ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/common/readable.c
Revision: 1.2
Committed: Sun Aug 13 17:16:00 2006 UTC (17 years, 9 months ago) by elmex
Content type: text/plain
Branch: MAIN
CVS Tags: HEAD
Changes since 1.1: +1 -1 lines
State: FILE REMOVED
Log Message:
Made server compile with C++.
Removed cfanim plugin and crossedit.
C++ here we come.

File Contents

# Content
1 /*
2 * static char *rcsid_readable_c =
3 * "$Id$";
4 */
5
6 /*
7 CrossFire, A Multiplayer game for X-windows
8
9 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen
11
12 This program is free software; you can redistribute it and/or modify
13 it under the terms of the GNU General Public License as published by
14 the Free Software Foundation; either version 2 of the License, or
15 (at your option) any later version.
16
17 This program is distributed in the hope that it will be useful,
18 but WITHOUT ANY WARRANTY; without even the implied warranty of
19 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 GNU General Public License for more details.
21
22 You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25
26 The authors can be reached via e-mail at crossfire-devel@real-time.com
27 */
28
29
30 /* This file contains code relevant to the BOOKS hack -- designed
31 * to allow randomly occuring messages in non-magical texts.
32 */
33
34 /* laid down initial file - dec 1995. -b.t. thomas@astro.psu.edu */
35
36 #include <global.h>
37 #include <book.h>
38 #include <living.h>
39 #include <spells.h>
40
41
42 /* Define this if you want to archive book titles by contents.
43 * This option should enforce UNIQUE combinations of titles,authors and
44 * msg contents during and *between* game sessions.
45 * Note: a slight degeneracy exists since books are archived based on an integer
46 * index value calculated from the message text (similar to alchemy formulae).
47 * Sometimes two widely different messages have the same index value (rare). In
48 * this case, it is possible to occasionally generate 2 books with same title and
49 * different message content. Not really a bug, but rather a feature. This action
50 * should keeps player on their toes ;).
51 * Also, note that there is *finite* space available for archiving message and titles.
52 * Once this space is used, books will stop being archived. Not a serious problem
53 * under the current regime, since there are generally fewer possible (random)
54 * messages than space available on the titlelists.
55 * One exception (for sure) are the monster messages. But no worries, you should
56 * see all of the monster info in some order (but not all possble combinations)
57 * before the monster titlelist space is run out. You can increase titlelist
58 * space by increasing the array sizes for the monster book_authours and book_names
59 * (see max_titles[] array and include/read.h). Since the unique_book algorthm is
60 * kinda stupid, this program *may* slow down program execution if defined (but I don't
61 * think its a significant problem, at least, I have no problems running this option
62 * on a Sparc 10! Also, once archive title lists are filled and/or all possible msg
63 * combinations have been generated, unique_book isnt called anymore. It takes 5-10
64 * sessions for this to happen).
65 * Final note: the game remembers book/title/msg combinations from reading the
66 * file lib/bookarch. If you REMOVE this file, you will lose your archive. So
67 * be sure to copy it over to the new lib directory when you change versions.
68 * -b.t.
69 */
70
71 /* This flag is useful to see what kind of output messages are created */
72 /* #define BOOK_MSG_DEBUG */
73
74 /* This flag is useful for debuging archiving action */
75 /* #define ARCHIVE_DEBUG */
76
77 /* Moved these structures from struct.h to this file in 0.94.3 - they
78 * are not needed anyplace else, so why have them globally declared?
79 */
80
81 /* 'title' and 'titlelist' are used by the readable code */
82 typedef struct titlestruct {
83 const char *name; /* the name of the book */
84 const char *authour; /* the name of the book authour */
85 const char *archname; /* the archetype name of the book */
86 int level; /* level of difficulty of this message */
87 int size; /* size of the book message */
88 int msg_index; /* an index value derived from book message */
89 struct titlestruct *next;
90 } title;
91
92 typedef struct titleliststruct {
93 int number; /* number of items in the list */
94 struct titlestruct *first_book; /* pointer to first book in this list */
95 struct titleliststruct *next; /* pointer to next book list */
96 } titlelist;
97
98
99 /* special structure, used only by art_name_array[] */
100
101 typedef struct namebytype
102 {
103 char *name; /* generic name to call artifacts of this type */
104 int type; /* matching type */
105 }
106 arttypename;
107
108
109 /* booklist is the buffer of books read in from the bookarch file */
110 static titlelist *booklist = NULL;
111
112 static objectlink *first_mon_info = NULL;
113
114 /* these are needed for creation of a linked list of
115 * pointers to all (hostile) monster objects */
116
117 static int nrofmon = 0, need_to_write_bookarchive=0;
118
119
120 /* this is needed to keep track of status of initialization
121 * of the message file */
122 static int nrofmsg = 0;
123
124 /* first_msg is the started of the linked list of messages as read from
125 * the messages file
126 */
127 static linked_char *first_msg = NULL;
128
129 /*
130 * Spellpath information
131 */
132
133 static uint32 spellpathdef[NRSPELLPATHS] =
134 {
135 PATH_PROT,
136 PATH_FIRE,
137 PATH_FROST,
138 PATH_ELEC,
139 PATH_MISSILE,
140 PATH_SELF,
141 PATH_SUMMON,
142 PATH_ABJURE,
143 PATH_RESTORE,
144 PATH_DETONATE,
145 PATH_MIND,
146 PATH_CREATE,
147 PATH_TELE,
148 PATH_INFO,
149 PATH_TRANSMUTE,
150 PATH_TRANSFER,
151 PATH_TURNING,
152 PATH_WOUNDING,
153 PATH_DEATH,
154 PATH_LIGHT
155 };
156
157 static char *path_book_name[] =
158 {
159 "codex",
160 "compendium",
161 "exposition",
162 "tables",
163 "treatise"
164 };
165
166 /* used by spellpath texts */
167 static char *path_author[] =
168 {
169 "aether",
170 "astral byways",
171 "connections",
172 "the Grey Council",
173 "deep pathways",
174 "knowledge",
175 "magic",
176 "mystic ways",
177 "pathways",
178 "power",
179 "spells",
180 "transforms",
181 "the mystic veil",
182 "unknown spells"
183 };
184
185 /*
186 * Artiface/item information
187 */
188
189 /* if it isnt listed here, then art_attr_msg will never generate
190 * a message for this type of artifact. -b.t. */
191
192 static arttypename art_name_array[] =
193 {
194 {"Helmet", HELMET},
195 {"Amulet", AMULET},
196 {"Shield", SHIELD},
197 {"Bracers", BRACERS},
198 {"Boots", BOOTS},
199 {"Cloak", CLOAK},
200 {"Gloves", GLOVES},
201 {"Gridle", GIRDLE},
202 {"Ring", RING},
203 {"Horn", HORN},
204 {"Missile Weapon", BOW},
205 {"Missile", ARROW},
206 {"Hand Weapon", WEAPON},
207 {"Artifact", SKILL},
208 {"Food", FOOD},
209 {"Body Armour", ARMOUR}
210 };
211
212 static char *art_book_name[] =
213 {
214 "collection",
215 "file",
216 "files",
217 "guide",
218 "handbook",
219 "index",
220 "inventory",
221 "list",
222 "listing",
223 "record",
224 "record book"
225 };
226
227 /* used by artifact texts */
228 static char *art_author[] =
229 {
230 "ancient things",
231 "artifacts",
232 "Havlor", /* ancient warrior scribe :) */
233 "items",
234 "lost artifacts",
235 "the ancients",
236 "useful things"
237 };
238
239 /*
240 * Monster book information
241 */
242
243 static char *mon_book_name[] =
244 {
245 "beastuary",
246 "catalog",
247 "compilation",
248 "collection",
249 "encyclopedia",
250 "guide",
251 "handbook",
252 "list",
253 "manual",
254 "notes",
255 "record",
256 "register",
257 "volume"
258 };
259
260
261 /* used by monster beastuary texts */
262 static char *mon_author[] =
263 {
264 "beasts",
265 "creatures",
266 "dezidens",
267 "dwellers",
268 "evil nature",
269 "life",
270 "monsters",
271 "nature",
272 "new life",
273 "residents",
274 "the spawn",
275 "the living",
276 "things"
277 };
278
279 /*
280 * God book information
281 */
282
283 static char *gods_book_name[] =
284 {
285 "devotional",
286 "devout notes",
287 "divine text",
288 "divine work",
289 "holy book",
290 "holy record",
291 "moral text",
292 "sacred guide",
293 "testament",
294 "transcript"
295 };
296
297 /* used by gods texts */
298 static char *gods_author[] =
299 {
300 "cults",
301 "joy",
302 "lasting curse",
303 "madness",
304 "religions",
305 "the dead",
306 "the gods",
307 "the heirophant",
308 "the poor priest",
309 "the priestess",
310 "pain",
311 "white"
312 };
313
314
315 /*
316 * Alchemy (formula) information
317 */
318
319 static char *formula_book_name[] =
320 {
321 "cookbook",
322 "formulary",
323 "lab book",
324 "lab notes",
325 "recipe book",
326 "experiment record",
327 "work plan",
328 "design notes"
329 };
330
331 /* this isn't used except for empty books */
332 static char *formula_author[] =
333 {
334 "Albertus Magnus",
335 "alchemy",
336 "balms",
337 "creation",
338 "dusts",
339 "magical manufacture",
340 "making",
341 "philosophical items",
342 "potions",
343 "powders",
344 "the cauldron",
345 "the lamp black",
346 "transmutation",
347 "waters"
348 };
349
350 /*
351 * Generic book information
352 */
353
354 /* used by msg file and 'generic' books */
355 static char *light_book_name[] =
356 {
357 "calendar",
358 "datebook",
359 "diary",
360 "guidebook",
361 "handbook",
362 "ledger",
363 "notes",
364 "notebook",
365 "octavo",
366 "pamphlet",
367 "practicum",
368 "script",
369 "transcript"
370 };
371
372 static char *heavy_book_name[] =
373 {
374 "catalog",
375 "compendium",
376 "guide",
377 "manual",
378 "opus",
379 "tome",
380 "treatise",
381 "volume",
382 "work"
383 };
384
385
386 /* used by 'generic' books */
387 static char *book_author[] =
388 {
389 "Abdulah",
390 "Al'hezred",
391 "Alywn",
392 "Arundel",
393 "Arvind",
394 "Aerlingas",
395 "Bacon",
396 "Baliqendii",
397 "Bosworth",
398 "Beathis",
399 "Bertil",
400 "Cauchy",
401 "Chakrabarti",
402 "der Waalis",
403 "Dirk",
404 "Djwimii",
405 "Eisenstaadt",
406 "Fendris",
407 "Frank",
408 "Habbi",
409 "Harlod",
410 "Ichibod",
411 "Janus",
412 "June",
413 "Magnuson",
414 "Nandii",
415 "Nitfeder",
416 "Norris",
417 "Parael",
418 "Penhew",
419 "Sophia",
420 "Skilly",
421 "Tahir",
422 "Thockmorton",
423 "Thomas",
424 "van Helsing",
425 "van Pelt",
426 "Voormis",
427 "Xavier",
428 "Xeno",
429 "Zardoz",
430 "Zagy"
431 };
432
433 static char *book_descrpt[] =
434 {
435 "ancient",
436 "cryptic",
437 "cryptical",
438 "dusty",
439 "hiearchical",
440 "grizzled",
441 "gold-guilt",
442 "great",
443 "lost",
444 "magnificent",
445 "musty",
446 "mythical",
447 "mystical",
448 "rustic",
449 "stained",
450 "silvered",
451 "transcendental",
452 "weathered"
453 };
454 /* Each line of this array is a readable subtype
455 * Be careful to keep the order. If you add readable subtype, add them
456 * at the bottom of the list. Never delete a subtype because index is used as
457 * subtype paramater in arch files!
458 */
459 static readable_message_type readable_message_types[] =
460 {
461 /*subtype 0 */ {0,0},
462 /* book messages subtypes */
463 /*subtype 1 */ {MSG_TYPE_BOOK, MSG_TYPE_BOOK_CLASP_1},
464 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_CLASP_2},
465 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_ELEGANT_1},
466 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_ELEGANT_2},
467 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_QUARTO_1},
468 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_QUARTO_2},
469 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_SPELL_EVOKER},
470 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_SPELL_PRAYER},
471 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_SPELL_PYRO},
472 /*subtype 10 */ {MSG_TYPE_BOOK, MSG_TYPE_BOOK_SPELL_SORCERER},
473 {MSG_TYPE_BOOK, MSG_TYPE_BOOK_SPELL_SUMMONER},
474 /* card messages subtypes*/
475 {MSG_TYPE_CARD, MSG_TYPE_CARD_SIMPLE_1},
476 {MSG_TYPE_CARD, MSG_TYPE_CARD_SIMPLE_2},
477 {MSG_TYPE_CARD, MSG_TYPE_CARD_SIMPLE_3},
478 {MSG_TYPE_CARD, MSG_TYPE_CARD_ELEGANT_1},
479 {MSG_TYPE_CARD, MSG_TYPE_CARD_ELEGANT_2},
480 {MSG_TYPE_CARD, MSG_TYPE_CARD_ELEGANT_3},
481 {MSG_TYPE_CARD, MSG_TYPE_CARD_STRANGE_1},
482 {MSG_TYPE_CARD, MSG_TYPE_CARD_STRANGE_2},
483 /*subtype 20 */ {MSG_TYPE_CARD, MSG_TYPE_CARD_STRANGE_3},
484 {MSG_TYPE_CARD, MSG_TYPE_CARD_MONEY_1},
485 {MSG_TYPE_CARD, MSG_TYPE_CARD_MONEY_2},
486 {MSG_TYPE_CARD, MSG_TYPE_CARD_MONEY_3},
487
488 /* Paper messages subtypes */
489 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_NOTE_1},
490 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_NOTE_2},
491 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_NOTE_3},
492 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_LETTER_OLD_1},
493 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_LETTER_OLD_2},
494 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_LETTER_NEW_1},
495 /*subtype 30 */ {MSG_TYPE_PAPER, MSG_TYPE_PAPER_LETTER_NEW_2},
496 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_ENVELOPE_1},
497 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_ENVELOPE_2},
498 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_SCROLL_OLD_1},
499 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_SCROLL_OLD_2},
500 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_SCROLL_NEW_1},
501 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_SCROLL_NEW_2},
502 {MSG_TYPE_PAPER, MSG_TYPE_PAPER_SCROLL_MAGIC},
503
504 /* road signs messages subtypes */
505 {MSG_TYPE_SIGN, MSG_TYPE_SIGN_BASIC},
506 {MSG_TYPE_SIGN, MSG_TYPE_SIGN_DIR_LEFT},
507 /*subtype 40 */ {MSG_TYPE_SIGN, MSG_TYPE_SIGN_DIR_RIGHT},
508 {MSG_TYPE_SIGN, MSG_TYPE_SIGN_DIR_BOTH},
509
510 /* stones and monument messages */
511 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_STONE_1},
512 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_STONE_2},
513 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_STONE_3},
514 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_STATUE_1},
515 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_STATUE_2},
516 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_STATUE_3},
517 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_GRAVESTONE_1},
518 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_GRAVESTONE_2},
519 /*subtype 50 */ {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_GRAVESTONE_3},
520 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_WALL_1},
521 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_WALL_2},
522 {MSG_TYPE_MONUMENT, MSG_TYPE_MONUMENT_WALL_3}
523 };
524 int last_readable_subtype = sizeof(readable_message_types)/sizeof(readable_message_type);
525
526 static int max_titles[6] =
527 {
528 ((sizeof (light_book_name) / sizeof (char *)) + (sizeof (heavy_book_name) / sizeof (char *))) * (sizeof (book_author) / sizeof (char *)),
529 (sizeof (mon_book_name) / sizeof (char *)) * (sizeof (mon_author) / sizeof (char *)),
530 (sizeof (art_book_name) / sizeof (char *)) * (sizeof (art_author) / sizeof (char *)),
531 (sizeof (path_book_name) / sizeof (char *)) * (sizeof (path_author) / sizeof (char *)),
532 (sizeof (formula_book_name) / sizeof (char *)) * (sizeof (formula_author) / sizeof (char *)),
533 (sizeof (gods_book_name) / sizeof (char *)) * (sizeof (gods_author) / sizeof (char *))
534 };
535
536 /******************************************************************************
537 *
538 * Start of misc. readable functions used by others functions in this file
539 *
540 *****************************************************************************/
541
542 static titlelist *
543 get_empty_booklist (void)
544 {
545 titlelist *bl = (titlelist *) malloc (sizeof (titlelist));
546 if (bl == NULL)
547 fatal (OUT_OF_MEMORY);
548 bl->number = 0;
549 bl->first_book = NULL;
550 bl->next = NULL;
551 return bl;
552 }
553
554 static title *
555 get_empty_book (void)
556 {
557 title *t = (title *) malloc (sizeof (title));
558 if (t == NULL)
559 fatal (OUT_OF_MEMORY);
560 t->name = NULL;
561 t->archname = NULL;
562 t->authour = NULL;
563 t->level = 0;
564 t->size = 0;
565 t->msg_index = 0;
566 t->next = NULL;
567 return t;
568 }
569
570 /* get_titlelist() - returns pointer to the title list referanced by i */
571
572 static titlelist *
573 get_titlelist (int i)
574 {
575 titlelist *tl = booklist;
576 int number = i;
577
578 if (number < 0)
579 return tl;
580
581 while (tl && number)
582 {
583 if (!tl->next)
584 tl->next = get_empty_booklist ();
585 tl = tl->next;
586 number--;
587 }
588
589 return tl;
590 }
591
592 /* HANDMADE STRING FUNCTIONS.., perhaps these belong in another file
593 * (shstr.c ?), but the quantity BOOK_BUF will need to be defined. */
594
595 /* nstrtok() - simple routine to return the number of list
596 * items in buf1 as separated by the value of buf2
597 */
598
599 int
600 nstrtok (const char *buf1, const char *buf2)
601 {
602 char *tbuf, sbuf[12], buf[MAX_BUF];
603 int number = 0;
604
605 if (!buf1 || !buf2)
606 return 0;
607 sprintf (buf, "%s", buf1);
608 sprintf (sbuf, "%s", buf2);
609 tbuf = strtok (buf, sbuf);
610 while (tbuf)
611 {
612 number++;
613 tbuf = strtok (NULL, sbuf);
614 }
615 return number;
616 }
617
618 /* strtoktolin() - takes a string in buf1 and separates it into
619 * a list of strings delimited by buf2. Then returns a comma
620 * separated string w/ decent punctuation.
621 */
622
623 char *
624 strtoktolin (const char *buf1, const char *buf2)
625 {
626 int maxi, i = nstrtok (buf1, buf2);
627 char *tbuf, buf[MAX_BUF], sbuf[12];
628 static char rbuf[BOOK_BUF];
629
630 maxi = i;
631 strcpy(buf, buf1);
632 strcpy(sbuf, buf2);
633 strcpy(rbuf, " ");
634 tbuf = strtok (buf, sbuf);
635 while (tbuf && i > 0)
636 {
637 strcat (rbuf, tbuf);
638 i--;
639 if (i == 1 && maxi > 1)
640 strcat (rbuf, " and ");
641 else if (i > 0 && maxi > 1)
642 strcat (rbuf, ", ");
643 else
644 strcat (rbuf, ".");
645 tbuf = strtok (NULL, sbuf);
646 }
647 return (char *) rbuf;
648 }
649
650 int
651 book_overflow (const char *buf1, const char *buf2, int booksize)
652 {
653
654 if (buf_overflow (buf1, buf2, BOOK_BUF - 2) /* 2 less so always room for trailing \n */
655 || buf_overflow (buf1, buf2, booksize))
656 return 1;
657 return 0;
658
659
660 }
661
662 /*****************************************************************************
663 *
664 * Start of initialization related functions.
665 *
666 ****************************************************************************/
667
668 /* init_msgfile() - if not called before, initialize the info list
669 * reads the messages file into the list pointed to by first_msg
670 */
671
672 static void
673 init_msgfile (void)
674 {
675 FILE *fp;
676 char buf[MAX_BUF], msgbuf[HUGE_BUF], fname[MAX_BUF], *cp;
677 int comp;
678 static int did_init_msgfile;
679
680 if (did_init_msgfile)
681 return;
682 did_init_msgfile = 1;
683
684 sprintf (fname, "%s/messages", settings.datadir);
685 LOG (llevDebug, "Reading messages from %s...", fname);
686
687 if ((fp = open_and_uncompress (fname, 0, &comp)) != NULL)
688 {
689 linked_char *tmp = NULL;
690 while (fgets (buf, MAX_BUF, fp) != NULL)
691 {
692 if (*buf == '#')
693 continue;
694 if ((cp = strchr (buf, '\n')) != NULL)
695 *cp = '\0';
696 cp = buf;
697 while (*cp == ' ') /* Skip blanks */
698 cp++;
699 if (!strncmp (cp, "ENDMSG", 6))
700 {
701 if (strlen (msgbuf) > BOOK_BUF)
702 {
703 LOG (llevDebug, "Warning: this string exceeded max book buf size:");
704 LOG (llevDebug, " %s", msgbuf);
705 }
706 tmp->name = add_string (msgbuf);
707 tmp->next = first_msg;
708 first_msg = tmp;
709 nrofmsg++;
710 continue;
711 }
712 else if (!strncmp (cp, "MSG", 3))
713 {
714 tmp = (linked_char *) malloc (sizeof (linked_char));
715 strcpy (msgbuf, " "); /* reset msgbuf for new message */
716 continue;
717 }
718 else if (!buf_overflow (msgbuf, cp, HUGE_BUF - 1))
719 {
720 strcat (msgbuf, cp);
721 strcat (msgbuf, "\n");
722 }
723 }
724 close_and_delete (fp, comp);
725 }
726
727 #ifdef BOOK_MSG_DEBUG
728 LOG (llevDebug, "\ninit_info_listfile() got %d messages.\n", nrofmsg);
729 #endif
730 LOG (llevDebug, "done.\n");
731 }
732
733
734 /* init_book_archive() - if not called before, initialize the info list
735 * This reads in the bookarch file into memory. bookarch is the file
736 * created and updated across multiple runs of the program.
737 */
738
739 static void
740 init_book_archive (void)
741 {
742 FILE *fp;
743 int comp, nroftitle = 0;
744 char buf[MAX_BUF], fname[MAX_BUF], *cp;
745 title *book = NULL;
746 titlelist *bl = get_empty_booklist ();
747 static int did_init_barch;
748
749 if (did_init_barch)
750 return;
751 did_init_barch = 1;
752
753 if (!booklist)
754 booklist = bl;
755
756 sprintf (fname, "%s/bookarch", settings.localdir);
757 LOG (llevDebug, " Reading bookarch from %s...\n", fname);
758
759 if ((fp = open_and_uncompress (fname, 0, &comp)) != NULL)
760 {
761 int value, type = 0;
762 size_t i;
763
764 while (fgets (buf, MAX_BUF, fp) != NULL)
765 {
766 if (*buf == '#')
767 continue;
768 if ((cp = strchr (buf, '\n')) != NULL)
769 *cp = '\0';
770 cp = buf;
771 while (*cp == ' ') /* Skip blanks */
772 cp++;
773 if (!strncmp (cp, "title", 4))
774 {
775 book = get_empty_book (); /* init new book entry */
776 book->name = add_string (strchr (cp, ' ') + 1);
777 type = -1;
778 nroftitle++;
779 continue;
780 }
781 if (!strncmp (cp, "authour", 4))
782 {
783 book->authour = add_string (strchr (cp, ' ') + 1);
784 }
785 if (!strncmp (cp, "arch", 4))
786 {
787 book->archname = add_string (strchr (cp, ' ') + 1);
788 }
789 else if (sscanf (cp, "level %d", &value))
790 {
791 book->level = (uint16) value;
792 }
793 else if (sscanf (cp, "type %d", &value))
794 {
795 type = (uint16) value;
796 }
797 else if (sscanf (cp, "size %d", &value))
798 {
799 book->size = (uint16) value;
800 }
801 else if (sscanf (cp, "index %d", &value))
802 {
803 book->msg_index = (uint16) value;
804 }
805 else if (!strncmp (cp, "end", 3))
806 { /* link it */
807 bl = get_titlelist (type);
808 book->next = bl->first_book;
809 bl->first_book = book;
810 bl->number++;
811 }
812 }
813 LOG (llevDebug, " book archives(used/avail): ");
814 for (bl = booklist, i = 0; bl != NULL && i < sizeof(max_titles)/sizeof(*max_titles); bl = bl->next, i++)
815 {
816 LOG (llevDebug, "(%d/%d)", bl->number, max_titles[i]);
817 }
818 LOG (llevDebug, "\n");
819 close_and_delete (fp, comp);
820 }
821
822 #ifdef BOOK_MSG_DEBUG
823 LOG (llevDebug, "\n init_book_archive() got %d titles.\n", nroftitle);
824 #endif
825 LOG (llevDebug, " done.\n");
826 }
827
828 /* init_mon_info() - creates the linked list of pointers to
829 * monster archetype objects if not called previously
830 */
831
832 static void
833 init_mon_info (void)
834 {
835 archetype *at;
836 static int did_init_mon_info = 0;
837
838 if (did_init_mon_info)
839 return;
840 did_init_mon_info = 1;
841
842
843 for (at = first_archetype; at != NULL; at = at->next)
844 {
845 if (QUERY_FLAG (&at->clone, FLAG_MONSTER) &&
846 (!QUERY_FLAG (&at->clone, FLAG_CHANGING)
847 || QUERY_FLAG (&at->clone, FLAG_UNAGGRESSIVE))
848 )
849 {
850 objectlink *mon = (objectlink *) malloc (sizeof (objectlink));
851 mon->ob = &at->clone;
852 mon->id = nrofmon;
853 mon->next = first_mon_info;
854 first_mon_info = mon;
855 nrofmon++;
856 }
857 }
858 LOG (llevDebug, "init_mon_info() got %d monsters\n", nrofmon);
859 }
860
861
862 /* init_readable() - initialize linked lists utilized by
863 * message functions in tailor_readable_ob()
864 *
865 * This is the function called by the main routine to initialize
866 * all the readable information.
867 */
868
869 void
870 init_readable (void)
871 {
872 static int did_this;
873
874 if (did_this) return;
875 did_this = 1;
876
877 LOG (llevDebug, "Initializing reading data...");
878 init_msgfile ();
879 init_book_archive ();
880 init_mon_info ();
881 LOG (llevDebug, " Done\n");
882
883 }
884
885 /*****************************************************************************
886 *
887 * This is the start of the administrative functions when creating
888 * new books (ie, updating title and the like)
889 *
890 *****************************************************************************/
891
892
893 /* find_title() - Search the titlelist (based on msgtype) to see if
894 * book matches something already there. IF so, return that title.
895 */
896
897 static title *
898 find_title (object *book, int msgtype)
899 {
900 title *t = NULL;
901 titlelist *tl = get_titlelist (msgtype);
902 int length = strlen (book->msg);
903 int index = strtoint (book->msg);
904
905 if (msgtype < 0)
906 return (title *) NULL;
907
908 if (tl)
909 t = tl->first_book;
910 while (t)
911 if (t->size == length && t->msg_index == index)
912 break;
913 else
914 t = t->next;
915
916 #ifdef ARCHIVE_DEBUG
917 if (t)
918 LOG (llevDebug, "Found title match (list %d): %s %s (%d)\n",
919 msgtype, t->name, t->authour, t->msg_index);
920 #endif
921
922 return t;
923 }
924
925 /* new_text_name() - Only for objects of type BOOK. SPELLBOOK stuff is
926 * handled directly in change_book_name(). Names are based on text
927 * msgtype
928 * this sets book book->name based on msgtype given. What name
929 * is given is based on various criteria
930 */
931
932 static void
933 new_text_name (object *book, int msgtype)
934 {
935 int nbr;
936 char name[MAX_BUF];
937
938 if (book->type != BOOK)
939 return;
940
941 switch (msgtype)
942 {
943 case 1: /*monster */
944 nbr = sizeof (mon_book_name) / sizeof (char *);
945 strcpy (name, mon_book_name[RANDOM () % nbr]);
946 break;
947 case 2: /*artifact */
948 nbr = sizeof (art_book_name) / sizeof (char *);
949 strcpy (name, art_book_name[RANDOM () % nbr]);
950 break;
951 case 3: /*spellpath */
952 nbr = sizeof (path_book_name) / sizeof (char *);
953 strcpy (name, path_book_name[RANDOM () % nbr]);
954 break;
955 case 4: /*alchemy */
956 nbr = sizeof (formula_book_name) / sizeof (char *);
957 strcpy (name, formula_book_name[RANDOM () % nbr]);
958 break;
959 case 5: /*gods */
960 nbr = sizeof (gods_book_name) / sizeof (char *);
961 strcpy (name, gods_book_name[RANDOM () % nbr]);
962 break;
963 case 6: /*msg file */
964 default:
965 if (book->weight > 2000)
966 { /* based on weight */
967 nbr = sizeof (heavy_book_name) / sizeof (char *);
968 strcpy (name, heavy_book_name[RANDOM () % nbr]);
969 }
970 else if (book->weight < 2001)
971 {
972 nbr = sizeof (light_book_name) / sizeof (char *);
973 strcpy (name, light_book_name[RANDOM () % nbr]);
974 }
975 break;
976 }
977 free_string (book->name);
978 book->name = add_string (name);
979 }
980
981 /* add_book_author()
982 * A lot like new_text_name above, but instead chooses an author
983 * and sets op->title to that value
984 */
985
986 static void
987 add_author (object *op, int msgtype)
988 {
989 char title[MAX_BUF], name[MAX_BUF];
990 int nbr = sizeof (book_author) / sizeof (char *);
991
992 if (msgtype < 0 || strlen (op->msg) < 5)
993 return;
994
995 switch (msgtype)
996 {
997 case 1: /* monster */
998 nbr = sizeof (mon_author) / sizeof (char *);
999 strcpy (name, mon_author[RANDOM () % nbr]);
1000 break;
1001 case 2: /* artifacts */
1002 nbr = sizeof (art_author) / sizeof (char *);
1003 strcpy (name, art_author[RANDOM () % nbr]);
1004 break;
1005 case 3: /* spellpath */
1006 nbr = sizeof (path_author) / sizeof (char *);
1007 strcpy (name, path_author[RANDOM () % nbr]);
1008 break;
1009 case 4: /* alchemy */
1010 nbr = sizeof (formula_author) / sizeof (char *);
1011 strcpy (name, formula_author[RANDOM () % nbr]);
1012 break;
1013 case 5: /* gods */
1014 nbr = sizeof (gods_author) / sizeof (char *);
1015 strcpy (name, gods_author[RANDOM () % nbr]);
1016 break;
1017 case 6: /* msg file */
1018 default:
1019 strcpy (name, book_author[RANDOM () % nbr]);
1020 }
1021
1022 sprintf (title, "of %s", name);
1023 op->title = add_string (title);
1024 }
1025
1026 /* unique_book() - check to see if the book title/msg is unique. We
1027 * go through the entire list of possibilities each time. If we find
1028 * a match, then unique_book returns true (because inst unique).
1029 */
1030
1031 static int
1032 unique_book (object *book, int msgtype)
1033 {
1034 title *test;
1035
1036 if (!booklist)
1037 return 1; /* No archival entries! Must be unique! */
1038
1039 /* Go through the booklist. If the author and name match, not unique so
1040 * return 0.
1041 */
1042 for (test = get_titlelist (msgtype)->first_book; test; test=test->next) {
1043 if (!strcmp(test->name, book->name) && !strcmp(book->title, test->authour))
1044 return 0;
1045 }
1046 return 1;
1047 }
1048
1049 /* add_book_to_list() */
1050
1051 static void
1052 add_book_to_list (object *book, int msgtype)
1053 {
1054 titlelist *tl = get_titlelist (msgtype);
1055 title *t;
1056
1057 if (!tl)
1058 {
1059 LOG (llevError, "add_book_to_list can't get booklist!\n");
1060 return;
1061 }
1062
1063 t = get_empty_book ();
1064 t->name = add_string (book->name);
1065 t->authour = add_string (book->title);
1066 t->size = strlen (book->msg);
1067 t->msg_index = strtoint (book->msg);
1068 t->archname = add_string (book->arch->name);
1069 t->level = book->level;
1070
1071 t->next = tl->first_book;
1072 tl->first_book = t;
1073 tl->number++;
1074
1075 /* We have stuff we need to write now */
1076 need_to_write_bookarchive=1;
1077
1078 #ifdef ARCHIVE_DEBUG
1079 LOG (llevDebug, "Archiving new title: %s %s (%d)\n", book->name,
1080 book->title, msgtype);
1081 #endif
1082
1083 }
1084
1085
1086 /* change_book() - give a new, fancier name to generated
1087 * objects of type BOOK and SPELLBOOK.
1088 * Aug 96 I changed this so we will attempt to create consistent
1089 * authour/title and message content for BOOKs. Also, we will
1090 * alter books that match archive entries to the archival
1091 * levels and architypes. -b.t.
1092 */
1093
1094 #define MAX_TITLE_CHECK 20
1095
1096 void
1097 change_book (object *book, int msgtype)
1098 {
1099 int nbr = sizeof (book_descrpt) / sizeof (char *);
1100
1101 switch (book->type)
1102 {
1103 case BOOK:
1104 {
1105 titlelist *tl = get_titlelist (msgtype);
1106 title *t = NULL;
1107 int tries = 0;
1108 /* look to see if our msg already been archived. If so, alter
1109 * the book to match the archival text. If we fail to match,
1110 * then we archive the new title/name/msg combo if there is
1111 * room on the titlelist.
1112 */
1113
1114 if ((strlen (book->msg) > 5) && (t = find_title (book, msgtype)))
1115 {
1116 object *tmpbook;
1117
1118 /* alter book properties */
1119 if ((tmpbook = get_archetype (t->archname)) != NULL)
1120 {
1121 if (tmpbook->msg)
1122 free_string (book->msg);
1123 tmpbook->msg = add_string (book->msg);
1124 copy_object (tmpbook, book);
1125 free_object (tmpbook);
1126 }
1127
1128 book->title = add_string (t->authour);
1129 free_string (book->name);
1130 book->name = add_string (t->name);
1131 book->level = t->level;
1132 }
1133 /* Don't have any default title, so lets make up a new one */
1134 else
1135 {
1136 int numb, maxnames = max_titles[msgtype];
1137 const char *old_title;
1138 const char *old_name;
1139
1140 old_title = book->title ? add_string(book->title) : NULL;
1141 old_name = add_string(book->name);
1142
1143 /* some pre-generated books have title already set (from
1144 * maps), also don't bother looking for unique title if
1145 * we already used up all the available names! */
1146
1147 if (!tl)
1148 {
1149 LOG (llevError, "change_book_name(): can't find title list\n");
1150 numb = 0;
1151 }
1152 else
1153 numb = tl->number;
1154
1155 if (numb == maxnames)
1156 {
1157 #ifdef ARCHIVE_DEBUG
1158 LOG (llevDebug, "titles for list %d full (%d possible).\n",
1159 msgtype, maxnames);
1160 #endif
1161 if (old_title != NULL)
1162 free_string(old_title);
1163 free_string(old_name);
1164 break;
1165 }
1166 /* shouldnt change map-maker books */
1167 else if (!book->title)
1168 do
1169 {
1170 /* random book name */
1171 new_text_name (book, msgtype);
1172 add_author (book, msgtype); /* random author */
1173 tries++;
1174 }
1175 while (!unique_book (book, msgtype) && tries < MAX_TITLE_CHECK);
1176
1177 /* Now deal with 2 cases.
1178 * 1)If no space for a new title exists lets just restore
1179 * the old book properties. Remember, if the book had
1180 * matchd an older entry on the titlelist, we shouldnt
1181 * have called this routine in the first place!
1182 * 2) If we got a unique title, we need to add it to
1183 * the list.
1184 */
1185
1186 if (tries == MAX_TITLE_CHECK || numb == maxnames)
1187 { /* got to check maxnames again */
1188 #ifdef ARCHIVE_DEBUG
1189 LOG (llevDebug, "Failed to obtain unique title for %s %s (names:%d/%d)\n",
1190 book->name, book->title, numb, maxnames);
1191 #endif
1192 /* restore old book properties here */
1193 free_string (book->name);
1194 free_string (book->title);
1195 if (old_title!=NULL)
1196 book->title = add_string (old_title);
1197
1198 if (RANDOM () % 4) {
1199 /* Lets give the book a description to individualize it some */
1200 char new_name[MAX_BUF];
1201 snprintf (new_name, MAX_BUF, "%s %s", book_descrpt[RANDOM () % nbr], old_name);
1202
1203 book->name = add_string (new_name);
1204 } else {
1205 book->name = add_string (old_name);
1206 }
1207 }
1208 else if (book->title && strlen (book->msg) > 5) { /* archive if long msg texts */
1209 add_book_to_list (book, msgtype);
1210 }
1211
1212 if (old_title != NULL)
1213 free_string(old_title);
1214 free_string(old_name);
1215
1216 }
1217 break;
1218 }
1219
1220 default:
1221 LOG (llevError, "change_book_name() called w/ illegal obj type.\n");
1222 return;
1223 }
1224 }
1225
1226 /*****************************************************************************
1227 *
1228 * This is the start of the area that generates the actual contents
1229 * of the book.
1230 *
1231 *****************************************************************************/
1232
1233 /*****************************************************************************
1234 * Monster msg generation code.
1235 ****************************************************************************/
1236
1237 /* get_random_mon() - returns a random monster slected from linked
1238 * list of all monsters in the current game. If level is non-zero,
1239 * then only monsters greater than that level will be returned.
1240 * Changed 971225 to be greater than equal to level passed. Also
1241 * made choosing by level more random.
1242 */
1243
1244 object *
1245 get_random_mon (int level)
1246 {
1247 objectlink *mon = first_mon_info;
1248 int i = 0, monnr;
1249
1250 /* safety check. Problem w/ init_mon_info list? */
1251 if (!nrofmon || !mon)
1252 return (object *) NULL;
1253
1254 if (!level)
1255 {
1256 /* lets get a random monster from the mon_info linked list */
1257 monnr = RANDOM () % nrofmon;
1258
1259 for (mon = first_mon_info, i = 0; mon; mon = mon->next)
1260 if (i++ == monnr)
1261 break;
1262
1263 if (!mon)
1264 {
1265 LOG (llevError, "get_random_mon: Didn't find a monster when we should have\n");
1266 return NULL;
1267 }
1268 return mon->ob;
1269 }
1270
1271 /* Case where we are searching by level. Redone 971225 to be clearer
1272 * and more random. Before, it looks like it took a random monster from
1273 * the list, and then returned the first monster after that which was
1274 * appropriate level. This wasn't very random because if you had a
1275 * bunch of low level monsters and then a high level one, if the random
1276 * determine took one of the low level ones, it would just forward to the
1277 * high level one and return that. Thus, monsters that immediatly followed
1278 * a bunch of low level monsters would be more heavily returned. It also
1279 * means some of the dragons would be poorly represented, since they
1280 * are a group of high level monsters all around each other.
1281 */
1282
1283 /* First count number of monsters meeting level criteria */
1284 for (mon = first_mon_info, i = 0; mon; mon = mon->next)
1285 if (mon->ob->level >= level)
1286 i++;
1287
1288 if (i == 0)
1289 {
1290 LOG (llevError, "get_random_mon() couldn't return monster for level %d\n",
1291 level);
1292 return NULL;
1293 }
1294
1295 monnr = RANDOM () % i;
1296 for (mon = first_mon_info; mon; mon = mon->next)
1297 if (mon->ob->level >= level && monnr-- == 0)
1298 return mon->ob;
1299
1300 if (!mon)
1301 {
1302 LOG (llevError, "get_random_mon(): didn't find a monster when we should have\n");
1303 return NULL;
1304 }
1305 return NULL; /* Should be unreached, by keeps warnings down */
1306 }
1307
1308 /*
1309 * Returns a description of the monster. This really needs to be
1310 * redone, as describe_item really gives a pretty internal description.
1311 */
1312
1313 char *
1314 mon_desc (object *mon)
1315 {
1316 static char retbuf[HUGE_BUF];
1317
1318 sprintf (retbuf, " *** %s ***\n", mon->name);
1319 strcat (retbuf, describe_item(mon, NULL));
1320
1321 return retbuf;
1322 }
1323
1324
1325 /* This function returns the next monsters after 'tmp'. If no match is
1326 * found, it returns NULL (changed 0.94.3 to do this, since the
1327 * calling function (mon_info_msg) seems to expect that.
1328 */
1329
1330 object *
1331 get_next_mon (object *tmp)
1332 {
1333 objectlink *mon;
1334
1335 for (mon = first_mon_info; mon; mon = mon->next)
1336 if (mon->ob == tmp)
1337 break;
1338
1339 /* didn't find a match */
1340 if (!mon)
1341 return NULL;
1342 if (mon->next)
1343 return mon->next->ob;
1344 else
1345 return first_mon_info->ob;
1346
1347 }
1348
1349
1350
1351 /* mon_info_msg() - generate a message detailing the properties
1352 * of a randomly selected monster.
1353 */
1354
1355 char *
1356 mon_info_msg (int level, int booksize)
1357 {
1358 static char retbuf[BOOK_BUF];
1359 char tmpbuf[HUGE_BUF];
1360 object *tmp;
1361
1362 /*preamble */
1363 strcpy (retbuf, "This beastiary contains:");
1364
1365 /* lets print info on as many monsters as will fit in our
1366 * document.
1367 * 8-96 Had to change this a bit, otherwise there would
1368 * have been an impossibly large number of combinations
1369 * of text! (and flood out the available number of titles
1370 * in the archive in a snap!) -b.t.
1371 */
1372 tmp = get_random_mon (level * 3);
1373 while (tmp) {
1374 /* monster description */
1375 sprintf (tmpbuf, "\n---\n%s", mon_desc (tmp));
1376
1377 if (!book_overflow (retbuf, tmpbuf, booksize))
1378 strcat (retbuf, tmpbuf);
1379 else
1380 break;
1381
1382 /* Note that the value this returns is not based on level */
1383 tmp = get_next_mon (tmp);
1384 }
1385
1386 #ifdef BOOK_MSG_DEBUG
1387 LOG (llevDebug, "\n mon_info_msg() created strng: %d\n", strlen (retbuf));
1388 fprintf (logfile, " MADE THIS:\n%s\n", retbuf);
1389 #endif
1390
1391 return retbuf;
1392 }
1393
1394
1395 /*****************************************************************************
1396 * Artifact msg generation code.
1397 ****************************************************************************/
1398
1399 /* artifact_msg() - generate a message detailing the properties
1400 * of 1-6 artifacts drawn sequentially from the artifact list.
1401 */
1402
1403 char *
1404 artifact_msg (int level, int booksize)
1405 {
1406 artifactlist *al = NULL;
1407 artifact *art;
1408 int chance, i, type, index;
1409 int book_entries = level > 5 ? RANDOM () % 3 + RANDOM () % 3 + 2 : RANDOM () % level + 1;
1410 char *ch, name[MAX_BUF], buf[BOOK_BUF], sbuf[MAX_BUF];
1411 static char retbuf[BOOK_BUF];
1412 object *tmp = NULL;
1413
1414 /* values greater than 5 create msg buffers that are too big! */
1415 if (book_entries > 5)
1416 book_entries = 5;
1417
1418 /* lets determine what kind of artifact type randomly.
1419 * Right now legal artifacts only come from those listed
1420 * in art_name_array. Also, we check to be sure an artifactlist
1421 * for that type exists!
1422 */
1423 i=0;
1424 do {
1425 index = RANDOM () % (sizeof (art_name_array) / sizeof (arttypename));
1426 type = art_name_array[index].type;
1427 al = find_artifactlist (type);
1428 i++;
1429 } while ((al == NULL) && (i<10));
1430
1431 if (i==10) /* Unable to find a message */
1432 return("None");
1433
1434 /* There is no reason to start on the artifact list at the begining. Lets
1435 * take our starting position randomly... */
1436 art = al->items;
1437 for (i = RANDOM () % level + RANDOM () % 2 + 1; i > 0; i--)
1438 {
1439 if (art == NULL)
1440 art = al->items; /* hmm, out of stuff, loop back around */
1441 art = art->next;
1442 }
1443
1444 /* the base 'generic' name for our artifact */
1445 strcpy(name, art_name_array[index].name);
1446
1447 /* Ok, lets print out the contents */
1448 sprintf (retbuf, "Herein %s detailed %s...\n", book_entries > 1 ? "are" : "is",
1449 book_entries > 1 ? "some artifacts" : "an artifact");
1450
1451 /* artifact msg attributes loop. Lets keep adding entries to the 'book'
1452 * as long as we have space up to the allowed max # (book_entires)
1453 */
1454 while (book_entries > 0)
1455 {
1456
1457 if (art == NULL)
1458 art = al->items;
1459
1460 /* separator of items */
1461 strcpy (buf, "--- \n");
1462
1463 /* Name */
1464 if (art->allowed != NULL && strcmp (art->allowed->name, "All"))
1465 {
1466 linked_char *temp, *next = art->allowed;
1467 do
1468 {
1469 temp = next;
1470 next = next->next;
1471 }
1472 while ((next != (linked_char *) NULL) && !RANDOM () % 2);
1473 sprintf (buf, "%s A %s of %s", buf, temp->name, art->item->name);
1474 }
1475 else /* default name is used */
1476 sprintf (buf, "%s The %s of %s", buf, name, art->item->name);
1477
1478 /* chance of finding */
1479 chance = 100 * ((float) art->chance / al->total_chance);
1480 if (chance >= 20)
1481 sprintf (sbuf, "an uncommon");
1482 else if (chance >= 10)
1483 sprintf (sbuf, "an unusual");
1484 else if (chance >= 5)
1485 sprintf (sbuf, "a rare");
1486 else
1487 sprintf (sbuf, "a very rare");
1488 sprintf (buf, "%s is %s\n", buf, sbuf);
1489
1490 /* value of artifact */
1491 sprintf (buf, "%s item with a value that is %d times normal.\n",
1492 buf, art->item->value);
1493
1494 /* include the message about the artifact, if exists, and book
1495 * level is kinda high */
1496 if (art->item->msg && (RANDOM () % 4 + 1) < level &&
1497 !((strlen (art->item->msg) + strlen (buf)) > BOOK_BUF))
1498 strcat(buf, art->item->msg);
1499
1500 /* properties of the artifact */
1501 tmp = get_object ();
1502 add_abilities (tmp, art->item);
1503 tmp->type = type;
1504 SET_FLAG (tmp, FLAG_IDENTIFIED);
1505 if ((ch = describe_item (tmp, NULL)) != NULL && strlen (ch) > 1)
1506 sprintf (buf, "%s Properties of this artifact include: \n %s \n",
1507 buf, ch);
1508 free_object(tmp);
1509 /* add the buf if it will fit */
1510 if (!book_overflow (retbuf, buf, booksize))
1511 strcat (retbuf, buf);
1512 else
1513 break;
1514
1515 art = art->next;
1516 book_entries--;
1517 }
1518
1519 #ifdef BOOK_MSG_DEBUG
1520 LOG (llevDebug, "artifact_msg() created strng: %d\n", strlen (retbuf));
1521 fprintf (logfile, " MADE THIS:\n%s", retbuf);
1522 #endif
1523 return retbuf;
1524 }
1525
1526 /*****************************************************************************
1527 * Spellpath message generation
1528 *****************************************************************************/
1529
1530 /* spellpath_msg() - generate a message detailing the member
1531 * incantations/prayers (and some of their properties) belonging to
1532 * a given spellpath.
1533 */
1534
1535 char *
1536 spellpath_msg (int level, int booksize)
1537 {
1538 static char retbuf[BOOK_BUF];
1539 char tmpbuf[BOOK_BUF];
1540 int path = RANDOM () % NRSPELLPATHS, prayers = RANDOM () % 2;
1541 int did_first_sp = 0;
1542 uint32 pnum = (path == -1) ? PATH_NULL : spellpathdef[path];
1543 archetype *at;
1544
1545 /* Preamble */
1546 sprintf (retbuf, "Herein are detailed the names of %s\n",
1547 prayers ? "prayers": "incantations");
1548
1549 if (path == -1)
1550 strcat (retbuf, "having no known spell path.\n");
1551 else
1552 sprintf (retbuf, "%sbelonging to the path of %s:\n", retbuf,
1553 spellpathnames[path]);
1554
1555 for (at=first_archetype; at != NULL; at=at->next) {
1556 /* Determine if this is an appropriate spell. Must
1557 * be of matching path, must be of appropriate type (prayer
1558 * or not), and must be within the valid level range.
1559 */
1560 if (at->clone.type == SPELL && at->clone.path_attuned & pnum &&
1561 ((at->clone.stats.grace && prayers) || (at->clone.stats.sp && !prayers)) &&
1562 (at->clone.level < (level * 8))) {
1563 strcpy (tmpbuf, at->clone.name);
1564
1565 if (book_overflow (retbuf, tmpbuf, booksize))
1566 break;
1567 else {
1568 if (did_first_sp)
1569 strcat (retbuf, ",\n");
1570 did_first_sp = 1;
1571 strcat (retbuf, tmpbuf);
1572 }
1573 }
1574 }
1575 /* Geez, no spells were generated. */
1576 if (!did_first_sp) {
1577 if (RANDOM () % 4) /* usually, lets make a recursive call... */
1578 spellpath_msg (level, booksize);
1579 else /* give up, cause knowing no spells exist for path is info too. */
1580 strcat (retbuf, "\n - no known spells exist -\n");
1581 }
1582 else {
1583 strcat (retbuf, "\n");
1584 }
1585 return retbuf;
1586 }
1587
1588
1589
1590 /* formula_msg() - generate a message detailing the properties
1591 * of a randomly selected alchemical formula.
1592 */
1593
1594 void make_formula_book(object *book, int level) {
1595 char retbuf[BOOK_BUF], title[MAX_BUF];
1596 recipelist *fl;
1597 recipe *formula = NULL;
1598 int chance;
1599
1600 /* the higher the book level, the more complex (ie number of
1601 * ingredients) the formula can be.
1602 */
1603 fl = get_formulalist (((RANDOM () % level) / 3) + 1);
1604
1605 if (!fl)
1606 fl = get_formulalist (1); /* safety */
1607
1608 if (fl->total_chance == 0)
1609 {
1610 book->msg = add_string(" <indecipherable text>\n");
1611 new_text_name(book, 4);
1612 add_author(book,4);
1613 return;
1614 }
1615
1616 /* get a random formula, weighted by its bookchance */
1617 chance = RANDOM () % fl->total_chance;
1618 for (formula = fl->items; formula != NULL; formula = formula->next) {
1619 chance -= formula->chance;
1620 if (chance <= 0)
1621 break;
1622 }
1623
1624 if (!formula || formula->arch_names <= 0) {
1625 book->msg = add_string(" <indecipherable text>\n");
1626 new_text_name(book, 4);
1627 add_author(book,4);
1628
1629 } else {
1630 /* looks like a formula was found. Base the amount
1631 * of information on the booklevel and the spellevel
1632 * of the formula. */
1633
1634 const char *op_name = formula->arch_name[RANDOM()%formula->arch_names];
1635 archetype *at;
1636
1637 /* preamble */
1638 sprintf(retbuf, "Herein is described a project using %s: \n",
1639 formula->skill?formula->skill:"an unknown skill");
1640
1641 if ((at = find_archetype (op_name)) != (archetype *) NULL)
1642 op_name = at->clone.name;
1643 else
1644 LOG (llevError, "formula_msg() can't find arch %s for formula.\n",
1645 op_name);
1646
1647 /* item name */
1648 if (strcmp (formula->title, "NONE")) {
1649 sprintf (retbuf, "%sThe %s of %s", retbuf, op_name, formula->title);
1650 /* This results in things like pile of philo. sulfur.
1651 * while philo. sulfur may look better, without this,
1652 * you get things like 'the wise' because its missing the
1653 * water of section.
1654 */
1655 sprintf(title,"%s: %s of %s",
1656 formula_book_name[RANDOM() % (sizeof(formula_book_name) / sizeof(char*))],
1657 op_name, formula->title);
1658 }
1659 else
1660 {
1661 sprintf (retbuf, "%sThe %s", retbuf, op_name);
1662 sprintf(title,"%s: %s",
1663 formula_book_name[RANDOM() % (sizeof(formula_book_name) / sizeof(char*))],
1664 op_name);
1665 if (at->clone.title)
1666 {
1667 strcat (retbuf, " ");
1668 strcat (retbuf, at->clone.title);
1669 strcat(title, " ");
1670 strcat(title, at->clone.title);
1671 }
1672 }
1673 /* Lets name the book something meaningful ! */
1674 if (book->name) free_string(book->name);
1675 book->name = add_string(title);
1676 if (book->title) {
1677 free_string(book->title);
1678 book->title = NULL;
1679 }
1680
1681 /* ingredients to make it */
1682 if (formula->ingred != NULL)
1683 {
1684 linked_char *next;
1685 archetype *at;
1686
1687 at = find_archetype(formula->cauldron);
1688
1689 sprintf(retbuf + strlen(retbuf),
1690 " may be made at %s using the following ingredients:\n",
1691 at?query_name(&at->clone):"an unknown place");
1692
1693 for (next = formula->ingred; next != NULL; next = next->next)
1694 {
1695 strcat (retbuf, next->name);
1696 strcat (retbuf, "\n");
1697 }
1698 }
1699 else
1700 LOG (llevError, "formula_msg() no ingredient list for object %s of %s\n",
1701 op_name, formula->title);
1702 if (retbuf[strlen(retbuf)-1]!= '\n') strcat(retbuf, "\n");
1703 if (book->msg) free_string(book->msg);
1704 book->msg = add_string(retbuf);
1705 }
1706 }
1707
1708
1709 /* msgfile_msg() - generate a message drawn randomly from a
1710 * file in lib/. Level currently has no effect on the message
1711 * which is returned.
1712 */
1713
1714 char *
1715 msgfile_msg (int level, int booksize)
1716 {
1717 static char retbuf[BOOK_BUF];
1718 int i, msgnum;
1719 linked_char *msg = NULL;
1720
1721 /* get a random message for the 'book' from linked list */
1722 if (nrofmsg > 1)
1723 {
1724 msg = first_msg;
1725 msgnum = RANDOM () % nrofmsg;
1726 for (i = 0; msg && i < nrofmsg && i != msgnum; i++)
1727 msg = msg->next;
1728 }
1729
1730 if (msg && !book_overflow (retbuf, msg->name, booksize))
1731 strcpy (retbuf, msg->name);
1732 else
1733 sprintf (retbuf, "\n <undecipherable text>");
1734
1735 #ifdef BOOK_MSG_DEBUG
1736 LOG (llevDebug, "\n info_list_msg() created strng: %d\n", strlen (retbuf));
1737 LOG (llevDebug, " MADE THIS:\n%s\n", retbuf);
1738 #endif
1739
1740 return retbuf;
1741 }
1742
1743
1744 /* god_info_msg() - generate a message detailing the properties
1745 * of a random god. Used by the book hack. b.t.
1746 */
1747
1748 const char *
1749 god_info_msg (int level, int booksize)
1750 {
1751 static char retbuf[BOOK_BUF];
1752 const char *name = NULL;
1753 char buf[BOOK_BUF];
1754 int i;
1755 size_t introlen;
1756 object *god = pntr_to_god_obj (get_rand_god ());
1757
1758 if (!god)
1759 return (char *) NULL; /* oops, problems... */
1760 name = god->name;
1761
1762 /* preamble.. */
1763 sprintf (retbuf, "This document contains knowledge concerning\n");
1764 sprintf (retbuf, "%sthe diety %s", retbuf, name);
1765
1766 /* Always have as default information the god's descriptive terms. */
1767 if (nstrtok (god->msg, ",") > 0)
1768 {
1769 strcat (retbuf, ", known as");
1770 strcat (retbuf, strtoktolin (god->msg, ","));
1771 }
1772 else
1773 strcat (retbuf, "...");
1774
1775 strcat (retbuf, "\n ---\n");
1776 introlen = strlen (retbuf); /* so we will know if no new info is added later */
1777
1778 /* Information about the god is random, and based on the level of the
1779 * 'book'. Probably there is a more intellegent way to implement
1780 * this ...
1781 */
1782
1783 while (level > 0)
1784 {
1785 sprintf (buf, " ");
1786 if (level == 2 && RANDOM () % 2)
1787 { /* enemy god */
1788 const char *enemy = god->title;
1789 if (enemy)
1790 sprintf (buf, "The gods %s and %s are enemies.\n ---\n",
1791 name, enemy);
1792 }
1793 if (level == 3 && RANDOM () % 2)
1794 { /* enemy race, what the god's holy word effects */
1795 const char *enemy = god->slaying;
1796 if (enemy && !(god->path_denied & PATH_TURNING))
1797 if ((i = nstrtok (enemy, ",")) > 0)
1798 {
1799 char tmpbuf[MAX_BUF];
1800 sprintf (buf, "The holy words of %s have the power to\n", name);
1801 strcat (buf, "slay creatures belonging to the ");
1802 if (i > 1)
1803 sprintf (tmpbuf, "following \n races:%s",
1804 strtoktolin (enemy, ","));
1805 else
1806 sprintf (tmpbuf, "race of%s", strtoktolin (enemy, ","));
1807 sprintf (buf, "%s%s\n ---\n", buf, tmpbuf);
1808 }
1809 }
1810 if (level == 4 && RANDOM () % 2)
1811 { /* Priest of god gets these protect,vulnerable... */
1812 char tmpbuf[MAX_BUF],*cp;
1813
1814 cp = describe_resistance(god, 1);
1815
1816 if (*cp) { /* This god does have protections */
1817 sprintf (tmpbuf, "%s has a potent aura which is extended\n"
1818 ,name);
1819 strcat (tmpbuf, "faithful priests. The effects of this aura include:\n");
1820 strcat(tmpbuf, cp);
1821 strcat (buf, tmpbuf);
1822 strcat (buf, "\n ---\n");
1823 }
1824 else
1825 sprintf (buf, " ");
1826 }
1827 if (level == 5 && RANDOM () % 2)
1828 { /* aligned race, summoning */
1829 const char *race = god->race; /* aligned race */
1830 if (race && !(god->path_denied & PATH_SUMMON))
1831 if ((i = nstrtok (race, ",")) > 0)
1832 {
1833 char tmpbuf[MAX_BUF];
1834 sprintf (buf, "Creatures sacred to %s include the \n", name);
1835 if (i > 1)
1836 sprintf (tmpbuf, "following \n races:%s",
1837 strtoktolin (race, ","));
1838 else
1839 sprintf (tmpbuf, "race of%s", strtoktolin (race, ","));
1840 sprintf (buf, "%s%s\n ---\n", buf, tmpbuf);
1841 }
1842 }
1843 if (level == 6 && RANDOM () % 2)
1844 { /* blessing,curse properties of the god */
1845 char tmpbuf[MAX_BUF],*cp;
1846
1847 cp = describe_resistance(god, 1);
1848
1849 if (*cp) { /* This god does have protections */
1850 sprintf (tmpbuf, "\nThe priests of %s are known to be able to \n"
1851 ,name);
1852 strcat (tmpbuf, "bestow a blessing which makes the recipient\n");
1853 strcat(tmpbuf, cp);
1854 strcat (buf, tmpbuf);
1855 strcat (buf, "\n ---\n");
1856 }
1857 else
1858 sprintf (buf, " ");
1859
1860 }
1861 if (level == 8 && RANDOM () % 2)
1862 { /* immunity, holy possession */
1863 int has_effect = 0, tmpvar;
1864 char tmpbuf[MAX_BUF];
1865 sprintf (tmpbuf, "\n");
1866 sprintf (tmpbuf, "The priests of %s are known to make cast a mighty \n"
1867 ,name);
1868
1869 strcat (tmpbuf, "prayer of possession which gives the recipient\n");
1870
1871 for (tmpvar=0; tmpvar<NROFATTACKS; tmpvar++) {
1872 if (god->resist[tmpvar]==100) {
1873 has_effect = 1;
1874 sprintf(tmpbuf + strlen(tmpbuf),"Immunity to %s", attacktype_desc[tmpvar]);
1875 }
1876 }
1877 if (has_effect) {
1878 strcat (buf, tmpbuf);
1879 strcat (buf, "\n ---\n");
1880 }
1881 else
1882 sprintf (buf, " ");
1883 }
1884 if (level == 12 && RANDOM () % 2)
1885 { /* spell paths */
1886 int has_effect = 0, tmpvar;
1887 char tmpbuf[MAX_BUF];
1888 sprintf (tmpbuf, "\n");
1889 sprintf (tmpbuf, "It is rarely known fact that the priests of %s\n"
1890 ,name);
1891 strcat (tmpbuf, "are mystically transformed. Effects of this include:\n");
1892 if ((tmpvar = god->path_attuned))
1893 {
1894 has_effect = 1;
1895 DESCRIBE_PATH (tmpbuf, tmpvar, "Attuned");
1896 }
1897 if ((tmpvar = god->path_repelled))
1898 {
1899 has_effect = 1;
1900 DESCRIBE_PATH (tmpbuf, tmpvar, "Repelled");
1901 }
1902 if ((tmpvar = god->path_denied))
1903 {
1904 has_effect = 1;
1905 DESCRIBE_PATH (tmpbuf, tmpvar, "Denied");
1906 }
1907 if (has_effect)
1908 {
1909 strcat (buf, tmpbuf);
1910 strcat (buf, "\n ---\n");
1911 }
1912 else
1913 sprintf (buf, " ");
1914 }
1915
1916 /* check to be sure new buffer size dont exceed either
1917 * the maximum buffer size, or the 'natural' size of the
1918 * book...
1919 */
1920 if (book_overflow (retbuf, buf, booksize))
1921 break;
1922 else if (strlen (buf) > 1)
1923 strcat (retbuf, buf);
1924 level--;
1925 }
1926 if (strlen (retbuf) == introlen)
1927 { /* we got no information beyond the preamble! */
1928 strcat (retbuf, " [Unfortunately the rest of the information is\n");
1929 strcat (retbuf, " hopelessly garbled!]\n ---\n");
1930 }
1931 #ifdef BOOK_MSG_DEBUG
1932 LOG (llevDebug, "\n god_info_msg() created strng: %d\n", strlen (retbuf));
1933 fprintf (logfile, " MADE THIS:\n%s", retbuf);
1934 #endif
1935 return retbuf;
1936 }
1937
1938 /* tailor_readable_ob()- The main routine. This chooses a random
1939 * message to put in given readable object (type==BOOK) which will
1940 * be referred hereafter as a 'book'. We use the book level to de-
1941 * termine the value of the information we will insert. Higher
1942 * values mean the book will (generally) have better/more info.
1943 * See individual cases as to how this will be utilized.
1944 * "Book" name/content length are based on the weight of the
1945 * document. If the value of msg_type is negative, we will randomly
1946 * choose the kind of message to generate.
1947 * -b.t. thomas@astro.psu.edu
1948 *
1949 * book is the object we are creating into.
1950 * If msg_type is a positive value, we use that to determine the
1951 * message type - otherwise a random value is used.
1952 *
1953 */
1954
1955 void
1956 tailor_readable_ob (object *book, int msg_type)
1957 {
1958 char msgbuf[BOOK_BUF];
1959 int level = book->level ? (RANDOM () % book->level) + 1 : 1;
1960 int book_buf_size;
1961
1962 /* safety */
1963 if (book->type != BOOK)
1964 return;
1965
1966 if (level <= 0)
1967 return; /* if no level no point in doing any more... */
1968
1969 /* Max text length this book can have. */
1970 book_buf_size = BOOKSIZE (book);
1971
1972 /* &&& The message switch &&& */
1973 /* Below all of the possible types of messages in the "book"s.
1974 */
1975 /*
1976 * IF you add a new type of book msg, you will have to do several things.
1977 * 1) make sure there is an entry in the msg switch below!
1978 * 2) make sure there is an entry in max_titles[] array.
1979 * 3) make sure there are entries for your case in new_text_title()
1980 * and add_authour().
1981 * 4) you may want separate authour/book name arrays in read.h
1982 */
1983
1984 msg_type = msg_type > 0 ? msg_type : (RANDOM () % 6);
1985 switch (msg_type)
1986 {
1987 case 1: /* monster attrib */
1988 strcpy (msgbuf, mon_info_msg (level, book_buf_size));
1989 break;
1990 case 2: /* artifact attrib */
1991 strcpy (msgbuf, artifact_msg (level, book_buf_size));
1992 break;
1993 case 3: /* grouping incantations/prayers by path */
1994 strcpy (msgbuf, spellpath_msg (level, book_buf_size));
1995 break;
1996 case 4: /* describe an alchemy formula */
1997 make_formula_book(book, level);
1998 /* make_formula_book already gives title */
1999 return;
2000 break;
2001 case 5: /* bits of information about a god */
2002 strcpy (msgbuf, god_info_msg (level, book_buf_size));
2003 break;
2004 case 0: /* use info list in lib/ */
2005 default:
2006 strcpy (msgbuf, msgfile_msg (level, book_buf_size));
2007 break;
2008 }
2009
2010 strcat (msgbuf, "\n"); /* safety -- we get ugly map saves/crashes w/o this */
2011 if (strlen (msgbuf) > 1)
2012 {
2013 if (book->msg)
2014 free_string (book->msg);
2015 book->msg = add_string (msgbuf);
2016 /* lets give the "book" a new name, which may be a compound word */
2017 change_book (book, msg_type);
2018 }
2019
2020 }
2021
2022
2023 /*****************************************************************************
2024 *
2025 * Cleanup routine for readble stuff.
2026 *
2027 *****************************************************************************/
2028
2029 void
2030 free_all_readable (void)
2031 {
2032 titlelist *tlist, *tnext;
2033 title *title1, *titlenext;
2034 linked_char *lmsg, *nextmsg;
2035 objectlink *monlink, *nextmon;
2036
2037 LOG (llevDebug, "freeing all book information\n");
2038
2039 for (tlist = booklist; tlist != NULL; tlist = tnext)
2040 {
2041 tnext = tlist->next;
2042 for (title1 = tlist->first_book; title1; title1 = titlenext)
2043 {
2044 titlenext = title1->next;
2045 if (title1->name)
2046 free_string (title1->name);
2047 if (title1->authour)
2048 free_string (title1->authour);
2049 if (title1->archname)
2050 free_string (title1->archname);
2051 free (title1);
2052 }
2053 free (tlist);
2054 }
2055 for (lmsg = first_msg; lmsg; lmsg = nextmsg)
2056 {
2057 nextmsg = lmsg->next;
2058 if (lmsg->name)
2059 free_string (lmsg->name);
2060 free (lmsg);
2061 }
2062 for (monlink = first_mon_info; monlink; monlink = nextmon)
2063 {
2064 nextmon = monlink->next;
2065 free (monlink);
2066 }
2067 }
2068
2069
2070 /*****************************************************************************
2071 *
2072 * Writeback routine for updating the bookarchive.
2073 *
2074 ****************************************************************************/
2075
2076 /* write_book_archive() - write out the updated book archive */
2077
2078 void
2079 write_book_archive (void)
2080 {
2081 FILE *fp;
2082 int index = 0;
2083 char fname[MAX_BUF];
2084 title *book = NULL;
2085 titlelist *bl = get_titlelist (0);
2086
2087 /* If nothing changed, don't write anything */
2088 if (!need_to_write_bookarchive) return;
2089 need_to_write_bookarchive=0;
2090
2091 sprintf (fname, "%s/bookarch", settings.localdir);
2092 LOG (llevDebug, "Updating book archive: %s...\n", fname);
2093
2094 if ((fp = fopen (fname, "w")) == NULL)
2095 {
2096 LOG (llevDebug, "Can't open book archive file %s\n", fname);
2097 }
2098 else
2099 {
2100 while (bl)
2101 {
2102 for (book = bl->first_book; book; book = book->next)
2103 if (book && book->authour)
2104 {
2105 fprintf (fp, "title %s\n", book->name);
2106 fprintf (fp, "authour %s\n", book->authour);
2107 fprintf (fp, "arch %s\n", book->archname);
2108 fprintf (fp, "level %d\n", book->level);
2109 fprintf (fp, "type %d\n", index);
2110 fprintf (fp, "size %d\n", book->size);
2111 fprintf (fp, "index %d\n", book->msg_index);
2112 fprintf (fp, "end\n");
2113 }
2114 bl = bl->next;
2115 index++;
2116 }
2117 fclose (fp);
2118 chmod (fname, SAVE_MODE);
2119 }
2120 }
2121 readable_message_type* get_readable_message_type(object* readable){
2122 uint8 subtype = readable->subtype;
2123 if (subtype>last_readable_subtype)
2124 return &(readable_message_types[0]);
2125 return &(readable_message_types[subtype]);
2126 }