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/cvs/deliantra/server/common/rng.C
Revision: 1.1
Committed: Fri Jul 2 02:00:47 2010 UTC (13 years, 10 months ago) by root
Content type: text/plain
Branch: MAIN
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File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 *
6 * Deliantra is free software: you can redistribute it and/or modify it under
7 * the terms of the Affero GNU General Public License as published by the
8 * Free Software Foundation, either version 3 of the License, or (at your
9 * option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the Affero GNU General Public License
17 * and the GNU General Public License along with this program. If not, see
18 * <http://www.gnu.org/licenses/>.
19 *
20 * The authors can be reached via e-mail to <support@deliantra.net>
21 */
22
23 #include <global.h>
24
25 rand_gen rndm, rmg_rndm;
26
27 void noinline
28 tausworthe_random_generator::seed (uint32_t seed)
29 {
30 state [0] = seed * 69069U; if (state [0] < 2U) state [0] += 2U;
31 state [1] = state [0] * 69069U; if (state [1] < 8U) state [1] += 8U;
32 state [2] = state [1] * 69069U; if (state [2] < 16U) state [2] += 16U;
33 state [3] = state [2] * 69069U; if (state [3] < 128U) state [3] += 128U;
34
35 for (int i = 11; --i; )
36 next ();
37 }
38
39 uint32_t
40 tausworthe_random_generator::next ()
41 {
42 state [0] = ((state [0] & 0xFFFFFFFEU) << 18U) ^ (((state [0] << 6U) ^ state [0]) >> 13U);
43 state [1] = ((state [1] & 0xFFFFFFF8U) << 2U) ^ (((state [1] << 2U) ^ state [1]) >> 27U);
44 state [2] = ((state [2] & 0xFFFFFFF0U) << 7U) ^ (((state [2] << 13U) ^ state [2]) >> 21U);
45 state [3] = ((state [3] & 0xFFFFFF80U) << 13U) ^ (((state [3] << 3U) ^ state [3]) >> 12U);
46
47 return state [0] ^ state [1] ^ state [2] ^ state [3];
48 }
49
50 void noinline
51 r250521_random_generator::seed (uint32_t seed)
52 {
53 xorshift_random_generator rng;
54
55 rng.seed (seed);
56
57 r250.seed_rng (rng);
58 r521.seed_rng (rng);
59 }
60
61 uint32_t
62 r250521_random_generator::next ()
63 {
64 return r250.next () ^ r521.next ();
65 }
66
67 template<class generator>
68 uint32_t
69 random_number_generator<generator>::get_range (uint32_t num)
70 {
71 return (this->next () * (uint64_t)num) >> 32U;
72 }
73
74 template<class generator>
75 uint32_t noinline
76 random_number_generator<generator>::get_u32 ()
77 {
78 return generator::next ();
79 }
80
81 template<class generator>
82 uint64_t noinline
83 random_number_generator<generator>::get_u64 ()
84 {
85 return (uint64_t (get_u32 ()) << 32U) | get_u32 ();
86 }
87
88 // return a number within (min .. max)
89 template<class generator>
90 int
91 random_number_generator<generator>::get_range (int r_min, int r_max)
92 {
93 return r_min + get_range (max (r_max - r_min + 1, 0));
94 }
95
96 template struct random_number_generator<tausworthe_random_generator>;
97 template struct random_number_generator<xorshift_random_generator>;
98 template struct random_number_generator<freeciv_random_generator>;
99 template struct random_number_generator<r250_random_generator>;
100 template struct random_number_generator<r521_random_generator>;
101 template struct random_number_generator<r250521_random_generator>;
102