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/cvs/deliantra/server/common/region.C
Revision: 1.31
Committed: Tue May 22 10:49:59 2007 UTC (17 years ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: rel-2_1
Changes since 1.30: +11 -8 lines
Log Message:
- fix players frozen on movers
- allow overriding of existing spells

implement town portal:
- new fields portasl_maap|x|y for regions
- new ext town_portsla completelyx implementing it
- some debugging code, some check code

File Contents

# Content
1 /*
2 * CrossFire, A Multiplayer game
3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5 * Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen
7 *
8 * This program is free software; you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de>
23 */
24
25 #include <global.h>
26 #include <unistd.h>
27
28 regionvec regions;
29
30 region *
31 region::default_region ()
32 {
33 for_all_regions (rgn)
34 if (rgn->fallback)
35 return rgn;
36
37 return regions [0];
38 }
39
40 /*
41 * Pass a char array, returns a pointer to the region of the same name.
42 * if it can't find a region of the same name it returns the first region
43 * with the 'fallback' property set.
44 * if it can't find a matching name /or/ a fallback region it logs an info message
45 * message and returns NULL
46 * used by the map parsing code.
47 */
48 region *
49 region::find (const char *name)
50 {
51 for_all_regions (rgn)
52 if (!strcmp (rgn->name, name))
53 return rgn;
54
55 LOG (llevError, "region called %s requested, but not found, using fallback.\n", name);
56
57 return default_region ();
58 }
59
60 /*
61 * Tries to find a region that 'name' corresponds to.
62 * It looks, in order, for:
63 * an exact match to region name (case insensitive)
64 * an exact match to longname (case insensitive)
65 * a substring that matches to the longname (eg Kingdom)
66 * a substring that matches to the region name (eg nav)
67 * if it can find none of these it returns the first parentless region
68 * (there should be only one of these - the top level one)
69 * If we got a NULL, then just return the top level region
70 *
71 */
72 region *
73 region::find_fuzzy (const char *name)
74 {
75 if (!name)
76 return default_region ();
77
78 char *p = strchr (name, '\n');
79 if (p)
80 *p = '\0';
81
82 for_all_regions (rgn)
83 if (!strcasecmp (rgn->name, name))
84 return rgn;
85
86 for_all_regions (rgn)
87 if (rgn->longname)
88 if (!strcasecmp (rgn->longname, name))
89 return rgn;
90
91 for_all_regions (rgn)
92 if (rgn->longname)
93 {
94 if (strstr (rgn->longname, name))
95 return rgn;
96 }
97
98 for_all_regions (rgn)
99 if (rgn->longname)
100 {
101 /*
102 * This is not a bug, we want the region that is most identifiably a discrete
103 * area in the game, eg if we have 'scor', we want to return 'scorn' and not
104 * 'scornarena', regardless of their order on the list so we only look at those
105 * regions with a longname set.
106 */
107 if (strstr (rgn->name, name))
108 return rgn;
109 }
110
111 for_all_regions (rgn)
112 {
113 if (strstr (rgn->name, name))
114 return rgn;
115 }
116
117 return default_region ();
118 }
119
120 /*
121 * returns 1 if the player is in the region reg, or a child region thereof
122 * otherwise returns 0
123 * if passed a NULL region returns -1
124 */
125
126 static int
127 region_is_child_of_region (const region * child, const region * r)
128 {
129
130 if (r == NULL)
131 return -1;
132
133 if (child == NULL)
134 return 0;
135
136 if (!strcmp (child->name, r->name))
137 return 1;
138
139 else if (child->parent != NULL)
140 return region_is_child_of_region (child->parent, r);
141 else
142 return 0;
143 }
144
145 /** Returns an object which is an exit through which the player represented by op should be
146 * sent in order to be imprisoned. If there is no suitable place to which an exit can be
147 * constructed, then NULL will be returned. The caller is responsible for freeing the object
148 * created by this function.
149 */
150 object *
151 get_jail_exit (object *op)
152 {
153 region *reg;
154 object *exit;
155
156 if (op->type != PLAYER)
157 {
158 LOG (llevError, "region.c: get_jail_exit called against non-player object.\n");
159 return NULL;
160 }
161
162 reg = op->region ();
163 while (reg)
164 {
165 if (reg->jailmap)
166 {
167 exit = object::create ();
168 EXIT_PATH (exit) = reg->jailmap;
169 /* damned exits reset savebed and remove teleports, so the prisoner can't escape */
170 SET_FLAG (exit, FLAG_DAMNED);
171 EXIT_X (exit) = reg->jailx;
172 EXIT_Y (exit) = reg->jaily;
173 return exit;
174 }
175 else
176 reg = reg->parent;
177 }
178
179 LOG (llevError, "No suitable jailmap for region %s was found.\n", &reg->name);
180
181 return 0;
182 }
183
184 region *
185 region::read (object_thawer &f)
186 {
187 assert (f.kw == KW_region);
188
189 region *rgn = new region;
190 f.get (rgn->name);
191 f.next ();
192
193 for (;;)
194 {
195 switch (f.kw)
196 {
197 case KW_parent:
198 rgn->parent = region::find (f.get_str ());
199 break;
200
201 case KW_msg: f.get_ml (KW_endmsg, rgn->msg); break;
202 case KW_longname: f.get (rgn->longname); break;
203 case KW_match: f.get (rgn->match); break;
204 case KW_jail_map: f.get (rgn->jailmap); break;
205 case KW_jail_x: f.get (rgn->jailx); break;
206 case KW_jail_y: f.get (rgn->jaily); break;
207 case KW_portal_map: f.get (rgn->portalmap);break;
208 case KW_portal_x: f.get (rgn->portalx); break;
209 case KW_portal_y: f.get (rgn->portaly); break;
210 case KW_fallback: f.get (rgn->fallback); break;
211 case KW_chance: f.get (rgn->treasure_density); break;
212
213 case KW_randomitems:
214 rgn->treasure = treasurelist::get (f.get_str ());
215 break;
216
217 case KW_end:
218 f.next ();
219
220 for_all_regions (old)
221 if (old->name == rgn->name)
222 {
223 // replace, copy new values (ugly)
224 rgn->index = old->index;
225 *old = *rgn;
226 delete rgn;
227
228 return old;
229 }
230
231 // just append
232 regions.push_back (rgn);
233 return rgn;
234
235 default:
236 if (!f.parse_error ("region", rgn->name))
237 {
238 delete rgn;
239 return 0;
240 }
241 break;
242 }
243
244 f.next ();
245 }
246 }
247
248 /*
249 * First initialises the archtype hash-table (init_archetable()).
250 * Reads and parses the archetype file (with the first and second-pass
251 * functions).
252 */
253 void
254 init_regions (void)
255 {
256 if (!regions.size ())
257 {
258 // make sure one region is always available
259 region *rgn = new region;
260 rgn->name = "<builtin>";
261 rgn->longname = "Built-in Region";
262 regions.push_back (rgn);
263 }
264 }
265