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Comparing deliantra/server/common/recipe.C (file contents):
Revision 1.23 by root, Sun Jul 1 05:00:18 2007 UTC vs.
Revision 1.26 by root, Tue May 6 16:55:25 2008 UTC

1/* 1/*
2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Crossfire TRT is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * 20 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 22 */
23 23
24/* Basic stuff for use with the alchemy code. Clearly some of this stuff 24/* Basic stuff for use with the alchemy code. Clearly some of this stuff
25 * could go into server/alchemy, but I left it here just in case it proves 25 * could go into server/alchemy, but I left it here just in case it proves
26 * more generally useful. 26 * more generally useful.
282 282
283 LOG (llevDebug, "done.\n"); 283 LOG (llevDebug, "done.\n");
284 284
285} 285}
286 286
287/* Borrowed (again) from the artifacts code for this */
288
289void
290dump_alchemy (void)
291{
292 recipelist *fl = formulalist;
293 recipe *formula = NULL;
294 linked_char *next;
295 int num_ingred = 1;
296
297 fprintf (logfile, "\n");
298 while (fl)
299 {
300 fprintf (logfile, "\n Formulae with %d ingredient%s %d Formulae with total_chance=%d\n",
301 num_ingred, num_ingred > 1 ? "s." : ".", fl->number, fl->total_chance);
302 for (formula = fl->items; formula; formula = formula->next)
303 {
304 artifact *art = NULL;
305 char buf[MAX_BUF];
306 size_t i;
307
308 for (i = 0; i < formula->arch_names; i++)
309 {
310 const char *string = formula->arch_name[i];
311
312 if (archetype::find (string) != NULL)
313 {
314 art = locate_recipe_artifact (formula, i);
315 if (!art && strcmp (formula->title, "NONE"))
316 LOG (llevError, "Formula %s has no artifact!\n", &formula->title);
317 else
318 {
319 if (strcmp (formula->title, "NONE"))
320 sprintf (buf, "%s of %s", string, &formula->title);
321 else
322 sprintf (buf, "%s", string);
323 fprintf (logfile, "%-30s(%d) bookchance %3d ", buf, formula->index, formula->chance);
324 fprintf (logfile, "skill %s", &formula->skill);
325 fprintf (logfile, "\n");
326 if (formula->ingred != NULL)
327 {
328 int nval = 0, tval = 0;
329
330 fprintf (logfile, "\tIngred: ");
331 for (next = formula->ingred; next != NULL; next = next->next)
332 {
333 if (nval != 0)
334 fprintf (logfile, ",");
335 fprintf (logfile, "%s(%d)", &next->name, (nval = strtoint (next->name)));
336 tval += nval;
337 }
338 fprintf (logfile, "\n");
339 if (tval != formula->index)
340 fprintf (logfile, "WARNING:ingredient list and formula values not equal.\n");
341 }
342 if (formula->skill != NULL)
343 fprintf (logfile, "\tSkill Required: %s", &formula->skill);
344 if (formula->cauldron != NULL)
345 fprintf (logfile, "\tCauldron: %s\n", &formula->cauldron);
346 fprintf (logfile, "\tDifficulty: %d\t Exp: %d\n", formula->diff, formula->exp);
347 }
348 }
349 else
350 LOG (llevError, "Can't find archetype:%s for formula %s\n", string, &formula->title);
351 }
352 }
353 fprintf (logfile, "\n");
354 fl = fl->next;
355 num_ingred++;
356 }
357}
358
359/* Find a treasure with a matching name. The 'depth' parameter is 287/* Find a treasure with a matching name. The 'depth' parameter is
360 * only there to prevent infinite loops in treasure lists (a list 288 * only there to prevent infinite loops in treasure lists (a list
361 * referencing another list pointing back to the first one). */ 289 * referencing another list pointing back to the first one). */
362archetype * 290archetype *
363find_treasure_by_name (const treasure *t, const char *name, int depth) 291find_treasure_by_name (const treasure *t, const char *name, int depth)
485 413
486 /* failed to find any matching items -- formula should be checked */ 414 /* failed to find any matching items -- formula should be checked */
487 return -1; 415 return -1;
488} 416}
489 417
490/* code copied from dump_alchemy() and modified by Raphael Quinet */
491void
492dump_alchemy_costs (void)
493{
494 recipelist *fl = formulalist;
495 recipe *formula = NULL;
496 linked_char *next;
497 int num_ingred = 1;
498 int num_errors = 0;
499 long cost;
500 long tcost;
501
502 fprintf (logfile, "\n");
503 while (fl)
504 {
505 fprintf (logfile, "\n Formulae with %d ingredient%s %d Formulae with total_chance=%d\n",
506 num_ingred, num_ingred > 1 ? "s." : ".", fl->number, fl->total_chance);
507 for (formula = fl->items; formula; formula = formula->next)
508 {
509 artifact *art = NULL;
510 archetype *at = NULL;
511 char buf[MAX_BUF];
512 size_t i;
513
514 for (i = 0; i < formula->arch_names; i++)
515 {
516 const char *string = formula->arch_name[i];
517
518 if ((at = archetype::find (string)) != NULL)
519 {
520 art = locate_recipe_artifact (formula, i);
521 if (!art && strcmp (formula->title, "NONE"))
522 LOG (llevError, "Formula %s has no artifact\n", &formula->title);
523 else
524 {
525 if (!strcmp (formula->title, "NONE"))
526 sprintf (buf, "%s", string);
527 else
528 sprintf (buf, "%s of %s", string, &formula->title);
529 fprintf (logfile, "\n%-40s bookchance %3d skill %s\n", buf, formula->chance, &(formula->skill));
530 if (formula->ingred != NULL)
531 {
532 tcost = 0;
533 for (next = formula->ingred; next != NULL; next = next->next)
534 {
535 cost = find_ingred_cost (next->name);
536 if (cost < 0)
537 num_errors++;
538 fprintf (logfile, "\t%-33s%5ld\n", &next->name, cost);
539 if (cost < 0 || tcost < 0)
540 tcost = -1;
541 else
542 tcost += cost;
543 }
544 if (art != NULL && art->item != NULL)
545 cost = at->value * art->item->value;
546 else
547 cost = at->value;
548 fprintf (logfile, "\t\tBuying result costs: %5ld", cost);
549 if (formula->yield > 1)
550 {
551 fprintf (logfile, " to %ld (max %d items)\n", cost * formula->yield, formula->yield);
552 cost = cost * (formula->yield + 1L) / 2L;
553 }
554 else
555 fprintf (logfile, "\n");
556 fprintf (logfile, "\t\tIngredients cost: %5ld\n\t\tComment: ", tcost);
557 if (tcost < 0)
558 fprintf (logfile, "Could not find some ingredients. Check the formula!\n");
559 else if (tcost > cost)
560 fprintf (logfile, "Ingredients are much too expensive. Useless formula.\n");
561 else if (tcost * 2L > cost)
562 fprintf (logfile, "Ingredients are too expensive.\n");
563 else if (tcost * 10L < cost)
564 fprintf (logfile, "Ingredients are too cheap.\n");
565 else
566 fprintf (logfile, "OK.\n");
567 }
568 }
569 }
570 else
571 LOG (llevError, "Can't find archetype:%s for formula %s\n", string, &formula->title);
572 }
573 }
574 fprintf (logfile, "\n");
575 fl = fl->next;
576 num_ingred++;
577 }
578 if (num_errors > 0)
579 fprintf (logfile, "WARNING: %d objects required by the formulae do not exist in the game.\n", num_errors);
580}
581
582const char * 418const char *
583ingred_name (const char *name) 419ingred_name (const char *name)
584{ 420{
585 const char *cp = name; 421 const char *cp = name;
586 422
587 if (atoi (cp)) 423 if (atoi (cp))
588 cp = strchr (cp, ' ') + 1; 424 cp = strchr (cp, ' ') + 1;
425
589 return cp; 426 return cp;
590} 427}
591 428
592/* strtoint() - we use this to convert buf into an integer 429/* strtoint() - we use this to convert buf into an integer
593 * equal to the coadded sum of the (lowercase) character 430 * equal to the coadded sum of the (lowercase) character

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