--- deliantra/server/common/region.C 2009/01/01 11:41:17 1.41
+++ deliantra/server/common/region.C 2017/01/29 02:47:04 1.57
@@ -1,23 +1,24 @@
/*
* This file is part of Deliantra, the Roguelike Realtime MMORPG.
- *
- * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
- * Copyright (©) 2001-2003,2007 Mark Wedel & Crossfire Development Team
- * Copyright (©) 1992,2007 Frank Tore Johansen
- *
- * Deliantra is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
+ *
+ * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
+ * Copyright (©) 2001-2003 Mark Wedel & Crossfire Development Team
+ * Copyright (©) 1992 Frank Tore Johansen
+ *
+ * Deliantra is free software: you can redistribute it and/or modify it under
+ * the terms of the Affero GNU General Public License as published by the
+ * Free Software Foundation, either version 3 of the License, or (at your
+ * option) any later version.
+ *
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see .
- *
+ *
+ * You should have received a copy of the Affero GNU General Public License
+ * and the GNU General Public License along with this program. If not, see
+ * .
+ *
* The authors can be reached via e-mail to
*/
@@ -36,14 +37,6 @@
return regions [0];
}
-/*
- * Pass a char array, returns a pointer to the region of the same name.
- * if it can't find a region of the same name it returns the first region
- * with the 'fallback' property set.
- * if it can't find a matching name /or/ a fallback region it logs an info message
- * message and returns NULL
- * used by the map parsing code.
- */
region *
region::find (shstr_cmp name)
{
@@ -51,61 +44,24 @@
if (rgn->name == name)
return rgn;
- LOG (llevError, "region called %s requested, but not found, using fallback.\n", &name);
-
return default_region ();
}
-/*
- * Tries to find a region that 'name' corresponds to.
- * It looks, in order, for:
- * an exact match to region name (case insensitive)
- * an exact match to longname (case insensitive)
- * a substring that matches to the longname (eg Kingdom)
- * a substring that matches to the region name (eg nav)
- * if it can find none of these it returns the first parentless region
- * (there should be only one of these - the top level one)
- * If we got a NULL, then just return the top level region
- *
- */
-region *
-region::find_fuzzy (const char *name)
+void
+object_thawer::get (region_ptr &r) const
{
- if (!name)
- return default_region ();
-
- // TODO: bug, changes possibly const string
- char *p = strchr (name, '\n');
- if (p)
- *p = '\0';
-
- for_all_regions (rgn)
- if (rgn->name.eq_nc (name))
- return rgn;
-
- for_all_regions (rgn)
- if (rgn->longname.eq_nc (name))
- return rgn;
-
- for_all_regions (rgn)
- if (rgn->longname.contains (name))
- return rgn;
+ shstr_cmp name = get_str ();
for_all_regions (rgn)
- /*
- * This is not a bug, we want the region that is most identifiably a discrete
- * area in the game, eg if we have 'scor', we want to return 'scorn' and not
- * 'scornarena', regardless of their order on the list so we only look at those
- * regions with a longname set.
- */
- if (rgn->longname && rgn->name.contains (name))
- return rgn;
+ if (rgn->name == name)
+ {
+ r = rgn;
+ return;
+ }
- for_all_regions (rgn)
- if (rgn->name.contains (name))
- return rgn;
+ parse_error (format ("region called %s requested, but not found, using fallback.\n", get_str ()));
- return default_region ();
+ r = region::default_region ();
}
void
@@ -118,7 +74,9 @@
refcnt_dec ();
}
-/*
+//+GPL
+
+/*
* returns 1 if the player is in the region reg, or a child region thereof
* otherwise returns 0
* if passed a NULL region returns -1
@@ -142,7 +100,7 @@
}
/** Returns an object which is an exit through which the player represented by op should be
- * sent in order to be imprisoned. If there is no suitable place to which an exit can be
+ * sent in order to be imprisoned. If there is no suitable place to which an exit can be
* constructed, then NULL will be returned. The caller is responsible for freeing the object
* created by this function.
*/
@@ -163,7 +121,7 @@
object *exit = object::create ();
EXIT_PATH (exit) = reg->jailmap;
/* damned exits reset savebed and remove teleports, so the prisoner can't escape */
- SET_FLAG (exit, FLAG_DAMNED);
+ exit->set_flag (FLAG_DAMNED);
EXIT_X (exit) = reg->jailx;
EXIT_Y (exit) = reg->jaily;
return exit;
@@ -177,6 +135,8 @@
return 0;
}
+//-GPL
+
region *
region::read (object_thawer &f)
{
@@ -193,7 +153,7 @@
switch (f.kw)
{
case KW_parent:
- rgn->parent = region::find (f.get_str ());
+ f.get (rgn->parent);
break;
case KW_msg: f.get_ml (KW_endmsg, rgn->msg); break;
@@ -202,8 +162,6 @@
case KW_jail_x: f.get (rgn->jailx); break;
case KW_jail_y: f.get (rgn->jaily); break;
case KW_portal_map: f.get (rgn->portalmap);break;
- case KW_portal_x: f.get (rgn->portalx); break;
- case KW_portal_y: f.get (rgn->portaly); break;
case KW_fallback: f.get (rgn->fallback); break;
case KW_chance: f.get (rgn->treasure_density); break;
@@ -244,21 +202,3 @@
}
}
-/*
- * First initialises the archtype hash-table (init_archetable()).
- * Reads and parses the archetype file (with the first and second-pass
- * functions).
- */
-void
-init_regions (void)
-{
- if (!regions.size ())
- {
- // make sure one region is always available
- region *rgn = new region;
- rgn->name = "";
- rgn->longname = "Built-in Region";
- regions.push_back (rgn);
- }
-}
-