1 | |
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2 | /* |
1 | /* |
3 | * static char *rcs_treasure_c = |
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4 | * "$Id: treasure.C,v 1.16 2006/09/10 16:00:23 root Exp $"; |
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5 | */ |
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6 | |
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7 | /* |
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8 | CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game |
9 | |
3 | * |
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4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
10 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
11 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
12 | |
7 | * |
13 | This program is free software; you can redistribute it and/or modify |
8 | * This program is free software; you can redistribute it and/or modify |
14 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
15 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation; either version 2 of the License, or |
16 | (at your option) any later version. |
11 | * (at your option) any later version. |
17 | |
12 | * |
18 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
19 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
20 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
21 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
22 | |
17 | * |
23 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
24 | along with this program; if not, write to the Free Software |
19 | * along with this program; if not, write to the Free Software |
25 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
26 | |
21 | * |
27 | The authors can be reached via e-mail at crossfire-devel@real-time.com |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
28 | */ |
23 | */ |
29 | |
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30 | #define ALLOWED_COMBINATION |
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31 | |
24 | |
32 | /* TREASURE_DEBUG does some checking on the treasurelists after loading. |
25 | /* TREASURE_DEBUG does some checking on the treasurelists after loading. |
33 | * It is useful for finding bugs in the treasures file. Since it only |
26 | * It is useful for finding bugs in the treasures file. Since it only |
34 | * slows the startup some (and not actual game play), it is by default |
27 | * slows the startup some (and not actual game play), it is by default |
35 | * left on |
28 | * left on |
36 | */ |
29 | */ |
37 | #define TREASURE_DEBUG |
30 | #define TREASURE_DEBUG |
38 | |
31 | |
39 | /* TREASURE_VERBOSE enables copious output concerning artifact generation */ |
32 | /* TREASURE_VERBOSE enables copious output concerning artifact generation */ |
40 | |
33 | |
41 | /* #define TREASURE_VERBOSE */ |
34 | //#define TREASURE_VERBOSE |
42 | |
35 | |
43 | #include <global.h> |
36 | #include <global.h> |
44 | #include <treasure.h> |
37 | #include <treasure.h> |
45 | #include <funcpoint.h> |
38 | #include <funcpoint.h> |
46 | #include <loader.h> |
39 | #include <loader.h> |
47 | |
40 | |
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41 | extern char *spell_mapping[]; |
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42 | |
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43 | static treasurelist *first_treasurelist; |
48 | |
44 | |
49 | static void change_treasure (treasure *t, object *op); /* overrule default values */ |
45 | static void change_treasure (treasure *t, object *op); /* overrule default values */ |
50 | extern char *spell_mapping[]; |
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51 | |
46 | |
52 | /* |
47 | typedef std::tr1::unordered_map< |
53 | * Initialize global archtype pointers: |
48 | const char *, |
54 | */ |
49 | treasurelist *, |
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50 | str_hash, |
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51 | str_equal, |
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52 | slice_allocator< std::pair<const char *const, treasurelist *> >, |
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53 | true |
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54 | > tl_map_t; |
55 | |
55 | |
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56 | static tl_map_t tl_map; |
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57 | |
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58 | /* |
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59 | * Searches for the given treasurelist |
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60 | */ |
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61 | treasurelist * |
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62 | treasurelist::find (const char *name) |
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63 | { |
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64 | if (!name) |
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65 | return 0; |
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66 | |
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67 | auto (i, tl_map.find (name)); |
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68 | |
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69 | if (i == tl_map.end ()) |
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70 | return 0; |
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71 | |
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72 | return i->second; |
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73 | } |
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74 | |
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75 | /* |
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76 | * Searches for the given treasurelist in the globally linked list |
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77 | * of treasurelists which has been built by load_treasures(). |
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78 | */ |
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79 | treasurelist * |
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80 | treasurelist::get (const char *name) |
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81 | { |
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82 | treasurelist *tl = find (name); |
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83 | |
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84 | if (!tl) |
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85 | { |
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86 | tl = new treasurelist; |
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87 | |
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88 | tl->name = name; |
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89 | tl->next = first_treasurelist; |
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90 | first_treasurelist = tl; |
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91 | |
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92 | tl_map.insert (std::make_pair (tl->name, tl)); |
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93 | } |
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94 | |
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95 | return tl; |
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96 | } |
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97 | |
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98 | //TODO: class method |
56 | void |
99 | void |
57 | init_archetype_pointers () |
100 | clear (treasurelist *tl) |
58 | { |
101 | { |
59 | int prev_warn = warn_archetypes; |
102 | if (tl->items) |
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103 | { |
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104 | free_treasurestruct (tl->items); |
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105 | tl->items = 0; |
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106 | } |
60 | |
107 | |
61 | warn_archetypes = 1; |
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62 | if (ring_arch == NULL) |
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63 | ring_arch = find_archetype ("ring"); |
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64 | if (amulet_arch == NULL) |
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65 | amulet_arch = find_archetype ("amulet"); |
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66 | if (staff_arch == NULL) |
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67 | staff_arch = find_archetype ("staff"); |
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68 | if (crown_arch == NULL) |
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69 | crown_arch = find_archetype ("crown"); |
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70 | warn_archetypes = prev_warn; |
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71 | } |
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72 | |
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73 | /* |
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74 | * Allocate and return the pointer to an empty treasurelist structure. |
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75 | */ |
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76 | |
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77 | static treasurelist * |
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78 | get_empty_treasurelist (void) |
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79 | { |
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80 | return new treasurelist; |
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81 | } |
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82 | |
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83 | /* |
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84 | * Allocate and return the pointer to an empty treasure structure. |
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85 | */ |
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86 | //TODO: make this a constructor |
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87 | static treasure * |
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88 | get_empty_treasure (void) |
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89 | { |
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90 | treasure *t = new treasure; |
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91 | |
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92 | t->chance = 100; |
108 | tl->total_chance = 0; |
93 | |
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94 | return t; |
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95 | } |
109 | } |
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110 | |
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111 | #ifdef TREASURE_DEBUG |
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112 | /* recursived checks the linked list. Treasurelist is passed only |
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113 | * so that the treasure name can be printed out |
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114 | */ |
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115 | static void |
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116 | check_treasurelist (const treasure *t, const treasurelist * tl) |
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117 | { |
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118 | if (t->chance >= 100 && t->next_yes && (t->next || t->next_no)) |
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119 | LOG (llevError, "Treasurelist %s has element that has 100%% generation, next_yes field as well as next or next_no\n", &tl->name); |
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120 | |
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121 | if (t->next) |
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122 | check_treasurelist (t->next, tl); |
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123 | |
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124 | if (t->next_yes) |
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125 | check_treasurelist (t->next_yes, tl); |
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126 | |
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127 | if (t->next_no) |
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128 | check_treasurelist (t->next_no, tl); |
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129 | } |
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130 | #endif |
96 | |
131 | |
97 | /* |
132 | /* |
98 | * Reads the lib/treasure file from disk, and parses the contents |
133 | * Reads the lib/treasure file from disk, and parses the contents |
99 | * into an internal treasure structure (very linked lists) |
134 | * into an internal treasure structure (very linked lists) |
100 | */ |
135 | */ |
101 | |
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102 | static treasure * |
136 | static treasure * |
103 | load_treasure (FILE * fp, int *line) |
137 | read_treasure (object_thawer &f) |
104 | { |
138 | { |
105 | char buf[MAX_BUF], *cp, variable[MAX_BUF]; |
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106 | treasure *t = get_empty_treasure (); |
139 | treasure *t = new treasure; |
107 | int value; |
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108 | |
140 | |
109 | nroftreasures++; |
141 | f.next (); |
110 | while (fgets (buf, MAX_BUF, fp) != NULL) |
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111 | { |
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112 | (*line)++; |
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113 | |
142 | |
114 | if (*buf == '#') |
143 | for (;;) |
115 | continue; |
144 | { |
116 | if ((cp = strchr (buf, '\n')) != NULL) |
145 | coroapi::cede_to_tick_every (10); |
117 | *cp = '\0'; |
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118 | cp = buf; |
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119 | while (isspace (*cp)) /* Skip blanks */ |
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120 | cp++; |
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121 | |
146 | |
122 | if (sscanf (cp, "arch %s", variable)) |
147 | switch (f.kw) |
123 | { |
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124 | if ((t->item = find_archetype (variable)) == NULL) |
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125 | LOG (llevError, "Treasure lacks archetype: %s\n", variable); |
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126 | } |
148 | { |
127 | else if (sscanf (cp, "list %s", variable)) |
149 | case KW_arch: |
128 | t->name = variable; |
150 | t->item = archetype::get (f.get_str ()); |
129 | else if (sscanf (cp, "change_name %s", variable)) |
151 | break; |
130 | t->change_arch.name = variable; |
152 | |
131 | else if (sscanf (cp, "change_title %s", variable)) |
153 | case KW_list: f.get (t->name); break; |
132 | t->change_arch.title = variable; |
154 | case KW_change_name: f.get (t->change_arch.name); break; |
133 | else if (sscanf (cp, "change_slaying %s", variable)) |
155 | case KW_change_title: f.get (t->change_arch.title); break; |
134 | t->change_arch.slaying = variable; |
156 | case KW_change_slaying: f.get (t->change_arch.slaying); break; |
135 | else if (sscanf (cp, "chance %d", &value)) |
157 | case KW_chance: f.get (t->chance); break; |
136 | t->chance = (uint8) value; |
158 | case KW_nrof: f.get (t->nrof); break; |
137 | else if (sscanf (cp, "nrof %d", &value)) |
159 | case KW_magic: f.get (t->magic); break; |
138 | t->nrof = (uint16) value; |
160 | |
139 | else if (sscanf (cp, "magic %d", &value)) |
161 | case KW_yes: t->next_yes = read_treasure (f); continue; |
140 | t->magic = (uint8) value; |
162 | case KW_no: t->next_no = read_treasure (f); continue; |
141 | else if (!strcmp (cp, "yes")) |
163 | |
142 | t->next_yes = load_treasure (fp, line); |
164 | case KW_end: |
143 | else if (!strcmp (cp, "no")) |
165 | f.next (); |
144 | t->next_no = load_treasure (fp, line); |
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145 | else if (!strcmp (cp, "end")) |
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146 | return t; |
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147 | else if (!strcmp (cp, "more")) |
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148 | { |
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149 | t->next = load_treasure (fp, line); |
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150 | return t; |
166 | return t; |
151 | } |
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152 | else |
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153 | LOG (llevError, "Unknown treasure-command: '%s', last entry %s, line %d\n", cp, &t->name, *line); |
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154 | } |
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155 | LOG (llevError, "treasure lacks 'end'.\n"); |
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156 | return t; |
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157 | } |
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158 | |
167 | |
159 | #ifdef TREASURE_DEBUG |
168 | case KW_more: |
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169 | t->next = read_treasure (f); |
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170 | return t; |
160 | |
171 | |
161 | /* recursived checks the linked list. Treasurelist is passed only |
172 | default: |
162 | * so that the treasure name can be printed out |
173 | if (!f.parse_error ("treasurelist", t->name)) |
163 | */ |
174 | return 0; |
164 | static void |
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165 | check_treasurelist (const treasure *t, const treasurelist * tl) |
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166 | { |
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167 | if (t->item == NULL && t->name == NULL) |
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168 | LOG (llevError, "Treasurelist %s has element with no name or archetype\n", &tl->name); |
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169 | if (t->chance >= 100 && t->next_yes && (t->next || t->next_no)) |
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170 | LOG (llevError, "Treasurelist %s has element that has 100%% generation, next_yes field as well as next or next_no\n", &tl->name); |
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171 | /* find_treasurelist will print out its own error message */ |
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172 | if (t->name && *t->name) |
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173 | (void) find_treasurelist (t->name); |
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174 | if (t->next) |
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175 | check_treasurelist (t->next, tl); |
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176 | if (t->next_yes) |
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177 | check_treasurelist (t->next_yes, tl); |
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178 | if (t->next_no) |
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179 | check_treasurelist (t->next_no, tl); |
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180 | } |
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181 | #endif |
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182 | |
175 | |
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176 | return t; |
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177 | } |
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178 | |
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179 | f.next (); |
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180 | } |
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181 | } |
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182 | |
183 | /* |
183 | /* |
184 | * Opens LIBDIR/treasure and reads all treasure-declarations from it. |
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185 | * Each treasure is parsed with the help of load_treasure(). |
184 | * Each treasure is parsed with the help of load_treasure(). |
186 | */ |
185 | */ |
187 | |
186 | treasurelist * |
188 | void |
187 | treasurelist::read (object_thawer &f) |
189 | load_treasures (void) |
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190 | { |
188 | { |
191 | FILE *fp; |
189 | assert (f.kw == KW_treasure || f.kw == KW_treasureone); |
192 | char filename[MAX_BUF], buf[MAX_BUF], name[MAX_BUF]; |
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193 | treasurelist *previous = NULL; |
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194 | treasure *t; |
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195 | int comp, line = 0; |
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196 | |
190 | |
197 | sprintf (filename, "%s/%s", settings.datadir, settings.treasures); |
191 | bool one = f.kw == KW_treasureone; |
198 | if ((fp = open_and_uncompress (filename, 0, &comp)) == NULL) |
192 | treasurelist *tl = treasurelist::get (f.get_str ()); |
199 | { |
193 | clear (tl); |
200 | LOG (llevError, "Can't open treasure file.\n"); |
194 | tl->items = read_treasure (f); |
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195 | if (!tl->items) |
201 | return; |
196 | return 0; |
202 | } |
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203 | while (fgets (buf, MAX_BUF, fp) != NULL) |
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204 | { |
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205 | line++; |
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206 | if (*buf == '#') |
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207 | continue; |
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208 | |
197 | |
209 | if (sscanf (buf, "treasureone %s\n", name) || sscanf (buf, "treasure %s\n", name)) |
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210 | { |
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211 | treasurelist *tl = get_empty_treasurelist (); |
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212 | |
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213 | tl->name = name; |
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214 | if (previous == NULL) |
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215 | first_treasurelist = tl; |
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216 | else |
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217 | previous->next = tl; |
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218 | previous = tl; |
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219 | tl->items = load_treasure (fp, &line); |
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220 | |
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221 | /* This is a one of the many items on the list should be generated. |
198 | /* This is a one of the many items on the list should be generated. |
222 | * Add up the chance total, and check to make sure the yes & no |
199 | * Add up the chance total, and check to make sure the yes & no |
223 | * fields of the treasures are not being used. |
200 | * fields of the treasures are not being used. |
224 | */ |
201 | */ |
225 | if (!strncmp (buf, "treasureone", 11)) |
202 | tl->total_chance = 0; |
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203 | |
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204 | if (one) |
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205 | { |
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206 | for (treasure *t = tl->items; t; t = t->next) |
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207 | { |
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208 | if (t->next_yes || t->next_no) |
226 | { |
209 | { |
227 | for (t = tl->items; t != NULL; t = t->next) |
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228 | { |
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229 | #ifdef TREASURE_DEBUG |
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230 | if (t->next_yes || t->next_no) |
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231 | { |
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232 | LOG (llevError, "Treasure %s is one item, but on treasure %s\n", &tl->name, t->item ? &t->item->name : &t->name); |
210 | LOG (llevError, "Treasure %s is one item, but on treasure %s\n", &tl->name, t->item ? &t->item->name : &t->name); |
233 | LOG (llevError, " the next_yes or next_no field is set\n"); |
211 | LOG (llevError, " the next_yes or next_no field is set\n"); |
234 | } |
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235 | #endif |
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236 | tl->total_chance += t->chance; |
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237 | } |
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238 | } |
212 | } |
239 | } |
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240 | else |
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241 | LOG (llevError, "Treasure-list %s didn't understand: %s, line %d\n", filename, buf, line); |
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242 | } |
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243 | close_and_delete (fp, comp); |
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244 | |
213 | |
245 | #ifdef TREASURE_DEBUG |
214 | tl->total_chance += t->chance; |
246 | /* Perform some checks on how valid the treasure data actually is. |
215 | } |
247 | * verify that list transitions work (ie, the list that it is supposed |
216 | } |
248 | * to transition to exists). Also, verify that at least the name |
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249 | * or archetype is set for each treasure element. |
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250 | */ |
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251 | for (previous = first_treasurelist; previous != NULL; previous = previous->next) |
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252 | check_treasurelist (previous->items, previous); |
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253 | #endif |
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254 | } |
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255 | |
217 | |
256 | /* |
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257 | * Searches for the given treasurelist in the globally linked list |
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258 | * of treasurelists which has been built by load_treasures(). |
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259 | */ |
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260 | |
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261 | treasurelist * |
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262 | find_treasurelist (const char *name) |
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263 | { |
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264 | /* Special cases - randomitems of NULL is to override default. If |
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265 | * first_treasurelist is null, it means we are on the first pass of |
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266 | * of loading archetypes, so for now, just return - second pass will |
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267 | * init these values. |
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268 | */ |
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269 | if (!name) |
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270 | return 0; |
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271 | |
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272 | if (const char *tmp = shstr::find (name)) |
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273 | for (treasurelist * tl = first_treasurelist; tl != 0; tl = tl->next) |
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274 | if (tmp == tl->name) |
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275 | return tl; |
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276 | |
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277 | if (first_treasurelist) |
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278 | LOG (llevError, "Couldn't find treasurelist %s\n", name); |
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279 | |
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280 | return 0; |
218 | return tl; |
281 | } |
219 | } |
282 | |
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283 | |
220 | |
284 | /* |
221 | /* |
285 | * Generates the objects specified by the given treasure. |
222 | * Generates the objects specified by the given treasure. |
286 | * It goes recursively through the rest of the linked list. |
223 | * It goes recursively through the rest of the linked list. |
287 | * If there is a certain percental chance for a treasure to be generated, |
224 | * If there is a certain percental chance for a treasure to be generated, |
… | |
… | |
290 | * being generated. |
227 | * being generated. |
291 | * If flag is GT_INVISIBLE, only invisible objects are generated (ie, only |
228 | * If flag is GT_INVISIBLE, only invisible objects are generated (ie, only |
292 | * abilities. This is used by summon spells, thus no summoned monsters |
229 | * abilities. This is used by summon spells, thus no summoned monsters |
293 | * start with equipment, but only their abilities). |
230 | * start with equipment, but only their abilities). |
294 | */ |
231 | */ |
295 | |
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296 | |
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297 | static void |
232 | static void |
298 | put_treasure (object *op, object *creator, int flags) |
233 | put_treasure (object *op, object *creator, int flags) |
299 | { |
234 | { |
300 | object *tmp; |
235 | if (flags & GT_ENVIRONMENT) |
301 | |
236 | { |
302 | /* Bit of a hack - spells should never be put onto the map. The entire |
237 | /* Bit of a hack - spells should never be put onto the map. The entire |
303 | * treasure stuff is a problem - there is no clear idea of knowing |
238 | * treasure stuff is a problem - there is no clear idea of knowing |
304 | * this is the original object, or if this is an object that should be created |
239 | * this is the original object, or if this is an object that should be created |
305 | * by another object. |
240 | * by another object. |
306 | */ |
241 | */ |
307 | if (flags & GT_ENVIRONMENT && op->type != SPELL) |
242 | //TODO: flag such as objects... as such (no drop, anybody?) |
308 | { |
243 | if (op->type == SPELL) |
309 | op->x = creator->x; |
244 | { |
310 | op->y = creator->y; |
245 | op->destroy (); |
|
|
246 | return; |
|
|
247 | } |
|
|
248 | |
|
|
249 | op->expand_tail (); |
|
|
250 | |
|
|
251 | if (ob_blocked (op, creator->map, creator->x, creator->y)) |
|
|
252 | op->destroy (); |
|
|
253 | else |
|
|
254 | { |
311 | SET_FLAG (op, FLAG_OBJ_ORIGINAL); |
255 | SET_FLAG (op, FLAG_OBJ_ORIGINAL); |
312 | insert_ob_in_map (op, creator->map, op, INS_NO_MERGE | INS_NO_WALK_ON); |
256 | op->insert_at (creator, creator, INS_NO_MERGE | INS_NO_WALK_ON); |
|
|
257 | } |
313 | } |
258 | } |
314 | else |
259 | else |
315 | { |
260 | { |
316 | op = insert_ob_in_ob (op, creator); |
261 | op = creator->insert (op); |
|
|
262 | |
317 | if ((flags & GT_APPLY) && QUERY_FLAG (creator, FLAG_MONSTER)) |
263 | if ((flags & GT_APPLY) && QUERY_FLAG (creator, FLAG_MONSTER)) |
318 | monster_check_apply (creator, op); |
264 | monster_check_apply (creator, op); |
319 | if ((flags & GT_UPDATE_INV) && (tmp = is_player_inv (creator)) != NULL) |
265 | |
|
|
266 | if (flags & GT_UPDATE_INV) |
|
|
267 | if (object *tmp = creator->in_player ()) |
320 | esrv_send_item (tmp, op); |
268 | esrv_send_item (tmp, op); |
321 | } |
269 | } |
322 | } |
270 | } |
323 | |
271 | |
324 | /* if there are change_xxx commands in the treasure, we include the changes |
272 | /* if there are change_xxx commands in the treasure, we include the changes |
325 | * in the generated object |
273 | * in the generated object |
… | |
… | |
339 | |
287 | |
340 | if (t->change_arch.slaying) |
288 | if (t->change_arch.slaying) |
341 | op->slaying = t->change_arch.slaying; |
289 | op->slaying = t->change_arch.slaying; |
342 | } |
290 | } |
343 | |
291 | |
344 | void |
292 | static void |
345 | create_all_treasures (treasure *t, object *op, int flag, int difficulty, int tries) |
293 | create_all_treasures (treasure *t, object *op, int flag, int difficulty, int tries) |
346 | { |
294 | { |
347 | object *tmp; |
|
|
348 | |
|
|
349 | if ((int) t->chance >= 100 || (RANDOM () % 100 + 1) < (int) t->chance) |
295 | if ((int) t->chance >= 100 || (rndm (100) + 1) < (int) t->chance) |
350 | { |
296 | { |
351 | if (t->name) |
297 | if (t->name) |
352 | { |
298 | { |
353 | if (strcmp (t->name, "NONE") && difficulty >= t->magic) |
299 | if (difficulty >= t->magic) |
|
|
300 | if (treasurelist *tl = treasurelist::find (t->name)) |
354 | create_treasure (find_treasurelist (t->name), op, flag, difficulty, tries); |
301 | create_treasure (tl, op, flag, difficulty, tries); |
|
|
302 | else |
|
|
303 | LOG (llevError, "create_all_treasures: undefined reference to treasurelist '%s'.\n", &t->name); |
355 | } |
304 | } |
356 | else |
305 | else |
357 | { |
306 | { |
358 | if (t->item->clone.invisible != 0 || !(flag & GT_INVISIBLE)) |
307 | if (t->item && (t->item->clone.invisible != 0 || !(flag & GT_INVISIBLE))) |
359 | { |
308 | { |
360 | tmp = arch_to_object (t->item); |
309 | object *tmp = arch_to_object (t->item); |
|
|
310 | |
361 | if (t->nrof && tmp->nrof <= 1) |
311 | if (t->nrof && tmp->nrof <= 1) |
362 | tmp->nrof = RANDOM () % ((int) t->nrof) + 1; |
312 | tmp->nrof = rndm (t->nrof) + 1; |
|
|
313 | |
363 | fix_generated_item (tmp, op, difficulty, t->magic, flag); |
314 | fix_generated_item (tmp, op, difficulty, t->magic, flag); |
364 | change_treasure (t, tmp); |
315 | change_treasure (t, tmp); |
365 | put_treasure (tmp, op, flag); |
316 | put_treasure (tmp, op, flag); |
366 | } |
317 | } |
367 | } |
318 | } |
368 | |
319 | |
369 | if (t->next_yes != NULL) |
320 | if (t->next_yes) |
370 | create_all_treasures (t->next_yes, op, flag, difficulty, tries); |
321 | create_all_treasures (t->next_yes, op, flag, difficulty, tries); |
371 | } |
322 | } |
372 | else if (t->next_no != NULL) |
323 | else if (t->next_no) |
373 | create_all_treasures (t->next_no, op, flag, difficulty, tries); |
324 | create_all_treasures (t->next_no, op, flag, difficulty, tries); |
374 | |
325 | |
375 | if (t->next != NULL) |
326 | if (t->next) |
376 | create_all_treasures (t->next, op, flag, difficulty, tries); |
327 | create_all_treasures (t->next, op, flag, difficulty, tries); |
377 | } |
328 | } |
378 | |
329 | |
379 | void |
330 | static void |
380 | create_one_treasure (treasurelist * tl, object *op, int flag, int difficulty, int tries) |
331 | create_one_treasure (treasurelist *tl, object *op, int flag, int difficulty, int tries) |
381 | { |
332 | { |
382 | int value = RANDOM () % tl->total_chance; |
333 | int value = rndm (tl->total_chance); |
383 | treasure *t; |
334 | treasure *t; |
384 | |
335 | |
385 | if (tries++ > 100) |
336 | if (tries++ > 100) |
386 | { |
337 | { |
387 | LOG (llevDebug, "create_one_treasure: tries exceeded 100, returning without making treasure\n"); |
338 | LOG (llevDebug, "create_one_treasure: tries exceeded 100, returning without making treasure\n"); |
388 | return; |
339 | return; |
389 | } |
340 | } |
390 | |
341 | |
391 | for (t = tl->items; t != NULL; t = t->next) |
342 | for (t = tl->items; t; t = t->next) |
392 | { |
343 | { |
393 | value -= t->chance; |
344 | value -= t->chance; |
394 | |
345 | |
395 | if (value < 0) |
346 | if (value < 0) |
396 | break; |
347 | break; |
397 | } |
348 | } |
398 | |
349 | |
399 | if (!t || value >= 0) |
350 | if (!t || value >= 0) |
400 | { |
|
|
401 | LOG (llevError, "create_one_treasure: got null object or not able to find treasure\n"); |
351 | cleanup ("create_one_treasure: got null object or not able to find treasure\n", 1); |
402 | abort (); |
|
|
403 | return; |
|
|
404 | } |
|
|
405 | |
352 | |
406 | if (t->name) |
353 | if (t->name) |
407 | { |
354 | { |
408 | if (!strcmp (t->name, "NONE")) |
|
|
409 | return; |
|
|
410 | |
|
|
411 | if (difficulty >= t->magic) |
355 | if (difficulty >= t->magic) |
|
|
356 | { |
|
|
357 | treasurelist *tl = treasurelist::find (t->name); |
|
|
358 | if (tl) |
412 | create_treasure (find_treasurelist (t->name), op, flag, difficulty, tries); |
359 | create_treasure (tl, op, flag, difficulty, tries); |
|
|
360 | } |
413 | else if (t->nrof) |
361 | else if (t->nrof) |
414 | create_one_treasure (tl, op, flag, difficulty, tries); |
362 | create_one_treasure (tl, op, flag, difficulty, tries); |
415 | |
|
|
416 | return; |
|
|
417 | } |
363 | } |
418 | |
|
|
419 | if ((t->item && t->item->clone.invisible != 0) || flag != GT_INVISIBLE) |
364 | else if (t->item && (t->item->clone.invisible != 0 || flag != GT_INVISIBLE)) |
420 | { |
365 | { |
421 | object *tmp = arch_to_object (t->item); |
366 | if (object *tmp = arch_to_object (t->item)) |
422 | |
367 | { |
423 | if (!tmp) |
|
|
424 | return; |
|
|
425 | |
|
|
426 | if (t->nrof && tmp->nrof <= 1) |
368 | if (t->nrof && tmp->nrof <= 1) |
427 | tmp->nrof = RANDOM () % ((int) t->nrof) + 1; |
369 | tmp->nrof = rndm (t->nrof) + 1; |
428 | |
370 | |
429 | fix_generated_item (tmp, op, difficulty, t->magic, flag); |
371 | fix_generated_item (tmp, op, difficulty, t->magic, flag); |
430 | change_treasure (t, tmp); |
372 | change_treasure (t, tmp); |
431 | put_treasure (tmp, op, flag); |
373 | put_treasure (tmp, op, flag); |
|
|
374 | } |
432 | } |
375 | } |
433 | } |
376 | } |
434 | |
377 | |
435 | /* This calls the appropriate treasure creation function. tries is passed |
378 | /* This calls the appropriate treasure creation function. tries is passed |
436 | * to determine how many list transitions or attempts to create treasure |
379 | * to determine how many list transitions or attempts to create treasure |
… | |
… | |
438 | * list transitions, or so that excessively good treasure will not be |
381 | * list transitions, or so that excessively good treasure will not be |
439 | * created on weak maps, because it will exceed the number of allowed tries |
382 | * created on weak maps, because it will exceed the number of allowed tries |
440 | * to do that. |
383 | * to do that. |
441 | */ |
384 | */ |
442 | void |
385 | void |
443 | create_treasure (treasurelist * t, object *op, int flag, int difficulty, int tries) |
386 | create_treasure (treasurelist *tl, object *op, int flag, int difficulty, int tries) |
444 | { |
387 | { |
|
|
388 | // empty treasurelists are legal |
|
|
389 | if (!tl->items) |
|
|
390 | return; |
445 | |
391 | |
446 | if (tries++ > 100) |
392 | if (tries++ > 100) |
447 | { |
393 | { |
448 | LOG (llevDebug, "createtreasure: tries exceeded 100, returning without making treasure\n"); |
394 | LOG (llevDebug, "createtreasure: tries exceeded 100, returning without making treasure\n"); |
449 | return; |
395 | return; |
450 | } |
396 | } |
|
|
397 | |
451 | if (t->total_chance) |
398 | if (tl->total_chance) |
452 | create_one_treasure (t, op, flag, difficulty, tries); |
399 | create_one_treasure (tl, op, flag, difficulty, tries); |
453 | else |
400 | else |
454 | create_all_treasures (t->items, op, flag, difficulty, tries); |
401 | create_all_treasures (tl->items, op, flag, difficulty, tries); |
455 | } |
402 | } |
456 | |
403 | |
457 | /* This is similar to the old generate treasure function. However, |
404 | /* This is similar to the old generate treasure function. However, |
458 | * it instead takes a treasurelist. It is really just a wrapper around |
405 | * it instead takes a treasurelist. It is really just a wrapper around |
459 | * create_treasure. We create a dummy object that the treasure gets |
406 | * create_treasure. We create a dummy object that the treasure gets |
460 | * inserted into, and then return that treausre |
407 | * inserted into, and then return that treausre |
461 | */ |
408 | */ |
462 | object * |
409 | object * |
463 | generate_treasure (treasurelist * t, int difficulty) |
410 | generate_treasure (treasurelist *tl, int difficulty) |
464 | { |
411 | { |
465 | object *ob = get_object (), *tmp; |
412 | difficulty = clamp (difficulty, 1, settings.max_level); |
466 | |
413 | |
|
|
414 | object *ob = object::create (); |
|
|
415 | |
467 | create_treasure (t, ob, 0, difficulty, 0); |
416 | create_treasure (tl, ob, 0, difficulty, 0); |
468 | |
417 | |
469 | /* Don't want to free the object we are about to return */ |
418 | /* Don't want to free the object we are about to return */ |
470 | tmp = ob->inv; |
419 | object *tmp = ob->inv; |
471 | if (tmp != NULL) |
420 | if (tmp) |
472 | remove_ob (tmp); |
421 | tmp->remove (); |
|
|
422 | |
473 | if (ob->inv) |
423 | if (ob->inv) |
474 | { |
|
|
475 | LOG (llevError, "In generate treasure, created multiple objects.\n"); |
424 | LOG (llevError, "In generate treasure, created multiple objects.\n"); |
476 | } |
425 | |
477 | free_object (ob); |
426 | ob->destroy (); |
478 | return tmp; |
427 | return tmp; |
479 | } |
428 | } |
480 | |
429 | |
481 | /* |
430 | /* |
482 | * This is a new way of calculating the chance for an item to have |
431 | * This is a new way of calculating the chance for an item to have |
… | |
… | |
484 | * The array has two arguments, the difficulty of the level, and the |
433 | * The array has two arguments, the difficulty of the level, and the |
485 | * magical bonus "wanted". |
434 | * magical bonus "wanted". |
486 | */ |
435 | */ |
487 | |
436 | |
488 | static int difftomagic_list[DIFFLEVELS][MAXMAGIC + 1] = { |
437 | static int difftomagic_list[DIFFLEVELS][MAXMAGIC + 1] = { |
489 | |
|
|
490 | /*chance of magic difficulty*/ |
438 | // chance of magic difficulty |
491 | |
|
|
492 | /* +0 +1 +2 +3 +4 */ |
439 | // +0 +1 +2 +3 +4 |
493 | {95, 2, 2, 1, 0}, /*1 */ |
440 | {95, 2, 2, 1, 0}, // 1 |
494 | {92, 5, 2, 1, 0}, /*2 */ |
441 | {92, 5, 2, 1, 0}, // 2 |
495 | {85, 10, 4, 1, 0}, /*3 */ |
442 | {85, 10, 4, 1, 0}, // 3 |
496 | {80, 14, 4, 2, 0}, /*4 */ |
443 | {80, 14, 4, 2, 0}, // 4 |
497 | {75, 17, 5, 2, 1}, /*5 */ |
444 | {75, 17, 5, 2, 1}, // 5 |
498 | {70, 18, 8, 3, 1}, /*6 */ |
445 | {70, 18, 8, 3, 1}, // 6 |
499 | {65, 21, 10, 3, 1}, /*7 */ |
446 | {65, 21, 10, 3, 1}, // 7 |
500 | {60, 22, 12, 4, 2}, /*8 */ |
447 | {60, 22, 12, 4, 2}, // 8 |
501 | {55, 25, 14, 4, 2}, /*9 */ |
448 | {55, 25, 14, 4, 2}, // 9 |
502 | {50, 27, 16, 5, 2}, /*10 */ |
449 | {50, 27, 16, 5, 2}, // 10 |
503 | {45, 28, 18, 6, 3}, /*11 */ |
450 | {45, 28, 18, 6, 3}, // 11 |
504 | {42, 28, 20, 7, 3}, /*12 */ |
451 | {42, 28, 20, 7, 3}, // 12 |
505 | {40, 27, 21, 8, 4}, /*13 */ |
452 | {40, 27, 21, 8, 4}, // 13 |
506 | {38, 25, 22, 10, 5}, /*14 */ |
453 | {38, 25, 22, 10, 5}, // 14 |
507 | {36, 23, 23, 12, 6}, /*15 */ |
454 | {36, 23, 23, 12, 6}, // 15 |
508 | {33, 21, 24, 14, 8}, /*16 */ |
455 | {33, 21, 24, 14, 8}, // 16 |
509 | {31, 19, 25, 16, 9}, /*17 */ |
456 | {31, 19, 25, 16, 9}, // 17 |
510 | {27, 15, 30, 18, 10}, /*18 */ |
457 | {27, 15, 30, 18, 10}, // 18 |
511 | {20, 12, 30, 25, 13}, /*19 */ |
458 | {20, 12, 30, 25, 13}, // 19 |
512 | {15, 10, 28, 30, 17}, /*20 */ |
459 | {15, 10, 28, 30, 17}, // 20 |
513 | {13, 9, 27, 28, 23}, /*21 */ |
460 | {13, 9, 27, 28, 23}, // 21 |
514 | {10, 8, 25, 28, 29}, /*22 */ |
461 | {10, 8, 25, 28, 29}, // 22 |
515 | {8, 7, 23, 26, 36}, /*23 */ |
462 | { 8, 7, 23, 26, 36}, // 23 |
516 | {6, 6, 20, 22, 46}, /*24 */ |
463 | { 6, 6, 20, 22, 46}, // 24 |
517 | {4, 5, 17, 18, 56}, /*25 */ |
464 | { 4, 5, 17, 18, 56}, // 25 |
518 | {2, 4, 12, 14, 68}, /*26 */ |
465 | { 2, 4, 12, 14, 68}, // 26 |
519 | {0, 3, 7, 10, 80}, /*27 */ |
466 | { 0, 3, 7, 10, 80}, // 27 |
520 | {0, 0, 3, 7, 90}, /*28 */ |
467 | { 0, 0, 3, 7, 90}, // 28 |
521 | {0, 0, 0, 3, 97}, /*29 */ |
468 | { 0, 0, 0, 3, 97}, // 29 |
522 | {0, 0, 0, 0, 100}, /*30 */ |
469 | { 0, 0, 0, 0, 100}, // 30 |
523 | {0, 0, 0, 0, 100}, /*31 */ |
470 | { 0, 0, 0, 0, 100}, // 31 |
524 | }; |
471 | }; |
525 | |
|
|
526 | |
472 | |
527 | /* calculate the appropriate level for wands staves and scrolls. |
473 | /* calculate the appropriate level for wands staves and scrolls. |
528 | * This code presumes that op has had its spell object created (in op->inv) |
474 | * This code presumes that op has had its spell object created (in op->inv) |
529 | * |
475 | * |
530 | * elmex Wed Aug 9 17:44:59 CEST 2006: |
476 | * elmex Wed Aug 9 17:44:59 CEST 2006: |
531 | * Removed multiplicator, too many high-level items were generated on low-difficulty maps. |
477 | * Removed multiplicator, too many high-level items were generated on low-difficulty maps. |
532 | */ |
478 | */ |
533 | |
|
|
534 | int |
479 | int |
535 | level_for_item (const object *op, int difficulty) |
480 | level_for_item (const object *op, int difficulty) |
536 | { |
481 | { |
537 | int olevel = 0; |
482 | int olevel = 0; |
538 | |
483 | |
… | |
… | |
561 | * elmex Thu Aug 10 18:45:44 CEST 2006: |
506 | * elmex Thu Aug 10 18:45:44 CEST 2006: |
562 | * Scaling difficulty by max_level, as difficulty is a level and not some |
507 | * Scaling difficulty by max_level, as difficulty is a level and not some |
563 | * weird integer between 1-31. |
508 | * weird integer between 1-31. |
564 | * |
509 | * |
565 | */ |
510 | */ |
566 | |
|
|
567 | int |
511 | int |
568 | magic_from_difficulty (int difficulty) |
512 | magic_from_difficulty (int difficulty) |
569 | { |
513 | { |
570 | int percent = 0, magic = 0; |
514 | int percent = 0, magic = 0; |
571 | int scaled_diff = (int) (((double) difficulty / settings.max_level) * DIFFLEVELS); |
515 | int scaled_diff = (int) (((double) difficulty / settings.max_level) * DIFFLEVELS); |
… | |
… | |
576 | scaled_diff = 0; |
520 | scaled_diff = 0; |
577 | |
521 | |
578 | if (scaled_diff >= DIFFLEVELS) |
522 | if (scaled_diff >= DIFFLEVELS) |
579 | scaled_diff = DIFFLEVELS - 1; |
523 | scaled_diff = DIFFLEVELS - 1; |
580 | |
524 | |
581 | percent = RANDOM () % 100; |
525 | percent = rndm (100); |
582 | |
526 | |
583 | for (magic = 0; magic < (MAXMAGIC + 1); magic++) |
527 | for (magic = 0; magic < (MAXMAGIC + 1); magic++) |
584 | { |
528 | { |
585 | percent -= difftomagic_list[scaled_diff][magic]; |
529 | percent -= difftomagic_list[scaled_diff][magic]; |
586 | |
530 | |
… | |
… | |
592 | { |
536 | { |
593 | LOG (llevError, "Warning, table for difficulty (scaled %d) %d bad.\n", scaled_diff, difficulty); |
537 | LOG (llevError, "Warning, table for difficulty (scaled %d) %d bad.\n", scaled_diff, difficulty); |
594 | magic = 0; |
538 | magic = 0; |
595 | } |
539 | } |
596 | |
540 | |
597 | magic = (RANDOM () % 3) ? magic : -magic; |
541 | magic = (rndm (3)) ? magic : -magic; |
598 | /* LOG(llevDebug, "Chose magic %d for difficulty (scaled %d) %d\n", magic, scaled_diff, difficulty); */ |
542 | /* LOG(llevDebug, "Chose magic %d for difficulty (scaled %d) %d\n", magic, scaled_diff, difficulty); */ |
599 | |
543 | |
600 | return magic; |
544 | return magic; |
601 | } |
545 | } |
602 | |
546 | |
… | |
… | |
617 | if (op->arch) |
561 | if (op->arch) |
618 | { |
562 | { |
619 | if (op->type == ARMOUR) |
563 | if (op->type == ARMOUR) |
620 | ARMOUR_SPEED (op) = (ARMOUR_SPEED (&op->arch->clone) * (100 + magic * 10)) / 100; |
564 | ARMOUR_SPEED (op) = (ARMOUR_SPEED (&op->arch->clone) * (100 + magic * 10)) / 100; |
621 | |
565 | |
622 | if (magic < 0 && !(RANDOM () % 3)) /* You can't just check the weight always */ |
566 | if (magic < 0 && !(rndm (3))) /* You can't just check the weight always */ |
623 | magic = (-magic); |
567 | magic = (-magic); |
624 | op->weight = (op->arch->clone.weight * (100 - magic * 10)) / 100; |
568 | op->weight = (op->arch->clone.weight * (100 - magic * 10)) / 100; |
625 | } |
569 | } |
626 | else |
570 | else |
627 | { |
571 | { |
628 | if (op->type == ARMOUR) |
572 | if (op->type == ARMOUR) |
629 | ARMOUR_SPEED (op) = (ARMOUR_SPEED (op) * (100 + magic * 10)) / 100; |
573 | ARMOUR_SPEED (op) = (ARMOUR_SPEED (op) * (100 + magic * 10)) / 100; |
630 | if (magic < 0 && !(RANDOM () % 3)) /* You can't just check the weight always */ |
574 | if (magic < 0 && !(rndm (3))) /* You can't just check the weight always */ |
631 | magic = (-magic); |
575 | magic = (-magic); |
632 | op->weight = (op->weight * (100 - magic * 10)) / 100; |
576 | op->weight = (op->weight * (100 - magic * 10)) / 100; |
633 | } |
577 | } |
634 | } |
578 | } |
635 | |
579 | |
… | |
… | |
659 | * 1) Since rings can have multiple bonuses, if the same bonus |
603 | * 1) Since rings can have multiple bonuses, if the same bonus |
660 | * is rolled again, increase it - the bonuses now stack with |
604 | * is rolled again, increase it - the bonuses now stack with |
661 | * other bonuses previously rolled and ones the item might natively have. |
605 | * other bonuses previously rolled and ones the item might natively have. |
662 | * 2) Add code to deal with new PR method. |
606 | * 2) Add code to deal with new PR method. |
663 | */ |
607 | */ |
664 | |
|
|
665 | void |
608 | void |
666 | set_ring_bonus (object *op, int bonus) |
609 | set_ring_bonus (object *op, int bonus) |
667 | { |
610 | { |
668 | |
611 | |
669 | int r = RANDOM () % (bonus > 0 ? 25 : 11); |
612 | int r = rndm (bonus > 0 ? 25 : 11); |
670 | |
613 | |
671 | if (op->type == AMULET) |
614 | if (op->type == AMULET) |
672 | { |
615 | { |
673 | if (!(RANDOM () % 21)) |
616 | if (!(rndm (21))) |
674 | r = 20 + RANDOM () % 2; |
617 | r = 20 + rndm (2); |
675 | else |
618 | else |
676 | { |
619 | { |
677 | if (RANDOM () & 2) |
620 | if (rndm (2)) |
678 | r = 10; |
621 | r = 10; |
679 | else |
622 | else |
680 | r = 11 + RANDOM () % 9; |
623 | r = 11 + rndm (9); |
681 | } |
624 | } |
682 | } |
625 | } |
683 | |
626 | |
684 | switch (r) |
627 | switch (r) |
685 | { |
628 | { |
… | |
… | |
722 | case 16: |
665 | case 16: |
723 | case 17: |
666 | case 17: |
724 | case 18: |
667 | case 18: |
725 | case 19: |
668 | case 19: |
726 | { |
669 | { |
727 | int b = 5 + FABS (bonus), val, resist = RANDOM () % num_resist_table; |
670 | int b = 5 + abs (bonus), val, resist = rndm (num_resist_table); |
728 | |
671 | |
729 | /* Roughly generate a bonus between 100 and 35 (depending on the bonus) */ |
672 | /* Roughly generate a bonus between 100 and 35 (depending on the bonus) */ |
730 | val = 10 + RANDOM () % b + RANDOM () % b + RANDOM () % b + RANDOM () % b; |
673 | val = 10 + rndm (b) + rndm (b) + rndm (b) + rndm (b); |
731 | |
674 | |
732 | /* Cursed items need to have higher negative values to equal out with |
675 | /* Cursed items need to have higher negative values to equal out with |
733 | * positive values for how protections work out. Put another |
676 | * positive values for how protections work out. Put another |
734 | * little random element in since that they don't always end up with |
677 | * little random element in since that they don't always end up with |
735 | * even values. |
678 | * even values. |
736 | */ |
679 | */ |
737 | if (bonus < 0) |
680 | if (bonus < 0) |
738 | val = 2 * -val - RANDOM () % b; |
681 | val = 2 * -val - rndm (b); |
739 | if (val > 35) |
682 | if (val > 35) |
740 | val = 35; /* Upper limit */ |
683 | val = 35; /* Upper limit */ |
741 | b = 0; |
684 | b = 0; |
|
|
685 | |
742 | while (op->resist[resist_table[resist]] != 0 && b < 4) |
686 | while (op->resist[resist_table[resist]] != 0 && b < 4) |
743 | { |
|
|
744 | resist = RANDOM () % num_resist_table; |
687 | resist = rndm (num_resist_table); |
745 | } |
688 | |
746 | if (b == 4) |
689 | if (b == 4) |
747 | return; /* Not able to find a free resistance */ |
690 | return; /* Not able to find a free resistance */ |
|
|
691 | |
748 | op->resist[resist_table[resist]] = val; |
692 | op->resist[resist_table[resist]] = val; |
749 | /* We should probably do something more clever here to adjust value |
693 | /* We should probably do something more clever here to adjust value |
750 | * based on how good a resistance we gave. |
694 | * based on how good a resistance we gave. |
751 | */ |
695 | */ |
752 | break; |
696 | break; |
… | |
… | |
780 | case 22: |
724 | case 22: |
781 | op->stats.exp += bonus; /* Speed! */ |
725 | op->stats.exp += bonus; /* Speed! */ |
782 | op->value = (op->value * 2) / 3; |
726 | op->value = (op->value * 2) / 3; |
783 | break; |
727 | break; |
784 | } |
728 | } |
|
|
729 | |
785 | if (bonus > 0) |
730 | if (bonus > 0) |
786 | op->value *= 2 * bonus; |
731 | op->value *= 2 * bonus; |
787 | else |
732 | else |
788 | op->value = -(op->value * 2 * bonus) / 3; |
733 | op->value = -(op->value * 2 * bonus) / 3; |
789 | } |
734 | } |
… | |
… | |
794 | * higher is the chance of returning a low number. |
739 | * higher is the chance of returning a low number. |
795 | * It is only used in fix_generated_treasure() to set bonuses on |
740 | * It is only used in fix_generated_treasure() to set bonuses on |
796 | * rings and amulets. |
741 | * rings and amulets. |
797 | * Another scheme is used to calculate the magic of weapons and armours. |
742 | * Another scheme is used to calculate the magic of weapons and armours. |
798 | */ |
743 | */ |
799 | |
|
|
800 | int |
744 | int |
801 | get_magic (int diff) |
745 | get_magic (int diff) |
802 | { |
746 | { |
803 | int i; |
747 | int i; |
804 | |
748 | |
805 | if (diff < 3) |
749 | if (diff < 3) |
806 | diff = 3; |
750 | diff = 3; |
|
|
751 | |
807 | for (i = 0; i < 4; i++) |
752 | for (i = 0; i < 4; i++) |
808 | if (RANDOM () % diff) |
753 | if (rndm (diff)) |
809 | return i; |
754 | return i; |
|
|
755 | |
810 | return 4; |
756 | return 4; |
811 | } |
757 | } |
812 | |
758 | |
813 | #define DICE2 (get_magic(2)==2?2:1) |
759 | #define DICE2 (get_magic(2)==2?2:1) |
814 | #define DICESPELL (RANDOM()%3+RANDOM()%3+RANDOM()%3+RANDOM()%3+RANDOM()%3) |
760 | #define DICESPELL (rndm (3) + rndm (3) + rndm (3) + rndm (3) + rndm (3)) |
815 | |
761 | |
816 | /* |
762 | /* |
817 | * fix_generated_item(): This is called after an item is generated, in |
763 | * fix_generated_item(): This is called after an item is generated, in |
818 | * order to set it up right. This produced magical bonuses, puts spells |
764 | * order to set it up right. This produced magical bonuses, puts spells |
819 | * into scrolls/books/wands, makes it unidentified, hides the value, etc. |
765 | * into scrolls/books/wands, makes it unidentified, hides the value, etc. |
… | |
… | |
833 | * value. |
779 | * value. |
834 | * GT_MINIMAL: Does minimal processing on the object - just enough to make it |
780 | * GT_MINIMAL: Does minimal processing on the object - just enough to make it |
835 | * a working object - don't change magic, value, etc, but set it material |
781 | * a working object - don't change magic, value, etc, but set it material |
836 | * type as appropriate, for objects that need spell objects, set those, etc |
782 | * type as appropriate, for objects that need spell objects, set those, etc |
837 | */ |
783 | */ |
838 | |
|
|
839 | void |
784 | void |
840 | fix_generated_item (object *op, object *creator, int difficulty, int max_magic, int flags) |
785 | fix_generated_item (object *op, object *creator, int difficulty, int max_magic, int flags) |
841 | { |
786 | { |
842 | int was_magic = op->magic, num_enchantments = 0, save_item_power = 0; |
787 | int was_magic = op->magic, num_enchantments = 0, save_item_power = 0; |
843 | |
788 | |
… | |
… | |
848 | save_item_power = op->item_power; |
793 | save_item_power = op->item_power; |
849 | op->item_power = 0; |
794 | op->item_power = 0; |
850 | |
795 | |
851 | if (op->randomitems && op->type != SPELL) |
796 | if (op->randomitems && op->type != SPELL) |
852 | { |
797 | { |
853 | create_treasure (op->randomitems, op, flags, difficulty, 0); |
798 | create_treasure (op->randomitems, op, flags & ~GT_ENVIRONMENT, difficulty, 0); |
854 | if (!op->inv) |
|
|
855 | LOG (llevDebug, "fix_generated_item: Unable to generate treasure for %s\n", &op->name); |
|
|
856 | |
|
|
857 | /* So the treasure doesn't get created again */ |
799 | /* So the treasure doesn't get created again */ |
858 | op->randomitems = NULL; |
800 | op->randomitems = 0; |
859 | } |
801 | } |
860 | |
802 | |
861 | if (difficulty < 1) |
803 | if (difficulty < 1) |
862 | difficulty = 1; |
804 | difficulty = 1; |
|
|
805 | |
|
|
806 | if (INVOKE_OBJECT (ADD_BONUS, op, |
|
|
807 | ARG_OBJECT (creator != op ? creator : 0), |
|
|
808 | ARG_INT (difficulty), ARG_INT (max_magic), |
|
|
809 | ARG_INT (flags))) |
|
|
810 | return; |
863 | |
811 | |
864 | if (!(flags & GT_MINIMAL)) |
812 | if (!(flags & GT_MINIMAL)) |
865 | { |
813 | { |
866 | if (op->arch == crown_arch) |
814 | if (op->arch == crown_arch) |
867 | { |
815 | { |
… | |
… | |
874 | if (!op->magic && max_magic) |
822 | if (!op->magic && max_magic) |
875 | set_magic (difficulty, op, max_magic, flags); |
823 | set_magic (difficulty, op, max_magic, flags); |
876 | |
824 | |
877 | num_enchantments = calc_item_power (op, 1); |
825 | num_enchantments = calc_item_power (op, 1); |
878 | |
826 | |
879 | if ((!was_magic && !(RANDOM () % CHANCE_FOR_ARTIFACT)) || op->type == HORN || difficulty >= settings.max_level) /* high difficulties always generate an artifact, |
827 | if ((!was_magic && !rndm (CHANCE_FOR_ARTIFACT)) |
|
|
828 | || op->type == HORN |
|
|
829 | || difficulty >= settings.max_level) /* high difficulties always generate an artifact, |
880 | * used for shop_floors or treasures */ |
830 | * used for shop_floors or treasures */ |
881 | generate_artifact (op, difficulty); |
831 | generate_artifact (op, difficulty); |
882 | } |
832 | } |
883 | |
833 | |
884 | /* Object was made an artifact. Calculate its item_power rating. |
834 | /* Object was made an artifact. Calculate its item_power rating. |
… | |
… | |
942 | case WEAPON: |
892 | case WEAPON: |
943 | case ARMOUR: |
893 | case ARMOUR: |
944 | case SHIELD: |
894 | case SHIELD: |
945 | case HELMET: |
895 | case HELMET: |
946 | case CLOAK: |
896 | case CLOAK: |
947 | if (QUERY_FLAG (op, FLAG_CURSED) && !(RANDOM () % 4)) |
897 | if (QUERY_FLAG (op, FLAG_CURSED) && !(rndm (4))) |
948 | set_ring_bonus (op, -DICE2); |
898 | set_ring_bonus (op, -DICE2); |
949 | break; |
899 | break; |
950 | |
900 | |
951 | case BRACERS: |
901 | case BRACERS: |
952 | if (!(RANDOM () % (QUERY_FLAG (op, FLAG_CURSED) ? 5 : 20))) |
902 | if (!rndm (QUERY_FLAG (op, FLAG_CURSED) ? 5 : 20)) |
953 | { |
903 | { |
954 | set_ring_bonus (op, QUERY_FLAG (op, FLAG_CURSED) ? -DICE2 : DICE2); |
904 | set_ring_bonus (op, QUERY_FLAG (op, FLAG_CURSED) ? -DICE2 : DICE2); |
955 | if (!QUERY_FLAG (op, FLAG_CURSED)) |
905 | if (!QUERY_FLAG (op, FLAG_CURSED)) |
956 | op->value *= 3; |
906 | op->value *= 3; |
957 | } |
907 | } |
… | |
… | |
983 | */ |
933 | */ |
984 | if (op->inv && op->randomitems) |
934 | if (op->inv && op->randomitems) |
985 | { |
935 | { |
986 | /* value multiplier is same as for scrolls */ |
936 | /* value multiplier is same as for scrolls */ |
987 | op->value = (op->value * op->inv->value); |
937 | op->value = (op->value * op->inv->value); |
988 | op->level = op->inv->level / 2 + RANDOM () % difficulty + RANDOM () % difficulty; |
938 | op->level = op->inv->level / 2 + rndm (difficulty) + rndm (difficulty); |
989 | } |
939 | } |
990 | else |
940 | else |
991 | { |
941 | { |
992 | op->name = "potion"; |
942 | op->name = "potion"; |
993 | op->name_pl = "potions"; |
943 | op->name_pl = "potions"; |
994 | } |
944 | } |
995 | |
945 | |
996 | if (!(flags & GT_ONLY_GOOD) && RANDOM () % 2) |
946 | if (!(flags & GT_ONLY_GOOD) && rndm (2)) |
997 | SET_FLAG (op, FLAG_CURSED); |
947 | SET_FLAG (op, FLAG_CURSED); |
998 | break; |
948 | break; |
999 | } |
949 | } |
1000 | |
950 | |
1001 | case AMULET: |
951 | case AMULET: |
… | |
… | |
1003 | op->value *= 5; /* Since it's not just decoration */ |
953 | op->value *= 5; /* Since it's not just decoration */ |
1004 | |
954 | |
1005 | case RING: |
955 | case RING: |
1006 | if (op->arch == NULL) |
956 | if (op->arch == NULL) |
1007 | { |
957 | { |
1008 | remove_ob (op); |
958 | op->destroy (); |
1009 | free_object (op); |
|
|
1010 | op = NULL; |
959 | op = 0; |
1011 | break; |
960 | break; |
1012 | } |
961 | } |
1013 | |
962 | |
1014 | if (op->arch != ring_arch && op->arch != amulet_arch) /* It's a special artifact! */ |
963 | if (op->arch != ring_arch && op->arch != amulet_arch) /* It's a special artifact! */ |
1015 | break; |
964 | break; |
1016 | |
965 | |
1017 | if (!(flags & GT_ONLY_GOOD) && !(RANDOM () % 3)) |
966 | if (!(flags & GT_ONLY_GOOD) && !(rndm (3))) |
1018 | SET_FLAG (op, FLAG_CURSED); |
967 | SET_FLAG (op, FLAG_CURSED); |
1019 | |
968 | |
1020 | set_ring_bonus (op, QUERY_FLAG (op, FLAG_CURSED) ? -DICE2 : DICE2); |
969 | set_ring_bonus (op, QUERY_FLAG (op, FLAG_CURSED) ? -DICE2 : DICE2); |
1021 | |
970 | |
1022 | if (op->type != RING) /* Amulets have only one ability */ |
971 | if (op->type != RING) /* Amulets have only one ability */ |
1023 | break; |
972 | break; |
1024 | |
973 | |
1025 | if (!(RANDOM () % 4)) |
974 | if (!(rndm (4))) |
1026 | { |
975 | { |
1027 | int d = (RANDOM () % 2 || QUERY_FLAG (op, FLAG_CURSED)) ? -DICE2 : DICE2; |
976 | int d = (rndm (2) || QUERY_FLAG (op, FLAG_CURSED)) ? -DICE2 : DICE2; |
1028 | |
977 | |
1029 | if (d > 0) |
978 | if (d > 0) |
1030 | op->value *= 3; |
979 | op->value *= 3; |
1031 | |
980 | |
1032 | set_ring_bonus (op, d); |
981 | set_ring_bonus (op, d); |
1033 | |
982 | |
1034 | if (!(RANDOM () % 4)) |
983 | if (!(rndm (4))) |
1035 | { |
984 | { |
1036 | int d = (RANDOM () % 3 || QUERY_FLAG (op, FLAG_CURSED)) ? -DICE2 : DICE2; |
985 | int d = (rndm (3) || QUERY_FLAG (op, FLAG_CURSED)) ? -DICE2 : DICE2; |
1037 | |
986 | |
1038 | if (d > 0) |
987 | if (d > 0) |
1039 | op->value *= 5; |
988 | op->value *= 5; |
1040 | set_ring_bonus (op, d); |
989 | set_ring_bonus (op, d); |
1041 | } |
990 | } |
1042 | } |
991 | } |
1043 | |
992 | |
1044 | if (GET_ANIM_ID (op)) |
993 | if (GET_ANIM_ID (op)) |
1045 | SET_ANIMATION (op, RANDOM () % ((int) NUM_ANIMATIONS (op))); |
994 | SET_ANIMATION (op, rndm (NUM_ANIMATIONS (op))); |
1046 | |
995 | |
1047 | break; |
996 | break; |
1048 | |
997 | |
1049 | case BOOK: |
998 | case BOOK: |
1050 | /* Is it an empty book?, if yes lets make a special· |
999 | /* Is it an empty book?, if yes lets make a special· |
1051 | * msg for it, and tailor its properties based on the· |
1000 | * msg for it, and tailor its properties based on the· |
1052 | * creator and/or map level we found it on. |
1001 | * creator and/or map level we found it on. |
1053 | */ |
1002 | */ |
1054 | if (!op->msg && RANDOM () % 10) |
1003 | if (!op->msg && rndm (10)) |
1055 | { |
1004 | { |
1056 | /* set the book level properly */ |
1005 | /* set the book level properly */ |
1057 | if (creator->level == 0 || QUERY_FLAG (creator, FLAG_ALIVE)) |
1006 | if (creator->level == 0 || QUERY_FLAG (creator, FLAG_ALIVE)) |
1058 | { |
1007 | { |
1059 | if (op->map && op->map->difficulty) |
1008 | if (op->map && op->map->difficulty) |
1060 | op->level = RANDOM () % (op->map->difficulty) + RANDOM () % 10 + 1; |
1009 | op->level = rndm (op->map->difficulty) + rndm (10) + 1; |
1061 | else |
1010 | else |
1062 | op->level = RANDOM () % 20 + 1; |
1011 | op->level = rndm (20) + 1; |
1063 | } |
1012 | } |
1064 | else |
1013 | else |
1065 | op->level = RANDOM () % creator->level; |
1014 | op->level = rndm (creator->level); |
1066 | |
1015 | |
1067 | tailor_readable_ob (op, (creator && creator->stats.sp) ? creator->stats.sp : -1); |
1016 | tailor_readable_ob (op, (creator && creator->stats.sp) ? creator->stats.sp : -1); |
1068 | /* books w/ info are worth more! */ |
1017 | /* books w/ info are worth more! */ |
1069 | op->value *= ((op->level > 10 ? op->level : (op->level + 1) / 2) * ((strlen (op->msg) / 250) + 1)); |
1018 | op->value *= ((op->level > 10 ? op->level : (op->level + 1) / 2) * ((strlen (op->msg) / 250) + 1)); |
1070 | /* creator related stuff */ |
1019 | /* creator related stuff */ |
… | |
… | |
1169 | */ |
1118 | */ |
1170 | |
1119 | |
1171 | /* |
1120 | /* |
1172 | * Allocate and return the pointer to an empty artifactlist structure. |
1121 | * Allocate and return the pointer to an empty artifactlist structure. |
1173 | */ |
1122 | */ |
1174 | |
|
|
1175 | static artifactlist * |
1123 | static artifactlist * |
1176 | get_empty_artifactlist (void) |
1124 | get_empty_artifactlist (void) |
1177 | { |
1125 | { |
1178 | artifactlist *tl = (artifactlist *) malloc (sizeof (artifactlist)); |
1126 | return salloc0 <artifactlist> (); |
1179 | |
|
|
1180 | if (tl == NULL) |
|
|
1181 | fatal (OUT_OF_MEMORY); |
|
|
1182 | tl->next = NULL; |
|
|
1183 | tl->items = NULL; |
|
|
1184 | tl->total_chance = 0; |
|
|
1185 | return tl; |
|
|
1186 | } |
1127 | } |
1187 | |
1128 | |
1188 | /* |
1129 | /* |
1189 | * Allocate and return the pointer to an empty artifact structure. |
1130 | * Allocate and return the pointer to an empty artifact structure. |
1190 | */ |
1131 | */ |
1191 | |
|
|
1192 | static artifact * |
1132 | static artifact * |
1193 | get_empty_artifact (void) |
1133 | get_empty_artifact (void) |
1194 | { |
1134 | { |
1195 | artifact *t = (artifact *) malloc (sizeof (artifact)); |
1135 | return salloc0 <artifact> (); |
1196 | |
|
|
1197 | if (t == NULL) |
|
|
1198 | fatal (OUT_OF_MEMORY); |
|
|
1199 | t->item = NULL; |
|
|
1200 | t->next = NULL; |
|
|
1201 | t->chance = 0; |
|
|
1202 | t->difficulty = 0; |
|
|
1203 | t->allowed = NULL; |
|
|
1204 | return t; |
|
|
1205 | } |
1136 | } |
1206 | |
1137 | |
1207 | /* |
1138 | /* |
1208 | * Searches the artifact lists and returns one that has the same type |
1139 | * Searches the artifact lists and returns one that has the same type |
1209 | * of objects on it. |
1140 | * of objects on it. |
1210 | */ |
1141 | */ |
1211 | |
|
|
1212 | artifactlist * |
1142 | artifactlist * |
1213 | find_artifactlist (int type) |
1143 | find_artifactlist (int type) |
1214 | { |
1144 | { |
1215 | artifactlist *al; |
|
|
1216 | |
|
|
1217 | for (al = first_artifactlist; al != NULL; al = al->next) |
1145 | for (artifactlist *al = first_artifactlist; al; al = al->next) |
1218 | if (al->type == type) |
1146 | if (al->type == type) |
1219 | return al; |
1147 | return al; |
|
|
1148 | |
1220 | return NULL; |
1149 | return 0; |
1221 | } |
1150 | } |
1222 | |
1151 | |
1223 | /* |
1152 | /* |
1224 | * For debugging purposes. Dumps all tables. |
1153 | * For debugging purposes. Dumps all tables. |
1225 | */ |
1154 | */ |
1226 | |
|
|
1227 | void |
1155 | void |
1228 | dump_artifacts (void) |
1156 | dump_artifacts (void) |
1229 | { |
1157 | { |
1230 | artifactlist *al; |
1158 | artifactlist *al; |
1231 | artifact *art; |
1159 | artifact *art; |
… | |
… | |
1238 | for (art = al->items; art != NULL; art = art->next) |
1166 | for (art = al->items; art != NULL; art = art->next) |
1239 | { |
1167 | { |
1240 | fprintf (logfile, "Artifact %-30s Difficulty %3d Chance %5d\n", &art->item->name, art->difficulty, art->chance); |
1168 | fprintf (logfile, "Artifact %-30s Difficulty %3d Chance %5d\n", &art->item->name, art->difficulty, art->chance); |
1241 | if (art->allowed != NULL) |
1169 | if (art->allowed != NULL) |
1242 | { |
1170 | { |
1243 | fprintf (logfile, "\tAllowed combinations:"); |
1171 | fprintf (logfile, "\tallowed combinations:"); |
1244 | for (next = art->allowed; next != NULL; next = next->next) |
1172 | for (next = art->allowed; next != NULL; next = next->next) |
1245 | fprintf (logfile, "%s,", &next->name); |
1173 | fprintf (logfile, "%s,", &next->name); |
1246 | fprintf (logfile, "\n"); |
1174 | fprintf (logfile, "\n"); |
1247 | } |
1175 | } |
1248 | } |
1176 | } |
… | |
… | |
1259 | treasurelist *tl; |
1187 | treasurelist *tl; |
1260 | int i; |
1188 | int i; |
1261 | |
1189 | |
1262 | if (depth > 100) |
1190 | if (depth > 100) |
1263 | return; |
1191 | return; |
1264 | while (t != NULL) |
1192 | |
|
|
1193 | while (t) |
1265 | { |
1194 | { |
1266 | if (t->name != NULL) |
1195 | if (t->name) |
1267 | { |
1196 | { |
1268 | for (i = 0; i < depth; i++) |
1197 | for (i = 0; i < depth; i++) |
1269 | fprintf (logfile, " "); |
1198 | fprintf (logfile, " "); |
|
|
1199 | |
1270 | fprintf (logfile, "{ (list: %s)\n", &t->name); |
1200 | fprintf (logfile, "{ (list: %s)\n", &t->name); |
|
|
1201 | |
1271 | tl = find_treasurelist (t->name); |
1202 | tl = treasurelist::find (t->name); |
|
|
1203 | if (tl) |
1272 | dump_monster_treasure_rec (name, tl->items, depth + 2); |
1204 | dump_monster_treasure_rec (name, tl->items, depth + 2); |
|
|
1205 | |
1273 | for (i = 0; i < depth; i++) |
1206 | for (i = 0; i < depth; i++) |
1274 | fprintf (logfile, " "); |
1207 | fprintf (logfile, " "); |
|
|
1208 | |
1275 | fprintf (logfile, "} (end of list: %s)\n", &t->name); |
1209 | fprintf (logfile, "} (end of list: %s)\n", &t->name); |
1276 | } |
1210 | } |
1277 | else |
1211 | else |
1278 | { |
1212 | { |
1279 | for (i = 0; i < depth; i++) |
1213 | for (i = 0; i < depth; i++) |
1280 | fprintf (logfile, " "); |
1214 | fprintf (logfile, " "); |
|
|
1215 | |
1281 | if (t->item->clone.type == FLESH) |
1216 | if (t->item && t->item->clone.type == FLESH) |
1282 | fprintf (logfile, "%s's %s\n", name, &t->item->clone.name); |
1217 | fprintf (logfile, "%s's %s\n", name, &t->item->clone.name); |
1283 | else |
1218 | else |
1284 | fprintf (logfile, "%s\n", &t->item->clone.name); |
1219 | fprintf (logfile, "%s\n", &t->item->clone.name); |
1285 | } |
1220 | } |
|
|
1221 | |
1286 | if (t->next_yes != NULL) |
1222 | if (t->next_yes) |
1287 | { |
1223 | { |
1288 | for (i = 0; i < depth; i++) |
1224 | for (i = 0; i < depth; i++) |
1289 | fprintf (logfile, " "); |
1225 | fprintf (logfile, " "); |
|
|
1226 | |
1290 | fprintf (logfile, " (if yes)\n"); |
1227 | fprintf (logfile, " (if yes)\n"); |
1291 | dump_monster_treasure_rec (name, t->next_yes, depth + 1); |
1228 | dump_monster_treasure_rec (name, t->next_yes, depth + 1); |
1292 | } |
1229 | } |
|
|
1230 | |
1293 | if (t->next_no != NULL) |
1231 | if (t->next_no) |
1294 | { |
1232 | { |
1295 | for (i = 0; i < depth; i++) |
1233 | for (i = 0; i < depth; i++) |
1296 | fprintf (logfile, " "); |
1234 | fprintf (logfile, " "); |
|
|
1235 | |
1297 | fprintf (logfile, " (if no)\n"); |
1236 | fprintf (logfile, " (if no)\n"); |
1298 | dump_monster_treasure_rec (name, t->next_no, depth + 1); |
1237 | dump_monster_treasure_rec (name, t->next_no, depth + 1); |
1299 | } |
1238 | } |
|
|
1239 | |
1300 | t = t->next; |
1240 | t = t->next; |
1301 | } |
1241 | } |
1302 | } |
1242 | } |
1303 | |
1243 | |
1304 | /* |
1244 | /* |
1305 | * For debugging purposes. Dumps all treasures for a given monster. |
1245 | * For debugging purposes. Dumps all treasures for a given monster. |
1306 | * Created originally by Raphael Quinet for debugging the alchemy code. |
1246 | * Created originally by Raphael Quinet for debugging the alchemy code. |
1307 | */ |
1247 | */ |
1308 | |
|
|
1309 | void |
1248 | void |
1310 | dump_monster_treasure (const char *name) |
1249 | dump_monster_treasure (const char *name) |
1311 | { |
1250 | { |
1312 | archetype *at; |
1251 | archetype *at; |
1313 | int found; |
1252 | int found; |
1314 | |
1253 | |
1315 | found = 0; |
1254 | found = 0; |
1316 | fprintf (logfile, "\n"); |
1255 | fprintf (logfile, "\n"); |
|
|
1256 | |
1317 | for (at = first_archetype; at != NULL; at = at->next) |
1257 | for (at = first_archetype; at != NULL; at = at->next) |
1318 | if (!strcasecmp (at->clone.name, name) && at->clone.title == NULL) |
1258 | if (!strcasecmp (at->clone.name, name) && at->clone.title == NULL) |
1319 | { |
1259 | { |
1320 | fprintf (logfile, "treasures for %s (arch: %s)\n", &at->clone.name, &at->name); |
1260 | fprintf (logfile, "treasures for %s (arch: %s)\n", &at->clone.name, &at->name); |
1321 | if (at->clone.randomitems != NULL) |
1261 | if (at->clone.randomitems != NULL) |
1322 | dump_monster_treasure_rec (at->clone.name, at->clone.randomitems->items, 1); |
1262 | dump_monster_treasure_rec (at->clone.name, at->clone.randomitems->items, 1); |
1323 | else |
1263 | else |
1324 | fprintf (logfile, "(nothing)\n"); |
1264 | fprintf (logfile, "(nothing)\n"); |
|
|
1265 | |
1325 | fprintf (logfile, "\n"); |
1266 | fprintf (logfile, "\n"); |
1326 | found++; |
1267 | found++; |
1327 | } |
1268 | } |
|
|
1269 | |
1328 | if (found == 0) |
1270 | if (found == 0) |
1329 | fprintf (logfile, "No objects have the name %s!\n\n", name); |
1271 | fprintf (logfile, "No objects have the name %s!\n\n", name); |
1330 | } |
1272 | } |
1331 | |
1273 | |
1332 | /* |
1274 | /* |
1333 | * Builds up the lists of artifacts from the file in the libdir. |
1275 | * Builds up the lists of artifacts from the file in the libdir. |
1334 | */ |
1276 | */ |
1335 | |
|
|
1336 | void |
1277 | void |
1337 | init_artifacts (void) |
1278 | init_artifacts (void) |
1338 | { |
1279 | { |
1339 | static int has_been_inited = 0; |
1280 | static int has_been_inited = 0; |
1340 | char filename[MAX_BUF], buf[HUGE_BUF], *cp, *next; |
1281 | char filename[MAX_BUF]; |
1341 | artifact *art = NULL; |
1282 | artifact *art = NULL; |
1342 | linked_char *tmp; |
|
|
1343 | int value; |
|
|
1344 | artifactlist *al; |
1283 | artifactlist *al; |
1345 | |
1284 | |
1346 | if (has_been_inited) |
1285 | if (has_been_inited) |
1347 | return; |
1286 | return; |
1348 | else |
1287 | else |
1349 | has_been_inited = 1; |
1288 | has_been_inited = 1; |
1350 | |
1289 | |
1351 | sprintf (filename, "%s/artifacts", settings.datadir); |
1290 | sprintf (filename, "%s/artifacts", settings.datadir); |
1352 | object_thawer thawer (filename); |
1291 | object_thawer f (filename); |
1353 | |
1292 | |
1354 | if (!thawer) |
1293 | if (!f) |
1355 | return; |
1294 | return; |
1356 | |
1295 | |
1357 | while (fgets (buf, HUGE_BUF, thawer) != NULL) |
1296 | f.next (); |
1358 | { |
|
|
1359 | if (*buf == '#') |
|
|
1360 | continue; |
|
|
1361 | if ((cp = strchr (buf, '\n')) != NULL) |
|
|
1362 | *cp = '\0'; |
|
|
1363 | cp = buf; |
|
|
1364 | while (*cp == ' ') /* Skip blanks */ |
|
|
1365 | cp++; |
|
|
1366 | if (*cp == '\0') |
|
|
1367 | continue; |
|
|
1368 | |
1297 | |
1369 | if (!strncmp (cp, "Allowed", 7)) |
1298 | for (;;) |
|
|
1299 | { |
|
|
1300 | switch (f.kw) |
1370 | { |
1301 | { |
|
|
1302 | case KW_allowed: |
1371 | if (art == NULL) |
1303 | if (!art) |
|
|
1304 | art = get_empty_artifact (); |
|
|
1305 | |
1372 | { |
1306 | { |
1373 | art = get_empty_artifact (); |
1307 | if (!strcmp (f.get_str (), "all")) |
1374 | nrofartifacts++; |
1308 | break; |
|
|
1309 | |
|
|
1310 | char *next, *cp = f.get_str (); |
|
|
1311 | |
|
|
1312 | do |
|
|
1313 | { |
|
|
1314 | if ((next = strchr (cp, ','))) |
|
|
1315 | *next++ = '\0'; |
|
|
1316 | |
|
|
1317 | linked_char *tmp = new linked_char; |
|
|
1318 | |
|
|
1319 | tmp->name = cp; |
|
|
1320 | tmp->next = art->allowed; |
|
|
1321 | art->allowed = tmp; |
|
|
1322 | } |
|
|
1323 | while ((cp = next)); |
1375 | } |
1324 | } |
1376 | cp = strchr (cp, ' ') + 1; |
1325 | break; |
1377 | if (!strcmp (cp, "all")) |
1326 | |
|
|
1327 | case KW_chance: |
|
|
1328 | f.get (art->chance); |
|
|
1329 | break; |
|
|
1330 | |
|
|
1331 | case KW_difficulty: |
|
|
1332 | f.get (art->difficulty); |
|
|
1333 | break; |
|
|
1334 | |
|
|
1335 | case KW_object: |
|
|
1336 | { |
|
|
1337 | art->item = object::create (); |
|
|
1338 | f.get (art->item->name); |
|
|
1339 | f.next (); |
|
|
1340 | |
|
|
1341 | if (!art->item->parse_kv (f)) |
|
|
1342 | LOG (llevError, "Init_Artifacts: Could not load object.\n"); |
|
|
1343 | |
|
|
1344 | al = find_artifactlist (art->item->type); |
|
|
1345 | |
|
|
1346 | if (!al) |
|
|
1347 | { |
|
|
1348 | al = get_empty_artifactlist (); |
|
|
1349 | al->type = art->item->type; |
|
|
1350 | al->next = first_artifactlist; |
|
|
1351 | first_artifactlist = al; |
|
|
1352 | } |
|
|
1353 | |
|
|
1354 | art->next = al->items; |
|
|
1355 | al->items = art; |
|
|
1356 | art = 0; |
|
|
1357 | } |
1378 | continue; |
1358 | continue; |
1379 | |
1359 | |
1380 | do |
1360 | case KW_EOF: |
|
|
1361 | goto done; |
|
|
1362 | |
|
|
1363 | default: |
|
|
1364 | if (!f.parse_error ("artifacts file")) |
|
|
1365 | cleanup ("artifacts file required"); |
1381 | { |
1366 | break; |
1382 | nrofallowedstr++; |
|
|
1383 | if ((next = strchr (cp, ',')) != NULL) |
|
|
1384 | *(next++) = '\0'; |
|
|
1385 | tmp = new linked_char; |
|
|
1386 | |
|
|
1387 | tmp->name = cp; |
|
|
1388 | tmp->next = art->allowed; |
|
|
1389 | art->allowed = tmp; |
|
|
1390 | } |
|
|
1391 | while ((cp = next) != NULL); |
|
|
1392 | } |
|
|
1393 | else if (sscanf (cp, "chance %d", &value)) |
|
|
1394 | art->chance = (uint16) value; |
|
|
1395 | else if (sscanf (cp, "difficulty %d", &value)) |
|
|
1396 | art->difficulty = (uint8) value; |
|
|
1397 | else if (!strncmp (cp, "Object", 6)) |
|
|
1398 | { |
1367 | } |
1399 | art->item = get_object (); |
|
|
1400 | |
1368 | |
1401 | if (!load_object (thawer, art->item, 0)) |
1369 | f.next (); |
1402 | LOG (llevError, "Init_Artifacts: Could not load object.\n"); |
|
|
1403 | |
|
|
1404 | art->item->name = strchr (cp, ' ') + 1; |
|
|
1405 | al = find_artifactlist (art->item->type); |
|
|
1406 | if (al == NULL) |
|
|
1407 | { |
|
|
1408 | al = get_empty_artifactlist (); |
|
|
1409 | al->type = art->item->type; |
|
|
1410 | al->next = first_artifactlist; |
|
|
1411 | first_artifactlist = al; |
|
|
1412 | } |
|
|
1413 | art->next = al->items; |
|
|
1414 | al->items = art; |
|
|
1415 | art = NULL; |
|
|
1416 | } |
|
|
1417 | else |
|
|
1418 | LOG (llevError, "Unknown input in artifact file: %s\n", buf); |
|
|
1419 | } |
1370 | } |
1420 | |
1371 | |
|
|
1372 | done: |
1421 | for (al = first_artifactlist; al != NULL; al = al->next) |
1373 | for (al = first_artifactlist; al; al = al->next) |
1422 | { |
1374 | { |
|
|
1375 | al->total_chance = 0; |
|
|
1376 | |
1423 | for (art = al->items; art != NULL; art = art->next) |
1377 | for (art = al->items; art; art = art->next) |
1424 | { |
1378 | { |
1425 | if (!art->chance) |
1379 | if (!art->chance) |
1426 | LOG (llevError, "Warning: artifact with no chance: %s\n", &art->item->name); |
1380 | LOG (llevError, "Warning: artifact with no chance: %s\n", &art->item->name); |
1427 | else |
1381 | else |
1428 | al->total_chance += art->chance; |
1382 | al->total_chance += art->chance; |
… | |
… | |
1433 | } |
1387 | } |
1434 | |
1388 | |
1435 | LOG (llevDebug, "done.\n"); |
1389 | LOG (llevDebug, "done.\n"); |
1436 | } |
1390 | } |
1437 | |
1391 | |
1438 | |
|
|
1439 | /* |
1392 | /* |
1440 | * Used in artifact generation. The bonuses of the first object |
1393 | * Used in artifact generation. The bonuses of the first object |
1441 | * is modified by the bonuses of the second object. |
1394 | * is modified by the bonuses of the second object. |
1442 | */ |
1395 | */ |
1443 | |
|
|
1444 | void |
1396 | void |
1445 | add_abilities (object *op, object *change) |
1397 | add_abilities (object *op, object *change) |
1446 | { |
1398 | { |
1447 | int i, tmp; |
1399 | int i, tmp; |
1448 | |
1400 | |
1449 | if (change->face != blank_face) |
1401 | if (change->face != blank_face) |
1450 | { |
1402 | { |
1451 | #ifdef TREASURE_VERBOSE |
1403 | #ifdef TREASURE_VERBOSE |
1452 | LOG (llevDebug, "FACE: %d\n", change->face->number); |
1404 | LOG (llevDebug, "add_abilities change face: %d\n", change->face); |
1453 | #endif |
1405 | #endif |
1454 | op->face = change->face; |
1406 | op->face = change->face; |
1455 | } |
1407 | } |
1456 | |
1408 | |
1457 | for (i = 0; i < NUM_STATS; i++) |
1409 | for (i = 0; i < NUM_STATS; i++) |
… | |
… | |
1493 | CLEAR_FLAG (op, FLAG_ANIMATE); |
1445 | CLEAR_FLAG (op, FLAG_ANIMATE); |
1494 | /* so artifacts will join */ |
1446 | /* so artifacts will join */ |
1495 | if (!QUERY_FLAG (op, FLAG_ALIVE)) |
1447 | if (!QUERY_FLAG (op, FLAG_ALIVE)) |
1496 | op->speed = 0.0; |
1448 | op->speed = 0.0; |
1497 | |
1449 | |
1498 | update_ob_speed (op); |
1450 | op->set_speed (op->speed); |
1499 | } |
1451 | } |
1500 | |
1452 | |
1501 | if (change->nrof) |
1453 | if (change->nrof) |
1502 | op->nrof = RANDOM () % ((int) change->nrof) + 1; |
1454 | op->nrof = rndm (change->nrof) + 1; |
1503 | |
1455 | |
1504 | op->stats.exp += change->stats.exp; /* Speed modifier */ |
1456 | op->stats.exp += change->stats.exp; /* Speed modifier */ |
1505 | op->stats.wc += change->stats.wc; |
1457 | op->stats.wc += change->stats.wc; |
1506 | op->stats.ac += change->stats.ac; |
1458 | op->stats.ac += change->stats.ac; |
1507 | |
1459 | |
… | |
… | |
1515 | { |
1467 | { |
1516 | object *tmp_obj; |
1468 | object *tmp_obj; |
1517 | |
1469 | |
1518 | /* Remove any spells this object currently has in it */ |
1470 | /* Remove any spells this object currently has in it */ |
1519 | while (op->inv) |
1471 | while (op->inv) |
1520 | { |
1472 | op->inv->destroy (); |
1521 | tmp_obj = op->inv; |
|
|
1522 | remove_ob (tmp_obj); |
|
|
1523 | free_object (tmp_obj); |
|
|
1524 | } |
|
|
1525 | |
1473 | |
1526 | tmp_obj = arch_to_object (change->other_arch); |
1474 | tmp_obj = arch_to_object (change->other_arch); |
1527 | insert_ob_in_ob (tmp_obj, op); |
1475 | insert_ob_in_ob (tmp_obj, op); |
1528 | } |
1476 | } |
1529 | /* No harm setting this for potions/horns */ |
1477 | /* No harm setting this for potions/horns */ |
… | |
… | |
1566 | op->gen_sp_armour = (op->gen_sp_armour * (change->gen_sp_armour)) / 100; |
1514 | op->gen_sp_armour = (op->gen_sp_armour * (change->gen_sp_armour)) / 100; |
1567 | |
1515 | |
1568 | op->item_power = change->item_power; |
1516 | op->item_power = change->item_power; |
1569 | |
1517 | |
1570 | for (i = 0; i < NROFATTACKS; i++) |
1518 | for (i = 0; i < NROFATTACKS; i++) |
1571 | { |
|
|
1572 | if (change->resist[i]) |
1519 | if (change->resist[i]) |
1573 | { |
|
|
1574 | op->resist[i] += change->resist[i]; |
1520 | op->resist[i] += change->resist[i]; |
1575 | } |
|
|
1576 | } |
|
|
1577 | |
1521 | |
1578 | if (change->stats.dam) |
1522 | if (change->stats.dam) |
1579 | { |
1523 | { |
1580 | if (change->stats.dam < 0) |
1524 | if (change->stats.dam < 0) |
1581 | op->stats.dam = (-change->stats.dam); |
1525 | op->stats.dam = (-change->stats.dam); |
… | |
… | |
1618 | op->gen_sp_armour = (signed char) (((int) op->gen_sp_armour * ((int) change->gen_sp_armour)) / (int) 100); |
1562 | op->gen_sp_armour = (signed char) (((int) op->gen_sp_armour * ((int) change->gen_sp_armour)) / (int) 100); |
1619 | } |
1563 | } |
1620 | |
1564 | |
1621 | op->value *= change->value; |
1565 | op->value *= change->value; |
1622 | |
1566 | |
1623 | if (change->material) |
1567 | if (change->materials) |
1624 | op->material = change->material; |
1568 | op->materials = change->materials; |
1625 | |
1569 | |
1626 | if (change->materialname) |
1570 | if (change->materialname) |
1627 | op->materialname = change->materialname; |
1571 | op->materialname = change->materialname; |
1628 | |
1572 | |
1629 | if (change->slaying) |
1573 | if (change->slaying) |
… | |
… | |
1635 | if (change->msg) |
1579 | if (change->msg) |
1636 | op->msg = change->msg; |
1580 | op->msg = change->msg; |
1637 | } |
1581 | } |
1638 | |
1582 | |
1639 | static int |
1583 | static int |
1640 | legal_artifact_combination (object *op, artifact * art) |
1584 | legal_artifact_combination (object *op, artifact *art) |
1641 | { |
1585 | { |
1642 | int neg, success = 0; |
1586 | int neg, success = 0; |
1643 | linked_char *tmp; |
1587 | linked_char *tmp; |
1644 | const char *name; |
1588 | const char *name; |
1645 | |
1589 | |
1646 | if (art->allowed == (linked_char *) NULL) |
1590 | if (!art->allowed) |
1647 | return 1; /* Ie, "all" */ |
1591 | return 1; /* Ie, "all" */ |
|
|
1592 | |
1648 | for (tmp = art->allowed; tmp; tmp = tmp->next) |
1593 | for (tmp = art->allowed; tmp; tmp = tmp->next) |
1649 | { |
1594 | { |
1650 | #ifdef TREASURE_VERBOSE |
1595 | #ifdef TREASURE_VERBOSE |
1651 | LOG (llevDebug, "legal_art: %s\n", tmp->name); |
1596 | LOG (llevDebug, "legal_art: %s\n", &tmp->name); |
1652 | #endif |
1597 | #endif |
1653 | if (*tmp->name == '!') |
1598 | if (*tmp->name == '!') |
1654 | name = tmp->name + 1, neg = 1; |
1599 | name = tmp->name + 1, neg = 1; |
1655 | else |
1600 | else |
1656 | name = tmp->name, neg = 0; |
1601 | name = tmp->name, neg = 0; |
… | |
… | |
1663 | * everything is allowed except what we match |
1608 | * everything is allowed except what we match |
1664 | */ |
1609 | */ |
1665 | else if (neg) |
1610 | else if (neg) |
1666 | success = 1; |
1611 | success = 1; |
1667 | } |
1612 | } |
|
|
1613 | |
1668 | return success; |
1614 | return success; |
1669 | } |
1615 | } |
1670 | |
1616 | |
1671 | /* |
1617 | /* |
1672 | * Fixes the given object, giving it the abilities and titles |
1618 | * Fixes the given object, giving it the abilities and titles |
… | |
… | |
1723 | return; |
1669 | return; |
1724 | } |
1670 | } |
1725 | |
1671 | |
1726 | for (i = 0; i < ARTIFACT_TRIES; i++) |
1672 | for (i = 0; i < ARTIFACT_TRIES; i++) |
1727 | { |
1673 | { |
1728 | int roll = RANDOM () % al->total_chance; |
1674 | int roll = rndm (al->total_chance); |
1729 | |
1675 | |
1730 | for (art = al->items; art != NULL; art = art->next) |
1676 | for (art = al->items; art; art = art->next) |
1731 | { |
1677 | { |
1732 | roll -= art->chance; |
1678 | roll -= art->chance; |
1733 | if (roll < 0) |
1679 | if (roll < 0) |
1734 | break; |
1680 | break; |
1735 | } |
1681 | } |
… | |
… | |
1751 | continue; |
1697 | continue; |
1752 | |
1698 | |
1753 | if (!legal_artifact_combination (op, art)) |
1699 | if (!legal_artifact_combination (op, art)) |
1754 | { |
1700 | { |
1755 | #ifdef TREASURE_VERBOSE |
1701 | #ifdef TREASURE_VERBOSE |
1756 | LOG (llevDebug, "%s of %s was not a legal combination.\n", op->name, art->item->name); |
1702 | LOG (llevDebug, "%s of %s was not a legal combination.\n", &op->name, &art->item->name); |
1757 | #endif |
1703 | #endif |
1758 | continue; |
1704 | continue; |
1759 | } |
1705 | } |
|
|
1706 | |
1760 | give_artifact_abilities (op, art->item); |
1707 | give_artifact_abilities (op, art->item); |
1761 | return; |
1708 | return; |
1762 | } |
1709 | } |
1763 | } |
1710 | } |
1764 | |
1711 | |
… | |
… | |
1808 | SET_FLAG (item, FLAG_NO_STEAL); |
1755 | SET_FLAG (item, FLAG_NO_STEAL); |
1809 | } |
1756 | } |
1810 | } |
1757 | } |
1811 | |
1758 | |
1812 | /* special_potion() - so that old potion code is still done right. */ |
1759 | /* special_potion() - so that old potion code is still done right. */ |
1813 | |
|
|
1814 | int |
1760 | int |
1815 | special_potion (object *op) |
1761 | special_potion (object *op) |
1816 | { |
1762 | { |
1817 | |
|
|
1818 | int i; |
|
|
1819 | |
|
|
1820 | if (op->attacktype) |
1763 | if (op->attacktype) |
1821 | return 1; |
1764 | return 1; |
1822 | |
1765 | |
1823 | if (op->stats.Str || op->stats.Dex || op->stats.Con || op->stats.Pow || op->stats.Wis || op->stats.Int || op->stats.Cha) |
1766 | if (op->stats.Str || op->stats.Dex || op->stats.Con || op->stats.Pow || op->stats.Wis || op->stats.Int || op->stats.Cha) |
1824 | return 1; |
1767 | return 1; |
1825 | |
1768 | |
1826 | for (i = 0; i < NROFATTACKS; i++) |
1769 | for (int i = 0; i < NROFATTACKS; i++) |
1827 | if (op->resist[i]) |
1770 | if (op->resist[i]) |
1828 | return 1; |
1771 | return 1; |
1829 | |
1772 | |
1830 | return 0; |
1773 | return 0; |
1831 | } |
1774 | } |
1832 | |
1775 | |
1833 | void |
1776 | void |
1834 | free_treasurestruct (treasure *t) |
1777 | free_treasurestruct (treasure *t) |
1835 | { |
1778 | { |
1836 | if (t->next) |
|
|
1837 | free_treasurestruct (t->next); |
1779 | if (t->next) free_treasurestruct (t->next); |
1838 | if (t->next_yes) |
|
|
1839 | free_treasurestruct (t->next_yes); |
1780 | if (t->next_yes) free_treasurestruct (t->next_yes); |
1840 | if (t->next_no) |
|
|
1841 | free_treasurestruct (t->next_no); |
1781 | if (t->next_no) free_treasurestruct (t->next_no); |
1842 | |
1782 | |
1843 | delete t; |
1783 | delete t; |
1844 | } |
1784 | } |
1845 | |
1785 | |
1846 | void |
1786 | void |
… | |
… | |
1851 | |
1791 | |
1852 | delete lc; |
1792 | delete lc; |
1853 | } |
1793 | } |
1854 | |
1794 | |
1855 | void |
1795 | void |
1856 | free_artifact (artifact * at) |
1796 | free_artifact (artifact *at) |
1857 | { |
1797 | { |
1858 | if (at->next) |
|
|
1859 | free_artifact (at->next); |
1798 | if (at->next) free_artifact (at->next); |
1860 | |
|
|
1861 | if (at->allowed) |
|
|
1862 | free_charlinks (at->allowed); |
1799 | if (at->allowed) free_charlinks (at->allowed); |
1863 | |
1800 | |
1864 | at->item->free (1); |
1801 | at->item->destroy (1); |
1865 | |
1802 | |
1866 | delete at; |
1803 | sfree (at); |
1867 | } |
1804 | } |
1868 | |
1805 | |
1869 | void |
1806 | void |
1870 | free_artifactlist (artifactlist * al) |
1807 | free_artifactlist (artifactlist *al) |
1871 | { |
1808 | { |
1872 | artifactlist *nextal; |
1809 | artifactlist *nextal; |
1873 | |
1810 | |
1874 | for (al = first_artifactlist; al != NULL; al = nextal) |
1811 | for (al = first_artifactlist; al; al = nextal) |
1875 | { |
1812 | { |
1876 | nextal = al->next; |
1813 | nextal = al->next; |
1877 | |
1814 | |
1878 | if (al->items) |
1815 | if (al->items) |
1879 | free_artifact (al->items); |
1816 | free_artifact (al->items); |
1880 | |
1817 | |
1881 | free (al); |
1818 | sfree (al); |
1882 | } |
1819 | } |
1883 | } |
1820 | } |
1884 | |
1821 | |
1885 | void |
1822 | void |
1886 | free_all_treasures (void) |
1823 | free_all_treasures (void) |
1887 | { |
1824 | { |
1888 | treasurelist *tl, *next; |
1825 | treasurelist *tl, *next; |
1889 | |
1826 | |
1890 | |
|
|
1891 | for (tl = first_treasurelist; tl != NULL; tl = next) |
1827 | for (tl = first_treasurelist; tl; tl = next) |
1892 | { |
1828 | { |
|
|
1829 | clear (tl); |
|
|
1830 | |
1893 | next = tl->next; |
1831 | next = tl->next; |
1894 | if (tl->items) |
|
|
1895 | free_treasurestruct (tl->items); |
|
|
1896 | delete tl; |
1832 | delete tl; |
1897 | } |
1833 | } |
|
|
1834 | |
1898 | free_artifactlist (first_artifactlist); |
1835 | free_artifactlist (first_artifactlist); |
1899 | } |
1836 | } |