/* Basic stuff for use with the alchemy code. Clearly some of this stuff * could go into server/alchemy, but I left it here just in case it proves * more generally useful. * * Nov 1995 - file created by b.t. thomas@astro.psu.edu */ /* Our definition of 'formula' is any product of an alchemical process. * Ingredients are just comma delimited list of archetype (or object) * names. */ /* Example 'formula' entry in libdir/formulae: * Object transparency * chance 10 * ingred dust of beholdereye,gem * arch potion_generic */ #include #include #include static void build_stringlist(const char *str, char ***result_list, size_t *result_size); static recipelist *formulalist; static recipelist *init_recipelist(void) { recipelist *tl = new recipelist; tl->total_chance=0; tl->number=0; tl->items=NULL; tl->next=NULL; return tl; } static recipe *get_empty_formula(void) { recipe *t = new recipe; t->chance = 0; t->index = 0; t->transmute = 0; t->yield=0; t->diff=0; t->exp=0; t->keycode = 0; t->title = NULL; t->arch_names = 0; t->arch_name = NULL; t->skill = NULL; t->cauldron = NULL; t->ingred = NULL; t->next=NULL; return t; } /* get_formulalist() - returns pointer to the formula list */ recipelist * get_formulalist ( int i ) { recipelist *fl=formulalist; int number=i; while(fl && number>1) { if(!(fl=fl->next)) break; number--; } return fl; } /* check_recipe() - makes sure we actually have the requested artifact * and archetype. */ static int check_recipe(const recipe *rp) { size_t i; int result; result = 1; for (i = 0; i < rp->arch_names; i++) { if (find_archetype(rp->arch_name[i]) != NULL) { artifact *art = locate_recipe_artifact(rp, i); if (!art && strcmp(rp->title, "NONE") != 0) { LOG(llevError,"\nWARNING: Formula %s of %s has no artifact.\n", rp->arch_name[i], rp->title); result = 0; } } else { LOG(llevError,"\nWARNING: Can't find archetype %s for formula %s\n", rp->arch_name[i], rp->title); result = 0; } } return result; } /* * init_formulae() - Builds up the lists of formula from the file in * the libdir. -b.t. */ void init_formulae(void) { static int has_been_done=0; FILE *fp; char filename[MAX_BUF], buf[MAX_BUF], *cp, *next; recipe *formula=NULL; recipelist *fl=init_recipelist(); linked_char *tmp; int value, comp; if(!formulalist) formulalist = fl; if (has_been_done) return; else has_been_done = 1; sprintf(filename, "%s/formulae", settings.datadir); LOG(llevDebug, "Reading alchemical formulae from %s...",filename); if ((fp = open_and_uncompress(filename, 0, &comp)) == NULL) { LOG(llevError, "Can't open %s.\n", filename); return; } while (fgets(buf, MAX_BUF, fp)!=NULL) { if (*buf=='#') continue; if((cp=strchr(buf,'\n'))!=NULL) *cp='\0'; cp=buf; while(*cp==' ') /* Skip blanks */ cp++; if (!strncmp(cp, "Object", 6)) { formula=get_empty_formula(); formula->title = strchr(cp,' ') + 1; } else if (!strncmp(cp, "keycode", 7)) { formula->keycode = strchr (cp,' ') + 1; } else if (sscanf(cp, "trans %d", &value)) { formula->transmute = (uint16)value; } else if (sscanf(cp, "yield %d", &value)) { formula->yield = (uint16)value; } else if (sscanf(cp, "chance %d", &value)) { formula->chance = (uint16)value; } else if (sscanf(cp, "exp %d", &value)) { formula->exp = (uint16)value; } else if (sscanf(cp, "diff %d", &value)) { formula->diff = (uint16)value; } else if (!strncmp(cp, "ingred",6)) { int numb_ingred = 1; cp = strchr(cp,' ') + 1; do { if ((next=strchr(cp,','))!=NULL) {*(next++) = '\0'; numb_ingred++;} tmp = new linked_char; tmp->name = cp; tmp->next = formula->ingred; formula->ingred = tmp; /* each ingredient's ASCII value is coadded. Later on this * value will be used allow us to search the formula lists * quickly for the right recipe. */ formula->index += strtoint(cp); } while ((cp=next)!=NULL); /* now find the correct (# of ingred ordered) formulalist */ fl=formulalist; while(numb_ingred!=1) { if(!fl->next) fl->next = init_recipelist(); fl = fl->next; numb_ingred--; } fl->total_chance += formula->chance; fl->number++; formula->next = fl->items; fl->items = formula; } else if (!strncmp(cp, "arch",4)) { build_stringlist(strchr(cp, ' ')+1, &formula->arch_name, &formula->arch_names); check_recipe(formula); } else if (!strncmp(cp, "skill", 5)) { formula->skill = strchr(cp, ' ') + 1; } else if (!strncmp(cp, "cauldron", 8)) { formula->cauldron = strchr(cp, ' ') + 1; } else LOG(llevError,"Unknown input in file %s: %s\n", filename, buf); } LOG(llevDebug,"done.\n"); close_and_delete(fp, comp); /* Lastly, lets check for problems in formula we got */ check_formulae(); } /* check_formulae()- since we are doing a squential search on the * formulae lists now, we have to be carefull that we dont have 2 * formula with the exact same index value. Under the new nbatches * code, it is possible to have multiples of ingredients in a cauldron * which could result in an index formula mismatch. We *don't* check for * that possibility here. -b.t. */ void check_formulae( void ) { recipelist *fl; recipe *check, *formula; int numb = 1; LOG(llevDebug,"Checking formulae lists..."); for(fl=formulalist; fl!=NULL; fl = fl->next) { for (formula=fl->items; formula!=NULL; formula=formula->next) for (check=formula->next; check!=NULL; check=check->next) if(check->index==formula->index) { LOG(llevError," ERROR: On %d ingred list: ", numb); LOG(llevError, "Formulae [%s] of %s and [%s] of %s have matching index id (%d)\n", formula->arch_name[0],formula->title,check->arch_name[0],check->title,formula->index); } numb++; } LOG(llevDebug,"done.\n"); } /* Borrowed (again) from the artifacts code for this */ void dump_alchemy( void ) { recipelist *fl=formulalist; recipe *formula=NULL; linked_char *next; int num_ingred=1; fprintf(logfile, "\n"); while(fl) { fprintf(logfile, "\n Formulae with %d ingredient%s %d Formulae with total_chance=%d\n", num_ingred, num_ingred>1?"s.":".",fl->number,fl->total_chance); for (formula=fl->items; formula!=NULL; formula=formula->next) { artifact *art=NULL; char buf[MAX_BUF]; size_t i; for (i = 0; i < formula->arch_names; i++) { const char *string = formula->arch_name[i]; if(find_archetype(string)!=NULL) { art = locate_recipe_artifact(formula, i); if (!art && strcmp(formula->title,"NONE")) LOG(llevError,"Formula %s has no artifact\n",formula->title); else { if(strcmp(formula->title,"NONE")) sprintf(buf,"%s of %s",string,formula->title); else sprintf(buf,"%s",string); fprintf(logfile,"%-30s(%d) bookchance %3d ",buf,formula->index, formula->chance); fprintf(logfile,"skill %s",formula->skill); fprintf(logfile,"\n"); if (formula->ingred !=NULL) { int nval=0,tval=0; fprintf(logfile,"\tIngred: "); for (next=formula->ingred; next!=NULL; next=next->next) { if(nval!=0) fprintf(logfile,","); fprintf(logfile,"%s(%d)",&next->name,(nval=strtoint(next->name))); tval += nval; } fprintf(logfile,"\n"); if(tval!=formula->index) fprintf(logfile, "WARNING:ingredient list and formula values not equal.\n"); } if (formula->skill != NULL) fprintf(logfile, "\tSkill Required: %s", formula->skill); if (formula->cauldron != NULL) fprintf(logfile, "\tCauldron: %s\n", formula->cauldron); fprintf(logfile, "\tDifficulty: %d\t Exp: %d\n", formula->diff, formula->exp); } } else LOG(llevError,"Can't find archetype:%s for formula %s\n", string, formula->title); } } fprintf(logfile,"\n"); fl = fl->next; num_ingred++; } } /* Find a treasure with a matching name. The 'depth' parameter is * only there to prevent infinite loops in treasure lists (a list * referencing another list pointing back to the first one). */ archetype *find_treasure_by_name (const treasure *t, const char *name, int depth) { treasurelist *tl; archetype *at; if (depth > 10) return NULL; while (t != NULL) { if (t->name != NULL) { tl = find_treasurelist (t->name); at = find_treasure_by_name (tl->items, name, depth + 1); if (at != NULL) return at; } else { if (! strcasecmp (t->item->clone.name, name)) return t->item; } if (t->next_yes != NULL) { at = find_treasure_by_name (t->next_yes, name, depth); if (at != NULL) return at; } if (t->next_no != NULL) { at = find_treasure_by_name (t->next_no, name, depth); if (at != NULL) return at; } t = t->next; } return NULL; } /* If several archetypes have the same name, the value of the first * one with that name will be returned. This happens for the * mushrooms (mushroom_1, mushroom_2 and mushroom_3). For the * monsters' body parts, there may be several monsters with the same * name. This is not a problem if these monsters have the same level * (e.g. sage & c_sage) or if only one of the monsters generates the * body parts that we are looking for (e.g. big_dragon and * big_dragon_worthless). */ long find_ingred_cost (const char *name) { archetype *at; archetype *at2; artifactlist *al; artifact *art; long mult; char *cp; char part1[100]; char part2[100]; /* same as atoi(), but skip number */ mult = 0; while (isdigit (*name)) { mult = 10 * mult + (*name - '0'); name++; } if (mult > 0) name++; else mult = 1; /* first, try to match the name of an archetype */ for (at = first_archetype; at != NULL; at = at->next) { if (at->clone.title != NULL) { /* inefficient, but who cares? */ sprintf (part1, "%s %s", &at->clone.name, &at->clone.title); if (! strcasecmp (part1, name)) return mult * at->clone.value; } if (! strcasecmp (at->clone.name, name)) return mult * at->clone.value; } /* second, try to match an artifact ("arch of something") */ cp = strstr (name, " of "); if (cp != NULL) { strcpy (part1, name); part1[cp - name] = '\0'; strcpy (part2, cp + 4); /* find the first archetype matching the first part of the name */ for (at = first_archetype; at != NULL; at = at->next) if (! strcasecmp (at->clone.name, part1) && at->clone.title == NULL) break; if (at != NULL) { /* find the first artifact derived from that archetype (same type) */ for (al = first_artifactlist; al != NULL; al = al->next) if (al->type == at->clone.type) { for (art = al->items; art != NULL; art = art->next) if (! strcasecmp (art->item->name, part2)) return mult * at->clone.value * art->item->value; } } } /* third, try to match a body part ("arch's something") */ cp = strstr (name, "'s "); if (cp != NULL) { strcpy (part1, name); part1[cp - name] = '\0'; strcpy (part2, cp + 3); /* examine all archetypes matching the first part of the name */ for (at = first_archetype; at != NULL; at = at->next) if (! strcasecmp (at->clone.name, part1) && at->clone.title == NULL) { if (at->clone.randomitems != NULL) { at2 = find_treasure_by_name (at->clone.randomitems->items, part2, 0); if (at2 != NULL) return mult * at2->clone.value * isqrt (at->clone.level * 2); } } } /* failed to find any matching items -- formula should be checked */ return -1; } /* code copied from dump_alchemy() and modified by Raphael Quinet */ void dump_alchemy_costs (void) { recipelist *fl=formulalist; recipe *formula=NULL; linked_char *next; int num_ingred=1; int num_errors=0; long cost; long tcost; fprintf (logfile, "\n"); while (fl) { fprintf(logfile, "\n Formulae with %d ingredient%s %d Formulae with total_chance=%d\n", num_ingred, num_ingred>1?"s.":".",fl->number,fl->total_chance); for (formula = fl->items; formula != NULL; formula = formula->next) { artifact *art=NULL; archetype *at=NULL; char buf[MAX_BUF]; size_t i; for (i = 0; i < formula->arch_names; i++) { const char *string = formula->arch_name[i]; if ((at = find_archetype (string)) != NULL) { art = locate_recipe_artifact (formula, i); if (!art && strcmp (formula->title,"NONE")) LOG (llevError, "Formula %s has no artifact\n", formula->title); else { if (! strcmp (formula->title, "NONE")) sprintf (buf, "%s", string); else sprintf (buf, "%s of %s", string, formula->title); fprintf (logfile, "\n%-40s bookchance %3d skill %s\n", buf, formula->chance, formula->skill); if (formula->ingred !=NULL) { tcost = 0; for (next = formula->ingred; next != NULL; next = next->next) { cost = find_ingred_cost (next->name); if (cost < 0) num_errors++; fprintf (logfile,"\t%-33s%5ld\n", &next->name, cost); if (cost < 0 || tcost < 0) tcost = -1; else tcost += cost; } if (art != NULL && art->item != NULL) cost = at->clone.value * art->item->value; else cost = at->clone.value; fprintf (logfile, "\t\tBuying result costs: %5ld", cost); if (formula->yield > 1) { fprintf (logfile, " to %ld (max %d items)\n", cost * formula->yield, formula->yield); cost = cost * (formula->yield + 1L) / 2L; } else fprintf (logfile, "\n"); fprintf (logfile, "\t\tIngredients cost: %5ld\n\t\tComment: ", tcost); if (tcost < 0) fprintf (logfile, "Could not find some ingredients. Check the formula!\n"); else if (tcost > cost) fprintf (logfile, "Ingredients are much too expensive. Useless formula.\n"); else if (tcost * 2L > cost) fprintf (logfile, "Ingredients are too expensive.\n"); else if (tcost * 10L < cost) fprintf (logfile, "Ingredients are too cheap.\n"); else fprintf (logfile, "OK.\n"); } } } else LOG(llevError, "Can't find archetype:%s for formula %s\n", string, formula->title); } } fprintf (logfile,"\n"); fl = fl->next; num_ingred++; } if (num_errors > 0) fprintf (logfile, "WARNING: %d objects required by the formulae do not exist in the game.\n", num_errors); } const char * ingred_name (const char *name) { const char *cp=name; if(atoi(cp)) cp = strchr(cp,' ') + 1; return cp; } /* strtoint() - we use this to convert buf into an integer * equal to the coadded sum of the (lowercase) character * ASCII values in buf (times prepended integers). */ int strtoint (const char *buf) { const char *cp = ingred_name(buf); int val=0, len=strlen(cp), mult=numb_ingred(buf); while (len) { val += tolower(*cp); cp++; len--; } return val*mult; } artifact * locate_recipe_artifact(const recipe *rp, size_t idx) { object *item=get_archetype(rp->arch_name[idx]); artifactlist *at=NULL; artifact *art=NULL; if(!item) return (artifact *) NULL; if((at=find_artifactlist(item->type))) for(art=at->items;art;art=art->next) if(!strcmp(art->item->name,rp->title)) break; free_object(item); return art; } int numb_ingred (const char *buf) { int numb; if((numb=atoi(buf))) return numb; else return 1; } recipelist * get_random_recipelist ( void ) { recipelist *fl=NULL; int number=0,roll=0; /* first, determine # of recipelist we have */ for(fl=get_formulalist(1);fl;fl=fl->next) number++; /* now, randomly choose one */ if(number>0) roll=RANDOM()%number; fl=get_formulalist(1); while(roll && fl) { if(fl->next) fl = fl->next; else break; roll--; } if(!fl) /* failed! */ LOG(llevError,"get_random_recipelist(): no recipelists found!\n"); else if(fl->total_chance==0) fl=get_random_recipelist(); return fl; } recipe * get_random_recipe ( recipelist *rpl ) { recipelist *fl=rpl; recipe *rp=NULL; int r=0; /* looks like we have to choose a random one */ if(fl==NULL) if((fl=get_random_recipelist())==NULL) return rp; if (fl->total_chance > 0) { r=RANDOM()%fl->total_chance; for (rp=fl->items;rp;rp=rp->next) { r -= rp->chance; if (r<0) break; } } return rp; } void free_all_recipes(void) { recipelist *fl=formulalist,*flnext; recipe *formula=NULL,*next; linked_char *lchar, *charnext; LOG(llevDebug,"Freeing all the recipes\n"); for (fl=formulalist; fl!=NULL; fl=flnext) { flnext=fl->next; for (formula=fl->items; formula!=NULL; formula=next) { next=formula->next; free (formula->arch_name [0]); free (formula->arch_name); for (lchar=formula->ingred; lchar; lchar=charnext) { charnext=lchar->next; delete lchar; } delete formula; } delete fl; } } /** * Split a comma separated string list into words. * * @param str the string to split * * @param result_list pointer to return value for the newly created list; the * caller is responsible for freeing both *result_list and **result_list. * * @param result_size pointer to return value for the size of the newly * created list */ static void build_stringlist(const char *str, char ***result_list, size_t *result_size) { char *dup; char *p; size_t size; size_t i; dup = strdup_local(str); if (dup == NULL) fatal(OUT_OF_MEMORY); size = 0; for (p = strtok(dup, ","); p != NULL; p = strtok(NULL, ",")) size++; *result_list = (char **) malloc(size*sizeof(*result_list)); *result_size = size; for (i = 0; i < size; i++) { (*result_list)[i] = dup; dup = dup+strlen(dup)+1; } }