1 | /* |
1 | /* |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001-2003,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001-2003,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
… | |
… | |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * |
20 | * |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
22 | */ |
23 | |
23 | |
24 | #include <global.h> |
24 | #include <global.h> |
25 | #include <unistd.h> |
25 | #include <unistd.h> |
26 | |
26 | |
… | |
… | |
132 | * if passed a NULL region returns -1 |
132 | * if passed a NULL region returns -1 |
133 | */ |
133 | */ |
134 | static int |
134 | static int |
135 | region_is_child_of_region (const region * child, const region * r) |
135 | region_is_child_of_region (const region * child, const region * r) |
136 | { |
136 | { |
137 | |
137 | if (!r) |
138 | if (r == NULL) |
|
|
139 | return -1; |
138 | return -1; |
140 | |
139 | |
141 | if (child == NULL) |
140 | if (!child) |
142 | return 0; |
141 | return 0; |
143 | |
142 | |
144 | if (!strcmp (child->name, r->name)) |
143 | if (child->name == r->name) |
145 | return 1; |
144 | return 1; |
146 | |
145 | |
147 | else if (child->parent != NULL) |
146 | if (child->parent) |
148 | return region_is_child_of_region (child->parent, r); |
147 | return region_is_child_of_region (child->parent, r); |
149 | else |
148 | |
150 | return 0; |
149 | return 0; |
151 | } |
150 | } |
152 | |
151 | |
153 | /** Returns an object which is an exit through which the player represented by op should be |
152 | /** Returns an object which is an exit through which the player represented by op should be |
154 | * sent in order to be imprisoned. If there is no suitable place to which an exit can be |
153 | * sent in order to be imprisoned. If there is no suitable place to which an exit can be |
155 | * constructed, then NULL will be returned. The caller is responsible for freeing the object |
154 | * constructed, then NULL will be returned. The caller is responsible for freeing the object |
156 | * created by this function. |
155 | * created by this function. |
157 | */ |
156 | */ |
158 | object * |
157 | object * |
159 | get_jail_exit (object *op) |
158 | get_jail_exit (object *op) |
160 | { |
159 | { |
161 | region *reg; |
|
|
162 | object *exit; |
|
|
163 | |
|
|
164 | if (op->type != PLAYER) |
160 | if (op->type != PLAYER) |
165 | { |
161 | { |
166 | LOG (llevError, "region.c: get_jail_exit called against non-player object.\n"); |
162 | LOG (llevError, "region.c: get_jail_exit called against non-player object.\n"); |
167 | return NULL; |
163 | return NULL; |
168 | } |
164 | } |
169 | |
165 | |
170 | reg = op->region (); |
166 | region *reg = op->region (); |
171 | while (reg) |
167 | while (reg) |
172 | { |
168 | { |
173 | if (reg->jailmap) |
169 | if (reg->jailmap) |
174 | { |
170 | { |
175 | exit = object::create (); |
171 | object *exit = object::create (); |
176 | EXIT_PATH (exit) = reg->jailmap; |
172 | EXIT_PATH (exit) = reg->jailmap; |
177 | /* damned exits reset savebed and remove teleports, so the prisoner can't escape */ |
173 | /* damned exits reset savebed and remove teleports, so the prisoner can't escape */ |
178 | SET_FLAG (exit, FLAG_DAMNED); |
174 | SET_FLAG (exit, FLAG_DAMNED); |
179 | EXIT_X (exit) = reg->jailx; |
175 | EXIT_X (exit) = reg->jailx; |
180 | EXIT_Y (exit) = reg->jaily; |
176 | EXIT_Y (exit) = reg->jaily; |
… | |
… | |
237 | // just append |
233 | // just append |
238 | regions.push_back (rgn); |
234 | regions.push_back (rgn); |
239 | return rgn; |
235 | return rgn; |
240 | |
236 | |
241 | case KW_ERROR: |
237 | case KW_ERROR: |
242 | rgn->set_key (f.kw_str, f.value); |
238 | rgn->set_key_text (f.kw_str, f.value); |
243 | //fprintf (stderr, "region addkv(%s,%s)\n", f.kw_str, f.value);//D |
239 | //fprintf (stderr, "region addkv(%s,%s)\n", f.kw_str, f.value);//D |
244 | break; |
240 | break; |
245 | |
241 | |
246 | default: |
242 | default: |
247 | if (!f.parse_error ("region", rgn->name)) |
243 | if (!f.parse_error ("region", rgn->name)) |