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Comparing deliantra/server/common/region.C (file contents):
Revision 1.22 by root, Thu Feb 1 19:15:56 2007 UTC vs.
Revision 1.50 by root, Sun Apr 25 10:45:38 2010 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001-2003 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation; either version 2 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * along with this program; if not, write to the Free Software 19 * and the GNU General Public License along with this program. If not, see
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * <http://www.gnu.org/licenses/>.
21 * 21 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 23 */
24 24
25#include <global.h> 25#include <global.h>
26#include <unistd.h> 26#include <unistd.h>
27
28#include "loader.h"
29 27
30regionvec regions; 28regionvec regions;
31 29
32region * 30region *
33region::default_region () 31region::default_region ()
37 return rgn; 35 return rgn;
38 36
39 return regions [0]; 37 return regions [0];
40} 38}
41 39
42/*
43 * Pass a char array, returns a pointer to the region of the same name.
44 * if it can't find a region of the same name it returns the first region
45 * with the 'fallback' property set.
46 * if it can't find a matching name /or/ a fallback region it logs an info message
47 * message and returns NULL
48 * used by the map parsing code.
49 */
50region * 40region *
51region::find (const char *name) 41region::find (shstr_cmp name)
52{ 42{
53 for_all_regions (rgn) 43 for_all_regions (rgn)
54 if (!strcmp (rgn->name, name)) 44 if (rgn->name == name)
55 return rgn; 45 return rgn;
56 46
57 LOG (llevError, "region called %s requested, but not found, using fallback.\n", name);
58
59 return default_region (); 47 return default_region ();
60} 48}
61 49
62/*
63 * Tries to find a region that 'name' corresponds to.
64 * It looks, in order, for:
65 * an exact match to region name (case insensitive)
66 * an exact match to longname (case insensitive)
67 * a substring that matches to the longname (eg Kingdom)
68 * a substring that matches to the region name (eg nav)
69 * if it can find none of these it returns the first parentless region
70 * (there should be only one of these - the top level one)
71 * If we got a NULL, then just return the top level region
72 *
73 */
74region * 50region *
75region::find_fuzzy (const char *name) 51region::find (object_thawer &f)
76{ 52{
77 if (!name) 53 shstr_cmp name = f.get_str ();
78 return default_region ();
79
80 char *p = strchr (name, '\n');
81 if (p)
82 *p = '\0';
83 54
84 for_all_regions (rgn) 55 for_all_regions (rgn)
85 if (!strcasecmp (rgn->name, name)) 56 if (rgn->name == name)
86 return rgn; 57 return rgn;
87 58
88 for_all_regions (rgn) 59 f.parse_error (format ("region called %s requested, but not found, using fallback.\n", f.get_str ()));
89 if (rgn->longname)
90 if (!strcasecmp (rgn->longname, name))
91 return rgn;
92
93 for_all_regions (rgn)
94 if (rgn->longname)
95 {
96 if (strstr (rgn->longname, name))
97 return rgn;
98 }
99
100 for_all_regions (rgn)
101 if (rgn->longname)
102 {
103 /*
104 * This is not a bug, we want the region that is most identifiably a discrete
105 * area in the game, eg if we have 'scor', we want to return 'scorn' and not
106 * 'scornarena', regardless of their order on the list so we only look at those
107 * regions with a longname set.
108 */
109 if (strstr (rgn->name, name))
110 return rgn;
111 }
112
113 for_all_regions (rgn)
114 {
115 if (strstr (rgn->name, name))
116 return rgn;
117 }
118 60
119 return default_region (); 61 return default_region ();
120} 62}
63
64void
65region::do_destroy ()
66{
67 regions.erase (this);
68
69 attachable::do_destroy ();
70
71 refcnt_dec ();
72}
73
74//+GPL
121 75
122/* 76/*
123 * returns 1 if the player is in the region reg, or a child region thereof 77 * returns 1 if the player is in the region reg, or a child region thereof
124 * otherwise returns 0 78 * otherwise returns 0
125 * if passed a NULL region returns -1 79 * if passed a NULL region returns -1
126 */ 80 */
127
128static int 81static int
129region_is_child_of_region (const region * child, const region * r) 82region_is_child_of_region (const region * child, const region * r)
130{ 83{
131 84 if (!r)
132 if (r == NULL)
133 return -1; 85 return -1;
134 86
135 if (child == NULL) 87 if (!child)
136 return 0; 88 return 0;
137 89
138 if (!strcmp (child->name, r->name)) 90 if (child->name == r->name)
139 return 1; 91 return 1;
140 92
141 else if (child->parent != NULL) 93 if (child->parent)
142 return region_is_child_of_region (child->parent, r); 94 return region_is_child_of_region (child->parent, r);
143 else 95
144 return 0; 96 return 0;
145} 97}
146 98
147/** Returns an object which is an exit through which the player represented by op should be 99/** Returns an object which is an exit through which the player represented by op should be
148 * sent in order to be imprisoned. If there is no suitable place to which an exit can be 100 * sent in order to be imprisoned. If there is no suitable place to which an exit can be
149 * constructed, then NULL will be returned. The caller is responsible for freeing the object 101 * constructed, then NULL will be returned. The caller is responsible for freeing the object
150 * created by this function. 102 * created by this function.
151 */ 103 */
152object * 104object *
153get_jail_exit (object *op) 105get_jail_exit (object *op)
154{ 106{
155 region *reg;
156 object *exit;
157
158 if (op->type != PLAYER) 107 if (op->type != PLAYER)
159 { 108 {
160 LOG (llevError, "region.c: get_jail_exit called against non-player object.\n"); 109 LOG (llevError, "region.c: get_jail_exit called against non-player object.\n");
161 return NULL; 110 return NULL;
162 } 111 }
163 112
164 reg = op->region (); 113 region *reg = op->region ();
165 while (reg) 114 while (reg)
166 { 115 {
167 if (reg->jailmap) 116 if (reg->jailmap)
168 { 117 {
169 exit = object::create (); 118 object *exit = object::create ();
170 EXIT_PATH (exit) = reg->jailmap; 119 EXIT_PATH (exit) = reg->jailmap;
171 /* damned exits reset savebed and remove teleports, so the prisoner can't escape */ 120 /* damned exits reset savebed and remove teleports, so the prisoner can't escape */
172 SET_FLAG (exit, FLAG_DAMNED); 121 exit->set_flag (FLAG_DAMNED);
173 EXIT_X (exit) = reg->jailx; 122 EXIT_X (exit) = reg->jailx;
174 EXIT_Y (exit) = reg->jaily; 123 EXIT_Y (exit) = reg->jaily;
175 return exit; 124 return exit;
176 } 125 }
177 else 126 else
181 LOG (llevError, "No suitable jailmap for region %s was found.\n", &reg->name); 130 LOG (llevError, "No suitable jailmap for region %s was found.\n", &reg->name);
182 131
183 return 0; 132 return 0;
184} 133}
185 134
186region *loader_region::get_region (const char *name) 135//-GPL
136
137region *
138region::read (object_thawer &f)
187{ 139{
140 assert (f.kw == KW_region);
141
188 region *rgn = new region; 142 region *rgn = new region;
189 rgn->name = name; 143 rgn->refcnt_inc ();
190 return rgn;
191}
192 144
193void loader_region::put_region (region *rgn) 145 f.get (rgn->name);
194{ 146 f.next ();
195 for_all_regions (old)
196 if (old->name == rgn->name)
197 {
198 // replace, copy new values (ugly)
199 rgn->index = old->index;
200 *old = *rgn;
201 delete rgn;
202 147
203 return;
204 }
205
206 // just append
207 regions.push_back (rgn);
208}
209
210bool
211loader_base::parse_region (object_thawer &thawer, region *rgn)
212{
213 for (;;) 148 for (;;)
214 { 149 {
215 keyword kw = thawer.get_kv ();
216
217 switch (kw) 150 switch (f.kw)
218 { 151 {
219 case KW_parent: 152 case KW_parent:
220 rgn->parent = region::find (thawer.get_str ()); 153 rgn->parent = region::find (f);
221 break;
222
223 case KW_longname:
224 thawer.get (rgn->longname);
225 break; 154 break;
226 155
227 case KW_jail_map: 156 case KW_msg: f.get_ml (KW_endmsg, rgn->msg); break;
228 thawer.get (rgn->jailmap); 157 case KW_longname: f.get (rgn->longname); break;
229 break; 158 case KW_jail_map: f.get (rgn->jailmap); break;
159 case KW_jail_x: f.get (rgn->jailx); break;
160 case KW_jail_y: f.get (rgn->jaily); break;
161 case KW_portal_map: f.get (rgn->portalmap);break;
162 case KW_portal_x: f.get (rgn->portalx); break;
163 case KW_portal_y: f.get (rgn->portaly); break;
164 case KW_fallback: f.get (rgn->fallback); break;
165 case KW_chance: f.get (rgn->treasure_density); break;
230 166
231 case KW_jail_x:
232 thawer.get (rgn->jailx);
233 break;
234
235 case KW_jail_y:
236 thawer.get (rgn->jaily);
237 break;
238
239 case KW_msg: 167 case KW_randomitems:
240 thawer.get_ml (KW_endmsg, rgn->msg); 168 rgn->treasure = treasurelist::get (f.get_str ());
241 break;
242
243 case KW_fallback:
244 thawer.get (rgn->fallback);
245 break; 169 break;
246 170
247 case KW_end: 171 case KW_end:
172 f.next ();
173
174 // cannot use find as that will request the default region
175 for_all_regions (old)
176 if (old->name == rgn->name)
177 {
178 old->destroy ();
179 break;
180 }
181
182 // just append
183 regions.push_back (rgn);
248 return true; 184 return rgn;
185
186 case KW_ERROR:
187 rgn->set_key_text (f.kw_str, f.value);
188 //fprintf (stderr, "region addkv(%s,%s)\n", f.kw_str, f.value);//D
189 break;
249 190
250 default: 191 default:
251 if (!thawer.parse_error (kw, "region", rgn->name)) 192 if (!f.parse_error ("region", rgn->name))
193 {
194 rgn->destroy ();
252 return false; 195 return 0;
196 }
253 break; 197 break;
254 } 198 }
199
200 f.next ();
255 } 201 }
256} 202}
257 203
258/*
259 * First initialises the archtype hash-table (init_archetable()).
260 * Reads and parses the archetype file (with the first and second-pass
261 * functions).
262 * Then initialises treasures by calling load_treasures().
263 */
264void
265init_regions (void)
266{
267 char filename[MAX_BUF];
268 int comp;
269
270 if (!regions.size ())
271 {
272 // make sure one region is always available
273 region *rgn = new region;
274 rgn->name = "<builtin>";
275 rgn->longname = "Built-in Region";
276 regions.push_back (rgn);
277 }
278
279 sprintf (filename, "%s/%s/%s", settings.datadir, settings.mapdir, settings.regions);
280 LOG (llevDebug, "Reading regions from %s...\n", filename);
281
282 loader_region loader;
283
284 if (!loader.load (filename))
285 {
286 LOG (llevError, "Can't open regions file %s in init_regions.\n", filename);
287 return;
288 }
289
290 LOG (llevDebug, " done\n");
291}

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