1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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21 | * |
20 | * |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
22 | */ |
24 | |
23 | |
25 | /* TREASURE_DEBUG does some checking on the treasurelists after loading. |
24 | /* TREASURE_DEBUG does some checking on the treasurelists after loading. |
26 | * It is useful for finding bugs in the treasures file. Since it only |
25 | * It is useful for finding bugs in the treasures file. Since it only |
27 | * slows the startup some (and not actual game play), it is by default |
26 | * slows the startup some (and not actual game play), it is by default |
… | |
… | |
54 | > tl_map_t; |
53 | > tl_map_t; |
55 | |
54 | |
56 | static tl_map_t tl_map; |
55 | static tl_map_t tl_map; |
57 | |
56 | |
58 | /* |
57 | /* |
59 | * Initialize global archtype pointers: |
58 | * Searches for the given treasurelist |
60 | */ |
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61 | void |
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62 | init_archetype_pointers () |
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63 | { |
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64 | int prev_warn = warn_archetypes; |
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65 | |
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66 | warn_archetypes = 1; |
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67 | |
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68 | if (ring_arch == NULL) |
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69 | ring_arch = archetype::find ("ring"); |
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70 | if (amulet_arch == NULL) |
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71 | amulet_arch = archetype::find ("amulet"); |
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72 | if (staff_arch == NULL) |
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73 | staff_arch = archetype::find ("staff"); |
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74 | if (crown_arch == NULL) |
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75 | crown_arch = archetype::find ("crown"); |
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76 | |
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77 | warn_archetypes = prev_warn; |
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78 | } |
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79 | |
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80 | /* |
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81 | * Searches for the given treasurelist in the globally linked list |
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82 | * of treasurelists which has been built by load_treasures(). |
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83 | */ |
59 | */ |
84 | treasurelist * |
60 | treasurelist * |
85 | treasurelist::find (const char *name) |
61 | treasurelist::find (const char *name) |
86 | { |
62 | { |
87 | if (!name) |
63 | if (!name) |
88 | return 0; |
64 | return 0; |
89 | |
65 | |
90 | AUTODECL (i, tl_map.find (name)); |
66 | auto (i, tl_map.find (name)); |
91 | |
67 | |
92 | if (i == tl_map.end ()) |
68 | if (i == tl_map.end ()) |
93 | return 0; |
69 | return 0; |
94 | |
70 | |
95 | return i->second; |
71 | return i->second; |
… | |
… | |
125 | if (tl->items) |
101 | if (tl->items) |
126 | { |
102 | { |
127 | free_treasurestruct (tl->items); |
103 | free_treasurestruct (tl->items); |
128 | tl->items = 0; |
104 | tl->items = 0; |
129 | } |
105 | } |
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106 | |
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107 | tl->total_chance = 0; |
130 | } |
108 | } |
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109 | |
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110 | #ifdef TREASURE_DEBUG |
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111 | /* recursived checks the linked list. Treasurelist is passed only |
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112 | * so that the treasure name can be printed out |
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113 | */ |
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114 | static void |
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115 | check_treasurelist (const treasure *t, const treasurelist * tl) |
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116 | { |
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117 | if (t->chance >= 100 && t->next_yes && (t->next || t->next_no)) |
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118 | LOG (llevError, "Treasurelist %s has element that has 100%% generation, next_yes field as well as next or next_no\n", &tl->name); |
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119 | |
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120 | if (t->next) |
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121 | check_treasurelist (t->next, tl); |
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122 | |
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123 | if (t->next_yes) |
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124 | check_treasurelist (t->next_yes, tl); |
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125 | |
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126 | if (t->next_no) |
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127 | check_treasurelist (t->next_no, tl); |
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128 | } |
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129 | #endif |
131 | |
130 | |
132 | /* |
131 | /* |
133 | * Reads the lib/treasure file from disk, and parses the contents |
132 | * Reads the lib/treasure file from disk, and parses the contents |
134 | * into an internal treasure structure (very linked lists) |
133 | * into an internal treasure structure (very linked lists) |
135 | */ |
134 | */ |
136 | static treasure * |
135 | static treasure * |
137 | load_treasure (object_thawer &f) |
136 | read_treasure (object_thawer &f) |
138 | { |
137 | { |
139 | treasure *t = new treasure; |
138 | treasure *t = new treasure; |
140 | int value; |
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141 | |
139 | |
142 | nroftreasures++; |
140 | f.next (); |
143 | |
141 | |
144 | for (;;) |
142 | for (;;) |
145 | { |
143 | { |
146 | coroapi::cede_every (10); |
144 | coroapi::cede_to_tick_every (10); |
147 | |
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148 | f.next (); |
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149 | |
145 | |
150 | switch (f.kw) |
146 | switch (f.kw) |
151 | { |
147 | { |
152 | case KW_arch: |
148 | case KW_arch: |
153 | if (!(t->item = archetype::find (f.get_str ()))) |
149 | t->item = archetype::get (f.get_str ()); |
154 | LOG (llevError, "%s:%d treasure references unknown archetype '%s', skipping.\n", f.name, f.linenum, f.get_str ()); |
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155 | break; |
150 | break; |
156 | |
151 | |
157 | case KW_list: f.get (t->name); break; |
152 | case KW_list: f.get (t->name); break; |
158 | case KW_change_name: f.get (t->change_arch.name); break; |
153 | case KW_change_name: f.get (t->change_arch.name); break; |
159 | case KW_change_title: f.get (t->change_arch.title); break; |
154 | case KW_change_title: f.get (t->change_arch.title); break; |
160 | case KW_change_slaying: f.get (t->change_arch.slaying); break; |
155 | case KW_change_slaying: f.get (t->change_arch.slaying); break; |
161 | case KW_chance: f.get (t->chance); break; |
156 | case KW_chance: f.get (t->chance); break; |
162 | case KW_nrof: f.get (t->nrof); break; |
157 | case KW_nrof: f.get (t->nrof); break; |
163 | case KW_magic: f.get (t->magic); break; |
158 | case KW_magic: f.get (t->magic); break; |
164 | |
159 | |
165 | case KW_yes: t->next_yes = load_treasure (f); break; |
160 | case KW_yes: t->next_yes = read_treasure (f); continue; |
166 | case KW_no: t->next_no = load_treasure (f); break; |
161 | case KW_no: t->next_no = read_treasure (f); continue; |
167 | |
162 | |
168 | case KW_end: |
163 | case KW_end: |
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164 | f.next (); |
169 | return t; |
165 | return t; |
170 | |
166 | |
171 | case KW_more: |
167 | case KW_more: |
172 | t->next = load_treasure (f); |
168 | t->next = read_treasure (f); |
173 | return t; |
169 | return t; |
174 | |
170 | |
175 | default: |
171 | default: |
176 | if (!f.parse_error ("treasure list")) |
172 | if (!f.parse_error ("treasurelist", t->name)) |
177 | return t; // error |
173 | return 0; |
178 | |
174 | |
179 | return t; |
175 | return t; |
180 | } |
176 | } |
181 | } |
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182 | } |
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183 | |
177 | |
184 | #ifdef TREASURE_DEBUG |
178 | f.next (); |
185 | /* recursived checks the linked list. Treasurelist is passed only |
179 | } |
186 | * so that the treasure name can be printed out |
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187 | */ |
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188 | static void |
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189 | check_treasurelist (const treasure *t, const treasurelist * tl) |
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190 | { |
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191 | if (t->chance >= 100 && t->next_yes && (t->next || t->next_no)) |
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192 | LOG (llevError, "Treasurelist %s has element that has 100%% generation, next_yes field as well as next or next_no\n", &tl->name); |
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193 | |
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194 | if (t->next) |
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195 | check_treasurelist (t->next, tl); |
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196 | |
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197 | if (t->next_yes) |
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198 | check_treasurelist (t->next_yes, tl); |
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199 | |
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200 | if (t->next_no) |
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201 | check_treasurelist (t->next_no, tl); |
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202 | } |
180 | } |
203 | #endif |
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204 | |
181 | |
205 | /* |
182 | /* |
206 | * Opens LIBDIR/treasure and reads all treasure-declarations from it. |
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207 | * Each treasure is parsed with the help of load_treasure(). |
183 | * Each treasure is parsed with the help of load_treasure(). |
208 | */ |
184 | */ |
209 | bool |
185 | treasurelist * |
210 | load_treasure_file (const char *filename) |
186 | treasurelist::read (object_thawer &f) |
211 | { |
187 | { |
212 | treasure *t; |
188 | assert (f.kw == KW_treasure || f.kw == KW_treasureone); |
213 | int comp, line = 0; |
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214 | |
189 | |
215 | object_thawer f (filename); |
190 | bool one = f.kw == KW_treasureone; |
216 | |
191 | treasurelist *tl = treasurelist::get (f.get_str ()); |
217 | if (!f) |
192 | clear (tl); |
218 | { |
193 | tl->items = read_treasure (f); |
219 | LOG (llevError, "Can't open treasure file.\n"); |
194 | if (!tl->items) |
220 | return false; |
195 | return 0; |
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196 | |
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197 | /* This is a one of the many items on the list should be generated. |
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198 | * Add up the chance total, and check to make sure the yes & no |
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199 | * fields of the treasures are not being used. |
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200 | */ |
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201 | if (one) |
221 | } |
202 | { |
222 | |
203 | for (treasure *t = tl->items; t; t = t->next) |
223 | f.next (); |
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224 | |
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225 | for (;;) |
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226 | { |
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227 | switch (f.kw) |
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228 | { |
204 | { |
229 | case KW_treasure: |
205 | if (t->next_yes || t->next_no) |
230 | case KW_treasureone: |
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231 | { |
206 | { |
232 | bool one = f.kw == KW_treasureone; |
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233 | treasurelist *tl = treasurelist::get (f.get_str ()); |
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234 | |
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235 | clear (tl); |
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236 | tl->items = load_treasure (f); |
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237 | |
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238 | if (!tl->items) |
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239 | return false; |
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240 | |
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241 | /* This is a one of the many items on the list should be generated. |
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242 | * Add up the chance total, and check to make sure the yes & no |
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243 | * fields of the treasures are not being used. |
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244 | */ |
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245 | if (one) |
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246 | { |
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247 | for (t = tl->items; t; t = t->next) |
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248 | { |
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249 | #ifdef TREASURE_DEBUG |
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250 | if (t->next_yes || t->next_no) |
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251 | { |
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252 | LOG (llevError, "Treasure %s is one item, but on treasure %s\n", &tl->name, t->item ? &t->item->name : &t->name); |
207 | LOG (llevError, "Treasure %s is one item, but on treasure %s\n", &tl->name, t->item ? &t->item->archname : &t->name); |
253 | LOG (llevError, " the next_yes or next_no field is set\n"); |
208 | LOG (llevError, " the next_yes or next_no field is set\n"); |
254 | } |
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255 | #endif |
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256 | tl->total_chance += t->chance; |
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257 | } |
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258 | } |
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259 | } |
209 | } |
260 | break; |
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261 | |
210 | |
262 | case KW_EOF: |
211 | tl->total_chance += t->chance; |
263 | #ifdef TREASURE_DEBUG |
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264 | /* Perform some checks on how valid the treasure data actually is. |
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265 | * verify that list transitions work (ie, the list that it is supposed |
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266 | * to transition to exists). Also, verify that at least the name |
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267 | * or archetype is set for each treasure element. |
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268 | */ |
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269 | for (treasurelist *tl = first_treasurelist; tl; tl = tl->next) |
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270 | check_treasurelist (tl->items, tl); |
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271 | #endif |
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272 | return true; |
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273 | |
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274 | default: |
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275 | if (!f.parse_error ("treasure lists")) |
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276 | return false; |
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277 | |
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278 | break; |
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279 | } |
212 | } |
280 | |
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281 | f.next (); |
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282 | } |
213 | } |
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214 | |
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215 | return tl; |
283 | } |
216 | } |
284 | |
217 | |
285 | /* |
218 | /* |
286 | * Generates the objects specified by the given treasure. |
219 | * Generates the objects specified by the given treasure. |
287 | * It goes recursively through the rest of the linked list. |
220 | * It goes recursively through the rest of the linked list. |
… | |
… | |
294 | * start with equipment, but only their abilities). |
227 | * start with equipment, but only their abilities). |
295 | */ |
228 | */ |
296 | static void |
229 | static void |
297 | put_treasure (object *op, object *creator, int flags) |
230 | put_treasure (object *op, object *creator, int flags) |
298 | { |
231 | { |
299 | object *tmp; |
232 | if (flags & GT_ENVIRONMENT) |
300 | |
233 | { |
301 | /* Bit of a hack - spells should never be put onto the map. The entire |
234 | /* Bit of a hack - spells should never be put onto the map. The entire |
302 | * treasure stuff is a problem - there is no clear idea of knowing |
235 | * treasure stuff is a problem - there is no clear idea of knowing |
303 | * this is the original object, or if this is an object that should be created |
236 | * this is the original object, or if this is an object that should be created |
304 | * by another object. |
237 | * by another object. |
305 | */ |
238 | */ |
306 | if (flags & GT_ENVIRONMENT && op->type != SPELL) |
239 | //TODO: flag such as objects... as such (no drop, anybody?) |
307 | { |
240 | if (op->type == SPELL) |
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241 | { |
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242 | op->destroy (); |
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243 | return; |
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244 | } |
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245 | |
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246 | op->expand_tail (); |
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247 | |
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248 | if (op->blocked (creator->map, creator->x, creator->y)) |
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249 | op->destroy (); |
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250 | else |
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251 | { |
308 | SET_FLAG (op, FLAG_OBJ_ORIGINAL); |
252 | SET_FLAG (op, FLAG_OBJ_ORIGINAL); |
309 | op->insert_at (creator, creator, INS_NO_MERGE | INS_NO_WALK_ON); |
253 | op->insert_at (creator, creator, INS_NO_MERGE | INS_NO_WALK_ON); |
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254 | } |
310 | } |
255 | } |
311 | else |
256 | else |
312 | { |
257 | { |
313 | op = creator->insert (op); |
258 | op = creator->insert (op); |
314 | |
259 | |
315 | if ((flags & GT_APPLY) && QUERY_FLAG (creator, FLAG_MONSTER)) |
260 | if ((flags & GT_APPLY) && QUERY_FLAG (creator, FLAG_MONSTER)) |
316 | monster_check_apply (creator, op); |
261 | monster_check_apply (creator, op); |
317 | |
262 | |
318 | if ((flags & GT_UPDATE_INV) && (tmp = creator->in_player ())) |
263 | if (flags & GT_UPDATE_INV) |
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264 | if (object *tmp = creator->in_player ()) |
319 | esrv_send_item (tmp, op); |
265 | esrv_send_item (tmp, op); |
320 | } |
266 | } |
321 | } |
267 | } |
322 | |
268 | |
323 | /* if there are change_xxx commands in the treasure, we include the changes |
269 | /* if there are change_xxx commands in the treasure, we include the changes |
324 | * in the generated object |
270 | * in the generated object |
… | |
… | |
346 | if ((int) t->chance >= 100 || (rndm (100) + 1) < (int) t->chance) |
292 | if ((int) t->chance >= 100 || (rndm (100) + 1) < (int) t->chance) |
347 | { |
293 | { |
348 | if (t->name) |
294 | if (t->name) |
349 | { |
295 | { |
350 | if (difficulty >= t->magic) |
296 | if (difficulty >= t->magic) |
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297 | if (treasurelist *tl = treasurelist::find (t->name)) |
351 | create_treasure (treasurelist::find (t->name), op, flag, difficulty, tries); |
298 | create_treasure (tl, op, flag, difficulty, tries); |
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299 | else |
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300 | LOG (llevError, "create_all_treasures: undefined reference to treasurelist '%s'.\n", &t->name); |
352 | } |
301 | } |
353 | else |
302 | else |
354 | { |
303 | { |
355 | if (t->item && (t->item->clone.invisible != 0 || !(flag & GT_INVISIBLE))) |
304 | if (t->item && (t->item->invisible != 0 || !(flag & GT_INVISIBLE))) |
356 | { |
305 | { |
357 | object *tmp = arch_to_object (t->item); |
306 | object *tmp = arch_to_object (t->item); |
358 | |
307 | |
359 | if (t->nrof && tmp->nrof <= 1) |
308 | if (t->nrof && tmp->nrof <= 1) |
360 | tmp->nrof = rndm (t->nrof) + 1; |
309 | tmp->nrof = rndm (t->nrof) + 1; |
… | |
… | |
407 | create_treasure (tl, op, flag, difficulty, tries); |
356 | create_treasure (tl, op, flag, difficulty, tries); |
408 | } |
357 | } |
409 | else if (t->nrof) |
358 | else if (t->nrof) |
410 | create_one_treasure (tl, op, flag, difficulty, tries); |
359 | create_one_treasure (tl, op, flag, difficulty, tries); |
411 | } |
360 | } |
412 | else if (t->item && (t->item->clone.invisible != 0 || flag != GT_INVISIBLE)) |
361 | else if (t->item && (t->item->invisible != 0 || flag != GT_INVISIBLE)) |
413 | { |
362 | { |
414 | if (object *tmp = arch_to_object (t->item)) |
363 | if (object *tmp = arch_to_object (t->item)) |
415 | { |
364 | { |
416 | if (t->nrof && tmp->nrof <= 1) |
365 | if (t->nrof && tmp->nrof <= 1) |
417 | tmp->nrof = rndm (t->nrof) + 1; |
366 | tmp->nrof = rndm (t->nrof) + 1; |
… | |
… | |
419 | fix_generated_item (tmp, op, difficulty, t->magic, flag); |
368 | fix_generated_item (tmp, op, difficulty, t->magic, flag); |
420 | change_treasure (t, tmp); |
369 | change_treasure (t, tmp); |
421 | put_treasure (tmp, op, flag); |
370 | put_treasure (tmp, op, flag); |
422 | } |
371 | } |
423 | } |
372 | } |
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373 | } |
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374 | |
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375 | void |
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376 | object::create_treasure (treasurelist *tl, int flags) |
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377 | { |
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378 | ::create_treasure (tl, this, flags, map ? map->difficulty : 0); |
424 | } |
379 | } |
425 | |
380 | |
426 | /* This calls the appropriate treasure creation function. tries is passed |
381 | /* This calls the appropriate treasure creation function. tries is passed |
427 | * to determine how many list transitions or attempts to create treasure |
382 | * to determine how many list transitions or attempts to create treasure |
428 | * have been made. It is really in place to prevent infinite loops with |
383 | * have been made. It is really in place to prevent infinite loops with |
… | |
… | |
441 | { |
396 | { |
442 | LOG (llevDebug, "createtreasure: tries exceeded 100, returning without making treasure\n"); |
397 | LOG (llevDebug, "createtreasure: tries exceeded 100, returning without making treasure\n"); |
443 | return; |
398 | return; |
444 | } |
399 | } |
445 | |
400 | |
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401 | if (op->flag [FLAG_TREASURE_ENV]) |
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402 | { |
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403 | // do not generate items when there already is something above the object |
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404 | if (op->flag [FLAG_IS_FLOOR] && op->above) |
|
|
405 | return; |
|
|
406 | |
|
|
407 | flag |= GT_ENVIRONMENT; |
|
|
408 | } |
|
|
409 | |
446 | if (tl->total_chance) |
410 | if (tl->total_chance) |
447 | create_one_treasure (tl, op, flag, difficulty, tries); |
411 | create_one_treasure (tl, op, flag, difficulty, tries); |
448 | else |
412 | else |
449 | create_all_treasures (tl->items, op, flag, difficulty, tries); |
413 | create_all_treasures (tl->items, op, flag, difficulty, tries); |
450 | } |
414 | } |
… | |
… | |
457 | object * |
421 | object * |
458 | generate_treasure (treasurelist *tl, int difficulty) |
422 | generate_treasure (treasurelist *tl, int difficulty) |
459 | { |
423 | { |
460 | difficulty = clamp (difficulty, 1, settings.max_level); |
424 | difficulty = clamp (difficulty, 1, settings.max_level); |
461 | |
425 | |
462 | object *ob = object::create (), *tmp; |
426 | object *ob = object::create (); |
463 | |
427 | |
464 | create_treasure (tl, ob, 0, difficulty, 0); |
428 | create_treasure (tl, ob, 0, difficulty, 0); |
465 | |
429 | |
466 | /* Don't want to free the object we are about to return */ |
430 | /* Don't want to free the object we are about to return */ |
467 | tmp = ob->inv; |
431 | object *tmp = ob->inv; |
468 | if (tmp != NULL) |
432 | if (tmp) |
469 | tmp->remove (); |
433 | tmp->remove (); |
470 | |
434 | |
471 | if (ob->inv) |
435 | if (ob->inv) |
472 | LOG (llevError, "In generate treasure, created multiple objects.\n"); |
436 | LOG (llevError, "In generate treasure, created multiple objects.\n"); |
473 | |
437 | |
… | |
… | |
481 | * The array has two arguments, the difficulty of the level, and the |
445 | * The array has two arguments, the difficulty of the level, and the |
482 | * magical bonus "wanted". |
446 | * magical bonus "wanted". |
483 | */ |
447 | */ |
484 | |
448 | |
485 | static int difftomagic_list[DIFFLEVELS][MAXMAGIC + 1] = { |
449 | static int difftomagic_list[DIFFLEVELS][MAXMAGIC + 1] = { |
486 | |
|
|
487 | // chance of magic difficulty |
450 | // chance of magic difficulty |
488 | // +0 +1 +2 +3 +4 |
451 | // +0 +1 +2 +3 +4 |
489 | {95, 2, 2, 1, 0}, // 1 |
452 | {95, 2, 2, 1, 0}, // 1 |
490 | {92, 5, 2, 1, 0}, // 2 |
453 | {92, 5, 2, 1, 0}, // 2 |
491 | {85, 10, 4, 1, 0}, // 3 |
454 | {85, 10, 4, 1, 0}, // 3 |
… | |
… | |
517 | { 0, 0, 0, 3, 97}, // 29 |
480 | { 0, 0, 0, 3, 97}, // 29 |
518 | { 0, 0, 0, 0, 100}, // 30 |
481 | { 0, 0, 0, 0, 100}, // 30 |
519 | { 0, 0, 0, 0, 100}, // 31 |
482 | { 0, 0, 0, 0, 100}, // 31 |
520 | }; |
483 | }; |
521 | |
484 | |
522 | |
|
|
523 | /* calculate the appropriate level for wands staves and scrolls. |
485 | /* calculate the appropriate level for wands staves and scrolls. |
524 | * This code presumes that op has had its spell object created (in op->inv) |
486 | * This code presumes that op has had its spell object created (in op->inv) |
525 | * |
487 | * |
526 | * elmex Wed Aug 9 17:44:59 CEST 2006: |
488 | * elmex Wed Aug 9 17:44:59 CEST 2006: |
527 | * Removed multiplicator, too many high-level items were generated on low-difficulty maps. |
489 | * Removed multiplicator, too many high-level items were generated on low-difficulty maps. |
528 | */ |
490 | */ |
529 | |
|
|
530 | int |
491 | int |
531 | level_for_item (const object *op, int difficulty) |
492 | level_for_item (const object *op, int difficulty) |
532 | { |
493 | { |
533 | int olevel = 0; |
|
|
534 | |
|
|
535 | if (!op->inv) |
494 | if (!op->inv) |
536 | { |
495 | { |
537 | LOG (llevError, "level_for_item: Object %s has no inventory!\n", &op->name); |
496 | LOG (llevError, "level_for_item: Object %s has no inventory!\n", &op->name); |
538 | return 0; |
497 | return 0; |
539 | } |
498 | } |
540 | |
499 | |
541 | olevel = (int) (op->inv->level + (double) difficulty * (1 - drand48 () * drand48 () * 2)); |
500 | int olevel = op->inv->level + int (difficulty * (1. - rndm () * rndm () * 2.)); |
542 | |
501 | |
543 | if (olevel <= 0) |
502 | if (olevel <= 0) |
544 | olevel = rndm (1, MIN (op->inv->level, 1)); |
503 | olevel = rndm (1, op->inv->level); |
545 | |
504 | |
546 | if (olevel > MAXLEVEL) |
505 | return min (olevel, MAXLEVEL); |
547 | olevel = MAXLEVEL; |
|
|
548 | |
|
|
549 | return olevel; |
|
|
550 | } |
506 | } |
551 | |
507 | |
552 | /* |
508 | /* |
553 | * Based upon the specified difficulty and upon the difftomagic_list array, |
509 | * Based upon the specified difficulty and upon the difftomagic_list array, |
554 | * a random magical bonus is returned. This is used when determine |
510 | * a random magical bonus is returned. This is used when determine |
… | |
… | |
610 | |
566 | |
611 | op->magic = magic; |
567 | op->magic = magic; |
612 | if (op->arch) |
568 | if (op->arch) |
613 | { |
569 | { |
614 | if (op->type == ARMOUR) |
570 | if (op->type == ARMOUR) |
615 | ARMOUR_SPEED (op) = (ARMOUR_SPEED (&op->arch->clone) * (100 + magic * 10)) / 100; |
571 | ARMOUR_SPEED (op) = (ARMOUR_SPEED (op->arch) * (100 + magic * 10)) / 100; |
616 | |
572 | |
617 | if (magic < 0 && !(rndm (3))) /* You can't just check the weight always */ |
573 | if (magic < 0 && !(rndm (3))) /* You can't just check the weight always */ |
618 | magic = (-magic); |
574 | magic = (-magic); |
619 | op->weight = (op->arch->clone.weight * (100 - magic * 10)) / 100; |
575 | op->weight = (op->arch->weight * (100 - magic * 10)) / 100; |
620 | } |
576 | } |
621 | else |
577 | else |
622 | { |
578 | { |
623 | if (op->type == ARMOUR) |
579 | if (op->type == ARMOUR) |
624 | ARMOUR_SPEED (op) = (ARMOUR_SPEED (op) * (100 + magic * 10)) / 100; |
580 | ARMOUR_SPEED (op) = (ARMOUR_SPEED (op) * (100 + magic * 10)) / 100; |
… | |
… | |
686 | case 2: |
642 | case 2: |
687 | case 3: |
643 | case 3: |
688 | case 4: |
644 | case 4: |
689 | case 5: |
645 | case 5: |
690 | case 6: |
646 | case 6: |
691 | set_attr_value (&op->stats, r, (signed char) (bonus + get_attr_value (&op->stats, r))); |
647 | op->stats.stat (r) += bonus; |
692 | break; |
648 | break; |
693 | |
649 | |
694 | case 7: |
650 | case 7: |
695 | op->stats.dam += bonus; |
651 | op->stats.dam += bonus; |
696 | break; |
652 | break; |
… | |
… | |
844 | save_item_power = op->item_power; |
800 | save_item_power = op->item_power; |
845 | op->item_power = 0; |
801 | op->item_power = 0; |
846 | |
802 | |
847 | if (op->randomitems && op->type != SPELL) |
803 | if (op->randomitems && op->type != SPELL) |
848 | { |
804 | { |
849 | create_treasure (op->randomitems, op, flags, difficulty, 0); |
805 | create_treasure (op->randomitems, op, flags & ~GT_ENVIRONMENT, difficulty, 0); |
850 | if (!op->inv) |
|
|
851 | LOG (llevDebug, "fix_generated_item: Unable to generate treasure for %s\n", op->debug_desc ()); |
|
|
852 | |
|
|
853 | /* So the treasure doesn't get created again */ |
806 | /* So the treasure doesn't get created again */ |
854 | op->randomitems = 0; |
807 | op->randomitems = 0; |
855 | } |
808 | } |
856 | |
809 | |
857 | if (difficulty < 1) |
810 | if (difficulty < 1) |
… | |
… | |
1265 | else |
1218 | else |
1266 | { |
1219 | { |
1267 | for (i = 0; i < depth; i++) |
1220 | for (i = 0; i < depth; i++) |
1268 | fprintf (logfile, " "); |
1221 | fprintf (logfile, " "); |
1269 | |
1222 | |
1270 | if (t->item && t->item->clone.type == FLESH) |
1223 | if (t->item && t->item->type == FLESH) |
1271 | fprintf (logfile, "%s's %s\n", name, &t->item->clone.name); |
1224 | fprintf (logfile, "%s's %s\n", name, &t->item->object::name); |
1272 | else |
1225 | else |
1273 | fprintf (logfile, "%s\n", &t->item->clone.name); |
1226 | fprintf (logfile, "%s\n", &t->item->object::name); |
1274 | } |
1227 | } |
1275 | |
1228 | |
1276 | if (t->next_yes) |
1229 | if (t->next_yes) |
1277 | { |
1230 | { |
1278 | for (i = 0; i < depth; i++) |
1231 | for (i = 0; i < depth; i++) |
… | |
… | |
1306 | int found; |
1259 | int found; |
1307 | |
1260 | |
1308 | found = 0; |
1261 | found = 0; |
1309 | fprintf (logfile, "\n"); |
1262 | fprintf (logfile, "\n"); |
1310 | |
1263 | |
1311 | for (at = first_archetype; at != NULL; at = at->next) |
1264 | for_all_archetypes (at) |
1312 | if (!strcasecmp (at->clone.name, name) && at->clone.title == NULL) |
1265 | if (!strcasecmp (at->object::name, name) && at->title == NULL) |
1313 | { |
1266 | { |
1314 | fprintf (logfile, "treasures for %s (arch: %s)\n", &at->clone.name, &at->name); |
1267 | fprintf (logfile, "treasures for %s (arch: %s)\n", &at->object::name, &at->archname); |
1315 | if (at->clone.randomitems != NULL) |
1268 | if (at->randomitems != NULL) |
1316 | dump_monster_treasure_rec (at->clone.name, at->clone.randomitems->items, 1); |
1269 | dump_monster_treasure_rec (at->object::name, at->randomitems->items, 1); |
1317 | else |
1270 | else |
1318 | fprintf (logfile, "(nothing)\n"); |
1271 | fprintf (logfile, "(nothing)\n"); |
1319 | |
1272 | |
1320 | fprintf (logfile, "\n"); |
1273 | fprintf (logfile, "\n"); |
1321 | found++; |
1274 | found++; |
… | |
… | |
1345 | object_thawer f (filename); |
1298 | object_thawer f (filename); |
1346 | |
1299 | |
1347 | if (!f) |
1300 | if (!f) |
1348 | return; |
1301 | return; |
1349 | |
1302 | |
1350 | f.next (); |
|
|
1351 | |
|
|
1352 | for (;;) |
1303 | for (;;) |
1353 | { |
1304 | { |
1354 | switch (f.kw) |
1305 | switch (f.kw) |
1355 | { |
1306 | { |
1356 | case KW_allowed: |
1307 | case KW_allowed: |
1357 | if (!art) |
1308 | if (!art) |
1358 | { |
|
|
1359 | art = get_empty_artifact (); |
1309 | art = get_empty_artifact (); |
1360 | nrofartifacts++; |
|
|
1361 | } |
|
|
1362 | |
1310 | |
1363 | { |
1311 | { |
1364 | if (!strcmp (f.get_str (), "all")) |
1312 | if (!strcmp (f.get_str (), "all")) |
1365 | break; |
1313 | break; |
1366 | |
1314 | |
1367 | char *next, *cp = f.get_str (); |
1315 | char *next, *cp = f.get_str (); |
1368 | |
1316 | |
1369 | do |
1317 | do |
1370 | { |
1318 | { |
1371 | nrofallowedstr++; |
|
|
1372 | |
|
|
1373 | if ((next = strchr (cp, ','))) |
1319 | if ((next = strchr (cp, ','))) |
1374 | *next++ = '\0'; |
1320 | *next++ = '\0'; |
1375 | |
1321 | |
1376 | linked_char *tmp = new linked_char; |
1322 | linked_char *tmp = new linked_char; |
1377 | |
1323 | |
… | |
… | |
1392 | break; |
1338 | break; |
1393 | |
1339 | |
1394 | case KW_object: |
1340 | case KW_object: |
1395 | { |
1341 | { |
1396 | art->item = object::create (); |
1342 | art->item = object::create (); |
|
|
1343 | f.get (art->item->name); |
|
|
1344 | f.next (); |
1397 | |
1345 | |
1398 | if (!art->item->parse_kv (f)) |
1346 | if (!art->item->parse_kv (f)) |
1399 | LOG (llevError, "Init_Artifacts: Could not load object.\n"); |
1347 | LOG (llevError, "Init_Artifacts: Could not load object.\n"); |
1400 | |
1348 | |
1401 | al = find_artifactlist (art->item->type); |
1349 | al = find_artifactlist (art->item->type); |
… | |
… | |
1427 | } |
1375 | } |
1428 | |
1376 | |
1429 | done: |
1377 | done: |
1430 | for (al = first_artifactlist; al; al = al->next) |
1378 | for (al = first_artifactlist; al; al = al->next) |
1431 | { |
1379 | { |
|
|
1380 | al->total_chance = 0; |
|
|
1381 | |
1432 | for (art = al->items; art; art = art->next) |
1382 | for (art = al->items; art; art = art->next) |
1433 | { |
1383 | { |
1434 | if (!art->chance) |
1384 | if (!art->chance) |
1435 | LOG (llevError, "Warning: artifact with no chance: %s\n", &art->item->name); |
1385 | LOG (llevError, "Warning: artifact with no chance: %s\n", &art->item->name); |
1436 | else |
1386 | else |
… | |
… | |
1442 | } |
1392 | } |
1443 | |
1393 | |
1444 | LOG (llevDebug, "done.\n"); |
1394 | LOG (llevDebug, "done.\n"); |
1445 | } |
1395 | } |
1446 | |
1396 | |
1447 | |
|
|
1448 | /* |
1397 | /* |
1449 | * Used in artifact generation. The bonuses of the first object |
1398 | * Used in artifact generation. The bonuses of the first object |
1450 | * is modified by the bonuses of the second object. |
1399 | * is modified by the bonuses of the second object. |
1451 | */ |
1400 | */ |
1452 | |
|
|
1453 | void |
1401 | void |
1454 | add_abilities (object *op, object *change) |
1402 | add_abilities (object *op, object *change) |
1455 | { |
1403 | { |
1456 | int i, tmp; |
1404 | int i, tmp; |
1457 | |
1405 | |
… | |
… | |
1462 | #endif |
1410 | #endif |
1463 | op->face = change->face; |
1411 | op->face = change->face; |
1464 | } |
1412 | } |
1465 | |
1413 | |
1466 | for (i = 0; i < NUM_STATS; i++) |
1414 | for (i = 0; i < NUM_STATS; i++) |
1467 | change_attr_value (&(op->stats), i, get_attr_value (&(change->stats), i)); |
1415 | change_attr_value (&(op->stats), i, change->stats.stat (i)); |
1468 | |
1416 | |
1469 | op->attacktype |= change->attacktype; |
1417 | op->attacktype |= change->attacktype; |
1470 | op->path_attuned |= change->path_attuned; |
1418 | op->path_attuned |= change->path_attuned; |
1471 | op->path_repelled |= change->path_repelled; |
1419 | op->path_repelled |= change->path_repelled; |
1472 | op->path_denied |= change->path_denied; |
1420 | op->path_denied |= change->path_denied; |
… | |
… | |
1636 | if (change->msg) |
1584 | if (change->msg) |
1637 | op->msg = change->msg; |
1585 | op->msg = change->msg; |
1638 | } |
1586 | } |
1639 | |
1587 | |
1640 | static int |
1588 | static int |
1641 | legal_artifact_combination (object *op, artifact * art) |
1589 | legal_artifact_combination (object *op, artifact *art) |
1642 | { |
1590 | { |
1643 | int neg, success = 0; |
1591 | int neg, success = 0; |
1644 | linked_char *tmp; |
1592 | linked_char *tmp; |
1645 | const char *name; |
1593 | const char *name; |
1646 | |
1594 | |
1647 | if (art->allowed == (linked_char *) NULL) |
1595 | if (!art->allowed) |
1648 | return 1; /* Ie, "all" */ |
1596 | return 1; /* Ie, "all" */ |
|
|
1597 | |
1649 | for (tmp = art->allowed; tmp; tmp = tmp->next) |
1598 | for (tmp = art->allowed; tmp; tmp = tmp->next) |
1650 | { |
1599 | { |
1651 | #ifdef TREASURE_VERBOSE |
1600 | #ifdef TREASURE_VERBOSE |
1652 | LOG (llevDebug, "legal_art: %s\n", &tmp->name); |
1601 | LOG (llevDebug, "legal_art: %s\n", &tmp->name); |
1653 | #endif |
1602 | #endif |
… | |
… | |
1655 | name = tmp->name + 1, neg = 1; |
1604 | name = tmp->name + 1, neg = 1; |
1656 | else |
1605 | else |
1657 | name = tmp->name, neg = 0; |
1606 | name = tmp->name, neg = 0; |
1658 | |
1607 | |
1659 | /* If we match name, then return the opposite of 'neg' */ |
1608 | /* If we match name, then return the opposite of 'neg' */ |
1660 | if (!strcmp (name, op->name) || (op->arch && !strcmp (name, op->arch->name))) |
1609 | if (!strcmp (name, op->name) || (op->arch && !strcmp (name, op->arch->archname))) |
1661 | return !neg; |
1610 | return !neg; |
1662 | |
1611 | |
1663 | /* Set success as true, since if the match was an inverse, it means |
1612 | /* Set success as true, since if the match was an inverse, it means |
1664 | * everything is allowed except what we match |
1613 | * everything is allowed except what we match |
1665 | */ |
1614 | */ |
1666 | else if (neg) |
1615 | else if (neg) |
1667 | success = 1; |
1616 | success = 1; |
1668 | } |
1617 | } |
|
|
1618 | |
1669 | return success; |
1619 | return success; |
1670 | } |
1620 | } |
1671 | |
1621 | |
1672 | /* |
1622 | /* |
1673 | * Fixes the given object, giving it the abilities and titles |
1623 | * Fixes the given object, giving it the abilities and titles |
… | |
… | |
1810 | SET_FLAG (item, FLAG_NO_STEAL); |
1760 | SET_FLAG (item, FLAG_NO_STEAL); |
1811 | } |
1761 | } |
1812 | } |
1762 | } |
1813 | |
1763 | |
1814 | /* special_potion() - so that old potion code is still done right. */ |
1764 | /* special_potion() - so that old potion code is still done right. */ |
1815 | |
|
|
1816 | int |
1765 | int |
1817 | special_potion (object *op) |
1766 | special_potion (object *op) |
1818 | { |
1767 | { |
1819 | if (op->attacktype) |
1768 | if (op->attacktype) |
1820 | return 1; |
1769 | return 1; |