
{ |
1273 |
temp = next; |
1274 |
next = next->next; |
1275 |
} |
1276 |
while (next && rndm (2)); |
1277 |
|
1278 |
buf.printf ("A B<< %s of %s >>", &temp->name, &art->item->name); |
1279 |
} |
1280 |
else /* default name is used */ |
1281 |
buf.printf ("The B<< %s of %s >>", name, &art->item->name); |
1282 |
|
1283 |
buf << " is "; |
1284 |
|
1285 |
/* chance of finding */ |
1286 |
chance = (int) (100 * ((float) art->chance / al->total_chance)); |
1287 |
if (chance >= 20) |
1288 |
buf << "an uncommon"; |
1289 |
else if (chance >= 10) |
1290 |
buf << "an unusual"; |
1291 |
else if (chance >= 5) |
1292 |
buf << "a rare"; |
1293 |
else |
1294 |
buf << "a very rare"; |
1295 |
|
1296 |
/* value of artifact */ |
1297 |
buf << " item with a value that is " << art->item->value << " times normal.\n"; |
1298 |
|
1299 |
/* include the message about the artifact, if exists, and book |
1300 |
* level is kinda high */ |
1301 |
if (art->item->msg |
1302 |
&& rndm (4) + 1 < level) |
1303 |
buf << art->item->msg; |
1304 |
|
1305 |
/* properties of the artifact */ |
1306 |
tmp = object::create (); |
1307 |
add_abilities (tmp, art->item); |
1308 |
tmp->type = type; |
1309 |
tmp->set_flag (FLAG_IDENTIFIED); |
1310 |
if ((ch = describe_item (tmp, 0)) && strlen (ch) > 1) |
1311 |
buf << "\rProperties of this artifact include:\r" << ch << "\n"; |
1312 |
|
1313 |
tmp->destroy (); |
1314 |
|
1315 |
art = art->next; |
1316 |
book_entries--; |
1317 |
} |
1318 |
|
1319 |
return buf; |
1320 |
} |
1321 |
|
1322 |
/***************************************************************************** |
1323 |
* Spellpath message generation |
1324 |
*****************************************************************************/ |
1325 |
|
1326 |
/* spellpath_msg() - generate a message detailing the member |
1327 |
* incantations/prayers (and some of their properties) belonging to |
1328 |
* a given spellpath. |
1329 |
*/ |
1330 |
static char * |
1331 |
spellpath_msg (int level) |
1332 |
{ |
1333 |
static dynbuf_text buf; buf.clear (); |
1334 |
|
1335 |
int path = rndm (NRSPELLPATHS), prayers = rndm (2); |
1336 |
uint32 pnum = (path == -1) ? PATH_NULL : spellpathdef[path]; |
1337 |
archetype *at; |
1338 |
|
1339 |
/* Preamble */ |
1340 |
buf << "Herein are detailed the names of " |
1341 |
<< (prayers ? "prayers" : "incantations"); |
1342 |
|
1343 |
if (path == -1) |
1344 |
buf << " having no known spell path.\n"; |
1345 |
else |
1346 |
buf << " belonging to the path of B<< " << spellpathnames[path] << " >>:\n\n"; |
1347 |
|
1348 |
int seen = 0; |
1349 |
|
1350 |
for_all_archetypes (at) |
1351 |
/* Determine if this is an appropriate spell. Must |
1352 |
* be of matching path, must be of appropriate type (prayer |
1353 |
* or not), and must be within the valid level range. |
1354 |
*/ |
1355 |
if (at->type == SPELL && at->path_attuned & pnum && |
1356 |
((at->stats.grace && prayers) || (at->stats.sp && !prayers)) && (at->level < (level * 8))) |
1357 |
{ |
1358 |
seen = 1; |
1359 |
buf << at->object::name << '\r'; |
1360 |
} |
1361 |
|
1362 |
/* Geez, no spells were generated. */ |
1363 |
if (!seen) |
1364 |
if (rndm (4)) /* usually, lets make a recursive call... */ |
1365 |
return spellpath_msg (level); |
1366 |
else /* give up, cause knowing no spells exist for path is info too. */ |
1367 |
buf << "- no known spells exist.\n"; |
1368 |
|
1369 |
return buf; |
1370 |
} |
1371 |
|
1372 |
/* formula_msg() - generate a message detailing the properties |
1373 |
* of a randomly selected alchemical formula. |
1374 |
*/ |
1375 |
static void |
1376 |
make_formula_book (object *book, int level) |
1377 |
{ |
1378 |
char title[MAX_BUF]; |
1379 |
recipelist *fl; |
1380 |
recipe *formula = NULL; |
1381 |
int chance; |
1382 |
|
1383 |
static dynbuf_text buf; buf.clear (); |
1384 |
|
1385 |
/* the higher the book level, the more complex (ie number of |
1386 |
* ingredients) the formula can be. |
1387 |
*/ |
1388 |
fl = get_formulalist (rndm (level) / 3 + 1); |
1389 |
|
1390 |
if (!fl) |
1391 |
fl = get_formulalist (1); /* safety */ |
1392 |
|
1393 |
if (fl->total_chance == 0) |
1394 |
{ |
1395 |
book->msg = "<indecipherable text>\n"; |
1396 |
new_text_name (book, 4); |
1397 |
add_author (book, 4); |
1398 |
return; |
1399 |
} |
1400 |
|
1401 |
/* get a random formula, weighted by its bookchance */ |
1402 |
chance = rndm (fl->total_chance); |
1403 |
for (formula = fl->items; formula; formula = formula->next) |
1404 |
{ |
1405 |
chance -= formula->chance; |
1406 |
|
1407 |
if (chance <= 0) |
1408 |
break; |
1409 |
} |
1410 |
|
1411 |
if (!formula || formula->arch_names <= 0) |
1412 |
{ |
1413 |
book->msg = "<indecipherable text>\n"; |
1414 |
new_text_name (book, 4); |
1415 |
add_author (book, 4); |
1416 |
return; |
1417 |
} |
1418 |
|
1419 |
/* looks like a formula was found. Base the amount |
1420 |
* of information on the booklevel and the spellevel |
1421 |
* of the formula. */ |
1422 |
|
1423 |
const char *op_name = formula->arch_name [rndm (formula->arch_names)]; |
1424 |
archetype *at; |
1425 |
|
1426 |
/* preamble */ |
1427 |
buf << "Herein is described a project using B<< " |
1428 |
<< (formula->skill ? &formula->skill : "an unknown skill") |
1429 |
<< " >>:\n\n"; |
1430 |
|
1431 |
if ((at = archetype::find (op_name))) |
1432 |
op_name = at->object::name; |
1433 |
else |
1434 |
LOG (llevError, "formula_msg() can't find arch %s for formula.\n", op_name); |
1435 |
|
1436 |
/* item name */ |
1437 |
if (formula->title != shstr_NONE) |
1438 |
{ |
1439 |
buf.printf ("The B<< %s of %s >>", op_name, &formula->title); |
1440 |
/* This results in things like pile of philo. sulfur. |
1441 |
* while philo. sulfur may look better, without this, |
1442 |
* you get things like 'the wise' because its missing the |
1443 |
* water of section. |
1444 |
*/ |
1445 |
sprintf (title, "%s: %s of %s", |
1446 |
formula_book_name [rndm (sizeof (formula_book_name) / sizeof (char *))], op_name, &formula->title); |
1447 |
} |
1448 |
else |
1449 |
{ |
1450 |
buf << "The B<< " << op_name; |
1451 |
|
1452 |
sprintf (title, "%s: %s", formula_book_name [rndm (sizeof (formula_book_name) / sizeof (char *))], op_name); |
1453 |
if (at->title) |
1454 |
{ |
1455 |
buf << " " << at->title; |
1456 |
strcat (title, " "); |
1457 |
strcat (title, at->title); |
1458 |
} |
1459 |
|
1460 |
buf << " >>"; |
1461 |
} |
1462 |
|
1463 |
/* Lets name the book something meaningful ! */ |
1464 |
book->name = title; |
1465 |
book->title = NULL; |
1466 |
|
1467 |
/* ingredients to make it */ |
1468 |
if (formula->ingred) |
1469 |
{ |
1470 |
linked_char *next; |
1471 |
archetype *at; |
1472 |
|
1473 |
at = archetype::find (formula->cauldron); |
1474 |
|
1475 |
buf.printf (" may be made at %s using the following ingredients:\n\n", |
1476 |
at ? query_name (at) : "an appropriate place"); |
1477 |
|
1478 |
for (next = formula->ingred; next; next = next->next) |
1479 |
buf << next->name << '\r'; |
1480 |
} |
1481 |
else |
1482 |
LOG (llevError, "formula_msg() no ingredient list for object %s of %s\n", op_name, &formula->title); |
1483 |
|
1484 |
book->msg = buf; |
1485 |
} |
1486 |
|
1487 |
#define DESCRIBE_PATH(retbuf, variable, name) \ |
1488 |
if(variable) { \ |
1489 |
int i,j=0; \ |
1490 |
strcat(retbuf,"(" name ": "); \ |
1491 |
for(i=0; i<NRSPELLPATHS; i++) \ |
1492 |
if(variable & (1<<i)) { \ |
1493 |
if (j) \ |
1494 |
strcat(retbuf,", "); \ |
1495 |
else \ |
1496 |
j = 1; \ |
1497 |
strcat(retbuf, spellpathnames[i]); \ |
1498 |
} \ |
1499 |
strcat(retbuf,")"); \ |
1500 |
} |
1501 |
|
1502 |
/* god_info_msg() - generate a message detailing the properties |
1503 |
* of a random god. Used by the book hack. b.t. |
1504 |
*/ |
1505 |
static const char * |
1506 |
god_info_msg (int level) |
1507 |
{ |
1508 |
const char *name = NULL; |
1509 |
object *god = pntr_to_god_obj (get_rand_god ()); |
1510 |
|
1511 |
static dynbuf_text buf; buf.clear (); |
1512 |
|
1513 |
if (!god) |
1514 |
return 0; /* oops, problems... */ |
1515 |
|
1516 |
name = god->name; |
1517 |
|
1518 |
/* preamble.. */ |
1519 |
buf << "This document contains knowledge concerning the diety B<< " |
1520 |
<< name << " >>"; |
1521 |
|
1522 |
/* Always have as default information the god's descriptive terms. */ |
1523 |
if (nstrtok (god->msg, ",") > 0) |
1524 |
buf << ", known as" << strtoktolin (god->msg, ","); |
1525 |
else |
1526 |
buf << "..."; |
1527 |
|
1528 |
buf << "\n\n"; |
1529 |
|
1530 |
int introlen = buf.size (); /* so we will know if no new info is added later */ |
1531 |
|
1532 |
/* Information about the god is random, and based on the level of the |
1533 |
* 'book'. Probably there is a more intellegent way to implement |
1534 |
* this ... |
1535 |
*/ |
1536 |
while (level > 0 && buf.size () < BOOK_BUF) |
1537 |
{ |
1538 |
if (level == 2 && rndm (2)) |
1539 |
{ /* enemy god */ |
1540 |
const char *enemy = god->title; |
1541 |
|
1542 |
if (enemy) |
1543 |
buf.printf ("The gods %s and %s are enemies.\r", name, enemy); |
1544 |
} |
1545 |
|
1546 |
if (level == 3 && rndm (2)) |
1547 |
{ /* enemy race, what the god's holy word effects */ |
1548 |
const char *enemy = god->slaying; |
1549 |
int i; |
1550 |
|
1551 |
if (enemy && !(god->path_denied & PATH_TURNING)) |
1552 |
if ((i = nstrtok (enemy, ",")) > 0) |
1553 |
{ |
1554 |
buf << "The holy words of " << name |
1555 |
<< " have the power to slay creatures belonging to the "; |
1556 |
|
1557 |
if (i > 1) |
1558 |
buf << "following races:" << strtoktolin (enemy, ","); |
1559 |
else |
1560 |
buf << "race of" << strtoktolin (enemy, ","); |
1561 |
|
1562 |
buf << '\r'; |
1563 |
} |
1564 |
} |
1565 |
|
1566 |
if (level == 4 && rndm (2)) |
1567 |
{ /* Priest of god gets these protect,vulnerable... */ |
1568 |
if (const char *cp = describe_resistance (god, 1)) |
1569 |
{ /* This god does have protections */ |
1570 |
buf << name |
1571 |
<< " has a potent aura which is extended to" |
1572 |
" faithful priests. The effects of this aura include: " |
1573 |
<< cp |
1574 |
<< ".\r"; |
1575 |
} |
1576 |
} |
1577 |
|
1578 |
if (level == 5 && rndm (2)) |
1579 |
{ /* aligned race, summoning */ |
1580 |
const char *race = god->race; /* aligned race */ |
1581 |
int i; |
1582 |
|
1583 |
if (race && !(god->path_denied & PATH_SUMMON)) |
1584 |
if ((i = nstrtok (race, ",")) > 0) |
1585 |
{ |
1586 |
buf << "Creatures sacred to " << name << " include the "; |
1587 |
if (i > 1) |
1588 |
buf << "following races:" << strtoktolin (race, ","); |
1589 |
else |
1590 |
buf << "race of" << strtoktolin (race, ","); |
1591 |
|
1592 |
buf << '\r'; |
1593 |
} |
1594 |
} |
1595 |
|
1596 |
if (level == 6 && rndm (2)) |
1597 |
{ /* blessing,curse properties of the god */ |
1598 |
if (const char *cp = describe_resistance (god, 1)) |
1599 |
{ /* This god does have protections */ |
1600 |
buf << "The priests of " << name |
1601 |
<< " are known to be able to " |
1602 |
"bestow a blessing which makes the recipient " |
1603 |
<< cp |
1604 |
<< '\r'; |
1605 |
} |
1606 |
} |
1607 |
|
1608 |
if (level == 8 && rndm (2)) |
1609 |
{ /* immunity, holy possession */ |
1610 |
buf << "The priests of " << name |
1611 |
<< " are known to make cast a mighty" |
1612 |
" prayer of possession"; |
1613 |
|
1614 |
int first = 1; |
1615 |
|
1616 |
for (int i = 0; i < NROFATTACKS; i++) |
1617 |
if (god->resist[i] == 100) |
1618 |
{ |
1619 |
if (first) |
1620 |
{ |
1621 |
buf << " which gives the recipient"; |
1622 |
first = 0; |
1623 |
} |
1624 |
else |
1625 |
buf << ", "; |
1626 |
|
1627 |
buf << " immunity to " << attacktype_desc[i]; |
1628 |
} |
1629 |
|
1630 |
buf << ".\r"; |
1631 |
} |
1632 |
|
1633 |
if (level == 12 && rndm (2)) |
1634 |
{ /* spell paths */ |
1635 |
//TODO: |
1636 |
int has_effect = 0, tmpvar; |
1637 |
char tmpbuf[MAX_BUF]; |
1638 |
|
1639 |
sprintf (tmpbuf, "It is rarely known fact that the priests of %s\n", name); |
1640 |
strcat (tmpbuf, "are mystically transformed. Effects of this include:\n"); |
1641 |
|
1642 |
if ((tmpvar = god->path_attuned)) |
1643 |
{ |
1644 |
has_effect = 1; |
1645 |
DESCRIBE_PATH (tmpbuf, tmpvar, "Attuned"); |
1646 |
} |
1647 |
|
1648 |
if ((tmpvar = god->path_repelled)) |
1649 |
{ |
1650 |
has_effect = 1; |
1651 |
DESCRIBE_PATH (tmpbuf, tmpvar, "Repelled"); |
1652 |
} |
1653 |
|
1654 |
if ((tmpvar = god->path_denied)) |
1655 |
{ |
1656 |
has_effect = 1; |
1657 |
DESCRIBE_PATH (tmpbuf, tmpvar, "Denied"); |
1658 |
} |
1659 |
|
1660 |
if (has_effect) |
1661 |
buf << tmpbuf << '\r'; |
1662 |
else |
1663 |
buf << '\r'; |
1664 |
} |
1665 |
|
1666 |
level--; |
1667 |
} |
1668 |
|
1669 |
if (buf.size () == introlen) |
1670 |
/* we got no information beyond the preamble! */ |
1671 |
buf << "[Unfortunately the rest of the information is hopelessly garbled!]"; |
1672 |
|
1673 |
return buf; |
1674 |
} |
1675 |
|
1676 |
/* tailor_readable_ob()- The main routine. This chooses a random |
1677 |
* message to put in given readable object (type==BOOK) which will |
1678 |
* be referred hereafter as a 'book'. We use the book level to de- |
1679 |
* termine the value of the information we will insert. Higher |
1680 |
* values mean the book will (generally) have better/more info. |
1681 |
* See individual cases as to how this will be utilized. |
1682 |
* "Book" name/content length are based on the weight of the |
1683 |
* document. If the value of msg_type is negative, we will randomly |
1684 |
* choose the kind of message to generate. |
1685 |
* -b.t. thomas@astro.psu.edu |
1686 |
* |
1687 |
* book is the object we are creating into. |
1688 |
* If msg_type is a positive value, we use that to determine the |
1689 |
* message type - otherwise a random value is used. |
1690 |
* |
1691 |
*/ |
1692 |
void |
1693 |
tailor_readable_ob (object *book, int msg_type) |
1694 |
{ |
1695 |
int level = book->level ? rndm (book->level) + 1 : 1; |
1696 |
|
1697 |
/* safety */ |
1698 |
if (book->type != BOOK) |
1699 |
return; |
1700 |
|
1701 |
if (level <= 0) |
1702 |
return; /* if no level no point in doing any more... */ |
1703 |
|
1704 |
/* &&& The message switch &&& */ |
1705 |
/* Below all of the possible types of messages in the "book"s. |
1706 |
*/ |
1707 |
/* |
1708 |
* IF you add a new type of book msg, you will have to do several things. |
1709 |
* 1) make sure there is an entry in the msg switch below! |
1710 |
* 2) make sure there is an entry in max_titles[] array. |
1711 |
* 3) make sure there are entries for your case in new_text_title() |
1712 |
* and add_authour(). |
1713 |
* 4) you may want separate authour/book name arrays in read.h |
1714 |
*/ |
1715 |
const char *new_msg = ""; |
1716 |
msg_type = msg_type > 0 ? msg_type : rndm (8); |
1717 |
switch (msg_type) |
1718 |
{ |
1719 |
case 1: /* monster attrib */ |
1720 |
new_msg = mon_info_msg (level); |
1721 |
break; |
1722 |
case 2: /* artifact attrib */ |
1723 |
new_msg = artifact_msg (level); |
1724 |
break; |
1725 |
case 3: /* grouping incantations/prayers by path */ |
1726 |
new_msg = spellpath_msg (level); |
1727 |
break; |
1728 |
case 4: /* describe an alchemy formula */ |
1729 |
make_formula_book (book, level); |
1730 |
/* make_formula_book already gives title */ |
1731 |
return; |
1732 |
case 5: /* bits of information about a god */ |
1733 |
new_msg = god_info_msg (level); |
1734 |
break; |
1735 |
case 0: /* use info list in lib/ */ |
1736 |
default: |
1737 |
cfperl_make_book (book, level); |
1738 |
/* already gives title */ |
1739 |
return; |
1740 |
} |
1741 |
|
1742 |
if (strlen (new_msg) > 1) |
1743 |
{ |
1744 |
book->msg = new_msg; |
1745 |
/* lets give the "book" a new name, which may be a compound word */ |
1746 |
change_book (book, msg_type); |
1747 |
} |
1748 |
} |
1749 |
|
1750 |
/***************************************************************************** |
1751 |
* |
1752 |
* Writeback routine for updating the bookarchive. |
1753 |
* |
1754 |
****************************************************************************/ |
1755 |
/* write_book_archive() - write out the updated book archive */ |
1756 |
void |
1757 |
write_book_archive () |
1758 |
{ |
1759 |
FILE *fp; |
1760 |
int index = 0; |
1761 |
char fname[MAX_BUF]; |
1762 |
title *book = NULL; |
1763 |
titlelist *bl = get_titlelist (0); |
1764 |
|
1765 |
/* If nothing changed, don't write anything */ |
1766 |
if (!need_to_write_bookarchive) |
1767 |
return; |
1768 |
|
1769 |
need_to_write_bookarchive = 0; |
1770 |
|
1771 |
sprintf (fname, "%s/bookarch", settings.localdir); |
1772 |
LOG (llevDebug, "Updating book archive: %s...\n", fname); |
1773 |
|
1774 |
if ((fp = fopen (fname, "w")) == NULL) |
1775 |
LOG (llevDebug, "Can't open book archive file %s\n", fname); |
1776 |
else |
1777 |
{ |
1778 |
while (bl) |
1779 |
{ |
1780 |
for (book = bl->first_book; book; book = book->next) |
1781 |
if (book && book->authour) |
1782 |
{ |
1783 |
fprintf (fp, "title %s\n", &book->name); |
1784 |
fprintf (fp, "authour %s\n", &book->authour); |
1785 |
fprintf (fp, "arch %s\n", &book->archname); |
1786 |
fprintf (fp, "level %d\n", book->level); |
1787 |
fprintf (fp, "type %d\n", index); |
1788 |
fprintf (fp, "size %d\n", book->size); |
1789 |
fprintf (fp, "index %d\n", book->msg_index); |
1790 |
fprintf (fp, "end\n"); |
1791 |
} |
1792 |
|
1793 |
bl = bl->next; |
1794 |
index++; |
1795 |
} |
1796 |
|
1797 |
fclose (fp); |
1798 |
chmod (fname, SAVE_MODE); |
1799 |
} |
1800 |
} |
1801 |
|
1802 |
readable_message_type * |
1803 |
get_readable_message_type (object *readable) |
1804 |
{ |
1805 |
uint8 subtype = readable->subtype; |
1806 |
|
1807 |
if (subtype > last_readable_subtype) |
1808 |
return &readable_message_types[0]; |
1809 |
|
1810 |
return &readable_message_types[subtype]; |
1811 |
} |