--- deliantra/server/common/region.C 2007/11/08 19:43:23 1.37
+++ deliantra/server/common/region.C 2009/11/06 13:31:47 1.46
@@ -1,22 +1,23 @@
/*
* This file is part of Deliantra, the Roguelike Realtime MMORPG.
*
- * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
+ * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
* Copyright (©) 2001-2003,2007 Mark Wedel & Crossfire Development Team
* Copyright (©) 1992,2007 Frank Tore Johansen
*
- * Deliantra is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
+ * Deliantra is free software: you can redistribute it and/or modify it under
+ * the terms of the Affero GNU General Public License as published by the
+ * Free Software Foundation, either version 3 of the License, or (at your
+ * option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see .
+ * You should have received a copy of the Affero GNU General Public License
+ * and the GNU General Public License along with this program. If not, see
+ * .
*
* The authors can be reached via e-mail to
*/
@@ -45,73 +46,13 @@
* used by the map parsing code.
*/
region *
-region::find (const char *name)
+region::find (shstr_cmp name)
{
for_all_regions (rgn)
- if (!strcmp (rgn->name, name))
+ if (rgn->name == name)
return rgn;
- LOG (llevError, "region called %s requested, but not found, using fallback.\n", name);
-
- return default_region ();
-}
-
-/*
- * Tries to find a region that 'name' corresponds to.
- * It looks, in order, for:
- * an exact match to region name (case insensitive)
- * an exact match to longname (case insensitive)
- * a substring that matches to the longname (eg Kingdom)
- * a substring that matches to the region name (eg nav)
- * if it can find none of these it returns the first parentless region
- * (there should be only one of these - the top level one)
- * If we got a NULL, then just return the top level region
- *
- */
-region *
-region::find_fuzzy (const char *name)
-{
- if (!name)
- return default_region ();
-
- char *p = strchr (name, '\n');
- if (p)
- *p = '\0';
-
- for_all_regions (rgn)
- if (!strcasecmp (rgn->name, name))
- return rgn;
-
- for_all_regions (rgn)
- if (rgn->longname)
- if (!strcasecmp (rgn->longname, name))
- return rgn;
-
- for_all_regions (rgn)
- if (rgn->longname)
- {
- if (strstr (rgn->longname, name))
- return rgn;
- }
-
- for_all_regions (rgn)
- if (rgn->longname)
- {
- /*
- * This is not a bug, we want the region that is most identifiably a discrete
- * area in the game, eg if we have 'scor', we want to return 'scorn' and not
- * 'scornarena', regardless of their order on the list so we only look at those
- * regions with a longname set.
- */
- if (strstr (rgn->name, name))
- return rgn;
- }
-
- for_all_regions (rgn)
- {
- if (strstr (rgn->name, name))
- return rgn;
- }
+ LOG (llevError, "region called %s requested, but not found, using fallback.\n", &name);
return default_region ();
}
@@ -126,6 +67,8 @@
refcnt_dec ();
}
+//+GPL
+
/*
* returns 1 if the player is in the region reg, or a child region thereof
* otherwise returns 0
@@ -134,20 +77,19 @@
static int
region_is_child_of_region (const region * child, const region * r)
{
-
- if (r == NULL)
+ if (!r)
return -1;
- if (child == NULL)
+ if (!child)
return 0;
- if (!strcmp (child->name, r->name))
+ if (child->name == r->name)
return 1;
- else if (child->parent != NULL)
+ if (child->parent)
return region_is_child_of_region (child->parent, r);
- else
- return 0;
+
+ return 0;
}
/** Returns an object which is an exit through which the player represented by op should be
@@ -158,21 +100,18 @@
object *
get_jail_exit (object *op)
{
- region *reg;
- object *exit;
-
if (op->type != PLAYER)
{
LOG (llevError, "region.c: get_jail_exit called against non-player object.\n");
return NULL;
}
- reg = op->region ();
+ region *reg = op->region ();
while (reg)
{
if (reg->jailmap)
{
- exit = object::create ();
+ object *exit = object::create ();
EXIT_PATH (exit) = reg->jailmap;
/* damned exits reset savebed and remove teleports, so the prisoner can't escape */
SET_FLAG (exit, FLAG_DAMNED);
@@ -189,6 +128,8 @@
return 0;
}
+//-GPL
+
region *
region::read (object_thawer &f)
{
@@ -256,21 +197,3 @@
}
}
-/*
- * First initialises the archtype hash-table (init_archetable()).
- * Reads and parses the archetype file (with the first and second-pass
- * functions).
- */
-void
-init_regions (void)
-{
- if (!regions.size ())
- {
- // make sure one region is always available
- region *rgn = new region;
- rgn->name = "";
- rgn->longname = "Built-in Region";
- regions.push_back (rgn);
- }
-}
-