1 | /* |
1 | /* |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001-2003,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001-2003,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
… | |
… | |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * |
20 | * |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
22 | */ |
23 | |
23 | |
24 | #include <global.h> |
24 | #include <global.h> |
25 | #include <unistd.h> |
25 | #include <unistd.h> |
26 | |
26 | |
… | |
… | |
156 | * created by this function. |
156 | * created by this function. |
157 | */ |
157 | */ |
158 | object * |
158 | object * |
159 | get_jail_exit (object *op) |
159 | get_jail_exit (object *op) |
160 | { |
160 | { |
161 | region *reg; |
|
|
162 | object *exit; |
|
|
163 | |
|
|
164 | if (op->type != PLAYER) |
161 | if (op->type != PLAYER) |
165 | { |
162 | { |
166 | LOG (llevError, "region.c: get_jail_exit called against non-player object.\n"); |
163 | LOG (llevError, "region.c: get_jail_exit called against non-player object.\n"); |
167 | return NULL; |
164 | return NULL; |
168 | } |
165 | } |
169 | |
166 | |
170 | reg = op->region (); |
167 | region *reg = op->region (); |
171 | while (reg) |
168 | while (reg) |
172 | { |
169 | { |
173 | if (reg->jailmap) |
170 | if (reg->jailmap) |
174 | { |
171 | { |
175 | exit = object::create (); |
172 | object *exit = object::create (); |
176 | EXIT_PATH (exit) = reg->jailmap; |
173 | EXIT_PATH (exit) = reg->jailmap; |
177 | /* damned exits reset savebed and remove teleports, so the prisoner can't escape */ |
174 | /* damned exits reset savebed and remove teleports, so the prisoner can't escape */ |
178 | SET_FLAG (exit, FLAG_DAMNED); |
175 | SET_FLAG (exit, FLAG_DAMNED); |
179 | EXIT_X (exit) = reg->jailx; |
176 | EXIT_X (exit) = reg->jailx; |
180 | EXIT_Y (exit) = reg->jaily; |
177 | EXIT_Y (exit) = reg->jaily; |