1 | /* |
1 | /* |
2 | * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Crossfire TRT is free software; you can redistribute it and/or modify it |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * under the terms of the GNU General Public License as published by the Free |
9 | * it under the terms of the GNU General Public License as published by |
10 | * Software Foundation; either version 2 of the License, or (at your option) |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, but |
13 | * This program is distributed in the hope that it will be useful, |
14 | * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License along |
18 | * You should have received a copy of the GNU General Public License |
19 | * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
|
|
21 | * |
20 | * |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
22 | */ |
24 | |
23 | |
25 | /* TREASURE_DEBUG does some checking on the treasurelists after loading. |
24 | /* TREASURE_DEBUG does some checking on the treasurelists after loading. |
26 | * It is useful for finding bugs in the treasures file. Since it only |
25 | * It is useful for finding bugs in the treasures file. Since it only |
27 | * slows the startup some (and not actual game play), it is by default |
26 | * slows the startup some (and not actual game play), it is by default |
… | |
… | |
244 | return; |
243 | return; |
245 | } |
244 | } |
246 | |
245 | |
247 | op->expand_tail (); |
246 | op->expand_tail (); |
248 | |
247 | |
249 | if (ob_blocked (op, creator->map, creator->x, creator->y)) |
248 | if (op->blocked (creator->map, creator->x, creator->y)) |
250 | op->destroy (); |
249 | op->destroy (); |
251 | else |
250 | else |
252 | { |
251 | { |
253 | SET_FLAG (op, FLAG_OBJ_ORIGINAL); |
252 | SET_FLAG (op, FLAG_OBJ_ORIGINAL); |
254 | op->insert_at (creator, creator, INS_NO_MERGE | INS_NO_WALK_ON); |
253 | op->insert_at (creator, creator, INS_NO_MERGE | INS_NO_WALK_ON); |
… | |
… | |
490 | * Removed multiplicator, too many high-level items were generated on low-difficulty maps. |
489 | * Removed multiplicator, too many high-level items were generated on low-difficulty maps. |
491 | */ |
490 | */ |
492 | int |
491 | int |
493 | level_for_item (const object *op, int difficulty) |
492 | level_for_item (const object *op, int difficulty) |
494 | { |
493 | { |
495 | int olevel = 0; |
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|
496 | |
|
|
497 | if (!op->inv) |
494 | if (!op->inv) |
498 | { |
495 | { |
499 | LOG (llevError, "level_for_item: Object %s has no inventory!\n", &op->name); |
496 | LOG (llevError, "level_for_item: Object %s has no inventory!\n", &op->name); |
500 | return 0; |
497 | return 0; |
501 | } |
498 | } |
502 | |
499 | |
503 | olevel = (int) (op->inv->level + (double) difficulty * (1 - drand48 () * drand48 () * 2)); |
500 | int olevel = op->inv->level + int (difficulty * (1. - rndm () * rndm () * 2.)); |
504 | |
501 | |
505 | if (olevel <= 0) |
502 | if (olevel <= 0) |
506 | olevel = rndm (1, MIN (op->inv->level, 1)); |
503 | olevel = rndm (1, op->inv->level); |
507 | |
504 | |
508 | if (olevel > MAXLEVEL) |
505 | return min (olevel, MAXLEVEL); |
509 | olevel = MAXLEVEL; |
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510 | |
|
|
511 | return olevel; |
|
|
512 | } |
506 | } |
513 | |
507 | |
514 | /* |
508 | /* |
515 | * Based upon the specified difficulty and upon the difftomagic_list array, |
509 | * Based upon the specified difficulty and upon the difftomagic_list array, |
516 | * a random magical bonus is returned. This is used when determine |
510 | * a random magical bonus is returned. This is used when determine |
… | |
… | |
1134 | * Allocate and return the pointer to an empty artifactlist structure. |
1128 | * Allocate and return the pointer to an empty artifactlist structure. |
1135 | */ |
1129 | */ |
1136 | static artifactlist * |
1130 | static artifactlist * |
1137 | get_empty_artifactlist (void) |
1131 | get_empty_artifactlist (void) |
1138 | { |
1132 | { |
1139 | return salloc0 <artifactlist> (); |
1133 | return salloc0<artifactlist> (); |
1140 | } |
1134 | } |
1141 | |
1135 | |
1142 | /* |
1136 | /* |
1143 | * Allocate and return the pointer to an empty artifact structure. |
1137 | * Allocate and return the pointer to an empty artifact structure. |
1144 | */ |
1138 | */ |
1145 | static artifact * |
1139 | static artifact * |
1146 | get_empty_artifact (void) |
1140 | get_empty_artifact (void) |
1147 | { |
1141 | { |
1148 | return salloc0 <artifact> (); |
1142 | return salloc0<artifact> (); |
1149 | } |
1143 | } |
1150 | |
1144 | |
1151 | /* |
1145 | /* |
1152 | * Searches the artifact lists and returns one that has the same type |
1146 | * Searches the artifact lists and returns one that has the same type |
1153 | * of objects on it. |
1147 | * of objects on it. |
… | |
… | |
1303 | sprintf (filename, "%s/artifacts", settings.datadir); |
1297 | sprintf (filename, "%s/artifacts", settings.datadir); |
1304 | object_thawer f (filename); |
1298 | object_thawer f (filename); |
1305 | |
1299 | |
1306 | if (!f) |
1300 | if (!f) |
1307 | return; |
1301 | return; |
1308 | |
|
|
1309 | f.next (); |
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|
1310 | |
1302 | |
1311 | for (;;) |
1303 | for (;;) |
1312 | { |
1304 | { |
1313 | switch (f.kw) |
1305 | switch (f.kw) |
1314 | { |
1306 | { |