1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * option) any later version. |
11 | * option) any later version. |
… | |
… | |
33 | |
33 | |
34 | //#define TREASURE_VERBOSE |
34 | //#define TREASURE_VERBOSE |
35 | |
35 | |
36 | #include <global.h> |
36 | #include <global.h> |
37 | #include <treasure.h> |
37 | #include <treasure.h> |
38 | #include <loader.h> |
|
|
39 | |
38 | |
40 | extern char *spell_mapping[]; |
39 | extern char *spell_mapping[]; |
41 | |
40 | |
42 | static treasurelist *first_treasurelist; |
41 | static treasurelist *first_treasurelist; |
43 | |
42 | |
… | |
… | |
52 | > tl_map_t; |
51 | > tl_map_t; |
53 | |
52 | |
54 | static tl_map_t tl_map; |
53 | static tl_map_t tl_map; |
55 | |
54 | |
56 | //TODO: class method |
55 | //TODO: class method |
|
|
56 | static void free_treasurestruct (treasure *t); // bleh desu |
57 | static void |
57 | static void |
58 | clear (treasurelist *tl) |
58 | clear (treasurelist *tl) |
59 | { |
59 | { |
60 | void free_treasurestruct (treasure *t); |
|
|
61 | |
|
|
62 | if (tl->items) |
60 | if (tl->items) |
63 | { |
61 | { |
64 | free_treasurestruct (tl->items); |
62 | free_treasurestruct (tl->items); |
65 | tl->items = 0; |
63 | tl->items = 0; |
66 | } |
64 | } |
… | |
… | |
257 | return; |
255 | return; |
258 | } |
256 | } |
259 | |
257 | |
260 | op->expand_tail (); |
258 | op->expand_tail (); |
261 | |
259 | |
|
|
260 | if (!creator->is_on_map () |
262 | if (!creator->is_on_map () || op->blocked (creator->map, creator->x, creator->y)) |
261 | || (op->weight && op->blocked (creator->map, creator->x, creator->y))) |
263 | op->destroy (); |
262 | op->destroy (); |
264 | else |
263 | else |
265 | { |
264 | { |
266 | SET_FLAG (op, FLAG_OBJ_ORIGINAL); |
265 | op->flag [FLAG_OBJ_ORIGINAL] = true; |
267 | op->insert_at (creator, creator, INS_NO_MERGE | INS_NO_WALK_ON); |
266 | op->insert_at (creator, creator, INS_NO_MERGE | INS_NO_WALK_ON); |
268 | } |
267 | } |
269 | } |
268 | } |
270 | else |
269 | else |
271 | { |
270 | { |
272 | op = creator->insert (op); |
271 | op = creator->insert (op); |
273 | |
272 | |
274 | if ((flags & GT_APPLY) && QUERY_FLAG (creator, FLAG_MONSTER)) |
273 | if ((flags & GT_APPLY) && creator->flag [FLAG_MONSTER]) |
275 | monster_check_apply (creator, op); |
274 | monster_check_apply (creator, op); |
276 | } |
275 | } |
277 | } |
276 | } |
278 | |
277 | |
279 | /* if there are change_xxx commands in the treasure, we include the changes |
278 | /* if there are change_xxx commands in the treasure, we include the changes |
… | |
… | |
311 | } |
310 | } |
312 | else |
311 | else |
313 | { |
312 | { |
314 | if (t->item && (t->item->invisible != 0 || !(flag & GT_INVISIBLE))) |
313 | if (t->item && (t->item->invisible != 0 || !(flag & GT_INVISIBLE))) |
315 | { |
314 | { |
316 | object *tmp = arch_to_object (t->item); |
315 | object *tmp = t->item->instance (); |
317 | |
316 | |
318 | if (t->nrof && tmp->nrof <= 1) |
317 | if (t->nrof && tmp->nrof <= 1) |
319 | tmp->nrof = rndm (t->nrof) + 1; |
318 | tmp->nrof = rndm (t->nrof) + 1; |
320 | |
319 | |
321 | fix_generated_item (tmp, op, difficulty, t->magic, flag); |
320 | fix_generated_item (tmp, op, difficulty, t->magic, flag); |
… | |
… | |
368 | else if (t->nrof) |
367 | else if (t->nrof) |
369 | create_one_treasure (tl, op, flag, difficulty, tries); |
368 | create_one_treasure (tl, op, flag, difficulty, tries); |
370 | } |
369 | } |
371 | else if (t->item && (t->item->invisible != 0 || flag != GT_INVISIBLE)) |
370 | else if (t->item && (t->item->invisible != 0 || flag != GT_INVISIBLE)) |
372 | { |
371 | { |
373 | if (object *tmp = arch_to_object (t->item)) |
372 | if (object *tmp = t->item->instance ()) |
374 | { |
373 | { |
375 | if (t->nrof && tmp->nrof <= 1) |
374 | if (t->nrof && tmp->nrof <= 1) |
376 | tmp->nrof = rndm (t->nrof) + 1; |
375 | tmp->nrof = rndm (t->nrof) + 1; |
377 | |
376 | |
378 | fix_generated_item (tmp, op, difficulty, t->magic, flag); |
377 | fix_generated_item (tmp, op, difficulty, t->magic, flag); |
… | |
… | |
497 | * This code presumes that op has had its spell object created (in op->inv) |
496 | * This code presumes that op has had its spell object created (in op->inv) |
498 | * |
497 | * |
499 | * elmex Wed Aug 9 17:44:59 CEST 2006: |
498 | * elmex Wed Aug 9 17:44:59 CEST 2006: |
500 | * Removed multiplicator, too many high-level items were generated on low-difficulty maps. |
499 | * Removed multiplicator, too many high-level items were generated on low-difficulty maps. |
501 | */ |
500 | */ |
502 | int |
501 | static int |
503 | level_for_item (const object *op, int difficulty) |
502 | level_for_item (const object *op, int difficulty) |
504 | { |
503 | { |
505 | if (!op->inv) |
504 | if (!op->inv) |
506 | { |
505 | { |
507 | LOG (llevError, "level_for_item: Object %s has no inventory!\n", &op->name); |
506 | LOG (llevError, "level_for_item: Object %s has no inventory!\n", &op->name); |
… | |
… | |
511 | int olevel = op->inv->level + int (difficulty * (1. - rndm () * rndm () * 2.)); |
510 | int olevel = op->inv->level + int (difficulty * (1. - rndm () * rndm () * 2.)); |
512 | |
511 | |
513 | if (olevel <= 0) |
512 | if (olevel <= 0) |
514 | olevel = rndm (1, op->inv->level); |
513 | olevel = rndm (1, op->inv->level); |
515 | |
514 | |
516 | return min (olevel, MAXLEVEL); |
515 | return min (olevel, MAXLEVEL_TREASURE); |
517 | } |
516 | } |
518 | |
517 | |
519 | /* |
518 | /* |
520 | * Based upon the specified difficulty and upon the difftomagic_list array, |
519 | * Based upon the specified difficulty and upon the difftomagic_list array, |
521 | * a random magical bonus is returned. This is used when determine |
520 | * a random magical bonus is returned. This is used when determine |
… | |
… | |
524 | * elmex Thu Aug 10 18:45:44 CEST 2006: |
523 | * elmex Thu Aug 10 18:45:44 CEST 2006: |
525 | * Scaling difficulty by max_level, as difficulty is a level and not some |
524 | * Scaling difficulty by max_level, as difficulty is a level and not some |
526 | * weird integer between 1-31. |
525 | * weird integer between 1-31. |
527 | * |
526 | * |
528 | */ |
527 | */ |
529 | int |
528 | static int |
530 | magic_from_difficulty (int difficulty) |
529 | magic_from_difficulty (int difficulty) |
531 | { |
530 | { |
532 | int percent = 0, magic = 0; |
|
|
533 | int scaled_diff = (int) (((double) difficulty / settings.max_level) * DIFFLEVELS); |
531 | int scaled_diff = lerp (difficulty, 0, settings.max_level, 0, DIFFLEVELS - 1); |
|
|
532 | scaled_diff = clamp (scaled_diff, 0, DIFFLEVELS - 1); |
534 | |
533 | |
535 | scaled_diff--; |
|
|
536 | |
|
|
537 | if (scaled_diff < 0) |
|
|
538 | scaled_diff = 0; |
|
|
539 | |
|
|
540 | if (scaled_diff >= DIFFLEVELS) |
|
|
541 | scaled_diff = DIFFLEVELS - 1; |
|
|
542 | |
|
|
543 | percent = rndm (100); |
534 | int percent = rndm (100); |
|
|
535 | int magic; |
544 | |
536 | |
545 | for (magic = 0; magic < (MAXMAGIC + 1); magic++) |
537 | for (magic = 0; magic <= MAXMAGIC; magic++) |
546 | { |
538 | { |
547 | percent -= difftomagic_list[scaled_diff][magic]; |
539 | percent -= difftomagic_list[scaled_diff][magic]; |
548 | |
540 | |
549 | if (percent < 0) |
541 | if (percent < 0) |
550 | break; |
542 | break; |
551 | } |
543 | } |
552 | |
544 | |
553 | if (magic == (MAXMAGIC + 1)) |
545 | if (magic > MAXMAGIC) |
554 | { |
546 | { |
555 | LOG (llevError, "Warning, table for difficulty (scaled %d) %d bad.\n", scaled_diff, difficulty); |
547 | LOG (llevError, "Warning, table for difficulty (scaled %d) %d bad.\n", scaled_diff, difficulty); |
556 | magic = 0; |
548 | magic = 0; |
557 | } |
549 | } |
558 | |
550 | |
… | |
… | |
566 | * Sets magical bonus in an object, and recalculates the effect on |
558 | * Sets magical bonus in an object, and recalculates the effect on |
567 | * the armour variable, and the effect on speed of armour. |
559 | * the armour variable, and the effect on speed of armour. |
568 | * This function doesn't work properly, should add use of archetypes |
560 | * This function doesn't work properly, should add use of archetypes |
569 | * to make it truly absolute. |
561 | * to make it truly absolute. |
570 | */ |
562 | */ |
571 | |
|
|
572 | void |
563 | void |
573 | set_abs_magic (object *op, int magic) |
564 | set_abs_magic (object *op, int magic) |
574 | { |
565 | { |
575 | if (!magic) |
566 | if (!magic) |
576 | return; |
567 | return; |
… | |
… | |
604 | */ |
595 | */ |
605 | |
596 | |
606 | static void |
597 | static void |
607 | set_magic (int difficulty, object *op, int max_magic, int flags) |
598 | set_magic (int difficulty, object *op, int max_magic, int flags) |
608 | { |
599 | { |
609 | int i; |
|
|
610 | |
|
|
611 | i = magic_from_difficulty (difficulty); |
600 | int i = magic_from_difficulty (difficulty); |
|
|
601 | |
612 | if ((flags & GT_ONLY_GOOD) && i < 0) |
602 | if ((flags & GT_ONLY_GOOD) && i < 0) |
613 | i = -i; |
603 | i = -i; |
|
|
604 | |
614 | if (i > max_magic) |
605 | i = min (i, max_magic); |
615 | i = max_magic; |
606 | |
616 | set_abs_magic (op, i); |
607 | set_abs_magic (op, i); |
617 | if (i < 0) |
608 | if (i < 0) |
618 | SET_FLAG (op, FLAG_CURSED); |
609 | op->set_flag (FLAG_CURSED); |
619 | } |
610 | } |
620 | |
611 | |
621 | /* |
612 | /* |
622 | * Randomly adds one magical ability to the given object. |
613 | * Randomly adds one magical ability to the given object. |
623 | * Modified for Partial Resistance in many ways: |
614 | * Modified for Partial Resistance in many ways: |
624 | * 1) Since rings can have multiple bonuses, if the same bonus |
615 | * 1) Since rings can have multiple bonuses, if the same bonus |
625 | * is rolled again, increase it - the bonuses now stack with |
616 | * is rolled again, increase it - the bonuses now stack with |
626 | * other bonuses previously rolled and ones the item might natively have. |
617 | * other bonuses previously rolled and ones the item might natively have. |
627 | * 2) Add code to deal with new PR method. |
618 | * 2) Add code to deal with new PR method. |
628 | */ |
619 | */ |
629 | void |
620 | static void |
630 | set_ring_bonus (object *op, int bonus) |
621 | set_ring_bonus (object *op, int bonus) |
631 | { |
622 | { |
632 | |
|
|
633 | int r = rndm (bonus > 0 ? 25 : 11); |
623 | int r = rndm (bonus > 0 ? 25 : 11); |
634 | |
624 | |
635 | if (op->type == AMULET) |
625 | if (op->type == AMULET) |
636 | { |
|
|
637 | if (!(rndm (21))) |
626 | if (!rndm (21)) |
638 | r = 20 + rndm (2); |
627 | r = 20 + rndm (2); |
|
|
628 | else if (rndm (2)) |
|
|
629 | r = 10; |
639 | else |
630 | else |
640 | { |
|
|
641 | if (rndm (2)) |
|
|
642 | r = 10; |
|
|
643 | else |
|
|
644 | r = 11 + rndm (9); |
631 | r = 11 + rndm (9); |
645 | } |
|
|
646 | } |
|
|
647 | |
632 | |
648 | switch (r) |
633 | switch (r) |
649 | { |
634 | { |
650 | /* Redone by MSW 2000-11-26 to have much less code. Also, |
635 | /* Redone by MSW 2000-11-26 to have much less code. Also, |
651 | * bonuses and penalties will stack and add to existing values. |
636 | * bonuses and penalties will stack and add to existing values. |
652 | * of the item. |
637 | * of the item. |
653 | */ |
638 | */ |
654 | case 0: |
639 | case 0: |
655 | case 1: |
640 | case 1: |
656 | case 2: |
641 | case 2: |
657 | case 3: |
642 | case 3: |
658 | case 4: |
643 | case 4: |
… | |
… | |
698 | * little random element in since that they don't always end up with |
683 | * little random element in since that they don't always end up with |
699 | * even values. |
684 | * even values. |
700 | */ |
685 | */ |
701 | if (bonus < 0) |
686 | if (bonus < 0) |
702 | val = 2 * -val - rndm (b); |
687 | val = 2 * -val - rndm (b); |
703 | if (val > 35) |
688 | |
704 | val = 35; /* Upper limit */ |
689 | val = min (35, val); /* Upper limit */ |
|
|
690 | |
705 | b = 0; |
691 | b = 0; |
706 | |
692 | |
707 | while (op->resist[resist_table[resist]] != 0 && b < 4) |
693 | while (op->resist[resist_table[resist]] != 0 && b < 4) |
708 | resist = rndm (num_resist_table); |
694 | resist = rndm (num_resist_table); |
709 | |
695 | |
… | |
… | |
717 | break; |
703 | break; |
718 | } |
704 | } |
719 | case 20: |
705 | case 20: |
720 | if (op->type == AMULET) |
706 | if (op->type == AMULET) |
721 | { |
707 | { |
722 | SET_FLAG (op, FLAG_REFL_SPELL); |
708 | op->set_flag (FLAG_REFL_SPELL); |
723 | op->value *= 11; |
709 | op->value *= 11; |
724 | } |
710 | } |
725 | else |
711 | else |
726 | { |
712 | { |
727 | op->stats.hp = 1; /* regenerate hit points */ |
713 | op->stats.hp = 1; /* regenerate hit points */ |
… | |
… | |
730 | break; |
716 | break; |
731 | |
717 | |
732 | case 21: |
718 | case 21: |
733 | if (op->type == AMULET) |
719 | if (op->type == AMULET) |
734 | { |
720 | { |
735 | SET_FLAG (op, FLAG_REFL_MISSILE); |
721 | op->set_flag (FLAG_REFL_MISSILE); |
736 | op->value *= 9; |
722 | op->value *= 9; |
737 | } |
723 | } |
738 | else |
724 | else |
739 | { |
725 | { |
740 | op->stats.sp = 1; /* regenerate spell points */ |
726 | op->stats.sp = 1; /* regenerate spell points */ |
… | |
… | |
742 | } |
728 | } |
743 | break; |
729 | break; |
744 | |
730 | |
745 | case 22: |
731 | case 22: |
746 | op->stats.exp += bonus; /* Speed! */ |
732 | op->stats.exp += bonus; /* Speed! */ |
747 | op->value = (op->value * 2) / 3; |
733 | op->value = op->value * 2 / 3; |
748 | break; |
734 | break; |
749 | } |
735 | } |
750 | |
736 | |
751 | if (bonus > 0) |
737 | if (bonus > 0) |
752 | op->value *= 2 * bonus; |
738 | op->value = 2 * op->value * bonus; |
753 | else |
739 | else |
754 | op->value = -(op->value * 2 * bonus) / 3; |
740 | op->value = -2 * op->value * bonus / 3; |
755 | } |
741 | } |
756 | |
742 | |
757 | /* |
743 | /* |
758 | * get_magic(diff) will return a random number between 0 and 4. |
744 | * get_magic(diff) will return a random number between 0 and 4. |
759 | * diff can be any value above 2. The higher the diff-variable, the |
745 | * diff can be any value above 2. The higher the diff-variable, the |
760 | * higher is the chance of returning a low number. |
746 | * higher is the chance of returning a low number. |
761 | * It is only used in fix_generated_treasure() to set bonuses on |
747 | * It is only used in fix_generated_treasure() to set bonuses on |
762 | * rings and amulets. |
748 | * rings and amulets. |
763 | * Another scheme is used to calculate the magic of weapons and armours. |
749 | * Another scheme is used to calculate the magic of weapons and armours. |
764 | */ |
750 | */ |
765 | int |
751 | static int |
766 | get_magic (int diff) |
752 | get_magic (int diff) |
767 | { |
753 | { |
768 | int i; |
754 | diff = min (3, diff); |
769 | |
755 | |
770 | if (diff < 3) |
|
|
771 | diff = 3; |
|
|
772 | |
|
|
773 | for (i = 0; i < 4; i++) |
756 | for (int i = 0; i < 4; i++) |
774 | if (rndm (diff)) |
757 | if (rndm (diff)) |
775 | return i; |
758 | return i; |
776 | |
759 | |
777 | return 4; |
760 | return 4; |
778 | } |
761 | } |
779 | |
762 | |
780 | /* special_potion() - so that old potion code is still done right. */ |
763 | /* special_potion() - so that old potion code is still done right. */ |
781 | int |
764 | static int |
782 | special_potion (object *op) |
765 | special_potion (object *op) |
783 | { |
766 | { |
784 | if (op->attacktype) |
767 | if (op->attacktype) |
785 | return 1; |
768 | return 1; |
786 | |
769 | |
… | |
… | |
792 | return 1; |
775 | return 1; |
793 | |
776 | |
794 | return 0; |
777 | return 0; |
795 | } |
778 | } |
796 | |
779 | |
797 | #define DICE2 (get_magic(2)==2?2:1) |
780 | #define DICE2 (get_magic(2) == 2 ? 2 : 1) |
798 | #define DICESPELL (rndm (3) + rndm (3) + rndm (3) + rndm (3) + rndm (3)) |
781 | #define DICESPELL (rndm (3) + rndm (3) + rndm (3) + rndm (3) + rndm (3)) |
799 | |
782 | |
800 | /* |
783 | /* |
801 | * fix_generated_item(): This is called after an item is generated, in |
784 | * fix_generated_item(): This is called after an item is generated, in |
802 | * order to set it up right. This produced magical bonuses, puts spells |
785 | * order to set it up right. This produced magical bonuses, puts spells |
… | |
… | |
836 | create_treasure (op->randomitems, op, flags & ~GT_ENVIRONMENT, difficulty, 0); |
819 | create_treasure (op->randomitems, op, flags & ~GT_ENVIRONMENT, difficulty, 0); |
837 | /* So the treasure doesn't get created again */ |
820 | /* So the treasure doesn't get created again */ |
838 | op->randomitems = 0; |
821 | op->randomitems = 0; |
839 | } |
822 | } |
840 | |
823 | |
841 | if (difficulty < 1) |
824 | max_it (difficulty, 1); |
842 | difficulty = 1; |
|
|
843 | |
825 | |
844 | if (INVOKE_OBJECT (ADD_BONUS, op, |
826 | if (INVOKE_OBJECT (ADD_BONUS, op, |
845 | ARG_OBJECT (creator != op ? creator : 0), |
827 | ARG_OBJECT (creator != op ? creator : 0), |
846 | ARG_INT (difficulty), ARG_INT (max_magic), |
828 | ARG_INT (difficulty), ARG_INT (max_magic), |
847 | ARG_INT (flags))) |
829 | ARG_INT (flags))) |
… | |
… | |
906 | * again below */ |
888 | * again below */ |
907 | } |
889 | } |
908 | } |
890 | } |
909 | |
891 | |
910 | /* materialtype modifications. Note we allow this on artifacts. */ |
892 | /* materialtype modifications. Note we allow this on artifacts. */ |
911 | set_materialname (op, difficulty, NULL); |
893 | select_material (op, difficulty); |
912 | |
894 | |
913 | if (flags & GT_MINIMAL) |
895 | if (flags & GT_MINIMAL) |
914 | { |
896 | { |
915 | if (op->type == POTION) |
897 | if (op->type == POTION) |
916 | /* Handle healing and magic power potions */ |
898 | /* Handle healing and magic power potions */ |
… | |
… | |
927 | case WEAPON: |
909 | case WEAPON: |
928 | case ARMOUR: |
910 | case ARMOUR: |
929 | case SHIELD: |
911 | case SHIELD: |
930 | case HELMET: |
912 | case HELMET: |
931 | case CLOAK: |
913 | case CLOAK: |
932 | if (QUERY_FLAG (op, FLAG_CURSED) && !(rndm (4))) |
914 | if (op->flag [FLAG_CURSED] && !(rndm (4))) |
933 | set_ring_bonus (op, -DICE2); |
915 | set_ring_bonus (op, -DICE2); |
934 | break; |
916 | break; |
935 | |
917 | |
936 | case BRACERS: |
918 | case BRACERS: |
937 | if (!rndm (QUERY_FLAG (op, FLAG_CURSED) ? 5 : 20)) |
919 | if (!rndm (op->flag [FLAG_CURSED] ? 5 : 20)) |
938 | { |
920 | { |
939 | set_ring_bonus (op, QUERY_FLAG (op, FLAG_CURSED) ? -DICE2 : DICE2); |
921 | set_ring_bonus (op, op->flag [FLAG_CURSED] ? -DICE2 : DICE2); |
940 | if (!QUERY_FLAG (op, FLAG_CURSED)) |
922 | if (!op->flag [FLAG_CURSED]) |
941 | op->value *= 3; |
923 | op->value *= 3; |
942 | } |
924 | } |
943 | break; |
925 | break; |
944 | |
926 | |
945 | case POTION: |
927 | case POTION: |
… | |
… | |
947 | int too_many_tries = 0, is_special = 0; |
929 | int too_many_tries = 0, is_special = 0; |
948 | |
930 | |
949 | /* Handle healing and magic power potions */ |
931 | /* Handle healing and magic power potions */ |
950 | if (op->stats.sp && !op->randomitems) |
932 | if (op->stats.sp && !op->randomitems) |
951 | { |
933 | { |
952 | object *tmp; |
|
|
953 | |
|
|
954 | tmp = get_archetype (spell_mapping[op->stats.sp]); |
934 | object *tmp = get_archetype (spell_mapping[op->stats.sp]); |
955 | insert_ob_in_ob (tmp, op); |
935 | insert_ob_in_ob (tmp, op); |
956 | op->stats.sp = 0; |
936 | op->stats.sp = 0; |
957 | } |
937 | } |
958 | |
938 | |
959 | while (!(is_special = special_potion (op)) && !op->inv) |
939 | while (!(is_special = special_potion (op)) && !op->inv) |
… | |
… | |
967 | * since the value set on those is already correct. |
947 | * since the value set on those is already correct. |
968 | */ |
948 | */ |
969 | if (op->inv && op->randomitems) |
949 | if (op->inv && op->randomitems) |
970 | { |
950 | { |
971 | /* value multiplier is same as for scrolls */ |
951 | /* value multiplier is same as for scrolls */ |
972 | op->value = (op->value * op->inv->value); |
952 | op->value *= op->inv->value; |
973 | op->level = op->inv->level / 2 + rndm (difficulty) + rndm (difficulty); |
953 | op->level = op->inv->level / 2 + rndm (difficulty) + rndm (difficulty); |
974 | } |
954 | } |
975 | else |
955 | else |
976 | { |
956 | { |
977 | op->name = "potion"; |
957 | op->name = shstr_potion; |
978 | op->name_pl = "potions"; |
958 | op->name_pl = shstr_potions; |
979 | } |
959 | } |
980 | |
960 | |
981 | if (!(flags & GT_ONLY_GOOD) && rndm (2)) |
961 | if (!(flags & GT_ONLY_GOOD) && rndm (2)) |
982 | SET_FLAG (op, FLAG_CURSED); |
962 | op->set_flag (FLAG_CURSED); |
|
|
963 | |
983 | break; |
964 | break; |
984 | } |
965 | } |
985 | |
966 | |
986 | case AMULET: |
967 | case AMULET: |
987 | if (IS_ARCH (op->arch, amulet)) |
968 | if (IS_ARCH (op->arch, amulet)) |
… | |
… | |
990 | case RING: |
971 | case RING: |
991 | if (!IS_ARCH (op->arch, ring) && !IS_ARCH (op->arch, amulet)) /* It's a special artifact! */ |
972 | if (!IS_ARCH (op->arch, ring) && !IS_ARCH (op->arch, amulet)) /* It's a special artifact! */ |
992 | break; |
973 | break; |
993 | |
974 | |
994 | if (!(flags & GT_ONLY_GOOD) && !(rndm (3))) |
975 | if (!(flags & GT_ONLY_GOOD) && !(rndm (3))) |
995 | SET_FLAG (op, FLAG_CURSED); |
976 | op->set_flag (FLAG_CURSED); |
996 | |
977 | |
997 | set_ring_bonus (op, QUERY_FLAG (op, FLAG_CURSED) ? -DICE2 : DICE2); |
978 | set_ring_bonus (op, op->flag [FLAG_CURSED] ? -DICE2 : DICE2); |
998 | |
979 | |
999 | if (op->type != RING) /* Amulets have only one ability */ |
980 | if (op->type != RING) /* Amulets have only one ability */ |
1000 | break; |
981 | break; |
1001 | |
982 | |
1002 | if (!(rndm (4))) |
983 | if (!rndm (4)) |
1003 | { |
984 | { |
1004 | int d = (rndm (2) || QUERY_FLAG (op, FLAG_CURSED)) ? -DICE2 : DICE2; |
985 | int d = (rndm (2) || op->flag [FLAG_CURSED]) ? -DICE2 : DICE2; |
1005 | |
986 | |
1006 | if (d > 0) |
987 | if (d > 0) |
1007 | op->value *= 3; |
988 | op->value *= 3; |
1008 | |
989 | |
1009 | set_ring_bonus (op, d); |
990 | set_ring_bonus (op, d); |
1010 | |
991 | |
1011 | if (!(rndm (4))) |
992 | if (!rndm (4)) |
1012 | { |
993 | { |
1013 | int d = (rndm (3) || QUERY_FLAG (op, FLAG_CURSED)) ? -DICE2 : DICE2; |
994 | int d = (rndm (3) || op->flag [FLAG_CURSED]) ? -DICE2 : DICE2; |
1014 | |
995 | |
1015 | if (d > 0) |
996 | if (d > 0) |
1016 | op->value *= 5; |
997 | op->value *= 5; |
|
|
998 | |
1017 | set_ring_bonus (op, d); |
999 | set_ring_bonus (op, d); |
1018 | } |
1000 | } |
1019 | } |
1001 | } |
1020 | |
1002 | |
1021 | if (op->animation_id) |
1003 | if (op->animation_id) |
… | |
… | |
1029 | * creator and/or map level we found it on. |
1011 | * creator and/or map level we found it on. |
1030 | */ |
1012 | */ |
1031 | if (!op->msg && rndm (10)) |
1013 | if (!op->msg && rndm (10)) |
1032 | { |
1014 | { |
1033 | /* set the book level properly */ |
1015 | /* set the book level properly */ |
1034 | if (creator->level == 0 || QUERY_FLAG (creator, FLAG_ALIVE)) |
1016 | if (creator->level == 0 || creator->flag [FLAG_ALIVE]) |
1035 | { |
1017 | { |
1036 | if (op->map && op->map->difficulty) |
1018 | if (op->map && op->map->difficulty) |
1037 | op->level = rndm (op->map->difficulty) + rndm (10) + 1; |
1019 | op->level = rndm (op->map->difficulty) + rndm (10) + 1; |
1038 | else |
1020 | else |
1039 | op->level = rndm (20) + 1; |
1021 | op->level = rndm (20) + 1; |
… | |
… | |
1052 | /* creator related stuff */ |
1034 | /* creator related stuff */ |
1053 | |
1035 | |
1054 | /* for library, chained books. Note that some monsters have no_pick |
1036 | /* for library, chained books. Note that some monsters have no_pick |
1055 | * set - we don't want to set no pick in that case. |
1037 | * set - we don't want to set no pick in that case. |
1056 | */ |
1038 | */ |
1057 | if (QUERY_FLAG (creator, FLAG_NO_PICK) && !QUERY_FLAG (creator, FLAG_MONSTER)) |
1039 | if (creator->flag [FLAG_NO_PICK] && !creator->flag [FLAG_MONSTER]) |
1058 | SET_FLAG (op, FLAG_NO_PICK); |
1040 | op->set_flag (FLAG_NO_PICK); |
1059 | if (creator->slaying && !op->slaying) /* for check_inv floors */ |
1041 | if (creator->slaying && !op->slaying) /* for check_inv floors */ |
1060 | op->slaying = creator->slaying; |
1042 | op->slaying = creator->slaying; |
1061 | break; |
1043 | break; |
1062 | |
1044 | |
1063 | case SPELLBOOK: |
1045 | case SPELLBOOK: |
1064 | op->value = op->value * op->inv->value; |
1046 | op->value *= pow ((op->inv->value > 0 ? op->inv->value : 1) |
|
|
1047 | * op->inv->level, |
|
|
1048 | 1.5); |
|
|
1049 | |
1065 | /* add exp so learning gives xp */ |
1050 | /* add exp so learning gives xp */ |
1066 | op->level = op->inv->level; |
1051 | op->level = op->inv->level; |
1067 | op->stats.exp = op->value; |
1052 | op->stats.exp = op->value; |
1068 | break; |
1053 | break; |
1069 | |
1054 | |
… | |
… | |
1097 | * reasonable. Otherwise, a high level version of a low level |
1082 | * reasonable. Otherwise, a high level version of a low level |
1098 | * spell can be worth tons a money (eg, level 20 rod, level 2 spell = |
1083 | * spell can be worth tons a money (eg, level 20 rod, level 2 spell = |
1099 | * 10 time multiplier). This way, the value are a bit more reasonable. |
1084 | * 10 time multiplier). This way, the value are a bit more reasonable. |
1100 | */ |
1085 | */ |
1101 | op->value = op->value * op->inv->value * (op->level + 50) / (op->inv->level + 50); |
1086 | op->value = op->value * op->inv->value * (op->level + 50) / (op->inv->level + 50); |
|
|
1087 | |
1102 | /* maxhp is used to denote how many 'charges' the rod holds before */ |
1088 | /* maxhp is used to denote how many 'charges' the rod holds before */ |
1103 | if (op->stats.maxhp) |
1089 | if (op->stats.maxhp) |
1104 | op->stats.maxhp *= MAX (op->inv->stats.sp, op->inv->stats.grace); |
1090 | op->stats.maxhp *= max (op->inv->stats.sp, op->inv->stats.grace); |
1105 | else |
1091 | else |
1106 | op->stats.maxhp = 2 * MAX (op->inv->stats.sp, op->inv->stats.grace); |
1092 | op->stats.maxhp = 2 * max (op->inv->stats.sp, op->inv->stats.grace); |
1107 | |
1093 | |
1108 | op->stats.hp = op->stats.maxhp; |
1094 | op->stats.hp = op->stats.maxhp; |
1109 | break; |
1095 | break; |
1110 | |
1096 | |
1111 | case SCROLL: |
1097 | case SCROLL: |
… | |
… | |
1126 | break; |
1112 | break; |
1127 | } /* switch type */ |
1113 | } /* switch type */ |
1128 | |
1114 | |
1129 | if (flags & GT_STARTEQUIP) |
1115 | if (flags & GT_STARTEQUIP) |
1130 | { |
1116 | { |
1131 | if (op->nrof < 2 && op->type != CONTAINER && op->type != MONEY && !QUERY_FLAG (op, FLAG_IS_THROWN)) |
1117 | if (op->nrof < 2 && op->type != CONTAINER && op->type != MONEY && !op->flag [FLAG_IS_THROWN]) |
1132 | SET_FLAG (op, FLAG_STARTEQUIP); |
1118 | op->set_flag (FLAG_STARTEQUIP); |
1133 | else if (op->type != MONEY) |
1119 | else if (op->type != MONEY) |
1134 | op->value = 0; |
1120 | op->value = 0; |
1135 | } |
1121 | } |
1136 | |
1122 | |
1137 | if (!(flags & GT_ENVIRONMENT)) |
1123 | if (!(flags & GT_ENVIRONMENT)) |
… | |
… | |
1148 | |
1134 | |
1149 | /* |
1135 | /* |
1150 | * Allocate and return the pointer to an empty artifactlist structure. |
1136 | * Allocate and return the pointer to an empty artifactlist structure. |
1151 | */ |
1137 | */ |
1152 | static artifactlist * |
1138 | static artifactlist * |
1153 | get_empty_artifactlist (void) |
1139 | get_empty_artifactlist () |
1154 | { |
1140 | { |
1155 | return salloc0<artifactlist> (); |
1141 | return salloc0<artifactlist> (); |
1156 | } |
1142 | } |
1157 | |
1143 | |
1158 | /* |
1144 | /* |
1159 | * Allocate and return the pointer to an empty artifact structure. |
1145 | * Allocate and return the pointer to an empty artifact structure. |
1160 | */ |
1146 | */ |
1161 | static artifact * |
1147 | static artifact * |
1162 | get_empty_artifact (void) |
1148 | get_empty_artifact () |
1163 | { |
1149 | { |
1164 | return salloc0<artifact> (); |
1150 | return salloc0<artifact> (); |
1165 | } |
1151 | } |
1166 | |
1152 | |
1167 | /* |
1153 | /* |
… | |
… | |
1180 | |
1166 | |
1181 | /* |
1167 | /* |
1182 | * Builds up the lists of artifacts from the file in the libdir. |
1168 | * Builds up the lists of artifacts from the file in the libdir. |
1183 | */ |
1169 | */ |
1184 | void |
1170 | void |
1185 | init_artifacts (void) |
1171 | init_artifacts () |
1186 | { |
1172 | { |
1187 | static int has_been_inited = 0; |
1173 | static int has_been_inited = 0; |
1188 | char filename[MAX_BUF]; |
|
|
1189 | artifact *art = NULL; |
1174 | artifact *art = NULL; |
1190 | artifactlist *al; |
1175 | artifactlist *al; |
1191 | |
1176 | |
1192 | if (has_been_inited) |
1177 | if (has_been_inited) |
1193 | return; |
1178 | return; |
1194 | else |
1179 | else |
1195 | has_been_inited = 1; |
1180 | has_been_inited = 1; |
1196 | |
1181 | |
1197 | sprintf (filename, "%s/artifacts", settings.datadir); |
1182 | object_thawer f (settings.datadir, "artifacts"); |
1198 | object_thawer f (filename); |
|
|
1199 | |
1183 | |
1200 | if (!f) |
1184 | if (!f) |
1201 | return; |
1185 | return; |
1202 | |
1186 | |
1203 | for (;;) |
1187 | for (;;) |
… | |
… | |
1210 | |
1194 | |
1211 | { |
1195 | { |
1212 | if (!strcmp (f.get_str (), "all")) |
1196 | if (!strcmp (f.get_str (), "all")) |
1213 | break; |
1197 | break; |
1214 | |
1198 | |
1215 | char *next, *cp = f.get_str (); |
1199 | const char *cp = f.get_str (); |
1216 | |
1200 | char *next; |
1217 | do |
1201 | do |
1218 | { |
1202 | { |
1219 | if ((next = strchr (cp, ','))) |
1203 | if ((next = (char *)strchr (cp, ','))) |
1220 | *next++ = '\0'; |
1204 | *next++ = '\0'; |
1221 | |
1205 | |
1222 | linked_char *tmp = new linked_char; |
1206 | linked_char *tmp = new linked_char; |
1223 | |
1207 | |
1224 | tmp->name = cp; |
1208 | tmp->name = cp; |
… | |
… | |
1288 | } |
1272 | } |
1289 | #if 0 |
1273 | #if 0 |
1290 | LOG (llevDebug, "Artifact list type %d has %d total chance\n", al->type, al->total_chance); |
1274 | LOG (llevDebug, "Artifact list type %d has %d total chance\n", al->type, al->total_chance); |
1291 | #endif |
1275 | #endif |
1292 | } |
1276 | } |
1293 | |
|
|
1294 | LOG (llevDebug, "done.\n"); |
|
|
1295 | } |
1277 | } |
1296 | |
1278 | |
1297 | /* |
1279 | /* |
1298 | * Used in artifact generation. The bonuses of the first object |
1280 | * Used in artifact generation. The bonuses of the first object |
1299 | * is modified by the bonuses of the second object. |
1281 | * is modified by the bonuses of the second object. |
1300 | */ |
1282 | */ |
1301 | void |
1283 | void |
1302 | add_abilities (object *op, object *change) |
1284 | add_abilities (object *op, object *change) |
1303 | { |
1285 | { |
1304 | int i, tmp; |
|
|
1305 | |
|
|
1306 | if (change->face != blank_face) |
1286 | if (change->face != blank_face) |
1307 | { |
1287 | { |
1308 | #ifdef TREASURE_VERBOSE |
1288 | #ifdef TREASURE_VERBOSE |
1309 | LOG (llevDebug, "add_abilities change face: %d\n", change->face); |
1289 | LOG (llevDebug, "add_abilities change face: %d\n", change->face); |
1310 | #endif |
1290 | #endif |
1311 | op->face = change->face; |
1291 | op->face = change->face; |
1312 | } |
1292 | } |
1313 | |
1293 | |
1314 | for (i = 0; i < NUM_STATS; i++) |
1294 | for (int i = 0; i < NUM_STATS; i++) |
1315 | change_attr_value (&(op->stats), i, change->stats.stat (i)); |
1295 | change_attr_value (&(op->stats), i, change->stats.stat (i)); |
1316 | |
1296 | |
1317 | op->attacktype |= change->attacktype; |
1297 | op->attacktype |= change->attacktype; |
1318 | op->path_attuned |= change->path_attuned; |
1298 | op->path_attuned |= change->path_attuned; |
1319 | op->path_repelled |= change->path_repelled; |
1299 | op->path_repelled |= change->path_repelled; |
1320 | op->path_denied |= change->path_denied; |
1300 | op->path_denied |= change->path_denied; |
1321 | op->move_type |= change->move_type; |
1301 | op->move_type |= change->move_type; |
1322 | op->stats.luck += change->stats.luck; |
1302 | op->stats.luck += change->stats.luck; |
1323 | |
1303 | |
1324 | if (QUERY_FLAG (change, FLAG_CURSED)) |
1304 | static const struct copyflags : object::flags_t |
1325 | SET_FLAG (op, FLAG_CURSED); |
1305 | { |
1326 | if (QUERY_FLAG (change, FLAG_DAMNED)) |
1306 | copyflags () |
1327 | SET_FLAG (op, FLAG_DAMNED); |
1307 | { |
1328 | if ((QUERY_FLAG (change, FLAG_CURSED) || QUERY_FLAG (change, FLAG_DAMNED)) && op->magic > 0) |
1308 | set (FLAG_CURSED); |
|
|
1309 | set (FLAG_DAMNED); |
|
|
1310 | set (FLAG_LIFESAVE); |
|
|
1311 | set (FLAG_REFL_SPELL); |
|
|
1312 | set (FLAG_STEALTH); |
|
|
1313 | set (FLAG_XRAYS); |
|
|
1314 | set (FLAG_BLIND); |
|
|
1315 | set (FLAG_SEE_IN_DARK); |
|
|
1316 | set (FLAG_REFL_MISSILE); |
|
|
1317 | set (FLAG_MAKE_INVIS); |
|
|
1318 | } |
|
|
1319 | } copyflags; |
|
|
1320 | |
|
|
1321 | // we might want to just copy, but or'ing is what the original code did |
|
|
1322 | op->flag |= change->flag & copyflags; |
|
|
1323 | |
|
|
1324 | if ((change->flag [FLAG_CURSED] || change->flag [FLAG_DAMNED]) && op->magic > 0) |
1329 | set_abs_magic (op, -op->magic); |
1325 | set_abs_magic (op, -op->magic); |
1330 | |
1326 | |
1331 | if (QUERY_FLAG (change, FLAG_LIFESAVE)) |
1327 | if (change->flag [FLAG_STAND_STILL]) |
1332 | SET_FLAG (op, FLAG_LIFESAVE); |
|
|
1333 | if (QUERY_FLAG (change, FLAG_REFL_SPELL)) |
|
|
1334 | SET_FLAG (op, FLAG_REFL_SPELL); |
|
|
1335 | if (QUERY_FLAG (change, FLAG_STEALTH)) |
|
|
1336 | SET_FLAG (op, FLAG_STEALTH); |
|
|
1337 | if (QUERY_FLAG (change, FLAG_XRAYS)) |
|
|
1338 | SET_FLAG (op, FLAG_XRAYS); |
|
|
1339 | if (QUERY_FLAG (change, FLAG_BLIND)) |
|
|
1340 | SET_FLAG (op, FLAG_BLIND); |
|
|
1341 | if (QUERY_FLAG (change, FLAG_SEE_IN_DARK)) |
|
|
1342 | SET_FLAG (op, FLAG_SEE_IN_DARK); |
|
|
1343 | if (QUERY_FLAG (change, FLAG_REFL_MISSILE)) |
|
|
1344 | SET_FLAG (op, FLAG_REFL_MISSILE); |
|
|
1345 | if (QUERY_FLAG (change, FLAG_MAKE_INVIS)) |
|
|
1346 | SET_FLAG (op, FLAG_MAKE_INVIS); |
|
|
1347 | |
|
|
1348 | if (QUERY_FLAG (change, FLAG_STAND_STILL)) |
|
|
1349 | { |
1328 | { |
1350 | CLEAR_FLAG (op, FLAG_ANIMATE); |
1329 | op->clr_flag (FLAG_ANIMATE); |
|
|
1330 | |
1351 | /* so artifacts will join */ |
1331 | /* so artifacts will join */ |
1352 | if (!QUERY_FLAG (op, FLAG_ALIVE)) |
1332 | if (!op->flag [FLAG_ALIVE]) |
1353 | op->speed = 0.0; |
1333 | op->speed = 0.; |
1354 | |
1334 | |
1355 | op->set_speed (op->speed); |
1335 | op->set_speed (op->speed); |
1356 | } |
1336 | } |
1357 | |
1337 | |
1358 | if (change->nrof) |
1338 | if (change->nrof) |
1359 | op->nrof = rndm (change->nrof) + 1; |
1339 | op->nrof = rndm (change->nrof) + 1; |
1360 | |
1340 | |
1361 | op->stats.exp += change->stats.exp; /* Speed modifier */ |
1341 | op->stats.exp += change->stats.exp; /* Speed modifier */ |
1362 | op->stats.wc += change->stats.wc; |
1342 | op->stats.wc += change->stats.wc; |
1363 | op->stats.ac += change->stats.ac; |
1343 | op->stats.ac += change->stats.ac; |
1364 | |
1344 | |
1365 | if (change->other_arch) |
1345 | if (change->other_arch) |
1366 | { |
1346 | { |
1367 | /* Basically, for horns & potions, the other_arch field is the spell |
1347 | /* Basically, for horns & potions, the other_arch field is the spell |
1368 | * to cast. So convert that to into a spell and put it into |
1348 | * to cast. So convert that to into a spell and put it into |
… | |
… | |
1371 | if (op->type == HORN || op->type == POTION) |
1351 | if (op->type == HORN || op->type == POTION) |
1372 | { |
1352 | { |
1373 | /* Remove any spells this object currently has in it */ |
1353 | /* Remove any spells this object currently has in it */ |
1374 | op->destroy_inv (false); |
1354 | op->destroy_inv (false); |
1375 | |
1355 | |
1376 | object *tmp = arch_to_object (change->other_arch); |
1356 | object *tmp = change->other_arch->instance (); |
1377 | insert_ob_in_ob (tmp, op); |
1357 | insert_ob_in_ob (tmp, op); |
1378 | } |
1358 | } |
|
|
1359 | |
1379 | /* No harm setting this for potions/horns */ |
1360 | /* No harm setting this for potions/horns */ |
1380 | op->other_arch = change->other_arch; |
1361 | op->other_arch = change->other_arch; |
1381 | } |
1362 | } |
1382 | |
1363 | |
1383 | if (change->stats.hp < 0) |
1364 | if (change->stats.hp < 0) |
… | |
… | |
1399 | op->stats.maxsp = -change->stats.maxsp; |
1380 | op->stats.maxsp = -change->stats.maxsp; |
1400 | else |
1381 | else |
1401 | op->stats.maxsp += change->stats.maxsp; |
1382 | op->stats.maxsp += change->stats.maxsp; |
1402 | |
1383 | |
1403 | if (change->stats.food < 0) |
1384 | if (change->stats.food < 0) |
1404 | op->stats.food = -(change->stats.food); |
1385 | op->stats.food = -change->stats.food; |
1405 | else |
1386 | else |
1406 | op->stats.food += change->stats.food; |
1387 | op->stats.food += change->stats.food; |
1407 | |
1388 | |
1408 | if (change->level < 0) |
1389 | if (change->level < 0) |
1409 | op->level = -(change->level); |
1390 | op->level = -change->level; |
1410 | else |
1391 | else |
1411 | op->level += change->level; |
1392 | op->level += change->level; |
1412 | |
1393 | |
1413 | if (change->gen_sp_armour < 0) |
1394 | if (change->gen_sp_armour < 0) |
1414 | op->gen_sp_armour = -(change->gen_sp_armour); |
1395 | op->gen_sp_armour = -change->gen_sp_armour; |
1415 | else |
1396 | else |
1416 | op->gen_sp_armour = (op->gen_sp_armour * (change->gen_sp_armour)) / 100; |
1397 | op->gen_sp_armour = op->gen_sp_armour * (int)change->gen_sp_armour / 100; |
1417 | |
1398 | |
1418 | op->item_power = change->item_power; |
1399 | op->item_power = change->item_power; |
1419 | |
1400 | |
1420 | for (i = 0; i < NROFATTACKS; i++) |
1401 | for (int i = 0; i < NROFATTACKS; i++) |
1421 | if (change->resist[i]) |
|
|
1422 | op->resist[i] += change->resist[i]; |
1402 | op->resist[i] += change->resist[i]; |
1423 | |
1403 | |
1424 | if (change->stats.dam) |
1404 | if (change->stats.dam) |
1425 | { |
1405 | { |
1426 | if (change->stats.dam < 0) |
1406 | if (change->stats.dam < 0) |
1427 | op->stats.dam = (-change->stats.dam); |
1407 | op->stats.dam = -change->stats.dam; |
1428 | else if (op->stats.dam) |
1408 | else if (op->stats.dam) |
1429 | { |
1409 | { |
1430 | tmp = (signed char) (((int) op->stats.dam * (int) change->stats.dam) / 10); |
1410 | int tmp = op->stats.dam * change->stats.dam / 10; |
|
|
1411 | |
1431 | if (tmp == op->stats.dam) |
1412 | if (tmp == op->stats.dam) |
1432 | { |
1413 | { |
1433 | if (change->stats.dam < 10) |
1414 | if (change->stats.dam < 10) |
1434 | op->stats.dam--; |
1415 | op->stats.dam--; |
1435 | else |
1416 | else |
… | |
… | |
1441 | } |
1422 | } |
1442 | |
1423 | |
1443 | if (change->weight) |
1424 | if (change->weight) |
1444 | { |
1425 | { |
1445 | if (change->weight < 0) |
1426 | if (change->weight < 0) |
1446 | op->weight = (-change->weight); |
1427 | op->weight = -change->weight; |
1447 | else |
1428 | else |
1448 | op->weight = (op->weight * (change->weight)) / 100; |
1429 | op->weight = op->weight * change->weight / 100; |
1449 | } |
1430 | } |
1450 | |
1431 | |
1451 | if (change->last_sp) |
1432 | if (change->last_sp) |
1452 | { |
1433 | { |
1453 | if (change->last_sp < 0) |
1434 | if (change->last_sp < 0) |
1454 | op->last_sp = (-change->last_sp); |
1435 | op->last_sp = -change->last_sp; |
1455 | else |
1436 | else |
1456 | op->last_sp = (signed char) (((int) op->last_sp * (int) change->last_sp) / (int) 100); |
1437 | op->last_sp = op->last_sp * (int)change->last_sp / 100; |
1457 | } |
1438 | } |
1458 | |
1439 | |
1459 | if (change->gen_sp_armour) |
1440 | if (change->gen_sp_armour) |
1460 | { |
1441 | { |
1461 | if (change->gen_sp_armour < 0) |
1442 | if (change->gen_sp_armour < 0) |
1462 | op->gen_sp_armour = (-change->gen_sp_armour); |
1443 | op->gen_sp_armour = -change->gen_sp_armour; |
1463 | else |
1444 | else |
1464 | op->gen_sp_armour = (signed char) (((int) op->gen_sp_armour * ((int) change->gen_sp_armour)) / (int) 100); |
1445 | op->gen_sp_armour = op->gen_sp_armour * (int)change->gen_sp_armour / 100; |
1465 | } |
1446 | } |
1466 | |
1447 | |
1467 | op->value *= change->value; |
1448 | op->value *= change->value; |
1468 | |
1449 | |
1469 | if (change->materials) |
1450 | if (change->materials) |
1470 | op->materials = change->materials; |
1451 | op->materials = change->materials; |
1471 | |
1452 | |
1472 | if (change->materialname) |
1453 | if (change->material != MATERIAL_NULL) |
1473 | op->materialname = change->materialname; |
1454 | op->material = change->material; |
1474 | |
1455 | |
1475 | if (change->slaying) |
1456 | if (change->slaying) |
1476 | op->slaying = change->slaying; |
1457 | op->slaying = change->slaying; |
1477 | |
1458 | |
1478 | if (change->race) |
1459 | if (change->race) |
… | |
… | |
1522 | */ |
1503 | */ |
1523 | |
1504 | |
1524 | void |
1505 | void |
1525 | give_artifact_abilities (object *op, object *artifct) |
1506 | give_artifact_abilities (object *op, object *artifct) |
1526 | { |
1507 | { |
1527 | char new_name[MAX_BUF]; |
1508 | op->title = format ("of %s", &artifct->name); |
1528 | |
1509 | |
1529 | sprintf (new_name, "of %s", &artifct->name); |
|
|
1530 | op->title = new_name; |
|
|
1531 | add_abilities (op, artifct); /* Give out the bonuses */ |
1510 | add_abilities (op, artifct); /* Give out the bonuses */ |
1532 | |
1511 | |
1533 | #if 0 /* Bit verbose, but keep it here until next time I need it... */ |
1512 | #if 0 /* Bit verbose, but keep it here until next time I need it... */ |
1534 | { |
1513 | { |
1535 | char identified = QUERY_FLAG (op, FLAG_IDENTIFIED); |
1514 | char identified = op->flag [FLAG_IDENTIFIED]; |
1536 | |
1515 | |
1537 | SET_FLAG (op, FLAG_IDENTIFIED); |
1516 | op->set_flag (FLAG_IDENTIFIED); |
1538 | LOG (llevDebug, "Generated artifact %s %s [%s]\n", op->name, op->title, describe_item (op, NULL)); |
1517 | LOG (llevDebug, "Generated artifact %s %s [%s]\n", op->name, op->title, describe_item (op, NULL)); |
1539 | if (!identified) |
1518 | if (!identified) |
1540 | CLEAR_FLAG (op, FLAG_IDENTIFIED); |
1519 | op->clr_flag (FLAG_IDENTIFIED); |
1541 | } |
1520 | } |
1542 | #endif |
1521 | #endif |
1543 | return; |
1522 | return; |
1544 | } |
1523 | } |
1545 | |
1524 | |
… | |
… | |
1555 | #define ARTIFACT_TRIES 2 |
1534 | #define ARTIFACT_TRIES 2 |
1556 | |
1535 | |
1557 | void |
1536 | void |
1558 | generate_artifact (object *op, int difficulty) |
1537 | generate_artifact (object *op, int difficulty) |
1559 | { |
1538 | { |
1560 | artifactlist *al; |
|
|
1561 | artifact *art; |
1539 | artifact *art; |
1562 | int i; |
|
|
1563 | |
1540 | |
1564 | al = find_artifactlist (op->type); |
1541 | artifactlist *al = find_artifactlist (op->type); |
1565 | |
1542 | |
1566 | if (al == NULL) |
1543 | if (al == NULL) |
1567 | { |
1544 | { |
1568 | #if 0 /* This is too verbose, usually */ |
1545 | #if 0 /* This is too verbose, usually */ |
1569 | LOG (llevDebug, "Couldn't change %s into artifact - no table.\n", op->name); |
1546 | LOG (llevDebug, "Couldn't change %s into artifact - no table.\n", op->name); |
1570 | #endif |
1547 | #endif |
1571 | return; |
1548 | return; |
1572 | } |
1549 | } |
1573 | |
1550 | |
1574 | for (i = 0; i < ARTIFACT_TRIES; i++) |
1551 | for (int i = 0; i < ARTIFACT_TRIES; i++) |
1575 | { |
1552 | { |
1576 | int roll = rndm (al->total_chance); |
1553 | int roll = rndm (al->total_chance); |
1577 | |
1554 | |
1578 | for (art = al->items; art; art = art->next) |
1555 | for (art = al->items; art; art = art->next) |
1579 | { |
1556 | { |
… | |
… | |
1619 | */ |
1596 | */ |
1620 | |
1597 | |
1621 | void |
1598 | void |
1622 | fix_flesh_item (object *item, object *donor) |
1599 | fix_flesh_item (object *item, object *donor) |
1623 | { |
1600 | { |
1624 | char tmpbuf[MAX_BUF]; |
|
|
1625 | int i; |
|
|
1626 | |
|
|
1627 | if (item->type == FLESH && donor) |
1601 | if (item->type == FLESH && donor) |
1628 | { |
1602 | { |
1629 | /* change the name */ |
1603 | /* change the name */ |
1630 | sprintf (tmpbuf, "%s's %s", &donor->name, &item->name); |
1604 | item->name = format ("%s's %s", &donor->name, &item->name); |
1631 | item->name = tmpbuf; |
|
|
1632 | sprintf (tmpbuf, "%s's %s", &donor->name, &item->name_pl); |
1605 | item->name_pl = format ("%s's %s", &donor->name, &item->name_pl); |
1633 | item->name_pl = tmpbuf; |
|
|
1634 | |
1606 | |
1635 | /* weight is FLESH weight/100 * donor */ |
1607 | /* weight is FLESH weight/100 * donor */ |
1636 | if ((item->weight = (signed long) (((double) item->weight / (double) 100.0) * (double) donor->weight)) == 0) |
1608 | item->weight = max (1, item->weight * donor->weight / 100); |
1637 | item->weight = 1; |
|
|
1638 | |
1609 | |
1639 | /* value is multiplied by level of donor */ |
1610 | /* value is multiplied by level of donor */ |
1640 | item->value *= isqrt (donor->level * 2); |
1611 | item->value *= isqrt (donor->level * 2); |
1641 | |
1612 | |
1642 | /* food value */ |
1613 | /* food value */ |
1643 | item->stats.food += (donor->stats.hp / 100) + donor->stats.Con; |
1614 | item->stats.food += donor->stats.hp / 100 + donor->stats.Con; |
1644 | |
1615 | |
1645 | /* flesh items inherit some abilities of donor, but not |
1616 | /* flesh items inherit some abilities of donor, but not |
1646 | * full effect. |
1617 | * full effect. |
1647 | */ |
1618 | */ |
1648 | for (i = 0; i < NROFATTACKS; i++) |
1619 | for (int i = 0; i < NROFATTACKS; i++) |
1649 | item->resist[i] = donor->resist[i] / 2; |
1620 | item->resist[i] = donor->resist[i] / 2; |
1650 | |
1621 | |
1651 | /* item inherits donor's level (important for quezals) */ |
1622 | /* item inherits donor's level (important for quezals) */ |
1652 | item->level = donor->level; |
1623 | item->level = donor->level; |
1653 | |
1624 | |
1654 | /* if donor has some attacktypes, the flesh is poisonous */ |
1625 | /* if donor has some attacktypes, the flesh is poisonous */ |
1655 | if (donor->attacktype & AT_POISON) |
1626 | if (donor->attacktype & AT_POISON) |
1656 | item->type = POISON; |
1627 | item->type = POISON; |
1657 | |
1628 | |
1658 | if (donor->attacktype & AT_ACID) |
1629 | if (donor->attacktype & AT_ACID) |
1659 | item->stats.hp = -1 * item->stats.food; |
1630 | item->stats.hp = -item->stats.food; |
1660 | |
1631 | |
1661 | SET_FLAG (item, FLAG_NO_STEAL); |
1632 | item->set_flag (FLAG_NO_STEAL); |
1662 | } |
1633 | } |
1663 | } |
1634 | } |
1664 | |
1635 | |
1665 | void |
1636 | static void |
1666 | free_treasurestruct (treasure *t) |
1637 | free_treasurestruct (treasure *t) |
1667 | { |
1638 | { |
1668 | if (t->next) free_treasurestruct (t->next); |
1639 | if (t->next) free_treasurestruct (t->next); |
1669 | if (t->next_yes) free_treasurestruct (t->next_yes); |
1640 | if (t->next_yes) free_treasurestruct (t->next_yes); |
1670 | if (t->next_no) free_treasurestruct (t->next_no); |
1641 | if (t->next_no) free_treasurestruct (t->next_no); |
1671 | |
1642 | |
1672 | delete t; |
1643 | delete t; |
1673 | } |
1644 | } |
1674 | |
1645 | |
1675 | void |
1646 | static void |
1676 | free_charlinks (linked_char *lc) |
1647 | free_charlinks (linked_char *lc) |
1677 | { |
1648 | { |
1678 | if (lc->next) |
1649 | if (lc->next) |
1679 | free_charlinks (lc->next); |
1650 | free_charlinks (lc->next); |
1680 | |
1651 | |
1681 | delete lc; |
1652 | delete lc; |
1682 | } |
1653 | } |
1683 | |
1654 | |
1684 | void |
1655 | static void |
1685 | free_artifact (artifact *at) |
1656 | free_artifact (artifact *at) |
1686 | { |
1657 | { |
1687 | if (at->next) free_artifact (at->next); |
1658 | if (at->next) free_artifact (at->next); |
1688 | if (at->allowed) free_charlinks (at->allowed); |
1659 | if (at->allowed) free_charlinks (at->allowed); |
1689 | |
1660 | |
1690 | at->item->destroy (); |
1661 | at->item->destroy (); |
1691 | |
1662 | |
1692 | sfree (at); |
1663 | sfree (at); |
1693 | } |
1664 | } |
1694 | |
1665 | |
1695 | void |
|
|
1696 | free_artifactlist (artifactlist *al) |
|
|
1697 | { |
|
|
1698 | artifactlist *nextal; |
|
|
1699 | |
|
|
1700 | for (al = first_artifactlist; al; al = nextal) |
|
|
1701 | { |
|
|
1702 | nextal = al->next; |
|
|
1703 | |
|
|
1704 | if (al->items) |
|
|
1705 | free_artifact (al->items); |
|
|
1706 | |
|
|
1707 | sfree (al); |
|
|
1708 | } |
|
|
1709 | } |
|
|
1710 | |
|
|
1711 | void |
|
|
1712 | free_all_treasures (void) |
|
|
1713 | { |
|
|
1714 | treasurelist *tl, *next; |
|
|
1715 | |
|
|
1716 | for (tl = first_treasurelist; tl; tl = next) |
|
|
1717 | { |
|
|
1718 | clear (tl); |
|
|
1719 | |
|
|
1720 | next = tl->next; |
|
|
1721 | delete tl; |
|
|
1722 | } |
|
|
1723 | |
|
|
1724 | free_artifactlist (first_artifactlist); |
|
|
1725 | } |
|
|