/* * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. * * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team * Copyright (©) 2001-2003,2007 Mark Wedel & Crossfire Development Team * Copyright (©) 1992,2007 Frank Tore Johansen * * Crossfire TRT is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * The authors can be reached via e-mail to */ #include #include regionvec regions; region * region::default_region () { for_all_regions (rgn) if (rgn->fallback) return rgn; return regions [0]; } /* * Pass a char array, returns a pointer to the region of the same name. * if it can't find a region of the same name it returns the first region * with the 'fallback' property set. * if it can't find a matching name /or/ a fallback region it logs an info message * message and returns NULL * used by the map parsing code. */ region * region::find (const char *name) { for_all_regions (rgn) if (!strcmp (rgn->name, name)) return rgn; LOG (llevError, "region called %s requested, but not found, using fallback.\n", name); return default_region (); } /* * Tries to find a region that 'name' corresponds to. * It looks, in order, for: * an exact match to region name (case insensitive) * an exact match to longname (case insensitive) * a substring that matches to the longname (eg Kingdom) * a substring that matches to the region name (eg nav) * if it can find none of these it returns the first parentless region * (there should be only one of these - the top level one) * If we got a NULL, then just return the top level region * */ region * region::find_fuzzy (const char *name) { if (!name) return default_region (); char *p = strchr (name, '\n'); if (p) *p = '\0'; for_all_regions (rgn) if (!strcasecmp (rgn->name, name)) return rgn; for_all_regions (rgn) if (rgn->longname) if (!strcasecmp (rgn->longname, name)) return rgn; for_all_regions (rgn) if (rgn->longname) { if (strstr (rgn->longname, name)) return rgn; } for_all_regions (rgn) if (rgn->longname) { /* * This is not a bug, we want the region that is most identifiably a discrete * area in the game, eg if we have 'scor', we want to return 'scorn' and not * 'scornarena', regardless of their order on the list so we only look at those * regions with a longname set. */ if (strstr (rgn->name, name)) return rgn; } for_all_regions (rgn) { if (strstr (rgn->name, name)) return rgn; } return default_region (); } /* * returns 1 if the player is in the region reg, or a child region thereof * otherwise returns 0 * if passed a NULL region returns -1 */ static int region_is_child_of_region (const region * child, const region * r) { if (r == NULL) return -1; if (child == NULL) return 0; if (!strcmp (child->name, r->name)) return 1; else if (child->parent != NULL) return region_is_child_of_region (child->parent, r); else return 0; } /** Returns an object which is an exit through which the player represented by op should be * sent in order to be imprisoned. If there is no suitable place to which an exit can be * constructed, then NULL will be returned. The caller is responsible for freeing the object * created by this function. */ object * get_jail_exit (object *op) { region *reg; object *exit; if (op->type != PLAYER) { LOG (llevError, "region.c: get_jail_exit called against non-player object.\n"); return NULL; } reg = op->region (); while (reg) { if (reg->jailmap) { exit = object::create (); EXIT_PATH (exit) = reg->jailmap; /* damned exits reset savebed and remove teleports, so the prisoner can't escape */ SET_FLAG (exit, FLAG_DAMNED); EXIT_X (exit) = reg->jailx; EXIT_Y (exit) = reg->jaily; return exit; } else reg = reg->parent; } LOG (llevError, "No suitable jailmap for region %s was found.\n", ®->name); return 0; } region * region::read (object_thawer &f) { assert (f.kw == KW_region); region *rgn = new region; f.get (rgn->name); f.next (); for (;;) { switch (f.kw) { case KW_parent: rgn->parent = region::find (f.get_str ()); break; case KW_msg: f.get_ml (KW_endmsg, rgn->msg); break; case KW_longname: f.get (rgn->longname); break; case KW_jail_map: f.get (rgn->jailmap); break; case KW_jail_x: f.get (rgn->jailx); break; case KW_jail_y: f.get (rgn->jaily); break; case KW_portal_map: f.get (rgn->portalmap);break; case KW_portal_x: f.get (rgn->portalx); break; case KW_portal_y: f.get (rgn->portaly); break; case KW_fallback: f.get (rgn->fallback); break; case KW_chance: f.get (rgn->treasure_density); break; case KW_randomitems: rgn->treasure = treasurelist::get (f.get_str ()); break; case KW_end: f.next (); for_all_regions (old) if (old->name == rgn->name) { // replace, copy new values (ugly) rgn->index = old->index; *old = *rgn; delete rgn; return old; } // just append regions.push_back (rgn); return rgn; case KW_ERROR: rgn->set_key (f.kw_str, f.value); //fprintf (stderr, "region addkv(%s,%s)\n", f.kw_str, f.value);//D break; default: if (!f.parse_error ("region", rgn->name)) { delete rgn; return 0; } break; } f.next (); } } /* * First initialises the archtype hash-table (init_archetable()). * Reads and parses the archetype file (with the first and second-pass * functions). */ void init_regions (void) { if (!regions.size ()) { // make sure one region is always available region *rgn = new region; rgn->name = ""; rgn->longname = "Built-in Region"; regions.push_back (rgn); } }