--- deliantra/server/common/region.C 2007/02/15 21:07:48 1.25 +++ deliantra/server/common/region.C 2007/05/22 10:49:59 1.31 @@ -1,6 +1,6 @@ /* - * CrossFire, A Multiplayer game for X-windows - * + * CrossFire, A Multiplayer game + * * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team * Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team * Copyright (C) 1992 Frank Tore Johansen @@ -25,8 +25,6 @@ #include #include -#include "loader.h" - regionvec regions; region * @@ -184,11 +182,13 @@ } region * -region::load (object_f &f) +region::read (object_thawer &f) { + assert (f.kw == KW_region); + region *rgn = new region; f.get (rgn->name); - f.next_kv (); + f.next (); for (;;) { @@ -198,31 +198,25 @@ rgn->parent = region::find (f.get_str ()); break; - case KW_longname: - f.get (rgn->longname); - break; - - case KW_jail_map: - f.get (rgn->jailmap); - break; - - case KW_jail_x: - f.get (rgn->jailx); - break; - - case KW_jail_y: - f.get (rgn->jaily); - break; + case KW_msg: f.get_ml (KW_endmsg, rgn->msg); break; + case KW_longname: f.get (rgn->longname); break; + case KW_match: f.get (rgn->match); break; + case KW_jail_map: f.get (rgn->jailmap); break; + case KW_jail_x: f.get (rgn->jailx); break; + case KW_jail_y: f.get (rgn->jaily); break; + case KW_portal_map: f.get (rgn->portalmap);break; + case KW_portal_x: f.get (rgn->portalx); break; + case KW_portal_y: f.get (rgn->portaly); break; + case KW_fallback: f.get (rgn->fallback); break; + case KW_chance: f.get (rgn->treasure_density); break; - case KW_msg: - f.get_ml (KW_endmsg, rgn->msg); - break; - - case KW_fallback: - f.get (rgn->fallback); + case KW_randomitems: + rgn->treasure = treasurelist::get (f.get_str ()); break; case KW_end: + f.next (); + for_all_regions (old) if (old->name == rgn->name) { @@ -247,7 +241,7 @@ break; } - f.next_kv (); + f.next (); } } @@ -255,7 +249,6 @@ * First initialises the archtype hash-table (init_archetable()). * Reads and parses the archetype file (with the first and second-pass * functions). - * Then initialises treasures by calling load_treasures(). */ void init_regions (void)