--- deliantra/server/common/region.C 2007/04/14 07:22:59 1.27 +++ deliantra/server/common/region.C 2007/04/19 16:23:46 1.30 @@ -1,6 +1,6 @@ /* - * CrossFire, A Multiplayer game for X-windows - * + * CrossFire, A Multiplayer game + * * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team * Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team * Copyright (C) 1992 Frank Tore Johansen @@ -198,15 +198,22 @@ rgn->parent = region::find (f.get_str ()); break; + case KW_msg: f.get_ml (KW_endmsg, rgn->msg); break; case KW_longname: f.get (rgn->longname); break; case KW_match: f.get (rgn->match); break; case KW_jail_map: f.get (rgn->jailmap); break; case KW_jail_x: f.get (rgn->jailx); break; case KW_jail_y: f.get (rgn->jaily); break; case KW_fallback: f.get (rgn->fallback); break; - case KW_msg: f.get_ml (KW_endmsg, rgn->msg); break; + case KW_chance: f.get (rgn->treasure_density); break; + + case KW_randomitems: + rgn->treasure = treasurelist::get (f.get_str ()); + break; case KW_end: + f.next (); + for_all_regions (old) if (old->name == rgn->name) { @@ -239,7 +246,6 @@ * First initialises the archtype hash-table (init_archetable()). * Reads and parses the archetype file (with the first and second-pass * functions). - * Then initialises treasures by calling load_treasures(). */ void init_regions (void)