--- deliantra/server/common/region.C 2007/11/08 19:43:23 1.37 +++ deliantra/server/common/region.C 2008/05/04 15:23:04 1.38 @@ -158,21 +158,18 @@ object * get_jail_exit (object *op) { - region *reg; - object *exit; - if (op->type != PLAYER) { LOG (llevError, "region.c: get_jail_exit called against non-player object.\n"); return NULL; } - reg = op->region (); + region *reg = op->region (); while (reg) { if (reg->jailmap) { - exit = object::create (); + object *exit = object::create (); EXIT_PATH (exit) = reg->jailmap; /* damned exits reset savebed and remove teleports, so the prisoner can't escape */ SET_FLAG (exit, FLAG_DAMNED);