1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001-2003,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001-2003,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
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43 | * if it can't find a matching name /or/ a fallback region it logs an info message |
43 | * if it can't find a matching name /or/ a fallback region it logs an info message |
44 | * message and returns NULL |
44 | * message and returns NULL |
45 | * used by the map parsing code. |
45 | * used by the map parsing code. |
46 | */ |
46 | */ |
47 | region * |
47 | region * |
48 | region::find (const char *name) |
48 | region::find (shstr_cmp name) |
49 | { |
49 | { |
50 | for_all_regions (rgn) |
50 | for_all_regions (rgn) |
51 | if (!strcmp (rgn->name, name)) |
51 | if (rgn->name == name) |
52 | return rgn; |
52 | return rgn; |
53 | |
53 | |
54 | LOG (llevError, "region called %s requested, but not found, using fallback.\n", name); |
54 | LOG (llevError, "region called %s requested, but not found, using fallback.\n", &name); |
55 | |
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56 | return default_region (); |
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57 | } |
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58 | |
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59 | /* |
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60 | * Tries to find a region that 'name' corresponds to. |
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61 | * It looks, in order, for: |
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62 | * an exact match to region name (case insensitive) |
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63 | * an exact match to longname (case insensitive) |
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64 | * a substring that matches to the longname (eg Kingdom) |
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65 | * a substring that matches to the region name (eg nav) |
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66 | * if it can find none of these it returns the first parentless region |
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67 | * (there should be only one of these - the top level one) |
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68 | * If we got a NULL, then just return the top level region |
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69 | * |
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70 | */ |
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71 | region * |
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72 | region::find_fuzzy (const char *name) |
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73 | { |
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74 | if (!name) |
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75 | return default_region (); |
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76 | |
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77 | char *p = strchr (name, '\n'); |
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78 | if (p) |
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79 | *p = '\0'; |
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80 | |
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81 | for_all_regions (rgn) |
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82 | if (!strcasecmp (rgn->name, name)) |
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83 | return rgn; |
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84 | |
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85 | for_all_regions (rgn) |
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86 | if (rgn->longname) |
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87 | if (!strcasecmp (rgn->longname, name)) |
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88 | return rgn; |
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89 | |
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90 | for_all_regions (rgn) |
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91 | if (rgn->longname) |
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92 | { |
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93 | if (strstr (rgn->longname, name)) |
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94 | return rgn; |
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95 | } |
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96 | |
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97 | for_all_regions (rgn) |
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98 | if (rgn->longname) |
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99 | { |
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100 | /* |
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101 | * This is not a bug, we want the region that is most identifiably a discrete |
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102 | * area in the game, eg if we have 'scor', we want to return 'scorn' and not |
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103 | * 'scornarena', regardless of their order on the list so we only look at those |
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104 | * regions with a longname set. |
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105 | */ |
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106 | if (strstr (rgn->name, name)) |
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107 | return rgn; |
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108 | } |
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109 | |
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110 | for_all_regions (rgn) |
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111 | { |
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112 | if (strstr (rgn->name, name)) |
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113 | return rgn; |
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114 | } |
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115 | |
55 | |
116 | return default_region (); |
56 | return default_region (); |
117 | } |
57 | } |
118 | |
58 | |
119 | void |
59 | void |
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132 | * if passed a NULL region returns -1 |
72 | * if passed a NULL region returns -1 |
133 | */ |
73 | */ |
134 | static int |
74 | static int |
135 | region_is_child_of_region (const region * child, const region * r) |
75 | region_is_child_of_region (const region * child, const region * r) |
136 | { |
76 | { |
137 | |
77 | if (!r) |
138 | if (r == NULL) |
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139 | return -1; |
78 | return -1; |
140 | |
79 | |
141 | if (child == NULL) |
80 | if (!child) |
142 | return 0; |
81 | return 0; |
143 | |
82 | |
144 | if (!strcmp (child->name, r->name)) |
83 | if (child->name == r->name) |
145 | return 1; |
84 | return 1; |
146 | |
85 | |
147 | else if (child->parent != NULL) |
86 | if (child->parent) |
148 | return region_is_child_of_region (child->parent, r); |
87 | return region_is_child_of_region (child->parent, r); |
149 | else |
88 | |
150 | return 0; |
89 | return 0; |
151 | } |
90 | } |
152 | |
91 | |
153 | /** Returns an object which is an exit through which the player represented by op should be |
92 | /** Returns an object which is an exit through which the player represented by op should be |
154 | * sent in order to be imprisoned. If there is no suitable place to which an exit can be |
93 | * sent in order to be imprisoned. If there is no suitable place to which an exit can be |
155 | * constructed, then NULL will be returned. The caller is responsible for freeing the object |
94 | * constructed, then NULL will be returned. The caller is responsible for freeing the object |
156 | * created by this function. |
95 | * created by this function. |
157 | */ |
96 | */ |
158 | object * |
97 | object * |
159 | get_jail_exit (object *op) |
98 | get_jail_exit (object *op) |
160 | { |
99 | { |
161 | region *reg; |
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162 | object *exit; |
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163 | |
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164 | if (op->type != PLAYER) |
100 | if (op->type != PLAYER) |
165 | { |
101 | { |
166 | LOG (llevError, "region.c: get_jail_exit called against non-player object.\n"); |
102 | LOG (llevError, "region.c: get_jail_exit called against non-player object.\n"); |
167 | return NULL; |
103 | return NULL; |
168 | } |
104 | } |
169 | |
105 | |
170 | reg = op->region (); |
106 | region *reg = op->region (); |
171 | while (reg) |
107 | while (reg) |
172 | { |
108 | { |
173 | if (reg->jailmap) |
109 | if (reg->jailmap) |
174 | { |
110 | { |
175 | exit = object::create (); |
111 | object *exit = object::create (); |
176 | EXIT_PATH (exit) = reg->jailmap; |
112 | EXIT_PATH (exit) = reg->jailmap; |
177 | /* damned exits reset savebed and remove teleports, so the prisoner can't escape */ |
113 | /* damned exits reset savebed and remove teleports, so the prisoner can't escape */ |
178 | SET_FLAG (exit, FLAG_DAMNED); |
114 | SET_FLAG (exit, FLAG_DAMNED); |
179 | EXIT_X (exit) = reg->jailx; |
115 | EXIT_X (exit) = reg->jailx; |
180 | EXIT_Y (exit) = reg->jaily; |
116 | EXIT_Y (exit) = reg->jaily; |