1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program; if not, write to the Free Software |
19 | * and the GNU General Public License along with this program. If not, see |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * <http://www.gnu.org/licenses/>. |
21 | * |
21 | * |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
23 | */ |
24 | |
|
|
25 | #define ALLOWED_COMBINATION |
|
|
26 | |
24 | |
27 | /* TREASURE_DEBUG does some checking on the treasurelists after loading. |
25 | /* TREASURE_DEBUG does some checking on the treasurelists after loading. |
28 | * It is useful for finding bugs in the treasures file. Since it only |
26 | * It is useful for finding bugs in the treasures file. Since it only |
29 | * slows the startup some (and not actual game play), it is by default |
27 | * slows the startup some (and not actual game play), it is by default |
30 | * left on |
28 | * left on |
31 | */ |
29 | */ |
32 | #define TREASURE_DEBUG |
30 | #define TREASURE_DEBUG |
33 | |
31 | |
34 | /* TREASURE_VERBOSE enables copious output concerning artifact generation */ |
32 | /* TREASURE_VERBOSE enables copious output concerning artifact generation */ |
35 | |
33 | |
36 | /* #define TREASURE_VERBOSE */ |
34 | //#define TREASURE_VERBOSE |
37 | |
35 | |
38 | #include <global.h> |
36 | #include <global.h> |
39 | #include <treasure.h> |
37 | #include <treasure.h> |
40 | #include <funcpoint.h> |
|
|
41 | #include <loader.h> |
|
|
42 | |
38 | |
43 | extern char *spell_mapping[]; |
39 | extern char *spell_mapping[]; |
44 | |
40 | |
45 | static treasurelist *first_treasurelist; |
41 | static treasurelist *first_treasurelist; |
46 | |
42 | |
… | |
… | |
49 | typedef std::tr1::unordered_map< |
45 | typedef std::tr1::unordered_map< |
50 | const char *, |
46 | const char *, |
51 | treasurelist *, |
47 | treasurelist *, |
52 | str_hash, |
48 | str_hash, |
53 | str_equal, |
49 | str_equal, |
54 | slice_allocator< std::pair<const char *const, treasurelist *> >, |
50 | slice_allocator< std::pair<const char *const, treasurelist *> > |
55 | true |
|
|
56 | > tl_map_t; |
51 | > tl_map_t; |
57 | |
52 | |
58 | static tl_map_t tl_map; |
53 | static tl_map_t tl_map; |
59 | |
54 | |
60 | /* |
55 | //TODO: class method |
61 | * Initialize global archtype pointers: |
56 | static void free_treasurestruct (treasure *t); // bleh desu |
62 | */ |
57 | static void |
63 | void |
58 | clear (treasurelist *tl) |
64 | init_archetype_pointers () |
|
|
65 | { |
59 | { |
66 | int prev_warn = warn_archetypes; |
60 | if (tl->items) |
|
|
61 | { |
|
|
62 | free_treasurestruct (tl->items); |
|
|
63 | tl->items = 0; |
|
|
64 | } |
67 | |
65 | |
68 | warn_archetypes = 1; |
66 | tl->total_chance = 0; |
69 | |
|
|
70 | if (ring_arch == NULL) |
|
|
71 | ring_arch = archetype::find ("ring"); |
|
|
72 | if (amulet_arch == NULL) |
|
|
73 | amulet_arch = archetype::find ("amulet"); |
|
|
74 | if (staff_arch == NULL) |
|
|
75 | staff_arch = archetype::find ("staff"); |
|
|
76 | if (crown_arch == NULL) |
|
|
77 | crown_arch = archetype::find ("crown"); |
|
|
78 | |
|
|
79 | warn_archetypes = prev_warn; |
|
|
80 | } |
67 | } |
81 | |
68 | |
82 | /* |
69 | /* |
83 | * Searches for the given treasurelist in the globally linked list |
70 | * Searches for the given treasurelist |
84 | * of treasurelists which has been built by load_treasures(). |
|
|
85 | */ |
71 | */ |
86 | treasurelist * |
72 | treasurelist * |
87 | treasurelist::find (const char *name) |
73 | treasurelist::find (const char *name) |
88 | { |
74 | { |
89 | if (!name) |
75 | if (!name) |
90 | return 0; |
76 | return 0; |
91 | |
77 | |
92 | AUTODECL (i, tl_map.find (name)); |
78 | auto (i, tl_map.find (name)); |
93 | |
79 | |
94 | if (i == tl_map.end ()) |
80 | if (i == tl_map.end ()) |
95 | return 0; |
81 | return 0; |
96 | |
82 | |
97 | return i->second; |
83 | return i->second; |
… | |
… | |
118 | } |
104 | } |
119 | |
105 | |
120 | return tl; |
106 | return tl; |
121 | } |
107 | } |
122 | |
108 | |
123 | //TODO: class method |
109 | #ifdef TREASURE_DEBUG |
124 | void |
110 | /* recursived checks the linked list. Treasurelist is passed only |
125 | clear (treasurelist *tl) |
111 | * so that the treasure name can be printed out |
|
|
112 | */ |
|
|
113 | static void |
|
|
114 | check_treasurelist (const treasure *t, const treasurelist * tl) |
126 | { |
115 | { |
|
|
116 | if (t->chance >= 100 && t->next_yes && (t->next || t->next_no)) |
|
|
117 | LOG (llevError, "Treasurelist %s has element that has 100%% generation, next_yes field as well as next or next_no\n", &tl->name); |
|
|
118 | |
|
|
119 | if (t->next) |
|
|
120 | check_treasurelist (t->next, tl); |
|
|
121 | |
127 | if (tl->items) |
122 | if (t->next_yes) |
128 | { |
123 | check_treasurelist (t->next_yes, tl); |
129 | free_treasurestruct (tl->items); |
124 | |
130 | tl->items = 0; |
125 | if (t->next_no) |
131 | } |
126 | check_treasurelist (t->next_no, tl); |
132 | } |
127 | } |
|
|
128 | #endif |
133 | |
129 | |
134 | /* |
130 | /* |
135 | * Reads the lib/treasure file from disk, and parses the contents |
131 | * Reads the lib/treasure file from disk, and parses the contents |
136 | * into an internal treasure structure (very linked lists) |
132 | * into an internal treasure structure (very linked lists) |
137 | */ |
133 | */ |
138 | |
|
|
139 | static treasure * |
134 | static treasure * |
140 | load_treasure (FILE * fp, int *line) |
135 | read_treasure (object_thawer &f) |
141 | { |
136 | { |
142 | char buf[MAX_BUF], *cp, variable[MAX_BUF]; |
|
|
143 | treasure *t = new treasure; |
137 | treasure *t = new treasure; |
144 | int value; |
|
|
145 | |
138 | |
146 | nroftreasures++; |
139 | f.next (); |
147 | while (fgets (buf, MAX_BUF, fp) != NULL) |
|
|
148 | { |
|
|
149 | (*line)++; |
|
|
150 | |
140 | |
151 | if (*buf == '#') |
141 | for (;;) |
152 | continue; |
142 | { |
153 | if ((cp = strchr (buf, '\n')) != NULL) |
143 | coroapi::cede_to_tick (); |
154 | *cp = '\0'; |
|
|
155 | cp = buf; |
|
|
156 | while (isspace (*cp)) /* Skip blanks */ |
|
|
157 | cp++; |
|
|
158 | |
144 | |
159 | if (sscanf (cp, "arch %s", variable)) |
145 | switch (f.kw) |
160 | { |
|
|
161 | if ((t->item = archetype::find (variable)) == NULL) |
|
|
162 | LOG (llevError, "Treasure lacks archetype: %s\n", variable); |
|
|
163 | } |
146 | { |
164 | else if (sscanf (cp, "list %s", variable)) |
147 | case KW_arch: |
165 | t->name = variable; |
148 | t->item = archetype::find (f.get_str ()); |
166 | else if (sscanf (cp, "change_name %s", variable)) |
149 | |
167 | t->change_arch.name = variable; |
150 | if (!t->item) |
168 | else if (sscanf (cp, "change_title %s", variable)) |
|
|
169 | t->change_arch.title = variable; |
|
|
170 | else if (sscanf (cp, "change_slaying %s", variable)) |
|
|
171 | t->change_arch.slaying = variable; |
|
|
172 | else if (sscanf (cp, "chance %d", &value)) |
|
|
173 | t->chance = (uint8) value; |
|
|
174 | else if (sscanf (cp, "nrof %d", &value)) |
|
|
175 | t->nrof = (uint16) value; |
|
|
176 | else if (sscanf (cp, "magic %d", &value)) |
|
|
177 | t->magic = (uint8) value; |
|
|
178 | else if (!strcmp (cp, "yes")) |
|
|
179 | t->next_yes = load_treasure (fp, line); |
|
|
180 | else if (!strcmp (cp, "no")) |
|
|
181 | t->next_no = load_treasure (fp, line); |
|
|
182 | else if (!strcmp (cp, "end")) |
|
|
183 | return t; |
|
|
184 | else if (!strcmp (cp, "more")) |
|
|
185 | { |
151 | { |
186 | t->next = load_treasure (fp, line); |
152 | f.parse_warn ("treasure references unknown archetype"); |
|
|
153 | t->item = archetype::empty; |
|
|
154 | } |
|
|
155 | |
|
|
156 | break; |
|
|
157 | |
|
|
158 | case KW_list: f.get (t->name); break; |
|
|
159 | case KW_change_name: f.get (t->change_arch.name); break; |
|
|
160 | case KW_change_title: f.get (t->change_arch.title); break; |
|
|
161 | case KW_change_slaying: f.get (t->change_arch.slaying); break; |
|
|
162 | case KW_chance: f.get (t->chance); break; |
|
|
163 | case KW_nrof: f.get (t->nrof); break; |
|
|
164 | case KW_magic: f.get (t->magic); break; |
|
|
165 | |
|
|
166 | case KW_yes: t->next_yes = read_treasure (f); continue; |
|
|
167 | case KW_no: t->next_no = read_treasure (f); continue; |
|
|
168 | |
|
|
169 | case KW_end: |
|
|
170 | f.next (); |
187 | return t; |
171 | return t; |
|
|
172 | |
|
|
173 | case KW_more: |
|
|
174 | t->next = read_treasure (f); |
|
|
175 | return t; |
|
|
176 | |
|
|
177 | default: |
|
|
178 | if (!f.parse_error ("treasurelist", t->name)) |
|
|
179 | goto error; |
|
|
180 | |
|
|
181 | return t; |
188 | } |
182 | } |
189 | else |
183 | |
190 | LOG (llevError, "Unknown treasure-command: '%s', last entry %s, line %d\n", cp, &t->name, *line); |
184 | f.next (); |
191 | } |
185 | } |
192 | LOG (llevError, "treasure lacks 'end'.\n"); |
186 | |
|
|
187 | // not reached |
|
|
188 | |
|
|
189 | error: |
|
|
190 | delete t; |
193 | return t; |
191 | return 0; |
194 | } |
192 | } |
195 | |
193 | |
196 | #ifdef TREASURE_DEBUG |
|
|
197 | |
|
|
198 | /* recursived checks the linked list. Treasurelist is passed only |
|
|
199 | * so that the treasure name can be printed out |
|
|
200 | */ |
|
|
201 | static void |
|
|
202 | check_treasurelist (const treasure *t, const treasurelist * tl) |
|
|
203 | { |
|
|
204 | if (t->chance >= 100 && t->next_yes && (t->next || t->next_no)) |
|
|
205 | LOG (llevError, "Treasurelist %s has element that has 100%% generation, next_yes field as well as next or next_no\n", &tl->name); |
|
|
206 | |
|
|
207 | if (t->next) |
|
|
208 | check_treasurelist (t->next, tl); |
|
|
209 | |
|
|
210 | if (t->next_yes) |
|
|
211 | check_treasurelist (t->next_yes, tl); |
|
|
212 | |
|
|
213 | if (t->next_no) |
|
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214 | check_treasurelist (t->next_no, tl); |
|
|
215 | } |
|
|
216 | #endif |
|
|
217 | |
|
|
218 | /* |
194 | /* |
219 | * Opens LIBDIR/treasure and reads all treasure-declarations from it. |
|
|
220 | * Each treasure is parsed with the help of load_treasure(). |
195 | * Each treasure is parsed with the help of load_treasure(). |
221 | */ |
196 | */ |
222 | |
197 | treasurelist * |
223 | void |
198 | treasurelist::read (object_thawer &f) |
224 | load_treasures (void) |
|
|
225 | { |
199 | { |
226 | FILE *fp; |
200 | assert (f.kw == KW_treasure || f.kw == KW_treasureone); |
227 | char filename[MAX_BUF], buf[MAX_BUF], name[MAX_BUF]; |
|
|
228 | treasure *t; |
|
|
229 | int comp, line = 0; |
|
|
230 | |
201 | |
231 | sprintf (filename, "%s/%s", settings.datadir, settings.treasures); |
202 | bool one = f.kw == KW_treasureone; |
232 | if ((fp = open_and_uncompress (filename, 0, &comp)) == NULL) |
203 | treasurelist *tl = treasurelist::get (f.get_str ()); |
233 | { |
204 | clear (tl); |
234 | LOG (llevError, "Can't open treasure file.\n"); |
205 | tl->items = read_treasure (f); |
|
|
206 | if (!tl->items) |
235 | return; |
207 | return 0; |
236 | } |
|
|
237 | while (fgets (buf, MAX_BUF, fp) != NULL) |
|
|
238 | { |
|
|
239 | line++; |
|
|
240 | if (*buf == '#' || *buf == '\n') |
|
|
241 | ; // ignore |
|
|
242 | else if (sscanf (buf, "treasureone %s\n", name) || sscanf (buf, "treasure %s\n", name)) |
|
|
243 | { |
|
|
244 | treasurelist *tl = treasurelist::get (name); |
|
|
245 | |
208 | |
246 | clear (tl); |
|
|
247 | tl->items = load_treasure (fp, &line); |
|
|
248 | |
|
|
249 | /* This is a one of the many items on the list should be generated. |
209 | /* This is a one of the many items on the list should be generated. |
250 | * Add up the chance total, and check to make sure the yes & no |
210 | * Add up the chance total, and check to make sure the yes & no |
251 | * fields of the treasures are not being used. |
211 | * fields of the treasures are not being used. |
252 | */ |
212 | */ |
253 | if (!strncmp (buf, "treasureone", 11)) |
213 | if (one) |
|
|
214 | { |
|
|
215 | for (treasure *t = tl->items; t; t = t->next) |
|
|
216 | { |
|
|
217 | if (t->next_yes || t->next_no) |
254 | { |
218 | { |
255 | for (t = tl->items; t; t = t->next) |
|
|
256 | { |
|
|
257 | #ifdef TREASURE_DEBUG |
|
|
258 | if (t->next_yes || t->next_no) |
|
|
259 | { |
|
|
260 | LOG (llevError, "Treasure %s is one item, but on treasure %s\n", &tl->name, t->item ? &t->item->name : &t->name); |
219 | LOG (llevError, "Treasure %s is one item, but on treasure %s\n", &tl->name, t->item ? &t->item->archname : &t->name); |
261 | LOG (llevError, " the next_yes or next_no field is set\n"); |
220 | LOG (llevError, " the next_yes or next_no field is set\n"); |
262 | } |
|
|
263 | #endif |
|
|
264 | tl->total_chance += t->chance; |
|
|
265 | } |
|
|
266 | } |
221 | } |
267 | } |
|
|
268 | else |
|
|
269 | LOG (llevError, "Treasure-list %s didn't understand: %s, line %d\n", filename, buf, line); |
|
|
270 | } |
|
|
271 | |
222 | |
272 | close_and_delete (fp, comp); |
223 | tl->total_chance += t->chance; |
|
|
224 | } |
|
|
225 | } |
273 | |
226 | |
274 | #ifdef TREASURE_DEBUG |
227 | return tl; |
275 | /* Perform some checks on how valid the treasure data actually is. |
|
|
276 | * verify that list transitions work (ie, the list that it is supposed |
|
|
277 | * to transition to exists). Also, verify that at least the name |
|
|
278 | * or archetype is set for each treasure element. |
|
|
279 | */ |
|
|
280 | for (treasurelist *tl = first_treasurelist; tl; tl = tl->next) |
|
|
281 | check_treasurelist (tl->items, tl); |
|
|
282 | #endif |
|
|
283 | } |
228 | } |
284 | |
229 | |
285 | /* |
230 | /* |
286 | * Generates the objects specified by the given treasure. |
231 | * Generates the objects specified by the given treasure. |
287 | * It goes recursively through the rest of the linked list. |
232 | * It goes recursively through the rest of the linked list. |
… | |
… | |
294 | * start with equipment, but only their abilities). |
239 | * start with equipment, but only their abilities). |
295 | */ |
240 | */ |
296 | static void |
241 | static void |
297 | put_treasure (object *op, object *creator, int flags) |
242 | put_treasure (object *op, object *creator, int flags) |
298 | { |
243 | { |
299 | object *tmp; |
244 | if (flags & GT_ENVIRONMENT) |
300 | |
245 | { |
301 | /* Bit of a hack - spells should never be put onto the map. The entire |
246 | /* Bit of a hack - spells should never be put onto the map. The entire |
302 | * treasure stuff is a problem - there is no clear idea of knowing |
247 | * treasure stuff is a problem - there is no clear idea of knowing |
303 | * this is the original object, or if this is an object that should be created |
248 | * this is the original object, or if this is an object that should be created |
304 | * by another object. |
249 | * by another object. |
305 | */ |
250 | */ |
306 | if (flags & GT_ENVIRONMENT && op->type != SPELL) |
251 | //TODO: flag such as objects... as such (no drop, anybody?) |
307 | { |
252 | if (op->type == SPELL) |
308 | SET_FLAG (op, FLAG_OBJ_ORIGINAL); |
253 | { |
|
|
254 | op->destroy (); |
|
|
255 | return; |
|
|
256 | } |
|
|
257 | |
|
|
258 | op->expand_tail (); |
|
|
259 | |
|
|
260 | if (!creator->is_on_map () |
|
|
261 | || (op->weight && op->blocked (creator->map, creator->x, creator->y))) |
|
|
262 | op->destroy (); |
|
|
263 | else |
|
|
264 | { |
|
|
265 | op->flag [FLAG_OBJ_ORIGINAL] = true; |
309 | op->insert_at (creator, creator, INS_NO_MERGE | INS_NO_WALK_ON); |
266 | op->insert_at (creator, creator, INS_NO_MERGE | INS_NO_WALK_ON); |
|
|
267 | } |
310 | } |
268 | } |
311 | else |
269 | else |
312 | { |
270 | { |
313 | op = creator->insert (op); |
271 | op = creator->insert (op); |
314 | |
272 | |
315 | if ((flags & GT_APPLY) && QUERY_FLAG (creator, FLAG_MONSTER)) |
273 | if ((flags & GT_APPLY) && creator->flag [FLAG_MONSTER]) |
316 | monster_check_apply (creator, op); |
274 | monster_check_apply (creator, op); |
317 | |
|
|
318 | if ((flags & GT_UPDATE_INV) && (tmp = creator->in_player ())) |
|
|
319 | esrv_send_item (tmp, op); |
|
|
320 | } |
275 | } |
321 | } |
276 | } |
322 | |
277 | |
323 | /* if there are change_xxx commands in the treasure, we include the changes |
278 | /* if there are change_xxx commands in the treasure, we include the changes |
324 | * in the generated object |
279 | * in the generated object |
… | |
… | |
346 | if ((int) t->chance >= 100 || (rndm (100) + 1) < (int) t->chance) |
301 | if ((int) t->chance >= 100 || (rndm (100) + 1) < (int) t->chance) |
347 | { |
302 | { |
348 | if (t->name) |
303 | if (t->name) |
349 | { |
304 | { |
350 | if (difficulty >= t->magic) |
305 | if (difficulty >= t->magic) |
|
|
306 | if (treasurelist *tl = treasurelist::find (t->name)) |
351 | create_treasure (treasurelist::find (t->name), op, flag, difficulty, tries); |
307 | create_treasure (tl, op, flag, difficulty, tries); |
|
|
308 | else |
|
|
309 | LOG (llevError, "create_all_treasures: undefined reference to treasurelist '%s'.\n", &t->name); |
352 | } |
310 | } |
353 | else |
311 | else |
354 | { |
312 | { |
355 | if (t->item && (t->item->clone.invisible != 0 || !(flag & GT_INVISIBLE))) |
313 | if (t->item && (t->item->invisible != 0 || !(flag & GT_INVISIBLE))) |
356 | { |
314 | { |
357 | object *tmp = arch_to_object (t->item); |
315 | object *tmp = t->item->instance (); |
358 | |
316 | |
359 | if (t->nrof && tmp->nrof <= 1) |
317 | if (t->nrof && tmp->nrof <= 1) |
360 | tmp->nrof = rndm (t->nrof) + 1; |
318 | tmp->nrof = rndm (t->nrof) + 1; |
361 | |
319 | |
362 | fix_generated_item (tmp, op, difficulty, t->magic, flag); |
320 | fix_generated_item (tmp, op, difficulty, t->magic, flag); |
… | |
… | |
407 | create_treasure (tl, op, flag, difficulty, tries); |
365 | create_treasure (tl, op, flag, difficulty, tries); |
408 | } |
366 | } |
409 | else if (t->nrof) |
367 | else if (t->nrof) |
410 | create_one_treasure (tl, op, flag, difficulty, tries); |
368 | create_one_treasure (tl, op, flag, difficulty, tries); |
411 | } |
369 | } |
412 | else if (t->item && (t->item->clone.invisible != 0 || flag != GT_INVISIBLE)) |
370 | else if (t->item && (t->item->invisible != 0 || flag != GT_INVISIBLE)) |
413 | { |
371 | { |
414 | if (object *tmp = arch_to_object (t->item)) |
372 | if (object *tmp = t->item->instance ()) |
415 | { |
373 | { |
416 | if (t->nrof && tmp->nrof <= 1) |
374 | if (t->nrof && tmp->nrof <= 1) |
417 | tmp->nrof = rndm (t->nrof) + 1; |
375 | tmp->nrof = rndm (t->nrof) + 1; |
418 | |
376 | |
419 | fix_generated_item (tmp, op, difficulty, t->magic, flag); |
377 | fix_generated_item (tmp, op, difficulty, t->magic, flag); |
420 | change_treasure (t, tmp); |
378 | change_treasure (t, tmp); |
421 | put_treasure (tmp, op, flag); |
379 | put_treasure (tmp, op, flag); |
422 | } |
380 | } |
423 | } |
381 | } |
|
|
382 | } |
|
|
383 | |
|
|
384 | void |
|
|
385 | object::create_treasure (treasurelist *tl, int flags) |
|
|
386 | { |
|
|
387 | ::create_treasure (tl, this, flags, map ? map->difficulty : 0); |
424 | } |
388 | } |
425 | |
389 | |
426 | /* This calls the appropriate treasure creation function. tries is passed |
390 | /* This calls the appropriate treasure creation function. tries is passed |
427 | * to determine how many list transitions or attempts to create treasure |
391 | * to determine how many list transitions or attempts to create treasure |
428 | * have been made. It is really in place to prevent infinite loops with |
392 | * have been made. It is really in place to prevent infinite loops with |
… | |
… | |
441 | { |
405 | { |
442 | LOG (llevDebug, "createtreasure: tries exceeded 100, returning without making treasure\n"); |
406 | LOG (llevDebug, "createtreasure: tries exceeded 100, returning without making treasure\n"); |
443 | return; |
407 | return; |
444 | } |
408 | } |
445 | |
409 | |
|
|
410 | if (op->flag [FLAG_TREASURE_ENV]) |
|
|
411 | { |
|
|
412 | // do not generate items when there already is something above the object |
|
|
413 | if (op->flag [FLAG_IS_FLOOR] && op->above) |
|
|
414 | return; |
|
|
415 | |
|
|
416 | flag |= GT_ENVIRONMENT; |
|
|
417 | } |
|
|
418 | |
446 | if (tl->total_chance) |
419 | if (tl->total_chance) |
447 | create_one_treasure (tl, op, flag, difficulty, tries); |
420 | create_one_treasure (tl, op, flag, difficulty, tries); |
448 | else |
421 | else |
449 | create_all_treasures (tl->items, op, flag, difficulty, tries); |
422 | create_all_treasures (tl->items, op, flag, difficulty, tries); |
450 | } |
423 | } |
… | |
… | |
457 | object * |
430 | object * |
458 | generate_treasure (treasurelist *tl, int difficulty) |
431 | generate_treasure (treasurelist *tl, int difficulty) |
459 | { |
432 | { |
460 | difficulty = clamp (difficulty, 1, settings.max_level); |
433 | difficulty = clamp (difficulty, 1, settings.max_level); |
461 | |
434 | |
462 | object *ob = object::create (), *tmp; |
435 | object *ob = object::create (); |
463 | |
436 | |
464 | create_treasure (tl, ob, 0, difficulty, 0); |
437 | create_treasure (tl, ob, 0, difficulty, 0); |
465 | |
438 | |
466 | /* Don't want to free the object we are about to return */ |
439 | /* Don't want to free the object we are about to return */ |
467 | tmp = ob->inv; |
440 | object *tmp = ob->inv; |
468 | if (tmp != NULL) |
441 | if (tmp) |
469 | tmp->remove (); |
442 | tmp->remove (); |
470 | |
443 | |
471 | if (ob->inv) |
444 | if (ob->inv) |
472 | LOG (llevError, "In generate treasure, created multiple objects.\n"); |
445 | LOG (llevError, "In generate treasure, created multiple objects.\n"); |
473 | |
446 | |
474 | ob->destroy (); |
447 | ob->destroy (); |
|
|
448 | |
475 | return tmp; |
449 | return tmp; |
476 | } |
450 | } |
477 | |
451 | |
478 | /* |
452 | /* |
479 | * This is a new way of calculating the chance for an item to have |
453 | * This is a new way of calculating the chance for an item to have |
… | |
… | |
481 | * The array has two arguments, the difficulty of the level, and the |
455 | * The array has two arguments, the difficulty of the level, and the |
482 | * magical bonus "wanted". |
456 | * magical bonus "wanted". |
483 | */ |
457 | */ |
484 | |
458 | |
485 | static int difftomagic_list[DIFFLEVELS][MAXMAGIC + 1] = { |
459 | static int difftomagic_list[DIFFLEVELS][MAXMAGIC + 1] = { |
486 | |
|
|
487 | /*chance of magic difficulty*/ |
460 | // chance of magic difficulty |
488 | |
|
|
489 | /* +0 +1 +2 +3 +4 */ |
461 | // +0 +1 +2 +3 +4 |
490 | {95, 2, 2, 1, 0}, /*1 */ |
462 | {95, 2, 2, 1, 0}, // 1 |
491 | {92, 5, 2, 1, 0}, /*2 */ |
463 | {92, 5, 2, 1, 0}, // 2 |
492 | {85, 10, 4, 1, 0}, /*3 */ |
464 | {85, 10, 4, 1, 0}, // 3 |
493 | {80, 14, 4, 2, 0}, /*4 */ |
465 | {80, 14, 4, 2, 0}, // 4 |
494 | {75, 17, 5, 2, 1}, /*5 */ |
466 | {75, 17, 5, 2, 1}, // 5 |
495 | {70, 18, 8, 3, 1}, /*6 */ |
467 | {70, 18, 8, 3, 1}, // 6 |
496 | {65, 21, 10, 3, 1}, /*7 */ |
468 | {65, 21, 10, 3, 1}, // 7 |
497 | {60, 22, 12, 4, 2}, /*8 */ |
469 | {60, 22, 12, 4, 2}, // 8 |
498 | {55, 25, 14, 4, 2}, /*9 */ |
470 | {55, 25, 14, 4, 2}, // 9 |
499 | {50, 27, 16, 5, 2}, /*10 */ |
471 | {50, 27, 16, 5, 2}, // 10 |
500 | {45, 28, 18, 6, 3}, /*11 */ |
472 | {45, 28, 18, 6, 3}, // 11 |
501 | {42, 28, 20, 7, 3}, /*12 */ |
473 | {42, 28, 20, 7, 3}, // 12 |
502 | {40, 27, 21, 8, 4}, /*13 */ |
474 | {40, 27, 21, 8, 4}, // 13 |
503 | {38, 25, 22, 10, 5}, /*14 */ |
475 | {38, 25, 22, 10, 5}, // 14 |
504 | {36, 23, 23, 12, 6}, /*15 */ |
476 | {36, 23, 23, 12, 6}, // 15 |
505 | {33, 21, 24, 14, 8}, /*16 */ |
477 | {33, 21, 24, 14, 8}, // 16 |
506 | {31, 19, 25, 16, 9}, /*17 */ |
478 | {31, 19, 25, 16, 9}, // 17 |
507 | {27, 15, 30, 18, 10}, /*18 */ |
479 | {27, 15, 30, 18, 10}, // 18 |
508 | {20, 12, 30, 25, 13}, /*19 */ |
480 | {20, 12, 30, 25, 13}, // 19 |
509 | {15, 10, 28, 30, 17}, /*20 */ |
481 | {15, 10, 28, 30, 17}, // 20 |
510 | {13, 9, 27, 28, 23}, /*21 */ |
482 | {13, 9, 27, 28, 23}, // 21 |
511 | {10, 8, 25, 28, 29}, /*22 */ |
483 | {10, 8, 25, 28, 29}, // 22 |
512 | {8, 7, 23, 26, 36}, /*23 */ |
484 | { 8, 7, 23, 26, 36}, // 23 |
513 | {6, 6, 20, 22, 46}, /*24 */ |
485 | { 6, 6, 20, 22, 46}, // 24 |
514 | {4, 5, 17, 18, 56}, /*25 */ |
486 | { 4, 5, 17, 18, 56}, // 25 |
515 | {2, 4, 12, 14, 68}, /*26 */ |
487 | { 2, 4, 12, 14, 68}, // 26 |
516 | {0, 3, 7, 10, 80}, /*27 */ |
488 | { 0, 3, 7, 10, 80}, // 27 |
517 | {0, 0, 3, 7, 90}, /*28 */ |
489 | { 0, 0, 3, 7, 90}, // 28 |
518 | {0, 0, 0, 3, 97}, /*29 */ |
490 | { 0, 0, 0, 3, 97}, // 29 |
519 | {0, 0, 0, 0, 100}, /*30 */ |
491 | { 0, 0, 0, 0, 100}, // 30 |
520 | {0, 0, 0, 0, 100}, /*31 */ |
492 | { 0, 0, 0, 0, 100}, // 31 |
521 | }; |
493 | }; |
522 | |
|
|
523 | |
494 | |
524 | /* calculate the appropriate level for wands staves and scrolls. |
495 | /* calculate the appropriate level for wands staves and scrolls. |
525 | * This code presumes that op has had its spell object created (in op->inv) |
496 | * This code presumes that op has had its spell object created (in op->inv) |
526 | * |
497 | * |
527 | * elmex Wed Aug 9 17:44:59 CEST 2006: |
498 | * elmex Wed Aug 9 17:44:59 CEST 2006: |
528 | * Removed multiplicator, too many high-level items were generated on low-difficulty maps. |
499 | * Removed multiplicator, too many high-level items were generated on low-difficulty maps. |
529 | */ |
500 | */ |
530 | |
501 | static int |
531 | int |
|
|
532 | level_for_item (const object *op, int difficulty) |
502 | level_for_item (const object *op, int difficulty) |
533 | { |
503 | { |
534 | int olevel = 0; |
|
|
535 | |
|
|
536 | if (!op->inv) |
504 | if (!op->inv) |
537 | { |
505 | { |
538 | LOG (llevError, "level_for_item: Object %s has no inventory!\n", &op->name); |
506 | LOG (llevError, "level_for_item: Object %s has no inventory!\n", &op->name); |
539 | return 0; |
507 | return 0; |
540 | } |
508 | } |
541 | |
509 | |
542 | olevel = (int) (op->inv->level + (double) difficulty * (1 - drand48 () * drand48 () * 2)); |
510 | int olevel = op->inv->level + int (difficulty * (1. - rndm () * rndm () * 2.)); |
543 | |
511 | |
544 | if (olevel <= 0) |
512 | if (olevel <= 0) |
545 | olevel = rndm (1, MIN (op->inv->level, 1)); |
513 | olevel = rndm (1, op->inv->level); |
546 | |
514 | |
547 | if (olevel > MAXLEVEL) |
515 | return min (olevel, MAXLEVEL); |
548 | olevel = MAXLEVEL; |
|
|
549 | |
|
|
550 | return olevel; |
|
|
551 | } |
516 | } |
552 | |
517 | |
553 | /* |
518 | /* |
554 | * Based upon the specified difficulty and upon the difftomagic_list array, |
519 | * Based upon the specified difficulty and upon the difftomagic_list array, |
555 | * a random magical bonus is returned. This is used when determine |
520 | * a random magical bonus is returned. This is used when determine |
… | |
… | |
558 | * elmex Thu Aug 10 18:45:44 CEST 2006: |
523 | * elmex Thu Aug 10 18:45:44 CEST 2006: |
559 | * Scaling difficulty by max_level, as difficulty is a level and not some |
524 | * Scaling difficulty by max_level, as difficulty is a level and not some |
560 | * weird integer between 1-31. |
525 | * weird integer between 1-31. |
561 | * |
526 | * |
562 | */ |
527 | */ |
563 | int |
528 | static int |
564 | magic_from_difficulty (int difficulty) |
529 | magic_from_difficulty (int difficulty) |
565 | { |
530 | { |
566 | int percent = 0, magic = 0; |
531 | int percent = 0, magic = 0; |
567 | int scaled_diff = (int) (((double) difficulty / settings.max_level) * DIFFLEVELS); |
532 | int scaled_diff = (int) (((double) difficulty / settings.max_level) * DIFFLEVELS); |
568 | |
533 | |
… | |
… | |
611 | |
576 | |
612 | op->magic = magic; |
577 | op->magic = magic; |
613 | if (op->arch) |
578 | if (op->arch) |
614 | { |
579 | { |
615 | if (op->type == ARMOUR) |
580 | if (op->type == ARMOUR) |
616 | ARMOUR_SPEED (op) = (ARMOUR_SPEED (&op->arch->clone) * (100 + magic * 10)) / 100; |
581 | ARMOUR_SPEED (op) = (ARMOUR_SPEED (op->arch) * (100 + magic * 10)) / 100; |
617 | |
582 | |
618 | if (magic < 0 && !(rndm (3))) /* You can't just check the weight always */ |
583 | if (magic < 0 && !(rndm (3))) /* You can't just check the weight always */ |
619 | magic = (-magic); |
584 | magic = (-magic); |
|
|
585 | |
620 | op->weight = (op->arch->clone.weight * (100 - magic * 10)) / 100; |
586 | op->weight = (op->arch->weight * (100 - magic * 10)) / 100; |
621 | } |
587 | } |
622 | else |
588 | else |
623 | { |
589 | { |
624 | if (op->type == ARMOUR) |
590 | if (op->type == ARMOUR) |
625 | ARMOUR_SPEED (op) = (ARMOUR_SPEED (op) * (100 + magic * 10)) / 100; |
591 | ARMOUR_SPEED (op) = (ARMOUR_SPEED (op) * (100 + magic * 10)) / 100; |
|
|
592 | |
626 | if (magic < 0 && !(rndm (3))) /* You can't just check the weight always */ |
593 | if (magic < 0 && !(rndm (3))) /* You can't just check the weight always */ |
627 | magic = (-magic); |
594 | magic = (-magic); |
|
|
595 | |
628 | op->weight = (op->weight * (100 - magic * 10)) / 100; |
596 | op->weight = (op->weight * (100 - magic * 10)) / 100; |
629 | } |
597 | } |
630 | } |
598 | } |
631 | |
599 | |
632 | /* |
600 | /* |
… | |
… | |
644 | i = -i; |
612 | i = -i; |
645 | if (i > max_magic) |
613 | if (i > max_magic) |
646 | i = max_magic; |
614 | i = max_magic; |
647 | set_abs_magic (op, i); |
615 | set_abs_magic (op, i); |
648 | if (i < 0) |
616 | if (i < 0) |
649 | SET_FLAG (op, FLAG_CURSED); |
617 | op->set_flag (FLAG_CURSED); |
650 | } |
618 | } |
651 | |
619 | |
652 | /* |
620 | /* |
653 | * Randomly adds one magical ability to the given object. |
621 | * Randomly adds one magical ability to the given object. |
654 | * Modified for Partial Resistance in many ways: |
622 | * Modified for Partial Resistance in many ways: |
655 | * 1) Since rings can have multiple bonuses, if the same bonus |
623 | * 1) Since rings can have multiple bonuses, if the same bonus |
656 | * is rolled again, increase it - the bonuses now stack with |
624 | * is rolled again, increase it - the bonuses now stack with |
657 | * other bonuses previously rolled and ones the item might natively have. |
625 | * other bonuses previously rolled and ones the item might natively have. |
658 | * 2) Add code to deal with new PR method. |
626 | * 2) Add code to deal with new PR method. |
659 | */ |
627 | */ |
660 | void |
628 | static void |
661 | set_ring_bonus (object *op, int bonus) |
629 | set_ring_bonus (object *op, int bonus) |
662 | { |
630 | { |
663 | |
|
|
664 | int r = rndm (bonus > 0 ? 25 : 11); |
631 | int r = rndm (bonus > 0 ? 25 : 11); |
665 | |
632 | |
666 | if (op->type == AMULET) |
633 | if (op->type == AMULET) |
667 | { |
634 | { |
668 | if (!(rndm (21))) |
635 | if (!(rndm (21))) |
… | |
… | |
687 | case 2: |
654 | case 2: |
688 | case 3: |
655 | case 3: |
689 | case 4: |
656 | case 4: |
690 | case 5: |
657 | case 5: |
691 | case 6: |
658 | case 6: |
692 | set_attr_value (&op->stats, r, (signed char) (bonus + get_attr_value (&op->stats, r))); |
659 | op->stats.stat (r) += bonus; |
693 | break; |
660 | break; |
694 | |
661 | |
695 | case 7: |
662 | case 7: |
696 | op->stats.dam += bonus; |
663 | op->stats.dam += bonus; |
697 | break; |
664 | break; |
… | |
… | |
748 | break; |
715 | break; |
749 | } |
716 | } |
750 | case 20: |
717 | case 20: |
751 | if (op->type == AMULET) |
718 | if (op->type == AMULET) |
752 | { |
719 | { |
753 | SET_FLAG (op, FLAG_REFL_SPELL); |
720 | op->set_flag (FLAG_REFL_SPELL); |
754 | op->value *= 11; |
721 | op->value *= 11; |
755 | } |
722 | } |
756 | else |
723 | else |
757 | { |
724 | { |
758 | op->stats.hp = 1; /* regenerate hit points */ |
725 | op->stats.hp = 1; /* regenerate hit points */ |
… | |
… | |
761 | break; |
728 | break; |
762 | |
729 | |
763 | case 21: |
730 | case 21: |
764 | if (op->type == AMULET) |
731 | if (op->type == AMULET) |
765 | { |
732 | { |
766 | SET_FLAG (op, FLAG_REFL_MISSILE); |
733 | op->set_flag (FLAG_REFL_MISSILE); |
767 | op->value *= 9; |
734 | op->value *= 9; |
768 | } |
735 | } |
769 | else |
736 | else |
770 | { |
737 | { |
771 | op->stats.sp = 1; /* regenerate spell points */ |
738 | op->stats.sp = 1; /* regenerate spell points */ |
… | |
… | |
791 | * higher is the chance of returning a low number. |
758 | * higher is the chance of returning a low number. |
792 | * It is only used in fix_generated_treasure() to set bonuses on |
759 | * It is only used in fix_generated_treasure() to set bonuses on |
793 | * rings and amulets. |
760 | * rings and amulets. |
794 | * Another scheme is used to calculate the magic of weapons and armours. |
761 | * Another scheme is used to calculate the magic of weapons and armours. |
795 | */ |
762 | */ |
796 | int |
763 | static int |
797 | get_magic (int diff) |
764 | get_magic (int diff) |
798 | { |
765 | { |
799 | int i; |
766 | int i; |
800 | |
767 | |
801 | if (diff < 3) |
768 | if (diff < 3) |
… | |
… | |
804 | for (i = 0; i < 4; i++) |
771 | for (i = 0; i < 4; i++) |
805 | if (rndm (diff)) |
772 | if (rndm (diff)) |
806 | return i; |
773 | return i; |
807 | |
774 | |
808 | return 4; |
775 | return 4; |
|
|
776 | } |
|
|
777 | |
|
|
778 | /* special_potion() - so that old potion code is still done right. */ |
|
|
779 | static int |
|
|
780 | special_potion (object *op) |
|
|
781 | { |
|
|
782 | if (op->attacktype) |
|
|
783 | return 1; |
|
|
784 | |
|
|
785 | if (op->stats.Str || op->stats.Dex || op->stats.Con || op->stats.Pow || op->stats.Wis || op->stats.Int || op->stats.Cha) |
|
|
786 | return 1; |
|
|
787 | |
|
|
788 | for (int i = 0; i < NROFATTACKS; i++) |
|
|
789 | if (op->resist[i]) |
|
|
790 | return 1; |
|
|
791 | |
|
|
792 | return 0; |
809 | } |
793 | } |
810 | |
794 | |
811 | #define DICE2 (get_magic(2)==2?2:1) |
795 | #define DICE2 (get_magic(2)==2?2:1) |
812 | #define DICESPELL (rndm (3) + rndm (3) + rndm (3) + rndm (3) + rndm (3)) |
796 | #define DICESPELL (rndm (3) + rndm (3) + rndm (3) + rndm (3) + rndm (3)) |
813 | |
797 | |
… | |
… | |
845 | save_item_power = op->item_power; |
829 | save_item_power = op->item_power; |
846 | op->item_power = 0; |
830 | op->item_power = 0; |
847 | |
831 | |
848 | if (op->randomitems && op->type != SPELL) |
832 | if (op->randomitems && op->type != SPELL) |
849 | { |
833 | { |
850 | create_treasure (op->randomitems, op, flags, difficulty, 0); |
834 | create_treasure (op->randomitems, op, flags & ~GT_ENVIRONMENT, difficulty, 0); |
851 | if (!op->inv) |
|
|
852 | LOG (llevDebug, "fix_generated_item: Unable to generate treasure for %s\n", &op->name); |
|
|
853 | |
|
|
854 | /* So the treasure doesn't get created again */ |
835 | /* So the treasure doesn't get created again */ |
855 | op->randomitems = NULL; |
836 | op->randomitems = 0; |
856 | } |
837 | } |
857 | |
838 | |
858 | if (difficulty < 1) |
839 | max_it (difficulty, 1); |
859 | difficulty = 1; |
|
|
860 | |
840 | |
861 | if (INVOKE_OBJECT (ADD_BONUS, op, |
841 | if (INVOKE_OBJECT (ADD_BONUS, op, |
862 | ARG_OBJECT (creator != op ? creator : 0), |
842 | ARG_OBJECT (creator != op ? creator : 0), |
863 | ARG_INT (difficulty), ARG_INT (max_magic), |
843 | ARG_INT (difficulty), ARG_INT (max_magic), |
864 | ARG_INT (flags))) |
844 | ARG_INT (flags))) |
865 | return; |
845 | return; |
866 | |
846 | |
867 | if (!(flags & GT_MINIMAL)) |
847 | if (!(flags & GT_MINIMAL)) |
868 | { |
848 | { |
869 | if (op->arch == crown_arch) |
849 | if (IS_ARCH (op->arch, crown)) |
870 | { |
850 | { |
871 | set_magic (difficulty, op, max_magic, flags); |
851 | set_magic (difficulty, op, max_magic, flags); |
872 | num_enchantments = calc_item_power (op, 1); |
852 | num_enchantments = calc_item_power (op, 1); |
873 | generate_artifact (op, difficulty); |
853 | generate_artifact (op, difficulty); |
874 | } |
854 | } |
… | |
… | |
879 | |
859 | |
880 | num_enchantments = calc_item_power (op, 1); |
860 | num_enchantments = calc_item_power (op, 1); |
881 | |
861 | |
882 | if ((!was_magic && !rndm (CHANCE_FOR_ARTIFACT)) |
862 | if ((!was_magic && !rndm (CHANCE_FOR_ARTIFACT)) |
883 | || op->type == HORN |
863 | || op->type == HORN |
884 | || difficulty >= settings.max_level) /* high difficulties always generate an artifact, |
864 | || difficulty >= settings.max_level) /* high difficulties always generate an artifact, used for shop_floors or treasures */ |
885 | * used for shop_floors or treasures */ |
|
|
886 | generate_artifact (op, difficulty); |
865 | generate_artifact (op, difficulty); |
887 | } |
866 | } |
888 | |
867 | |
889 | /* Object was made an artifact. Calculate its item_power rating. |
868 | /* Object was made an artifact. Calculate its item_power rating. |
890 | * the item_power in the object is what the artfiact adds. |
869 | * the item_power in the object is what the artfiact adds. |
… | |
… | |
924 | * again below */ |
903 | * again below */ |
925 | } |
904 | } |
926 | } |
905 | } |
927 | |
906 | |
928 | /* materialtype modifications. Note we allow this on artifacts. */ |
907 | /* materialtype modifications. Note we allow this on artifacts. */ |
929 | set_materialname (op, difficulty, NULL); |
908 | select_material (op, difficulty); |
930 | |
909 | |
931 | if (flags & GT_MINIMAL) |
910 | if (flags & GT_MINIMAL) |
932 | { |
911 | { |
933 | if (op->type == POTION) |
912 | if (op->type == POTION) |
934 | /* Handle healing and magic power potions */ |
913 | /* Handle healing and magic power potions */ |
935 | if (op->stats.sp && !op->randomitems) |
914 | if (op->stats.sp && !op->randomitems) |
936 | { |
915 | { |
937 | object *tmp; |
|
|
938 | |
|
|
939 | tmp = get_archetype (spell_mapping[op->stats.sp]); |
916 | object *tmp = get_archetype (spell_mapping [op->stats.sp]); |
940 | insert_ob_in_ob (tmp, op); |
917 | insert_ob_in_ob (tmp, op); |
941 | op->stats.sp = 0; |
918 | op->stats.sp = 0; |
942 | } |
919 | } |
943 | } |
920 | } |
944 | else if (!op->title) /* Only modify object if not special */ |
921 | else if (!op->title) /* Only modify object if not special */ |
… | |
… | |
947 | case WEAPON: |
924 | case WEAPON: |
948 | case ARMOUR: |
925 | case ARMOUR: |
949 | case SHIELD: |
926 | case SHIELD: |
950 | case HELMET: |
927 | case HELMET: |
951 | case CLOAK: |
928 | case CLOAK: |
952 | if (QUERY_FLAG (op, FLAG_CURSED) && !(rndm (4))) |
929 | if (op->flag [FLAG_CURSED] && !(rndm (4))) |
953 | set_ring_bonus (op, -DICE2); |
930 | set_ring_bonus (op, -DICE2); |
954 | break; |
931 | break; |
955 | |
932 | |
956 | case BRACERS: |
933 | case BRACERS: |
957 | if (!rndm (QUERY_FLAG (op, FLAG_CURSED) ? 5 : 20)) |
934 | if (!rndm (op->flag [FLAG_CURSED] ? 5 : 20)) |
958 | { |
935 | { |
959 | set_ring_bonus (op, QUERY_FLAG (op, FLAG_CURSED) ? -DICE2 : DICE2); |
936 | set_ring_bonus (op, op->flag [FLAG_CURSED] ? -DICE2 : DICE2); |
960 | if (!QUERY_FLAG (op, FLAG_CURSED)) |
937 | if (!op->flag [FLAG_CURSED]) |
961 | op->value *= 3; |
938 | op->value *= 3; |
962 | } |
939 | } |
963 | break; |
940 | break; |
964 | |
941 | |
965 | case POTION: |
942 | case POTION: |
… | |
… | |
967 | int too_many_tries = 0, is_special = 0; |
944 | int too_many_tries = 0, is_special = 0; |
968 | |
945 | |
969 | /* Handle healing and magic power potions */ |
946 | /* Handle healing and magic power potions */ |
970 | if (op->stats.sp && !op->randomitems) |
947 | if (op->stats.sp && !op->randomitems) |
971 | { |
948 | { |
972 | object *tmp; |
|
|
973 | |
|
|
974 | tmp = get_archetype (spell_mapping[op->stats.sp]); |
949 | object *tmp = get_archetype (spell_mapping[op->stats.sp]); |
975 | insert_ob_in_ob (tmp, op); |
950 | insert_ob_in_ob (tmp, op); |
976 | op->stats.sp = 0; |
951 | op->stats.sp = 0; |
977 | } |
952 | } |
978 | |
953 | |
979 | while (!(is_special = special_potion (op)) && !op->inv) |
954 | while (!(is_special = special_potion (op)) && !op->inv) |
… | |
… | |
987 | * since the value set on those is already correct. |
962 | * since the value set on those is already correct. |
988 | */ |
963 | */ |
989 | if (op->inv && op->randomitems) |
964 | if (op->inv && op->randomitems) |
990 | { |
965 | { |
991 | /* value multiplier is same as for scrolls */ |
966 | /* value multiplier is same as for scrolls */ |
992 | op->value = (op->value * op->inv->value); |
967 | op->value *= op->inv->value; |
993 | op->level = op->inv->level / 2 + rndm (difficulty) + rndm (difficulty); |
968 | op->level = op->inv->level / 2 + rndm (difficulty) + rndm (difficulty); |
994 | } |
969 | } |
995 | else |
970 | else |
996 | { |
971 | { |
997 | op->name = "potion"; |
972 | op->name = "potion"; |
998 | op->name_pl = "potions"; |
973 | op->name_pl = "potions"; |
999 | } |
974 | } |
1000 | |
975 | |
1001 | if (!(flags & GT_ONLY_GOOD) && rndm (2)) |
976 | if (!(flags & GT_ONLY_GOOD) && rndm (2)) |
1002 | SET_FLAG (op, FLAG_CURSED); |
977 | op->set_flag (FLAG_CURSED); |
|
|
978 | |
1003 | break; |
979 | break; |
1004 | } |
980 | } |
1005 | |
981 | |
1006 | case AMULET: |
982 | case AMULET: |
1007 | if (op->arch == amulet_arch) |
983 | if (IS_ARCH (op->arch, amulet)) |
1008 | op->value *= 5; /* Since it's not just decoration */ |
984 | op->value *= 5; /* Since it's not just decoration */ |
1009 | |
985 | |
1010 | case RING: |
986 | case RING: |
1011 | if (op->arch == NULL) |
|
|
1012 | { |
|
|
1013 | op->destroy (); |
|
|
1014 | op = 0; |
|
|
1015 | break; |
|
|
1016 | } |
|
|
1017 | |
|
|
1018 | if (op->arch != ring_arch && op->arch != amulet_arch) /* It's a special artifact! */ |
987 | if (!IS_ARCH (op->arch, ring) && !IS_ARCH (op->arch, amulet)) /* It's a special artifact! */ |
1019 | break; |
988 | break; |
1020 | |
989 | |
1021 | if (!(flags & GT_ONLY_GOOD) && !(rndm (3))) |
990 | if (!(flags & GT_ONLY_GOOD) && !(rndm (3))) |
1022 | SET_FLAG (op, FLAG_CURSED); |
991 | op->set_flag (FLAG_CURSED); |
1023 | |
992 | |
1024 | set_ring_bonus (op, QUERY_FLAG (op, FLAG_CURSED) ? -DICE2 : DICE2); |
993 | set_ring_bonus (op, op->flag [FLAG_CURSED] ? -DICE2 : DICE2); |
1025 | |
994 | |
1026 | if (op->type != RING) /* Amulets have only one ability */ |
995 | if (op->type != RING) /* Amulets have only one ability */ |
1027 | break; |
996 | break; |
1028 | |
997 | |
1029 | if (!(rndm (4))) |
998 | if (!(rndm (4))) |
1030 | { |
999 | { |
1031 | int d = (rndm (2) || QUERY_FLAG (op, FLAG_CURSED)) ? -DICE2 : DICE2; |
1000 | int d = (rndm (2) || op->flag [FLAG_CURSED]) ? -DICE2 : DICE2; |
1032 | |
1001 | |
1033 | if (d > 0) |
1002 | if (d > 0) |
1034 | op->value *= 3; |
1003 | op->value *= 3; |
1035 | |
1004 | |
1036 | set_ring_bonus (op, d); |
1005 | set_ring_bonus (op, d); |
1037 | |
1006 | |
1038 | if (!(rndm (4))) |
1007 | if (!(rndm (4))) |
1039 | { |
1008 | { |
1040 | int d = (rndm (3) || QUERY_FLAG (op, FLAG_CURSED)) ? -DICE2 : DICE2; |
1009 | int d = (rndm (3) || op->flag [FLAG_CURSED]) ? -DICE2 : DICE2; |
1041 | |
1010 | |
1042 | if (d > 0) |
1011 | if (d > 0) |
1043 | op->value *= 5; |
1012 | op->value *= 5; |
1044 | set_ring_bonus (op, d); |
1013 | set_ring_bonus (op, d); |
1045 | } |
1014 | } |
1046 | } |
1015 | } |
1047 | |
1016 | |
1048 | if (GET_ANIM_ID (op)) |
1017 | if (op->animation_id) |
1049 | SET_ANIMATION (op, rndm (NUM_ANIMATIONS (op))); |
1018 | op->set_anim_frame (rndm (op->anim_frames ())); |
1050 | |
1019 | |
1051 | break; |
1020 | break; |
1052 | |
1021 | |
1053 | case BOOK: |
1022 | case BOOK: |
1054 | /* Is it an empty book?, if yes lets make a special· |
1023 | /* Is it an empty book?, if yes lets make a special· |
… | |
… | |
1056 | * creator and/or map level we found it on. |
1025 | * creator and/or map level we found it on. |
1057 | */ |
1026 | */ |
1058 | if (!op->msg && rndm (10)) |
1027 | if (!op->msg && rndm (10)) |
1059 | { |
1028 | { |
1060 | /* set the book level properly */ |
1029 | /* set the book level properly */ |
1061 | if (creator->level == 0 || QUERY_FLAG (creator, FLAG_ALIVE)) |
1030 | if (creator->level == 0 || creator->flag [FLAG_ALIVE]) |
1062 | { |
1031 | { |
1063 | if (op->map && op->map->difficulty) |
1032 | if (op->map && op->map->difficulty) |
1064 | op->level = rndm (op->map->difficulty) + rndm (10) + 1; |
1033 | op->level = rndm (op->map->difficulty) + rndm (10) + 1; |
1065 | else |
1034 | else |
1066 | op->level = rndm (20) + 1; |
1035 | op->level = rndm (20) + 1; |
… | |
… | |
1069 | op->level = rndm (creator->level); |
1038 | op->level = rndm (creator->level); |
1070 | |
1039 | |
1071 | tailor_readable_ob (op, (creator && creator->stats.sp) ? creator->stats.sp : -1); |
1040 | tailor_readable_ob (op, (creator && creator->stats.sp) ? creator->stats.sp : -1); |
1072 | /* books w/ info are worth more! */ |
1041 | /* books w/ info are worth more! */ |
1073 | op->value *= ((op->level > 10 ? op->level : (op->level + 1) / 2) * ((strlen (op->msg) / 250) + 1)); |
1042 | op->value *= ((op->level > 10 ? op->level : (op->level + 1) / 2) * ((strlen (op->msg) / 250) + 1)); |
1074 | /* creator related stuff */ |
|
|
1075 | |
|
|
1076 | /* for library, chained books. Note that some monsters have no_pick |
|
|
1077 | * set - we don't want to set no pick in that case. |
|
|
1078 | */ |
|
|
1079 | if (QUERY_FLAG (creator, FLAG_NO_PICK) && !QUERY_FLAG (creator, FLAG_MONSTER)) |
|
|
1080 | SET_FLAG (op, FLAG_NO_PICK); |
|
|
1081 | if (creator->slaying && !op->slaying) /* for check_inv floors */ |
|
|
1082 | op->slaying = creator->slaying; |
|
|
1083 | |
1043 | |
1084 | /* add exp so reading it gives xp (once) */ |
1044 | /* add exp so reading it gives xp (once) */ |
1085 | op->stats.exp = op->value > 10000 ? op->value / 5 : op->value / 10; |
1045 | op->stats.exp = op->value > 10000 ? op->value / 5 : op->value / 10; |
1086 | } |
1046 | } |
|
|
1047 | |
|
|
1048 | /* creator related stuff */ |
|
|
1049 | |
|
|
1050 | /* for library, chained books. Note that some monsters have no_pick |
|
|
1051 | * set - we don't want to set no pick in that case. |
|
|
1052 | */ |
|
|
1053 | if (creator->flag [FLAG_NO_PICK] && !creator->flag [FLAG_MONSTER]) |
|
|
1054 | op->set_flag (FLAG_NO_PICK); |
|
|
1055 | if (creator->slaying && !op->slaying) /* for check_inv floors */ |
|
|
1056 | op->slaying = creator->slaying; |
1087 | break; |
1057 | break; |
1088 | |
1058 | |
1089 | case SPELLBOOK: |
1059 | case SPELLBOOK: |
1090 | op->value = op->value * op->inv->value; |
1060 | op->value = op->value * op->inv->value; |
1091 | /* add exp so learning gives xp */ |
1061 | /* add exp so learning gives xp */ |
… | |
… | |
1125 | * 10 time multiplier). This way, the value are a bit more reasonable. |
1095 | * 10 time multiplier). This way, the value are a bit more reasonable. |
1126 | */ |
1096 | */ |
1127 | op->value = op->value * op->inv->value * (op->level + 50) / (op->inv->level + 50); |
1097 | op->value = op->value * op->inv->value * (op->level + 50) / (op->inv->level + 50); |
1128 | /* maxhp is used to denote how many 'charges' the rod holds before */ |
1098 | /* maxhp is used to denote how many 'charges' the rod holds before */ |
1129 | if (op->stats.maxhp) |
1099 | if (op->stats.maxhp) |
1130 | op->stats.maxhp *= MAX (op->inv->stats.sp, op->inv->stats.grace); |
1100 | op->stats.maxhp *= max (op->inv->stats.sp, op->inv->stats.grace); |
1131 | else |
1101 | else |
1132 | op->stats.maxhp = 2 * MAX (op->inv->stats.sp, op->inv->stats.grace); |
1102 | op->stats.maxhp = 2 * max (op->inv->stats.sp, op->inv->stats.grace); |
1133 | |
1103 | |
1134 | op->stats.hp = op->stats.maxhp; |
1104 | op->stats.hp = op->stats.maxhp; |
1135 | break; |
1105 | break; |
1136 | |
1106 | |
1137 | case SCROLL: |
1107 | case SCROLL: |
… | |
… | |
1152 | break; |
1122 | break; |
1153 | } /* switch type */ |
1123 | } /* switch type */ |
1154 | |
1124 | |
1155 | if (flags & GT_STARTEQUIP) |
1125 | if (flags & GT_STARTEQUIP) |
1156 | { |
1126 | { |
1157 | if (op->nrof < 2 && op->type != CONTAINER && op->type != MONEY && !QUERY_FLAG (op, FLAG_IS_THROWN)) |
1127 | if (op->nrof < 2 && op->type != CONTAINER && op->type != MONEY && !op->flag [FLAG_IS_THROWN]) |
1158 | SET_FLAG (op, FLAG_STARTEQUIP); |
1128 | op->set_flag (FLAG_STARTEQUIP); |
1159 | else if (op->type != MONEY) |
1129 | else if (op->type != MONEY) |
1160 | op->value = 0; |
1130 | op->value = 0; |
1161 | } |
1131 | } |
1162 | |
1132 | |
1163 | if (!(flags & GT_ENVIRONMENT)) |
1133 | if (!(flags & GT_ENVIRONMENT)) |
… | |
… | |
1174 | |
1144 | |
1175 | /* |
1145 | /* |
1176 | * Allocate and return the pointer to an empty artifactlist structure. |
1146 | * Allocate and return the pointer to an empty artifactlist structure. |
1177 | */ |
1147 | */ |
1178 | static artifactlist * |
1148 | static artifactlist * |
1179 | get_empty_artifactlist (void) |
1149 | get_empty_artifactlist () |
1180 | { |
1150 | { |
1181 | return salloc0 <artifactlist> (); |
1151 | return salloc0<artifactlist> (); |
1182 | } |
1152 | } |
1183 | |
1153 | |
1184 | /* |
1154 | /* |
1185 | * Allocate and return the pointer to an empty artifact structure. |
1155 | * Allocate and return the pointer to an empty artifact structure. |
1186 | */ |
1156 | */ |
1187 | static artifact * |
1157 | static artifact * |
1188 | get_empty_artifact (void) |
1158 | get_empty_artifact () |
1189 | { |
1159 | { |
1190 | return salloc0 <artifact> (); |
1160 | return salloc0<artifact> (); |
1191 | } |
1161 | } |
1192 | |
1162 | |
1193 | /* |
1163 | /* |
1194 | * Searches the artifact lists and returns one that has the same type |
1164 | * Searches the artifact lists and returns one that has the same type |
1195 | * of objects on it. |
1165 | * of objects on it. |
… | |
… | |
1203 | |
1173 | |
1204 | return 0; |
1174 | return 0; |
1205 | } |
1175 | } |
1206 | |
1176 | |
1207 | /* |
1177 | /* |
1208 | * For debugging purposes. Dumps all tables. |
1178 | * Builds up the lists of artifacts from the file in the libdir. |
1209 | */ |
1179 | */ |
1210 | void |
1180 | void |
1211 | dump_artifacts (void) |
|
|
1212 | { |
|
|
1213 | artifactlist *al; |
|
|
1214 | artifact *art; |
|
|
1215 | linked_char *next; |
|
|
1216 | |
|
|
1217 | fprintf (logfile, "\n"); |
|
|
1218 | for (al = first_artifactlist; al != NULL; al = al->next) |
|
|
1219 | { |
|
|
1220 | fprintf (logfile, "Artifact has type %d, total_chance=%d\n", al->type, al->total_chance); |
|
|
1221 | for (art = al->items; art != NULL; art = art->next) |
|
|
1222 | { |
|
|
1223 | fprintf (logfile, "Artifact %-30s Difficulty %3d Chance %5d\n", &art->item->name, art->difficulty, art->chance); |
|
|
1224 | if (art->allowed != NULL) |
|
|
1225 | { |
|
|
1226 | fprintf (logfile, "\tallowed combinations:"); |
|
|
1227 | for (next = art->allowed; next != NULL; next = next->next) |
|
|
1228 | fprintf (logfile, "%s,", &next->name); |
|
|
1229 | fprintf (logfile, "\n"); |
|
|
1230 | } |
|
|
1231 | } |
|
|
1232 | } |
|
|
1233 | fprintf (logfile, "\n"); |
|
|
1234 | } |
|
|
1235 | |
|
|
1236 | /* |
|
|
1237 | * For debugging purposes. Dumps all treasures recursively (see below). |
|
|
1238 | */ |
|
|
1239 | void |
|
|
1240 | dump_monster_treasure_rec (const char *name, treasure *t, int depth) |
|
|
1241 | { |
|
|
1242 | treasurelist *tl; |
|
|
1243 | int i; |
|
|
1244 | |
|
|
1245 | if (depth > 100) |
|
|
1246 | return; |
|
|
1247 | |
|
|
1248 | while (t) |
|
|
1249 | { |
|
|
1250 | if (t->name) |
|
|
1251 | { |
|
|
1252 | for (i = 0; i < depth; i++) |
|
|
1253 | fprintf (logfile, " "); |
|
|
1254 | |
|
|
1255 | fprintf (logfile, "{ (list: %s)\n", &t->name); |
|
|
1256 | |
|
|
1257 | tl = treasurelist::find (t->name); |
|
|
1258 | if (tl) |
|
|
1259 | dump_monster_treasure_rec (name, tl->items, depth + 2); |
|
|
1260 | |
|
|
1261 | for (i = 0; i < depth; i++) |
|
|
1262 | fprintf (logfile, " "); |
|
|
1263 | |
|
|
1264 | fprintf (logfile, "} (end of list: %s)\n", &t->name); |
|
|
1265 | } |
|
|
1266 | else |
|
|
1267 | { |
|
|
1268 | for (i = 0; i < depth; i++) |
|
|
1269 | fprintf (logfile, " "); |
|
|
1270 | |
|
|
1271 | if (t->item && t->item->clone.type == FLESH) |
|
|
1272 | fprintf (logfile, "%s's %s\n", name, &t->item->clone.name); |
|
|
1273 | else |
|
|
1274 | fprintf (logfile, "%s\n", &t->item->clone.name); |
|
|
1275 | } |
|
|
1276 | |
|
|
1277 | if (t->next_yes) |
|
|
1278 | { |
|
|
1279 | for (i = 0; i < depth; i++) |
|
|
1280 | fprintf (logfile, " "); |
|
|
1281 | |
|
|
1282 | fprintf (logfile, " (if yes)\n"); |
|
|
1283 | dump_monster_treasure_rec (name, t->next_yes, depth + 1); |
|
|
1284 | } |
|
|
1285 | |
|
|
1286 | if (t->next_no) |
|
|
1287 | { |
|
|
1288 | for (i = 0; i < depth; i++) |
|
|
1289 | fprintf (logfile, " "); |
|
|
1290 | |
|
|
1291 | fprintf (logfile, " (if no)\n"); |
|
|
1292 | dump_monster_treasure_rec (name, t->next_no, depth + 1); |
|
|
1293 | } |
|
|
1294 | |
|
|
1295 | t = t->next; |
|
|
1296 | } |
|
|
1297 | } |
|
|
1298 | |
|
|
1299 | /* |
|
|
1300 | * For debugging purposes. Dumps all treasures for a given monster. |
|
|
1301 | * Created originally by Raphael Quinet for debugging the alchemy code. |
|
|
1302 | */ |
|
|
1303 | void |
|
|
1304 | dump_monster_treasure (const char *name) |
|
|
1305 | { |
|
|
1306 | archetype *at; |
|
|
1307 | int found; |
|
|
1308 | |
|
|
1309 | found = 0; |
|
|
1310 | fprintf (logfile, "\n"); |
|
|
1311 | |
|
|
1312 | for (at = first_archetype; at != NULL; at = at->next) |
|
|
1313 | if (!strcasecmp (at->clone.name, name) && at->clone.title == NULL) |
|
|
1314 | { |
|
|
1315 | fprintf (logfile, "treasures for %s (arch: %s)\n", &at->clone.name, &at->name); |
|
|
1316 | if (at->clone.randomitems != NULL) |
|
|
1317 | dump_monster_treasure_rec (at->clone.name, at->clone.randomitems->items, 1); |
|
|
1318 | else |
|
|
1319 | fprintf (logfile, "(nothing)\n"); |
|
|
1320 | |
|
|
1321 | fprintf (logfile, "\n"); |
|
|
1322 | found++; |
|
|
1323 | } |
|
|
1324 | |
|
|
1325 | if (found == 0) |
|
|
1326 | fprintf (logfile, "No objects have the name %s!\n\n", name); |
|
|
1327 | } |
|
|
1328 | |
|
|
1329 | /* |
|
|
1330 | * Builds up the lists of artifacts from the file in the libdir. |
|
|
1331 | */ |
|
|
1332 | void |
|
|
1333 | init_artifacts (void) |
1181 | init_artifacts () |
1334 | { |
1182 | { |
1335 | static int has_been_inited = 0; |
1183 | static int has_been_inited = 0; |
1336 | char filename[MAX_BUF]; |
1184 | char filename[MAX_BUF]; |
1337 | artifact *art = NULL; |
1185 | artifact *art = NULL; |
1338 | artifactlist *al; |
1186 | artifactlist *al; |
… | |
… | |
1346 | object_thawer f (filename); |
1194 | object_thawer f (filename); |
1347 | |
1195 | |
1348 | if (!f) |
1196 | if (!f) |
1349 | return; |
1197 | return; |
1350 | |
1198 | |
1351 | f.next (); |
|
|
1352 | |
|
|
1353 | for (;;) |
1199 | for (;;) |
1354 | { |
1200 | { |
1355 | switch (f.kw) |
1201 | switch (f.kw) |
1356 | { |
1202 | { |
1357 | case KW_allowed: |
1203 | case KW_allowed: |
1358 | if (!art) |
1204 | if (!art) |
1359 | { |
|
|
1360 | art = get_empty_artifact (); |
1205 | art = get_empty_artifact (); |
1361 | nrofartifacts++; |
|
|
1362 | } |
|
|
1363 | |
1206 | |
1364 | { |
1207 | { |
1365 | if (!strcmp (f.get_str (), "all")) |
1208 | if (!strcmp (f.get_str (), "all")) |
1366 | break; |
1209 | break; |
1367 | |
1210 | |
1368 | char *next, *cp = f.get_str (); |
1211 | const char *cp = f.get_str (); |
1369 | |
1212 | char *next; |
1370 | do |
1213 | do |
1371 | { |
1214 | { |
1372 | nrofallowedstr++; |
|
|
1373 | |
|
|
1374 | if ((next = strchr (cp, ','))) |
1215 | if ((next = (char *)strchr (cp, ','))) |
1375 | *next++ = '\0'; |
1216 | *next++ = '\0'; |
1376 | |
1217 | |
1377 | linked_char *tmp = new linked_char; |
1218 | linked_char *tmp = new linked_char; |
1378 | |
1219 | |
1379 | tmp->name = cp; |
1220 | tmp->name = cp; |
… | |
… | |
1393 | break; |
1234 | break; |
1394 | |
1235 | |
1395 | case KW_object: |
1236 | case KW_object: |
1396 | { |
1237 | { |
1397 | art->item = object::create (); |
1238 | art->item = object::create (); |
|
|
1239 | f.get (art->item->name); |
|
|
1240 | f.next (); |
1398 | |
1241 | |
1399 | if (!art->item->parse_kv (f)) |
1242 | if (!art->item->parse_kv (f)) |
1400 | LOG (llevError, "Init_Artifacts: Could not load object.\n"); |
1243 | LOG (llevError, "Init_Artifacts: Could not load object.\n"); |
1401 | |
1244 | |
1402 | al = find_artifactlist (art->item->type); |
1245 | al = find_artifactlist (art->item->type); |
… | |
… | |
1428 | } |
1271 | } |
1429 | |
1272 | |
1430 | done: |
1273 | done: |
1431 | for (al = first_artifactlist; al; al = al->next) |
1274 | for (al = first_artifactlist; al; al = al->next) |
1432 | { |
1275 | { |
|
|
1276 | al->total_chance = 0; |
|
|
1277 | |
1433 | for (art = al->items; art; art = art->next) |
1278 | for (art = al->items; art; art = art->next) |
1434 | { |
1279 | { |
1435 | if (!art->chance) |
1280 | if (!art->chance) |
1436 | LOG (llevError, "Warning: artifact with no chance: %s\n", &art->item->name); |
1281 | LOG (llevError, "Warning: artifact with no chance: %s\n", &art->item->name); |
1437 | else |
1282 | else |
… | |
… | |
1443 | } |
1288 | } |
1444 | |
1289 | |
1445 | LOG (llevDebug, "done.\n"); |
1290 | LOG (llevDebug, "done.\n"); |
1446 | } |
1291 | } |
1447 | |
1292 | |
1448 | |
|
|
1449 | /* |
1293 | /* |
1450 | * Used in artifact generation. The bonuses of the first object |
1294 | * Used in artifact generation. The bonuses of the first object |
1451 | * is modified by the bonuses of the second object. |
1295 | * is modified by the bonuses of the second object. |
1452 | */ |
1296 | */ |
1453 | |
|
|
1454 | void |
1297 | void |
1455 | add_abilities (object *op, object *change) |
1298 | add_abilities (object *op, object *change) |
1456 | { |
1299 | { |
1457 | int i, tmp; |
1300 | int i, tmp; |
1458 | |
1301 | |
1459 | if (change->face != blank_face) |
1302 | if (change->face != blank_face) |
1460 | { |
1303 | { |
1461 | #ifdef TREASURE_VERBOSE |
1304 | #ifdef TREASURE_VERBOSE |
1462 | LOG (llevDebug, "FACE: %d\n", change->face->number); |
1305 | LOG (llevDebug, "add_abilities change face: %d\n", change->face); |
1463 | #endif |
1306 | #endif |
1464 | op->face = change->face; |
1307 | op->face = change->face; |
1465 | } |
1308 | } |
1466 | |
1309 | |
1467 | for (i = 0; i < NUM_STATS; i++) |
1310 | for (i = 0; i < NUM_STATS; i++) |
1468 | change_attr_value (&(op->stats), i, get_attr_value (&(change->stats), i)); |
1311 | change_attr_value (&(op->stats), i, change->stats.stat (i)); |
1469 | |
1312 | |
1470 | op->attacktype |= change->attacktype; |
1313 | op->attacktype |= change->attacktype; |
1471 | op->path_attuned |= change->path_attuned; |
1314 | op->path_attuned |= change->path_attuned; |
1472 | op->path_repelled |= change->path_repelled; |
1315 | op->path_repelled |= change->path_repelled; |
1473 | op->path_denied |= change->path_denied; |
1316 | op->path_denied |= change->path_denied; |
1474 | op->move_type |= change->move_type; |
1317 | op->move_type |= change->move_type; |
1475 | op->stats.luck += change->stats.luck; |
1318 | op->stats.luck += change->stats.luck; |
1476 | |
1319 | |
1477 | if (QUERY_FLAG (change, FLAG_CURSED)) |
1320 | if (change->flag [FLAG_CURSED]) |
1478 | SET_FLAG (op, FLAG_CURSED); |
1321 | op->set_flag (FLAG_CURSED); |
1479 | if (QUERY_FLAG (change, FLAG_DAMNED)) |
1322 | if (change->flag [FLAG_DAMNED]) |
1480 | SET_FLAG (op, FLAG_DAMNED); |
1323 | op->set_flag (FLAG_DAMNED); |
1481 | if ((QUERY_FLAG (change, FLAG_CURSED) || QUERY_FLAG (change, FLAG_DAMNED)) && op->magic > 0) |
1324 | if ((change->flag [FLAG_CURSED] || change->flag [FLAG_DAMNED]) && op->magic > 0) |
1482 | set_abs_magic (op, -op->magic); |
1325 | set_abs_magic (op, -op->magic); |
1483 | |
1326 | |
1484 | if (QUERY_FLAG (change, FLAG_LIFESAVE)) |
1327 | if (change->flag [FLAG_LIFESAVE]) |
1485 | SET_FLAG (op, FLAG_LIFESAVE); |
1328 | op->set_flag (FLAG_LIFESAVE); |
1486 | if (QUERY_FLAG (change, FLAG_REFL_SPELL)) |
1329 | if (change->flag [FLAG_REFL_SPELL]) |
1487 | SET_FLAG (op, FLAG_REFL_SPELL); |
1330 | op->set_flag (FLAG_REFL_SPELL); |
1488 | if (QUERY_FLAG (change, FLAG_STEALTH)) |
1331 | if (change->flag [FLAG_STEALTH]) |
1489 | SET_FLAG (op, FLAG_STEALTH); |
1332 | op->set_flag (FLAG_STEALTH); |
1490 | if (QUERY_FLAG (change, FLAG_XRAYS)) |
1333 | if (change->flag [FLAG_XRAYS]) |
1491 | SET_FLAG (op, FLAG_XRAYS); |
1334 | op->set_flag (FLAG_XRAYS); |
1492 | if (QUERY_FLAG (change, FLAG_BLIND)) |
1335 | if (change->flag [FLAG_BLIND]) |
1493 | SET_FLAG (op, FLAG_BLIND); |
1336 | op->set_flag (FLAG_BLIND); |
1494 | if (QUERY_FLAG (change, FLAG_SEE_IN_DARK)) |
1337 | if (change->flag [FLAG_SEE_IN_DARK]) |
1495 | SET_FLAG (op, FLAG_SEE_IN_DARK); |
1338 | op->set_flag (FLAG_SEE_IN_DARK); |
1496 | if (QUERY_FLAG (change, FLAG_REFL_MISSILE)) |
1339 | if (change->flag [FLAG_REFL_MISSILE]) |
1497 | SET_FLAG (op, FLAG_REFL_MISSILE); |
1340 | op->set_flag (FLAG_REFL_MISSILE); |
1498 | if (QUERY_FLAG (change, FLAG_MAKE_INVIS)) |
1341 | if (change->flag [FLAG_MAKE_INVIS]) |
1499 | SET_FLAG (op, FLAG_MAKE_INVIS); |
1342 | op->set_flag (FLAG_MAKE_INVIS); |
1500 | |
1343 | |
1501 | if (QUERY_FLAG (change, FLAG_STAND_STILL)) |
1344 | if (change->flag [FLAG_STAND_STILL]) |
1502 | { |
1345 | { |
1503 | CLEAR_FLAG (op, FLAG_ANIMATE); |
1346 | op->clr_flag (FLAG_ANIMATE); |
1504 | /* so artifacts will join */ |
1347 | /* so artifacts will join */ |
1505 | if (!QUERY_FLAG (op, FLAG_ALIVE)) |
1348 | if (!op->flag [FLAG_ALIVE]) |
1506 | op->speed = 0.0; |
1349 | op->speed = 0.0; |
1507 | |
1350 | |
1508 | op->set_speed (op->speed); |
1351 | op->set_speed (op->speed); |
1509 | } |
1352 | } |
1510 | |
1353 | |
… | |
… | |
1521 | * to cast. So convert that to into a spell and put it into |
1364 | * to cast. So convert that to into a spell and put it into |
1522 | * this object. |
1365 | * this object. |
1523 | */ |
1366 | */ |
1524 | if (op->type == HORN || op->type == POTION) |
1367 | if (op->type == HORN || op->type == POTION) |
1525 | { |
1368 | { |
1526 | object *tmp_obj; |
|
|
1527 | |
|
|
1528 | /* Remove any spells this object currently has in it */ |
1369 | /* Remove any spells this object currently has in it */ |
1529 | while (op->inv) |
|
|
1530 | op->inv->destroy (); |
1370 | op->destroy_inv (false); |
1531 | |
1371 | |
1532 | tmp_obj = arch_to_object (change->other_arch); |
1372 | object *tmp = change->other_arch->instance (); |
1533 | insert_ob_in_ob (tmp_obj, op); |
1373 | insert_ob_in_ob (tmp, op); |
1534 | } |
1374 | } |
|
|
1375 | |
1535 | /* No harm setting this for potions/horns */ |
1376 | /* No harm setting this for potions/horns */ |
1536 | op->other_arch = change->other_arch; |
1377 | op->other_arch = change->other_arch; |
1537 | } |
1378 | } |
1538 | |
1379 | |
1539 | if (change->stats.hp < 0) |
1380 | if (change->stats.hp < 0) |
… | |
… | |
1623 | op->value *= change->value; |
1464 | op->value *= change->value; |
1624 | |
1465 | |
1625 | if (change->materials) |
1466 | if (change->materials) |
1626 | op->materials = change->materials; |
1467 | op->materials = change->materials; |
1627 | |
1468 | |
1628 | if (change->materialname) |
1469 | if (change->material != MATERIAL_NULL) |
1629 | op->materialname = change->materialname; |
1470 | op->material = change->material; |
1630 | |
1471 | |
1631 | if (change->slaying) |
1472 | if (change->slaying) |
1632 | op->slaying = change->slaying; |
1473 | op->slaying = change->slaying; |
1633 | |
1474 | |
1634 | if (change->race) |
1475 | if (change->race) |
… | |
… | |
1637 | if (change->msg) |
1478 | if (change->msg) |
1638 | op->msg = change->msg; |
1479 | op->msg = change->msg; |
1639 | } |
1480 | } |
1640 | |
1481 | |
1641 | static int |
1482 | static int |
1642 | legal_artifact_combination (object *op, artifact * art) |
1483 | legal_artifact_combination (object *op, artifact *art) |
1643 | { |
1484 | { |
1644 | int neg, success = 0; |
1485 | int neg, success = 0; |
1645 | linked_char *tmp; |
1486 | linked_char *tmp; |
1646 | const char *name; |
1487 | const char *name; |
1647 | |
1488 | |
1648 | if (art->allowed == (linked_char *) NULL) |
1489 | if (!art->allowed) |
1649 | return 1; /* Ie, "all" */ |
1490 | return 1; /* Ie, "all" */ |
|
|
1491 | |
1650 | for (tmp = art->allowed; tmp; tmp = tmp->next) |
1492 | for (tmp = art->allowed; tmp; tmp = tmp->next) |
1651 | { |
1493 | { |
1652 | #ifdef TREASURE_VERBOSE |
1494 | #ifdef TREASURE_VERBOSE |
1653 | LOG (llevDebug, "legal_art: %s\n", tmp->name); |
1495 | LOG (llevDebug, "legal_art: %s\n", &tmp->name); |
1654 | #endif |
1496 | #endif |
1655 | if (*tmp->name == '!') |
1497 | if (*tmp->name == '!') |
1656 | name = tmp->name + 1, neg = 1; |
1498 | name = tmp->name + 1, neg = 1; |
1657 | else |
1499 | else |
1658 | name = tmp->name, neg = 0; |
1500 | name = tmp->name, neg = 0; |
1659 | |
1501 | |
1660 | /* If we match name, then return the opposite of 'neg' */ |
1502 | /* If we match name, then return the opposite of 'neg' */ |
1661 | if (!strcmp (name, op->name) || (op->arch && !strcmp (name, op->arch->name))) |
1503 | if (!strcmp (name, op->name) || (op->arch && !strcmp (name, op->arch->archname))) |
1662 | return !neg; |
1504 | return !neg; |
1663 | |
1505 | |
1664 | /* Set success as true, since if the match was an inverse, it means |
1506 | /* Set success as true, since if the match was an inverse, it means |
1665 | * everything is allowed except what we match |
1507 | * everything is allowed except what we match |
1666 | */ |
1508 | */ |
1667 | else if (neg) |
1509 | else if (neg) |
1668 | success = 1; |
1510 | success = 1; |
1669 | } |
1511 | } |
|
|
1512 | |
1670 | return success; |
1513 | return success; |
1671 | } |
1514 | } |
1672 | |
1515 | |
1673 | /* |
1516 | /* |
1674 | * Fixes the given object, giving it the abilities and titles |
1517 | * Fixes the given object, giving it the abilities and titles |
… | |
… | |
1684 | op->title = new_name; |
1527 | op->title = new_name; |
1685 | add_abilities (op, artifct); /* Give out the bonuses */ |
1528 | add_abilities (op, artifct); /* Give out the bonuses */ |
1686 | |
1529 | |
1687 | #if 0 /* Bit verbose, but keep it here until next time I need it... */ |
1530 | #if 0 /* Bit verbose, but keep it here until next time I need it... */ |
1688 | { |
1531 | { |
1689 | char identified = QUERY_FLAG (op, FLAG_IDENTIFIED); |
1532 | char identified = op->flag [FLAG_IDENTIFIED]; |
1690 | |
1533 | |
1691 | SET_FLAG (op, FLAG_IDENTIFIED); |
1534 | op->set_flag (FLAG_IDENTIFIED); |
1692 | LOG (llevDebug, "Generated artifact %s %s [%s]\n", op->name, op->title, describe_item (op, NULL)); |
1535 | LOG (llevDebug, "Generated artifact %s %s [%s]\n", op->name, op->title, describe_item (op, NULL)); |
1693 | if (!identified) |
1536 | if (!identified) |
1694 | CLEAR_FLAG (op, FLAG_IDENTIFIED); |
1537 | op->clr_flag (FLAG_IDENTIFIED); |
1695 | } |
1538 | } |
1696 | #endif |
1539 | #endif |
1697 | return; |
1540 | return; |
1698 | } |
1541 | } |
1699 | |
1542 | |
… | |
… | |
1741 | #if 1 |
1584 | #if 1 |
1742 | LOG (llevError, "Got null entry and non zero roll in generate_artifact, type %d\n", op->type); |
1585 | LOG (llevError, "Got null entry and non zero roll in generate_artifact, type %d\n", op->type); |
1743 | #endif |
1586 | #endif |
1744 | return; |
1587 | return; |
1745 | } |
1588 | } |
1746 | if (!strcmp (art->item->name, "NONE")) |
1589 | |
|
|
1590 | if (art->item->name == shstr_NONE) |
1747 | return; |
1591 | return; |
|
|
1592 | |
1748 | if (FABS (op->magic) < art->item->magic) |
1593 | if (fabs (op->magic) < art->item->magic) |
1749 | continue; /* Not magic enough to be this item */ |
1594 | continue; /* Not magic enough to be this item */ |
1750 | |
1595 | |
1751 | /* Map difficulty not high enough */ |
1596 | /* Map difficulty not high enough */ |
1752 | if (difficulty < art->difficulty) |
1597 | if (difficulty < art->difficulty) |
1753 | continue; |
1598 | continue; |
1754 | |
1599 | |
1755 | if (!legal_artifact_combination (op, art)) |
1600 | if (!legal_artifact_combination (op, art)) |
1756 | { |
1601 | { |
1757 | #ifdef TREASURE_VERBOSE |
1602 | #ifdef TREASURE_VERBOSE |
1758 | LOG (llevDebug, "%s of %s was not a legal combination.\n", op->name, art->item->name); |
1603 | LOG (llevDebug, "%s of %s was not a legal combination.\n", &op->name, &art->item->name); |
1759 | #endif |
1604 | #endif |
1760 | continue; |
1605 | continue; |
1761 | } |
1606 | } |
|
|
1607 | |
1762 | give_artifact_abilities (op, art->item); |
1608 | give_artifact_abilities (op, art->item); |
1763 | return; |
1609 | return; |
1764 | } |
1610 | } |
1765 | } |
1611 | } |
1766 | |
1612 | |
… | |
… | |
1803 | item->level = donor->level; |
1649 | item->level = donor->level; |
1804 | |
1650 | |
1805 | /* if donor has some attacktypes, the flesh is poisonous */ |
1651 | /* if donor has some attacktypes, the flesh is poisonous */ |
1806 | if (donor->attacktype & AT_POISON) |
1652 | if (donor->attacktype & AT_POISON) |
1807 | item->type = POISON; |
1653 | item->type = POISON; |
|
|
1654 | |
1808 | if (donor->attacktype & AT_ACID) |
1655 | if (donor->attacktype & AT_ACID) |
1809 | item->stats.hp = -1 * item->stats.food; |
1656 | item->stats.hp = -1 * item->stats.food; |
1810 | SET_FLAG (item, FLAG_NO_STEAL); |
|
|
1811 | } |
|
|
1812 | } |
|
|
1813 | |
1657 | |
1814 | /* special_potion() - so that old potion code is still done right. */ |
1658 | item->set_flag (FLAG_NO_STEAL); |
1815 | |
1659 | } |
1816 | int |
|
|
1817 | special_potion (object *op) |
|
|
1818 | { |
|
|
1819 | if (op->attacktype) |
|
|
1820 | return 1; |
|
|
1821 | |
|
|
1822 | if (op->stats.Str || op->stats.Dex || op->stats.Con || op->stats.Pow || op->stats.Wis || op->stats.Int || op->stats.Cha) |
|
|
1823 | return 1; |
|
|
1824 | |
|
|
1825 | for (int i = 0; i < NROFATTACKS; i++) |
|
|
1826 | if (op->resist[i]) |
|
|
1827 | return 1; |
|
|
1828 | |
|
|
1829 | return 0; |
|
|
1830 | } |
1660 | } |
1831 | |
1661 | |
1832 | void |
1662 | static void |
1833 | free_treasurestruct (treasure *t) |
1663 | free_treasurestruct (treasure *t) |
1834 | { |
1664 | { |
1835 | if (t->next) free_treasurestruct (t->next); |
1665 | if (t->next) free_treasurestruct (t->next); |
1836 | if (t->next_yes) free_treasurestruct (t->next_yes); |
1666 | if (t->next_yes) free_treasurestruct (t->next_yes); |
1837 | if (t->next_no) free_treasurestruct (t->next_no); |
1667 | if (t->next_no) free_treasurestruct (t->next_no); |
1838 | |
1668 | |
1839 | delete t; |
1669 | delete t; |
1840 | } |
1670 | } |
1841 | |
1671 | |
1842 | void |
1672 | static void |
1843 | free_charlinks (linked_char *lc) |
1673 | free_charlinks (linked_char *lc) |
1844 | { |
1674 | { |
1845 | if (lc->next) |
1675 | if (lc->next) |
1846 | free_charlinks (lc->next); |
1676 | free_charlinks (lc->next); |
1847 | |
1677 | |
1848 | delete lc; |
1678 | delete lc; |
1849 | } |
1679 | } |
1850 | |
1680 | |
1851 | void |
1681 | static void |
1852 | free_artifact (artifact *at) |
1682 | free_artifact (artifact *at) |
1853 | { |
1683 | { |
1854 | if (at->next) free_artifact (at->next); |
1684 | if (at->next) free_artifact (at->next); |
1855 | if (at->allowed) free_charlinks (at->allowed); |
1685 | if (at->allowed) free_charlinks (at->allowed); |
1856 | |
1686 | |
1857 | at->item->destroy (1); |
1687 | at->item->destroy (); |
1858 | |
1688 | |
1859 | sfree (at); |
1689 | sfree (at); |
1860 | } |
1690 | } |
1861 | |
1691 | |
1862 | void |
|
|
1863 | free_artifactlist (artifactlist *al) |
|
|
1864 | { |
|
|
1865 | artifactlist *nextal; |
|
|
1866 | |
|
|
1867 | for (al = first_artifactlist; al; al = nextal) |
|
|
1868 | { |
|
|
1869 | nextal = al->next; |
|
|
1870 | |
|
|
1871 | if (al->items) |
|
|
1872 | free_artifact (al->items); |
|
|
1873 | |
|
|
1874 | sfree (al); |
|
|
1875 | } |
|
|
1876 | } |
|
|
1877 | |
|
|
1878 | void |
|
|
1879 | free_all_treasures (void) |
|
|
1880 | { |
|
|
1881 | treasurelist *tl, *next; |
|
|
1882 | |
|
|
1883 | for (tl = first_treasurelist; tl; tl = next) |
|
|
1884 | { |
|
|
1885 | clear (tl); |
|
|
1886 | |
|
|
1887 | next = tl->next; |
|
|
1888 | delete tl; |
|
|
1889 | } |
|
|
1890 | |
|
|
1891 | free_artifactlist (first_artifactlist); |
|
|
1892 | } |
|
|