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Revision: 1.9
Committed: Thu Sep 14 22:34:00 2006 UTC (17 years, 8 months ago) by root
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Branch: MAIN
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# Content
1 /*
2 CrossFire, A Multiplayer game for X-windows
3
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen
6
7 This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
11
12 This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
16
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20
21 The authors can be reached via e-mail at <crossfire@schmorp.de>
22 */
23
24
25 /* This file contains code relevant to the BOOKS hack -- designed
26 * to allow randomly occuring messages in non-magical texts.
27 */
28
29 /* laid down initial file - dec 1995. -b.t. thomas@astro.psu.edu */
30
31 #include <global.h>
32 #include <book.h>
33 #include <living.h>
34 #include <spells.h>
35
36
37 /* Define this if you want to archive book titles by contents.
38 * This option should enforce UNIQUE combinations of titles,authors and
39 * msg contents during and *between* game sessions.
40 * Note: a slight degeneracy exists since books are archived based on an integer
41 * index value calculated from the message text (similar to alchemy formulae).
42 * Sometimes two widely different messages have the same index value (rare). In
43 * this case, it is possible to occasionally generate 2 books with same title and
44 * different message content. Not really a bug, but rather a feature. This action
45 * should keeps player on their toes ;).
46 * Also, note that there is *finite* space available for archiving message and titles.
47 * Once this space is used, books will stop being archived. Not a serious problem
48 * under the current regime, since there are generally fewer possible (random)
49 * messages than space available on the titlelists.
50 * One exception (for sure) are the monster messages. But no worries, you should
51 * see all of the monster info in some order (but not all possble combinations)
52 * before the monster titlelist space is run out. You can increase titlelist
53 * space by increasing the array sizes for the monster book_authours and book_names
54 * (see max_titles[] array and include/read.h). Since the unique_book algorthm is
55 * kinda stupid, this program *may* slow down program execution if defined (but I don't
56 * think its a significant problem, at least, I have no problems running this option
57 * on a Sparc 10! Also, once archive title lists are filled and/or all possible msg
58 * combinations have been generated, unique_book isnt called anymore. It takes 5-10
59 * sessions for this to happen).
60 * Final note: the game remembers book/title/msg combinations from reading the
61 * file lib/bookarch. If you REMOVE this file, you will lose your archive. So
62 * be sure to copy it over to the new lib directory when you change versions.
63 * -b.t.
64 */
65
66 /* This flag is useful to see what kind of output messages are created */
67
68 /* #define BOOK_MSG_DEBUG */
69
70 /* This flag is useful for debuging archiving action */
71
72 /* #define ARCHIVE_DEBUG */
73
74 /* Moved these structures from struct.h to this file in 0.94.3 - they
75 * are not needed anyplace else, so why have them globally declared?
76 */
77
78 /* 'title' and 'titlelist' are used by the readable code */
79 struct title : zero_initialised
80 {
81 shstr name; /* the name of the book */
82 shstr authour; /* the name of the book authour */
83 shstr archname; /* the archetype name of the book */
84 int level; /* level of difficulty of this message */
85 int size; /* size of the book message */
86 int msg_index; /* an index value derived from book message */
87 title *next;
88 };
89
90 struct titlelist : zero_initialised
91 {
92 int number; /* number of items in the list */
93 title *first_book; /* pointer to first book in this list */
94 titlelist *next; /* pointer to next book list */
95 };
96
97 /* special structure, used only by art_name_array[] */
98 struct arttypename
99 {
100 const char *name; /* generic name to call artifacts of this type */
101 int type; /* matching type */
102 };
103
104 /* booklist is the buffer of books read in from the bookarch file */
105 static titlelist *booklist = NULL;
106
107 static objectlink *first_mon_info = NULL;
108
109 /* these are needed for creation of a linked list of
110 * pointers to all (hostile) monster objects */
111
112 static int nrofmon = 0, need_to_write_bookarchive = 0;
113
114
115 /* this is needed to keep track of status of initialization
116 * of the message file */
117 static int nrofmsg = 0;
118
119 /* first_msg is the started of the linked list of messages as read from
120 * the messages file
121 */
122 static linked_char *first_msg = NULL;
123
124 /*
125 * Spellpath information
126 */
127
128 static uint32 spellpathdef[NRSPELLPATHS] = {
129 PATH_PROT,
130 PATH_FIRE,
131 PATH_FROST,
132 PATH_ELEC,
133 PATH_MISSILE,
134 PATH_SELF,
135 PATH_SUMMON,
136 PATH_ABJURE,
137 PATH_RESTORE,
138 PATH_DETONATE,
139 PATH_MIND,
140 PATH_CREATE,
141 PATH_TELE,
142 PATH_INFO,
143 PATH_TRANSMUTE,
144 PATH_TRANSFER,
145 PATH_TURNING,
146 PATH_WOUNDING,
147 PATH_DEATH,
148 PATH_LIGHT
149 };
150
151 static const char *const path_book_name[] = {
152 "codex",
153 "compendium",
154 "exposition",
155 "tables",
156 "treatise"
157 };
158
159 /* used by spellpath texts */
160 static const char *const path_author[] = {
161 "aether",
162 "astral byways",
163 "connections",
164 "the Grey Council",
165 "deep pathways",
166 "knowledge",
167 "magic",
168 "mystic ways",
169 "pathways",
170 "power",
171 "spells",
172 "transforms",
173 "the mystic veil",
174 "unknown spells"
175 };
176
177 /*
178 * Artiface/item information
179 */
180
181 /* if it isnt listed here, then art_attr_msg will never generate
182 * a message for this type of artifact. -b.t. */
183
184 static arttypename art_name_array[] = {
185 {"Helmet", HELMET},
186 {"Amulet", AMULET},
187 {"Shield", SHIELD},
188 {"Bracers", BRACERS},
189 {"Boots", BOOTS},
190 {"Cloak", CLOAK},
191 {"Gloves", GLOVES},
192 {"Gridle", GIRDLE},
193 {"Ring", RING},
194 {"Horn", HORN},
195 {"Missile Weapon", BOW},
196 {"Missile", ARROW},
197 {"Hand Weapon", WEAPON},
198 {"Artifact", SKILL},
199 {"Food", FOOD},
200 {"Body Armour", ARMOUR}
201 };
202
203 static const char *const art_book_name[] = {
204 "collection",
205 "file",
206 "files",
207 "guide",
208 "handbook",
209 "index",
210 "inventory",
211 "list",
212 "listing",
213 "record",
214 "record book"
215 };
216
217 /* used by artifact texts */
218 static const char *const art_author[] = {
219 "ancient things",
220 "artifacts",
221 "Havlor", /* ancient warrior scribe :) */
222 "items",
223 "lost artifacts",
224 "the ancients",
225 "useful things"
226 };
227
228 /*
229 * Monster book information
230 */
231
232 static const char *const mon_book_name[] = {
233 "beastuary",
234 "catalog",
235 "compilation",
236 "collection",
237 "encyclopedia",
238 "guide",
239 "handbook",
240 "list",
241 "manual",
242 "notes",
243 "record",
244 "register",
245 "volume"
246 };
247
248
249 /* used by monster beastuary texts */
250 static const char *const mon_author[] = {
251 "beasts",
252 "creatures",
253 "dezidens",
254 "dwellers",
255 "evil nature",
256 "life",
257 "monsters",
258 "nature",
259 "new life",
260 "residents",
261 "the spawn",
262 "the living",
263 "things"
264 };
265
266 /*
267 * God book information
268 */
269
270 static const char *const gods_book_name[] = {
271 "devotional",
272 "devout notes",
273 "divine text",
274 "divine work",
275 "holy book",
276 "holy record",
277 "moral text",
278 "sacred guide",
279 "testament",
280 "transcript"
281 };
282
283 /* used by gods texts */
284 static const char *const gods_author[] = {
285 "cults",
286 "joy",
287 "lasting curse",
288 "madness",
289 "religions",
290 "the dead",
291 "the gods",
292 "the heirophant",
293 "the poor priest",
294 "the priestess",
295 "pain",
296 "white"
297 };
298
299
300 /*
301 * Alchemy (formula) information
302 */
303
304 static const char *const formula_book_name[] = {
305 "cookbook",
306 "formulary",
307 "lab book",
308 "lab notes",
309 "recipe book",
310 "experiment record",
311 "work plan",
312 "design notes"
313 };
314
315 /* this isn't used except for empty books */
316 static const char *const formula_author[] = {
317 "Albertus Magnus",
318 "alchemy",
319 "balms",
320 "creation",
321 "dusts",
322 "magical manufacture",
323 "making",
324 "philosophical items",
325 "potions",
326 "powders",
327 "the cauldron",
328 "the lamp black",
329 "transmutation",
330 "waters"
331 };
332
333 /*
334 * Generic book information
335 */
336
337 /* used by msg file and 'generic' books */
338 static const char *const light_book_name[] = {
339 "calendar",
340 "datebook",
341 "diary",
342 "guidebook",
343 "handbook",
344 "ledger",
345 "notes",
346 "notebook",
347 "octavo",
348 "pamphlet",
349 "practicum",
350 "script",
351 "transcript"
352 };
353
354 static const char *const heavy_book_name[] = {
355 "catalog",
356 "compendium",
357 "guide",
358 "manual",
359 "opus",
360 "tome",
361 "treatise",
362 "volume",
363 "work"
364 };
365
366
367 /* used by 'generic' books */
368 static const char *const book_author[] = {
369 "Abdulah",
370 "Al'hezred",
371 "Alywn",
372 "Arundel",
373 "Arvind",
374 "Aerlingas",
375 "Bacon",
376 "Baliqendii",
377 "Bosworth",
378 "Beathis",
379 "Bertil",
380 "Cauchy",
381 "Chakrabarti",
382 "der Waalis",
383 "Dirk",
384 "Djwimii",
385 "Eisenstaadt",
386 "Fendris",
387 "Frank",
388 "Habbi",
389 "Harlod",
390 "Ichibod",
391 "Janus",
392 "June",
393 "Magnuson",
394 "Nandii",
395 "Nitfeder",
396 "Norris",
397 "Parael",
398 "Penhew",
399 "Sophia",
400 "Skilly",
401 "Tahir",
402 "Thockmorton",
403 "Thomas",
404 "van Helsing",
405 "van Pelt",
406 "Voormis",
407 "Xavier",
408 "Xeno",
409 "Zardoz",
410 "Zagy"
411 };
412
413 static const char *const book_descrpt[] = {
414 "ancient",
415 "cryptic",
416 "cryptical",
417 "dusty",
418 "hiearchical",
419 "grizzled",
420 "gold-guilt",
421 "great",
422 "lost",
423 "magnificent",
424 "musty",
425 "mythical",
426 "mystical",
427 "rustic",
428 "stained",
429 "silvered",
430 "transcendental",
431 "weathered"
432 };
433
434 /* Each line of this array is a readable subtype
435 * Be careful to keep the order. If you add readable subtype, add them
436 * at the bottom of the list. Never delete a subtype because index is used as
437 * subtype paramater in arch files!
438 */
439 static readable_message_type readable_message_types[] = {
440 /*subtype 0 */ {0, 0},
441 /* book messages subtypes */
442 /*subtype 1 */ {MSG_TYPE_BOOK, MSG_TYPE_BOOK_CLASP_1},
443 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_CLASP_2},
444 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_ELEGANT_1},
445 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_ELEGANT_2},
446 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_QUARTO_1},
447 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_QUARTO_2},
448 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_SPELL_EVOKER},
449 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_SPELL_PRAYER},
450 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_SPELL_PYRO},
451 /*subtype 10 */ {MSG_TYPE_BOOK, MSG_TYPE_BOOK_SPELL_SORCERER},
452 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_SPELL_SUMMONER},
453 /* card messages subtypes */
454 {MSG_TYPE_CARD, MSG_TYPE_CARD_SIMPLE_1},
455 {MSG_TYPE_CARD, MSG_TYPE_CARD_SIMPLE_2},
456 {MSG_TYPE_CARD, MSG_TYPE_CARD_SIMPLE_3},
457 {MSG_TYPE_CARD, MSG_TYPE_CARD_ELEGANT_1},
458 {MSG_TYPE_CARD, MSG_TYPE_CARD_ELEGANT_2},
459 {MSG_TYPE_CARD, MSG_TYPE_CARD_ELEGANT_3},
460 {MSG_TYPE_CARD, MSG_TYPE_CARD_STRANGE_1},
461 {MSG_TYPE_CARD, MSG_TYPE_CARD_STRANGE_2},
462 /*subtype 20 */ {MSG_TYPE_CARD, MSG_TYPE_CARD_STRANGE_3},
463 {MSG_TYPE_CARD, MSG_TYPE_CARD_MONEY_1},
464 {MSG_TYPE_CARD, MSG_TYPE_CARD_MONEY_2},
465 {MSG_TYPE_CARD, MSG_TYPE_CARD_MONEY_3},
466
467 /* Paper messages subtypes */
468 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_NOTE_1},
469 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_NOTE_2},
470 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_NOTE_3},
471 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_LETTER_OLD_1},
472 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_LETTER_OLD_2},
473 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_LETTER_NEW_1},
474 /*subtype 30 */ {MSG_TYPE_PAPER, MSG_TYPE_PAPER_LETTER_NEW_2},
475 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_ENVELOPE_1},
476 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_ENVELOPE_2},
477 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_SCROLL_OLD_1},
478 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_SCROLL_OLD_2},
479 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_SCROLL_NEW_1},
480 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_SCROLL_NEW_2},
481 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_SCROLL_MAGIC},
482
483 /* road signs messages subtypes */
484 {MSG_TYPE_SIGN, MSG_TYPE_SIGN_BASIC},
485 {MSG_TYPE_SIGN, MSG_TYPE_SIGN_DIR_LEFT},
486 /*subtype 40 */ {MSG_TYPE_SIGN, MSG_TYPE_SIGN_DIR_RIGHT},
487 {MSG_TYPE_SIGN, MSG_TYPE_SIGN_DIR_BOTH},
488
489 /* stones and monument messages */
490 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_STONE_1},
491 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_STONE_2},
492 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_STONE_3},
493 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_STATUE_1},
494 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_STATUE_2},
495 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_STATUE_3},
496 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_GRAVESTONE_1},
497 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_GRAVESTONE_2},
498 /*subtype 50 */ {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_GRAVESTONE_3},
499 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_WALL_1},
500 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_WALL_2},
501 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_WALL_3}
502 };
503 int last_readable_subtype = sizeof (readable_message_types) / sizeof (readable_message_type);
504
505 static int max_titles[6] = {
506 ((sizeof (light_book_name) / sizeof (char *)) + (sizeof (heavy_book_name) / sizeof (char *))) * (sizeof (book_author) / sizeof (char *)),
507 (sizeof (mon_book_name) / sizeof (char *)) * (sizeof (mon_author) / sizeof (char *)),
508 (sizeof (art_book_name) / sizeof (char *)) * (sizeof (art_author) / sizeof (char *)),
509 (sizeof (path_book_name) / sizeof (char *)) * (sizeof (path_author) / sizeof (char *)),
510 (sizeof (formula_book_name) / sizeof (char *)) * (sizeof (formula_author) / sizeof (char *)),
511 (sizeof (gods_book_name) / sizeof (char *)) * (sizeof (gods_author) / sizeof (char *))
512 };
513
514 /******************************************************************************
515 *
516 * Start of misc. readable functions used by others functions in this file
517 *
518 *****************************************************************************/
519
520 static titlelist *
521 get_empty_booklist (void)
522 {
523 titlelist *bl = new titlelist;
524
525 bl->number = 0;
526 bl->first_book = NULL;
527 bl->next = NULL;
528 return bl;
529 }
530
531 static title *
532 get_empty_book (void)
533 {
534 title *t = new title;
535
536 t->name = NULL;
537 t->archname = NULL;
538 t->authour = NULL;
539 t->level = 0;
540 t->size = 0;
541 t->msg_index = 0;
542 t->next = NULL;
543 return t;
544 }
545
546 /* get_titlelist() - returns pointer to the title list referanced by i */
547
548 static titlelist *
549 get_titlelist (int i)
550 {
551 titlelist *tl = booklist;
552 int number = i;
553
554 if (number < 0)
555 return tl;
556
557 while (tl && number)
558 {
559 if (!tl->next)
560 tl->next = get_empty_booklist ();
561
562 tl = tl->next;
563 number--;
564 }
565
566 return tl;
567 }
568
569 /* HANDMADE STRING FUNCTIONS.., perhaps these belong in another file
570 * (shstr.c ?), but the quantity BOOK_BUF will need to be defined. */
571
572 /* nstrtok() - simple routine to return the number of list
573 * items in buf1 as separated by the value of buf2
574 */
575
576 int
577 nstrtok (const char *buf1, const char *buf2)
578 {
579 char *tbuf, sbuf[12], buf[MAX_BUF];
580 int number = 0;
581
582 if (!buf1 || !buf2)
583 return 0;
584 sprintf (buf, "%s", buf1);
585 sprintf (sbuf, "%s", buf2);
586 tbuf = strtok (buf, sbuf);
587 while (tbuf)
588 {
589 number++;
590 tbuf = strtok (NULL, sbuf);
591 }
592 return number;
593 }
594
595 /* strtoktolin() - takes a string in buf1 and separates it into
596 * a list of strings delimited by buf2. Then returns a comma
597 * separated string w/ decent punctuation.
598 */
599
600 char *
601 strtoktolin (const char *buf1, const char *buf2)
602 {
603 int maxi, i = nstrtok (buf1, buf2);
604 char *tbuf, buf[MAX_BUF], sbuf[12];
605 static char rbuf[BOOK_BUF];
606
607 maxi = i;
608 strcpy (buf, buf1);
609 strcpy (sbuf, buf2);
610 strcpy (rbuf, " ");
611 tbuf = strtok (buf, sbuf);
612 while (tbuf && i > 0)
613 {
614 strcat (rbuf, tbuf);
615 i--;
616 if (i == 1 && maxi > 1)
617 strcat (rbuf, " and ");
618 else if (i > 0 && maxi > 1)
619 strcat (rbuf, ", ");
620 else
621 strcat (rbuf, ".");
622 tbuf = strtok (NULL, sbuf);
623 }
624 return (char *) rbuf;
625 }
626
627 int
628 book_overflow (const char *buf1, const char *buf2, int booksize)
629 {
630
631 if (buf_overflow (buf1, buf2, BOOK_BUF - 2) /* 2 less so always room for trailing \n */
632 || buf_overflow (buf1, buf2, booksize))
633 return 1;
634 return 0;
635
636
637 }
638
639 /*****************************************************************************
640 *
641 * Start of initialization related functions.
642 *
643 ****************************************************************************/
644
645 /* init_msgfile() - if not called before, initialize the info list
646 * reads the messages file into the list pointed to by first_msg
647 */
648
649 static void
650 init_msgfile (void)
651 {
652 FILE *fp;
653 char buf[MAX_BUF], msgbuf[HUGE_BUF], fname[MAX_BUF], *cp;
654 int comp;
655 static int did_init_msgfile;
656
657 if (did_init_msgfile)
658 return;
659 did_init_msgfile = 1;
660
661 sprintf (fname, "%s/messages", settings.datadir);
662 LOG (llevDebug, "Reading messages from %s...", fname);
663
664 if ((fp = open_and_uncompress (fname, 0, &comp)) != NULL)
665 {
666 linked_char *tmp = NULL;
667
668 while (fgets (buf, MAX_BUF, fp) != NULL)
669 {
670 if (*buf == '#')
671 continue;
672 if ((cp = strchr (buf, '\n')) != NULL)
673 *cp = '\0';
674 cp = buf;
675 while (*cp == ' ') /* Skip blanks */
676 cp++;
677 if (!strncmp (cp, "ENDMSG", 6))
678 {
679 if (strlen (msgbuf) > BOOK_BUF)
680 {
681 LOG (llevDebug, "Warning: this string exceeded max book buf size:");
682 LOG (llevDebug, " %s", msgbuf);
683 }
684 tmp->name = msgbuf;
685 tmp->next = first_msg;
686 first_msg = tmp;
687 nrofmsg++;
688 continue;
689 }
690 else if (!strncmp (cp, "MSG", 3))
691 {
692 tmp = new linked_char;
693
694 strcpy (msgbuf, " "); /* reset msgbuf for new message */
695 continue;
696 }
697 else if (!buf_overflow (msgbuf, cp, HUGE_BUF - 1))
698 {
699 strcat (msgbuf, cp);
700 strcat (msgbuf, "\n");
701 }
702 }
703 close_and_delete (fp, comp);
704 }
705
706 #ifdef BOOK_MSG_DEBUG
707 LOG (llevDebug, "\ninit_info_listfile() got %d messages.\n", nrofmsg);
708 #endif
709 LOG (llevDebug, "done.\n");
710 }
711
712
713 /* init_book_archive() - if not called before, initialize the info list
714 * This reads in the bookarch file into memory. bookarch is the file
715 * created and updated across multiple runs of the program.
716 */
717
718 static void
719 init_book_archive (void)
720 {
721 FILE *fp;
722 int comp, nroftitle = 0;
723 char buf[MAX_BUF], fname[MAX_BUF], *cp;
724 title *book = NULL;
725 titlelist *bl = get_empty_booklist ();
726 static int did_init_barch;
727
728 if (did_init_barch)
729 return;
730
731 did_init_barch = 1;
732
733 if (!booklist)
734 booklist = bl;
735
736 sprintf (fname, "%s/bookarch", settings.localdir);
737 LOG (llevDebug, " Reading bookarch from %s...\n", fname);
738
739 if ((fp = open_and_uncompress (fname, 0, &comp)) != NULL)
740 {
741 int value, type = 0;
742 size_t i;
743
744 while (fgets (buf, MAX_BUF, fp) != NULL)
745 {
746 if (*buf == '#')
747 continue;
748 if ((cp = strchr (buf, '\n')) != NULL)
749 *cp = '\0';
750 cp = buf;
751 while (*cp == ' ') /* Skip blanks */
752 cp++;
753 if (!strncmp (cp, "title", 4))
754 {
755 book = get_empty_book (); /* init new book entry */
756 book->name = strchr (cp, ' ') + 1;
757 type = -1;
758 nroftitle++;
759 continue;
760 }
761 if (!strncmp (cp, "authour", 4))
762 {
763 book->authour = strchr (cp, ' ') + 1;
764 }
765 if (!strncmp (cp, "arch", 4))
766 {
767 book->archname = strchr (cp, ' ') + 1;
768 }
769 else if (sscanf (cp, "level %d", &value))
770 {
771 book->level = (uint16) value;
772 }
773 else if (sscanf (cp, "type %d", &value))
774 {
775 type = (uint16) value;
776 }
777 else if (sscanf (cp, "size %d", &value))
778 {
779 book->size = (uint16) value;
780 }
781 else if (sscanf (cp, "index %d", &value))
782 {
783 book->msg_index = (uint16) value;
784 }
785 else if (!strncmp (cp, "end", 3))
786 { /* link it */
787 bl = get_titlelist (type);
788 book->next = bl->first_book;
789 bl->first_book = book;
790 bl->number++;
791 }
792 }
793 LOG (llevDebug, " book archives(used/avail): ");
794 for (bl = booklist, i = 0; bl != NULL && i < sizeof (max_titles) / sizeof (*max_titles); bl = bl->next, i++)
795 {
796 LOG (llevDebug, "(%d/%d)", bl->number, max_titles[i]);
797 }
798 LOG (llevDebug, "\n");
799 close_and_delete (fp, comp);
800 }
801
802 #ifdef BOOK_MSG_DEBUG
803 LOG (llevDebug, "\n init_book_archive() got %d titles.\n", nroftitle);
804 #endif
805 LOG (llevDebug, " done.\n");
806 }
807
808 /* init_mon_info() - creates the linked list of pointers to
809 * monster archetype objects if not called previously
810 */
811
812 static void
813 init_mon_info (void)
814 {
815 archetype *at;
816 static int did_init_mon_info = 0;
817
818 if (did_init_mon_info)
819 return;
820 did_init_mon_info = 1;
821
822
823 for (at = first_archetype; at != NULL; at = at->next)
824 {
825 if (QUERY_FLAG (&at->clone, FLAG_MONSTER) && (!QUERY_FLAG (&at->clone, FLAG_CHANGING) || QUERY_FLAG (&at->clone, FLAG_UNAGGRESSIVE)))
826 {
827 objectlink *mon = (objectlink *) malloc (sizeof (objectlink));
828
829 mon->ob = &at->clone;
830 mon->id = nrofmon;
831 mon->next = first_mon_info;
832 first_mon_info = mon;
833 nrofmon++;
834 }
835 }
836 LOG (llevDebug, "init_mon_info() got %d monsters\n", nrofmon);
837 }
838
839
840 /* init_readable() - initialize linked lists utilized by
841 * message functions in tailor_readable_ob()
842 *
843 * This is the function called by the main routine to initialize
844 * all the readable information.
845 */
846
847 void
848 init_readable (void)
849 {
850 static int did_this;
851
852 if (did_this)
853 return;
854 did_this = 1;
855
856 LOG (llevDebug, "Initializing reading data...");
857 init_msgfile ();
858 init_book_archive ();
859 init_mon_info ();
860 LOG (llevDebug, " Done\n");
861
862 }
863
864 /*****************************************************************************
865 *
866 * This is the start of the administrative functions when creating
867 * new books (ie, updating title and the like)
868 *
869 *****************************************************************************/
870
871
872 /* find_title() - Search the titlelist (based on msgtype) to see if
873 * book matches something already there. IF so, return that title.
874 */
875
876 static title *
877 find_title (const object *book, int msgtype)
878 {
879 title *t = NULL;
880 titlelist *tl = get_titlelist (msgtype);
881 int length = strlen (book->msg);
882 int index = strtoint (book->msg);
883
884 if (msgtype < 0)
885 return (title *) NULL;
886
887 if (tl)
888 t = tl->first_book;
889
890 while (t)
891 if (t->size == length && t->msg_index == index)
892 break;
893 else
894 t = t->next;
895
896 #ifdef ARCHIVE_DEBUG
897 if (t)
898 LOG (llevDebug, "Found title match (list %d): %s %s (%d)\n", msgtype, t->name, t->authour, t->msg_index);
899 #endif
900
901 return t;
902 }
903
904 /* new_text_name() - Only for objects of type BOOK. SPELLBOOK stuff is
905 * handled directly in change_book_name(). Names are based on text
906 * msgtype
907 * this sets book book->name based on msgtype given. What name
908 * is given is based on various criteria
909 */
910
911 static void
912 new_text_name (object *book, int msgtype)
913 {
914 int nbr;
915 char name[MAX_BUF];
916
917 if (book->type != BOOK)
918 return;
919
920 switch (msgtype)
921 {
922 case 1: /*monster */
923 nbr = sizeof (mon_book_name) / sizeof (char *);
924 strcpy (name, mon_book_name[RANDOM () % nbr]);
925 break;
926 case 2: /*artifact */
927 nbr = sizeof (art_book_name) / sizeof (char *);
928 strcpy (name, art_book_name[RANDOM () % nbr]);
929 break;
930 case 3: /*spellpath */
931 nbr = sizeof (path_book_name) / sizeof (char *);
932 strcpy (name, path_book_name[RANDOM () % nbr]);
933 break;
934 case 4: /*alchemy */
935 nbr = sizeof (formula_book_name) / sizeof (char *);
936 strcpy (name, formula_book_name[RANDOM () % nbr]);
937 break;
938 case 5: /*gods */
939 nbr = sizeof (gods_book_name) / sizeof (char *);
940 strcpy (name, gods_book_name[RANDOM () % nbr]);
941 break;
942 case 6: /*msg file */
943 default:
944 if (book->weight > 2000)
945 { /* based on weight */
946 nbr = sizeof (heavy_book_name) / sizeof (char *);
947 strcpy (name, heavy_book_name[RANDOM () % nbr]);
948 }
949 else if (book->weight < 2001)
950 {
951 nbr = sizeof (light_book_name) / sizeof (char *);
952 strcpy (name, light_book_name[RANDOM () % nbr]);
953 }
954 break;
955 }
956
957 book->name = name;
958 }
959
960 /* add_book_author()
961 * A lot like new_text_name above, but instead chooses an author
962 * and sets op->title to that value
963 */
964
965 static void
966 add_author (object *op, int msgtype)
967 {
968 char title[MAX_BUF], name[MAX_BUF];
969 int nbr = sizeof (book_author) / sizeof (char *);
970
971 if (msgtype < 0 || strlen (op->msg) < 5)
972 return;
973
974 switch (msgtype)
975 {
976 case 1: /* monster */
977 nbr = sizeof (mon_author) / sizeof (char *);
978 strcpy (name, mon_author[RANDOM () % nbr]);
979 break;
980 case 2: /* artifacts */
981 nbr = sizeof (art_author) / sizeof (char *);
982 strcpy (name, art_author[RANDOM () % nbr]);
983 break;
984 case 3: /* spellpath */
985 nbr = sizeof (path_author) / sizeof (char *);
986 strcpy (name, path_author[RANDOM () % nbr]);
987 break;
988 case 4: /* alchemy */
989 nbr = sizeof (formula_author) / sizeof (char *);
990 strcpy (name, formula_author[RANDOM () % nbr]);
991 break;
992 case 5: /* gods */
993 nbr = sizeof (gods_author) / sizeof (char *);
994 strcpy (name, gods_author[RANDOM () % nbr]);
995 break;
996 case 6: /* msg file */
997 default:
998 strcpy (name, book_author[RANDOM () % nbr]);
999 }
1000
1001 sprintf (title, "of %s", name);
1002 op->title = title;
1003 }
1004
1005 /* unique_book() - check to see if the book title/msg is unique. We
1006 * go through the entire list of possibilities each time. If we find
1007 * a match, then unique_book returns true (because inst unique).
1008 */
1009
1010 static int
1011 unique_book (const object *book, int msgtype)
1012 {
1013 title *test;
1014
1015 if (!booklist)
1016 return 1; /* No archival entries! Must be unique! */
1017
1018 /* Go through the booklist. If the author and name match, not unique so
1019 * return 0.
1020 */
1021 for (test = get_titlelist (msgtype)->first_book; test; test = test->next)
1022 {
1023 if (!strcmp (test->name, book->name) && !strcmp (book->title, test->authour))
1024 return 0;
1025 }
1026 return 1;
1027 }
1028
1029 /* add_book_to_list() */
1030
1031 static void
1032 add_book_to_list (const object *book, int msgtype)
1033 {
1034 titlelist *tl = get_titlelist (msgtype);
1035 title *t;
1036
1037 if (!tl)
1038 {
1039 LOG (llevError, "add_book_to_list can't get booklist!\n");
1040 return;
1041 }
1042
1043 t = get_empty_book ();
1044 t->name = book->name;
1045 t->authour = book->title;
1046 t->size = strlen (book->msg);
1047 t->msg_index = strtoint (book->msg);
1048 t->archname = book->arch->name;
1049 t->level = book->level;
1050
1051 t->next = tl->first_book;
1052 tl->first_book = t;
1053 tl->number++;
1054
1055 /* We have stuff we need to write now */
1056 need_to_write_bookarchive = 1;
1057
1058 #ifdef ARCHIVE_DEBUG
1059 LOG (llevDebug, "Archiving new title: %s %s (%d)\n", book->name, book->title, msgtype);
1060 #endif
1061
1062 }
1063
1064
1065 /* change_book() - give a new, fancier name to generated
1066 * objects of type BOOK and SPELLBOOK.
1067 * Aug 96 I changed this so we will attempt to create consistent
1068 * authour/title and message content for BOOKs. Also, we will
1069 * alter books that match archive entries to the archival
1070 * levels and architypes. -b.t.
1071 */
1072
1073 #define MAX_TITLE_CHECK 20
1074
1075 void
1076 change_book (object *book, int msgtype)
1077 {
1078 int nbr = sizeof (book_descrpt) / sizeof (char *);
1079
1080 switch (book->type)
1081 {
1082 case BOOK:
1083 {
1084 titlelist *tl = get_titlelist (msgtype);
1085 title *t = NULL;
1086 int tries = 0;
1087
1088 /* look to see if our msg already been archived. If so, alter
1089 * the book to match the archival text. If we fail to match,
1090 * then we archive the new title/name/msg combo if there is
1091 * room on the titlelist.
1092 */
1093
1094 if ((strlen (book->msg) > 5) && (t = find_title (book, msgtype)))
1095 {
1096 object *tmpbook;
1097
1098 /* alter book properties */
1099 if ((tmpbook = get_archetype (t->archname)) != NULL)
1100 {
1101 tmpbook->msg = book->msg;
1102 copy_object (tmpbook, book);
1103 free_object (tmpbook);
1104 }
1105
1106 book->title = t->authour;
1107 book->name = t->name;
1108 book->level = t->level;
1109 }
1110 /* Don't have any default title, so lets make up a new one */
1111 else
1112 {
1113 int numb, maxnames = max_titles[msgtype];
1114 const char *old_title;
1115 const char *old_name;
1116
1117 old_title = book->title;
1118 old_name = book->name;
1119
1120 /* some pre-generated books have title already set (from
1121 * maps), also don't bother looking for unique title if
1122 * we already used up all the available names! */
1123
1124 if (!tl)
1125 {
1126 LOG (llevError, "change_book_name(): can't find title list\n");
1127 numb = 0;
1128 }
1129 else
1130 numb = tl->number;
1131
1132 if (numb == maxnames)
1133 {
1134 #ifdef ARCHIVE_DEBUG
1135 LOG (llevDebug, "titles for list %d full (%d possible).\n", msgtype, maxnames);
1136 #endif
1137 break;
1138 }
1139 /* shouldnt change map-maker books */
1140 else if (!book->title)
1141 do
1142 {
1143 /* random book name */
1144 new_text_name (book, msgtype);
1145 add_author (book, msgtype); /* random author */
1146 tries++;
1147 }
1148 while (!unique_book (book, msgtype) && tries < MAX_TITLE_CHECK);
1149
1150 /* Now deal with 2 cases.
1151 * 1)If no space for a new title exists lets just restore
1152 * the old book properties. Remember, if the book had
1153 * matchd an older entry on the titlelist, we shouldnt
1154 * have called this routine in the first place!
1155 * 2) If we got a unique title, we need to add it to
1156 * the list.
1157 */
1158
1159 if (tries == MAX_TITLE_CHECK || numb == maxnames)
1160 { /* got to check maxnames again */
1161 #ifdef ARCHIVE_DEBUG
1162 LOG (llevDebug, "Failed to obtain unique title for %s %s (names:%d/%d)\n", book->name, book->title, numb, maxnames);
1163 #endif
1164 /* restore old book properties here */
1165 book->title = old_title;
1166
1167 if (RANDOM () % 4)
1168 {
1169 /* Lets give the book a description to individualize it some */
1170 char new_name[MAX_BUF];
1171
1172 snprintf (new_name, MAX_BUF, "%s %s", book_descrpt[RANDOM () % nbr], old_name);
1173
1174 book->name = new_name;
1175 }
1176 else
1177 {
1178 book->name = old_name;
1179 }
1180 }
1181 else if (book->title && strlen (book->msg) > 5)
1182 { /* archive if long msg texts */
1183 add_book_to_list (book, msgtype);
1184 }
1185 }
1186 break;
1187 }
1188
1189 default:
1190 LOG (llevError, "change_book_name() called w/ illegal obj type.\n");
1191 return;
1192 }
1193 }
1194
1195 /*****************************************************************************
1196 *
1197 * This is the start of the area that generates the actual contents
1198 * of the book.
1199 *
1200 *****************************************************************************/
1201
1202 /*****************************************************************************
1203 * Monster msg generation code.
1204 ****************************************************************************/
1205
1206 /* get_random_mon() - returns a random monster slected from linked
1207 * list of all monsters in the current game. If level is non-zero,
1208 * then only monsters greater than that level will be returned.
1209 * Changed 971225 to be greater than equal to level passed. Also
1210 * made choosing by level more random.
1211 */
1212
1213 object *
1214 get_random_mon (int level)
1215 {
1216 objectlink *mon = first_mon_info;
1217 int i = 0, monnr;
1218
1219 /* safety check. Problem w/ init_mon_info list? */
1220 if (!nrofmon || !mon)
1221 return (object *) NULL;
1222
1223 if (!level)
1224 {
1225 /* lets get a random monster from the mon_info linked list */
1226 monnr = RANDOM () % nrofmon;
1227
1228 for (mon = first_mon_info, i = 0; mon; mon = mon->next)
1229 if (i++ == monnr)
1230 break;
1231
1232 if (!mon)
1233 {
1234 LOG (llevError, "get_random_mon: Didn't find a monster when we should have\n");
1235 return NULL;
1236 }
1237 return mon->ob;
1238 }
1239
1240 /* Case where we are searching by level. Redone 971225 to be clearer
1241 * and more random. Before, it looks like it took a random monster from
1242 * the list, and then returned the first monster after that which was
1243 * appropriate level. This wasn't very random because if you had a
1244 * bunch of low level monsters and then a high level one, if the random
1245 * determine took one of the low level ones, it would just forward to the
1246 * high level one and return that. Thus, monsters that immediatly followed
1247 * a bunch of low level monsters would be more heavily returned. It also
1248 * means some of the dragons would be poorly represented, since they
1249 * are a group of high level monsters all around each other.
1250 */
1251
1252 /* First count number of monsters meeting level criteria */
1253 for (mon = first_mon_info, i = 0; mon; mon = mon->next)
1254 if (mon->ob->level >= level)
1255 i++;
1256
1257 if (i == 0)
1258 {
1259 LOG (llevError, "get_random_mon() couldn't return monster for level %d\n", level);
1260 return NULL;
1261 }
1262
1263 monnr = RANDOM () % i;
1264 for (mon = first_mon_info; mon; mon = mon->next)
1265 if (mon->ob->level >= level && monnr-- == 0)
1266 return mon->ob;
1267
1268 if (!mon)
1269 {
1270 LOG (llevError, "get_random_mon(): didn't find a monster when we should have\n");
1271 return NULL;
1272 }
1273 return NULL; /* Should be unreached, by keeps warnings down */
1274 }
1275
1276 /*
1277 * Returns a description of the monster. This really needs to be
1278 * redone, as describe_item really gives a pretty internal description.
1279 */
1280
1281 char *
1282 mon_desc (const object *mon)
1283 {
1284 static char retbuf[HUGE_BUF];
1285
1286 sprintf (retbuf, " *** %s ***\n", &mon->name);
1287 strcat (retbuf, describe_item (mon, NULL));
1288
1289 return retbuf;
1290 }
1291
1292
1293 /* This function returns the next monsters after 'tmp'. If no match is
1294 * found, it returns NULL (changed 0.94.3 to do this, since the
1295 * calling function (mon_info_msg) seems to expect that.
1296 */
1297
1298 object *
1299 get_next_mon (object *tmp)
1300 {
1301 objectlink *mon;
1302
1303 for (mon = first_mon_info; mon; mon = mon->next)
1304 if (mon->ob == tmp)
1305 break;
1306
1307 /* didn't find a match */
1308 if (!mon)
1309 return NULL;
1310 if (mon->next)
1311 return mon->next->ob;
1312 else
1313 return first_mon_info->ob;
1314
1315 }
1316
1317
1318
1319 /* mon_info_msg() - generate a message detailing the properties
1320 * of a randomly selected monster.
1321 */
1322
1323 char *
1324 mon_info_msg (int level, int booksize)
1325 {
1326 static char retbuf[BOOK_BUF];
1327 char tmpbuf[HUGE_BUF];
1328 object *tmp;
1329
1330 /*preamble */
1331 strcpy (retbuf, "This beastiary contains:");
1332
1333 /* lets print info on as many monsters as will fit in our
1334 * document.
1335 * 8-96 Had to change this a bit, otherwise there would
1336 * have been an impossibly large number of combinations
1337 * of text! (and flood out the available number of titles
1338 * in the archive in a snap!) -b.t.
1339 */
1340 tmp = get_random_mon (level * 3);
1341 while (tmp)
1342 {
1343 /* monster description */
1344 sprintf (tmpbuf, "\n---\n%s", mon_desc (tmp));
1345
1346 if (!book_overflow (retbuf, tmpbuf, booksize))
1347 strcat (retbuf, tmpbuf);
1348 else
1349 break;
1350
1351 /* Note that the value this returns is not based on level */
1352 tmp = get_next_mon (tmp);
1353 }
1354
1355 #ifdef BOOK_MSG_DEBUG
1356 LOG (llevDebug, "\n mon_info_msg() created strng: %d\n", strlen (retbuf));
1357 fprintf (logfile, " MADE THIS:\n%s\n", retbuf);
1358 #endif
1359
1360 return retbuf;
1361 }
1362
1363
1364 /*****************************************************************************
1365 * Artifact msg generation code.
1366 ****************************************************************************/
1367
1368 /* artifact_msg() - generate a message detailing the properties
1369 * of 1-6 artifacts drawn sequentially from the artifact list.
1370 */
1371
1372 char *
1373 artifact_msg (int level, int booksize)
1374 {
1375 artifactlist *al = NULL;
1376 artifact *art;
1377 int chance, i, type, index;
1378 int book_entries = level > 5 ? RANDOM () % 3 + RANDOM () % 3 + 2 : RANDOM () % level + 1;
1379 char *ch, name[MAX_BUF], buf[BOOK_BUF], sbuf[MAX_BUF];
1380 static char retbuf[BOOK_BUF];
1381 object *tmp = NULL;
1382
1383 /* values greater than 5 create msg buffers that are too big! */
1384 if (book_entries > 5)
1385 book_entries = 5;
1386
1387 /* lets determine what kind of artifact type randomly.
1388 * Right now legal artifacts only come from those listed
1389 * in art_name_array. Also, we check to be sure an artifactlist
1390 * for that type exists!
1391 */
1392 i = 0;
1393 do
1394 {
1395 index = RANDOM () % (sizeof (art_name_array) / sizeof (arttypename));
1396 type = art_name_array[index].type;
1397 al = find_artifactlist (type);
1398 i++;
1399 }
1400 while ((al == NULL) && (i < 10));
1401
1402 if (i == 10) /* Unable to find a message */
1403 return ("None");
1404
1405 /* There is no reason to start on the artifact list at the begining. Lets
1406 * take our starting position randomly... */
1407 art = al->items;
1408 for (i = RANDOM () % level + RANDOM () % 2 + 1; i > 0; i--)
1409 {
1410 if (art == NULL)
1411 art = al->items; /* hmm, out of stuff, loop back around */
1412 art = art->next;
1413 }
1414
1415 /* the base 'generic' name for our artifact */
1416 strcpy (name, art_name_array[index].name);
1417
1418 /* Ok, lets print out the contents */
1419 sprintf (retbuf, "Herein %s detailed %s...\n", book_entries > 1 ? "are" : "is", book_entries > 1 ? "some artifacts" : "an artifact");
1420
1421 /* artifact msg attributes loop. Lets keep adding entries to the 'book'
1422 * as long as we have space up to the allowed max # (book_entires)
1423 */
1424 while (book_entries > 0)
1425 {
1426
1427 if (art == NULL)
1428 art = al->items;
1429
1430 /* separator of items */
1431 strcpy (buf, "--- \n");
1432
1433 /* Name */
1434 if (art->allowed != NULL && strcmp (art->allowed->name, "All"))
1435 {
1436 linked_char *temp, *next = art->allowed;
1437
1438 do
1439 {
1440 temp = next;
1441 next = next->next;
1442 }
1443 while (next && !RANDOM () % 2);
1444 sprintf (buf, "%s A %s of %s", buf, &temp->name, &art->item->name);
1445 }
1446 else /* default name is used */
1447 sprintf (buf, "%s The %s of %s", buf, name, &art->item->name);
1448
1449 /* chance of finding */
1450 chance = (int) (100 * ((float) art->chance / al->total_chance));
1451 if (chance >= 20)
1452 sprintf (sbuf, "an uncommon");
1453 else if (chance >= 10)
1454 sprintf (sbuf, "an unusual");
1455 else if (chance >= 5)
1456 sprintf (sbuf, "a rare");
1457 else
1458 sprintf (sbuf, "a very rare");
1459 sprintf (buf, "%s is %s\n", buf, sbuf);
1460
1461 /* value of artifact */
1462 sprintf (buf, "%s item with a value that is %d times normal.\n", buf, art->item->value);
1463
1464 /* include the message about the artifact, if exists, and book
1465 * level is kinda high */
1466 if (art->item->msg && (RANDOM () % 4 + 1) < level && !((strlen (art->item->msg) + strlen (buf)) > BOOK_BUF))
1467 strcat (buf, art->item->msg);
1468
1469 /* properties of the artifact */
1470 tmp = get_object ();
1471 add_abilities (tmp, art->item);
1472 tmp->type = type;
1473 SET_FLAG (tmp, FLAG_IDENTIFIED);
1474 if ((ch = describe_item (tmp, NULL)) != NULL && strlen (ch) > 1)
1475 sprintf (buf, "%s Properties of this artifact include: \n %s \n", buf, ch);
1476 free_object (tmp);
1477 /* add the buf if it will fit */
1478 if (!book_overflow (retbuf, buf, booksize))
1479 strcat (retbuf, buf);
1480 else
1481 break;
1482
1483 art = art->next;
1484 book_entries--;
1485 }
1486
1487 #ifdef BOOK_MSG_DEBUG
1488 LOG (llevDebug, "artifact_msg() created strng: %d\n", strlen (retbuf));
1489 fprintf (logfile, " MADE THIS:\n%s", retbuf);
1490 #endif
1491 return retbuf;
1492 }
1493
1494 /*****************************************************************************
1495 * Spellpath message generation
1496 *****************************************************************************/
1497
1498 /* spellpath_msg() - generate a message detailing the member
1499 * incantations/prayers (and some of their properties) belonging to
1500 * a given spellpath.
1501 */
1502
1503 char *
1504 spellpath_msg (int level, int booksize)
1505 {
1506 static char retbuf[BOOK_BUF];
1507 char tmpbuf[BOOK_BUF];
1508 int path = RANDOM () % NRSPELLPATHS, prayers = RANDOM () % 2;
1509 int did_first_sp = 0;
1510 uint32 pnum = (path == -1) ? PATH_NULL : spellpathdef[path];
1511 archetype *at;
1512
1513 /* Preamble */
1514 sprintf (retbuf, "Herein are detailed the names of %s\n", prayers ? "prayers" : "incantations");
1515
1516 if (path == -1)
1517 strcat (retbuf, "having no known spell path.\n");
1518 else
1519 sprintf (retbuf, "%sbelonging to the path of %s:\n", retbuf, spellpathnames[path]);
1520
1521 for (at = first_archetype; at != NULL; at = at->next)
1522 {
1523 /* Determine if this is an appropriate spell. Must
1524 * be of matching path, must be of appropriate type (prayer
1525 * or not), and must be within the valid level range.
1526 */
1527 if (at->clone.type == SPELL && at->clone.path_attuned & pnum &&
1528 ((at->clone.stats.grace && prayers) || (at->clone.stats.sp && !prayers)) && (at->clone.level < (level * 8)))
1529 {
1530 strcpy (tmpbuf, at->clone.name);
1531
1532 if (book_overflow (retbuf, tmpbuf, booksize))
1533 break;
1534 else
1535 {
1536 if (did_first_sp)
1537 strcat (retbuf, ",\n");
1538 did_first_sp = 1;
1539 strcat (retbuf, tmpbuf);
1540 }
1541 }
1542 }
1543 /* Geez, no spells were generated. */
1544 if (!did_first_sp)
1545 {
1546 if (RANDOM () % 4) /* usually, lets make a recursive call... */
1547 spellpath_msg (level, booksize);
1548 else /* give up, cause knowing no spells exist for path is info too. */
1549 strcat (retbuf, "\n - no known spells exist -\n");
1550 }
1551 else
1552 {
1553 strcat (retbuf, "\n");
1554 }
1555 return retbuf;
1556 }
1557
1558
1559
1560 /* formula_msg() - generate a message detailing the properties
1561 * of a randomly selected alchemical formula.
1562 */
1563
1564 void
1565 make_formula_book (object *book, int level)
1566 {
1567 char retbuf[BOOK_BUF], title[MAX_BUF];
1568 recipelist *fl;
1569 recipe *formula = NULL;
1570 int chance;
1571
1572 /* the higher the book level, the more complex (ie number of
1573 * ingredients) the formula can be.
1574 */
1575 fl = get_formulalist (((RANDOM () % level) / 3) + 1);
1576
1577 if (!fl)
1578 fl = get_formulalist (1); /* safety */
1579
1580 if (fl->total_chance == 0)
1581 {
1582 book->msg = "<indecipherable text>\n";
1583 new_text_name (book, 4);
1584 add_author (book, 4);
1585 return;
1586 }
1587
1588 /* get a random formula, weighted by its bookchance */
1589 chance = RANDOM () % fl->total_chance;
1590 for (formula = fl->items; formula != NULL; formula = formula->next)
1591 {
1592 chance -= formula->chance;
1593 if (chance <= 0)
1594 break;
1595 }
1596
1597 if (!formula || formula->arch_names <= 0)
1598 {
1599 book->msg = "<indecipherable text>\n";
1600 new_text_name (book, 4);
1601 add_author (book, 4);
1602
1603 }
1604 else
1605 {
1606 /* looks like a formula was found. Base the amount
1607 * of information on the booklevel and the spellevel
1608 * of the formula. */
1609
1610 const char *op_name = formula->arch_name[RANDOM () % formula->arch_names];
1611 archetype *at;
1612
1613 /* preamble */
1614 sprintf (retbuf, "Herein is described a project using %s: \n", formula->skill ? &formula->skill : "an unknown skill");
1615
1616 if ((at = archetype::find (op_name)) != (archetype *) NULL)
1617 op_name = at->clone.name;
1618 else
1619 LOG (llevError, "formula_msg() can't find arch %s for formula.\n", op_name);
1620
1621 /* item name */
1622 if (strcmp (formula->title, "NONE"))
1623 {
1624 sprintf (retbuf, "%sThe %s of %s", retbuf, op_name, &formula->title);
1625 /* This results in things like pile of philo. sulfur.
1626 * while philo. sulfur may look better, without this,
1627 * you get things like 'the wise' because its missing the
1628 * water of section.
1629 */
1630 sprintf (title, "%s: %s of %s",
1631 formula_book_name[RANDOM () % (sizeof (formula_book_name) / sizeof (char *))], op_name, &formula->title);
1632 }
1633 else
1634 {
1635 sprintf (retbuf, "%sThe %s", retbuf, op_name);
1636 sprintf (title, "%s: %s", formula_book_name[RANDOM () % (sizeof (formula_book_name) / sizeof (char *))], op_name);
1637 if (at->clone.title)
1638 {
1639 strcat (retbuf, " ");
1640 strcat (retbuf, at->clone.title);
1641 strcat (title, " ");
1642 strcat (title, at->clone.title);
1643 }
1644 }
1645 /* Lets name the book something meaningful ! */
1646 book->name = title;
1647 book->title = NULL;
1648
1649 /* ingredients to make it */
1650 if (formula->ingred != NULL)
1651 {
1652 linked_char *next;
1653 archetype *at;
1654
1655 at = archetype::find (formula->cauldron);
1656
1657 sprintf (retbuf + strlen (retbuf),
1658 " may be made at %s using the following ingredients:\n", at ? query_name (&at->clone) : "an unknown place");
1659
1660 for (next = formula->ingred; next != NULL; next = next->next)
1661 {
1662 strcat (retbuf, next->name);
1663 strcat (retbuf, "\n");
1664 }
1665 }
1666 else
1667 LOG (llevError, "formula_msg() no ingredient list for object %s of %s\n", op_name, &formula->title);
1668 if (retbuf[strlen (retbuf) - 1] != '\n')
1669 strcat (retbuf, "\n");
1670
1671 book->msg = retbuf;
1672 }
1673 }
1674
1675
1676 /* msgfile_msg() - generate a message drawn randomly from a
1677 * file in lib/. Level currently has no effect on the message
1678 * which is returned.
1679 */
1680
1681 char *
1682 msgfile_msg (int level, int booksize)
1683 {
1684 static char retbuf[BOOK_BUF];
1685 int i, msgnum;
1686 linked_char *msg = NULL;
1687
1688 /* get a random message for the 'book' from linked list */
1689 if (nrofmsg > 1)
1690 {
1691 msg = first_msg;
1692 msgnum = RANDOM () % nrofmsg;
1693 for (i = 0; msg && i < nrofmsg && i != msgnum; i++)
1694 msg = msg->next;
1695 }
1696
1697 if (msg && !book_overflow (retbuf, msg->name, booksize))
1698 strcpy (retbuf, msg->name);
1699 else
1700 sprintf (retbuf, "\n <undecipherable text>");
1701
1702 #ifdef BOOK_MSG_DEBUG
1703 LOG (llevDebug, "\n info_list_msg() created strng: %d\n", strlen (retbuf));
1704 LOG (llevDebug, " MADE THIS:\n%s\n", retbuf);
1705 #endif
1706
1707 return retbuf;
1708 }
1709
1710
1711 /* god_info_msg() - generate a message detailing the properties
1712 * of a random god. Used by the book hack. b.t.
1713 */
1714
1715 const char *
1716 god_info_msg (int level, int booksize)
1717 {
1718 static char retbuf[BOOK_BUF];
1719 const char *name = NULL;
1720 char buf[BOOK_BUF];
1721 int i;
1722 size_t introlen;
1723 object *god = pntr_to_god_obj (get_rand_god ());
1724
1725 if (!god)
1726 return (char *) NULL; /* oops, problems... */
1727 name = god->name;
1728
1729 /* preamble.. */
1730 sprintf (retbuf, "This document contains knowledge concerning\n");
1731 sprintf (retbuf, "%sthe diety %s", retbuf, name);
1732
1733 /* Always have as default information the god's descriptive terms. */
1734 if (nstrtok (god->msg, ",") > 0)
1735 {
1736 strcat (retbuf, ", known as");
1737 strcat (retbuf, strtoktolin (god->msg, ","));
1738 }
1739 else
1740 strcat (retbuf, "...");
1741
1742 strcat (retbuf, "\n ---\n");
1743 introlen = strlen (retbuf); /* so we will know if no new info is added later */
1744
1745 /* Information about the god is random, and based on the level of the
1746 * 'book'. Probably there is a more intellegent way to implement
1747 * this ...
1748 */
1749
1750 while (level > 0)
1751 {
1752 sprintf (buf, " ");
1753 if (level == 2 && RANDOM () % 2)
1754 { /* enemy god */
1755 const char *enemy = god->title;
1756
1757 if (enemy)
1758 sprintf (buf, "The gods %s and %s are enemies.\n ---\n", name, enemy);
1759 }
1760 if (level == 3 && RANDOM () % 2)
1761 { /* enemy race, what the god's holy word effects */
1762 const char *enemy = god->slaying;
1763
1764 if (enemy && !(god->path_denied & PATH_TURNING))
1765 if ((i = nstrtok (enemy, ",")) > 0)
1766 {
1767 char tmpbuf[MAX_BUF];
1768
1769 sprintf (buf, "The holy words of %s have the power to\n", name);
1770 strcat (buf, "slay creatures belonging to the ");
1771 if (i > 1)
1772 sprintf (tmpbuf, "following \n races:%s", strtoktolin (enemy, ","));
1773 else
1774 sprintf (tmpbuf, "race of%s", strtoktolin (enemy, ","));
1775 sprintf (buf, "%s%s\n ---\n", buf, tmpbuf);
1776 }
1777 }
1778 if (level == 4 && RANDOM () % 2)
1779 { /* Priest of god gets these protect,vulnerable... */
1780 char tmpbuf[MAX_BUF], *cp;
1781
1782 cp = describe_resistance (god, 1);
1783
1784 if (*cp)
1785 { /* This god does have protections */
1786 sprintf (tmpbuf, "%s has a potent aura which is extended\n", name);
1787 strcat (tmpbuf, "faithful priests. The effects of this aura include:\n");
1788 strcat (tmpbuf, cp);
1789 strcat (buf, tmpbuf);
1790 strcat (buf, "\n ---\n");
1791 }
1792 else
1793 sprintf (buf, " ");
1794 }
1795 if (level == 5 && RANDOM () % 2)
1796 { /* aligned race, summoning */
1797 const char *race = god->race; /* aligned race */
1798
1799 if (race && !(god->path_denied & PATH_SUMMON))
1800 if ((i = nstrtok (race, ",")) > 0)
1801 {
1802 char tmpbuf[MAX_BUF];
1803
1804 sprintf (buf, "Creatures sacred to %s include the \n", name);
1805 if (i > 1)
1806 sprintf (tmpbuf, "following \n races:%s", strtoktolin (race, ","));
1807 else
1808 sprintf (tmpbuf, "race of%s", strtoktolin (race, ","));
1809 sprintf (buf, "%s%s\n ---\n", buf, tmpbuf);
1810 }
1811 }
1812 if (level == 6 && RANDOM () % 2)
1813 { /* blessing,curse properties of the god */
1814 char tmpbuf[MAX_BUF], *cp;
1815
1816 cp = describe_resistance (god, 1);
1817
1818 if (*cp)
1819 { /* This god does have protections */
1820 sprintf (tmpbuf, "\nThe priests of %s are known to be able to \n", name);
1821 strcat (tmpbuf, "bestow a blessing which makes the recipient\n");
1822 strcat (tmpbuf, cp);
1823 strcat (buf, tmpbuf);
1824 strcat (buf, "\n ---\n");
1825 }
1826 else
1827 sprintf (buf, " ");
1828
1829 }
1830 if (level == 8 && RANDOM () % 2)
1831 { /* immunity, holy possession */
1832 int has_effect = 0, tmpvar;
1833 char tmpbuf[MAX_BUF];
1834
1835 sprintf (tmpbuf, "\n");
1836 sprintf (tmpbuf, "The priests of %s are known to make cast a mighty \n", name);
1837
1838 strcat (tmpbuf, "prayer of possession which gives the recipient\n");
1839
1840 for (tmpvar = 0; tmpvar < NROFATTACKS; tmpvar++)
1841 {
1842 if (god->resist[tmpvar] == 100)
1843 {
1844 has_effect = 1;
1845 sprintf (tmpbuf + strlen (tmpbuf), "Immunity to %s", attacktype_desc[tmpvar]);
1846 }
1847 }
1848 if (has_effect)
1849 {
1850 strcat (buf, tmpbuf);
1851 strcat (buf, "\n ---\n");
1852 }
1853 else
1854 sprintf (buf, " ");
1855 }
1856 if (level == 12 && RANDOM () % 2)
1857 { /* spell paths */
1858 int has_effect = 0, tmpvar;
1859 char tmpbuf[MAX_BUF];
1860
1861 sprintf (tmpbuf, "\n");
1862 sprintf (tmpbuf, "It is rarely known fact that the priests of %s\n", name);
1863 strcat (tmpbuf, "are mystically transformed. Effects of this include:\n");
1864 if ((tmpvar = god->path_attuned))
1865 {
1866 has_effect = 1;
1867 DESCRIBE_PATH (tmpbuf, tmpvar, "Attuned");
1868 }
1869 if ((tmpvar = god->path_repelled))
1870 {
1871 has_effect = 1;
1872 DESCRIBE_PATH (tmpbuf, tmpvar, "Repelled");
1873 }
1874 if ((tmpvar = god->path_denied))
1875 {
1876 has_effect = 1;
1877 DESCRIBE_PATH (tmpbuf, tmpvar, "Denied");
1878 }
1879 if (has_effect)
1880 {
1881 strcat (buf, tmpbuf);
1882 strcat (buf, "\n ---\n");
1883 }
1884 else
1885 sprintf (buf, " ");
1886 }
1887
1888 /* check to be sure new buffer size dont exceed either
1889 * the maximum buffer size, or the 'natural' size of the
1890 * book...
1891 */
1892 if (book_overflow (retbuf, buf, booksize))
1893 break;
1894 else if (strlen (buf) > 1)
1895 strcat (retbuf, buf);
1896 level--;
1897 }
1898 if (strlen (retbuf) == introlen)
1899 { /* we got no information beyond the preamble! */
1900 strcat (retbuf, " [Unfortunately the rest of the information is\n");
1901 strcat (retbuf, " hopelessly garbled!]\n ---\n");
1902 }
1903 #ifdef BOOK_MSG_DEBUG
1904 LOG (llevDebug, "\n god_info_msg() created strng: %d\n", strlen (retbuf));
1905 fprintf (logfile, " MADE THIS:\n%s", retbuf);
1906 #endif
1907 return retbuf;
1908 }
1909
1910 /* tailor_readable_ob()- The main routine. This chooses a random
1911 * message to put in given readable object (type==BOOK) which will
1912 * be referred hereafter as a 'book'. We use the book level to de-
1913 * termine the value of the information we will insert. Higher
1914 * values mean the book will (generally) have better/more info.
1915 * See individual cases as to how this will be utilized.
1916 * "Book" name/content length are based on the weight of the
1917 * document. If the value of msg_type is negative, we will randomly
1918 * choose the kind of message to generate.
1919 * -b.t. thomas@astro.psu.edu
1920 *
1921 * book is the object we are creating into.
1922 * If msg_type is a positive value, we use that to determine the
1923 * message type - otherwise a random value is used.
1924 *
1925 */
1926
1927 void
1928 tailor_readable_ob (object *book, int msg_type)
1929 {
1930 char msgbuf[BOOK_BUF];
1931 int level = book->level ? (RANDOM () % book->level) + 1 : 1;
1932 int book_buf_size;
1933
1934 /* safety */
1935 if (book->type != BOOK)
1936 return;
1937
1938 if (level <= 0)
1939 return; /* if no level no point in doing any more... */
1940
1941 /* Max text length this book can have. */
1942 book_buf_size = BOOKSIZE (book);
1943
1944 /* &&& The message switch &&& */
1945 /* Below all of the possible types of messages in the "book"s.
1946 */
1947 /*
1948 * IF you add a new type of book msg, you will have to do several things.
1949 * 1) make sure there is an entry in the msg switch below!
1950 * 2) make sure there is an entry in max_titles[] array.
1951 * 3) make sure there are entries for your case in new_text_title()
1952 * and add_authour().
1953 * 4) you may want separate authour/book name arrays in read.h
1954 */
1955
1956 msg_type = msg_type > 0 ? msg_type : (RANDOM () % 6);
1957 switch (msg_type)
1958 {
1959 case 1: /* monster attrib */
1960 strcpy (msgbuf, mon_info_msg (level, book_buf_size));
1961 break;
1962 case 2: /* artifact attrib */
1963 strcpy (msgbuf, artifact_msg (level, book_buf_size));
1964 break;
1965 case 3: /* grouping incantations/prayers by path */
1966 strcpy (msgbuf, spellpath_msg (level, book_buf_size));
1967 break;
1968 case 4: /* describe an alchemy formula */
1969 make_formula_book (book, level);
1970 /* make_formula_book already gives title */
1971 return;
1972 break;
1973 case 5: /* bits of information about a god */
1974 strcpy (msgbuf, god_info_msg (level, book_buf_size));
1975 break;
1976 case 0: /* use info list in lib/ */
1977 default:
1978 strcpy (msgbuf, msgfile_msg (level, book_buf_size));
1979 break;
1980 }
1981
1982 strcat (msgbuf, "\n"); /* safety -- we get ugly map saves/crashes w/o this */
1983 if (strlen (msgbuf) > 1)
1984 {
1985 book->msg = msgbuf;
1986 /* lets give the "book" a new name, which may be a compound word */
1987 change_book (book, msg_type);
1988 }
1989
1990 }
1991
1992
1993 /*****************************************************************************
1994 *
1995 * Cleanup routine for readble stuff.
1996 *
1997 *****************************************************************************/
1998
1999 void
2000 free_all_readable (void)
2001 {
2002 titlelist *tlist, *tnext;
2003 title *title1, *titlenext;
2004 linked_char *lmsg, *nextmsg;
2005 objectlink *monlink, *nextmon;
2006
2007 LOG (llevDebug, "freeing all book information\n");
2008
2009 for (tlist = booklist; tlist != NULL; tlist = tnext)
2010 {
2011 tnext = tlist->next;
2012
2013 for (title1 = tlist->first_book; title1; title1 = titlenext)
2014 {
2015 titlenext = title1->next;
2016 delete title1;
2017 }
2018
2019 delete tlist;
2020 }
2021 for (lmsg = first_msg; lmsg; lmsg = nextmsg)
2022 {
2023 nextmsg = lmsg->next;
2024 delete lmsg;
2025 }
2026 for (monlink = first_mon_info; monlink; monlink = nextmon)
2027 {
2028 nextmon = monlink->next;
2029 free (monlink);
2030 }
2031 }
2032
2033
2034 /*****************************************************************************
2035 *
2036 * Writeback routine for updating the bookarchive.
2037 *
2038 ****************************************************************************/
2039
2040 /* write_book_archive() - write out the updated book archive */
2041
2042 void
2043 write_book_archive (void)
2044 {
2045 FILE *fp;
2046 int index = 0;
2047 char fname[MAX_BUF];
2048 title *book = NULL;
2049 titlelist *bl = get_titlelist (0);
2050
2051 /* If nothing changed, don't write anything */
2052 if (!need_to_write_bookarchive)
2053 return;
2054 need_to_write_bookarchive = 0;
2055
2056 sprintf (fname, "%s/bookarch", settings.localdir);
2057 LOG (llevDebug, "Updating book archive: %s...\n", fname);
2058
2059 if ((fp = fopen (fname, "w")) == NULL)
2060 {
2061 LOG (llevDebug, "Can't open book archive file %s\n", fname);
2062 }
2063 else
2064 {
2065 while (bl)
2066 {
2067 for (book = bl->first_book; book; book = book->next)
2068 if (book && book->authour)
2069 {
2070 fprintf (fp, "title %s\n", &book->name);
2071 fprintf (fp, "authour %s\n", &book->authour);
2072 fprintf (fp, "arch %s\n", &book->archname);
2073 fprintf (fp, "level %d\n", book->level);
2074 fprintf (fp, "type %d\n", index);
2075 fprintf (fp, "size %d\n", book->size);
2076 fprintf (fp, "index %d\n", book->msg_index);
2077 fprintf (fp, "end\n");
2078 }
2079 bl = bl->next;
2080 index++;
2081 }
2082 fclose (fp);
2083 chmod (fname, SAVE_MODE);
2084 }
2085 }
2086 readable_message_type *
2087 get_readable_message_type (object *readable)
2088 {
2089 uint8 subtype = readable->subtype;
2090
2091 if (subtype > last_readable_subtype)
2092 return &(readable_message_types[0]);
2093 return &(readable_message_types[subtype]);
2094 }