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/cvs/deliantra/server/common/region.C
Revision: 1.25
Committed: Thu Feb 15 21:07:48 2007 UTC (17 years, 3 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.24: +37 -41 lines
Log Message:
- use a simpler, less fancy loader base design (basically a one-line-lookahead
  top-down parser).

File Contents

# Content
1 /*
2 * CrossFire, A Multiplayer game for X-windows
3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5 * Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen
7 *
8 * This program is free software; you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de>
23 */
24
25 #include <global.h>
26 #include <unistd.h>
27
28 #include "loader.h"
29
30 regionvec regions;
31
32 region *
33 region::default_region ()
34 {
35 for_all_regions (rgn)
36 if (rgn->fallback)
37 return rgn;
38
39 return regions [0];
40 }
41
42 /*
43 * Pass a char array, returns a pointer to the region of the same name.
44 * if it can't find a region of the same name it returns the first region
45 * with the 'fallback' property set.
46 * if it can't find a matching name /or/ a fallback region it logs an info message
47 * message and returns NULL
48 * used by the map parsing code.
49 */
50 region *
51 region::find (const char *name)
52 {
53 for_all_regions (rgn)
54 if (!strcmp (rgn->name, name))
55 return rgn;
56
57 LOG (llevError, "region called %s requested, but not found, using fallback.\n", name);
58
59 return default_region ();
60 }
61
62 /*
63 * Tries to find a region that 'name' corresponds to.
64 * It looks, in order, for:
65 * an exact match to region name (case insensitive)
66 * an exact match to longname (case insensitive)
67 * a substring that matches to the longname (eg Kingdom)
68 * a substring that matches to the region name (eg nav)
69 * if it can find none of these it returns the first parentless region
70 * (there should be only one of these - the top level one)
71 * If we got a NULL, then just return the top level region
72 *
73 */
74 region *
75 region::find_fuzzy (const char *name)
76 {
77 if (!name)
78 return default_region ();
79
80 char *p = strchr (name, '\n');
81 if (p)
82 *p = '\0';
83
84 for_all_regions (rgn)
85 if (!strcasecmp (rgn->name, name))
86 return rgn;
87
88 for_all_regions (rgn)
89 if (rgn->longname)
90 if (!strcasecmp (rgn->longname, name))
91 return rgn;
92
93 for_all_regions (rgn)
94 if (rgn->longname)
95 {
96 if (strstr (rgn->longname, name))
97 return rgn;
98 }
99
100 for_all_regions (rgn)
101 if (rgn->longname)
102 {
103 /*
104 * This is not a bug, we want the region that is most identifiably a discrete
105 * area in the game, eg if we have 'scor', we want to return 'scorn' and not
106 * 'scornarena', regardless of their order on the list so we only look at those
107 * regions with a longname set.
108 */
109 if (strstr (rgn->name, name))
110 return rgn;
111 }
112
113 for_all_regions (rgn)
114 {
115 if (strstr (rgn->name, name))
116 return rgn;
117 }
118
119 return default_region ();
120 }
121
122 /*
123 * returns 1 if the player is in the region reg, or a child region thereof
124 * otherwise returns 0
125 * if passed a NULL region returns -1
126 */
127
128 static int
129 region_is_child_of_region (const region * child, const region * r)
130 {
131
132 if (r == NULL)
133 return -1;
134
135 if (child == NULL)
136 return 0;
137
138 if (!strcmp (child->name, r->name))
139 return 1;
140
141 else if (child->parent != NULL)
142 return region_is_child_of_region (child->parent, r);
143 else
144 return 0;
145 }
146
147 /** Returns an object which is an exit through which the player represented by op should be
148 * sent in order to be imprisoned. If there is no suitable place to which an exit can be
149 * constructed, then NULL will be returned. The caller is responsible for freeing the object
150 * created by this function.
151 */
152 object *
153 get_jail_exit (object *op)
154 {
155 region *reg;
156 object *exit;
157
158 if (op->type != PLAYER)
159 {
160 LOG (llevError, "region.c: get_jail_exit called against non-player object.\n");
161 return NULL;
162 }
163
164 reg = op->region ();
165 while (reg)
166 {
167 if (reg->jailmap)
168 {
169 exit = object::create ();
170 EXIT_PATH (exit) = reg->jailmap;
171 /* damned exits reset savebed and remove teleports, so the prisoner can't escape */
172 SET_FLAG (exit, FLAG_DAMNED);
173 EXIT_X (exit) = reg->jailx;
174 EXIT_Y (exit) = reg->jaily;
175 return exit;
176 }
177 else
178 reg = reg->parent;
179 }
180
181 LOG (llevError, "No suitable jailmap for region %s was found.\n", &reg->name);
182
183 return 0;
184 }
185
186 region *
187 region::load (object_f &f)
188 {
189 region *rgn = new region;
190 f.get (rgn->name);
191 f.next_kv ();
192
193 for (;;)
194 {
195 switch (f.kw)
196 {
197 case KW_parent:
198 rgn->parent = region::find (f.get_str ());
199 break;
200
201 case KW_longname:
202 f.get (rgn->longname);
203 break;
204
205 case KW_jail_map:
206 f.get (rgn->jailmap);
207 break;
208
209 case KW_jail_x:
210 f.get (rgn->jailx);
211 break;
212
213 case KW_jail_y:
214 f.get (rgn->jaily);
215 break;
216
217 case KW_msg:
218 f.get_ml (KW_endmsg, rgn->msg);
219 break;
220
221 case KW_fallback:
222 f.get (rgn->fallback);
223 break;
224
225 case KW_end:
226 for_all_regions (old)
227 if (old->name == rgn->name)
228 {
229 // replace, copy new values (ugly)
230 rgn->index = old->index;
231 *old = *rgn;
232 delete rgn;
233
234 return old;
235 }
236
237 // just append
238 regions.push_back (rgn);
239 return rgn;
240
241 default:
242 if (!f.parse_error ("region", rgn->name))
243 {
244 delete rgn;
245 return 0;
246 }
247 break;
248 }
249
250 f.next_kv ();
251 }
252 }
253
254 /*
255 * First initialises the archtype hash-table (init_archetable()).
256 * Reads and parses the archetype file (with the first and second-pass
257 * functions).
258 * Then initialises treasures by calling load_treasures().
259 */
260 void
261 init_regions (void)
262 {
263 if (!regions.size ())
264 {
265 // make sure one region is always available
266 region *rgn = new region;
267 rgn->name = "<builtin>";
268 rgn->longname = "Built-in Region";
269 regions.push_back (rgn);
270 }
271 }
272