1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * |
5 | * |
6 | * Deliantra is free software: you can redistribute it and/or modify |
6 | * Deliantra is free software: you can redistribute it and/or modify it under |
7 | * it under the terms of the GNU General Public License as published by |
7 | * the terms of the Affero GNU General Public License as published by the |
8 | * the Free Software Foundation, either version 3 of the License, or |
8 | * Free Software Foundation, either version 3 of the License, or (at your |
9 | * (at your option) any later version. |
9 | * option) any later version. |
10 | * |
10 | * |
11 | * This program is distributed in the hope that it will be useful, |
11 | * This program is distributed in the hope that it will be useful, |
12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
14 | * GNU General Public License for more details. |
14 | * GNU General Public License for more details. |
15 | * |
15 | * |
16 | * You should have received a copy of the GNU General Public License |
16 | * You should have received a copy of the Affero GNU General Public License |
17 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
17 | * and the GNU General Public License along with this program. If not, see |
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18 | * <http://www.gnu.org/licenses/>. |
18 | * |
19 | * |
19 | * The authors can be reached via e-mail to <support@deliantra.net> |
20 | * The authors can be reached via e-mail to <support@deliantra.net> |
20 | */ |
21 | */ |
21 | |
22 | |
22 | /* |
23 | /* |
… | |
… | |
139 | #undef def |
140 | #undef def |
140 | #undef def2 |
141 | #undef def2 |
141 | |
142 | |
142 | shstr skill_names[NUM_SKILLS]; |
143 | shstr skill_names[NUM_SKILLS]; |
143 | |
144 | |
144 | //TODO: this should of course not be here |
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145 | |
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146 | /* buf_overflow() - we don't want to exceed the buffer size of |
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147 | * buf1 by adding on buf2! Returns true if overflow will occur. |
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148 | */ |
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149 | int |
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150 | buf_overflow (const char *buf1, const char *buf2, int bufsize) |
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151 | { |
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152 | int len1 = 0, len2 = 0; |
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153 | |
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154 | if (buf1) |
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155 | len1 = strlen (buf1); |
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156 | |
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157 | if (buf2) |
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158 | len2 = strlen (buf2); |
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159 | |
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160 | if ((len1 + len2) >= bufsize) |
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161 | return 1; |
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162 | |
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163 | return 0; |
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164 | } |
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