… | |
… | |
197 | |
197 | |
198 | /* This is a one of the many items on the list should be generated. |
198 | /* This is a one of the many items on the list should be generated. |
199 | * Add up the chance total, and check to make sure the yes & no |
199 | * Add up the chance total, and check to make sure the yes & no |
200 | * fields of the treasures are not being used. |
200 | * fields of the treasures are not being used. |
201 | */ |
201 | */ |
202 | tl->total_chance = 0; |
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|
203 | |
|
|
204 | if (one) |
202 | if (one) |
205 | { |
203 | { |
206 | for (treasure *t = tl->items; t; t = t->next) |
204 | for (treasure *t = tl->items; t; t = t->next) |
207 | { |
205 | { |
208 | if (t->next_yes || t->next_no) |
206 | if (t->next_yes || t->next_no) |
… | |
… | |
373 | put_treasure (tmp, op, flag); |
371 | put_treasure (tmp, op, flag); |
374 | } |
372 | } |
375 | } |
373 | } |
376 | } |
374 | } |
377 | |
375 | |
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|
376 | void |
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|
377 | object::create_treasure (treasurelist *tl, int flags) |
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|
378 | { |
|
|
379 | ::create_treasure (tl, this, flags, map ? map->difficulty : 0); |
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|
380 | } |
|
|
381 | |
378 | /* This calls the appropriate treasure creation function. tries is passed |
382 | /* This calls the appropriate treasure creation function. tries is passed |
379 | * to determine how many list transitions or attempts to create treasure |
383 | * to determine how many list transitions or attempts to create treasure |
380 | * have been made. It is really in place to prevent infinite loops with |
384 | * have been made. It is really in place to prevent infinite loops with |
381 | * list transitions, or so that excessively good treasure will not be |
385 | * list transitions, or so that excessively good treasure will not be |
382 | * created on weak maps, because it will exceed the number of allowed tries |
386 | * created on weak maps, because it will exceed the number of allowed tries |
… | |
… | |
391 | |
395 | |
392 | if (tries++ > 100) |
396 | if (tries++ > 100) |
393 | { |
397 | { |
394 | LOG (llevDebug, "createtreasure: tries exceeded 100, returning without making treasure\n"); |
398 | LOG (llevDebug, "createtreasure: tries exceeded 100, returning without making treasure\n"); |
395 | return; |
399 | return; |
|
|
400 | } |
|
|
401 | |
|
|
402 | if (op->flag [FLAG_TREASURE_ENV]) |
|
|
403 | { |
|
|
404 | // do not generate items when there already is something above the object |
|
|
405 | if (op->flag [FLAG_IS_FLOOR] && op->above) |
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|
406 | return; |
|
|
407 | |
|
|
408 | flag |= GT_ENVIRONMENT; |
396 | } |
409 | } |
397 | |
410 | |
398 | if (tl->total_chance) |
411 | if (tl->total_chance) |
399 | create_one_treasure (tl, op, flag, difficulty, tries); |
412 | create_one_treasure (tl, op, flag, difficulty, tries); |
400 | else |
413 | else |
… | |
… | |
635 | case 2: |
648 | case 2: |
636 | case 3: |
649 | case 3: |
637 | case 4: |
650 | case 4: |
638 | case 5: |
651 | case 5: |
639 | case 6: |
652 | case 6: |
640 | set_attr_value (&op->stats, r, (signed char) (bonus + get_attr_value (&op->stats, r))); |
653 | op->stats.stat (r) += bonus; |
641 | break; |
654 | break; |
642 | |
655 | |
643 | case 7: |
656 | case 7: |
644 | op->stats.dam += bonus; |
657 | op->stats.dam += bonus; |
645 | break; |
658 | break; |
… | |
… | |
1405 | #endif |
1418 | #endif |
1406 | op->face = change->face; |
1419 | op->face = change->face; |
1407 | } |
1420 | } |
1408 | |
1421 | |
1409 | for (i = 0; i < NUM_STATS; i++) |
1422 | for (i = 0; i < NUM_STATS; i++) |
1410 | change_attr_value (&(op->stats), i, get_attr_value (&(change->stats), i)); |
1423 | change_attr_value (&(op->stats), i, change->stats.stat (i)); |
1411 | |
1424 | |
1412 | op->attacktype |= change->attacktype; |
1425 | op->attacktype |= change->attacktype; |
1413 | op->path_attuned |= change->path_attuned; |
1426 | op->path_attuned |= change->path_attuned; |
1414 | op->path_repelled |= change->path_repelled; |
1427 | op->path_repelled |= change->path_repelled; |
1415 | op->path_denied |= change->path_denied; |
1428 | op->path_denied |= change->path_denied; |