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/cvs/deliantra/server/common/region.C
Revision: 1.20
Committed: Mon Jan 29 15:04:21 2007 UTC (17 years, 4 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.19: +94 -145 lines
Log Message:
rewrote region parser, changed region fileformat a bit

File Contents

# Content
1 /*
2 * CrossFire, A Multiplayer game for X-windows
3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5 * Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen
7 *
8 * This program is free software; you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de>
23 */
24
25 #include <global.h>
26 #include <unistd.h>
27
28 region *
29 region::default_region ()
30 {
31 for (region *reg = first_region; reg; reg = reg->next)
32 if (reg->fallback)
33 return reg;
34
35 return first_region;
36 }
37
38 /*
39 * Pass a char array, returns a pointer to the region of the same name.
40 * if it can't find a region of the same name it returns the first region
41 * with the 'fallback' property set.
42 * if it can't find a matching name /or/ a fallback region it logs an info message
43 * message and returns NULL
44 * used by the map parsing code.
45 */
46 region *
47 region::find (const char *name)
48 {
49 for (region *reg = first_region; reg; reg = reg->next)
50 if (!strcmp (reg->name, name))
51 return reg;
52
53 LOG (llevError, "region called %s requested, but not found, using fallback.\n", name);
54
55 return default_region ();
56 }
57
58 /*
59 * Tries to find a region that 'name' corresponds to.
60 * It looks, in order, for:
61 * an exact match to region name (case insensitive)
62 * an exact match to longname (case insensitive)
63 * a substring that matches to the longname (eg Kingdom)
64 * a substring that matches to the region name (eg nav)
65 * if it can find none of these it returns the first parentless region
66 * (there should be only one of these - the top level one)
67 * If we got a NULL, then just return the top level region
68 *
69 */
70 region *
71 region::find_fuzzy (const char *name)
72 {
73 region *reg;
74 char *substr;
75 char *p;
76
77 if (name == NULL)
78 {
79 for (reg = first_region; reg->parent; reg = reg->parent)
80 ;
81
82 return reg;
83 }
84
85 p = strchr (name, '\n');
86 if (p)
87 *p = '\0';
88
89 for (reg = first_region; reg; reg = reg->next)
90 if (!strcasecmp (reg->name, name))
91 return reg;
92
93 for (reg = first_region; reg; reg = reg->next)
94 if (reg->longname)
95 if (!strcasecmp (reg->longname, name))
96 return reg;
97
98 substr = NULL;
99 for (reg = first_region; reg; reg = reg->next)
100 if (reg->longname)
101 {
102 substr = strstr (reg->longname, name);
103 if (substr)
104 return reg;
105 }
106
107 for (reg = first_region; reg; reg = reg->next)
108 if (reg->longname)
109 {
110 /*
111 * This is not a bug, we want the region that is most identifiably a discrete
112 * area in the game, eg if we have 'scor', we want to return 'scorn' and not
113 * 'scornarena', regardless of their order on the list so we only look at those
114 * regions with a longname set.
115 */
116 substr = strstr (reg->name, name);
117 if (substr)
118 return reg;
119 }
120
121 for (reg = first_region; reg; reg = reg->next)
122 {
123 substr = strstr (reg->name, name);
124 if (substr)
125 return reg;
126 }
127
128 /* if we are still here, we are going to have to give up, and give the top level region */
129 for (reg = first_region; reg->parent; reg = reg->parent)
130 ;
131
132 return reg;
133 }
134
135 /*
136 * returns 1 if the player is in the region reg, or a child region thereof
137 * otherwise returns 0
138 * if passed a NULL region returns -1
139 */
140
141 static int
142 region_is_child_of_region (const region * child, const region * r)
143 {
144
145 if (r == NULL)
146 return -1;
147
148 if (child == NULL)
149 return 0;
150
151 if (!strcmp (child->name, r->name))
152 return 1;
153
154 else if (child->parent != NULL)
155 return region_is_child_of_region (child->parent, r);
156 else
157 return 0;
158 }
159
160 /** Returns an object which is an exit through which the player represented by op should be
161 * sent in order to be imprisoned. If there is no suitable place to which an exit can be
162 * constructed, then NULL will be returned. The caller is responsible for freeing the object
163 * created by this function.
164 */
165 object *
166 get_jail_exit (object *op)
167 {
168 region *reg;
169 object *exit;
170
171 if (op->type != PLAYER)
172 {
173 LOG (llevError, "region.c: get_jail_exit called against non-player object.\n");
174 return NULL;
175 }
176
177 reg = op->region ();
178 while (reg)
179 {
180 if (reg->jailmap)
181 {
182 exit = object::create ();
183 EXIT_PATH (exit) = reg->jailmap;
184 /* damned exits reset savebed and remove teleports, so the prisoner can't escape */
185 SET_FLAG (exit, FLAG_DAMNED);
186 EXIT_X (exit) = reg->jailx;
187 EXIT_Y (exit) = reg->jaily;
188 return exit;
189 }
190 else
191 reg = reg->parent;
192 }
193
194 LOG (llevDebug, "No suitable jailmap for region %s was found.\n", &reg->name);
195 return NULL;
196 }
197
198 static void
199 assign_region_parents (void)
200 {
201 region *reg;
202 uint32 parent_count = 0;
203 uint32 region_count = 0;
204
205 for (reg = first_region; reg && reg->next; reg = reg->next)
206 {
207 if (reg->parent_name)
208 {
209 reg->parent = region::find (reg->parent_name);
210 parent_count++;
211 }
212
213 region_count++;
214 }
215
216 LOG (llevDebug, "Assigned %u regions with %u parents.\n", region_count, parent_count);
217 }
218
219 /*
220 * Reads/parses the region file, and copies into a linked list
221 * of region structs.
222 */
223 static bool
224 parse_regions (object_thawer &fp)
225 {
226 region *newreg;
227 region *reg;
228
229 newreg = NULL;
230 for (;;)
231 {
232 keyword kw = fp.get_kv ();
233
234 switch (kw)
235 {
236 case KW_EOF:
237 if (newreg)
238 {
239 LOG (llevError, "%s: end of file while reading regions.\n", fp.name);
240 return false;
241 }
242 else
243 return true;
244
245 case KW_end:
246 /* Place this new region last on the list, if the list is empty put it first */
247 for (reg = first_region; reg && reg->next; reg = reg->next)
248 ;
249
250 if (!reg)
251 first_region = newreg;
252 else
253 reg->next = newreg;
254
255 newreg = 0;
256 break;
257
258 default:
259 case KW_ERROR:
260 LOG (llevError, "%s: skipping errornous line (%s) while reading regions.\n", fp.name, fp.last_keyword);
261 break;
262
263 case KW_region:
264 newreg = new region;
265 fp.get (newreg->name);
266 break;
267
268 case KW_parent:
269 /*
270 * Note that this is in the initialisation code, so we don't actually
271 * assign the pointer to the parent yet, because it might not have been
272 * parsed.
273 */
274 fp.get (newreg->parent_name);
275 break;
276
277 case KW_longname:
278 newreg->longname = strdup (fp.get_str ());
279 break;
280
281 case KW_jail_map:
282 fp.get (newreg->jailmap);
283 break;
284
285 case KW_jail_x:
286 fp.get (newreg->jailx);
287 break;
288
289 case KW_jail_y:
290 fp.get (newreg->jaily);
291 break;
292
293 case KW_msg:
294 fp.get_ml (KW_endmsg, newreg->msg);
295 break;
296
297 case KW_fallback:
298 fp.get (newreg->fallback);
299 break;
300
301 case KW_nomore:
302 /* we have reached the end of the region specs.... */
303 return true;
304 }
305 }
306 }
307
308 /*
309 * First initialises the archtype hash-table (init_archetable()).
310 * Reads and parses the archetype file (with the first and second-pass
311 * functions).
312 * Then initialises treasures by calling load_treasures().
313 */
314 void
315 init_regions (void)
316 {
317 char filename[MAX_BUF];
318 int comp;
319
320 if (first_region != NULL) /* Only do this once */
321 return;
322
323 // make sure one region is always available
324 first_region = new region;
325 first_region->name = "<builtin>";
326 first_region->longname = strdup ("Built-in Region");
327
328 sprintf (filename, "%s/%s/%s", settings.datadir, settings.mapdir, settings.regions);
329 LOG (llevDebug, "Reading regions from %s...\n", filename);
330
331 object_thawer fp (filename);
332
333 if (!fp)
334 {
335 LOG (llevError, " Can't open regions file %s in init_regions.\n", filename);
336 return;
337 }
338
339 parse_regions (fp);
340
341 assign_region_parents ();
342 LOG (llevDebug, " done\n");
343 }