1 | /* |
1 | /* |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001-2003,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001-2003,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
… | |
… | |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * |
20 | * |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
22 | */ |
23 | |
23 | |
24 | #include <global.h> |
24 | #include <global.h> |
25 | #include <unistd.h> |
25 | #include <unistd.h> |
26 | |
26 | |
… | |
… | |
43 | * if it can't find a matching name /or/ a fallback region it logs an info message |
43 | * if it can't find a matching name /or/ a fallback region it logs an info message |
44 | * message and returns NULL |
44 | * message and returns NULL |
45 | * used by the map parsing code. |
45 | * used by the map parsing code. |
46 | */ |
46 | */ |
47 | region * |
47 | region * |
48 | region::find (const char *name) |
48 | region::find (shstr_cmp name) |
49 | { |
49 | { |
50 | for_all_regions (rgn) |
50 | for_all_regions (rgn) |
51 | if (!strcmp (rgn->name, name)) |
51 | if (rgn->name == name) |
52 | return rgn; |
52 | return rgn; |
53 | |
53 | |
54 | LOG (llevError, "region called %s requested, but not found, using fallback.\n", name); |
54 | LOG (llevError, "region called %s requested, but not found, using fallback.\n", &name); |
55 | |
55 | |
56 | return default_region (); |
56 | return default_region (); |
57 | } |
57 | } |
58 | |
58 | |
59 | /* |
59 | /* |
… | |
… | |
72 | region::find_fuzzy (const char *name) |
72 | region::find_fuzzy (const char *name) |
73 | { |
73 | { |
74 | if (!name) |
74 | if (!name) |
75 | return default_region (); |
75 | return default_region (); |
76 | |
76 | |
|
|
77 | // TODO: bug, changes possibly const string |
77 | char *p = strchr (name, '\n'); |
78 | char *p = strchr (name, '\n'); |
78 | if (p) |
79 | if (p) |
79 | *p = '\0'; |
80 | *p = '\0'; |
80 | |
81 | |
81 | for_all_regions (rgn) |
82 | for_all_regions (rgn) |
82 | if (!strcasecmp (rgn->name, name)) |
83 | if (rgn->name.eq_nc (name)) |
83 | return rgn; |
|
|
84 | |
|
|
85 | for_all_regions (rgn) |
|
|
86 | if (rgn->longname) |
|
|
87 | if (!strcasecmp (rgn->longname, name)) |
|
|
88 | return rgn; |
84 | return rgn; |
89 | |
85 | |
90 | for_all_regions (rgn) |
86 | for_all_regions (rgn) |
91 | if (rgn->longname) |
87 | if (rgn->longname.eq_nc (name)) |
92 | { |
|
|
93 | if (strstr (rgn->longname, name)) |
|
|
94 | return rgn; |
88 | return rgn; |
95 | } |
|
|
96 | |
89 | |
97 | for_all_regions (rgn) |
90 | for_all_regions (rgn) |
98 | if (rgn->longname) |
91 | if (rgn->longname.contains (name)) |
99 | { |
92 | return rgn; |
|
|
93 | |
|
|
94 | for_all_regions (rgn) |
100 | /* |
95 | /* |
101 | * This is not a bug, we want the region that is most identifiably a discrete |
96 | * This is not a bug, we want the region that is most identifiably a discrete |
102 | * area in the game, eg if we have 'scor', we want to return 'scorn' and not |
97 | * area in the game, eg if we have 'scor', we want to return 'scorn' and not |
103 | * 'scornarena', regardless of their order on the list so we only look at those |
98 | * 'scornarena', regardless of their order on the list so we only look at those |
104 | * regions with a longname set. |
99 | * regions with a longname set. |
105 | */ |
100 | */ |
106 | if (strstr (rgn->name, name)) |
101 | if (rgn->longname && rgn->name.contains (name)) |
107 | return rgn; |
|
|
108 | } |
|
|
109 | |
|
|
110 | for_all_regions (rgn) |
|
|
111 | { |
|
|
112 | if (strstr (rgn->name, name)) |
|
|
113 | return rgn; |
102 | return rgn; |
114 | } |
103 | |
|
|
104 | for_all_regions (rgn) |
|
|
105 | if (rgn->name.contains (name)) |
|
|
106 | return rgn; |
115 | |
107 | |
116 | return default_region (); |
108 | return default_region (); |
117 | } |
109 | } |
118 | |
110 | |
119 | void |
111 | void |
… | |
… | |
132 | * if passed a NULL region returns -1 |
124 | * if passed a NULL region returns -1 |
133 | */ |
125 | */ |
134 | static int |
126 | static int |
135 | region_is_child_of_region (const region * child, const region * r) |
127 | region_is_child_of_region (const region * child, const region * r) |
136 | { |
128 | { |
137 | |
129 | if (!r) |
138 | if (r == NULL) |
|
|
139 | return -1; |
130 | return -1; |
140 | |
131 | |
141 | if (child == NULL) |
132 | if (!child) |
142 | return 0; |
133 | return 0; |
143 | |
134 | |
144 | if (!strcmp (child->name, r->name)) |
135 | if (child->name == r->name) |
145 | return 1; |
136 | return 1; |
146 | |
137 | |
147 | else if (child->parent != NULL) |
138 | if (child->parent) |
148 | return region_is_child_of_region (child->parent, r); |
139 | return region_is_child_of_region (child->parent, r); |
149 | else |
140 | |
150 | return 0; |
141 | return 0; |
151 | } |
142 | } |
152 | |
143 | |
153 | /** Returns an object which is an exit through which the player represented by op should be |
144 | /** Returns an object which is an exit through which the player represented by op should be |
154 | * sent in order to be imprisoned. If there is no suitable place to which an exit can be |
145 | * sent in order to be imprisoned. If there is no suitable place to which an exit can be |
155 | * constructed, then NULL will be returned. The caller is responsible for freeing the object |
146 | * constructed, then NULL will be returned. The caller is responsible for freeing the object |
156 | * created by this function. |
147 | * created by this function. |
157 | */ |
148 | */ |
158 | object * |
149 | object * |
159 | get_jail_exit (object *op) |
150 | get_jail_exit (object *op) |
160 | { |
151 | { |
161 | region *reg; |
|
|
162 | object *exit; |
|
|
163 | |
|
|
164 | if (op->type != PLAYER) |
152 | if (op->type != PLAYER) |
165 | { |
153 | { |
166 | LOG (llevError, "region.c: get_jail_exit called against non-player object.\n"); |
154 | LOG (llevError, "region.c: get_jail_exit called against non-player object.\n"); |
167 | return NULL; |
155 | return NULL; |
168 | } |
156 | } |
169 | |
157 | |
170 | reg = op->region (); |
158 | region *reg = op->region (); |
171 | while (reg) |
159 | while (reg) |
172 | { |
160 | { |
173 | if (reg->jailmap) |
161 | if (reg->jailmap) |
174 | { |
162 | { |
175 | exit = object::create (); |
163 | object *exit = object::create (); |
176 | EXIT_PATH (exit) = reg->jailmap; |
164 | EXIT_PATH (exit) = reg->jailmap; |
177 | /* damned exits reset savebed and remove teleports, so the prisoner can't escape */ |
165 | /* damned exits reset savebed and remove teleports, so the prisoner can't escape */ |
178 | SET_FLAG (exit, FLAG_DAMNED); |
166 | SET_FLAG (exit, FLAG_DAMNED); |
179 | EXIT_X (exit) = reg->jailx; |
167 | EXIT_X (exit) = reg->jailx; |
180 | EXIT_Y (exit) = reg->jaily; |
168 | EXIT_Y (exit) = reg->jaily; |