/* * CrossFire, A Multiplayer game * * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team * Copyright (C) Mark Wedel & Crossfire Development Team * Copyright (C) Frank Tore Johansen * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. * * The authors can be reached via e-mail at */ /* Basic stuff for use with the alchemy code. Clearly some of this stuff * could go into server/alchemy, but I left it here just in case it proves * more generally useful. * * Nov 1995 - file created by b.t. thomas@astro.psu.edu */ /* Our definition of 'formula' is any product of an alchemical process. * Ingredients are just comma delimited list of archetype (or object) * names. */ /* Example 'formula' entry in libdir/formulae: * object transparency * chance 10 * ingred dust of beholdereye,gem * arch potion_generic */ #include #include #include static void build_stringlist (const char *str, char ***result_list, size_t * result_size); static recipelist *formulalist; static recipelist * init_recipelist (void) { recipelist *tl = new recipelist; tl->total_chance = 0; tl->number = 0; tl->items = 0; tl->next = 0; return tl; } static recipe * get_empty_formula (void) { recipe *t = new recipe; t->chance = 0; t->index = 0; t->transmute = 0; t->yield = 0; t->diff = 0; t->exp = 0; t->keycode = 0; t->title = NULL; t->arch_names = 0; t->arch_name = NULL; t->skill = NULL; t->cauldron = NULL; t->ingred = NULL; t->next = NULL; return t; } /* get_formulalist() - returns pointer to the formula list */ recipelist * get_formulalist (int i) { recipelist *fl = formulalist; int number = i; while (fl && number > 1) { if (!(fl = fl->next)) break; number--; } return fl; } /* check_recipe() - makes sure we actually have the requested artifact * and archetype. */ static int check_recipe (const recipe *rp) { size_t i; int result = 1; for (i = 0; i < rp->arch_names; i++) { if (archetype::find (rp->arch_name[i]) != NULL) { artifact *art = locate_recipe_artifact (rp, i); if (!art && strcmp (rp->title, "NONE") != 0) { LOG (llevError, "WARNING: Formula %s of %s has no artifact.\n", rp->arch_name[i], &rp->title); result = 0; } } else { LOG (llevError, "WARNING: Can't find archetype %s for formula %s\n", rp->arch_name[i], &rp->title); result = 0; } } return result; } /* * init_formulae() - Builds up the lists of formula from the file in * the libdir. -b.t. */ void init_formulae (void) { static int has_been_done = 0; FILE *fp; char filename[MAX_BUF], buf[MAX_BUF], *cp, *next; recipe *formula = NULL; recipelist *fl = init_recipelist (); linked_char *tmp; int value, comp; if (!formulalist) formulalist = fl; if (has_been_done) return; else has_been_done = 1; sprintf (filename, "%s/formulae", settings.datadir); LOG (llevDebug, "Reading alchemical formulae from %s...\n", filename); if ((fp = open_and_uncompress (filename, 0, &comp)) == NULL) { LOG (llevError, "Can't open %s.\n", filename); return; } while (fgets (buf, MAX_BUF, fp) != NULL) { if (*buf == '#') continue; if ((cp = strchr (buf, '\n')) != NULL) *cp = '\0'; cp = buf; while (*cp == ' ') /* Skip blanks */ cp++; if (!strncmp (cp, "object", 6)) { formula = get_empty_formula (); formula->title = strchr (cp, ' ') + 1; } else if (!strncmp (cp, "keycode", 7)) formula->keycode = strchr (cp, ' ') + 1; else if (sscanf (cp, "trans %d", &value)) formula->transmute = (uint16) value; else if (sscanf (cp, "yield %d", &value)) formula->yield = (uint16) value; else if (sscanf (cp, "chance %d", &value)) formula->chance = (uint16) value; else if (sscanf (cp, "exp %d", &value)) formula->exp = (uint16) value; else if (sscanf (cp, "diff %d", &value)) formula->diff = (uint16) value; else if (!strncmp (cp, "ingred", 6)) { int numb_ingred = 1; cp = strchr (cp, ' ') + 1; do { if ((next = strchr (cp, ',')) != NULL) { *(next++) = '\0'; numb_ingred++; } tmp = new linked_char; tmp->name = cp; tmp->next = formula->ingred; formula->ingred = tmp; /* each ingredient's ASCII value is coadded. Later on this * value will be used allow us to search the formula lists * quickly for the right recipe. */ formula->index += strtoint (cp); } while ((cp = next) != NULL); /* now find the correct (# of ingred ordered) formulalist */ fl = formulalist; while (numb_ingred != 1) { if (!fl->next) fl->next = init_recipelist (); fl = fl->next; numb_ingred--; } fl->total_chance += formula->chance; fl->number++; formula->next = fl->items; fl->items = formula; } else if (!strncmp (cp, "arch", 4)) { build_stringlist (strchr (cp, ' ') + 1, &formula->arch_name, &formula->arch_names); check_recipe (formula); } else if (!strncmp (cp, "skill", 5)) formula->skill = strchr (cp, ' ') + 1; else if (!strncmp (cp, "cauldron", 8)) formula->cauldron = strchr (cp, ' ') + 1; else LOG (llevError, "Unknown input in file %s: %s\n", filename, buf); } LOG (llevDebug, "done.\n"); close_and_delete (fp, comp); /* Lastly, lets check for problems in formula we got */ check_formulae (); } /* check_formulae()- since we are doing a squential search on the * formulae lists now, we have to be carefull that we dont have 2 * formula with the exact same index value. Under the new nbatches * code, it is possible to have multiples of ingredients in a cauldron * which could result in an index formula mismatch. We *don't* check for * that possibility here. -b.t. */ void check_formulae (void) { recipelist *fl; recipe *check, *formula; int numb = 1; LOG (llevDebug, "Checking formulae lists...\n"); for (fl = formulalist; fl; fl = fl->next) { for (formula = fl->items; formula; formula = formula->next) for (check = formula->next; check; check = check->next) if (check->index == formula->index) { LOG (llevError, " ERROR: On %d ingred list: ", numb); LOG (llevError, "Formulae [%s] of %s and [%s] of %s have matching index id (%d)\n", formula->arch_name[0], &formula->title, check->arch_name[0], &check->title, formula->index); } numb++; } LOG (llevDebug, "done.\n"); } /* Borrowed (again) from the artifacts code for this */ void dump_alchemy (void) { recipelist *fl = formulalist; recipe *formula = NULL; linked_char *next; int num_ingred = 1; fprintf (logfile, "\n"); while (fl) { fprintf (logfile, "\n Formulae with %d ingredient%s %d Formulae with total_chance=%d\n", num_ingred, num_ingred > 1 ? "s." : ".", fl->number, fl->total_chance); for (formula = fl->items; formula; formula = formula->next) { artifact *art = NULL; char buf[MAX_BUF]; size_t i; for (i = 0; i < formula->arch_names; i++) { const char *string = formula->arch_name[i]; if (archetype::find (string) != NULL) { art = locate_recipe_artifact (formula, i); if (!art && strcmp (formula->title, "NONE")) LOG (llevError, "Formula %s has no artifact!\n", &formula->title); else { if (strcmp (formula->title, "NONE")) sprintf (buf, "%s of %s", string, &formula->title); else sprintf (buf, "%s", string); fprintf (logfile, "%-30s(%d) bookchance %3d ", buf, formula->index, formula->chance); fprintf (logfile, "skill %s", &formula->skill); fprintf (logfile, "\n"); if (formula->ingred != NULL) { int nval = 0, tval = 0; fprintf (logfile, "\tIngred: "); for (next = formula->ingred; next != NULL; next = next->next) { if (nval != 0) fprintf (logfile, ","); fprintf (logfile, "%s(%d)", &next->name, (nval = strtoint (next->name))); tval += nval; } fprintf (logfile, "\n"); if (tval != formula->index) fprintf (logfile, "WARNING:ingredient list and formula values not equal.\n"); } if (formula->skill != NULL) fprintf (logfile, "\tSkill Required: %s", &formula->skill); if (formula->cauldron != NULL) fprintf (logfile, "\tCauldron: %s\n", &formula->cauldron); fprintf (logfile, "\tDifficulty: %d\t Exp: %d\n", formula->diff, formula->exp); } } else LOG (llevError, "Can't find archetype:%s for formula %s\n", string, &formula->title); } } fprintf (logfile, "\n"); fl = fl->next; num_ingred++; } } /* Find a treasure with a matching name. The 'depth' parameter is * only there to prevent infinite loops in treasure lists (a list * referencing another list pointing back to the first one). */ archetype * find_treasure_by_name (const treasure *t, const char *name, int depth) { if (depth > 10) return 0; while (t) { if (t->name) { if (treasurelist *tl = treasurelist::find (t->name)) if (tl->items) if (archetype *at = find_treasure_by_name (tl->items, name, depth + 1)) return at; } else { if (t->item && !strcasecmp (t->item->clone.name, name)) return t->item; } if (t->next_yes) if (archetype *at = find_treasure_by_name (t->next_yes, name, depth)) return at; if (t->next_no) if (archetype *at = find_treasure_by_name (t->next_no, name, depth)) return at; t = t->next; } return 0; } /* If several archetypes have the same name, the value of the first * one with that name will be returned. This happens for the * mushrooms (mushroom_1, mushroom_2 and mushroom_3). For the * monsters' body parts, there may be several monsters with the same * name. This is not a problem if these monsters have the same level * (e.g. sage & c_sage) or if only one of the monsters generates the * body parts that we are looking for (e.g. big_dragon and * big_dragon_worthless). */ long find_ingred_cost (const char *name) { archetype *at; archetype *at2; artifactlist *al; artifact *art; long mult; char *cp; char part1[100]; char part2[100]; /* same as atoi(), but skip number */ mult = 0; while (isdigit (*name)) { mult = 10 * mult + (*name - '0'); name++; } if (mult > 0) name++; else mult = 1; /* first, try to match the name of an archetype */ for (at = first_archetype; at != NULL; at = at->next) { if (at->clone.title != NULL) { /* inefficient, but who cares? */ sprintf (part1, "%s %s", &at->clone.name, &at->clone.title); if (!strcasecmp (part1, name)) return mult * at->clone.value; } if (!strcasecmp (at->clone.name, name)) return mult * at->clone.value; } /* second, try to match an artifact ("arch of something") */ cp = strstr (name, " of "); if (cp != NULL) { strcpy (part1, name); part1[cp - name] = '\0'; strcpy (part2, cp + 4); /* find the first archetype matching the first part of the name */ for (at = first_archetype; at; at = at->next) if (!strcasecmp (at->clone.name, part1) && at->clone.title == NULL) break; if (at != NULL) { /* find the first artifact derived from that archetype (same type) */ for (al = first_artifactlist; al; al = al->next) if (al->type == at->clone.type) { for (art = al->items; art; art = art->next) if (!strcasecmp (art->item->name, part2)) return mult * at->clone.value * art->item->value; } } } /* third, try to match a body part ("arch's something") */ cp = strstr (name, "'s "); if (cp) { strcpy (part1, name); part1[cp - name] = '\0'; strcpy (part2, cp + 3); /* examine all archetypes matching the first part of the name */ for (at = first_archetype; at; at = at->next) if (!strcasecmp (at->clone.name, part1) && at->clone.title == NULL) { if (at->clone.randomitems) { at2 = find_treasure_by_name (at->clone.randomitems->items, part2, 0); if (at2) return mult * at2->clone.value * isqrt (at->clone.level * 2); } } } /* failed to find any matching items -- formula should be checked */ return -1; } /* code copied from dump_alchemy() and modified by Raphael Quinet */ void dump_alchemy_costs (void) { recipelist *fl = formulalist; recipe *formula = NULL; linked_char *next; int num_ingred = 1; int num_errors = 0; long cost; long tcost; fprintf (logfile, "\n"); while (fl) { fprintf (logfile, "\n Formulae with %d ingredient%s %d Formulae with total_chance=%d\n", num_ingred, num_ingred > 1 ? "s." : ".", fl->number, fl->total_chance); for (formula = fl->items; formula; formula = formula->next) { artifact *art = NULL; archetype *at = NULL; char buf[MAX_BUF]; size_t i; for (i = 0; i < formula->arch_names; i++) { const char *string = formula->arch_name[i]; if ((at = archetype::find (string)) != NULL) { art = locate_recipe_artifact (formula, i); if (!art && strcmp (formula->title, "NONE")) LOG (llevError, "Formula %s has no artifact\n", &formula->title); else { if (!strcmp (formula->title, "NONE")) sprintf (buf, "%s", string); else sprintf (buf, "%s of %s", string, &formula->title); fprintf (logfile, "\n%-40s bookchance %3d skill %s\n", buf, formula->chance, &(formula->skill)); if (formula->ingred != NULL) { tcost = 0; for (next = formula->ingred; next != NULL; next = next->next) { cost = find_ingred_cost (next->name); if (cost < 0) num_errors++; fprintf (logfile, "\t%-33s%5ld\n", &next->name, cost); if (cost < 0 || tcost < 0) tcost = -1; else tcost += cost; } if (art != NULL && art->item != NULL) cost = at->clone.value * art->item->value; else cost = at->clone.value; fprintf (logfile, "\t\tBuying result costs: %5ld", cost); if (formula->yield > 1) { fprintf (logfile, " to %ld (max %d items)\n", cost * formula->yield, formula->yield); cost = cost * (formula->yield + 1L) / 2L; } else fprintf (logfile, "\n"); fprintf (logfile, "\t\tIngredients cost: %5ld\n\t\tComment: ", tcost); if (tcost < 0) fprintf (logfile, "Could not find some ingredients. Check the formula!\n"); else if (tcost > cost) fprintf (logfile, "Ingredients are much too expensive. Useless formula.\n"); else if (tcost * 2L > cost) fprintf (logfile, "Ingredients are too expensive.\n"); else if (tcost * 10L < cost) fprintf (logfile, "Ingredients are too cheap.\n"); else fprintf (logfile, "OK.\n"); } } } else LOG (llevError, "Can't find archetype:%s for formula %s\n", string, &formula->title); } } fprintf (logfile, "\n"); fl = fl->next; num_ingred++; } if (num_errors > 0) fprintf (logfile, "WARNING: %d objects required by the formulae do not exist in the game.\n", num_errors); } const char * ingred_name (const char *name) { const char *cp = name; if (atoi (cp)) cp = strchr (cp, ' ') + 1; return cp; } /* strtoint() - we use this to convert buf into an integer * equal to the coadded sum of the (lowercase) character * ASCII values in buf (times prepended integers). */ int strtoint (const char *buf) { const char *cp = ingred_name (buf); int val = 0, len = strlen (cp), mult = numb_ingred (buf); while (len) { val += tolower (*cp); cp++; len--; } return val * mult; } artifact * locate_recipe_artifact (const recipe *rp, size_t idx) { archetype *at = archetype::find (rp->arch_name [idx]); if (at) if (artifactlist *al = find_artifactlist (at->clone.type)) for (artifact *art = al->items; art; art = art->next) if (art->item->name == rp->title) return art; return 0; } int numb_ingred (const char *buf) { int numb; if ((numb = atoi (buf))) return numb; else return 1; } recipelist * get_random_recipelist (void) { recipelist *fl = NULL; int number = 0, roll = 0; /* first, determine # of recipelist we have */ for (fl = get_formulalist (1); fl; fl = fl->next) number++; /* now, randomly choose one */ if (number > 0) roll = rndm (number); fl = get_formulalist (1); while (roll && fl) { if (fl->next) fl = fl->next; else break; roll--; } if (!fl) /* failed! */ LOG (llevError, "get_random_recipelist(): no recipelists found!\n"); else if (fl->total_chance == 0) fl = get_random_recipelist (); return fl; } recipe * get_random_recipe (recipelist * rpl) { recipelist *fl = rpl; recipe *rp = NULL; int r = 0; /* looks like we have to choose a random one */ if (fl == NULL) if ((fl = get_random_recipelist ()) == NULL) return rp; if (fl->total_chance > 0) { r = rndm (fl->total_chance); for (rp = fl->items; rp; rp = rp->next) { r -= rp->chance; if (r < 0) break; } } return rp; } void free_all_recipes (void) { recipelist *fl = formulalist, *flnext; recipe *formula = NULL, *next; linked_char *lchar, *charnext; LOG (llevDebug, "Freeing all the recipes\n"); for (fl = formulalist; fl != NULL; fl = flnext) { flnext = fl->next; for (formula = fl->items; formula != NULL; formula = next) { next = formula->next; free (formula->arch_name[0]); free (formula->arch_name); for (lchar = formula->ingred; lchar; lchar = charnext) { charnext = lchar->next; delete lchar; } delete formula; } delete fl; } } /** * Split a comma separated string list into words. * * @param str the string to split * * @param result_list pointer to return value for the newly created list; the * caller is responsible for freeing both *result_list and **result_list. * * @param result_size pointer to return value for the size of the newly * created list */ static void build_stringlist (const char *str, char ***result_list, size_t * result_size) { char *dup; char *p; size_t size; size_t i; dup = strdup (str); if (dup == NULL) fatal (OUT_OF_MEMORY); size = 0; for (p = strtok (dup, ","); p != NULL; p = strtok (NULL, ",")) size++; *result_list = (char **) malloc (size * sizeof (*result_list)); *result_size = size; for (i = 0; i < size; i++) { (*result_list)[i] = dup; dup = dup + strlen (dup) + 1; } }