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Comparing deliantra/server/common/treasure.C (file contents):
Revision 1.53 by root, Sat Apr 21 16:56:30 2007 UTC vs.
Revision 1.65 by root, Tue Sep 4 05:43:21 2007 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 * 20 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
23 */ 22 */
24 23
25/* TREASURE_DEBUG does some checking on the treasurelists after loading. 24/* TREASURE_DEBUG does some checking on the treasurelists after loading.
26 * It is useful for finding bugs in the treasures file. Since it only 25 * It is useful for finding bugs in the treasures file. Since it only
27 * slows the startup some (and not actual game play), it is by default 26 * slows the startup some (and not actual game play), it is by default
197 196
198 /* This is a one of the many items on the list should be generated. 197 /* This is a one of the many items on the list should be generated.
199 * Add up the chance total, and check to make sure the yes & no 198 * Add up the chance total, and check to make sure the yes & no
200 * fields of the treasures are not being used. 199 * fields of the treasures are not being used.
201 */ 200 */
202 tl->total_chance = 0;
203
204 if (one) 201 if (one)
205 { 202 {
206 for (treasure *t = tl->items; t; t = t->next) 203 for (treasure *t = tl->items; t; t = t->next)
207 { 204 {
208 if (t->next_yes || t->next_no) 205 if (t->next_yes || t->next_no)
209 { 206 {
210 LOG (llevError, "Treasure %s is one item, but on treasure %s\n", &tl->name, t->item ? &t->item->name : &t->name); 207 LOG (llevError, "Treasure %s is one item, but on treasure %s\n", &tl->name, t->item ? &t->item->archname : &t->name);
211 LOG (llevError, " the next_yes or next_no field is set\n"); 208 LOG (llevError, " the next_yes or next_no field is set\n");
212 } 209 }
213 210
214 tl->total_chance += t->chance; 211 tl->total_chance += t->chance;
215 } 212 }
230 * start with equipment, but only their abilities). 227 * start with equipment, but only their abilities).
231 */ 228 */
232static void 229static void
233put_treasure (object *op, object *creator, int flags) 230put_treasure (object *op, object *creator, int flags)
234{ 231{
232 if (flags & GT_ENVIRONMENT)
233 {
235 /* Bit of a hack - spells should never be put onto the map. The entire 234 /* Bit of a hack - spells should never be put onto the map. The entire
236 * treasure stuff is a problem - there is no clear idea of knowing 235 * treasure stuff is a problem - there is no clear idea of knowing
237 * this is the original object, or if this is an object that should be created 236 * this is the original object, or if this is an object that should be created
238 * by another object. 237 * by another object.
239 */ 238 */
240 if (flags & GT_ENVIRONMENT && op->type != SPELL) 239 //TODO: flag such as objects... as such (no drop, anybody?)
241 { 240 if (op->type == SPELL)
242 op->deactivate_recursive (); 241 {
242 op->destroy ();
243 return;
244 }
245
243 op->expand_tail (); 246 op->expand_tail ();
244 247
245 if (ob_blocked (op, creator->map, creator->x, creator->y)) 248 if (ob_blocked (op, creator->map, creator->x, creator->y))
246 op->destroy (); 249 op->destroy ();
247 else 250 else
296 else 299 else
297 LOG (llevError, "create_all_treasures: undefined reference to treasurelist '%s'.\n", &t->name); 300 LOG (llevError, "create_all_treasures: undefined reference to treasurelist '%s'.\n", &t->name);
298 } 301 }
299 else 302 else
300 { 303 {
301 if (t->item && (t->item->clone.invisible != 0 || !(flag & GT_INVISIBLE))) 304 if (t->item && (t->item->invisible != 0 || !(flag & GT_INVISIBLE)))
302 { 305 {
303 object *tmp = arch_to_object (t->item); 306 object *tmp = arch_to_object (t->item);
304 307
305 if (t->nrof && tmp->nrof <= 1) 308 if (t->nrof && tmp->nrof <= 1)
306 tmp->nrof = rndm (t->nrof) + 1; 309 tmp->nrof = rndm (t->nrof) + 1;
353 create_treasure (tl, op, flag, difficulty, tries); 356 create_treasure (tl, op, flag, difficulty, tries);
354 } 357 }
355 else if (t->nrof) 358 else if (t->nrof)
356 create_one_treasure (tl, op, flag, difficulty, tries); 359 create_one_treasure (tl, op, flag, difficulty, tries);
357 } 360 }
358 else if (t->item && (t->item->clone.invisible != 0 || flag != GT_INVISIBLE)) 361 else if (t->item && (t->item->invisible != 0 || flag != GT_INVISIBLE))
359 { 362 {
360 if (object *tmp = arch_to_object (t->item)) 363 if (object *tmp = arch_to_object (t->item))
361 { 364 {
362 if (t->nrof && tmp->nrof <= 1) 365 if (t->nrof && tmp->nrof <= 1)
363 tmp->nrof = rndm (t->nrof) + 1; 366 tmp->nrof = rndm (t->nrof) + 1;
365 fix_generated_item (tmp, op, difficulty, t->magic, flag); 368 fix_generated_item (tmp, op, difficulty, t->magic, flag);
366 change_treasure (t, tmp); 369 change_treasure (t, tmp);
367 put_treasure (tmp, op, flag); 370 put_treasure (tmp, op, flag);
368 } 371 }
369 } 372 }
373}
374
375void
376object::create_treasure (treasurelist *tl, int flags)
377{
378 ::create_treasure (tl, this, flags, map ? map->difficulty : 0);
370} 379}
371 380
372/* This calls the appropriate treasure creation function. tries is passed 381/* This calls the appropriate treasure creation function. tries is passed
373 * to determine how many list transitions or attempts to create treasure 382 * to determine how many list transitions or attempts to create treasure
374 * have been made. It is really in place to prevent infinite loops with 383 * have been made. It is really in place to prevent infinite loops with
385 394
386 if (tries++ > 100) 395 if (tries++ > 100)
387 { 396 {
388 LOG (llevDebug, "createtreasure: tries exceeded 100, returning without making treasure\n"); 397 LOG (llevDebug, "createtreasure: tries exceeded 100, returning without making treasure\n");
389 return; 398 return;
399 }
400
401 if (op->flag [FLAG_TREASURE_ENV])
402 {
403 // do not generate items when there already is something above the object
404 if (op->flag [FLAG_IS_FLOOR] && op->above)
405 return;
406
407 flag |= GT_ENVIRONMENT;
390 } 408 }
391 409
392 if (tl->total_chance) 410 if (tl->total_chance)
393 create_one_treasure (tl, op, flag, difficulty, tries); 411 create_one_treasure (tl, op, flag, difficulty, tries);
394 else 412 else
553 571
554 op->magic = magic; 572 op->magic = magic;
555 if (op->arch) 573 if (op->arch)
556 { 574 {
557 if (op->type == ARMOUR) 575 if (op->type == ARMOUR)
558 ARMOUR_SPEED (op) = (ARMOUR_SPEED (&op->arch->clone) * (100 + magic * 10)) / 100; 576 ARMOUR_SPEED (op) = (ARMOUR_SPEED (op->arch) * (100 + magic * 10)) / 100;
559 577
560 if (magic < 0 && !(rndm (3))) /* You can't just check the weight always */ 578 if (magic < 0 && !(rndm (3))) /* You can't just check the weight always */
561 magic = (-magic); 579 magic = (-magic);
562 op->weight = (op->arch->clone.weight * (100 - magic * 10)) / 100; 580 op->weight = (op->arch->weight * (100 - magic * 10)) / 100;
563 } 581 }
564 else 582 else
565 { 583 {
566 if (op->type == ARMOUR) 584 if (op->type == ARMOUR)
567 ARMOUR_SPEED (op) = (ARMOUR_SPEED (op) * (100 + magic * 10)) / 100; 585 ARMOUR_SPEED (op) = (ARMOUR_SPEED (op) * (100 + magic * 10)) / 100;
629 case 2: 647 case 2:
630 case 3: 648 case 3:
631 case 4: 649 case 4:
632 case 5: 650 case 5:
633 case 6: 651 case 6:
634 set_attr_value (&op->stats, r, (signed char) (bonus + get_attr_value (&op->stats, r))); 652 op->stats.stat (r) += bonus;
635 break; 653 break;
636 654
637 case 7: 655 case 7:
638 op->stats.dam += bonus; 656 op->stats.dam += bonus;
639 break; 657 break;
1205 else 1223 else
1206 { 1224 {
1207 for (i = 0; i < depth; i++) 1225 for (i = 0; i < depth; i++)
1208 fprintf (logfile, " "); 1226 fprintf (logfile, " ");
1209 1227
1210 if (t->item && t->item->clone.type == FLESH) 1228 if (t->item && t->item->type == FLESH)
1211 fprintf (logfile, "%s's %s\n", name, &t->item->clone.name); 1229 fprintf (logfile, "%s's %s\n", name, &t->item->object::name);
1212 else 1230 else
1213 fprintf (logfile, "%s\n", &t->item->clone.name); 1231 fprintf (logfile, "%s\n", &t->item->object::name);
1214 } 1232 }
1215 1233
1216 if (t->next_yes) 1234 if (t->next_yes)
1217 { 1235 {
1218 for (i = 0; i < depth; i++) 1236 for (i = 0; i < depth; i++)
1246 int found; 1264 int found;
1247 1265
1248 found = 0; 1266 found = 0;
1249 fprintf (logfile, "\n"); 1267 fprintf (logfile, "\n");
1250 1268
1251 for (at = first_archetype; at != NULL; at = at->next) 1269 for_all_archetypes (at)
1252 if (!strcasecmp (at->clone.name, name) && at->clone.title == NULL) 1270 if (!strcasecmp (at->object::name, name) && at->title == NULL)
1253 { 1271 {
1254 fprintf (logfile, "treasures for %s (arch: %s)\n", &at->clone.name, &at->name); 1272 fprintf (logfile, "treasures for %s (arch: %s)\n", &at->object::name, &at->archname);
1255 if (at->clone.randomitems != NULL) 1273 if (at->randomitems != NULL)
1256 dump_monster_treasure_rec (at->clone.name, at->clone.randomitems->items, 1); 1274 dump_monster_treasure_rec (at->object::name, at->randomitems->items, 1);
1257 else 1275 else
1258 fprintf (logfile, "(nothing)\n"); 1276 fprintf (logfile, "(nothing)\n");
1259 1277
1260 fprintf (logfile, "\n"); 1278 fprintf (logfile, "\n");
1261 found++; 1279 found++;
1284 sprintf (filename, "%s/artifacts", settings.datadir); 1302 sprintf (filename, "%s/artifacts", settings.datadir);
1285 object_thawer f (filename); 1303 object_thawer f (filename);
1286 1304
1287 if (!f) 1305 if (!f)
1288 return; 1306 return;
1289
1290 f.next ();
1291 1307
1292 for (;;) 1308 for (;;)
1293 { 1309 {
1294 switch (f.kw) 1310 switch (f.kw)
1295 { 1311 {
1399#endif 1415#endif
1400 op->face = change->face; 1416 op->face = change->face;
1401 } 1417 }
1402 1418
1403 for (i = 0; i < NUM_STATS; i++) 1419 for (i = 0; i < NUM_STATS; i++)
1404 change_attr_value (&(op->stats), i, get_attr_value (&(change->stats), i)); 1420 change_attr_value (&(op->stats), i, change->stats.stat (i));
1405 1421
1406 op->attacktype |= change->attacktype; 1422 op->attacktype |= change->attacktype;
1407 op->path_attuned |= change->path_attuned; 1423 op->path_attuned |= change->path_attuned;
1408 op->path_repelled |= change->path_repelled; 1424 op->path_repelled |= change->path_repelled;
1409 op->path_denied |= change->path_denied; 1425 op->path_denied |= change->path_denied;
1593 name = tmp->name + 1, neg = 1; 1609 name = tmp->name + 1, neg = 1;
1594 else 1610 else
1595 name = tmp->name, neg = 0; 1611 name = tmp->name, neg = 0;
1596 1612
1597 /* If we match name, then return the opposite of 'neg' */ 1613 /* If we match name, then return the opposite of 'neg' */
1598 if (!strcmp (name, op->name) || (op->arch && !strcmp (name, op->arch->name))) 1614 if (!strcmp (name, op->name) || (op->arch && !strcmp (name, op->arch->archname)))
1599 return !neg; 1615 return !neg;
1600 1616
1601 /* Set success as true, since if the match was an inverse, it means 1617 /* Set success as true, since if the match was an inverse, it means
1602 * everything is allowed except what we match 1618 * everything is allowed except what we match
1603 */ 1619 */

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