1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
7 | * |
7 | * |
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197 | |
197 | |
198 | /* This is a one of the many items on the list should be generated. |
198 | /* This is a one of the many items on the list should be generated. |
199 | * Add up the chance total, and check to make sure the yes & no |
199 | * Add up the chance total, and check to make sure the yes & no |
200 | * fields of the treasures are not being used. |
200 | * fields of the treasures are not being used. |
201 | */ |
201 | */ |
202 | tl->total_chance = 0; |
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203 | |
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204 | if (one) |
202 | if (one) |
205 | { |
203 | { |
206 | for (treasure *t = tl->items; t; t = t->next) |
204 | for (treasure *t = tl->items; t; t = t->next) |
207 | { |
205 | { |
208 | if (t->next_yes || t->next_no) |
206 | if (t->next_yes || t->next_no) |
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230 | * start with equipment, but only their abilities). |
228 | * start with equipment, but only their abilities). |
231 | */ |
229 | */ |
232 | static void |
230 | static void |
233 | put_treasure (object *op, object *creator, int flags) |
231 | put_treasure (object *op, object *creator, int flags) |
234 | { |
232 | { |
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233 | if (flags & GT_ENVIRONMENT) |
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234 | { |
235 | /* Bit of a hack - spells should never be put onto the map. The entire |
235 | /* Bit of a hack - spells should never be put onto the map. The entire |
236 | * treasure stuff is a problem - there is no clear idea of knowing |
236 | * treasure stuff is a problem - there is no clear idea of knowing |
237 | * this is the original object, or if this is an object that should be created |
237 | * this is the original object, or if this is an object that should be created |
238 | * by another object. |
238 | * by another object. |
239 | */ |
239 | */ |
240 | if (flags & GT_ENVIRONMENT && op->type != SPELL) |
240 | //TODO: flag such as objects... as such (no drop, anybody?) |
241 | { |
241 | if (op->type == SPELL) |
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242 | { |
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243 | op->destroy (); |
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244 | return; |
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245 | } |
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246 | |
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247 | op->expand_tail (); |
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248 | |
242 | if (ob_blocked (op, creator->map, creator->x, creator->y)) |
249 | if (ob_blocked (op, creator->map, creator->x, creator->y)) |
243 | op->destroy (); |
250 | op->destroy (); |
244 | else |
251 | else |
245 | { |
252 | { |
246 | SET_FLAG (op, FLAG_OBJ_ORIGINAL); |
253 | SET_FLAG (op, FLAG_OBJ_ORIGINAL); |
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362 | fix_generated_item (tmp, op, difficulty, t->magic, flag); |
369 | fix_generated_item (tmp, op, difficulty, t->magic, flag); |
363 | change_treasure (t, tmp); |
370 | change_treasure (t, tmp); |
364 | put_treasure (tmp, op, flag); |
371 | put_treasure (tmp, op, flag); |
365 | } |
372 | } |
366 | } |
373 | } |
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374 | } |
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375 | |
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376 | void |
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377 | object::create_treasure (treasurelist *tl, int flags) |
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378 | { |
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379 | ::create_treasure (tl, this, flags, map ? map->difficulty : 0); |
367 | } |
380 | } |
368 | |
381 | |
369 | /* This calls the appropriate treasure creation function. tries is passed |
382 | /* This calls the appropriate treasure creation function. tries is passed |
370 | * to determine how many list transitions or attempts to create treasure |
383 | * to determine how many list transitions or attempts to create treasure |
371 | * have been made. It is really in place to prevent infinite loops with |
384 | * have been made. It is really in place to prevent infinite loops with |
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382 | |
395 | |
383 | if (tries++ > 100) |
396 | if (tries++ > 100) |
384 | { |
397 | { |
385 | LOG (llevDebug, "createtreasure: tries exceeded 100, returning without making treasure\n"); |
398 | LOG (llevDebug, "createtreasure: tries exceeded 100, returning without making treasure\n"); |
386 | return; |
399 | return; |
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400 | } |
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401 | |
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402 | if (op->flag [FLAG_TREASURE_ENV]) |
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403 | { |
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404 | // do not generate items when there already is something above the object |
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405 | if (op->flag [FLAG_IS_FLOOR] && op->above) |
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406 | return; |
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407 | |
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408 | flag |= GT_ENVIRONMENT; |
387 | } |
409 | } |
388 | |
410 | |
389 | if (tl->total_chance) |
411 | if (tl->total_chance) |
390 | create_one_treasure (tl, op, flag, difficulty, tries); |
412 | create_one_treasure (tl, op, flag, difficulty, tries); |
391 | else |
413 | else |
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1570 | if (change->msg) |
1592 | if (change->msg) |
1571 | op->msg = change->msg; |
1593 | op->msg = change->msg; |
1572 | } |
1594 | } |
1573 | |
1595 | |
1574 | static int |
1596 | static int |
1575 | legal_artifact_combination (object *op, artifact * art) |
1597 | legal_artifact_combination (object *op, artifact *art) |
1576 | { |
1598 | { |
1577 | int neg, success = 0; |
1599 | int neg, success = 0; |
1578 | linked_char *tmp; |
1600 | linked_char *tmp; |
1579 | const char *name; |
1601 | const char *name; |
1580 | |
1602 | |
1581 | if (art->allowed == (linked_char *) NULL) |
1603 | if (!art->allowed) |
1582 | return 1; /* Ie, "all" */ |
1604 | return 1; /* Ie, "all" */ |
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1605 | |
1583 | for (tmp = art->allowed; tmp; tmp = tmp->next) |
1606 | for (tmp = art->allowed; tmp; tmp = tmp->next) |
1584 | { |
1607 | { |
1585 | #ifdef TREASURE_VERBOSE |
1608 | #ifdef TREASURE_VERBOSE |
1586 | LOG (llevDebug, "legal_art: %s\n", &tmp->name); |
1609 | LOG (llevDebug, "legal_art: %s\n", &tmp->name); |
1587 | #endif |
1610 | #endif |
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1598 | * everything is allowed except what we match |
1621 | * everything is allowed except what we match |
1599 | */ |
1622 | */ |
1600 | else if (neg) |
1623 | else if (neg) |
1601 | success = 1; |
1624 | success = 1; |
1602 | } |
1625 | } |
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1626 | |
1603 | return success; |
1627 | return success; |
1604 | } |
1628 | } |
1605 | |
1629 | |
1606 | /* |
1630 | /* |
1607 | * Fixes the given object, giving it the abilities and titles |
1631 | * Fixes the given object, giving it the abilities and titles |