--- deliantra/server/common/region.C 2009/01/01 11:41:17 1.41
+++ deliantra/server/common/region.C 2010/03/26 01:04:44 1.48
@@ -1,22 +1,23 @@
/*
* This file is part of Deliantra, the Roguelike Realtime MMORPG.
*
- * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
- * Copyright (©) 2001-2003,2007 Mark Wedel & Crossfire Development Team
- * Copyright (©) 1992,2007 Frank Tore Johansen
- *
- * Deliantra is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
+ * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
+ * Copyright (©) 2001-2003 Mark Wedel & Crossfire Development Team
+ * Copyright (©) 1992 Frank Tore Johansen
+ *
+ * Deliantra is free software: you can redistribute it and/or modify it under
+ * the terms of the Affero GNU General Public License as published by the
+ * Free Software Foundation, either version 3 of the License, or (at your
+ * option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see .
+ * You should have received a copy of the Affero GNU General Public License
+ * and the GNU General Public License along with this program. If not, see
+ * .
*
* The authors can be reached via e-mail to
*/
@@ -56,58 +57,6 @@
return default_region ();
}
-/*
- * Tries to find a region that 'name' corresponds to.
- * It looks, in order, for:
- * an exact match to region name (case insensitive)
- * an exact match to longname (case insensitive)
- * a substring that matches to the longname (eg Kingdom)
- * a substring that matches to the region name (eg nav)
- * if it can find none of these it returns the first parentless region
- * (there should be only one of these - the top level one)
- * If we got a NULL, then just return the top level region
- *
- */
-region *
-region::find_fuzzy (const char *name)
-{
- if (!name)
- return default_region ();
-
- // TODO: bug, changes possibly const string
- char *p = strchr (name, '\n');
- if (p)
- *p = '\0';
-
- for_all_regions (rgn)
- if (rgn->name.eq_nc (name))
- return rgn;
-
- for_all_regions (rgn)
- if (rgn->longname.eq_nc (name))
- return rgn;
-
- for_all_regions (rgn)
- if (rgn->longname.contains (name))
- return rgn;
-
- for_all_regions (rgn)
- /*
- * This is not a bug, we want the region that is most identifiably a discrete
- * area in the game, eg if we have 'scor', we want to return 'scorn' and not
- * 'scornarena', regardless of their order on the list so we only look at those
- * regions with a longname set.
- */
- if (rgn->longname && rgn->name.contains (name))
- return rgn;
-
- for_all_regions (rgn)
- if (rgn->name.contains (name))
- return rgn;
-
- return default_region ();
-}
-
void
region::do_destroy ()
{
@@ -118,6 +67,8 @@
refcnt_dec ();
}
+//+GPL
+
/*
* returns 1 if the player is in the region reg, or a child region thereof
* otherwise returns 0
@@ -177,6 +128,8 @@
return 0;
}
+//-GPL
+
region *
region::read (object_thawer &f)
{
@@ -244,21 +197,3 @@
}
}
-/*
- * First initialises the archtype hash-table (init_archetable()).
- * Reads and parses the archetype file (with the first and second-pass
- * functions).
- */
-void
-init_regions (void)
-{
- if (!regions.size ())
- {
- // make sure one region is always available
- region *rgn = new region;
- rgn->name = "";
- rgn->longname = "Built-in Region";
- regions.push_back (rgn);
- }
-}
-