1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * option) any later version. |
11 | * option) any later version. |
… | |
… | |
33 | |
33 | |
34 | //#define TREASURE_VERBOSE |
34 | //#define TREASURE_VERBOSE |
35 | |
35 | |
36 | #include <global.h> |
36 | #include <global.h> |
37 | #include <treasure.h> |
37 | #include <treasure.h> |
38 | #include <loader.h> |
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|
39 | |
38 | |
40 | extern char *spell_mapping[]; |
39 | extern char *spell_mapping[]; |
41 | |
40 | |
42 | static treasurelist *first_treasurelist; |
41 | static treasurelist *first_treasurelist; |
43 | |
42 | |
… | |
… | |
51 | slice_allocator< std::pair<const char *const, treasurelist *> > |
50 | slice_allocator< std::pair<const char *const, treasurelist *> > |
52 | > tl_map_t; |
51 | > tl_map_t; |
53 | |
52 | |
54 | static tl_map_t tl_map; |
53 | static tl_map_t tl_map; |
55 | |
54 | |
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|
55 | //TODO: class method |
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|
56 | static void free_treasurestruct (treasure *t); // bleh desu |
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57 | static void |
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58 | clear (treasurelist *tl) |
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|
59 | { |
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60 | if (tl->items) |
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61 | { |
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62 | free_treasurestruct (tl->items); |
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63 | tl->items = 0; |
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64 | } |
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65 | |
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66 | tl->total_chance = 0; |
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67 | } |
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|
68 | |
56 | /* |
69 | /* |
57 | * Searches for the given treasurelist |
70 | * Searches for the given treasurelist |
58 | */ |
71 | */ |
59 | treasurelist * |
72 | treasurelist * |
60 | treasurelist::find (const char *name) |
73 | treasurelist::find (const char *name) |
… | |
… | |
89 | |
102 | |
90 | tl_map.insert (std::make_pair (tl->name, tl)); |
103 | tl_map.insert (std::make_pair (tl->name, tl)); |
91 | } |
104 | } |
92 | |
105 | |
93 | return tl; |
106 | return tl; |
94 | } |
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|
95 | |
|
|
96 | //TODO: class method |
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97 | void |
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98 | clear (treasurelist *tl) |
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99 | { |
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100 | if (tl->items) |
|
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101 | { |
|
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102 | free_treasurestruct (tl->items); |
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103 | tl->items = 0; |
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104 | } |
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105 | |
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106 | tl->total_chance = 0; |
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107 | } |
107 | } |
108 | |
108 | |
109 | #ifdef TREASURE_DEBUG |
109 | #ifdef TREASURE_DEBUG |
110 | /* recursived checks the linked list. Treasurelist is passed only |
110 | /* recursived checks the linked list. Treasurelist is passed only |
111 | * so that the treasure name can be printed out |
111 | * so that the treasure name can be printed out |
… | |
… | |
255 | return; |
255 | return; |
256 | } |
256 | } |
257 | |
257 | |
258 | op->expand_tail (); |
258 | op->expand_tail (); |
259 | |
259 | |
|
|
260 | if (!creator->is_on_map () |
260 | if (!creator->is_on_map () || op->blocked (creator->map, creator->x, creator->y)) |
261 | || (op->weight && op->blocked (creator->map, creator->x, creator->y))) |
261 | op->destroy (); |
262 | op->destroy (); |
262 | else |
263 | else |
263 | { |
264 | { |
264 | SET_FLAG (op, FLAG_OBJ_ORIGINAL); |
265 | op->flag [FLAG_OBJ_ORIGINAL] = true; |
265 | op->insert_at (creator, creator, INS_NO_MERGE | INS_NO_WALK_ON); |
266 | op->insert_at (creator, creator, INS_NO_MERGE | INS_NO_WALK_ON); |
266 | } |
267 | } |
267 | } |
268 | } |
268 | else |
269 | else |
269 | { |
270 | { |
270 | op = creator->insert (op); |
271 | op = creator->insert (op); |
271 | |
272 | |
272 | if ((flags & GT_APPLY) && QUERY_FLAG (creator, FLAG_MONSTER)) |
273 | if ((flags & GT_APPLY) && creator->flag [FLAG_MONSTER]) |
273 | monster_check_apply (creator, op); |
274 | monster_check_apply (creator, op); |
274 | } |
275 | } |
275 | } |
276 | } |
276 | |
277 | |
277 | /* if there are change_xxx commands in the treasure, we include the changes |
278 | /* if there are change_xxx commands in the treasure, we include the changes |
… | |
… | |
309 | } |
310 | } |
310 | else |
311 | else |
311 | { |
312 | { |
312 | if (t->item && (t->item->invisible != 0 || !(flag & GT_INVISIBLE))) |
313 | if (t->item && (t->item->invisible != 0 || !(flag & GT_INVISIBLE))) |
313 | { |
314 | { |
314 | object *tmp = arch_to_object (t->item); |
315 | object *tmp = t->item->instance (); |
315 | |
316 | |
316 | if (t->nrof && tmp->nrof <= 1) |
317 | if (t->nrof && tmp->nrof <= 1) |
317 | tmp->nrof = rndm (t->nrof) + 1; |
318 | tmp->nrof = rndm (t->nrof) + 1; |
318 | |
319 | |
319 | fix_generated_item (tmp, op, difficulty, t->magic, flag); |
320 | fix_generated_item (tmp, op, difficulty, t->magic, flag); |
… | |
… | |
366 | else if (t->nrof) |
367 | else if (t->nrof) |
367 | create_one_treasure (tl, op, flag, difficulty, tries); |
368 | create_one_treasure (tl, op, flag, difficulty, tries); |
368 | } |
369 | } |
369 | else if (t->item && (t->item->invisible != 0 || flag != GT_INVISIBLE)) |
370 | else if (t->item && (t->item->invisible != 0 || flag != GT_INVISIBLE)) |
370 | { |
371 | { |
371 | if (object *tmp = arch_to_object (t->item)) |
372 | if (object *tmp = t->item->instance ()) |
372 | { |
373 | { |
373 | if (t->nrof && tmp->nrof <= 1) |
374 | if (t->nrof && tmp->nrof <= 1) |
374 | tmp->nrof = rndm (t->nrof) + 1; |
375 | tmp->nrof = rndm (t->nrof) + 1; |
375 | |
376 | |
376 | fix_generated_item (tmp, op, difficulty, t->magic, flag); |
377 | fix_generated_item (tmp, op, difficulty, t->magic, flag); |
… | |
… | |
495 | * This code presumes that op has had its spell object created (in op->inv) |
496 | * This code presumes that op has had its spell object created (in op->inv) |
496 | * |
497 | * |
497 | * elmex Wed Aug 9 17:44:59 CEST 2006: |
498 | * elmex Wed Aug 9 17:44:59 CEST 2006: |
498 | * Removed multiplicator, too many high-level items were generated on low-difficulty maps. |
499 | * Removed multiplicator, too many high-level items were generated on low-difficulty maps. |
499 | */ |
500 | */ |
500 | int |
501 | static int |
501 | level_for_item (const object *op, int difficulty) |
502 | level_for_item (const object *op, int difficulty) |
502 | { |
503 | { |
503 | if (!op->inv) |
504 | if (!op->inv) |
504 | { |
505 | { |
505 | LOG (llevError, "level_for_item: Object %s has no inventory!\n", &op->name); |
506 | LOG (llevError, "level_for_item: Object %s has no inventory!\n", &op->name); |
… | |
… | |
522 | * elmex Thu Aug 10 18:45:44 CEST 2006: |
523 | * elmex Thu Aug 10 18:45:44 CEST 2006: |
523 | * Scaling difficulty by max_level, as difficulty is a level and not some |
524 | * Scaling difficulty by max_level, as difficulty is a level and not some |
524 | * weird integer between 1-31. |
525 | * weird integer between 1-31. |
525 | * |
526 | * |
526 | */ |
527 | */ |
527 | int |
528 | static int |
528 | magic_from_difficulty (int difficulty) |
529 | magic_from_difficulty (int difficulty) |
529 | { |
530 | { |
530 | int percent = 0, magic = 0; |
531 | int percent = 0, magic = 0; |
531 | int scaled_diff = (int) (((double) difficulty / settings.max_level) * DIFFLEVELS); |
532 | int scaled_diff = (int) (((double) difficulty / settings.max_level) * DIFFLEVELS); |
532 | |
533 | |
… | |
… | |
611 | i = -i; |
612 | i = -i; |
612 | if (i > max_magic) |
613 | if (i > max_magic) |
613 | i = max_magic; |
614 | i = max_magic; |
614 | set_abs_magic (op, i); |
615 | set_abs_magic (op, i); |
615 | if (i < 0) |
616 | if (i < 0) |
616 | SET_FLAG (op, FLAG_CURSED); |
617 | op->set_flag (FLAG_CURSED); |
617 | } |
618 | } |
618 | |
619 | |
619 | /* |
620 | /* |
620 | * Randomly adds one magical ability to the given object. |
621 | * Randomly adds one magical ability to the given object. |
621 | * Modified for Partial Resistance in many ways: |
622 | * Modified for Partial Resistance in many ways: |
622 | * 1) Since rings can have multiple bonuses, if the same bonus |
623 | * 1) Since rings can have multiple bonuses, if the same bonus |
623 | * is rolled again, increase it - the bonuses now stack with |
624 | * is rolled again, increase it - the bonuses now stack with |
624 | * other bonuses previously rolled and ones the item might natively have. |
625 | * other bonuses previously rolled and ones the item might natively have. |
625 | * 2) Add code to deal with new PR method. |
626 | * 2) Add code to deal with new PR method. |
626 | */ |
627 | */ |
627 | void |
628 | static void |
628 | set_ring_bonus (object *op, int bonus) |
629 | set_ring_bonus (object *op, int bonus) |
629 | { |
630 | { |
630 | |
|
|
631 | int r = rndm (bonus > 0 ? 25 : 11); |
631 | int r = rndm (bonus > 0 ? 25 : 11); |
632 | |
632 | |
633 | if (op->type == AMULET) |
633 | if (op->type == AMULET) |
634 | { |
634 | { |
635 | if (!(rndm (21))) |
635 | if (!(rndm (21))) |
… | |
… | |
715 | break; |
715 | break; |
716 | } |
716 | } |
717 | case 20: |
717 | case 20: |
718 | if (op->type == AMULET) |
718 | if (op->type == AMULET) |
719 | { |
719 | { |
720 | SET_FLAG (op, FLAG_REFL_SPELL); |
720 | op->set_flag (FLAG_REFL_SPELL); |
721 | op->value *= 11; |
721 | op->value *= 11; |
722 | } |
722 | } |
723 | else |
723 | else |
724 | { |
724 | { |
725 | op->stats.hp = 1; /* regenerate hit points */ |
725 | op->stats.hp = 1; /* regenerate hit points */ |
… | |
… | |
728 | break; |
728 | break; |
729 | |
729 | |
730 | case 21: |
730 | case 21: |
731 | if (op->type == AMULET) |
731 | if (op->type == AMULET) |
732 | { |
732 | { |
733 | SET_FLAG (op, FLAG_REFL_MISSILE); |
733 | op->set_flag (FLAG_REFL_MISSILE); |
734 | op->value *= 9; |
734 | op->value *= 9; |
735 | } |
735 | } |
736 | else |
736 | else |
737 | { |
737 | { |
738 | op->stats.sp = 1; /* regenerate spell points */ |
738 | op->stats.sp = 1; /* regenerate spell points */ |
… | |
… | |
758 | * higher is the chance of returning a low number. |
758 | * higher is the chance of returning a low number. |
759 | * It is only used in fix_generated_treasure() to set bonuses on |
759 | * It is only used in fix_generated_treasure() to set bonuses on |
760 | * rings and amulets. |
760 | * rings and amulets. |
761 | * Another scheme is used to calculate the magic of weapons and armours. |
761 | * Another scheme is used to calculate the magic of weapons and armours. |
762 | */ |
762 | */ |
763 | int |
763 | static int |
764 | get_magic (int diff) |
764 | get_magic (int diff) |
765 | { |
765 | { |
766 | int i; |
766 | int i; |
767 | |
767 | |
768 | if (diff < 3) |
768 | if (diff < 3) |
… | |
… | |
771 | for (i = 0; i < 4; i++) |
771 | for (i = 0; i < 4; i++) |
772 | if (rndm (diff)) |
772 | if (rndm (diff)) |
773 | return i; |
773 | return i; |
774 | |
774 | |
775 | return 4; |
775 | return 4; |
|
|
776 | } |
|
|
777 | |
|
|
778 | /* special_potion() - so that old potion code is still done right. */ |
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|
779 | static int |
|
|
780 | special_potion (object *op) |
|
|
781 | { |
|
|
782 | if (op->attacktype) |
|
|
783 | return 1; |
|
|
784 | |
|
|
785 | if (op->stats.Str || op->stats.Dex || op->stats.Con || op->stats.Pow || op->stats.Wis || op->stats.Int || op->stats.Cha) |
|
|
786 | return 1; |
|
|
787 | |
|
|
788 | for (int i = 0; i < NROFATTACKS; i++) |
|
|
789 | if (op->resist[i]) |
|
|
790 | return 1; |
|
|
791 | |
|
|
792 | return 0; |
776 | } |
793 | } |
777 | |
794 | |
778 | #define DICE2 (get_magic(2)==2?2:1) |
795 | #define DICE2 (get_magic(2)==2?2:1) |
779 | #define DICESPELL (rndm (3) + rndm (3) + rndm (3) + rndm (3) + rndm (3)) |
796 | #define DICESPELL (rndm (3) + rndm (3) + rndm (3) + rndm (3) + rndm (3)) |
780 | |
797 | |
… | |
… | |
817 | create_treasure (op->randomitems, op, flags & ~GT_ENVIRONMENT, difficulty, 0); |
834 | create_treasure (op->randomitems, op, flags & ~GT_ENVIRONMENT, difficulty, 0); |
818 | /* So the treasure doesn't get created again */ |
835 | /* So the treasure doesn't get created again */ |
819 | op->randomitems = 0; |
836 | op->randomitems = 0; |
820 | } |
837 | } |
821 | |
838 | |
822 | if (difficulty < 1) |
839 | max_it (difficulty, 1); |
823 | difficulty = 1; |
|
|
824 | |
840 | |
825 | if (INVOKE_OBJECT (ADD_BONUS, op, |
841 | if (INVOKE_OBJECT (ADD_BONUS, op, |
826 | ARG_OBJECT (creator != op ? creator : 0), |
842 | ARG_OBJECT (creator != op ? creator : 0), |
827 | ARG_INT (difficulty), ARG_INT (max_magic), |
843 | ARG_INT (difficulty), ARG_INT (max_magic), |
828 | ARG_INT (flags))) |
844 | ARG_INT (flags))) |
… | |
… | |
887 | * again below */ |
903 | * again below */ |
888 | } |
904 | } |
889 | } |
905 | } |
890 | |
906 | |
891 | /* materialtype modifications. Note we allow this on artifacts. */ |
907 | /* materialtype modifications. Note we allow this on artifacts. */ |
892 | set_materialname (op, difficulty, NULL); |
908 | select_material (op, difficulty); |
893 | |
909 | |
894 | if (flags & GT_MINIMAL) |
910 | if (flags & GT_MINIMAL) |
895 | { |
911 | { |
896 | if (op->type == POTION) |
912 | if (op->type == POTION) |
897 | /* Handle healing and magic power potions */ |
913 | /* Handle healing and magic power potions */ |
… | |
… | |
908 | case WEAPON: |
924 | case WEAPON: |
909 | case ARMOUR: |
925 | case ARMOUR: |
910 | case SHIELD: |
926 | case SHIELD: |
911 | case HELMET: |
927 | case HELMET: |
912 | case CLOAK: |
928 | case CLOAK: |
913 | if (QUERY_FLAG (op, FLAG_CURSED) && !(rndm (4))) |
929 | if (op->flag [FLAG_CURSED] && !(rndm (4))) |
914 | set_ring_bonus (op, -DICE2); |
930 | set_ring_bonus (op, -DICE2); |
915 | break; |
931 | break; |
916 | |
932 | |
917 | case BRACERS: |
933 | case BRACERS: |
918 | if (!rndm (QUERY_FLAG (op, FLAG_CURSED) ? 5 : 20)) |
934 | if (!rndm (op->flag [FLAG_CURSED] ? 5 : 20)) |
919 | { |
935 | { |
920 | set_ring_bonus (op, QUERY_FLAG (op, FLAG_CURSED) ? -DICE2 : DICE2); |
936 | set_ring_bonus (op, op->flag [FLAG_CURSED] ? -DICE2 : DICE2); |
921 | if (!QUERY_FLAG (op, FLAG_CURSED)) |
937 | if (!op->flag [FLAG_CURSED]) |
922 | op->value *= 3; |
938 | op->value *= 3; |
923 | } |
939 | } |
924 | break; |
940 | break; |
925 | |
941 | |
926 | case POTION: |
942 | case POTION: |
… | |
… | |
928 | int too_many_tries = 0, is_special = 0; |
944 | int too_many_tries = 0, is_special = 0; |
929 | |
945 | |
930 | /* Handle healing and magic power potions */ |
946 | /* Handle healing and magic power potions */ |
931 | if (op->stats.sp && !op->randomitems) |
947 | if (op->stats.sp && !op->randomitems) |
932 | { |
948 | { |
933 | object *tmp; |
|
|
934 | |
|
|
935 | tmp = get_archetype (spell_mapping[op->stats.sp]); |
949 | object *tmp = get_archetype (spell_mapping[op->stats.sp]); |
936 | insert_ob_in_ob (tmp, op); |
950 | insert_ob_in_ob (tmp, op); |
937 | op->stats.sp = 0; |
951 | op->stats.sp = 0; |
938 | } |
952 | } |
939 | |
953 | |
940 | while (!(is_special = special_potion (op)) && !op->inv) |
954 | while (!(is_special = special_potion (op)) && !op->inv) |
… | |
… | |
948 | * since the value set on those is already correct. |
962 | * since the value set on those is already correct. |
949 | */ |
963 | */ |
950 | if (op->inv && op->randomitems) |
964 | if (op->inv && op->randomitems) |
951 | { |
965 | { |
952 | /* value multiplier is same as for scrolls */ |
966 | /* value multiplier is same as for scrolls */ |
953 | op->value = (op->value * op->inv->value); |
967 | op->value *= op->inv->value; |
954 | op->level = op->inv->level / 2 + rndm (difficulty) + rndm (difficulty); |
968 | op->level = op->inv->level / 2 + rndm (difficulty) + rndm (difficulty); |
955 | } |
969 | } |
956 | else |
970 | else |
957 | { |
971 | { |
958 | op->name = "potion"; |
972 | op->name = "potion"; |
959 | op->name_pl = "potions"; |
973 | op->name_pl = "potions"; |
960 | } |
974 | } |
961 | |
975 | |
962 | if (!(flags & GT_ONLY_GOOD) && rndm (2)) |
976 | if (!(flags & GT_ONLY_GOOD) && rndm (2)) |
963 | SET_FLAG (op, FLAG_CURSED); |
977 | op->set_flag (FLAG_CURSED); |
|
|
978 | |
964 | break; |
979 | break; |
965 | } |
980 | } |
966 | |
981 | |
967 | case AMULET: |
982 | case AMULET: |
968 | if (IS_ARCH (op->arch, amulet)) |
983 | if (IS_ARCH (op->arch, amulet)) |
… | |
… | |
971 | case RING: |
986 | case RING: |
972 | if (!IS_ARCH (op->arch, ring) && !IS_ARCH (op->arch, amulet)) /* It's a special artifact! */ |
987 | if (!IS_ARCH (op->arch, ring) && !IS_ARCH (op->arch, amulet)) /* It's a special artifact! */ |
973 | break; |
988 | break; |
974 | |
989 | |
975 | if (!(flags & GT_ONLY_GOOD) && !(rndm (3))) |
990 | if (!(flags & GT_ONLY_GOOD) && !(rndm (3))) |
976 | SET_FLAG (op, FLAG_CURSED); |
991 | op->set_flag (FLAG_CURSED); |
977 | |
992 | |
978 | set_ring_bonus (op, QUERY_FLAG (op, FLAG_CURSED) ? -DICE2 : DICE2); |
993 | set_ring_bonus (op, op->flag [FLAG_CURSED] ? -DICE2 : DICE2); |
979 | |
994 | |
980 | if (op->type != RING) /* Amulets have only one ability */ |
995 | if (op->type != RING) /* Amulets have only one ability */ |
981 | break; |
996 | break; |
982 | |
997 | |
983 | if (!(rndm (4))) |
998 | if (!(rndm (4))) |
984 | { |
999 | { |
985 | int d = (rndm (2) || QUERY_FLAG (op, FLAG_CURSED)) ? -DICE2 : DICE2; |
1000 | int d = (rndm (2) || op->flag [FLAG_CURSED]) ? -DICE2 : DICE2; |
986 | |
1001 | |
987 | if (d > 0) |
1002 | if (d > 0) |
988 | op->value *= 3; |
1003 | op->value *= 3; |
989 | |
1004 | |
990 | set_ring_bonus (op, d); |
1005 | set_ring_bonus (op, d); |
991 | |
1006 | |
992 | if (!(rndm (4))) |
1007 | if (!(rndm (4))) |
993 | { |
1008 | { |
994 | int d = (rndm (3) || QUERY_FLAG (op, FLAG_CURSED)) ? -DICE2 : DICE2; |
1009 | int d = (rndm (3) || op->flag [FLAG_CURSED]) ? -DICE2 : DICE2; |
995 | |
1010 | |
996 | if (d > 0) |
1011 | if (d > 0) |
997 | op->value *= 5; |
1012 | op->value *= 5; |
998 | set_ring_bonus (op, d); |
1013 | set_ring_bonus (op, d); |
999 | } |
1014 | } |
… | |
… | |
1010 | * creator and/or map level we found it on. |
1025 | * creator and/or map level we found it on. |
1011 | */ |
1026 | */ |
1012 | if (!op->msg && rndm (10)) |
1027 | if (!op->msg && rndm (10)) |
1013 | { |
1028 | { |
1014 | /* set the book level properly */ |
1029 | /* set the book level properly */ |
1015 | if (creator->level == 0 || QUERY_FLAG (creator, FLAG_ALIVE)) |
1030 | if (creator->level == 0 || creator->flag [FLAG_ALIVE]) |
1016 | { |
1031 | { |
1017 | if (op->map && op->map->difficulty) |
1032 | if (op->map && op->map->difficulty) |
1018 | op->level = rndm (op->map->difficulty) + rndm (10) + 1; |
1033 | op->level = rndm (op->map->difficulty) + rndm (10) + 1; |
1019 | else |
1034 | else |
1020 | op->level = rndm (20) + 1; |
1035 | op->level = rndm (20) + 1; |
… | |
… | |
1023 | op->level = rndm (creator->level); |
1038 | op->level = rndm (creator->level); |
1024 | |
1039 | |
1025 | tailor_readable_ob (op, (creator && creator->stats.sp) ? creator->stats.sp : -1); |
1040 | tailor_readable_ob (op, (creator && creator->stats.sp) ? creator->stats.sp : -1); |
1026 | /* books w/ info are worth more! */ |
1041 | /* books w/ info are worth more! */ |
1027 | op->value *= ((op->level > 10 ? op->level : (op->level + 1) / 2) * ((strlen (op->msg) / 250) + 1)); |
1042 | op->value *= ((op->level > 10 ? op->level : (op->level + 1) / 2) * ((strlen (op->msg) / 250) + 1)); |
1028 | /* creator related stuff */ |
|
|
1029 | |
|
|
1030 | /* for library, chained books. Note that some monsters have no_pick |
|
|
1031 | * set - we don't want to set no pick in that case. |
|
|
1032 | */ |
|
|
1033 | if (QUERY_FLAG (creator, FLAG_NO_PICK) && !QUERY_FLAG (creator, FLAG_MONSTER)) |
|
|
1034 | SET_FLAG (op, FLAG_NO_PICK); |
|
|
1035 | if (creator->slaying && !op->slaying) /* for check_inv floors */ |
|
|
1036 | op->slaying = creator->slaying; |
|
|
1037 | |
1043 | |
1038 | /* add exp so reading it gives xp (once) */ |
1044 | /* add exp so reading it gives xp (once) */ |
1039 | op->stats.exp = op->value > 10000 ? op->value / 5 : op->value / 10; |
1045 | op->stats.exp = op->value > 10000 ? op->value / 5 : op->value / 10; |
1040 | } |
1046 | } |
|
|
1047 | |
|
|
1048 | /* creator related stuff */ |
|
|
1049 | |
|
|
1050 | /* for library, chained books. Note that some monsters have no_pick |
|
|
1051 | * set - we don't want to set no pick in that case. |
|
|
1052 | */ |
|
|
1053 | if (creator->flag [FLAG_NO_PICK] && !creator->flag [FLAG_MONSTER]) |
|
|
1054 | op->set_flag (FLAG_NO_PICK); |
|
|
1055 | if (creator->slaying && !op->slaying) /* for check_inv floors */ |
|
|
1056 | op->slaying = creator->slaying; |
1041 | break; |
1057 | break; |
1042 | |
1058 | |
1043 | case SPELLBOOK: |
1059 | case SPELLBOOK: |
1044 | op->value = op->value * op->inv->value; |
1060 | op->value = op->value * op->inv->value; |
1045 | /* add exp so learning gives xp */ |
1061 | /* add exp so learning gives xp */ |
… | |
… | |
1079 | * 10 time multiplier). This way, the value are a bit more reasonable. |
1095 | * 10 time multiplier). This way, the value are a bit more reasonable. |
1080 | */ |
1096 | */ |
1081 | op->value = op->value * op->inv->value * (op->level + 50) / (op->inv->level + 50); |
1097 | op->value = op->value * op->inv->value * (op->level + 50) / (op->inv->level + 50); |
1082 | /* maxhp is used to denote how many 'charges' the rod holds before */ |
1098 | /* maxhp is used to denote how many 'charges' the rod holds before */ |
1083 | if (op->stats.maxhp) |
1099 | if (op->stats.maxhp) |
1084 | op->stats.maxhp *= MAX (op->inv->stats.sp, op->inv->stats.grace); |
1100 | op->stats.maxhp *= max (op->inv->stats.sp, op->inv->stats.grace); |
1085 | else |
1101 | else |
1086 | op->stats.maxhp = 2 * MAX (op->inv->stats.sp, op->inv->stats.grace); |
1102 | op->stats.maxhp = 2 * max (op->inv->stats.sp, op->inv->stats.grace); |
1087 | |
1103 | |
1088 | op->stats.hp = op->stats.maxhp; |
1104 | op->stats.hp = op->stats.maxhp; |
1089 | break; |
1105 | break; |
1090 | |
1106 | |
1091 | case SCROLL: |
1107 | case SCROLL: |
… | |
… | |
1106 | break; |
1122 | break; |
1107 | } /* switch type */ |
1123 | } /* switch type */ |
1108 | |
1124 | |
1109 | if (flags & GT_STARTEQUIP) |
1125 | if (flags & GT_STARTEQUIP) |
1110 | { |
1126 | { |
1111 | if (op->nrof < 2 && op->type != CONTAINER && op->type != MONEY && !QUERY_FLAG (op, FLAG_IS_THROWN)) |
1127 | if (op->nrof < 2 && op->type != CONTAINER && op->type != MONEY && !op->flag [FLAG_IS_THROWN]) |
1112 | SET_FLAG (op, FLAG_STARTEQUIP); |
1128 | op->set_flag (FLAG_STARTEQUIP); |
1113 | else if (op->type != MONEY) |
1129 | else if (op->type != MONEY) |
1114 | op->value = 0; |
1130 | op->value = 0; |
1115 | } |
1131 | } |
1116 | |
1132 | |
1117 | if (!(flags & GT_ENVIRONMENT)) |
1133 | if (!(flags & GT_ENVIRONMENT)) |
… | |
… | |
1128 | |
1144 | |
1129 | /* |
1145 | /* |
1130 | * Allocate and return the pointer to an empty artifactlist structure. |
1146 | * Allocate and return the pointer to an empty artifactlist structure. |
1131 | */ |
1147 | */ |
1132 | static artifactlist * |
1148 | static artifactlist * |
1133 | get_empty_artifactlist (void) |
1149 | get_empty_artifactlist () |
1134 | { |
1150 | { |
1135 | return salloc0<artifactlist> (); |
1151 | return salloc0<artifactlist> (); |
1136 | } |
1152 | } |
1137 | |
1153 | |
1138 | /* |
1154 | /* |
1139 | * Allocate and return the pointer to an empty artifact structure. |
1155 | * Allocate and return the pointer to an empty artifact structure. |
1140 | */ |
1156 | */ |
1141 | static artifact * |
1157 | static artifact * |
1142 | get_empty_artifact (void) |
1158 | get_empty_artifact () |
1143 | { |
1159 | { |
1144 | return salloc0<artifact> (); |
1160 | return salloc0<artifact> (); |
1145 | } |
1161 | } |
1146 | |
1162 | |
1147 | /* |
1163 | /* |
… | |
… | |
1160 | |
1176 | |
1161 | /* |
1177 | /* |
1162 | * Builds up the lists of artifacts from the file in the libdir. |
1178 | * Builds up the lists of artifacts from the file in the libdir. |
1163 | */ |
1179 | */ |
1164 | void |
1180 | void |
1165 | init_artifacts (void) |
1181 | init_artifacts () |
1166 | { |
1182 | { |
1167 | static int has_been_inited = 0; |
1183 | static int has_been_inited = 0; |
1168 | char filename[MAX_BUF]; |
1184 | char filename[MAX_BUF]; |
1169 | artifact *art = NULL; |
1185 | artifact *art = NULL; |
1170 | artifactlist *al; |
1186 | artifactlist *al; |
… | |
… | |
1190 | |
1206 | |
1191 | { |
1207 | { |
1192 | if (!strcmp (f.get_str (), "all")) |
1208 | if (!strcmp (f.get_str (), "all")) |
1193 | break; |
1209 | break; |
1194 | |
1210 | |
1195 | char *next, *cp = f.get_str (); |
1211 | const char *cp = f.get_str (); |
1196 | |
1212 | char *next; |
1197 | do |
1213 | do |
1198 | { |
1214 | { |
1199 | if ((next = strchr (cp, ','))) |
1215 | if ((next = (char *)strchr (cp, ','))) |
1200 | *next++ = '\0'; |
1216 | *next++ = '\0'; |
1201 | |
1217 | |
1202 | linked_char *tmp = new linked_char; |
1218 | linked_char *tmp = new linked_char; |
1203 | |
1219 | |
1204 | tmp->name = cp; |
1220 | tmp->name = cp; |
… | |
… | |
1299 | op->path_repelled |= change->path_repelled; |
1315 | op->path_repelled |= change->path_repelled; |
1300 | op->path_denied |= change->path_denied; |
1316 | op->path_denied |= change->path_denied; |
1301 | op->move_type |= change->move_type; |
1317 | op->move_type |= change->move_type; |
1302 | op->stats.luck += change->stats.luck; |
1318 | op->stats.luck += change->stats.luck; |
1303 | |
1319 | |
1304 | if (QUERY_FLAG (change, FLAG_CURSED)) |
1320 | if (change->flag [FLAG_CURSED]) |
1305 | SET_FLAG (op, FLAG_CURSED); |
1321 | op->set_flag (FLAG_CURSED); |
1306 | if (QUERY_FLAG (change, FLAG_DAMNED)) |
1322 | if (change->flag [FLAG_DAMNED]) |
1307 | SET_FLAG (op, FLAG_DAMNED); |
1323 | op->set_flag (FLAG_DAMNED); |
1308 | if ((QUERY_FLAG (change, FLAG_CURSED) || QUERY_FLAG (change, FLAG_DAMNED)) && op->magic > 0) |
1324 | if ((change->flag [FLAG_CURSED] || change->flag [FLAG_DAMNED]) && op->magic > 0) |
1309 | set_abs_magic (op, -op->magic); |
1325 | set_abs_magic (op, -op->magic); |
1310 | |
1326 | |
1311 | if (QUERY_FLAG (change, FLAG_LIFESAVE)) |
1327 | if (change->flag [FLAG_LIFESAVE]) |
1312 | SET_FLAG (op, FLAG_LIFESAVE); |
1328 | op->set_flag (FLAG_LIFESAVE); |
1313 | if (QUERY_FLAG (change, FLAG_REFL_SPELL)) |
1329 | if (change->flag [FLAG_REFL_SPELL]) |
1314 | SET_FLAG (op, FLAG_REFL_SPELL); |
1330 | op->set_flag (FLAG_REFL_SPELL); |
1315 | if (QUERY_FLAG (change, FLAG_STEALTH)) |
1331 | if (change->flag [FLAG_STEALTH]) |
1316 | SET_FLAG (op, FLAG_STEALTH); |
1332 | op->set_flag (FLAG_STEALTH); |
1317 | if (QUERY_FLAG (change, FLAG_XRAYS)) |
1333 | if (change->flag [FLAG_XRAYS]) |
1318 | SET_FLAG (op, FLAG_XRAYS); |
1334 | op->set_flag (FLAG_XRAYS); |
1319 | if (QUERY_FLAG (change, FLAG_BLIND)) |
1335 | if (change->flag [FLAG_BLIND]) |
1320 | SET_FLAG (op, FLAG_BLIND); |
1336 | op->set_flag (FLAG_BLIND); |
1321 | if (QUERY_FLAG (change, FLAG_SEE_IN_DARK)) |
1337 | if (change->flag [FLAG_SEE_IN_DARK]) |
1322 | SET_FLAG (op, FLAG_SEE_IN_DARK); |
1338 | op->set_flag (FLAG_SEE_IN_DARK); |
1323 | if (QUERY_FLAG (change, FLAG_REFL_MISSILE)) |
1339 | if (change->flag [FLAG_REFL_MISSILE]) |
1324 | SET_FLAG (op, FLAG_REFL_MISSILE); |
1340 | op->set_flag (FLAG_REFL_MISSILE); |
1325 | if (QUERY_FLAG (change, FLAG_MAKE_INVIS)) |
1341 | if (change->flag [FLAG_MAKE_INVIS]) |
1326 | SET_FLAG (op, FLAG_MAKE_INVIS); |
1342 | op->set_flag (FLAG_MAKE_INVIS); |
1327 | |
1343 | |
1328 | if (QUERY_FLAG (change, FLAG_STAND_STILL)) |
1344 | if (change->flag [FLAG_STAND_STILL]) |
1329 | { |
1345 | { |
1330 | CLEAR_FLAG (op, FLAG_ANIMATE); |
1346 | op->clr_flag (FLAG_ANIMATE); |
1331 | /* so artifacts will join */ |
1347 | /* so artifacts will join */ |
1332 | if (!QUERY_FLAG (op, FLAG_ALIVE)) |
1348 | if (!op->flag [FLAG_ALIVE]) |
1333 | op->speed = 0.0; |
1349 | op->speed = 0.0; |
1334 | |
1350 | |
1335 | op->set_speed (op->speed); |
1351 | op->set_speed (op->speed); |
1336 | } |
1352 | } |
1337 | |
1353 | |
… | |
… | |
1351 | if (op->type == HORN || op->type == POTION) |
1367 | if (op->type == HORN || op->type == POTION) |
1352 | { |
1368 | { |
1353 | /* Remove any spells this object currently has in it */ |
1369 | /* Remove any spells this object currently has in it */ |
1354 | op->destroy_inv (false); |
1370 | op->destroy_inv (false); |
1355 | |
1371 | |
1356 | object *tmp = arch_to_object (change->other_arch); |
1372 | object *tmp = change->other_arch->instance (); |
1357 | insert_ob_in_ob (tmp, op); |
1373 | insert_ob_in_ob (tmp, op); |
1358 | } |
1374 | } |
|
|
1375 | |
1359 | /* No harm setting this for potions/horns */ |
1376 | /* No harm setting this for potions/horns */ |
1360 | op->other_arch = change->other_arch; |
1377 | op->other_arch = change->other_arch; |
1361 | } |
1378 | } |
1362 | |
1379 | |
1363 | if (change->stats.hp < 0) |
1380 | if (change->stats.hp < 0) |
… | |
… | |
1447 | op->value *= change->value; |
1464 | op->value *= change->value; |
1448 | |
1465 | |
1449 | if (change->materials) |
1466 | if (change->materials) |
1450 | op->materials = change->materials; |
1467 | op->materials = change->materials; |
1451 | |
1468 | |
1452 | if (change->materialname) |
1469 | if (change->material != MATERIAL_NULL) |
1453 | op->materialname = change->materialname; |
1470 | op->material = change->material; |
1454 | |
1471 | |
1455 | if (change->slaying) |
1472 | if (change->slaying) |
1456 | op->slaying = change->slaying; |
1473 | op->slaying = change->slaying; |
1457 | |
1474 | |
1458 | if (change->race) |
1475 | if (change->race) |
… | |
… | |
1510 | op->title = new_name; |
1527 | op->title = new_name; |
1511 | add_abilities (op, artifct); /* Give out the bonuses */ |
1528 | add_abilities (op, artifct); /* Give out the bonuses */ |
1512 | |
1529 | |
1513 | #if 0 /* Bit verbose, but keep it here until next time I need it... */ |
1530 | #if 0 /* Bit verbose, but keep it here until next time I need it... */ |
1514 | { |
1531 | { |
1515 | char identified = QUERY_FLAG (op, FLAG_IDENTIFIED); |
1532 | char identified = op->flag [FLAG_IDENTIFIED]; |
1516 | |
1533 | |
1517 | SET_FLAG (op, FLAG_IDENTIFIED); |
1534 | op->set_flag (FLAG_IDENTIFIED); |
1518 | LOG (llevDebug, "Generated artifact %s %s [%s]\n", op->name, op->title, describe_item (op, NULL)); |
1535 | LOG (llevDebug, "Generated artifact %s %s [%s]\n", op->name, op->title, describe_item (op, NULL)); |
1519 | if (!identified) |
1536 | if (!identified) |
1520 | CLEAR_FLAG (op, FLAG_IDENTIFIED); |
1537 | op->clr_flag (FLAG_IDENTIFIED); |
1521 | } |
1538 | } |
1522 | #endif |
1539 | #endif |
1523 | return; |
1540 | return; |
1524 | } |
1541 | } |
1525 | |
1542 | |
… | |
… | |
1636 | item->type = POISON; |
1653 | item->type = POISON; |
1637 | |
1654 | |
1638 | if (donor->attacktype & AT_ACID) |
1655 | if (donor->attacktype & AT_ACID) |
1639 | item->stats.hp = -1 * item->stats.food; |
1656 | item->stats.hp = -1 * item->stats.food; |
1640 | |
1657 | |
1641 | SET_FLAG (item, FLAG_NO_STEAL); |
1658 | item->set_flag (FLAG_NO_STEAL); |
1642 | } |
1659 | } |
1643 | } |
1660 | } |
1644 | |
1661 | |
1645 | /* special_potion() - so that old potion code is still done right. */ |
1662 | static void |
1646 | int |
|
|
1647 | special_potion (object *op) |
|
|
1648 | { |
|
|
1649 | if (op->attacktype) |
|
|
1650 | return 1; |
|
|
1651 | |
|
|
1652 | if (op->stats.Str || op->stats.Dex || op->stats.Con || op->stats.Pow || op->stats.Wis || op->stats.Int || op->stats.Cha) |
|
|
1653 | return 1; |
|
|
1654 | |
|
|
1655 | for (int i = 0; i < NROFATTACKS; i++) |
|
|
1656 | if (op->resist[i]) |
|
|
1657 | return 1; |
|
|
1658 | |
|
|
1659 | return 0; |
|
|
1660 | } |
|
|
1661 | |
|
|
1662 | void |
|
|
1663 | free_treasurestruct (treasure *t) |
1663 | free_treasurestruct (treasure *t) |
1664 | { |
1664 | { |
1665 | if (t->next) free_treasurestruct (t->next); |
1665 | if (t->next) free_treasurestruct (t->next); |
1666 | if (t->next_yes) free_treasurestruct (t->next_yes); |
1666 | if (t->next_yes) free_treasurestruct (t->next_yes); |
1667 | if (t->next_no) free_treasurestruct (t->next_no); |
1667 | if (t->next_no) free_treasurestruct (t->next_no); |
1668 | |
1668 | |
1669 | delete t; |
1669 | delete t; |
1670 | } |
1670 | } |
1671 | |
1671 | |
1672 | void |
1672 | static void |
1673 | free_charlinks (linked_char *lc) |
1673 | free_charlinks (linked_char *lc) |
1674 | { |
1674 | { |
1675 | if (lc->next) |
1675 | if (lc->next) |
1676 | free_charlinks (lc->next); |
1676 | free_charlinks (lc->next); |
1677 | |
1677 | |
1678 | delete lc; |
1678 | delete lc; |
1679 | } |
1679 | } |
1680 | |
1680 | |
1681 | void |
1681 | static void |
1682 | free_artifact (artifact *at) |
1682 | free_artifact (artifact *at) |
1683 | { |
1683 | { |
1684 | if (at->next) free_artifact (at->next); |
1684 | if (at->next) free_artifact (at->next); |
1685 | if (at->allowed) free_charlinks (at->allowed); |
1685 | if (at->allowed) free_charlinks (at->allowed); |
1686 | |
1686 | |
1687 | at->item->destroy (); |
1687 | at->item->destroy (); |
1688 | |
1688 | |
1689 | sfree (at); |
1689 | sfree (at); |
1690 | } |
1690 | } |
1691 | |
1691 | |
1692 | void |
|
|
1693 | free_artifactlist (artifactlist *al) |
|
|
1694 | { |
|
|
1695 | artifactlist *nextal; |
|
|
1696 | |
|
|
1697 | for (al = first_artifactlist; al; al = nextal) |
|
|
1698 | { |
|
|
1699 | nextal = al->next; |
|
|
1700 | |
|
|
1701 | if (al->items) |
|
|
1702 | free_artifact (al->items); |
|
|
1703 | |
|
|
1704 | sfree (al); |
|
|
1705 | } |
|
|
1706 | } |
|
|
1707 | |
|
|
1708 | void |
|
|
1709 | free_all_treasures (void) |
|
|
1710 | { |
|
|
1711 | treasurelist *tl, *next; |
|
|
1712 | |
|
|
1713 | for (tl = first_treasurelist; tl; tl = next) |
|
|
1714 | { |
|
|
1715 | clear (tl); |
|
|
1716 | |
|
|
1717 | next = tl->next; |
|
|
1718 | delete tl; |
|
|
1719 | } |
|
|
1720 | |
|
|
1721 | free_artifactlist (first_artifactlist); |
|
|
1722 | } |
|
|